Former Total Points: 60/60
Process Upgrade Points: 280 (from 7 upgrades)
Current Total Points: 60/340
Damage Cap: 140 (LV 11)
Changes to Current Sig Moves:
Water Splash: 60 power, Aqua, 2 cooldown
Changes: +80 power, 2 cooldown
New Water Splash: 140 power, Aqua, 4 cooldown
Aside from the power boost and longer cooldown, it's the same ol' Water Splash.
New Sig moves:
Aqua Ram: 110 power + Impact (20) + Knockback (10), Aqua, 4 cooldown
Attack Description: The bottom of SplashMan's cannons open up, which then release a torrential amount of water from both ends. Using the water, SplashMan launches himself forward like a missile, nailing a single enemy with both the water from the front of his cannons, and himself. Since the water blast is short range, it only registers as one hit.
Current Total Points: 60/340
Water Splash's New Total Points: 140
Aqua Ram's Total Points: 140
New Total Points: 280/340
All right, I THINK I covered everything I needed to. If not, well, I imagine you guys will let me know about it.
Even I can make sig moves, ya know
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The 140 cap cover both damage and effects together. As such, Aqua Ram is 30 points over your cap.
Water Splash is okay, though.
Water Splash is okay, though.