Soryu's Custom Chip Trader

Adrian winced a bit, at the turn out. One more roll couldn't hurt, right?

Insert: Binder2Damage: 80 x 4 possible hits.
Accuracy: D
Description: Summons a Melody virus to stomp on random enemies. After the first target is attacked, the virus will bounce around the field randomly, possibly hitting other enemies or the same enemy again, up to 4 times total.
Duration: Once
Element: Null
Special: Though the user has no control over the virus beyond the first attack, this chip cannot harm the user.
Trader Rank: C
, MistConvergence1Damage: 100 + Impact
Accuracy: B
Description: Summons a steaming hot hand of mist to crush an enemy.
Duration: Once
Element: Aqua
Trader Rank: D
, Spice1Damage: 80 + Confusion + Ground Attack + To-All (Others) (Grass)
Accuracy: A
Description: Hazardous powder rolls over all grass terrain on the battlefield. Damages and confuses anyone on contact, except the user. This includes allies.
Duration: Once
Element: Wood
Special: Only affects targets on Grass Terrain, excluding the User.
Trader Rank: D
As Adrian dropped the last few chips, it turned out, it could hurt.

Result: RepairRecovery: Object Full Heal
Accuracy: S
Description: Completely restores a single object to pristine condition.
Duration: Once
Element: Null
Trader Rank: D
Adrian took her chip and grimaced. She couldn't believe the state of her luck today. She walked away from the machine, grumbling, before she wasted any more chips.
Steve decided to quit while he was ahead. He pulled out his pet and looked at the last chip he received from the trader. "Hey, isn't this the chip that shadow virus guys dropped from that fight before, Druidman?" He asked as he started to turn away.
Stopping by the chip shop really quickly, Joseph pulled out a handful of chips that he didn't much care or need much of anymore, so slotting them in systematically and pulling for each trade, Joseph did a few hoping for a few upgrades.

Trade 1: SlowGaugeEffect: Slow
Accuracy: S
Description: Dodge rate down 10% for 3 turns for one enemy.
Duration: 3 turns
Element: Null
Trader Rank: C
, ZapRing1Damage: 40 + Stun 1
Accuracy: A
Description: Shoots electricity in a ring shape to stun an enemy in their tracks.
Duration: Once
Element: Elec
Trader Rank: D
, ShotgunDamage: 50 + Spread 1
Accuracy: A
Description: A gun whose shot penetrates an enemy to hit another one directly behind it.
Duration: Once
Element: Null
Trader Rank: E
(C-Rank trade)
Trade 2: StarArrow2Damage: 100 + Carry
Accuracy: B
Description: Fires an arrow that hovers still in the air for a moment before rocketing forward. If anyone grabs the arrow at any point before it hits something, they are sent flying along with the arrow.
Duration: Once
Element: Null
Special: Carry: If anyone, user, ally, or foe, grabs the arrow at any point before it hits something, they are pulled along by it until it either hits something or they let go. This does not affect the arrow in any way.
Trader Rank: C
, BadSpice1Effect: Adds +30 Wood and Nova2 to Charged Buster Attack
Accuracy: Buster Accuracy = C
Description: Blasts the surrounding area with an explosion of spores from your Charged Buster attacks.
Duration: 6 Uses.
Element: Wood
Special: Overrides Buster. Disables Buster Shot.
Trader Rank: D
, MaruBlaster1Damage: 60 + Glitch
Accuracy: B (Special)
Description: A taser shot that bugs the enemy's coding.
Duration: Once
Element: Elec
Special: If the user used a Melee or Sword chip immediately prior to MaruBlaster, this attack's accuracy is raised to A.
Trader Rank: D
(C-Rank trade)
Trade 3: MaruBlaster1Damage: 60 + Glitch
Accuracy: B (Special)
Description: A taser shot that bugs the enemy's coding.
Duration: Once
Element: Elec
Special: If the user used a Melee or Sword chip immediately prior to MaruBlaster, this attack's accuracy is raised to A.
Trader Rank: D
, CannonDamage: 60 + Knockback
Accuracy: A
Description: A decent sized cannon with a single shot.
Duration: Once
Element: Null
Trader Rank: E
, Thunder1Damage: 40 + Stun 1 + Homing
Accuracy: C
Description: Shoots a slow moving ball of electricity that homes in on its target.
Duration: Once
Element: Elec
Trader Rank: D
(D-Rank trade)
As the chips were deposited, the chips clanked around briefly, before spitting out three chips out mechanically in return.

Joseph GET: ComingRoadEffect: Medium ComingRoad Terrain Change
Accuracy: S
Description: Creates a line of special panels from the user forward that cause all who step on them to move uncontrollably forward until they either step off or reach the end. Counts as a Medium terrain change.
Duration: Once
Element: Null
Trader Rank: D
WoodDragon2Damage: 150 + Ground Attack + Medium Area Grass Terrain Change + Terrain Changer
Accuracy: C
Description: Summons a WoodDragon that attacks enemies as it glides across the ground. Changes terrain to Grass as it passes.
Duration: Once
Element: Wood
Special: Terrain Changer: Ceases attacking when the Terrain Change effect is completed (once 25% of the terrain is changed).
Trader Rank: C
RingZap1Damage: 30
Accuracy: B
Description: Two sparks spin around the user, which damages anything foolish enough to draw near.
Duration: One turn
Element: Elec
Special: Damages anyone that gets within melee range of the user, regardless of why they're that close.
Special: This chip automatically attacks every action, starting with the action the user first uses it.
Trader Rank: D
Picking up his chips, Joseph would walk out to catch another train towards Electown.
Quickly walking up towards the chip trader, sans her navi for the moment as he was busy binge watching whatever recorded battles against the Cybeasts he could, Stephine in the interim was getting ready to get some new chips, pulling out some from the folder and sticking them and some garbage chips in as fodder to get some quick potential upgrades as she slotted them all in and hit the trader's mechanisms.

Trade 1: HoleEffect: Small DarkHole Terrain Change
Accuracy: S
Description: Creates an opening of darkness that serves as a black hole of life. Drains 10 HP from all battle participants the turn it is created, and increases by 10 HP for each turn it continues to exist. Cancels all instances of High Altitude, Burrow, Submerge upon activation.
Duration: Once
Element: Null
Trader Rank: C
, Vulcan1Damage: 10 + Spread 1 x 3 Shots
Accuracy: A
Description: Attacks with a 3-shot minigun.
Duration: Once
Element: Null
Trader Rank: E
, DBLBeam1Damage: Special
Accuracy: S
Description: Summons a DoubleCube that fires either a Red Beam or a Blue Beam, then vanishes.
Duration: Once
Element: Null
Special: Randomly uses one of the below effects...
- 40 Null to all Enemies (Red Beam)
- 30 Heal to all Allies. Random (Blue Beam)
Trader Rank: D
(C)
Trade 2: Spice1Damage: 80 + Confusion + Ground Attack + To-All (Others) (Grass)
Accuracy: A
Description: Hazardous powder rolls over all grass terrain on the battlefield. Damages and confuses anyone on contact, except the user. This includes allies.
Duration: Once
Element: Wood
Special: Only affects targets on Grass Terrain, excluding the User.
Trader Rank: D
, ShotgunDamage: 50 + Spread 1
Accuracy: A
Description: A gun whose shot penetrates an enemy to hit another one directly behind it.
Duration: Once
Element: Null
Trader Rank: E
, SnowFort1Effect: Stand Alone 1-Hit Ice Shield + Snow&Ice Terrain Boost(+1 Hit) each turn.
Accuracy: S
Description: Creates a 1-Hit Snow Wall one panel in front of the user at the time of activation, and at the beginning of each turn while this chip is in effect. If the panel the wall would be summoned on is Ice or Snow, a 2-Hit Ice Wall is summoned instead. Melts when exposed to Fire.
Duration: Activation + 1 Turn
Element: Aqua
Special: Status Guard: This chip blocks debuffs.
Special: Ice Property: This Aqua Elemental defense is weak to Fire instead of Elec. It is thus negated and pierced by Fire attacks, and is unable to function on Fire Element terrain types.
Special: Stand Alone Defense: This defense spawns upon the field like an object, and remains in place until destroyed. It cannot be equipped.
Trader Rank: D
(D)
Trade 3: WindHP: 100
Properties: Anchored
Object Damage: 100 + Impact
Damage Method: Telekinesis
Status Effect: Wind Effect + To-All-Clause (Enemies)
Accuracy: S
Description: Creates a WindBox to push enemies back and reduce their accuracy.
Duration: 3 turns or until destroyed.
Element: Null
Special: Wind Type: This chip counts as Wind Type for the purposes of Wind triggered effects, such as traps and terrain.
Trader Rank: D
, Spreader1Damage: 40 + Spread 8
Accuracy: A
Description: A gun whose shot explodes on impact to hit nearby enemies.
Duration: Once
Element: Null
Trader Rank: D
, MokoRush1Damage: 60 + Ground Attack x 3 targets
Accuracy: C
Description: Summons 3 Mokolo viruses to charge at the enemy. Only broken or missing terrain can stop their charge.
Duration: Once
Element: Null
Trader Rank: D
(D)
The machine received the chips offered in neat sets of three, then began to rumble and shudder. A scent like caramalising sugar began to rise from it, along with a worrisome heat haze, before, a moment later, it gave a soft 'ping' and extended the reward tray with three different chips.

==

Stephine GET: PoisonBall2Damage: 100 + Break + Small Poison Terrain Change + Poison(15)
Accuracy: C
Description: A bomb that poisons all it touches, including the ground and other Navis.
Duration: Once
Element: Null
Special: Poison(15): Deals 15 poison damage per action to the victim starting the turn after this attack hits. This effect stacks with other timed damage effects, including other Poison effects. Can be cured with Status Cure.
Trader Rank: C
, SonicBlade1Damage: 60 + Slashing + Piercing + Line Attack
Accuracy: B
Description: The user swings a special sword, producing an air shock wave that penetrates enemies and obstacles.
Duration: Once
Element: Null
Trader Rank: D
, CrackerBombDamage: 70 + Panel Crack + Blast 2
Accuracy: C
Description: Throw a bomb that damages or breaks panels in a small area.
Duration: Once
Element: Null
Trader Rank: D
Gingerly picking up the chips, Stephine placed them in her pack before going to the front of the shop