Wooga, what the heck kind of bluff was that? Your grandfather was an Orc?
Either way, with the roll I just did, you fail. Don't bother trying again.
Bloodsong Dice
last edited by
Hide +8 to hide from guards while observing them(or more accurately a teamate talk to them). Fortunately forests are usually good for that.
last edited by
Damn. Just damn.
Then again, it is a two-handed weapon.
You didn't tell me your Strength modifier. What is it?
Then again, it is a two-handed weapon.
You didn't tell me your Strength modifier. What is it?
last edited by
One hide roll please to hide from the coming guard to set self up for a snipe attack if necessary.
I've got 14 in Hide.
I've got 14 in Hide.
last edited by
Rolling for a bola attack on a thug: 7 Attack Bonus, 1d4 subdual, ×2 Critical 10 ft. range, Bludgeoning (trip without provoking AoO)
Rolling for an intimidation check on thugs, +1 modifier.
Rolling for an intimidation check on thugs, +1 modifier.
last edited by
Wait.
Should I roll for a Trip attack in addition to the ranged attack?
Anyway, you hit with them and deal 2 damage.
Intimidate fails. It was a bad roll.
Should I roll for a Trip attack in addition to the ranged attack?
Anyway, you hit with them and deal 2 damage.
Intimidate fails. It was a bad roll.
last edited by
Diplomacy check to make the guard more amiable towards us. +16 (5 Ranks, 3 Cha, 2 Racial, 6 Synergy) to roll.
Also, tell me if a bluff check is necessary and I'll put the stats up for that as well, although I don't believe Ilianna lied once during that. Granted, she didn't say everything there was, but it's hardly lying now, is it?
Also, tell me if a bluff check is necessary and I'll put the stats up for that as well, although I don't believe Ilianna lied once during that. Granted, she didn't say everything there was, but it's hardly lying now, is it?