SHELVING PARTY

Because this lampshade is perfect for a hat. D:|>|

Operator
Name: Dawn Guerrero
Age: 35
Gender: Female
Appearance: Dawn is a beautiful woman from the Netopia-Whazzap border, 5'8" in height, but a mere 120 lbs.

Dawn's hair is jet black, and extends to the tops of her shoulders, with no adornments save for a pair of sunglasses she keeps up there. Her eyes are a gentle dark brown.

Despite being extremely rich, her choice of clothes is surprisingly simple; a short sleeved black dress that extends down to the knee, with a slit on the left side that extends up to the hip. While the neck line is rather conservative, the dress itself is fairly tight, showing off her slim figure, and...rather ample chest.

As a reference to her family, Dawn also wears a chartreuse shawl that features her family's logo; conveniently, it's the same as SharpMan's emblem. After all, a little black dress would be odd in public if she didn't wear something to go with it. Luckily for her, her figure ensures that this usually isn't the case, even if she accidentally leaves her shawl at home. Completing her outfit is a pair of low heeled dress shoes.

Personality: At first glance, Dawn is a rather laid back individual. And that's...mostly true. Even in business matters, she prefers to sit back and watch the cards fall as they may. Or at least, such is the impression she gives; she's unafraid to pull strings behind the scenes as needed. She greatly enjoys sitting back and relaxing, much to her new Navi's chagrin. However, upon acquiring SharpMan, she decided to take NetBattling a bit more seriously. Relatively speaking, anyway.

PET Modifications: It's a metallic gray color. No other obvious modifications have been made.

NetNavi
Name: SharpMan.EXE
Gender: Male
Element: Normal
Subtype: Sword

Appearance: SharpMan stands at 5'10", blades not withstanding. While he appears as though all of his blades would weigh him down at least a little bit, he weighs surprisingly little, a measly 141 lbs. by real word standards. However, this tends to rarely come up, as his blades tends to absorb any and all attention placed on him.

Aside from his face, SharpMan's entire head is covered by a gray helmet, adorned with four large metal blades. Two extend like tusks from the ear coverings forward, and two more stick up about an inch from the helmet, then extend and curve back down to approximately halfway down the back. One would think they would easily snap due to only being connected at the one point on his helmet, yet it would take an extraordinary effort to break. Facially, he possesses brown eyes, and his mouth is usually in a smirk or grin, in anticipation of being able to rip apart his enemies.

From shoulder to below the elbow, he simply has thin black armor. His forearms, however, are a thicker gray color, and possess the largest blades on his body; each arm has a 40 inch, sickle-like edge from the bottom and outer side of each forearm. These blades can extend and retract at will, allowing SharpMan to cut and slice in a variety of fashions. He possesses hands, but are simply covered in thin black armor, and have no special factors. Especially when compared to those blades.

The chest and upper back are both covered in that same gray armor. Surprisingly, the only blades on this part serve as shoulderpads...razor sharp shoulderpads. The chest also contains his emblem; two sickles that cross each other at both handle and blade levels.

From the chest armor to the boots, SharpMan has absolutely nothing beyond the thinner armor. His boots happen to be fairly generic, but each outer ankle has a small, dagger-like edge that serves as decoration.

Personality: After years of serving as a Navi deleter, SharpMan has little problem with cutting apart others, even if they're only guilty of being the enemy of his current employer. In fact, he seems to relish using his blades for their primary purpose, regardless of the reason being standard virus busting, unstandard Navi deletion, or anything in-between. However, he falls a bit short of insanity, knowing when to halt the slicing and dicing if he must. This has allowed him to expand from being a mere killer to being more of a Navi mercenary, using his four main 'talents' to escort weaker Navis, gather chips for well-paying clientele, and so on.

Outside of battle, his tongue proves as razor edged as his arms, absolutely not afraid to make remarks, witty or not, at another's expense, and not caring of the possible consequences for doing so. Perhaps because of his days as a Navi mercenary, he rarely assists others without some kind of compensation as reward; charity is not a word in his vocabulary.

Custom Weapon: The blades on his arms can be used to slice the target in any number of ways. They can also absorb the effects of most sword-based chips, granting them identical abilities. They can even be detached and tossed for ranged slashing.

Signature Attack:

Tornado Blade
= SharpMan detaches one of his arm blades and throws it with a high degree of spin. It then travels forward, repeatedly slashes an enemy with great force, then returns to its point of origin.
- 20 damage x 3 hits (60)
- Slashing effect (0)

History of Dawn and SharpMan
----------------------------
For generations, the Guerrero family functioned as a band of assassins and mercenaries. They fought with few peers, able to eliminate any target, or complete any task given to them. The advent of the Net did nothing but add a new dimension to their skill set, and their Navis thrived in the cyberworld as their operators did in the real world. Around 35 years ago, a new generation of Guerreros were born; twins Hector and Dawn.

Hector fit into the mercenary lifestyle like a glove, but Dawn proved to be a rarity; she had neither any talent for killing, nor any desire to do so. While reluctant, her parents allowed her to attend business school instead, becoming the first member of the family in over 100 years to seek a more 'normal' profession.

After graduating, Dawn became fascinated by NetBattling; she herself was terrible at it, but she saw an opportunity. As a result, she and a few friends from college formed the Personal Applications for Navi Technology Industries, a company dedicated to improving Navi technology. Unfortunately, no one caught the acronym until 3 months after the business opened, at which point everyone decided to just roll with it.

At first, it didn't seem to do well, despite the overall quality of its products. A few years later, however, its popularity exploded for no apparent reason. Some speculated that Dawn's family ties to the underworld might be responsible for this sudden boost, yet no one dared take it farther than disorganized whispers, in fear that it was true; no one enjoys 'randomly' 'disappearing'. Regardless of why, the company began to flourish throughout Netopia, and after several more years, expanded into YumLand, and even into the rural nation of Whazzap.

At around the same time, a Navi became well known in some underground circles. One with allegedly unparalleled power and precision in the art of swordplay. The name...SharpMan. And why wouldn't he be skilled? His operator was none other than Hector Guerrero, skilled in all forms of ending life. However, perhaps because of his Navi's incredible skills, he began to receive more and more contracts to acquire rare chips, a highly profitable task considered more difficult than regular Navi deletion. As a result, he had one of the greatest chip order businesses in all of southern Netopia. Over time, a rivalry formed between Hector and another man with a similar business, and their Navis became well-known in the area for their constant clashes over various opportunities. However, thanks to family connections throughout the criminal world, SharpMan seemed to emerge victorious more often than not, a fact that, though frequently whispered, was never proven; as with Dawn, no one was stupid enough to confront Hector on the matter.

In recent days, Dawn has begun to look into PANTI expansion into the very heart of technology, Electopia. Soon after arriving in the island nation, however, something strange happened; after waking one morning, her regular Navi had been switched for none other than her brother's Navi, SharpMan. A note from Hector informed her to take care of him, as he lied low for a while. Despite the complete and utter lack of details, Dawn decided to comply, noting that since he was created with some Navi parts from her own company, he could be a great asset in showing their potential. Plus, it would finally allow her to partake in the very NetBattling that she profited from, yet never did...

Beginning Stuff
---------------

BattleChips: Cannon, Shotgun, RageClaw1
NaviCust Programs: UnderShirt, HP+50
SubChips: MiniEnergy x 2

Previous Profile (NOW 40% MORE BROKEN)
--------------------------------------
400/400 HP
3500z
176 BugFrags
Chips
SplashFolder
WideShot2 (80, Aqua, A, may hit up to 3)
WideShot1 (60, Aqua, A, may hit up to 3)
WideShot1 (60, Aqua, A, may hit up to 3)
MediumCloud (90, Aqua, C, hits up to 3 enemies, hits for two turns)
LilCloud (70, Aqua, C, hits up to 3 enemies, hits for two turns)
Boomerang1 (60, Wood, B, hits up to 3 enemies)
Boomerang1 (60, Wood, B, hits up to 3 enemies)
Yo-Yo1 (40, C, hits two enemies 2 times and one 3 times, Slashing, reduces user's evasion)
Yo-Yo1 (40, C, hits two enemies 2 times and one 3 times, Slashing, reduces user's evasion)
AquaSword (80, Aqua, B, Slashing, may hit up to 3, up to 3 uses)
ColdPunch (70, Aqua, B, Impact, Knockback, up to 6 uses)
AquaDragon (150, Aqua, C, creates Sea terrain, attacks until Sea terrain is created)
Blizzard (100, Aqua, C, hits up to 4 nearby enemies, creates Ice panels)
Bubble-V (80, Aqua, A, Spread 2)
Vortex (10, Aqua, D, instantly deletes all enemies at 100 or less HP, instantly destroys objects it touches) [RARE]
AquaNeedle2 (30, Aqua, B, hits 3 times)
AquaTower1 (100, Aqua, D, Piercing, Group Attack)
WaterLine1 (80, Aqua, B, hits up to 3 enemies)
IceWave1 (80, Aqua, A, Freeze)
TrainArrow1 (Aqua, A, grants the buster +30 power and Aqua element for the turn after it's used)
CornShot2 (60, Wood, A, Spread 1, auto-targets enemy nearest hit target)
Guard3 (200-, S, Piercing, Line Attack, reflects an attack)
AuraHead2 (120, B, Break, hits up to 3, accuracy decreases with each hit, powered up by barriers/auras)
MachineGun2 (50, D, hits 9 times, low accuracy, missed shots may hit nearby enemies)
Skully2 (120, C, Homing, Confusion)
CurseShield1 (160, C, Blocks and counters an attack)
Shake1 (90, C, Break, hits up to 3, hits on second turn with halved accuracy)
Recover120 (120, S, Recovery)
NumberBall1 (???, C, Hits 3 times, each hit = last two HP digits)
WindRacket (100, A, hits three enemies, Northwind and Microburst on hit, Gust)
IronShield1 (S, blocks up to two attacks)
AreaGrab (S, teleports Navi to another spot)
Folder Count: 32/32
Total Chip Count: 40
Extra Chips
Attack+20 (S, increases all hits of selected chip attack by 20)
FastGauge (S, increases user's/ally's dodge by 10% for 3 turns)
Mine1 (180, S, creates 10% Mined terrain, only triggers if enemy steps on Mined terrain)
Mine2 (240, S, creates 10% Mined terrain, only triggers if enemy steps on Mined terrain)
PickPocket (B, steals rewards from one virus)
TreeBomb1 (60, Wood, C, causes WoodTower effect, Aqua move causes WoodTower effect and raises power)
Vulcan1 (10, Spread 1, hits 3 times)
WideShot1 (60, Aqua, A, may hit up to 3)
SubChips
MiniEnergyPack: 4/4
-SmallEnergyPack: 4/4
-EnergyPack: 2/4
-LargeEnergyPack: 0/4
-FullEnergyPack: 0/4
-SneakRun: 0/4
-Escape: 0/4
-Untrap: 2/4
-Unlocker: 0/4
-SPRevive: 0/4
Library
AirShot1
AquaDragon
AquaNeedle1
AquaNeedle2
AquaSword
AquaTower1
AquaWhirl1
AreaGrab
Arrow1
Arrow2
Attack+20
AuraHead2
Barrier
BigHammer1
Blizzard
Boomerang1
Bubbler
BubbleStar1
Bubble-V
CactusBall1
Cannon
ColdPunch
CornShot2
CrossBomb
CurseShield1
DashAttack
DBLBeam1
DoubleNeedle
ElecReel1
ElecReel2
ElecShock
EnergyBomb
FastGauge
FireHit1
GolemHit1
Guard1
Guard2
Guard3
HeatShot
Heat-V
Hi-Cannon
IceWave1
IronShield1
LilBomb
LilCloud
LockOn2
MachineGun2
MagBolt1
MagBomb1
Magnum1
MarkCannon1
MaruBlaster2
MediumCloud
Mine1
Mine2
MiniBomb
MoonBlade1
NumberBall1
PhoenixShot2
PickPocket
PowerShot
Pulsar2
Quake1
RageClaw1
Recover10
Recover30
Recover50
Recover80
Recover120
RollingLog1
SeaSeed
Shake1
Shotgun
Skully2
Spreader1
Sword
TankCannon1
Thunder1
TimeBomb1
Totem2
TrainArrow1
TreeBomb1
TwinFang1
Vortex
Vulcan1
Vulcan2
WaterLine1
WideShot1
WideShot2
WideSword
Wind
Wrecker
Yo-Yo1
ZapRing1
ZapRing2
Total: 95
SplashLady
Basic Information
LV 40
Element: Aqua
Subtype: Guts

-Attack LV 5
-Rapid LV 5
-Charge LV 5
-Speed LV 6 (6 actions)

-Buster Damage: 50
-Charge Damage: 200, Aqua element
-Buster Effect: Spread 1
NaviCust
-UnderShirt (10)
-MegaFolder2 (25)
-HP+50 (10)
Total: 45/55
Spare NaviCust Programs
(none)
Signature System 3.5
Buster Shot: Splash Buster
- SplashMan: SplashMan's right hand becomes a generic Navi buster, and fires an ordinary energy shot.
- SplashLady: SplashLady's left hand becomes a generic Navi buster, and fires an ordinary energy shot.
= 50 damage
Charge Shot: Water Splash
-SplashMan: SplashMan charges some of his internal water into his back cannons, then releases it in a single, potent blast.
-SplashLady: SplashLady summons water from the air, then fires it as a single, potent blast.
= 200 Aqua Damage + Spread 1
Reserve Tank R
- Both Navis: SplashMan and SplashLady draw upon their inner ability to create a large amount of water in a very short amount of time, allowing them to use Water Splash in less time.
= Buster Charge (Passive)
Reserve Tank L
- Both Navis: SplashMan and SplashLady draw upon their inner ability to create a large amount of water in a very short amount of time, allowing them to use Water Splash in less time.
= Buster Charge (Passive)
Flood Cannon
- SplashMan: SplashMan places water in his cannons under high pressure, then fires it, creating a small explosion once it touches something. After the attack, the remaining water pools and creates a terrain change.
- SplashLady: SplashLady condenses water in the air to create a tight blob of water, then shoots it, creating a small explosion once it touches something. After the attack, the remaining water pools and creates a terrain change.
= 100 Aqua damage x Blast 2 + Medium Area Sea Terrain Change
+ 6 TCD
Aqua Ram
- SplashMan: The bottom parts of SplashMan's cannons begin to blast water, propelling him forward for a water powered tackle attack.
- SplashLady: SplashLady cannot use this sig move, as she lacks the bulky physique needed for the attack.
= 130 Aqua damage + Break + Impact + Knockback
+ 5 TCD
Ocean Lance
- SplashMan: SplashMan cannot use this sig move, as he cannot focus his water shots well enough.
- SplashLady: SplashLady stabs the air with her trident, causing a nearly laser intense beam of water to shoot forward. Few defenses can properly defend against it.
= 100 Aqua damage + Slashing + Break + Impact + Phasing
+ 4 TCD
Sig Points
- Total Points Available: 900/1660 (points acquired/max points possible)
- Spare Points Available: 0
- Reserve Tank R: 40 passive points = 160
- Reserve Rank L: 40 passive points = 160
- Flood Cannon: 100 x 2 + 40 = 240
- Aqua Ram: 130 + 20 + 20 + 10 = 180
- Ocean Lance: 100 + 0 + 20 + 20 + 20 = 160
= Total: 160 + 160 + 240 + 180 + 160 = 900/900
Crosses
VoulgeCross (LV 2) (Fire/Guts)
+15 to Fire Chips
+20 HP
Buster Shot: Voulge Buster (50)
Charge Shot: Burning Javelin (200, Fire, Spread 1)
Signature Attacks:
- Aquilo Solaris (Fire, Large Area Lava Terrain where it hits) (40/160)
- Effluo Incendia (60, Fire, Break, Imbue Fire x 2) (120/160)
Total: 160/160
EternalisCross (LV 1) (Aqua/Recover)
+10 to Aqua Chips
Buster Shot: Eternalis Buster (50)
Charge Shot: Avalanche Shot (200, Aqua, Spread 1)
Signature Attacks:
COMING BACK SOON
-Elec: VoltCross (LV 1)
-Wood: N/A
-Sword: N/A
-Break: N/A
-Wind: N/A
-Cursor: N/A
-Summon: SummonerCross (LV 1)
-Variable: BinaryCross (LV 1)
-Recover: N/A
-Invis: N/A
Approved
I WISH TO RETURN TO SABRINA AND SPLASHMAN. APPROVE ME SO THIS CAN HAPPEN.

NEW FORMER PROFILE:

110/150 HP
960z
Chips
SharpFolder
RageClaw1 (40, B, Slashing, can also be 20 + Impact to up to 2, up to 6 uses)
ShockWave (40, C, Ground Attack, Piercing, Line Attack)
ZapRing1 (40, Elec, A, Stun)
Shotgun (50, A, Spread 1)
Cannon (40, A, Knockback)
Folder Count: 5/30
Total Chip Count: 5
Extra Chips
(none)
SubChips
MiniEnergyPack: 2/4
-SmallEnergyPack: 0/4
-EnergyPack: 0/4
-LargeEnergyPack: 0/4
-FullEnergyPack: 0/4
-SneakRun: 0/4
-Escape: 0/4
-Untrap: 0/4
-Unlocker: 0/4
-SPRevive: 0/4
Library
Cannon
RageClaw1
ShockWave
Shotgun
ZapRing1
- Total: 5
SharpMan
Basic Information
LV 1
Element: Normal
Subtype: Sword

-Attack LV 1
-Rapid LV 1
-Charge LV 1
-Speed LV 3 (3 actions)

-Buster Damage: 2
-Charge Damage: 8
-Buster Effect: None
NaviCust
-UnderShirt (10)
-HP+50 (10)
Total: 20/40
Spare NaviCust Programs
(none)
Signature System 3.5
Buster Shot: Sharp Buster
- SharpMan's right hand becomes a generic Navi buster, and fires an ordinary energy shot.
= 2 damage
Charge Shot: Single Edge
-SplashMan: SharpMan performs a single slash with his arm blades.
= 8 damage
Tornado Blade
- SharpMan detaches one of his arm blades and flings it with great spin, dealing multiple hits to an enemy.
= 20 damage x 3 hits + Slashing
+ 2 TCD
Sig Points
- Total Points Available: 60/60 (points acquired/max points possible)
- Spare Points Available: 0
- Tornado Blade: 60
=Total: 60/60
Crosses
(none)
Friendships
(none)
E-Mail
Dawn's E-Mail: (none)
Address Book:
(none)
Key Items
- PET: Dawn's PET. SharpMan is currently installed.
Comm.
Win-Loss Record: 0-0
Wins: (none)
Losses: (none)
Save
Cool.

[APPROVED]
Since Goroke's being a jerkwad with his absence, I'm switching back to SharpMan, so I won't get rusty. ...Get it? You don't? Good.

350/350 HP
11420z
176 BugFrags
Chips
SplashFolder
WideShot3 (100, Aqua, A, may hit up to 3)
WideShot2 (80, Aqua, A, may hit up to 3)
WideShot2 (80, Aqua, A, may hit up to 3)
MediumCloud (90, Aqua, C, hits up to 3 enemies, hits for two turns)
LilCloud (70, Aqua, C, hits up to 3 enemies, hits for two turns)
Yo-Yo1 (40, C, hits two enemies 2 times and one 3 times, Slashing, reduces user's evasion)
Yo-Yo1 (40, C, hits two enemies 2 times and one 3 times, Slashing, reduces user's evasion)
AquaSword (80, Aqua, B, Slashing, may hit up to 3, up to 3 uses)
ColdPunch (70, Aqua, B, Impact, Knockback, up to 6 uses)
AquaDragon (150, Aqua, C, creates Sea terrain, attacks until 25% Sea terrain is created)
WaterLine2 (130, Aqua, B, Ground Attack, may hit up to 3)
Blizzard (100, Aqua, C, hits up to 4 nearby enemies, creates Ice panels)
Bubble-V (80, Aqua, A, Spread 2)
Vortex (10, Aqua, D, instantly deletes all enemies at 100 or less HP, instantly destroys objects it touches) [Rare]
AquaNeedle2 (30, Aqua, B, hits 3 times)
AquaTower1 (100, Aqua, D, Piercing, Group Attack)
IceWave1 (80, Aqua, A, Freeze)
TrainArrow1 (Aqua, A, grants the buster +30 power and Aqua element for the turn after it's used)
Guard3 (200-, S, Piercing, Line Attack, reflects an attack)
Mine2 (240, S, creates 10% Mined terrain, only triggers if enemy steps on Mined terrain)
AuraHead2 (120, B, Break, hits up to 3, accuracy decreases with each hit, powered up by barriers/auras)
MachineGun2 (50, D, hits 9 times, missed shots may hit nearby enemies)
CurseShield1 (160, C, Blocks and counters an attack)
DrillArm1 (60, B, Break, Knockback, hits one enemy twice and another once)
Boomerang1 (60, Wood, B, hits up to 3 enemies)
Recover120 (120, S, Recovery)
NumberBall1 (???, C, Hits 3 times, each hit = last two HP digits)
WindRacket (100, A, hits three enemies, Northwind and Microburst on hit, Gust)
IronShield2 (S, blocks up to four attacks)
AreaGrab (S, teleports Navi to another spot)
PickPocket (B, steals rewards from one virus)
Attack+20 (S, increases all hits of selected chip attack by 20)
Folder Count: 32/32
Total Chip Count: 45
Extra Chips
Boomerang1 (60, Wood, B, hits up to 3 enemies)
FastGauge (S, increases user's/ally's dodge by 10% for 3 turns)
IronShield1 (S, blocks up to two attacks)
Mine1 (180, S, creates 10% Mined terrain, only triggers if enemy steps on Mined terrain)
Shake1 (90, C, Break, hits up to 3, hits on second turn with halved accuracy)
Skully2 (120, C, Homing, Confusion)
TreeBomb1 (60, Wood, C, causes WoodTower effect, Aqua move causes WoodTower effect and raises power)
Vulcan1 (10, Spread 1, hits 3 times)
WaterLine1 (80, Aqua, B, Ground Attack, hits up to 3 enemies)
WideShot1 (60, Aqua, A, may hit up to 3)
WideShot1 (60, Aqua, A, may hit up to 3)
WideShot1 (60, Aqua, A, may hit up to 3)
SubChips
MiniEnergyPack: 4/4
-SmallEnergyPack: 4/4
-EnergyPack: 2/4
-LargeEnergyPack: 0/4
-FullEnergyPack: 0/4
-SneakRun: 0/4
-Escape: 0/4
-Untrap: 2/4
-Unlocker: 0/4
-SPRevive: 0/4
Library
AirShot1
AquaDragon
AquaNeedle1
AquaNeedle2
AquaSword
AquaTower1
AquaWhirl1
AreaGrab
Arrow1
Arrow2
Attack+20
AuraHead2
Barrier
BigHammer1
Blizzard
Boomerang1
Bubbler
BubbleStar1
Bubble-V
CactusBall1
Cannon
ColdPunch
CornShot2
CrossBomb
CurseShield1
DashAttack
DBLBeam1
DoubleNeedle
DrillArm1
ElecReel1
ElecReel2
ElecShock
EnergyBomb
FastGauge
FireHit1
FlameLine2
GolemHit1
Guard1
Guard2
Guard3
HeatShot
HeatSpreader
Heat-V
Hi-Cannon
IceWave1
IronShield1
IronShield2
LilBomb
LilCloud
LockOn2
MachineGun2
MagBolt1
MagBomb1
Magnum1
MarkCannon1
MaruBlaster2
MediumCloud
Mine1
Mine2
MiniBomb
MoonBlade1
NumberBall1
PhoenixShot2
PickPocket
PowerShot
Pulsar2
Quake1
RageClaw1
Recover10
Recover30
Recover50
Recover80
Recover120
RollingLog1
SeaSeed
Shake1
Shotgun
Skully2
Spreader1
Sword
TankCannon1
Thunder1
TimeBomb1
Totem2
TrainArrow1
TreeBomb1
TwinFang1
Vortex
Vulcan1
Vulcan2
WaterLine1
WaterLine2
WideShot1
WideShot2
WideShot3
WideSword
Wind
Wrecker
Yo-Yo1
ZapRing1
ZapRing2
Total: 101
SplashLady
Basic Information
LV 40
Element: Aqua
Subtype: Ground

-Attack LV 5
-Rapid LV 5
-Charge LV 5
-Speed LV 6 (6 actions)

-Buster Damage: 50
-Charge Damage: 200, Aqua element
-Buster Effect: Spread 1
NaviCust
-UnderShirt (10)
-MegaFolder2 (25)
-HP+50 (10)
Total: 45/55
Spare NaviCust Programs
(none)
Signature System 3.5
Buster Shot: Splash Buster
- SplashMan: SplashMan's right hand becomes a generic Navi buster, and fires an ordinary energy shot.
- SplashLady: SplashLady's left hand becomes a generic Navi buster, and fires an ordinary energy shot.
= 50 damage
Charge Shot: Water Splash
-SplashMan: SplashMan charges some of his internal water into his back cannons, then releases it in a single, potent blast.
-SplashLady: SplashLady summons water from the air, then fires it as a single, potent blast.
= 200 Aqua Damage + Spread 1
Reserve Tank R
- Both Navis: SplashMan and SplashLady draw upon their inner ability to create a large amount of water in a very short amount of time, allowing them to use Water Splash in less time.
= Buster Charge (Passive)
Reserve Tank L
- Both Navis: SplashMan and SplashLady draw upon their inner ability to create a large amount of water in a very short amount of time, allowing them to use Water Splash in less time.
= Buster Charge (Passive)
Flood Cannon
- SplashMan: SplashMan places water in his cannons under high pressure, then fires it, creating a small explosion once it touches something. After the attack, the remaining water pools and creates a terrain change.
- SplashLady: SplashLady condenses water in the air to create a tight blob of water, then shoots it, creating a small explosion once it touches something. After the attack, the remaining water pools and creates a terrain change.
= 100 Aqua damage x Blast 2 + Medium Area Sea Terrain Change
+ 6 TCD
Aqua Ram
- SplashMan: The bottom parts of SplashMan's cannons begin to blast water, propelling him forward for a water powered tackle attack.
- SplashLady: SplashLady cannot use this sig move, as she lacks the bulky physique needed for the attack.
= 130 Aqua damage + Break + Impact + Knockback
+ 5 TCD
Ocean Lance
- SplashMan: SplashMan cannot use this sig move, as he cannot focus his water shots well enough.
- SplashLady: SplashLady stabs the air with her trident, causing a nearly laser intense beam of water to shoot forward. Few defenses can properly defend against it.
= 100 Aqua damage + Slashing + Break + Impact + Phasing
+ 4 TCD
Sig Points
- Total Points Available: 900/1660 (points acquired/max points possible)
- Spare Points Available: 0
- Reserve Tank R: 40 passive points = 160
- Reserve Rank L: 40 passive points = 160
- Flood Cannon: 100 x 2 + 40 = 240
- Aqua Ram: 130 + 20 + 20 + 10 = 180
- Ocean Lance: 100 + 0 + 20 + 20 + 20 = 160
= Total: 160 + 160 + 240 + 180 + 160 = 900/900
Crosses
VoulgeCross (LV 2) (Fire/Guts)
+15 to Fire Chips
+20 HP
Buster Shot: Voulge Buster (50)
Charge Shot: Burning Javelin (200, Fire, Spread 1)
Signature Attacks:
- Aquilo Solaris (Fire, Large Area Lava Terrain where it hits) (40/160)
- Effluo Incendia (60, Fire, Break, Imbue Fire x 2) (120/160)
Total: 160/160
EternalisCross (LV 1) (Aqua/Recovery)
+10 to Aqua Chips
Buster Shot: Eternalis Buster (50)
Charge Shot: Avalanche Shot (200, Aqua, Spread 1)
Signature Attacks:
- Healing Flow (15 Heal) (Passive)
Total: 80/80
VoltCross (LV 1) (Elec/Sword)
+10 to Elec Chips
Buster Shot: Volt Buster (50)
Charge Shot: Spark Cannon (200, Elec, Spread 1)
Signature Attacks:
- Thunder Spear (20, Elec, Slashing, hits 4 times)
Total: 80/80
---
---
---
---
---
SummonerCross (LV 1) (Normal/Summon)
+10 to Non-elemental Object Chips
Buster Shot: Summoner Buster (50)
Charge Shot: Summon: Heavy Object (200, Spread 1)
Signature Attacks:
- Summon: Great Wall (120 HP Object)
Total: 80/80
BinaryCross (LV 1) (Normal/Variable)
+10 to Non-elemental Chips
Buster Shot: Binary Buster (50)
Charge Shot: 100 Strike (200, Spread 1)
Signature Attacks:
- Data Flow (Strengthen 80)
Total: 80/80
---
---
Friends
Voulge: 103 FXP (LV 2 Cross)
ViralMan: 49 FXP
SummonerMan: 46 FXP (LV 1 Cross)
Eternalis: 40 FXP (LV 1 Cross)
VoltMan: 33 FXP (LV 1 Cross)
Binary: 31 FXP (LV 1 Cross)
DNR: 12 FXP
DruidMan: 10 FXP
Enigma: 5 FXP
Anyis: 4 FXP
Holoβ: 3 FXP
Djinni: 2 FXP
SoundMan: 2 FXP
Exorcist: 1 FXP
Upgrade List
HPMemory: 10
PowerUP: 12
Speed Upgrade: 3
NaviCust Expansion: 3
Process Upgrade: 21
SubMemory: 0
Support Programs
Blub.SP
Type: Aqua/Guts
LV 12
70/70 HP
Attack: 30
Actions: 2
Special Abilities: (none)
E-Mail
Sabrina's E-Mail Address
Address Book:
(none)
Key Items
- PET (Sabrina's PET. SplashMan is currently installed as its NetNavi.)
- Pearl (A beautiful pearl whose shine gives off the colors of the rainbow. Acquired deep in Yoka Net's waters.)
Comm.
PvP Win/Loss Record: 0-1
Navis Defeated: (none)
Navis Defeated By: MachMan
Save
Yup, it's fine, approved.
SO YEAH GOROKE'S BACK TO POSTING AGAIN SO I KINDA NEED TO UNSHELVE TO THE SPLASHES REAL QUICK K THX

120/150 HP
1360z
Chips
SharpFolder
Sword (80, B, Slashing, up to 6 uses)
RageClaw1 (40, B, Slashing, can also be 20 + Impact to up to 2, up to 6 uses)
ShockWave (40, C, Ground Attack, Piercing, Line Attack)
ZapRing1 (40, Elec, A, Stun)
Shotgun (50, A, Spread 1)
Cannon (40, A, Knockback)
Folder Count: 6/30
Total Chip Count: 6
Extra Chips
(none)
SubChips
MiniEnergyPack: 1/4
-SmallEnergyPack: 0/4
-EnergyPack: 0/4
-LargeEnergyPack: 0/4
-FullEnergyPack: 0/4
-SneakRun: 0/4
-Escape: 0/4
-Untrap: 0/4
-Unlocker: 0/4
-SPRevive: 0/4
Library
Cannon
RageClaw1
ShockWave
Shotgun
Sword
ZapRing1
- Total: 6
SharpMan
Basic Information
LV 1
Element: Normal
Subtype: Sword

-Attack LV 1
-Rapid LV 1
-Charge LV 1
-Speed LV 3 (3 actions)

-Buster Damage: 2
-Charge Damage: 8
-Buster Effect: None
NaviCust
-UnderShirt (10)
-HP+50 (10)
Total: 20/40
Spare NaviCust Programs
(none)
Signature System 3.5
Buster Shot: Sharp Buster
- SharpMan's right hand becomes a generic Navi buster, and fires an ordinary energy shot.
= 2 damage
Charge Shot: Single Edge
-SplashMan: SharpMan performs a single slash with his arm blades.
= 8 damage
Tornado Blade
- SharpMan detaches one of his arm blades and flings it with great spin, dealing multiple hits to an enemy.
= 20 damage x 3 hits + Slashing
+ 2 TCD
Sig Points
- Total Points Available: 60/60 (points acquired/max points possible)
- Spare Points Available: 0
- Tornado Blade: 60
=Total: 60/60
Crosses
(none)
Friendships
(none)
E-Mail
Dawn's E-Mail: (none)
Address Book:
(none)
Key Items
- PET: Dawn's PET. SharpMan is currently installed.
Comm.
Win-Loss Record: 0-0
Wins: (none)
Losses: (none)
Save


...I promise I won't shelve/unshelve this fast again. D:
IF YOU'RE GOING TO TRY TO GET THOSE STUPID RERN ACHIEVEMENTS, AT LEAST DO IT A LITTLE MORE DISCRETELY. >:V

Approved.
DISCREETLY SWITCHING TO SHARPMAN UNTIL GOROKE'S ISSUES ARE RESOLVED.

NO STATS NEEDED, NOTHING'S CHANGED FOR THE SPLASHES.
... >:I

Approved.
Switching to the Splashes, in what should be the last switch for a while. ...Hopefully. :'D

120/150 HP
1310z
Chips
SharpFolder
Sword (80, B, Slashing, up to 6 uses)
FireKnife (60, Fire, B, Slashing, up to 6 uses)
AquaBalloon (10+, Aqua, S, To-All, absorbs all damage taken into attack power; 200 HP Aqua Object, AquaBody, Mobile)
RageClaw1 (40, B, Slashing, can also be 20 + Impact to up to 2, up to 6 uses)
ShockWave (40, C, Ground Attack, Piercing, Line Attack)
ZapRing1 (40, Elec, A, Stun)
Shotgun (50, A, Spread 1)
Folder Count: 7/30
Total Chip Count: 7
Extra Chips
(none)
SubChips
MiniEnergyPack: 0/4
-SmallEnergyPack: 0/4
-EnergyPack: 0/4
-LargeEnergyPack: 0/4
-FullEnergyPack: 0/4
-SneakRun: 0/4
-Escape: 0/4
-Untrap: 0/4
-Unlocker: 0/4
-SPRevive: 0/4
Library
AquaBalloon
Cannon
FireKnife
RageClaw1
ShockWave
Shotgun
Sword
ZapRing1
- Total: 8
SharpMan
Basic Information
LV 1
Element: Normal
Subtype: Sword

-Attack LV 1
-Rapid LV 1
-Charge LV 1
-Speed LV 3 (3 actions)

-Buster Damage: 2
-Charge Damage: 8
-Buster Effect: None
NaviCust
-UnderShirt (10)
-HP+50 (10)
Total: 20/40
Spare NaviCust Programs
(none)
Signature System 3.5
Buster Shot: Sharp Buster
- SharpMan's right hand becomes a generic Navi buster, and fires an ordinary energy shot.
= 2 damage
Charge Shot: Single Edge
-SplashMan: SharpMan performs a single slash with his arm blades.
= 8 damage
Tornado Blade
- SharpMan detaches one of his arm blades and flings it with great spin, dealing multiple hits to an enemy.
= 20 damage x 3 hits + Slashing
+ 2 TCD
Sig Points
- Total Points Available: 60/60 (points acquired/max points possible)
- Spare Points Available: 0
- Tornado Blade: 60
=Total: 60/60
Crosses
(none)
Friendships
(none)
E-Mail
Dawn's E-Mail: (none)
Address Book:
(none)
Key Items
- PET: Dawn's PET. SharpMan is currently installed.
Comm.
Win-Loss Record: 0-0
Wins: (none)
Losses: (none)
Save
... Approved
...Switching to SharpMan while Goroke's having 'fun' in Washington. Please don't hurt me. D:

350/350 HP
14770z
176 BugFrags
Chips
SplashFolder
WideShot3 (100, Aqua, A, may hit up to 3)
WideShot2 (80, Aqua, A, may hit up to 3)
WideShot2 (80, Aqua, A, may hit up to 3)
MediumCloud (90, Aqua, C, hits up to 3 enemies, hits for two turns)
LilCloud (70, Aqua, C, hits up to 3 enemies, hits for two turns)
Yo-Yo1 (40, C, hits two enemies 2 times and one 3 times, Slashing, reduces user's evasion)
Yo-Yo1 (40, C, hits two enemies 2 times and one 3 times, Slashing, reduces user's evasion)
AquaSword (80, Aqua, B, Slashing, may hit up to 3, up to 3 uses)
ColdPunch (70, Aqua, B, Impact, Knockback, up to 6 uses)
AquaDragon (150, Aqua, C, creates Sea terrain, attacks until 25% Sea terrain is created)
WaterLine2 (130, Aqua, B, Ground Attack, may hit up to 3)
Blizzard (100, Aqua, C, hits up to 4 nearby enemies, creates Ice panels)
Bubble-V (80, Aqua, A, Spread 2)
AquaNeedle2 (30, Aqua, B, hits 3 times)
AquaTower1 (100, Aqua, D, Piercing, Group Attack)
IceWave1 (80, Aqua, A, Freeze)
TrainArrow1 (Aqua, A, grants the buster +30 power and Aqua element for the turn after it's used)
GutImpact (160, B, Impact, Knockback, Break, up to 3 uses)
Guard3 (200-, S, Piercing, Line Attack, reflects an attack)
BambooSword (80, Wood, B, Slashing, may hit up to 3, up to 3 uses)
AuraHead2 (120, B, Break, hits up to 3, accuracy decreases with each hit, powered up by barriers/auras)
MachineGun2 (50, D, hits 9 times, missed shots may hit nearby enemies)
CurseShield1 (160, C, Blocks and counters an attack)
DrillArm1 (60, B, Break, Knockback, hits one enemy twice and another once)
Boomerang1 (60, Wood, B, hits up to 3 enemies)
Recover120 (120, S, Recovery)
NumberBall1 (???, C, Hits 3 times, each hit = last two HP digits)
WindRacket (100, A, hits three enemies, Northwind and Microburst on hit, Gust)
IronShield2 (S, blocks up to four attacks)
AreaGrab (S, teleports Navi to another spot)
PickPocket (B, steals rewards from one virus)
Attack+20 (S, increases all hits of selected chip attack by 20)
Folder Count: 32/32
Total Chip Count: 42
Extra Chips
Boomerang1 (60, Wood, B, hits up to 3 enemies)
ElecKnife (60, Elec, B, up to 6 uses)
FastGauge (S, increases user's/ally's dodge by 10% for 3 turns)
IronShield1 (S, blocks up to two attacks)
Mine1 (180, S, creates 10% Mined terrain, only triggers if enemy steps on Mined terrain)
Mine2 (240, S, creates 10% Mined terrain, only triggers if enemy steps on Mined terrain)
Shake1 (90, C, Break, hits up to 3, hits on second turn with halved accuracy)
Skully2 (120, C, Homing, Confusion)
TreeBomb1 (60, Wood, C, causes WoodTower effect, Aqua move causes WoodTower effect and raises power)
Vortex (10, Aqua, D, instantly deletes all enemies at 100 or less HP, instantly destroys objects it touches) [Rare]
SubChips
MiniEnergyPack: 4/4
-SmallEnergyPack: 4/4
-EnergyPack: 1/4
-LargeEnergyPack: 0/4
-FullEnergyPack: 0/4
-SneakRun: 0/4
-Escape: 0/4
-Untrap: 1/4
-Unlocker: 0/4
-SPRevive: 0/4
Library
AirShot1
AquaDragon
AquaNeedle1
AquaNeedle2
AquaSword
AquaTower1
AquaWhirl1
AreaGrab
Arrow1
Arrow2
Attack+20
AuraHead2
BambooSword
Barrier
BigHammer1
Blizzard
Boomerang1
Bubbler
BubbleStar1
Bubble-V
CactusBall1
Cannon
ColdPunch
CornShot2
CrossBomb
CurseShield1
DashAttack
DBLBeam1
DoubleNeedle
DrillArm1
ElecKnife
ElecReel1
ElecReel2
ElecShock
EnergyBomb
FastGauge
FireHit1
FlameLine2
GolemHit1
Guard1
Guard2
Guard3
GutImpact
HeatShot
HeatSpreader
Heat-V
Hi-Cannon
IceWave1
IronShield1
IronShield2
LilBomb
LilCloud
LockOn2
MachineGun2
MagBolt1
MagBomb1
Magnum1
MarkCannon1
MaruBlaster2
MediumCloud
Mine1
Mine2
MiniBomb
MoonBlade1
NumberBall1
PhoenixShot2
PickPocket
PowerShot
Pulsar2
Quake1
RageClaw1
Recover10
Recover30
Recover50
Recover80
Recover120
RollingLog1
SeaSeed
Shake1
Shotgun
Skully2
Spreader1
SummonBlack2
Sword
TankCannon1
Thunder1
TimeBomb1
Totem2
TrainArrow1
TreeBomb1
TwinFang1
Vortex
Vulcan1
Vulcan2
WaterLine1
WaterLine2
WideShot1
WideShot2
WideShot3
WideSword
Wind
Wrecker
Yo-Yo1
ZapRing1
ZapRing2
Total: 105
SplashLady
Basic Information
LV 40
Element: Aqua
Subtype: Ground

-Attack LV 5
-Rapid LV 5
-Charge LV 5
-Speed LV 6 (6 actions)

-Buster Damage: 50
-Charge Damage: 200, Aqua element
-Buster Effect: Spread 1
NaviCust
-UnderShirt (10)
-MegaFolder2 (25)
-HP+50 (10)
Total: 45/55
Spare NaviCust Programs
(none)
Signature System 3.5
Buster Shot: Splash Buster
- SplashMan: SplashMan's right hand becomes a generic Navi buster, and fires an ordinary energy shot.
- SplashLady: SplashLady's left hand becomes a generic Navi buster, and fires an ordinary energy shot.
= 50 damage
Charge Shot: Water Splash
-SplashMan: SplashMan charges some of his internal water into his back cannons, then releases it in a single, potent blast.
-SplashLady: SplashLady summons water from the air, then fires it as a single, potent blast.
= 200 Aqua Damage + Spread 1
Reserve Tank R
- Both Navis: SplashMan and SplashLady draw upon their inner ability to create a large amount of water in a very short amount of time, allowing them to use Water Splash in less time.
= Buster Charge (Passive)
Reserve Tank L
- Both Navis: SplashMan and SplashLady draw upon their inner ability to create a large amount of water in a very short amount of time, allowing them to use Water Splash in less time.
= Buster Charge (Passive)
Flood Cannon
- SplashMan: SplashMan places water in his cannons under high pressure, then fires it, creating a small explosion once it touches something. After the attack, the remaining water pools and creates a terrain change.
- SplashLady: SplashLady condenses water in the air to create a tight blob of water, then shoots it, creating a small explosion once it touches something. After the attack, the remaining water pools and creates a terrain change.
= 100 Aqua damage x Blast 2 + Medium Area Sea Terrain Change
+ 6 TCD
Aqua Ram
- SplashMan: The bottom parts of SplashMan's cannons begin to blast water, propelling him forward for a water powered tackle attack.
- SplashLady: SplashLady cannot use this sig move, as she lacks the bulky physique needed for the attack.
= 130 Aqua damage + Break + Impact + Knockback
+ 5 TCD
Ocean Lance
- SplashMan: SplashMan cannot use this sig move, as he cannot focus his water shots well enough.
- SplashLady: SplashLady stabs the air with her trident, causing a nearly laser intense beam of water to shoot forward. Few defenses can properly defend against it.
= 100 Aqua damage + Slashing + Break + Impact + Phasing
+ 4 TCD
Sig Points
- Total Points Available: 900/1660 (points acquired/max points possible)
- Spare Points Available: 0
- Reserve Tank R: 40 passive points = 160
- Reserve Rank L: 40 passive points = 160
- Flood Cannon: 100 x 2 + 40 = 240
- Aqua Ram: 130 + 20 + 20 + 10 = 180
- Ocean Lance: 100 + 0 + 20 + 20 + 20 = 160
= Total: 160 + 160 + 240 + 180 + 160 = 900/900
Crosses
VoulgeCross (LV 2) (Fire/Guts)
+15 to Fire Chips
+20 HP
Buster Shot: Voulge Buster (50)
Charge Shot: Burning Javelin (200, Fire, Spread 1)
Signature Attacks:
- Aquilo Solaris (Fire, Large Area Lava Terrain where it hits) (40/160)
- Effluo Incendia (60, Fire, Break, Imbue Fire x 2) (120/160)
Total: 160/160
EternalisCross (LV 1) (Aqua/Recovery)
+10 to Aqua Chips
Buster Shot: Eternalis Buster (50)
Charge Shot: Avalanche Shot (200, Aqua, Spread 1)
Signature Attacks:
- Healing Flow (15 Heal) (Passive)
Total: 80/80
VoltCross (LV 1) (Elec/Sword)
+10 to Elec Chips
Buster Shot: Volt Buster (50)
Charge Shot: Spark Cannon (200, Elec, Spread 1)
Signature Attacks:
- Thunder Spear (20, Elec, Slashing, hits 4 times)
Total: 80/80
---
---
---
---
---
SummonerCross (LV 1) (Normal/Summon)
+10 to Non-elemental Object Chips
Buster Shot: Summoner Buster (50)
Charge Shot: Summon: Heavy Object (200, Spread 1)
Signature Attacks:
- Summon: Great Wall (120 HP Object, Self Slow)
Total: 80/80
BinaryCross (LV 1) (Normal/Variable)
+10 to Non-elemental Chips
Buster Shot: Binary Buster (50)
Charge Shot: 100 Strike (200, Spread 1)
Signature Attacks:
- Data Flow (Strengthen 80)
Total: 80/80
---
---
Friends
Voulge: 118 FXP (LV 2 Cross)
ViralMan: 49 FXP
SummonerMan: 46 FXP (LV 1 Cross)
Eternalis: 40 FXP (LV 1 Cross)
VoltMan: 33 FXP (LV 1 Cross)
Binary: 31 FXP (LV 1 Cross)
DNR: 12 FXP
DruidMan: 10 FXP
Enigma: 5 FXP
Anyis: 4 FXP
Holoβ: 3 FXP
Djinni: 2 FXP
SoundMan: 2 FXP
Exorcist: 1 FXP
Upgrade List
HPMemory: 10
PowerUP: 12
Speed Upgrade: 3
NaviCust Expansion: 3
Process Upgrade: 21
SubMemory: 0
Support Programs
Blub.SP
Type: Aqua/Guts
LV 12
70/70 HP
Attack: 30
Actions: 2
Special Abilities: (none)
E-Mail
Sabrina's E-Mail Address
Address Book:
(none)
Key Items
- PET (Sabrina's PET. SplashMan is currently installed as its NetNavi.)
- Pearl (A beautiful pearl whose shine gives off the colors of the rainbow. Acquired deep in Yoka Net's waters.)
Comm.
PvP Win/Loss Record: 0-1
Navis Defeated: (none)
Navis Defeated By: MachMan
Save
*puts away sledgehammer*

Approved.
Switching back to the Splashes, since Goroke's back.

150/150 HP
1510z
Chips
SharpFolder
Sword (80, B, Slashing, up to 6 uses)
FireKnife (60, Fire, B, Slashing, up to 6 uses)
AquaBalloon (10+, Aqua, S, To-All, absorbs all damage taken into attack power; 200 HP Aqua Object, AquaBody, Mobile) Rare
RageClaw1 (40, B, Slashing, can also be 20 + Impact to up to 2, up to 6 uses)
MeteorKnuckle1 (30, B, Break, Impact, Knockback, hits 3 times)
ShockWave (40, C, Ground Attack, Piercing, Line Attack)
ZapRing1 (40, Elec, A, Stun)
Shotgun (50, A, Spread 1)
Folder Count: 8/30
Total Chip Count: 8
Extra Chips
(none)
SubChips
MiniEnergyPack: 0/4
-SmallEnergyPack: 0/4
-EnergyPack: 0/4
-LargeEnergyPack: 0/4
-FullEnergyPack: 0/4
-SneakRun: 0/4
-Escape: 0/4
-Untrap: 0/4
-Unlocker: 0/4
-SPRevive: 0/4
Library
AquaBalloon
Cannon
FireKnife
MeteorKnuckle1
RageClaw1
ShockWave
Shotgun
Sword
ZapRing1
- Total: 9
SharpMan
Basic Information
LV 1
Element: Normal
Subtype: Sword

-Attack LV 1
-Rapid LV 1
-Charge LV 1
-Speed LV 3 (3 actions)

-Buster Damage: 2
-Charge Damage: 8
-Buster Effect: None
NaviCust
-UnderShirt (10)
-HP+50 (10)
Total: 20/40
Spare NaviCust Programs
(none)
Signature System 3.5
Buster Shot: Sharp Buster
- SharpMan's right hand becomes a generic Navi buster, and fires an ordinary energy shot.
= 2 damage
Charge Shot: Single Edge
-SplashMan: SharpMan performs a single slash with his arm blades.
= 8 damage
Tornado Blade
- SharpMan detaches one of his arm blades and flings it with great spin, dealing multiple hits to an enemy.
= 20 damage x 3 hits + Slashing
+ 2 TCD
Sig Points
- Total Points Available: 60/60 (points acquired/max points possible)
- Spare Points Available: 0
- Tornado Blade: 60
=Total: 60/60
Crosses
(none)
Friendships
(none)
E-Mail
Dawn's E-Mail Address
Address Book:
(none)
Key Items
- PET: Dawn's PET. SharpMan is currently installed.
Comm.
Win-Loss Record: 0-0
Wins: (none)
Losses: (none)
Save
Fine, approved.
Goroke's absence is making me rage, so I shall unrage...BY SHELVING. :'D

Anyway, time to give ZephyrMan a whirl.

Operator:
Name: Ariel Fuujimoto
Age: 24
Gender: Female
Appearance: Ariel is a rather slender woman, weighing a mere 124 lbs. despite being 5'9".

Perhaps Ariel's most immediate feature is right atop her head; her brown hair extends all the way to just below her knees. Atop her head are a pair of flight goggles, and a headset over her left ear, which tends to be used frequently during flights. This headset contains her and ZephyrMan's emblem, a stylized view of a hurricane from above.

For body wear, she usually wears a special, nearly skintight sky blue jumpsuit, which strangely has very few pockets, save for a few that are approximately where one would find pockets in a pair of pants. She has a black vest and black fingerless gloves to add a bit of flair to her appearance, as well as a black mini-skirt that would be virtually unwearable in public if it wasn't for her jumpsuit. While not black, she also wears a pair of dark brown boots, which are surprisingly large and bulky compared to her relatively sleek clothing choices elsewhere.

Around Ariel's waist is what appears to be some kind of special belt, with various pockets and storage areas attached to it. This is where she keeps her items, including her PET.

Personality: Ariel is a friendly, outgoing person, always willing to lend a helping hand (or wing). As one might expect for a pilot, she also has a daring side to her, unafraid of risks, no matter how much they might impede others. Unfortunately, this tends to double as 'having her head in the clouds', and is prone to missing even painfully obvious things...unless she's in the cockpit of a plane, at which point absolutely nothing escapes her keen eye.

Background: From the first time she rode an airplane, Ariel loved to fly. Coming from the wealthy town of Kotobuki, her parents were able to send her on various flights throughout Electopia, all for the sheer thrill of flight. At 16, she was able to take flying lessons, and began showing signs that talent for flying could match her love of it. Upon receiving her pilot's license, her parents got her a present to commemorate it: a specially made biplane. She also received a custom NetNavi with it, designed to assist in handling it, called ZephyrMan. With their mutual love of flying, the two became fast friends.

Over the years, Ariel has continued to acquire skill in the art of aerial travel, and now professionally flies for a DenTech area tourism plane compant. While she enjoys it, her true passion remains in the biplane, her hair flapping in the wind as she explores the world above...

PET Modifications: Her PET is sky blue, with a few clouds to break up the monotony. It possesses a detailed GPS system, allowing her to know her exact location, regardless of altitude.

NetNavi
Name: ZephyrMan.EXE
Gender: Male
Element: Normal
Subtype: Wind

Appearance: ZephyrMan appears at a fairly tall 7 feet, yet if he stood on a cyberscale, would weigh a logic defying 7 lbs. His listed height is somewhat exaggerated by his...lower body, however.

ZephyrMan's head, strangely, is nearly unviewable, as it is blocked by several of the Navi's various features. A gray metal band crosses the Navi's forehead, which has two flaps that cover the most likely spot for his ears. These flaps contain his emblem, a stylized view of a hurricane from above. Strangely, no sign of a head exists above this band; instead, a whirlwind constantly spins from it, which obscures any views into his head. Most of the rest of his face is obscured by white, cloud-like puffiness, which takes the form of a large beard and eyebrows. The only things that pop out from it are a pair of eyes and a small, sky blue nose.

His torso is a bit less nebulous; aside from being rather broad, it's simply blue, with no adornments or decoration at all. Whether this is a type of armor or his actual skin, however, cannot be told by sight alone. His arms are fairly muscular, but otherwise are nondescript aside from a pair of gray gloves that cover his hands.

His lower body, strangely, consists of a single large tornado. Due to how it bends with the rest of his body, it most likely serves as his legs, instead of actually having them.

Personality: ZephyrMan is a jovial Navi, enjoying nothing more than a bit of fun, especially when it involves flying. Strangely, despite his aerial appearance, he is much more grounded than his operator, knowing their limitations.

Custom Weapon: ZephyrMan is capable of generating strong winds to attack with.

Buster Shot: Zephyr Buster - ZephyrMan shoots a regular buster shot.

Charge Shot: Zephyr Blast - ZephyrMan creates a straight line wind to blow an enemy away.

Signature Attack:

- Storm Spin: ZephyrMan whips up a whirlwind that either blows the target farther away, or knocks them close. (40 damage, Knockback or Pull, effect determined at time of use) (60)

Also I'll be taking a HP+50.

AND SUDDENLY SPLASH STUFF
350/350 HP
14770z
176 BugFrags
Chips
SplashFolder
WideShot3 (100, Aqua, A, may hit up to 3)
WideShot2 (80, Aqua, A, may hit up to 3)
WideShot2 (80, Aqua, A, may hit up to 3)
MediumCloud (90, Aqua, C, hits up to 3 enemies, hits for two turns)
LilCloud (70, Aqua, C, hits up to 3 enemies, hits for two turns)
Yo-Yo1 (40, C, hits two enemies 2 times and one 3 times, Slashing, reduces user's evasion)
Yo-Yo1 (40, C, hits two enemies 2 times and one 3 times, Slashing, reduces user's evasion)
AquaSword (80, Aqua, B, Slashing, may hit up to 3, up to 3 uses)
ColdPunch (70, Aqua, B, Impact, Knockback, up to 6 uses)
AquaDragon (150, Aqua, C, creates Sea terrain, attacks until 25% Sea terrain is created)
WaterLine2 (130, Aqua, B, Ground Attack, Wide Attack)
Blizzard (100, Aqua, C, hits up to 4 nearby enemies, creates Ice panels)
Bubble-V (80, Aqua, A, Spread 2)
AquaNeedle2 (30, Aqua, B, hits 3 times)
AquaTower1 (100, Aqua, D, Piercing, Group Attack)
IceWave1 (80, Aqua, A, Freeze)
TrainArrow1 (Aqua, A, grants the buster +30 power and Aqua element for the turn after it's used)
GutImpact (160, B, Impact, Knockback, Break, up to 3 uses)
Guard3 (200-, S, Piercing, Line Attack, reflects an attack)
BambooSword (80, Wood, B, Slashing, may hit up to 3, up to 3 uses)
AuraHead2 (120, B, Break, hits up to 3, accuracy decreases with each hit, powered up by barriers/auras)
MachineGun2 (50, D, hits 9 times, missed shots may hit nearby enemies)
CurseShield1 (160, C, Blocks and counters an attack)
DrillArm1 (60, B, Break, Knockback, hits one enemy twice and another once)
Boomerang1 (60, Wood, B, hits up to 3 enemies)
Recover120 (120, S, Recovery)
NumberBall1 (???, C, Hits 3 times, each hit = last two HP digits)
WindRacket (100, A, hits three enemies, Northwind and Microburst on hit, Gust)
IronShield2 (S, blocks up to four attacks)
AreaGrab (S, teleports Navi to another spot)
PickPocket (B, steals rewards from one virus)
Attack+20 (S, increases all hits of selected chip attack by 20)
Folder Count: 32/32
Total Chip Count: 42
Extra Chips
FastGauge (S, increases user's/ally's dodge by 10% for 3 turns)
FireBurn1 (50, Fire, A, hits up to 3)
FlameLine1 (70, Fire, B, Ground Attack, Wide Attack)
IronShield1 (S, blocks up to two attacks)
Mine1 (180, S, creates 10% Mined terrain, only triggers if enemy steps on Mined terrain)
Mine2 (240, S, creates 10% Mined terrain, only triggers if enemy steps on Mined terrain)
Shake1 (90, C, Break, hits up to 3, hits on second turn with halved accuracy)
Skully2 (120, C, Homing, Confusion)
TreeBomb1 (60, Wood, C, causes WoodTower effect, Aqua move causes WoodTower effect and raises power)
Vortex (10, Aqua, D, instantly deletes all enemies at 100 or less HP, instantly destroys objects it touches) [Rare]
SubChips
MiniEnergyPack: 4/4
-SmallEnergyPack: 4/4
-EnergyPack: 1/4
-LargeEnergyPack: 0/4
-FullEnergyPack: 0/4
-SneakRun: 0/4
-Escape: 0/4
-Untrap: 1/4
-Unlocker: 0/4
-SPRevive: 0/4
Library
SplashLady
Basic Information
LV 40
Element: Aqua
Subtype: Ground

-Attack LV 5
-Rapid LV 5
-Charge LV 5
-Speed LV 6 (6 actions)

-Buster Damage: 50
-Charge Damage: 200, Aqua element
-Buster Effect: Spread 1
NaviCust
-UnderShirt (10)
-MegaFolder2 (25)
-HP+50 (10)
Total: 45/55
Spare NaviCust Programs
(none)
Signature System 3.5
Buster Shot: Splash Buster
- SplashMan: SplashMan's right hand becomes a generic Navi buster, and fires an ordinary energy shot.
- SplashLady: SplashLady's left hand becomes a generic Navi buster, and fires an ordinary energy shot.
= 50 damage
Charge Shot: Water Splash
-SplashMan: SplashMan charges some of his internal water into his back cannons, then releases it in a single, potent blast.
-SplashLady: SplashLady summons water from the air, then fires it as a single, potent blast.
= 200 Aqua Damage + Spread 1
Reserve Tank R
- Both Navis: SplashMan and SplashLady draw upon their inner ability to create a large amount of water in a very short amount of time, allowing them to use Water Splash in less time.
= Buster Charge (Passive)
Reserve Tank L
- Both Navis: SplashMan and SplashLady draw upon their inner ability to create a large amount of water in a very short amount of time, allowing them to use Water Splash in less time.
= Buster Charge (Passive)
Flood Cannon
- SplashMan: SplashMan places water in his cannons under high pressure, then fires it, creating a small explosion once it touches something. After the attack, the remaining water pools and creates a terrain change.
- SplashLady: SplashLady condenses water in the air to create a tight blob of water, then shoots it, creating a small explosion once it touches something. After the attack, the remaining water pools and creates a terrain change.
= 100 Aqua damage x Blast 2 + Medium Area Sea Terrain Change
+ 6 TCD
Aqua Ram
- SplashMan: The bottom parts of SplashMan's cannons begin to blast water, propelling him forward for a water powered tackle attack.
- SplashLady: SplashLady cannot use this sig move, as she lacks the bulky physique needed for the attack.
= 130 Aqua damage + Break + Impact + Knockback
+ 5 TCD
Ocean Lance
- SplashMan: SplashMan cannot use this sig move, as he cannot focus his water shots well enough.
- SplashLady: SplashLady stabs the air with her trident, causing a nearly laser intense beam of water to shoot forward. Few defenses can properly defend against it.
= 100 Aqua damage + Slashing + Break + Impact + Phasing
+ 4 TCD
Sig Points
- Total Points Available: 900/1660 (points acquired/max points possible)
- Spare Points Available: 0
- Reserve Tank R: 40 passive points = 160
- Reserve Rank L: 40 passive points = 160
- Flood Cannon: 100 x 2 + 40 = 240
- Aqua Ram: 130 + 20 + 20 + 10 = 180
- Ocean Lance: 100 + 0 + 20 + 20 + 20 = 160
= Total: 160 + 160 + 240 + 180 + 160 = 900/900
Crosses
VoulgeCross (LV 2) (Fire/Guts)
+15 to Fire Chips
+20 HP
Buster Shot: Voulge Buster (50)
Charge Shot: Burning Javelin (200, Fire, Spread 1)
Signature Attacks:
- Aquilo Solaris (Fire, Large Area Lava Terrain where it hits) (40/160)
- Effluo Incendia (60, Fire, Break, Imbue Fire x 2) (120/160)
Total: 160/160
EternalisCross (LV 1) (Aqua/Recovery)
+10 to Aqua Chips
Buster Shot: Eternalis Buster (50)
Charge Shot: Avalanche Shot (200, Aqua, Spread 1)
Signature Attacks:
- Healing Flow (15 Heal) (Passive)
Total: 80/80
VoltCross (LV 1) (Elec/Sword)
+10 to Elec Chips
Buster Shot: Volt Buster (50)
Charge Shot: Spark Cannon (200, Elec, Spread 1)
Signature Attacks:
- Thunder Spear (20, Elec, Slashing, hits 4 times)
Total: 80/80
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SummonerCross (LV 1) (Normal/Summon)
+10 to Non-elemental Object Chips
Buster Shot: Summoner Buster (50)
Charge Shot: Summon: Heavy Object (200, Spread 1)
Signature Attacks:
- Summon: Great Wall (120 HP Object, Self Slow)
Total: 80/80
BinaryCross (LV 1) (Normal/Variable)
+10 to Non-elemental Chips
Buster Shot: Binary Buster (50)
Charge Shot: 100 Strike (200, Spread 1)
Signature Attacks:
- Data Flow (Strengthen 80)
Total: 80/80
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Friends
Voulge: 118 FXP (LV 2 Cross)
ViralMan: 49 FXP
SummonerMan: 46 FXP (LV 1 Cross)
Eternalis: 40 FXP (LV 1 Cross)
VoltMan: 33 FXP (LV 1 Cross)
Binary: 31 FXP (LV 1 Cross)
DNR: 12 FXP
DruidMan: 10 FXP
Enigma: 5 FXP
Anyis: 4 FXP
Holoβ: 3 FXP
Djinni: 2 FXP
SoundMan: 2 FXP
Exorcist: 1 FXP
Upgrade List
HPMemory: 10
PowerUP: 12
Speed Upgrade: 3
NaviCust Expansion: 3
Process Upgrade: 21
SubMemory: 0
Support Programs
Blub.SP
Type: Aqua/Guts
LV 12
70/70 HP
Attack: 30
Actions: 2
Special Abilities: (none)
E-Mail
Sabrina's E-Mail Address
Address Book:
(none)
Key Items
- PET (Sabrina's PET. SplashMan is currently installed as its NetNavi.)
- Pearl (A beautiful pearl whose shine gives off the colors of the rainbow. Acquired deep in Yoka Net's waters.)
Comm.
PvP Win/Loss Record: 0-1
Navis Defeated: (none)
Navis Defeated By: MachMan
Save
It's fine, approved.
And suddenly, I had a second spot for a Navi. Gasp. So, I'll be using SplashMan and ZephyrMan as my two. Woo. ...I mean, hooray.
Approved.