This sounds complicated, but with PaladinGC, EonOmega, and myself aboard, we're happy to accomodate newbies.
The campaign has also been split in two, so no need to worry about it being full.
..::[CHARACTER CREATION]::..
Gestalt
Starting level: 3
Point buy 28
"Complete" supplements allowed
Ninjas allowed, but no other Oriental things
No Psionic
No Savage
No Outsiders or Planetouched
No Celestial or Infernal
No Dragons
Absolutely no "Vow" feats
No Traits
Custom Flaws may be used, but only if you ask first.
Custom Curses are acceptable.
Created Spells are acceptable only in-game.
All characters are assumed to start with a scabbard, a Martial weapon if the character can use it, a Simple weapon if desired, a backpack, a bedroll, and enough food to last the first day, which shall be spent in a town.
Find your class' starting Gold, and multiply it by three: This is your starting Gold. You may buy armor and other simple items before starting.
The alignment restriction on Bards has been released.
The alignment restriction on Rangers has been released.
The good/evil alignment restriction on Paladins has been released; the Law/Chaos has not.
Monks may be half of a gestalt class, but their alignments have not been released.
..::[MECHANIAL CHANGES]::..
The direction that you are facing will not come into play at all, except when Flanked, or turning a blind corner, or in a low-visibility environment.
Touch spells may be used as Attacks of Opportunity and do not provoke an Attack of Opportunity, if a successful Concentration check is made.
Prestige Classes are taken by request only and their "RP prerequesites" such as tests and lessons from masters will be enforced.
All dumb beasts and most beasts with animal intelligence (3 or below) have no alignment.
Sneak Attacks don't stack with Full Attacks.
..::[WHAT TO EXPECT]::..
Lots of Diplomacy, tough fights, Gathering Information, and Bards.
Chaotic Good and Lawful Evil.
Some Evil characters who are on your side.
A bad-ass BBEG.
Little or no traps, dungeon crawling, or hordes.
No interplanar travel.
Divine intervention as plot points ONLY.
Almost exclusively Human civilization.
Random encounters.
A DM who needs to consult others because of his poor grasp of DMing skills.
..::[BACKGROUND INFO]::..
One group will take place hundreds of years prior to the other. They are the heroes of myth and legend, whereas the other group is discovering their legacy.
Central Plains: Urban area, almost completely human. Other races are treated as foreigners. Half-breeds are hated here.
Mountain: Encampments and tunnels that shelter exotic civilizations. Drow, Gnomes, and Dwarves are found here.
Eastern Forest: Elves come from here. Of course.
Coastal: A port town, populated by dark-skinned Humans, a fair population of civilized Orcs. Fairly tolerant compared to the Central Plains.
Nomadic: Mostly Orcs, with scattered humans.
Countryside: Largely human, but more accepting of immigrant races. Has a fair-sized Halfling population.
..::[THE STORY SO FAR]::..
Hundreds of years ago, a war tore the continent apart. Legend has it that the war was started when an angry god instigated anger between the Southern nomads and the Northwestern encampments. Records of those years have been lost, but to this day, the nomadic Orcs, who must have come out on the bottom of the conflict, and the urban Humans, still maintain a deep-seated hatred for each other.
Only oral tradition remains of these "Dark Ages" of evil and violence. Collectively, these tales are referred to as the Bloodsong.
Now, hatred is again starting to flow through the blood of the people of Iana. Reportedly unprovoked raids on the capital city of Cimmarion have been met with pre-emptive strikes against any Nomadic tribe venturing too close to human civilization. Orcs living among humans are tolerated... barely. Even the peaceful Elves are starting to become suspect to the humans in this new age of paranoia.
Coming from every walk of life and from every corner of Iana, a young, uncorrupted group of adventurers has found themselves drawn to a certain place, a place rich with ghosts, songs, and history. A place where the Bloodsong is about to begin anew.
..::[MAP OF IANA]::..
Not to scale. At all.
"Metagaming" knowledge may go here if I see fit putting it here, such as quest locations that the characters know of, but do not know the exact location of.
[ ][M][M][M][M][M][M]
[ ][ ][ ][ ][ ][ ][F]
[O][ ][ ][ ][ ][ ][F]
[O][ ][ ][P][ ][ ][F]
[O][ ][X][ ][ ][ ][F]
[O][ ][C][C][C][ ][F]
[ ][ ][C][C][C][ ][F]
M for Mountains
O for Coast (oceanfront)
C for Countryside
P for Plains
F for Forest
X