Bloodsong Dice

Wooga, what the heck kind of bluff was that? Your grandfather was an Orc?

Either way, with the roll I just did, you fail. Don't bother trying again.
Hide +8 to hide from guards while observing them(or more accurately a teamate talk to them). Fortunately forests are usually good for that.
Roll results are secret.
I meant for this turn Kazu, not the one I posted already.
Make an RP post, please.
I thought we had to go in Turn order?
It *is* your turn.
What about Dethis? Doesn't he go before me?
He already did.

Look, does it matter? I hate these turn rules anyway.
I'd like to roll for an attack on the Thug Leader.

Lethal Damage
+4 Modifier
Hit.

What's your damage?
1d10
Damn. Just damn.

Then again, it is a two-handed weapon.

You didn't tell me your Strength modifier. What is it?
+1, and sorry about that.
6 damage.
One hide roll please to hide from the coming guard to set self up for a snipe attack if necessary.
I've got 14 in Hide.
Results secret.
Rolling for a bola attack on a thug: 7 Attack Bonus, 1d4 subdual, ×2 Critical 10 ft. range, Bludgeoning (trip without provoking AoO)

Rolling for an intimidation check on thugs, +1 modifier.
Wait.

Should I roll for a Trip attack in addition to the ranged attack?

Anyway, you hit with them and deal 2 damage.

Intimidate fails. It was a bad roll.
Diplomacy check to make the guard more amiable towards us. +16 (5 Ranks, 3 Cha, 2 Racial, 6 Synergy) to roll.

Also, tell me if a bluff check is necessary and I'll put the stats up for that as well, although I don't believe Ilianna lied once during that. Granted, she didn't say everything there was, but it's hardly lying now, is it?