So yeah, the retconning I've been talking about in the chat? IT HAPPENED. Plus, I redid everyone's profiles. A rare moment of non-laziness.
==============================
OLD PROFILE
==============================
Name: SplashMan.EXE
Gender: Male
Element: Aqua
Type: Normal
Appearance: SplashMan stands at a slightly below average Navi height, but is such an awkward looking Navi he'd have a hard time blending in a crowd...
-His head is dome-shaped, black with a blue roof. He has no face, but near the bottom of the dome are two large, irisless eyes (though he does have pupils). There's no neck, but SplashMan can still turn his head left and right freely.
-SplashMan's arms and hands have black armor on the outer half, and are simply blue on the inner half. His forearms essentially do not exist, and are primarily a pair of small water tanks. This is actually true of most of his body; aside from the vital programs in his head, his entire body is simply filled with a never ending water supply.
-His body is covered with black armor, though with plenty of blue trim. On his chest is his emblem; four water drops that meet at their points, forming a + shape. His back has a pair of white water cannons, capable of shooting aqua-based attacks at enemies. They can be adjusted anywhere between 0 and 90 degrees vertically, allowing him to fire them from over his shoulders without adjusting the rest of his body.
-SplashMan's legs are much like his arms; black armor on the outer half, blue non-armor on the inner half. Unlike his arms, though, no part of his legs contain visable water tanks. His boots are blue with black trim, as a sort of contrast to the rest of him.
Personality: SplashMan is incredibly carefree, and dislikes being rushed. He's actually such to a fault, as he can't stand being rushed by anyone, not even Sabrina. However, he's a cool customer if he doesn't let the pressure boil him.
Custom Weapon: His right hand can become hose nozzle-like, allowing SplashMan to shoot water at the enemy
=====================
Name: Model067.GMO
Description
-------------------
A GMO modified to allow SplashMan to use it when he would be otherwise incompatible. It completely changes his body structure, giving him an appearance...less suitable for his name. Or, after this GMO is donned, her name...
Head: The differences begin right at the top; a head now exists where there was once a dome that passed for a head. A mostly generic blue helmet covers most of the head aside from the helmet, though shoulder-length sea green hair can been seen coming from the sides and back. The one two exceptions to this is her emblem on the front, and a fin extending from the back half of it, resembling that of a shark's. Her face is far more humanesque than the non-existent one, but the most striking feature by far is her blue eyes, which are as gentle as the calm ocean.
Arms: From the shoulder to around the elbow, the arm is completely covered in skin-tight blue armor. However, it is unknown exactly how far down this goes, as elbow-length sea green gloves are worn. A decorative, flowing extension extends from the side, resembling the fin of an angelfish.
Torso: Mostly the same blue armor covering the top half of the arm, though each side of the chest has a single generically shaped seashell on it.
Legs: From the waist down, the blue armor seems to stop, and what looks like sea green pants made of fish scales begin. Near where the ankle form, each pants leg splits into two, and forms what appears to be a caudal fin on each leg. These give way to regular boots identically colored to the pants.
Custom Weapon: The cannons from the basic SplashMan form are gone; instead, she now wields what appears to be a spear slightly less than her height. However, by itself it is completely harmless, as it is too dull to pierce anything. Instead, it can command water to come from seemingly nowhere, in order to perform signature attacks. Multi-use chips such as swords and fists can also form on it, so that it may be used more like a regular spear.
The entire design is roughly based off the Netopian cartoon, "Princess of the Sea", which Sabrina often watched when she was younger. The GMO's name has no reference to anything; 67 is simply the number of times she has accessed the GMO editing program, though this is the first time she has ever actually been able to save something for future use.
=================
=================
=================
Name: Sabrina Jetto (and before you ask, yes, she's Brandon's slightly younger sister)
Age: 16
Gender: Female
Appearance: Stands at around 5'5", with average build.
-Hair Color: Light Brown
-Eye Color: Blue
-Skin Shade: Light
-Other things: Has fairly large eyes, but nothing overly atypical
--Clothes:
-Head: Wears a blue hairband to tie her hair into a ponytail.
-Upper Body: Plain blue tank top. Wears a black bracelet on her right wrist, with her Navi's mark on it.
-Lower Body: Black skirt, extending down to just above the knee. For footwear, she wears a pair of blue boots.
Personality: Sabrina's a very kind natured person, the kind that would stop and help someone for no reason. However, she becomes quite bossy if things don't go just the way she expects them too. She also enjoys poking fun at others, especially her Navi.
PET Modifications: Blue with black trim
==============================
NEW PROFILE
==============================
Name: SplashMan.EXE
Gender: Male
Element: Aqua
Subtype: Guts
Appearance
--------------------
SplashMan stands at a rather short 5'1" from head to toe, rendering him shorter than most other Navis. Despite this, he weighs a hefty 232 lbs., consisting of little beyond his core programs, body armor, and of course, lots and lots of water. While he doesn't come across as fat, the word 'stout' often crosses the minds of those who meet him, between his fairly wide structure and relatively short legs.
His 'head' appears dome shaped, as though the top half of a blue sphere was cut and placed on a Navi's body. The bottom fifth or so, however, is a black strip that houses his two irisless (yet pupiled) eyes, which are the closest thing he has to a face. Unlike most Navis, not even an indication that a nose, mouth, or ears is visable on SplashMan's head. Luckily, between eye expressions, body expressions, and vocal tones, he can usually compensate for this.
SplashMan's arms are solid black, from shoulder to just below the elbow. From there, however, they thicken slightly, and clear, seemingly shatterproof glass consist most of the forearm. Inside the tank-like apparatuses? Water that completely fills them, and nothing more. His hands are black on the outside half, but the palm and interior region of the fingers are turquoise, like most of his head. To provide the appearance of extra sturdiness, blue shoulder plates extend from the sides of his head to, well, over his shoulders, overall appearing like a hollow, rectangular prism. All in all, the arms fall down just past his knees. This is not because they are exceptionally long, though.
The body, by far the largest part of SplashMan, is as simply designed as the rest of him. The fromt of the torso is black for the approximate width of his dome head, down to approximately where his 'bellybutton' would be. In the center of the chest area lies his emblem: four blue water droplets that meet at their points, forming a + shape. The remainder of the front half is a similar turquoise, in an attempt to make him slightly less monotonous to look at.
The back is entirely black, but this is difficult to tell; most of it is blocked by two large, metallic cannons that rise up near the sides of of SplashMan's head, and in fact could add a few inches to his height if one measured up to the tips of their nozzles. These are used to execute punishing water-based attacks, able to strike with enough force to dent sheet metal. They can be angled anywhere from 0 to 90 degrees, allowing him to attack with them even while standing upright. However, when not in use, they are kept straight up, so they don't impede his abilities more than a pair of large cannons normally do.
SplashMan's legs are perhaps most noteworthy for contributing to his shortness; including the feet, they extend a mere 2 feet, perhaps even an inch or two shorter. The foot or so that consist the true leg portion contain thin blue stripes on the outside and inside, down to about the knee. Whatever lies below the knee is unknown, as thick blue boots cover whatever might exist of the lower leg. Needless to say, while it gets the Navi moving, it does not provide very effective means of speedy transportation. However, they are surprisingly good for swimming underwater.
Physical Abilities: SplashMan possesses above average physical strength, able to lift more than a standard Navi, perhaps because he simply doesn't have to lift it quite as far up. His running speed, on the other hand, is woefully slow, often having to rely on visual cues or gut feelings in order to avoid oncoming attacks instead of sheer quickness. Underwater is another story, as few Navis can match his swimming ability, even though his body structure would seem to hinder this.
Personality: SplashMan is genreally a carefree Navi, not liking to be rushed if it doesn't seem necessary. His calm nature, however, is easily shattered by pain; while he has gotten better about it than in the past, a single powerful smack will easily reduce his rationality.
Nonetheless, he is a kind Navi, willing to help others if they need it, even if it means getting hurt. Above all else, he values his relationship with his operator, Sabrina, and would go to the ends of the Net at her whim. Considering her whims, though, chances are he has without even realizing it.
Custom Weapon: The cannons on SplashMan's back can be used to shoot water at enemies, or whatever he so desires. However, in times of great emergency, he has the old, generic arm buster cannon Navis of yore often had.
=====================
Name: SplashLady.EXE
Gender: Female
Element: Aqua
Subtype: Guts
Appearance
-------------------
SplashLady stands at an even shorter height than SplashMan, at a mere 4'11", and fails to reach half of his weight, at a mere 105 lbs. If she stood beside him, it would be nearly impossible to tell that they were, in fact, brother and sister Navis, save for their matching emblems.
Her head, unlike SplashMan's, can definitely be labeled as a head. A rather plain blue helmet covers most of it, aside from the face; its lone feature is her emblem, which is identical to her brother's. However, it fails to stop her sea-green hair from extending down to the base of her neck. SplashLady's face is fairly nondescript, though most would still consider it 'cute'. Its most prominent feature, by far, is her eyes, which radiate both strength and calmness, like the ocean itself.
SplashLady's arms, from the shoulder to the fingertips, are clad in skin tight blue armor, resembling a wetsuit. It's impossible to tell from the elbown down, though, due to sea green gloves she wears. They are decorated with flowing extensions on the side away from her body, which resemble an angelfish's fin.
The 'armor' that covers her arms also covers the entirety of her upper body. The sole item (or in this case, items) that breaks the monotony are two generically shaped white sea shells, each covering one side of her chest.
SplashLady's legs are normally unseen, covered by a tightly fitting skirt that extends all the way to her ankles, sea green in color, is decorated at the bottom by what looks like a caudal fin if viewed from directly ahead. Sticking out from this are two identically colored boots, which extend halfway up the lower leg if it could be seen. Unfortunately for anyone viewing her from directly below, a look up reveals virtually no additional 'information'; the wetsuit armor extends well down her waist, clear down to the feet.
Her main weapon comes from a simple blue trident, which prongs can barely pierce a french fry. However, that is not its main purpose, as it instead grants her the ability to bend water to her will for any variety of attacks. If there is no water in the nearby area, she can even conjure it spontaneously using the possibly magical weapon. The tip can even be made usable with sword or melee based chips, allowing it to be used for more direct battle applications.
Physical Abilities: Even without her spear, SplashLady can manipulate water, though not to the same extent as she would otherwise be able to do. Unlike SplashMan, she is capable of maneuvering fairly quickly, despite her skirt's attempts to hinder her in that regard. Beneath the water's surface, however, she is unrivaled in speed and agility, truly befitting a Navi with a mermaid motif.
Personality: SplashLady is a bit brighter than her brother, sometimes assisting Sabrina in battle planning. However, she also comes across as a bit of a smart aleck, not afraid to make the sarcastic remark or two. At the same time, she usually means well, and is usually just trying to help with her comments.
Aside from that, she's rather similar to SplashMan. She possesses a kind heart, and is committed to being as good a Navi for her operator as she possibly can.
===========================
History of the Splashes, Part I
----------------
Despite being the ripe old age of 15, Sabrina Jetto never owned a Navi, nor did she have any desire to get one. Her father, Christopher, and her older brother, Brandon, both decided to change this one day, both being fervent NetBattlers. Each agreed to work on the Navi aspects they were better at, with Christopher creating the physical body and battle programming, and Brandon creating the artificial intelligence. Since Sabrina enjoy hanging around bodies of water, they decided to make the Navi water based, to allow her to do so in the cyberworld as well as the real world.
However, as the two collaberated, Brandon began to wonder if his father's design, which appeared rather mechanical and robotic, would appeal to Sabrina. To this end, he secretly attempted to create a more humanlike Navi, one that his sister might like more. He decided to design it after the heroine of a Netopian cartoon she loved when she was younger, 'Princess of the Sea', even though he himself had to restrain from throwing up at the mere thought of it. However, for reasons he didn't quite understand, he was unable to create that design and make it completely integrate with his AI programming. But instead of scrapping the project, he hid it deep within the recesses of Sabrina's PET, naming it 'Model067.GMO' to make it appear to be an innocent GMO file instead of a complete physical body.
Time passed, and Sabrina was enjoying her Navi, SplashMan. But Brandon was not satisfied with the final product, believing that his design was superior to his father's. Shortly before a tournament his sister had entered, he gave her a file that he claimed 'would allow SplashMan to use crosses', as his current design prevented him from acquiring such powers. Instead, it was a file designed to switch the Navi's body to the one Brandon himself created, and even alter the personality to make it more feminine. Or so he thought...instead of merging and altering the two, it instead copied SplashMan's AI, installed that into the extra body, and forcibly sent the original body and AI into storage. As a result, it appeared to be SplashMan in a female body, which, as it turned out, was not a result anyone especially cared for.
Sabrina, believing it was simply a GMO switch, dealt with it about as well as could be...but Brandon was convinced he could make his idea work. Remotely accessing his sister's PET data, he attempted to fix the error he made before. After a few all-nighters, he finally succeeded...for the most part. Unfortunately, when he sent the youngest Jetto the botched file, he had irreparably merged SplashMan's battle program into the second body. In addition, both would be able to freely access each other's sensory data, though their reactions and memories of it it would be completely unique. As a result, he could not completely separate the two Navis. At the same time, he could not completely merge them into one, as the very same thing could cause...unusual personality changes.
Unable to reconcile the two in either way, he sent the completed AI, activating the second Navi, by then called SplashLady by Sabrina, for good. But since two Navis could be problematic, he included a 'dividing program', that prevented both from being active at the same time. As such, while one ran around doing stuff, the other would remain in stasis, able to observe the other's actions, but nothing more. Sabrina, however, had gotten a great gift, even though it wasn't exactly the one he had planned for her all along; while most were bound to a single Navi at a time, she was able to operate two separate Navis on a whim. And that was good enough for her.
===============================
===============================
===============================
Name: Sabrina Christine Jetto
Age: 16
Gender: Female
Appearance
-----------------
Sabrina is a fairly attractive girl from Netopia, standing at a nice, average 5'5". She weighs 125 lbs., but ask her that and suffer the consequences. She enjoys sports, particually softball, giving her a bit of an athletic physique.
She has long brown hair, that extends down to the bottom of her shoulder blades. Sabrina usually keeps it in a loose ponytail, held together by a blue hairband. Her blue eyes often give off an exuberance that she demonstrates whenever she charges into something...and is usually accompanied with just a hint of idiocy.
Sabrina usually keeps her clothes fairly simple, as demonstrated by her plain, turquoise colored, somewhat loose fitting tank top. She possesses surprisingly few accessories to accent it; her lone extravegance is a black wristband on her right arm, which she had customized to include her Navis' emblem.
Her simplicity extends below the waist as well, with a simple black skirt that extends to approximately 2 inches above the knee. A plain blue pair of nondescript boots complete her ensemble, which she likes to think of as 'simple, but classic'. Her friends vary in how much they agree with this.
Kept across Sabrina's skirt is a fanny pack, fittingly blue in color. It is here where she keeps her NetBattling devices, including her battlechips and PET. She also keeps a few extra things on hand, including a jacket for when things get cold, a hairbrush for those bad hair days, among other things, and a bag of non-battle, potato based chips, for when supper is just a tiny bit too far away.
Personality: Sabrina is a very kind person, albeit a bit self-centered at times. She enjoys helping others, and isn't afraid to drop everything just to assist a friend. Even when they don't want her help. And while intelligent, she can be incredibly dense when it comes to some things, particually if they involve a lot of math.