Possible Navicust Expantions

No. We don't care, and are working on a bunch of other things.

I-it's n-not like I don't really care, you know!?
I'm actually very happy to see something like this. And yes, I also think some of the old programs would benefit from an update. As for the problem with SPs vs NCPs, I've got ideas for handling that. But anyway, that's for another time.

Okay... Here we go.

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Dash: I'm fine with this. I might suggest a drop in NC cost, however.

Unlocker: Okay, no. We have Subchips for this purpose. Not only that, the original cost of each Unlocker was 4000z. We made it 1200z because 4k is just outrageous, and we don't want to be ogres like that to the players. However, this is taking it one step too far. Please go buy the reduced price subchips.

Search: There isn't anything I could say about it that would be helpful at this time. I will get back to you on this one.

Black Mind: We need a black market first. We might make one later. If we do, this will become available then. Until then, this is put on hold.

Change Energy: This may need some work, but it's do-able. I have no issues with it.

BusterMax: No. Buy Buster Upgrades. Bomber and Leon both went to a lot of effort to separate the two systems.

SpeedUP: No. This will not be considered. There are too many reasons to list why this or anything remotely like it will ever pass. Please purchase a Speed Upgrade instead.

ShadowMove: Interesting. I really like this. I suggest calling it PhaseOut, or something of that nature, but that's just me.

Block: I'd say reduce the cost to 5, and Break/Impact bypass it (but no additional damage otherwise). Workable.

FastBlock: Again, I think this effect could benefit from a cost reduction. Say 15 or 20, but it will require you to have Block equipped to function... Ha, there's an idea. Doing the same for Shield and Reflect... Kiwarimi could also be an expansion... Hmm...

Slip: Workable, though I'll have to get back to you on it. It shouldn't pass as-is, but....

Number Open: No. This will not be considered. It's broken, and we already have Folder+ NCPs. Please purchase those instead.

Element+ Terrain+: There really isn't any use for this. And to make it useful would require a lot of work. I'm sorry, but no. And uhh, since you've made two Element+ abilities, I'll call this one Terrain+.

Null-Element: There isn't anything I could say about it that would be helpful at this time. I will get back to you on this one.

Sword: No. This will not be considered. Sword breakage is a mod tool, and not one we should relinquish. That goes for weapon breaking of any type, not just swords. This will never happen.

Quick Arm: I like this. Some work will be necessary, but it is workable, and there's probably a large demand for it, too. It won't pass as-is, however the concept is okay.

Reload: There isn't anything I could say about it that would be helpful at this time. I will get back to you on this one.

Group Heal: No. This will not be considered. Make Blast or Nova healing sigs, or find an AoE healing chip.

Run+: Workable.

Adaptive Body: There isn't anything I could say about it that would be helpful at this time. I will get back to you on this one.

Subtype+: There isn't anything I could say about it that would be helpful at this time. I will get back to you on this one.

Call Block: No. This will not be considered. Get a RockCube chip from the shop, or make Summon sigs. I find listing this just before the next one to be ironically amusing, by the way.

Street Cleaner: No. This will not be considered. Buy a Break Shot Buster Upgrade. That's in addition to all the other sources of Object ownage we have out there. Really, if we allowed this to pass, we'd be doing all Summoners a disservice.

Wind Guide: No. This will not be considered. If you want to do this, use Signatures.

Power Boost: Workable.

Element+: I am a heavy advocate of elemental Navis, but this is still iffy. This effect is very very powerful, and stackable, and best of all: endlessly reusable. This has a very very low chance of being accepted, even with a lot of work on it. Sorry.

Switchboard: Interesting concept. It will require a bit of work on our side to make this usable, but I think it could be popular.

IFF Indicator: No. This will not be considered. Nice try bypassing Nova and Blast's drawback, but we're not going to allow it.

Attack+ & ++: No. This will not be considered. It looks small and harmless, but this is actually incredibly broken. Additionally, we have Attack+ chips for the purpose of stackign damage with Multi-Hitting attacks. Please go use them.

Resist+ & ++: No. This will not be considered. It looks small and harmless, but this is actually incredibly broken. Please look into other forms of defense.

SpecialUP Series: No. There's a laundry list of reasons why this will never work out. I'd rather not spend a large chunk of my day cover them all, if that's okay. Short of it is, we have Sig Upgrades, please buy them. We hate empty levels, please don't have them. And this would be another trans-system effect that could cause all sorts of problems with modding. It's just not beneficial to anyone involved, players or mods. Moving on...

SubUP: No. We already lowered the prices on every subchip. Just buy more subchips. If you need more than 4 of any one type of subchip, then buy a submemory expansion, and get more. There's no need to waste levels on this.

SP Recover: There isn't anything I could say about it that would be helpful at this time. I will get back to you on this one.

SP Link: No. This will not be considered.

Weapon UP: Not really an appropriate name... I'll have to get back to you on this, but it's not going to pass in it's current state. That much I can tell you.

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Heavy Body: Umm, super armor. Yeah... this is redundant.
Heres a few I would like.

DblAttack
Effect: Lets the user use a battlechip 2 times (5 Uses Only,Melee type chips or Sword or whatever are not allowed on this navicust program.)
Cost: 25

FireType
Effect: Converts the next battlechip used (when activated) into a Fire-elemental chip. Can only have 2 Type programs.
Cost: 20

AquaType
Effect: Converts the next battlechip used (when activated) into a Ice-type elemental chip. Can only have 2 Type programs.
Cost: 20

WoodType
Effect: Converts the next battlechip used (when activated) into a Wood-elemental chip. Can only have 2 Type programs.
Cost: 20

ElecType
Effect: Converts the next battlechip used (when activated) into a Elec-elemental chip. Can only have 2 Type programs.
Cost: 20

Tell me what ya think. =P
I could see the types as working if you would only get its use once per round. It would be basically a navicust of the Imbue signature ability.
Type NCPs, I like. : D

Though I'd rather them be something like 10-15 cost. They're not like the 'attract' NCP family, which has dual function (summon virus and terrain advantage)
I agree with alot of them, most of this was me trying to cover most things that were possible.

My goal was to cover every NCP that was used in the games in any way. I think for the moment I covered about everything I could think of without expanding on things which were turned down.

Only remaining thing I can think of would be a series of NC packages that replace your subtype active ability, and I doubt that would be accepted.


Entertainingly enough, I think the mentioned type-chips are way too powerful. Even if usable sparingly, that type of all-element access seems a bit godlike.

Quote ()

Heres a few I would like.

DblAttack
Effect: Lets the user use a battlechip 2 times (5 Uses Only,Melee type chips or Sword or whatever are not allowed on this navicust program.)
Cost: 25

FireType
Effect: Converts the next battlechip used (when activated) into a Fire-elemental chip. Can only have 2 Type programs.
Cost: 20

AquaType
Effect: Converts the next battlechip used (when activated) into a Ice-type elemental chip. Can only have 2 Type programs.
Cost: 20

WoodType
Effect: Converts the next battlechip used (when activated) into a Wood-elemental chip. Can only have 2 Type programs.
Cost: 20

ElecType
Effect: Converts the next battlechip used (when activated) into a Elec-elemental chip. Can only have 2 Type programs.
Cost: 20

Tell me what ya think. =P


I agree, the programs proposed by Pikaman are way off the charts in terms of power. We couldn't begin to safely implement any of them, sorry. I do appreciate the effort, though.

Quote (PaladinGC)

Quote ()

Heres a few I would like.

DblAttack
Effect: Lets the user use a battlechip 2 times (5 Uses Only,Melee type chips or Sword or whatever are not allowed on this navicust program.)
Cost: 25

FireType
Effect: Converts the next battlechip used (when activated) into a Fire-elemental chip. Can only have 2 Type programs.
Cost: 20

AquaType
Effect: Converts the next battlechip used (when activated) into a Ice-type elemental chip. Can only have 2 Type programs.
Cost: 20

WoodType
Effect: Converts the next battlechip used (when activated) into a Wood-elemental chip. Can only have 2 Type programs.
Cost: 20

ElecType
Effect: Converts the next battlechip used (when activated) into a Elec-elemental chip. Can only have 2 Type programs.
Cost: 20

Tell me what ya think. =P


I agree, the programs proposed by Pikaman are way off the charts in terms of power. We couldn't begin to safely implement any of them, sorry. I do appreciate the effort, though.

Thanks for complimenting.
I do have another program,though.

AttkRflct (Attack Reflect)
Effect: Can be used as a free action. If an attack hits you when AttkRflct is on,then the navi does the same attack. Can be used only 1 time.
Cost: 15

Quote (Pikaman X)

AttkRflct (Attack Reflect)
Effect: Can be used as a free action. If an attack hits you when AttkRflct is on,then the navi does the same attack. Can be used only 1 time.
Cost: 15

See: Reflect and Kawamiri Magic Navicust Programs. They already exist.
For what it is worth, those are less specific mimics and defend yourself aswell.

That said, I do not like anything that leads to even more ambiguous RP. Reflect and Anti-Damage both are moderately consistent, I believe the attack-mirror would lead to a decrease in the quality of RP.