As the quartet began to explore the abandoned theme park, they would find themselves in a somewhat sweltering part of the network, lava and heated vents blowing hot air into the surrounding area as far as the eye could see, not that it mattered much. Grass, albeit wilted, still was prevalent in the area with very scant pieces of normal paneling. Before long, however, the group was forced to stop as an OldHeater seemed to menace them out in the open, whist soft grass and soil was spread beneath their feet, a pair of machines in the distance seemingly adding to the heat of the area they found themselves in; Lava spewing into the air every so often as grates of heated air continued to slowly force their way along the terrain, overwriting the surrounding non-hot terrain...if they didn't know any better, they would have sworn they were in Netfrica through a twist of fate.
But before the navis could even begin to think of leaving the immediate area, a quartet of viruses quickly made themselves apparent. A Spikey2 immediately running towards Sparky, a heated growl coming from the wolf-like virus as it sniffed the SP from a distance. A Blazer quickly blasting out from the outer edges of their newly made battlefield, spinning around like some hotshot dragster, belching flame across the field as it flanked Lyntael to some degree. A Hothead quickly dropping from the sky atop the lava spewing machine of indeterminate origin, staring MENACINGLY at the quartet. And finally, a Champu coming in as it sat atop the heated grates, near the heater belching out more of those annoying grates...though behind the heater itself, a glimmering cashe would be seen, if barely, when the navis took notice of the boxing virus. The OldHeater belching ever more flames out of it's rickety body, battle routines locked in and the quartet would be forced into a battle.
-- Viruses --
Spikey2Spikey2 (Spikey)
Spikey viruses are a little faster than the average virus, allowing them to cover more ground than normal with movements and dodges. They may attack while moving, but as normal, they cannot attack while dodging without expending a second action to do so. Spikey viruses are also able to use something called 'pack tactics' when 3 or more of them are present. Simply put, the Spikey viruses attack and dodge as a wolf pack. In addition, they are treated as having a reduced power Haste and Accuracy Enhancement effect which grants them a +5% bonus to evasion and accuracy while this effect is active. The effect is passive, and only expires when their numbers drop below 3.
Area: ACDC, Kotobuki Town, Yumland, Netfrica, Hades Isle
HP: 190
Attack Damage/Effect: 45 Fire + Spread 2
Attack Accuracy: A
Attack Description - Fires Heat-V
Element: Fire
Possible Rewards (Per Virus): Heat-V, Zenny
Special: Uses pack tactics when with at least 2 other Spikeys: 190 HP (Flanking Sparky, to the right) (Grass)
OldHeaterOldHeater (Oldstove)
Oldstove viruses move and dodge at a very slow pace.
Area: ACDC, Kotobuki Town, Netfrica, Hades Isle
HP: 130
Attack Damage/Effect: 45 Fire + Line Attack(3) + Panel Crack
Attack Accuracy: B
Attack Description: Flamethrower to one enemy.
Element: Fire
Possible Rewards (Per Virus): FireBurner2, Zenny
Special: Slow Movement. Cracks Terrain.: 130 HP (Dead ahead to the north) (Normal)
HotHead2HotHead2 (HotHead)
HotHeads alternate actions between attacking and guarding. These are the only actions HotHeads may perform, and the first action of every battle is always guarding. HotHeads will not break from this pattern unless forced to by status effects. HotHeads cannot be lifted or thrown, even with Rageclaw.
Area: Netopia, Hades Isle, Kotobuki Town
HP: 120
Attack Damage/Effect: 90 Fire + Break + Small Lava Terrain Change
Attack Accuracy: C
Attack Description: Fires Cannonball. Breaking. Creates Lava Terrain.
Element: Fire
Possible Rewards (Per Virus): LavaBall2, Zenny
Special: Immobile.
- Iron Body when not attacking.: 120 HP (Sitting atop the Lava Maker) (Lava)
Blazer2Blazer2 (Blazer)
Blazers are a modified strain of Fishy virus made to fully exploit their previous possession of Burner battlechip data. While they retain, for the most part, the appearance of a Fishy virus, their fins are more heavily rounded and there are a set of specialized gills on either side of their underbelly that can spew flames. In addition, all Blazers are now a stark reddish color, with the intensity varying from a charcoal-ish gray-red at the first tier to a violent intensity with the Omegas.
Area: Kotobuki Town, Netopia, Netfrica, Hades Isle
HP: 140
Attack Damage/Effect: Movement + 45 Nova 2 Fire Damage
Attack Accuracy: C
Attack Description: Flies forward and then SPINS, unleashing a gout of flame from specialized vents on its' flanks.
Element: Fire
Possible Rewards (Per Virus): Burner2, Zenny
Special: Omnishoes: 140 HP (Flanking to the left of the group) (Grass)
ChumpuChumpu (Champy)
Champy viruses teleport when they attack.
Area: ACDC, SciLab, Electown, Kotobuki Town, Hades Isle
HP: 150
Attack Damage/Effect: 30 Fire + Impact x 2 Punches
Attack Accuracy: B
Attack Description: Punches twice with fire.
Element: Fire
Possible Rewards (Per Virus): FireHit2, Zenny: 150 HP (Dead ahead, towards the south) (Grass)
-- Navis --
You are mostly in the middle of the field, bunched up in a rough diamond-shape
Lyantel.EXE: 350 HP (Edged towards the South) (Grass)
Eternalis.EXE: 600 HP (Edged towards the North)
Aurora.SP: 100 HP (Flanking Eternalis' Left)
Sparky.SP: 80 HP (Flanking Eternalis' Right)
-- Terrain --
15% Furnace
- Fire attacks: Splash to all adjacent panels for 20% Source Damage. Does not chain across multiple Furnace panels.
- Heat Mirage: Non-Fire Elementals get -10% Accuracy, +10% Evasion against Non-Fire Elementals.
- Aqua attacks: Vaporize into steam, increase accuracy penalty to -20% for Non-Fire Elemental and -10% for Fire Elemental for turn after hit.
- Changes to Metal Terrain when hit with an Aqua attack of 100 damage or greater.
- Echolocation nullifies the effects of the steam cloud and heat mirage for the user, and Seeking just ignores it.
- PanelShot: Imbue Fire.
10% Normal
- No effects.
40% Grass
- Wood Elementals get +5 HP/action.
- Fire attacks: +100% Source Damage, change terrain hit to Soil.
- PanelShot: Imbue Wood.
35% Lava
- Non-Fire Elementals lose 5 HP/action standing, 10 HP/action submerged. Doubled for Wood Elementals, nullified for Fire Elementals.
- Aqua attacks: Panel explodes, +100% Source Aqua Damage, change terrain hit to Normal.
- PanelShot: Imbue Fire.
-- Objects --
BMD: 25 HP (Behind Heater) (Furnace)
Heater: 40 HP (Off to the left of the field, pointing towards the group) (Furnace) (Special: Converts 5% non-Lava, non-Furnace terrain to Furnace at the end of every other turn, starting turn 1, can convert underneath a combatant) (Heatbody) (Element: Fire)
Lava Maker: 40 HP (To the right of the field, pointing towards the South-West) (Lava) (Special: Converts 5% non-Lava, non-Furnace terrain to Lava at the end of every other turn, starting turn 2, can't convert underneath a combatant) (Heatbody) (Element: Fire)
-- Rogue Battle 1 Ready? Start!! --