After the subplot, I got the right to overhaul most of Eternalis/Aurora's stuff. So here it is.
Eternalis stands at about 178cm (~5'10"), with a net weight of roughly 45kg (~100lbs), having lost most of the armored weight of his previous form. He has a mostly humanoid body, composed of a very thick, viscous slime material, its color being a light azure. This material is slightly translucent, and can respond to heavy force or pressure by either rapidly solidifying into a hardened material or allowing the force to pass through harmlessly, making it very resistant to damage. The material is also very malleable, allowing Eternalis to shift it into mostly any shape or size he wishes. In general, this material takes on the outline of an average humanoid body type. However, that is not to say the same for the details.
Eternalis' head trails upwards and back into a floating blob-like representation of hair, which appears to evaporate as blobs break off from it. His face consists of two bluish-white ovoids of light embedded slightly into the surface, as well as a jagged-teethed maw. This mouth opens into a black space that is not necessarily contained within the slime body; it is more of a separate space entirely.
His right arm is lightly armored with a dark bluish-grey armor, covering his shoulder and his forearm, and overall looks like a regular human arm, besides being made out of blue slime. His left arm is a lot more chaotic, having still been affected by the Momograve bug. Its composition is usually a disassembled long trail of slime that hangs from his left shoulder, with independent black eyes appearing about its length. Eternalis can retract this into a facsimile of his armored right arm with some difficulty, or morph it into different-looking grotesque creatures, based on combat input from battlechips and the like. It often appears to have a mind of its own with its morphing tendencies.
Down his legs, Eternalis wears a pair of knee-length Navi-styled bluish-grey boots, with an array of vents on the side and front that allow his bodily material to spill out onto the floor. To this effect, he can opt to have his slimy pool propel him around by undulation instead of walking. Finally, on his back, his Ezarith emblem is displayed between his "shoulderblades", depicting five blue crystals around a larger blue crystal on a bluish-grey background. All of Eternalis' external bluish-grey armor is able to be dissolved into and reformed from his body, if he wishes to undergo a more drastic form change with his slime body.
Personality: Since the Momograve incident, Eternalis' personality has been a lot more reckless and brash. He still gets along quite well with other people, except with Aurora, whom he is markedly more subdued and reserved with. Flinging himself into harm's way is often Eternalis' preferred method of dealing with problems, but he is still capable of following orders from his operator and strategize well in battle.
Graphical Model Overrides:
Slot 1: BugMemory.GMO
Appearance: Even after the Momograve bug has been purged from his systems, this graphical file remains intact in Eternalis' systems. Armor purged, the only real parts that remain of him are his Emblem, and a few blue spots within the grotesque mass of purple tendrils and organs. Five eyes have manifested to cover the two blue highlights that marked his face, along with a vulgar purple tongue. Several claws and spikes jut out from his back. A hard purple shell covers his arms to act as busters. Unlike his usual form, his fluid body constantly leaks wherever he moves, creating a slick purple-blue trail. Speech is nonexistent, save for a few gurgled groans. Unlike in the real event, however, Eternalis can manifest control over himself in this form, albeit very crudely, and attempt to communicate through means other than speech.
// All other Graphical Model Overrides have been lost.
Signature Points: 620/620
Passive: Influx Aegis (6 Instances)
| 15 Heal | Aqua | 480 SP |
As Eternalis' body is made of viscous slime, his body regenerates damage done to it every once in a while, repairing itself to cope with wounds received during battle. This slime can also break off and restore damage to other entities, if he sees it fit.
Active: System Refresh (2 Instances)
| Status Cure | 1 TCD | 60 SP |
Eternalis' Momograve encounter has allowed him to deal with purging bugs from his system, as well as others, by recycling the part of his slime body that contains the bug into his core and back out. This can be applied to others by extending this recycled slime towards them as a kind of recovery patch.
Active: Vapor Reassimilation
| Teleport | 2 TCD | 80 SP |
Eternalis' slime liquefies instantly for a brief moment, and his armor vanishes. He then rematerializes elsewhere and rapidly reassembles his armor.
[Soul Cross: Rhea]
(Null/Sword, Level 3)
The friendship bond between Eternalis and Rhea is made into material form through this Soul Cross. His viscous slime, formerly blue, now changes into a light purple, and increases its density by about double its original. He gains Rhea's green earpieces, with her emblem etched into them. His head changes to look more like Rhea's, and the jagged teeth that usually line his mouth disappear. The armor that he dons on his right arm changes into a deep purple with green trim, including Rhea's green monitor display. His entire right hand is dyed an even darker purple, along with both of his boots. Meanwhile, his left side, coalesces into a larger sword generator arm, with its blade set permanently on. Unlike Rhea's purely energy-based blade, however, Eternalis' sword arm is a mix of his slime as well as the plasma-like energy.
Active: Bit Crasher
| Null 60 | Break, Slashing, Impact, Seeking | Self-Slow | 3 TCD | 80 SP/40 NP |
The energy sword generator changes Eternalis' sword arm into a bright red color, imbuing it with many defense-crashing properties. Designed to cut through most defensive techniques, armor- or energy-based, the Bit Crasher's powerful slash also allows the user to seek out invisible targets temporarily by way of an enhanced targeting system. However, it is not without its drawbacks, as it takes up a lot of processing power, slowing down its user's movements temporarily.
Active: Kinetic Generator A
| Microburst | 1 TCD | 40 SP |
Using the sword generator's output, Eternalis alters the energy setting to produce a small but potent charge of directable kinetic energy from the sword arm. With a swipe of his sword, he directs this charge at a target entity or location. This is the repulsion variant of the charge.
Active: Kinetic Generator B
| Gravity | 1 TCD | 40 SP |
Using the sword generator's output, Eternalis alters the energy setting to produce a small but potent charge of directable kinetic energy from the sword arm. With a swipe of his sword, he directs this charge at a target entity or location. This is the attraction variant of the charge.
[Soul Cross: Validus]
(Normal/Cursor, Level 1)
With the bonds between Validus and Eternalis now at a higher level, their friendship is now materialized into this Soul Cross. A band of slime solidifies under the surface of his forehead to create a kind of invisible helmet piece. His right eye splits into a medium sized eye and four smaller eyes off to the side, and is dyed red. A red HUD floats in front of the split eye, providing him with wide coverage for visual feedback. His left side bulges out significantly on the shoulder to mimic Validus's shoulderguard, with Eternalis' emblem embedded into it. The rest of the arm tapers down into a grey gunmetal-colored barrel. This barrel can change its shape at will according to gun data loaded into it, similar to Validus's Morph Rifle.
Passive: Target Lock (2 Instances)
| Take Aim | 20 PP/80 SP |
Eternalis' red HUD over his right eye provides him with accurate targeting information, and amplifies his ability to hit his targets with greater success rates.
[Soul Cross: SplashMan]
(Aqua/Guts, Level 1)
Having met SplashMan and forged a friendship with him, Eternalis gains this Soul Cross as proof of their bond. He shrinks down to about 152cm (~5'), and his armor changes accordingly, with his boots changing to be a bit more stocky to match SplashMan's. His humanoid appearance now looks slightly more boyish, thanks to his shrunken size, and his left side changes into an enormous cannon, with several transparent pods containing water visible around its twin barrels. The pods empty themselves whenever Eternalis uses the cannon for an attack, and refill near-instantly.
Active: Pulse Cannon
| Confusion | 2 TCD | 80 SP |
Loading up a special charge within his gigantic arm cannon, Eternalis unloads a special water pulse attack towards a target. It dissipates before it hits the target, but the splash pattern that results from the attack causes many programs to lose their bearings momentarily, which can be used to gain an advantage over them.
[Soul Cross: Djinni]
(Fire/Shadow, Level 1)
With the brief interactions they had during the battle with the Neo-Shogunate, Eternalis is imbued with Djinni's power in the form of a Soul Cross. The slime body changes drastically as it morphs into molten red magma. Almost all previous armor is lost to the winds, and its previous ambiguous-gender frame from before turns into a much more feminine form. Her head forms a delicate face topped by viscous magma hair that flows down to her back, along with a very prominent cowlick on her left side. Round yellow eyes punctuate the face, along with a nearly transparent "veil" made out of slime. Full breasts and an hourglass figure are dedicated to the midsection, along with shapely legs that end at about her knees. Below that, the chaotic abomination that once dominated her left side now pools plentifully around her legs, mostly consisting of errant tendrils and eyes that seem to have a mind of their own.
Active: Absolute Territory
| Spliced Large Coal/Furnace/Lava Terrain Change | 2 TCD | 80 SP |
Eternalis spreads out her arms, and the magma around her feet explode out in a large circle to form a pool of Lava terrain, expanding her area of efficiency. Beneath Eternalis' own body, a tiny patch of Coal terrain remains, circled by a ring of Furnace terrain to form a sort of island in the middle of the Lava pool.
[Soul Cross: Broadside]
(Elec/Break, Level 1)
A short bout during the battle to defend themselves from the Neo-Shogunate has created a bond between Eternalis and Broadside, with the former receiving power in the form of a Soul Cross. Eternalis' slimy form loses all pretense of trying to mimic the human form, and expands into a gigantic silver blob, almost 5 meters (~16'4") tall. The only prominent features on the enormous blob are his large round grey eyes, his very cheery-looking teethed maw, and four antennae-like growths coming from the side of it, two on either side. Two red circles end each of the antennae growths. Overall, Eternalis in this form looks like a giant disembodied head. Sandwiching this enormous blob is a large box to his left, containing various armaments that mimic Broadside's arsenal, and a thick steel shield to his right side, both of which can swivel about around his body at will, seemingly attached to nothing at all.
Active: Towering Guard
| 6-Hit Shield | Self-Slow | 3 TCD | 80 SP/40 NP |
Broadside's shield is inherited by Eternalis in this Soul Cross, allowing him to pivot it in most directions in order to stop a variety of attacks. Due to his behemoth size, however, he normally cannot point it towards the ground to protect himself from ground-based attacks.
Support Program 1
Appearance: Aurora's appearance is that of a 173cm (~5'8") young woman, visually appearing to be in the early 20s age-wise with a lithe frame and rather modest sizes. Her skin is fair, and her gleaming white hair is straight and long, flowing down to half her back. Her orange eyes are hidden behind a blue tinted visor down to the bridge of her nose. The heads up display visor projects out in an arc from her large ear covers, to about an inch in front of her face, and can be dismissed at will. A face cover can be raised to protect the rest of her face down to the base of her jawline.
From the top of her neck down to her feet, Aurora is clad in a cream-white bodysuit, with pulsing blue lines of light that curve down the sides. On top of this suit, Aurora has inherited a large portion of Eternalis' old blue-grey armor, which has been modified for her uses. The breastplate piece mostly covers the chest area, its bottom half curving up to leave the midriff relatively uncovered. An oddity of the bodysuit on her midriff portion is that it looks to be integrated with her body, which fluctuates between of solid form and liquid form, relatively similar to Eternalis' viscous slime body. If Aurora isn't careful, it ends up being a slimy mess, and can even sever her top half from her bottom half. Though this is possible, she is not too affected by the severing, should it happen, unless it stays severed for too long or too far apart.
Some other small details include the Ezarith emblem is imprinted onto the left side of the chest, and two large flathead screws, recessed into the shoulderblades of her suit, which can extend out to reveal clear cylinders. Streamlined shoulder and forearm armor pieces protect her arms, with the forearms are perforated with blue cylinders as well. Her boots go up to her knees, as per standard Navi designs.
Aurora's personality continues to be rather cold after the Momograve incident, but her attitude towards Eternalis has slightly changed. Instead of being a strictly professional assistant, Aurora's view towards her partner has improved somewhat, and she manages to joke around with Eternalis on occasion. She is still quite friendly with Sparky.
Graphical Model Overrides:
Slot 1: Ouranos' Gauntlets
In this override, Aurora takes on the form of two (or one, if the situation demands) heavy gauntlets, that go up to half the lower arm. The gauntlets are heavily reinforced, and have a round hole in the palm, allowing Eternalis to use his aquatic powers even while wearing these gauntlets. The main color of the gauntlets depends on who is wearing them at the time, as they suit themselves to the equipping party's systems. They also have five blue lines running down from the wrist to each knuckle, which intersect at points. Pulses of light often run down these lines at intervals, which signifies the gauntlets' flow of energy. The palm-space also has a thick blue line of the same design bordering it.