Sylk Sig respec

Revamping Sylks sigs to be a tough more thematic! (1020/1020sp used)

Spider Reflexes 1 -(dodge passive - 160sp):
Spiders of many forms are known for their ability to move quickly be it rolling, leaping or just moving really fast. Sylk is able to percieve her enemies attacks and use her reflexes to avoid danger.

Spider Reflexes 2 -(dodge passive - 160sp):
Spiders of many forms are known for their ability to move quickly be it rolling, leaping or just moving really fast. Sylk is able to percieve her enemies attacks and use her reflexes to avoid danger.

Web Domain - (Accuracy Enhancement - 160sp):
Sylk releases near invisible threads throughout the battle field and reads her opponents actions and movements through the vibrations, giving her the ability to track any target within her area. This allows her to act with more precision when going in for the attack.

Scutz Barrier - (passive 20hp planar barrier 80sp):

Sylk adopted this defense after her battle with a trio of once thought destroyed virus. Though not as powerful as theirs, she uses the power of her surroundings to give it a little extra durability.

Exoskeleton - (Passive hard body -160sp) :

Sylk's tough exterior can be attributed to her exoskeleton, protecting her from most forms of damage.

Electric Network - (Large Area terrain change - Metal (40sp) 1 TCD)

Sylk summons metalic threads which quickly spread out across the ground in the shape of a spiders web, to create an electrical network under her command. The web is designed to run electricity through it, thus enhancing her elec based attacks. It can also be used to re-enforce terrain.

Poison Shock - (200 delayed (1 turn) elec damage + stun2 260sp, Shot type: A accuracy. 7 TCD)

Some spiders have evolved to the point they can launch their toxins as an alternative to a bite. Sylk has adapted this ability into her coding and while it may take some time to be absorbed into the target, her poison is no less effective.
Approved