MeleeCross/AnyisCross
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70 FXP, level 2 Cross, 160 Cross sig points, so on and so forth:
Signature Attacks:
Spirit Fist: Red Hot Phantom (Large Area Lava Terrain Change, 1TCD; 40 points)
Anyis ignites the ghost in her right gauntlet, turning it into raw propulsion as the gauntlet blasts forward in a wake of ground-melting heat. Since this technique lacks any direct damage, Anyis will intentionally miss enemies and instead opt to just burn them alive. The gauntlet automatically returns after stopping, with the ghost manning it showing no damage as if spontaneously combusting didn't bother it.
Spirit Fist: Tremor Pound (Blast 4 Stun, 3TCD; 120 points)
Anyis's possessed left gauntlet shoots high into the air, then dive-bombs straight into the ground with fist clenched. The raw force of the impact sends tremors through the nearby area, knocking all who feel it off their feet. Somehow, there is almost no apparent recoil to this suicidal dive, showing that the ghost in the left gauntlet is just as resilient as its brother in the right.
Red Hot Phantom lost Gravity, got a minor fluff change to address that, and the excess was dumped into Tremor Pound, which exudes melee-ness in the purest form.
Signature Attacks:
Spirit Fist: Red Hot Phantom (Large Area Lava Terrain Change, 1TCD; 40 points)
Anyis ignites the ghost in her right gauntlet, turning it into raw propulsion as the gauntlet blasts forward in a wake of ground-melting heat. Since this technique lacks any direct damage, Anyis will intentionally miss enemies and instead opt to just burn them alive. The gauntlet automatically returns after stopping, with the ghost manning it showing no damage as if spontaneously combusting didn't bother it.
Spirit Fist: Tremor Pound (Blast 4 Stun, 3TCD; 120 points)
Anyis's possessed left gauntlet shoots high into the air, then dive-bombs straight into the ground with fist clenched. The raw force of the impact sends tremors through the nearby area, knocking all who feel it off their feet. Somehow, there is almost no apparent recoil to this suicidal dive, showing that the ghost in the left gauntlet is just as resilient as its brother in the right.
Red Hot Phantom lost Gravity, got a minor fluff change to address that, and the excess was dumped into Tremor Pound, which exudes melee-ness in the purest form.
last edited by
Bomber has my consent on his, of course, and here's my update. Everything cosmetic stays the same, so it's just the effects that are changing.
Quote (OLD)
Bonus: +10 Aqua damage
Signatures (Ghost Fist):
--Ghost Code: Ghost Infusion- MeleeMan taps into the power of ghost infusions, a source that he believes provides a new window of opportunity to strengthen his Soul Fist techniques. The yellow gems on his gauntlets glow briefly, powering up one attack.
Effect: Strengthen 20, passive (80)
Quote (NEW)
Bonus: +15 Aqua Damage, +20 HP, +1 action
Signatures (Ghost Fist):
--Ghost Code: Ghost Infusion #1- MeleeMan taps into the power of ghost infusions, a source that he believes provides a new window of opportunity to strengthen his Soul Fist techniques. The yellow gems on his gauntlets glow briefly, powering up one attack.
Effect: Strengthen 20, passive (80)
--Ghost Code: Ghost Infusion #2- MeleeMan taps into the power of ghost infusions, a source that he believes provides a new window of opportunity to strengthen his Soul Fist techniques. The yellow gems on his gauntlets glow briefly, powering up one attack.
Effect: Strengthen 20, passive (80)
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Kind of a one-sided thing due to Anyis's significant subplot-induced changes. MeleeCross Anyis is being completely remodeled as a result. I have new process upgrades, so permission to edit Cross sigs is there regardless.
MeleeCross
Level: 2
Element: Fire
Subtype: Melee
==Description==
For how significant her changes were, it's to be expected that Anyis's existing MeleeCross had to adapt to meet her new specifications. Some of the most basic aspects did survive the transition, such as Anyis's boots turning the same dark gray color as MeleeMan's, her midnight blue bodysuit turning dark red, and her white robe being exchanged for a version of his black jacket tailored to the same ends as the robe. With her old belt gone, Anyis's sash has to keep the jacket tied down, though the color of the sash becomes red to match the shift in her bodysuit. She does retains the red string that ties her (now longer) hair into a ponytail, although now she also sports a red headband as well to lift her long bangs out of her eyes. No matter how much her Cross changes, Anyis absolutely refuses to wear that ugly bucket MeleeMan calls a helmet. With that in mind, the similarity to the old Cross end there and Cryos begins applying himself to the new version here.
While in MeleeCross, Anyis is fully and permanently merged with Cryos... sort of. Normally a full merge would produce a full set of armor for Anyis, but here all she gets is a pair of heavy metal gauntlets around her hands and a breast protector securing her chest, all of which is an ashen gray color similar to the boots. This would be about everything about MeleeCross, sans the one fact that Anyis's arms are on fire. Hot red flames spew out from the ends of her gauntlets and go all the way up to her shoulders, flickering and flaring randomly up the entire length. It's actually quite similar to the flames that animate Cryos, except that the cold fire is replaced with the hot stuff. Anyis can control the fire as if it was all just an extension of her arms, and in a particular case, actually as such. With her gauntlets fully bound to the flames, Anyis can actually launch the metal armor from her hands and freely manipulate them through the tethering fire. Whereas her old Cross model had her practicing the Spirit Fist variety of fighting, Anyis now finds herself disciplined under the Flame Fist, in case the free-wheeling fire puppetry didn't make that clear from the start.
==Signature Attacks (160/160 points)==
Flame Fist: Maximum Burn (Large Area Lava Terrain Change, 1TCD; 40 points)
Anyis launches one of her gauntlets into the ground in front of her target and cranks the heat of the flame tether up to maximum. The surrounding terrain is liquefied almost immediately into a pool of hot lava, at which point Anyis withdraws her gauntlet back to fit around her actual hand. Somehow, her gauntlet doesn't look like melted putty after all that.
Flame Fist: Immolation (30 Strengthen, Passive; 30/120 points)
What makes the Flame Fist more powerful? More flames! The fire on Anyis's arms can flare up on occasion for a bit of a power boost.
MeleeCross
Level: 2
Element: Fire
Subtype: Melee
==Description==
For how significant her changes were, it's to be expected that Anyis's existing MeleeCross had to adapt to meet her new specifications. Some of the most basic aspects did survive the transition, such as Anyis's boots turning the same dark gray color as MeleeMan's, her midnight blue bodysuit turning dark red, and her white robe being exchanged for a version of his black jacket tailored to the same ends as the robe. With her old belt gone, Anyis's sash has to keep the jacket tied down, though the color of the sash becomes red to match the shift in her bodysuit. She does retains the red string that ties her (now longer) hair into a ponytail, although now she also sports a red headband as well to lift her long bangs out of her eyes. No matter how much her Cross changes, Anyis absolutely refuses to wear that ugly bucket MeleeMan calls a helmet. With that in mind, the similarity to the old Cross end there and Cryos begins applying himself to the new version here.
While in MeleeCross, Anyis is fully and permanently merged with Cryos... sort of. Normally a full merge would produce a full set of armor for Anyis, but here all she gets is a pair of heavy metal gauntlets around her hands and a breast protector securing her chest, all of which is an ashen gray color similar to the boots. This would be about everything about MeleeCross, sans the one fact that Anyis's arms are on fire. Hot red flames spew out from the ends of her gauntlets and go all the way up to her shoulders, flickering and flaring randomly up the entire length. It's actually quite similar to the flames that animate Cryos, except that the cold fire is replaced with the hot stuff. Anyis can control the fire as if it was all just an extension of her arms, and in a particular case, actually as such. With her gauntlets fully bound to the flames, Anyis can actually launch the metal armor from her hands and freely manipulate them through the tethering fire. Whereas her old Cross model had her practicing the Spirit Fist variety of fighting, Anyis now finds herself disciplined under the Flame Fist, in case the free-wheeling fire puppetry didn't make that clear from the start.
==Signature Attacks (160/160 points)==
Flame Fist: Maximum Burn (Large Area Lava Terrain Change, 1TCD; 40 points)
Anyis launches one of her gauntlets into the ground in front of her target and cranks the heat of the flame tether up to maximum. The surrounding terrain is liquefied almost immediately into a pool of hot lava, at which point Anyis withdraws her gauntlet back to fit around her actual hand. Somehow, her gauntlet doesn't look like melted putty after all that.
Flame Fist: Immolation (30 Strengthen, Passive; 30/120 points)
What makes the Flame Fist more powerful? More flames! The fire on Anyis's arms can flare up on occasion for a bit of a power boost.
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With all the fanfare of a passing breeze, Anyis and MeleeMan reached Cross level 3 something like a year ago. So... yeah. 80 new points, turned into 1 new sig:
Flame Fist: Rocket Grasp (Gravity, Disarm, 2TCD; 80 points)
With a single fast thrust, Anyis launches a gauntlet forward off her hand that grabs hold of a target. True to MeleeCross form, the captured target is then quickly dragged back into close range along the fire tether connecting Anyis to her gauntlet. If there's a range limit to this technique Anyis hasn't found it yet, and as an added bonus she can sometimes strip the target of its weaponry with the gauntlet's strong grip.
Flame Fist: Rocket Grasp (Gravity, Disarm, 2TCD; 80 points)
With a single fast thrust, Anyis launches a gauntlet forward off her hand that grabs hold of a target. True to MeleeCross form, the captured target is then quickly dragged back into close range along the fire tether connecting Anyis to her gauntlet. If there's a range limit to this technique Anyis hasn't found it yet, and as an added bonus she can sometimes strip the target of its weaponry with the gauntlet's strong grip.