Steve's Yearly Huge Fucking Overhaul

And, now that I'm a year older, I'll edit and change my profiles and update them to accommodate newer playing styles. Note that I'm changing descriptions of both profiles, some additions to description to sig attacks (not function, though) as well as adding a description for BO.

Quote (OLD OP)

Name: Steven 'Steve' Furok
Age: 21
Gender: Male

Appearance
5'9", 225lbs. Long, brown hair pulled back into a ponytail. Brown eyes. Wears olive cargo shorts and a tan tee-shirt, green Converse shoes, and a long, green canvas coat over it all. Also wears dark black shades with green frames. (See PET Modifications.)

Personality
Intelligent and personable, and really fun once he opens up. Often goofs off and toses out wise cracks. And by often, I mean a lot. As in, he pretty much does it all the time. He looks like someone you wouldn't want to mess with, but is still a practical joker and is a blast to be around. Also a tad exasperated, usually when he's fed up with DruidMan, which is rare. Willing to stand up for others, particularly his friends. Also feels that there are pros and cons to every side of an argument, so he takes awhile to takes sides in conflicts, if he even does so at all.

PET Modifications
Steve's shades are connected to his PET, allowing DruidMan.EXE to see exactly what he sees, as well as allowing DruidMan.EXE to talk to Steve via text displayed on the inside of the lenses. The PET is also custom forest green in color.


Quote (NEW OP)

Name: Steven 'Steve' Furok
Age: 22
Gender: Male

Appearance
Steve is 5'9", and weighs approximately 225lbs. While this is overweight, Steve carries it fairly well due to his frame, which is wide and stocky. He has long, brown hair, typically pulled back into a loose ponytail at the base of his neck. He has dark brown eyes, and a bit of a babyface, offset partially by his long sideburns and small 'chin beard'. He usually wears olive cargo shorts and a tan tee-shirt, with green Converse shoes, and a long, green canvas coat over it all, with several large pockets on both his shorts and coat alike. Also wears dark black shades with green frames. These contain his prescription, and so he rarely removes them. He also wears a silver class ring with a pale blue stone in it on his right ring finger.

Personality
Steve is intelligent and talkative, though occasionally shy around strangers. He often goofs off and tosses out wise cracks. And by often, I mean a lot. As in, he pretty much does it all the time. Sometimes his jokes can be rather cutting insults, and, while he sees it a sign of friendship, most would think of it as being rude. He treats Druidman as a cross between a friend and a brother, and thinks of his as another aspect of himself. Steve tries very hard to be masculine, and talks and acts tough, though this is usually a defensive mechanism. As a side of this, though, he's willing to stand up for others, particularly his friends. While he acts like a tough guy, he usually carefully weighs the pros and cons to every side of an argument, so he sometimes takes a bit to react to things, if he doesn't miss the moment to act entirely.

PET Modifications
Steve's PET is an ancient relic of electronics, it's several years old, and it's somewhat battered. Steve loves it though, so instead of replacing it, he merely upgrades it's components and repairs damage. So, while it appears old, it has several of the newer features installed on it, including things like wireless connections, SoulCross support, and MANAPOOL, Druidman's state of the art signature attack system. The PET is also custom forest green in color.


Quote (OLD NAVI)

Name: DruidMan.EXE
Gender: Male
Type: Wood/Normal

Appearance
A wild look of unshaped potential, DruidMan is covered in various leathers and furs of the viruses DruidMan has destroyed. Has long, tangled brown hair and fierce green eyes. He stands taller than most Navis (The human equivalent to six and a half feet), but is still quite quick on his feet. Uses various elemental based 'magic' attacks. DruidMan, having extensive training in the 'wilderness', can 'track' viruses. He does this various ways, and he can do this in almost any condition.  Weak versus fire, which is ironic, as he uses fire magic just as much as other types.

Personality
Laid-back to the extreme, but still respects and sees the order of the universe, the Net is his place, and the natural beauty of unprocessed code appeals to DruidMan. DruidMan is somewhat of an intellectual, but you'd never be able to tell talking to him. He has several speaking mannerisms, such as adding, 'man' and 'dude' to his sentences, and says things like "Peace Out" and "Stay Cool". He realizes that, while he is the result of scientific exploits, his personality directly conflicts with the basis of his origin. He finds the irony in this amusing. Once he befriends you, he is a fierce ally, and will not stand down in his views, which he is sure to have, as his many travels have wizened him and he has an opinion on almost everything. DruidMan is occasionally overcome with an uncontrollable rage. This usually only lasts for a short while, and is fairly rare.

Custom Weapons
Elemental Scimitar - DruidMan's scimitar is a divine focus for his druidic spells. However, it is impractical to focus all of his spells into a sword, so he has two other focuses, as well. One is a leather pouch on his belt, which magically produces all bomb and other thrown chips. In addition, this pouch is where all Zenny, chip data, and other data found is placed to be transferred to the real world. The third focus is a device strapped to his left forearm. Normally it looks like a bracer and gauntlet combo, decorated with leaves and several small sapphires. When used, however, it becomes similar to spring loaded launcher. DruidMan only uses this focus for non-elemental long range attacks. If pushed into a corner, DruidMan can use his scimitar like any other bladed weapon. (Regular Attack is a jab with sword [(Attack*Rapid*2) [color=gray]Normal[/color] Damage], Charge Attack is slash with scimitar charged with natural magic [(Attack*Charge*8) [color=green]Wood[/color] Damage.]
Elemental Cross - As Elemental Scimitar, but Charge Attack is Normal Damage. (DivineCross Only)
Elemental Buster Blade - As Elemental Scimitar, but Charge Attack is Normal Damage. (SeraphCross Only)

Signature Attacks
DRUIDMAN.EXE SIGNATURE ATTACK: Entangling Heat Force: DruidMan shouts some form of "ENTANGLING HEAT FORCE!!!" Then summons vines from to ground to bind his target, dealing 30 Wood damage, super-focuses fire into his scimitar and leaps toward his target, slashing and hacking, dealing 50 more Fire damage. DruidMan then requires 3 turns to re-attune himself with nature to use the attack again.
DRUIDMAN.EXE SIGNATURE ATTACK: Razor Tornado Force: DruidMan yells out "RAZOR TORNADO FORCE!!!" Then a mighty wind kicks up, blowing razor sharp leaves across the area, dealing 30 Wood damage to one enemy. The wind continues to blow, forming a tornado that picks the enemy up, then drops them back down for an additional 30 Wind damage. (It causes microburst.) It takes 3 turns for the winds to die down so DruidMan can use the attack again.
DRUIDMAN.EXE SIGNATURE ATTACK: Encroaching Earth Force: DruidMan roars, "ENCROACHING EARTH FORCE!!!" A gaping cleft appears in the ground, swallowing up one enemy. The ground then shifts back to its original position, crushing the enemy for 60 Break damage. (It breaks barriers.) The enemy is then rapidly expulsed from the land by rising roots, dealing an additional 20 Wood Damage. DruidMan must wait 3 turns before using the attack again, or else risk a massive earthquake.
DRUIDMAN.EXE SIGNATURE ATTACK: Driving Storm Force: DruidMan shouts out, "DRIVING STORM FORCE!!!" DruidMan uses his powers over nature to summon a giant storm, which brews and strikes the enemy with a bolt of lightning for 60 Elec damage. He then pulls several large wooden pikes from the ground, which he drives into the enemy, dealing an additional 40 Wood damage. DruidMan can also fork the lightning and pikes between two different enemies, if he so chooses. DruidMan then requires 3 turns to fully dissipate the storm in order to use the attack again.
DRUIDMAN.EXE SIGNATURE ATTACK: Sanctified Recovery Force: DruidMan calls out "SANCTIFIED RECOVERY FORCE!!!" Roots burst from their holding in the ground, and wrap themselves around one enemy, dealing 60 Wood damage. The roots then take this energy absorbed and give it to DruidMan, granting Recovery for the amount taken. (It may not heal more than the damage dealt, but will heal double against weaknesses.) It takes DruidMan 3 turns to be sure that he has filtered out any negative virus coding absorbed before he can use the attack again.
DRUIDMAN.EXE SIGNATURE ATTACK: Shivering Frost Force: DruidMan starts with a chant, which ends in the activation phrase; "SHIVERING FROST FORCE!!!" This draws the moisture out of the air to freeze over a tree branch which DruidMan magically produces. DruidMan then grabs said branch, and wallops the target on the head, dealing 10 Wood damage. The ice shatters and coats the target, dealing 40 Ice damage. (It causes freeze.) DruidMan must then wait 3 turns for the air to regain enough humidity to use the attack again.
DRUIDMAN.EXE SIGNATURE ATTACK: Nourishing Flood Force: DruidMan hums a serene chant to call out to the spirits of water, then beseeches them to aid him with "NOURISHING FLOOD FORCE!!!" The ground bursts open, spewing a geyser of torrential waters in a path cascading towards DruidMan's opponents. DruidMan can mentally control the width of the resulting rapids, resulting in six instances of 10 Aqua damage. DruidMan then magically summons a large quantity of driftwood into the river, resulting in additional six instances of 5 Wood damage. Since the driftwood is part of the floodwater, each single instance of Aqua must have a single instance of Wood damage with it. After the waters crest, a soothing mist enshrouds DruidMan, purifying his body of status aliments, and giving him a small boost of 15 Recovery. DruidMan must then wait 4 turns for the flood waters to fully recede to use the attack again.
DRUIDMAN.EXE SIGNATURE ATTACK: Rampant Growth Force: DruidMan taps into his inner strength and calls on his core elemental mastery in this attack. After yelling "RAMPANT GROWTH FORCE!!!", he sends out a burst of natural energy that causes the ground to suddenly and rapidly produce razor grass. As the shoots pop upwards out of the ground, they deal 1 Wood damage, 80 times. Afterward, the grass become more dormant, forming a lush meadow behind. DruidMan must wait three turns before the soil is ready to rapidly produce plant life again.

GMO Files
DRUIDMAN.EXE GRAPHICAL MODEL OVERRIDE: NORMAL: DruidMan's normally long tangled hair becomes straight, and pulled back into a neat ponytail. His green eyes turn a neutral gray color. His normally unkempt look vanishes, and his leather armors change into a suede suit. His scimitar turns into a rapier. While using this GMO, DruidMan appears to be a Normal type Navi, although his abilities and statistics do not change.
DRUIDMAN.EXE GRAPHICAL MODEL OVERRIDE: FIRE: DruidMan's entire body is engulfed in flames. His eyes flare up to a dangerous shade of crimson. His leather armor changes into a fine obsidian armor. His scimitar changes into a great sword. While using this GMO, DruidMan appears to be a Fire type Navi, although his abilities and statistics do not change.

Soul Crosses
DRUIDMAN.EXE/SERAPHCROSS: Level Three: +20 to Non-Elemental Chips, +40 HP, +1 Speed
New Typing: Normal/Cursor
New Description: A dramatic wind blows upwards, causing DruidMan to hover for a moment, the tips of his feet barely scraping the ground. The updraft makes DruidMan's hair billow upwards, forming a gravity defying updo, almost into a conic shape. Meanwhile, DruidMan's armor turns jet black, and tightens quite a bit, accentuating his muscles. Faint green druidic symbols line his legs and arms. DruidMan gains tarnished steel shoulder pads and bracers, the left of which had a single blue druidic symbol on it. DruidMan's scimitar straightens and grows to an absurd size, it's nearly four feet long and about a foot wide when viewed from the side, and it has a simple, angular design. While in SeraphCross, DruidMan strangely quotes passages from some sort of "Player's Handbook."

DRUIDMAN.EXE CROSS SIGNATURE ATTACK: Complicated Math Force: The player's handbook is full of complex formulas, and so are video games. It's hard work to keep track of it all, and, if used in the proper manner, is a weapon in it of itself. DruidMan harnesses this weapon by screaming, "COMPLICATED MATH FORCE!!!" Then, he fires a stream of numbers from his mouth that have a physical form to strike a single enemy, a Rapid Buster Shot with Stun. DruidMan then inexplicable pops into existence somewhere else on the field, more than likely because he forgot to carry the remainder or something. Needless to say, this confuses DruidMan to all hell, and it takes him an extra action to regain his bearings. Even after that, it takes two turns for DruidMan to gather the courage to try the attack again. [[i]Does (Attack*Rapid*2) + Stun with numbers, then Free Tactical Movement for math error. One action recovery time.[/i] (2TC)]
DRUIDMAN.EXE CROSS SIGNATURE ATTACK: Random Luck Force: For some reason, SeraphCross Druidman doesn't always seem to follow the rules to the letter... he must be fudging a number somewhere... He's getting three Sig Chills every time he yells "RANDOM LUCK FORCE!!!", what gives? At least he can only use it once every 3 turns... [[i]Three instances of SigChill with luck.[/i] (3TC)]
DRUIDMAN.EXE CROSS SIGNATURE ATTACK: Inexplicable Logic Force: Druidman yells "INEXPLICABLE LOGIC FORCE!!!" Somehow, Druidman swings his massive sword down to the ground and fires a laser beam of energy outwards. Even this laser defies logic, and will curve and arc to hit what it needs to. The laser is a Rapid Base Shot with Homing, and deals Druidman 15 damage for the recoil. The cooldown on this attack is 2 turns. [[i]Does (Atk*Rpd*2) + Homing with laser. Does 15 Normal damage to self with recoil.[/i] (2TC)]

DRUIDMAN.EXE/DIVINECROSS: Level One: +10 to Non-Elemental Chips
New Typing: Normal/Recovery
New Description: DruidMan's primitive leather armor peels away as the wind blows, revealing brilliantly polished and finely tempered steel armor, with brass trimmings. The armor is so well kept that it appears at first glance to be silver and gold, giving DruidMan a vaguely regal appearance. It is standard plate armor, complete with a breastplate, adorned with a brass cross along the front, gauntlets, greaves, and boots, all accented with brass. DruidMan's left gauntlet (Where his former spring gauntlet was) is encrusted with several sapphires, which DruidMan uses to channel energy blasts for use of long range weaponry. His right gauntlet has a massive steel 'cross' mounted on the forearm, with the longer section sticking three feet outwards past his fist, coming to a point at the end. This Elemental Cross takes the place of DruidMan's Scimitar, still fully capable of channeling his magic, and may be spun around into the reverse position when not in use. From his back are two large steel plated wings, with brass 'feathers'. DruidMan is able to move the wings around, but they are mostly for show, their flight capabilities are limited to little more than hovering or gliding. DruidMan's hair gets a noticeable white streak along the side, and he gains a sliver tinted visor as well. While in DivineCross, DruidMan is even more protective of his friends and peers, and gains a great deal more compassion. However, changing DruidMan's speech patterns are like trying to stop the sun from setting, he continues his lines of 'dude' and 'man'.

BeastOUT
DRUIDMAN.EXE/DRAUCHENOUT: Level One: +10 Buster Attacks, +40 Charged Attacks, +15 Fire Chips, 50HP Heal(Barrier Over), +0 Speed
New Typing: Fire/Normal
New Description: ((Coming soon.))

DRUIDMAN.EXE BEAST SIGNATURE ATTACK: Thundering Inferno Force: Drauchen's data has infiltrated straight down to DruidMan's core, influencing some of his signature magics into new and wondrous combinations, most of which defy natural law. This attack is but a small sample of the potential. After calling out "THUNDERING INFERNO FORCE!!!", DruidMan summons a small storm cloud, which, with a quick strike of lightning, dealing 20 Elec damage, heralds a rain of fire, dealing an additional 20 Fire damage. It only takes a two turns for DruidMan to unleash this attack again.


Quote (NEW NAVI)

Name: DruidMan.EXE
Gender: Male
Type: Wood/Normal

Appearance
DruidMan has the look of a wild man about him. He stands at nearly seven feet tall (Real World Equivalent) and has a large, medium muscled build, making him appear gargantuan when compared to most average Navis. While he appears large and clumsy, he is actually rather agile. He has a tangled mess of light brown hair that is rather simply yanked and tied back. Oddly, though, this is the only evident amount of facial hair. His simplistic simulated lifestyle is as plain as his clothes: simple, yet effective, leather armors, occasionally decorated with a symbol or two whose meaning is known only to DruidMan. Under this armor is simple cloth tunics, which are both comfortable and practical. He also dons sturdy leather boots with thick soles, something that comes in handy when tracking viruses through the wilderness of the internet. DruidMan's eyes are interesting, however, in that they technically have no color. Instead, their pupils mimic the type of druidic magic that he is currently channeling. Since DruidMan is a Wood type Navi, then this is defaulted to green.

Personality
DruidMan is a laid back individual, and wants nothing more but natural peace and love for everybody. That said, if someone wants to mess stuff up, he has no qualms about righting the wrong, or wronging the right, for that matter. DruidMan is immensely wise and intelligent, but you'd never notice on first impression, as his speaking mannerisms are reminiscent of an old hippy and a surfer bum, spouting phrases like, "peace out" and 'dude'. DruidMan loves finding humor in situations, particularly ironic humor, which is great, as he finds his existence, a technological construct as a harbinger of nature, hilarious. DruidMan is also a stubborn sort, and typically won't back down in an argument, whether over fact or opinion. This stubbornness can sometimes lead to a small fit of anger, but DruidMan is good about reigning in that aspect of his personality.

Custom Weapons
Druidic Scimitar - DruidMan's scimitar is the natural focus for his druidic spells. However, it is impractical to focus all of his spells into a sword, so he has two other focuses, as well. One is a leather pouch on his belt, which magically produces all bomb and other thrown chip data. In addition, this pouch is where all Zenny, chip data, and other data found is placed to be transferred to the real world. The third focus is a device strapped to his left forearm. Normally it looks like a bracer and gauntlet combo, decorated with leaves and several small pale blue gems. When used, however, it becomes similar to spring loaded launcher. DruidMan only uses this focus for non-elemental long range attacks. If pushed into a corner, DruidMan can use his scimitar like any other bladed weapon. (Regular Attack is a jab with sword [(Attack*Rapid*2) [color=gray]Normal[/color] Damage], Charge Attack is slash with scimitar charged with natural magic [(Attack*Charge*8) [color=green]Wood[/color] Damage.]
Druidic Cross - As Elemental Scimitar, but Charge Attack is Normal Damage. (DivineCross Only)
Druidic Buster Blade - As Elemental Scimitar, but Charge Attack is Normal Damage. (SeraphCross Only)

Signature Attacks
DRUIDMAN.EXE SIGNATURE ATTACK: Entangling Heat Force: This is DruidMan's Fire Domain Magic, and as such, his eyes change color to red to reflect that. After a passionate chant, DruidMan yells "ENTANGLING HEAT FORCE!!!" This summons vines from to ground to bind his target, dealing 30 Wood damage, followed by a large swipe with his scimitar, which has been set ablaze, burning off the vines and dealing 50 more Fire damage. DruidMan then requires three turns to use the Fire Domain again.
DRUIDMAN.EXE SIGNATURE ATTACK: Razor Tornado Force: This is DruidMan's Wind Domain Magic, and as such, his eyes change color to light purple to reflect that. After a long winded chant, DruidMan yells "RAZOR TORNADO FORCE!!!" Then a mighty wind kicks up, blowing razor sharp leaves across the area, dealing 30 Wood damage to one enemy. The wind continues to blow, forming a tornado that picks the enemy up, then drops them back down for an additional 30 Wind damage. (It causes microburst.) DruidMan then requires three turns to use the Wind Domain again.
DRUIDMAN.EXE SIGNATURE ATTACK: Encroaching Earth Force: This is DruidMan's Earth Domain Magic, and as such, his eyes change color to brown to reflect that. After a rugged chant, DruidMan yells "ENCROACHING EARTH FORCE!!!" A gaping cleft appears in the ground, swallowing up one enemy. The ground then shifts back to its original position, crushing the enemy for 60 Break damage. (It breaks barriers.) The enemy is then rapidly expunged from the land by rising roots, dealing an additional 20 Wood Damage. DruidMan then requires three turns to use the Earth Domain again.
DRUIDMAN.EXE SIGNATURE ATTACK: Driving Storm Force: This is DruidMan's Electric Domain Magic, and as such, his eyes change color to yellow to reflect that. After an invigorating chant, DruidMan yells, "DRIVING STORM FORCE!!!" DruidMan uses his powers over nature to summon a giant storm, then calls down and strikes the enemy with a bolt of lightning for 60 Elec damage. He then pulls several large wooden pikes from the ground, which he drives into the enemy, dealing an additional 40 Wood damage. DruidMan can also fork the lightning and pikes between two different enemies, if he so chooses. DruidMan then requires three turns to use the Electric Domain again.
DRUIDMAN.EXE SIGNATURE ATTACK: Sanctified Recovery Force: This is DruidMan's Holy Domain Magic, and as such, his eyes change color to pink to reflect that. After a graceful chant, DruidMan yells "SANCTIFIED RECOVERY FORCE!!!" Roots burst from their holding in the ground, and wrap themselves around one enemy, dealing 60 Wood damage. The roots then take this energy absorbed and give it to DruidMan, granting Recovery for the amount taken. (It may not heal more than the damage dealt, but will heal double against weaknesses.) DruidMan then requires three turns to use the Holy Domain again.
DRUIDMAN.EXE SIGNATURE ATTACK: Shivering Frost Force: This is DruidMan's Ice Domain Magic, and as such, his eyes change color to light blue to reflect that. After a cold chant, DruidMan yells "SHIVERING FROST FORCE!!!" This draws the moisture out of the air to freeze over a tree branch which DruidMan magically produces. DruidMan then grabs said branch, and wallops the target on the head, dealing 10 Wood damage. The ice shatters and coats the target, dealing 40 Ice damage. (It causes freeze.) DruidMan then requires three turns to use the Ice Domain again.
DRUIDMAN.EXE SIGNATURE ATTACK: Nourishing Flood Force: This is DruidMan's Water Domain Magic, and as such, his eyes change color to dark blue to reflect that. After a serene chant, DruidMan yells "NOURISHING FLOOD FORCE!!!" The ground bursts open, spewing a geyser of torrential waters in a path cascading towards DruidMan's opponents. DruidMan can mentally control the width of the resulting rapids, resulting in six instances of 10 Aqua damage. DruidMan then magically summons a large quantity of driftwood into the river, resulting in additional six instances of 5 Wood damage. Since the driftwood is part of the floodwater, each single instance of Aqua must have a single instance of Wood damage with it. After the waters crest, a soothing mist enshrouds DruidMan, purifying his body of status aliments, and giving him a small boost of 15 Recovery. DruidMan then requires four turns to use the Water Domain again.
DRUIDMAN.EXE SIGNATURE ATTACK: Rampant Growth Force: This is DruidMan's Wood Domain Magic, and as such, his eyes change color to green to reflect that. After a verdant chant, DruidMan yells "RAMPANT GROWTH FORCE!!!" This sends out a burst of natural energy that causes the ground to suddenly and rapidly produce razor grass. As the shoots pop upwards out of the ground, they deal 1 Wood damage, 80 times. Afterward, the grass become more dormant, forming a lush meadow behind. DruidMan then requires three turns to use the Wood Domain again.

GMO Files
DRUIDMAN.EXE GRAPHICAL MODEL OVERRIDE: NORMAL: DruidMan's normally long tangled hair becomes straight, and pulled back into a neat ponytail. His green eyes turn a neutral gray color. His normally unkempt look vanishes, and his leather armors change into a suede suit. His scimitar turns into a rapier. While using this GMO, DruidMan appears to be a Normal type Navi, although his abilities and statistics do not change.
DRUIDMAN.EXE GRAPHICAL MODEL OVERRIDE: FIRE: DruidMan's entire body is engulfed in flames. His eyes flare up to a dangerous shade of crimson. His leather armor changes into a fine obsidian armor. His scimitar changes into a great sword. While using this GMO, DruidMan appears to be a Fire type Navi, although his abilities and statistics do not change.

Soul Crosses
DRUIDMAN.EXE/SERAPHCROSS: Level Three: +20 to Non-Elemental Chips, +40 HP, +1 Speed
New Typing: Normal/Cursor
New Description: A dramatic wind blows upwards, causing DruidMan to hover for a moment, the tips of his feet barely scraping the ground. The updraft makes DruidMan's hair billow upwards, forming a gravity defying updo, almost into a conic shape. Meanwhile, DruidMan's armor turns jet black, and tightens quite a bit, accentuating his muscles. Faint green druidic symbols line his legs and arms. DruidMan gains tarnished steel shoulder pads and bracers, the left of which had a single blue druidic symbol on it. DruidMan's scimitar straightens and grows to an absurd size, it's nearly four feet long and about a foot wide when viewed from the side, and it has a simple, angular design. While in SeraphCross, DruidMan strangely quotes passages from some sort of "Player's Handbook."

DRUIDMAN.EXE CROSS SIGNATURE ATTACK: Complicated Math Force: The player's handbook is full of complex formulas, and so are video games. It's hard work to keep track of it all, and, if used in the proper manner, is a weapon in it of itself. DruidMan harnesses this weapon by screaming, "COMPLICATED MATH FORCE!!!" Then, he fires a stream of numbers from his mouth that have a physical form to strike a single enemy, a Rapid Buster Shot with Stun. DruidMan then inexplicable pops into existence somewhere else on the field, more than likely because he forgot to carry the remainder or something. Needless to say, this confuses DruidMan to all hell, and it takes him an extra action to regain his bearings. Even after that, it takes two turns for DruidMan to gather the courage to try the attack again. [[i]Does (Attack*Rapid*2) + Stun with numbers, then Free Tactical Movement for math error. One action recovery time.[/i] (2TC)]
DRUIDMAN.EXE CROSS SIGNATURE ATTACK: Random Luck Force: For some reason, SeraphCross DruidMan doesn't always seem to follow the rules to the letter... he must be fudging a number somewhere... He's getting three Sig Chills every time he yells "RANDOM LUCK FORCE!!!", what gives? At least he can only use it once every 3 turns... [[i]Three instances of SigChill with luck.[/i] (3TC)]
DRUIDMAN.EXE CROSS SIGNATURE ATTACK: Inexplicable Logic Force: DruidMan yells "INEXPLICABLE LOGIC FORCE!!!" Somehow, DruidMan swings his massive sword down to the ground and fires a laser beam of energy outwards. Even this laser defies logic, and will curve and arc to hit what it needs to. The laser is a Rapid Base Shot with Homing, and deals DruidMan 15 damage for the recoil. The cooldown on this attack is 2 turns. [[i]Does (Atk*Rpd*2) + Homing with laser. Does 15 Normal damage to self with recoil.[/i] (2TC)]

DRUIDMAN.EXE/DIVINECROSS: Level One: +10 to Non-Elemental Chips
New Typing: Normal/Recovery
New Description: DruidMan's primitive leather armor peels away as the wind blows, revealing brilliantly polished and finely tempered steel armor, with brass trimmings. The armor is so well kept that it appears at first glance to be silver and gold, giving DruidMan a vaguely regal appearance. It is standard plate armor, complete with a breastplate, adorned with a brass cross along the front, gauntlets, greaves, and boots, all accented with brass. DruidMan's left gauntlet (Where his former spring gauntlet was) is encrusted with several sapphires, which DruidMan uses to channel energy blasts for use of long range weaponry. His right gauntlet has a massive steel 'cross' mounted on the forearm, with the longer section sticking three feet outwards past his fist, coming to a point at the end. This Elemental Cross takes the place of DruidMan's Scimitar, still fully capable of channeling his magic, and may be spun around into the reverse position when not in use. From his back are two large steel plated wings, with brass 'feathers'. DruidMan is able to move the wings around, but they are mostly for show, their flight capabilities are limited to little more than hovering or gliding. DruidMan's hair gets a noticeable white streak along the side, and he gains a sliver tinted visor as well. While in DivineCross, DruidMan is even more protective of his friends and peers, and gains a great deal more compassion. However, changing DruidMan's speech patterns are like trying to stop the sun from setting, he continues his lines of 'dude' and 'man'.

BeastOUT
DRUIDMAN.EXE/DRAUCHENOUT: Level One: +10 Buster Attacks, +40 Charged Attacks, +15 Fire Chips, 50HP Heal(Barrier Over), +0 Speed
New Typing: Fire/Normal
New Description: DruidMan's body has been radically altered by Drauchen's taint, and now, in place of most of his skin and armor, are brilliant red scales. Whether this is merely armor or skin is not certain. Most of DruidMan's joints, including the knee, elbow, and shoulder, in addition to his fingers, have razor sharp extensions or talons on them. Druidman now wears a helmet that appears to be a great dragon's skull clamping down on his own with his mouth, but his hair, which is now straight and a much lighter shade of brown, comes down from the back. Druidman also gains a pair of armored, leathery wings out of his back, just below the shoulder blades.

DRUIDMAN.EXE BEAST SIGNATURE ATTACK: Thundering Inferno Force: Drauchen's data has infiltrated straight down to DruidMan's core, influencing some of his signature magics into new and wondrous combinations, most of which defy natural law. This attack is but a small sample of the potential. After calling out "THUNDERING INFERNO FORCE!!!", DruidMan summons a small storm cloud, which, with a quick strike of lightning, dealing 20 Elec damage, heralds a rain of fire, dealing an additional 20 Fire damage. It only takes a two turns for DruidMan to unleash this attack again.