As the crystal opened on an initially unpleasant sight, courser took a quick shuffle back, splitting out in two directions as he and his decoy raised defencive stances. He watched as the data finished resolving, cautious, until it became clear that it was safe, then relaxed and stepped forward again to claim the data.
"Looks like a repeat, Jen. Not one I'm fond of either, but we may as well add it to the load list for now. We'll find something better soon enough." He flicked the chip data away, sending it back to the PET with small nod, then began to move on, kicking off onto a surfing eddy of current as he left the battle field.
"This is another electrical one... wouldn't it be useful there in the Sharo net, or, like, if you were hunting for water chips?" In his ear, Jenny sounded thoughtful and he guessed she was reading up on the chips details quickly while he searched. He rolled his shoulders, glancing to the sides an keeping his eyes open.
"It would, sort of... But... well, it's not really the sort of chip I'm keen on."
"Boss likes to score with every play..."
"Hush!" Courser waved away the clone that had trailed alongside him. He tried not to let himself get frustrated at the interjections; this outing was about getting away from all the stress he had with his decoys, after all.
"I mean, Jen, the way chips like that are designed, they can potentially do a lot of damage and coverage, but they're too inefficient for my liking. They scatter broad-wave enough that they'll fail to actually connect with what I'm directing them at, as often as not." He shrugged. "I'll use them in places where they'll stand to really catch a lot of things, and it doesn't matter which ones I hit or miss; overall they do pretty well in those cases, which is why they make them, I think... but I try to avoid those situations. I prefer certainty."
"That seems fair I guess. You've got a bunch of the in the bottom of your load order though. Should I take them out? Oh, one sec, I'm going to order another drink." Courser shook his head, and kept his attention focused on the land around him, watching for further interruptions, until he heard the sounds of Jenny settling in again.
"No, leave them there for now. There's no harm in it; they're a just-in-case measure. We'll replace them with something I'm more likely to use as we find things." His operator's small murmur of assent was accompanied by an almost audible shrug and Courser pushed on.
((Ready for battle 8))
Netbattles and Chill
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Continuing along the network as he picked up his chip data, a deep blue ice would stretch further and further along the eyes Courseman could see, with very little to change the scenery. Though before long, Courseman would feel the ping of viruses in the back of his head, a few pieces of white "normal" paneling scattered about with a cracked tile and one that was completely missing from the field entirely. Walking forward from the edge of this field, a thunderstorm cracked out above Courseman's head, a black colored Swordy with a bloodied hatchet in it's hand began to float up towards Courseman from the other side of the field, light blue coloring having avoided being dyed this inky black color it was adorned with now.
Before Courseman could move forward to intercept it, a basher with a similar coloring would drop down from the top of the field, cockling a pair of high powered shotguns in it's hands as others began to dot the field in front of the navi...a Dark Mech EX and Raingear EX both in the same hurriedly colored scheme of black with their original colors shining through...and then an absolute UNIT of a virus known as an Ashuraid dropped down near the modified Swordy, a pair of giant spiked knuckles adorning it's hands, a similar bloody and rusty red coating the tips of each spike as it flexed at the navi...and finally, Battle Routines flared up for Courseman, escape still a possibility as usual, but only back the way he came in...
-- Viruses --
Swordy-ASwordy-A (Swordy-A)
Area: Yoka, Sharo
HP: 80
Primary Attack Damage/Effect: 15 Aqua + Long Range Attack + Slashing
Primary Attack Accuracy: B
Primary Attack Description: When this virus is 2 panels away from the target, or its enemies are 2-deep, it will attack with Aqua Blade.
Secondary Attack Damage/Effect: 10 Aqua + Wide Range Attack + Slashing
Secondary Attack Accuracy: B
Secondary Attack Description: When this virus is standing directly adjacent to its target, or diagonally from it, it will attack with Aqua Sword.
Element: Aqua
Possible Rewards (Per Virus): AquaKnife, Zenny
Special: Swordy-A's are immune to Freeze Status.
Special: Uses Area Grab to get into attack range.: 80 HP (Ice) (To the side of the Ashuraid EX)
DarkMech EXDarkMech EX (DarkMech)
DarkMechs move and dodge at an average rate, usually. The exception is that they move at a very high rate of speed when they are rushing in to attack a stunned target with their twin swords. They fire low damage thunderball projectiles until someone becomes stunned, at which time one of the DarkMechs present will attack that target.
Area: Sharo, NAXA, NetVegas
HP: 160
Primary Attack Damage/Effect: 10 Elec + Homing + Stun1
Primary Attack Accuracy: C
Primary Attack Description: Fires a slow-moving homing thunderball that stuns on contact.
Secondary Attack Damage/Effect: 20 Null + Slashing x 2 Hits, Stun Cure
Secondary Attack Accuracy: A
Secondary Attack Description: When a stunned target is detected, this virus rushes in to attack them with twin sword slashes. If the attack connects, the target will be cured of all instances of Stun, no mater how many.
Element: None.
Possible Rewards (Per Virus): MachineSword, Zenny
Special: Only slashes stunned targets. If a target is stunned by another virus, it will attack that target. If more than one DarkMech is present, they take turns attacking.: 160 HP (Ice) (Roughly towards the west-most middle part of the field)
Raingear EXRaingear EX (Raingear)
This virus family is positively deadly when fighting on Ice Terrain, to the point where the players are at a severe disadvantage. Unless you just have it in for the player, try not to combine the two very often. I'm serious about this. -Pally
Area: Yoka, Beach, Sharo
HP: 120
Primary Attack Damage/Effect: 30 Aqua + Wide Attack + Ground Attack
Primary Attack Accuracy: B
Primary Attack Description: Blasts enemy with a geyser that bursts suddenly from the ground.
Secondary Attack Damage/Effect: 40 Aqua + Group Attack + Ground Attack
Secondary Attack Accuracy: D
Secondary Attack Description: Blasts the enemy with a marching line of geysers.
Element: Aqua
Possible Rewards (Per Virus): WaterLine1, AquaTower1, Zenny
Special: This virus' attacks will freeze the target solid on ice terrain.: 120 HP (Ice) (Middle-north part of the field)
BasherBasher (Basher)
Basher viruses are the top-tier of the stationary gunnery viruses with an unmatched single-shot damage output among the normal viruses. They are also the rarest of their class, and appear only after battle 5. They also never appear in large numbers in a normal battle, meaning the ratio of total viruses to Bashers should be at least 4 to 1. The attack cycle of Bashers is 2 actions long, regardless of which attack they use. The first attack requires one action to charge before firing, and the second attack executes twice in succession. If they are stunned, they resume their attack cycle where it was halted once the stun wears off. They don't move, and don't dodge.
Area: Sharo
HP: 120
Primary Attack Damage/Effect: 60 Fire + Break + Panel Break x3 Targets, 1 Action Charge
Primary Attack Accuracy: A
Primary Attack Description: The virus selects up to 3 targets, and spends an action charging up the main cannons. It then fires a Magnum blast that reduces most Network constructs to ashes with a single shot, usually leaving a blast crater where they once stood. It may target empty panels and objects as well as enemies.
Secondary Attack Damage/Effect: 10 Fire x3 Targets + Double Attack
Secondary Attack Accuracy: A
Secondary Attack Description: Fires a 3-shot spread from the left arm cannon, then follows up with an identical attack from the right arm cannon just after. Each cannon shot requires an action, and both attacks must occur one after the other.
Element: Fire
Possible Rewards (Per Virus): Magnum1 (Rare), Zenny
Special: Immobile
- Main attack destroys panels, reducing enemy evasion by 1 Rank.: 120 HP (Ice) (Middle of the field, in line with Courseman)
Ashuraid EXAshuraid EX (Ashuraid)
The Ashuraid are a new strain of 6 foot tall semi-humanoid viruses with bodies made of durable metal alloys. Ashuraid viruses lack legs, and instead roll around on a 1 ton solid steel ball 1-foot in diameter that rests in a cupola. Rising from the top of the cupola is an alloy pillar that supports their smooth and curving metal bodies. The key defining feature of Ashuraid viruses are their half dozen free-floating arm segments constructed of an indestructible alloy. Three of these arms feature metallic rights hands, and the other three feature metallic left hands, thus they are differentiated. In combat, the virus will ball these hands up into fists, and launch volleys of rocket punches at their foes. The virus' helmeted head rests upon a short metallic rod-like neck with their faces hidden behind a metallic faceplate. The exception being their mouths, which are generally curved downwards in a permanent frown while in the presence of Navigators. It is speculated that Ashuraid are a hacked derivative of the Bladia viruses spliced together with fragments of other viruses and a healthy dose of battlechip program data. This would account for their size, strength, and malicious nature. Where and how this was possibly accomplished is unknown. Ashuraid viruses move and dodge at better than average speeds, although they rarely choose to dodge at all. Ashuraid viruses are ranged attackers, and prefer to hold the range open against their enemies as melee range attacks with their Impacting abilities generally render Counters useless. Ashuraids attack by launching their six free-floating indestructible alloy arms at one or more enemies in volleys of 3 rocket punches. It takes 3 arms to execute a MeteorKnucke attack, 3 to execute a Counter attack, and all 6 to execute their GiantHook attack. It takes roughly an action of cooldowm time after executing a long distance attack for the arms used in the attack to return to the Ashuraid's side. During this time, they may not execute a Counter Attack if they do not have enough arms available. Ergo if all 6 arms are either being used in an attack, or in cool-down following an attack or counter attack, the Ashuraid cannot use a Counter. The rest of their attacks do not require their arms to return to their side. The return feature is automatic, and does not require actions to perform. Ashuraid can move while attacking or defending, and are allowed to counter while dodging if enough arms are available. Setting a counter requires an action while executing one does not. Ashuraid are extremely heavy viruses that will sink like the lead weights they are in liquid, and they know it. They will avoid liquid terrain entirely, if possible, and will never appear near these types of naturally occurring terrain for this reason. Only an Ashuraid's body is damageable. Striking an Ashuraid's floating arms will not damage the virus or the arms themselves, no matter what you hit them with. The Ashuraids will not intentionally defend themselves with their arms outside of their Counter ability, which is nullified by Impact. Do not abuse this.
Area: Sharo, NAXA
HP: 140
Primary Attack Damage/Effect: 10 Null + Impact + Break x 3 Fists
Primary Attack Accuracy: B
Primary Attack Description: Launches three rocket fists at distant opponents. Each fist may target individually, meaning multi-hit and/or multi-target both work up to a max of 3 punches.
Secondary Attack Damage/Effect: Counter vs Damage: 10 Null + Impact + Break x 2 Hits
Secondary Attack Accuracy: S (Block) / B (Counter)
Secondary Attack Description: Uses a trio of fists to block a non-Impact attack while executing a double punch counterstrike. Only two Counters may be active at any given time, and the virus must be physically able to execute a counter in order to use one. Counters work at any range. An action is required to set this effect, but no actions are required to execute the Counter when triggered, as it is automatic. Impact attacks nullify this Counter ability.
Tertiary Attack Damage/Effect: 10 Null + Impact + Break + LifeSword Range x 2 Attacks
Tertiary Attack Accuracy: B
Tertiary Attack Description: Sweeps the field with a salvo of flying fists from the left, and then the right. Does not damage friendlies, and may be executed at any range. The virus cannot use Counters while executing this attack.
Element: Null
Possible Rewards (Per Virus): MeteorKnuckle1, Counter1, Zenny
Special: SuperArmor: Immunity to Knockback, Microburst, Pull, Gravity, and similar effects.
Special: HardCase: Damage is reduced by half until hit with a Break attack, at which time this effect is nullified and they take standard damage. Break does not deal extra damage.: 140 HP (Normal) (Northmost part of the field, in line with Courseman)
-- Navis --
Courseman.EXE: 100 HP (Ice) (Near the southmost bottom middle parts of the field)
-- Terrain --
75% Ice
15% Normal
5% Cracked
5% Missing
-- Battle 8 Ready? Start!! --
Battle Style active: Extermination!
Victory Condition: Kill everything that moves, opposing you
Before Courseman could move forward to intercept it, a basher with a similar coloring would drop down from the top of the field, cockling a pair of high powered shotguns in it's hands as others began to dot the field in front of the navi...a Dark Mech EX and Raingear EX both in the same hurriedly colored scheme of black with their original colors shining through...and then an absolute UNIT of a virus known as an Ashuraid dropped down near the modified Swordy, a pair of giant spiked knuckles adorning it's hands, a similar bloody and rusty red coating the tips of each spike as it flexed at the navi...and finally, Battle Routines flared up for Courseman, escape still a possibility as usual, but only back the way he came in...
-- Viruses --
Swordy-ASwordy-A (Swordy-A)
Area: Yoka, Sharo
HP: 80
Primary Attack Damage/Effect: 15 Aqua + Long Range Attack + Slashing
Primary Attack Accuracy: B
Primary Attack Description: When this virus is 2 panels away from the target, or its enemies are 2-deep, it will attack with Aqua Blade.
Secondary Attack Damage/Effect: 10 Aqua + Wide Range Attack + Slashing
Secondary Attack Accuracy: B
Secondary Attack Description: When this virus is standing directly adjacent to its target, or diagonally from it, it will attack with Aqua Sword.
Element: Aqua
Possible Rewards (Per Virus): AquaKnife, Zenny
Special: Swordy-A's are immune to Freeze Status.
Special: Uses Area Grab to get into attack range.: 80 HP (Ice) (To the side of the Ashuraid EX)
DarkMech EXDarkMech EX (DarkMech)
DarkMechs move and dodge at an average rate, usually. The exception is that they move at a very high rate of speed when they are rushing in to attack a stunned target with their twin swords. They fire low damage thunderball projectiles until someone becomes stunned, at which time one of the DarkMechs present will attack that target.
Area: Sharo, NAXA, NetVegas
HP: 160
Primary Attack Damage/Effect: 10 Elec + Homing + Stun1
Primary Attack Accuracy: C
Primary Attack Description: Fires a slow-moving homing thunderball that stuns on contact.
Secondary Attack Damage/Effect: 20 Null + Slashing x 2 Hits, Stun Cure
Secondary Attack Accuracy: A
Secondary Attack Description: When a stunned target is detected, this virus rushes in to attack them with twin sword slashes. If the attack connects, the target will be cured of all instances of Stun, no mater how many.
Element: None.
Possible Rewards (Per Virus): MachineSword, Zenny
Special: Only slashes stunned targets. If a target is stunned by another virus, it will attack that target. If more than one DarkMech is present, they take turns attacking.: 160 HP (Ice) (Roughly towards the west-most middle part of the field)
Raingear EXRaingear EX (Raingear)
This virus family is positively deadly when fighting on Ice Terrain, to the point where the players are at a severe disadvantage. Unless you just have it in for the player, try not to combine the two very often. I'm serious about this. -Pally
Area: Yoka, Beach, Sharo
HP: 120
Primary Attack Damage/Effect: 30 Aqua + Wide Attack + Ground Attack
Primary Attack Accuracy: B
Primary Attack Description: Blasts enemy with a geyser that bursts suddenly from the ground.
Secondary Attack Damage/Effect: 40 Aqua + Group Attack + Ground Attack
Secondary Attack Accuracy: D
Secondary Attack Description: Blasts the enemy with a marching line of geysers.
Element: Aqua
Possible Rewards (Per Virus): WaterLine1, AquaTower1, Zenny
Special: This virus' attacks will freeze the target solid on ice terrain.: 120 HP (Ice) (Middle-north part of the field)
BasherBasher (Basher)
Basher viruses are the top-tier of the stationary gunnery viruses with an unmatched single-shot damage output among the normal viruses. They are also the rarest of their class, and appear only after battle 5. They also never appear in large numbers in a normal battle, meaning the ratio of total viruses to Bashers should be at least 4 to 1. The attack cycle of Bashers is 2 actions long, regardless of which attack they use. The first attack requires one action to charge before firing, and the second attack executes twice in succession. If they are stunned, they resume their attack cycle where it was halted once the stun wears off. They don't move, and don't dodge.
Area: Sharo
HP: 120
Primary Attack Damage/Effect: 60 Fire + Break + Panel Break x3 Targets, 1 Action Charge
Primary Attack Accuracy: A
Primary Attack Description: The virus selects up to 3 targets, and spends an action charging up the main cannons. It then fires a Magnum blast that reduces most Network constructs to ashes with a single shot, usually leaving a blast crater where they once stood. It may target empty panels and objects as well as enemies.
Secondary Attack Damage/Effect: 10 Fire x3 Targets + Double Attack
Secondary Attack Accuracy: A
Secondary Attack Description: Fires a 3-shot spread from the left arm cannon, then follows up with an identical attack from the right arm cannon just after. Each cannon shot requires an action, and both attacks must occur one after the other.
Element: Fire
Possible Rewards (Per Virus): Magnum1 (Rare), Zenny
Special: Immobile
- Main attack destroys panels, reducing enemy evasion by 1 Rank.: 120 HP (Ice) (Middle of the field, in line with Courseman)
Ashuraid EXAshuraid EX (Ashuraid)
The Ashuraid are a new strain of 6 foot tall semi-humanoid viruses with bodies made of durable metal alloys. Ashuraid viruses lack legs, and instead roll around on a 1 ton solid steel ball 1-foot in diameter that rests in a cupola. Rising from the top of the cupola is an alloy pillar that supports their smooth and curving metal bodies. The key defining feature of Ashuraid viruses are their half dozen free-floating arm segments constructed of an indestructible alloy. Three of these arms feature metallic rights hands, and the other three feature metallic left hands, thus they are differentiated. In combat, the virus will ball these hands up into fists, and launch volleys of rocket punches at their foes. The virus' helmeted head rests upon a short metallic rod-like neck with their faces hidden behind a metallic faceplate. The exception being their mouths, which are generally curved downwards in a permanent frown while in the presence of Navigators. It is speculated that Ashuraid are a hacked derivative of the Bladia viruses spliced together with fragments of other viruses and a healthy dose of battlechip program data. This would account for their size, strength, and malicious nature. Where and how this was possibly accomplished is unknown. Ashuraid viruses move and dodge at better than average speeds, although they rarely choose to dodge at all. Ashuraid viruses are ranged attackers, and prefer to hold the range open against their enemies as melee range attacks with their Impacting abilities generally render Counters useless. Ashuraids attack by launching their six free-floating indestructible alloy arms at one or more enemies in volleys of 3 rocket punches. It takes 3 arms to execute a MeteorKnucke attack, 3 to execute a Counter attack, and all 6 to execute their GiantHook attack. It takes roughly an action of cooldowm time after executing a long distance attack for the arms used in the attack to return to the Ashuraid's side. During this time, they may not execute a Counter Attack if they do not have enough arms available. Ergo if all 6 arms are either being used in an attack, or in cool-down following an attack or counter attack, the Ashuraid cannot use a Counter. The rest of their attacks do not require their arms to return to their side. The return feature is automatic, and does not require actions to perform. Ashuraid can move while attacking or defending, and are allowed to counter while dodging if enough arms are available. Setting a counter requires an action while executing one does not. Ashuraid are extremely heavy viruses that will sink like the lead weights they are in liquid, and they know it. They will avoid liquid terrain entirely, if possible, and will never appear near these types of naturally occurring terrain for this reason. Only an Ashuraid's body is damageable. Striking an Ashuraid's floating arms will not damage the virus or the arms themselves, no matter what you hit them with. The Ashuraids will not intentionally defend themselves with their arms outside of their Counter ability, which is nullified by Impact. Do not abuse this.
Area: Sharo, NAXA
HP: 140
Primary Attack Damage/Effect: 10 Null + Impact + Break x 3 Fists
Primary Attack Accuracy: B
Primary Attack Description: Launches three rocket fists at distant opponents. Each fist may target individually, meaning multi-hit and/or multi-target both work up to a max of 3 punches.
Secondary Attack Damage/Effect: Counter vs Damage: 10 Null + Impact + Break x 2 Hits
Secondary Attack Accuracy: S (Block) / B (Counter)
Secondary Attack Description: Uses a trio of fists to block a non-Impact attack while executing a double punch counterstrike. Only two Counters may be active at any given time, and the virus must be physically able to execute a counter in order to use one. Counters work at any range. An action is required to set this effect, but no actions are required to execute the Counter when triggered, as it is automatic. Impact attacks nullify this Counter ability.
Tertiary Attack Damage/Effect: 10 Null + Impact + Break + LifeSword Range x 2 Attacks
Tertiary Attack Accuracy: B
Tertiary Attack Description: Sweeps the field with a salvo of flying fists from the left, and then the right. Does not damage friendlies, and may be executed at any range. The virus cannot use Counters while executing this attack.
Element: Null
Possible Rewards (Per Virus): MeteorKnuckle1, Counter1, Zenny
Special: SuperArmor: Immunity to Knockback, Microburst, Pull, Gravity, and similar effects.
Special: HardCase: Damage is reduced by half until hit with a Break attack, at which time this effect is nullified and they take standard damage. Break does not deal extra damage.: 140 HP (Normal) (Northmost part of the field, in line with Courseman)
-- Navis --
Courseman.EXE: 100 HP (Ice) (Near the southmost bottom middle parts of the field)
-- Terrain --
75% Ice
- +10% Evasion to all. Non-Aqua Elementals get -20% Accuracy.
- Aqua attacks: 25% Freeze chance, change terrain hit to Normal if triggered. Boost chance to 100% if Ice-type.
- Elec attacks: +100% Source Damage.
- Fire attacks: Change terrain hit to Sea.
- PanelShot: Imbue Aqua + Freeze1.
15% Normal
- No effects.
5% Cracked
- Changes to Broken when stepped on, chance to fall in when triggered.
- Burrow: Change terrain to Broken, Null 50 to burrower.
- Panel Crack attacks, >100 Damage Break/Impact/Drop attacks: Change terrain hit to Broken.
- PanelShot: Splash1.
5% Missing
- Permanent bottomless hole.
- Doubles dodge penalties for bad RP.
- EJO if you fall in.
-- Battle 8 Ready? Start!! --
Battle Style active: Extermination!
Victory Condition: Kill everything that moves, opposing you
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As more foes began to show up, courser's eyes flicked around to the different viruses; something peculiar was definitely going in this part of the network. The steady stream of complex viruses being warped in from somewhere else as a concern on its own, but these ones had clearly seen some kind of modification. He let his water eddy carry him in a slightly curving arc as more pressed, and uncurled his wave whips until they trailed in small lashing motions across the ice behind him.
“Heads up, Jen. I don't have any info on the big one at the back. Six arms, rolling ball for movement. See what you can find.” He kicked off again and began to dart forward, peeling left while a second version of himself split right. The decoy fronted on the right hand group, visually pulling a misty shell over itself as Courser did the same. It drew one whip back, lashing it around as it looked for an opening to strike either the Basher of the Mech, while its other hand form a mock visual of Courser's water shield.
“So, what's with the paint job then, huh? Looks more tacky than scary, you know... you're only half done.” The clone shifted as it spoke, light on its feet as it feigned looking for a chance to attack cleanly.
CourseMan made more towards the left flank of the cluster, a field of protecting mist obscuring his form as he watched the partially-blackened viruses. Whichever one of them picked the right Courser to attack first would only succeed in creating yet another decoy, though as he prepared himself for the secondary split, he planned to let the fresh clone dive forward and continue its supposed dash, while he meant to pull up and stop short when it triggered.
“Want to test that new chip?” Jenny's voice was mostly curious, but Courser shook his head before answering.
“Not here. Too many things throwing about cross-element attacks for it.”
“Aww...” Jenny's disappointment would have to be consoled later; Courser only grinned and dismissed one of his wave whips long enough to reach for his belt. The silver-worked tri-barelled revolver came up and swept across the line of viruses to his side, echoing with a trio of concussive charges as he pulled once on each of the three in the line.
One quick arc of shots was all he took time for, however, before he blew the smoke, spun it once around his hand and stowed it back in his belt with a smooth motion. As he released the weapon, water coalesced and build around his hand again, though this time he projected it into the familiar broad field of rushing water that formed a single boss in front of his hand before rushing out in every direction to make a broad, high-pressure field. The mists around his body lifted and refreshed themselves as he formed the defence.
“I've got something. Something about military produced autonomous defence programs, and being reclassified as viruses when they lost track of them and stuff. The ranged type is an Ashuraid, and it attacks rapidly, but at low power, designed to break defences.” Jenny almost tripped over her words as she tried to cram as much information as she could into a second or two. Courser gave her a quick affirmative, then reached out one hand to gesture across to the other side of the field. A new inky black puddle formed and spread, before a column of dark water lifted up out of it and took shape into the now-familiar needler turret. As it solidified, courser took a small step back from the remaining viruses, pulling one hand back and letting an increasing ball of water form in it. His other decoys, any that remained, mirrored the action at other points in the field.
The needler performed a quick range-finding twist, then opened fire, focusing on the Swordy (Axey?), Basher and the Ashuraid, while Courser and his remaining decoy provided a hail of cover fire across the field, scattering high-pressure water darts everywhere and peppering the majority of the viruses that were still fighting. Courser himself kept a charge of water back amidst the hail of attacks, stretching out the wave whip again and letting individual cores of high-pressure form at several points along the length. The rushing circles drew in tight on themselves within the tendril of water, forming into thick needles, before he waved the arm up and forward. The three spines tore free of the whip, lancing up in an arc before striking back down at whichever of the viruses he could still see causing problems. The fights were getting tougher, that much was clear, but he was getting closer to whatever the source of the problem was, at least given the new aesthetic. It was something to focus on.
-=Summary=-
C*) First Barrier: (30Hp Barrier)
C*) Shadow: Moving forward and right, as though to cautiously engage the Basher and DarkMech
C1) Forked Streams: (Trap(Incoming Attack against CourseMan): Multi-Stage: First (Dodge + Decoy(1 round)), Then (10Aqua, Shot-Type x2 Hits))
C2)
Magnum1Damage: 120 + Break + Panel Break x 3 Targets
Accuracy: A
Description: A triple barreled gun that blasts through defenses and terrain alike. Rare
Duration: Once
Element: Fire
Trader Rank: C (120Fire, Break, Panel Break, x3 Targets, A) RainGear, Basher, Ashuraid
C3) Shield (2-hit Shield)
C*) Fast Barrier: (30Hp Barrier)
C4)
Needler2HP: 80
Properties: Normal, Mobile
Object Damage: 80 Null + Impact + Break
Damage Method: Ramming attack, Telekinesis, Throw
Attack Damage: 40 Null x 2 hits x 3 Targets
Accuracy: A
Description: Summons a gun platform that attacks up to 3 separate targets each turn with its trio of double spike cannons. It can also perform a defense piercing kamikaze attack.
Duration: Until destroyed.
Element: Null
Special: This chip's accuracy cannot be boosted or reduced by any means, including RP quality.
- This object may ram a target instead of firing needles, but is instantly destroyed in exchange.
- This object may dodge by trying to ram nothing, but if it hits something in this way, it is still destroyed and deals object damage.
Trader Rank: C (80Hp Object: 40null, x2 Hits, x3 Targets, A) Swordy, DarkMech, Ashuraid
C5) Solo Teamwork: (10Aqua, x 2 Hits, x 4 Targets, Shot-Type) DarkMech, RainGear, Basher, Ashuraid
C6)
AquaNeedle2Damage: 30 x 3 Needles + Variable Targeting + Drop Attack
Accuracy: B
Description: Three needles drop on enemies
Duration: Once
Element: Aqua
Special: Variable Targeting: Allows the user to select a target for each individual hit of an attack. This means they may strike the same target multiple times, multiple different targets, or a mix of the two as they wish.
Special: Drop Attack: This attack originates above the battlefield, and falls to the ground. It gains one rank of accuracy against High Altitude targets.
Trader Rank: C (40Aqua x 3 Needles, Variable, Drop, B) Remaining enemies; Priority if several: Mech, Ashuraid, Basher, Raingear, Swordy
“Heads up, Jen. I don't have any info on the big one at the back. Six arms, rolling ball for movement. See what you can find.” He kicked off again and began to dart forward, peeling left while a second version of himself split right. The decoy fronted on the right hand group, visually pulling a misty shell over itself as Courser did the same. It drew one whip back, lashing it around as it looked for an opening to strike either the Basher of the Mech, while its other hand form a mock visual of Courser's water shield.
“So, what's with the paint job then, huh? Looks more tacky than scary, you know... you're only half done.” The clone shifted as it spoke, light on its feet as it feigned looking for a chance to attack cleanly.
CourseMan made more towards the left flank of the cluster, a field of protecting mist obscuring his form as he watched the partially-blackened viruses. Whichever one of them picked the right Courser to attack first would only succeed in creating yet another decoy, though as he prepared himself for the secondary split, he planned to let the fresh clone dive forward and continue its supposed dash, while he meant to pull up and stop short when it triggered.
“Want to test that new chip?” Jenny's voice was mostly curious, but Courser shook his head before answering.
“Not here. Too many things throwing about cross-element attacks for it.”
“Aww...” Jenny's disappointment would have to be consoled later; Courser only grinned and dismissed one of his wave whips long enough to reach for his belt. The silver-worked tri-barelled revolver came up and swept across the line of viruses to his side, echoing with a trio of concussive charges as he pulled once on each of the three in the line.
One quick arc of shots was all he took time for, however, before he blew the smoke, spun it once around his hand and stowed it back in his belt with a smooth motion. As he released the weapon, water coalesced and build around his hand again, though this time he projected it into the familiar broad field of rushing water that formed a single boss in front of his hand before rushing out in every direction to make a broad, high-pressure field. The mists around his body lifted and refreshed themselves as he formed the defence.
“I've got something. Something about military produced autonomous defence programs, and being reclassified as viruses when they lost track of them and stuff. The ranged type is an Ashuraid, and it attacks rapidly, but at low power, designed to break defences.” Jenny almost tripped over her words as she tried to cram as much information as she could into a second or two. Courser gave her a quick affirmative, then reached out one hand to gesture across to the other side of the field. A new inky black puddle formed and spread, before a column of dark water lifted up out of it and took shape into the now-familiar needler turret. As it solidified, courser took a small step back from the remaining viruses, pulling one hand back and letting an increasing ball of water form in it. His other decoys, any that remained, mirrored the action at other points in the field.
The needler performed a quick range-finding twist, then opened fire, focusing on the Swordy (Axey?), Basher and the Ashuraid, while Courser and his remaining decoy provided a hail of cover fire across the field, scattering high-pressure water darts everywhere and peppering the majority of the viruses that were still fighting. Courser himself kept a charge of water back amidst the hail of attacks, stretching out the wave whip again and letting individual cores of high-pressure form at several points along the length. The rushing circles drew in tight on themselves within the tendril of water, forming into thick needles, before he waved the arm up and forward. The three spines tore free of the whip, lancing up in an arc before striking back down at whichever of the viruses he could still see causing problems. The fights were getting tougher, that much was clear, but he was getting closer to whatever the source of the problem was, at least given the new aesthetic. It was something to focus on.
-=Summary=-
C*) First Barrier: (30Hp Barrier)
C*) Shadow: Moving forward and right, as though to cautiously engage the Basher and DarkMech
C1) Forked Streams: (Trap(Incoming Attack against CourseMan): Multi-Stage: First (Dodge + Decoy(1 round)), Then (10Aqua, Shot-Type x2 Hits))
C2)
![](https://execfera.github.io/rern/chip/Magnum1.png)
Accuracy: A
Description: A triple barreled gun that blasts through defenses and terrain alike. Rare
Duration: Once
Element: Fire
Trader Rank: C (120Fire, Break, Panel Break, x3 Targets, A) RainGear, Basher, Ashuraid
C3) Shield (2-hit Shield)
C*) Fast Barrier: (30Hp Barrier)
C4)
![](https://execfera.github.io/rern/chip/Needler2.png)
Properties: Normal, Mobile
Object Damage: 80 Null + Impact + Break
Damage Method: Ramming attack, Telekinesis, Throw
Attack Damage: 40 Null x 2 hits x 3 Targets
Accuracy: A
Description: Summons a gun platform that attacks up to 3 separate targets each turn with its trio of double spike cannons. It can also perform a defense piercing kamikaze attack.
Duration: Until destroyed.
Element: Null
Special: This chip's accuracy cannot be boosted or reduced by any means, including RP quality.
- This object may ram a target instead of firing needles, but is instantly destroyed in exchange.
- This object may dodge by trying to ram nothing, but if it hits something in this way, it is still destroyed and deals object damage.
Trader Rank: C (80Hp Object: 40null, x2 Hits, x3 Targets, A) Swordy, DarkMech, Ashuraid
C5) Solo Teamwork: (10Aqua, x 2 Hits, x 4 Targets, Shot-Type) DarkMech, RainGear, Basher, Ashuraid
C6)
![](https://execfera.github.io/rern/chip/AquaNeedle2.png)
Accuracy: B
Description: Three needles drop on enemies
Duration: Once
Element: Aqua
Special: Variable Targeting: Allows the user to select a target for each individual hit of an attack. This means they may strike the same target multiple times, multiple different targets, or a mix of the two as they wish.
Special: Drop Attack: This attack originates above the battlefield, and falls to the ground. It gains one rank of accuracy against High Altitude targets.
Trader Rank: C (40Aqua x 3 Needles, Variable, Drop, B) Remaining enemies; Priority if several: Mech, Ashuraid, Basher, Raingear, Swordy
last edited by Kemix1006
Preparing himself as his shadow began to move towards the Basher DarkMech, the navi laid down his trap and readied himself for potential attacks alongside a barrier rising around his body. The RainGear would take the initiative as it opened it's mouth, a flood of towering pillars of water would begin to march across the field towards the plucky navi, who was quick to evade and avoid the attack, his trap activating as two counter attacks flew across the field and smacked the waiting Raingear in the face (10x2) as the DarkMech would shoot out a homing ball of energy that crossed paths with one of his clones, causing it to "poof" out of existence as quickly as it came into it from his trap.
Now was the navi's time to blast his foes in turn, gun in hand, a trio of explosive blasts rang out across the field. Cracking the paneling beneath two of his targets, one blast had gone awry and missed, inexplicably the Basher had been spared from this attack, the Ashurraid looking far worse for wear as armor plating came off it in rivulets as the ground beneath it was little more than rubble it could roll upon (120, defenses negated) while the Raingear was little more than a pile of ash (120) at the bottom of a newly formed pit. The DarkMech would proceed to turn to a Courseman, another ball of energy being sent out and hitting his other shadow double, sending it packing for the time being. Meanwhile, the Basher began to click its arm cannons, round being loaded into the main cannons as it did so, readying itself to blast with extreme prejudice against the navi. Said navi summoned himself a secondary shield to prepare for a potential onslaught against him, refreshing an already fully ready barrier in the meantime.
And then the onslaught began. Flexing it's arms, the monstrously powerful Asuraid began to swing each of it's six arms at Courseman, the six fists coming in a salvo of three each. The three gigantic fists crashing into the barrier as it just BARELY held up against the attack, flickering in and out of existence...as the second barely managed to miss the stationary navi, leading to him being spared a hit (20!+Miss). And just as quickly as the fists disappeared to get reattached to the Ashurraid in a moment, the Swordy-A would teleport right up in front of him, leading to a quick cleaver slash against his protective barrier, shattering it in short order (15, no overspill). Having a chance to breathe for a brief moment, Courseman quickly summoned his trusted partner in crime, his trusty needler turret. A salvo of needles being sent off towards all corners of the field, the Swordy was quickly dispatched (40x2), the Ashuraid would dodge one...only to get hit by the other (Miss+40) and die right then and there, whilst the annoying DarkMech would be given a duo in the side of it's body (Miss+40).
It was then the Basher finally finished loading in it's ammo. A resounding ca-click before a trio of explosions set off in short order, destroying a large portion of his helper's chassis, barely hanging on with it's internals struggling to stay inside it's body (60) as Courseman's shield just BARELY held on, even if the paneling beneath him had seen better days, his shield crumbled away to nothing after having done it's duty. It was again Courseman's time to strike, and he would do so with aplomb, a quartet of shots being sent out against his two foes, two striking against the DarkMech...the icy paneling beneath it melting away and completely freezing up it's systems, the virus flailing about as it could not see through the frozen condensation that locked up it's eye (10x2+Freeze1) whilst the Basher, amazingly, avoided both hits against it...stupid lucky Basher (Miss x2). And finally, a trio of needles rained down from the heavens, skewering the flailing DarkMech all of ONCE by some sort of dumb luck on it's part, bad aiming on Courseman's part...or maybe a combination of both? (40+Miss x2) Well, he had at least thinned out the crowd some, ink and goop beginning to leak from the wacky flailing metal sword virus in front of him, meanwhile the Basher was readying for another salvo against him and his partner.
-- Viruses --
Swordy-ASwordy-A (Swordy-A)
Area: Yoka, Sharo
HP: 80
Primary Attack Damage/Effect: 15 Aqua + Long Range Attack + Slashing
Primary Attack Accuracy: B
Primary Attack Description: When this virus is 2 panels away from the target, or its enemies are 2-deep, it will attack with Aqua Blade.
Secondary Attack Damage/Effect: 10 Aqua + Wide Range Attack + Slashing
Secondary Attack Accuracy: B
Secondary Attack Description: When this virus is standing directly adjacent to its target, or diagonally from it, it will attack with Aqua Sword.
Element: Aqua
Possible Rewards (Per Virus): AquaKnife, Zenny
Special: Swordy-A's are immune to Freeze Status.
Special: Uses Area Grab to get into attack range.: PING!
DarkMech EXDarkMech EX (DarkMech)
DarkMechs move and dodge at an average rate, usually. The exception is that they move at a very high rate of speed when they are rushing in to attack a stunned target with their twin swords. They fire low damage thunderball projectiles until someone becomes stunned, at which time one of the DarkMechs present will attack that target.
Area: Sharo, NAXA, NetVegas
HP: 160
Primary Attack Damage/Effect: 10 Elec + Homing + Stun1
Primary Attack Accuracy: C
Primary Attack Description: Fires a slow-moving homing thunderball that stuns on contact.
Secondary Attack Damage/Effect: 20 Null + Slashing x 2 Hits, Stun Cure
Secondary Attack Accuracy: A
Secondary Attack Description: When a stunned target is detected, this virus rushes in to attack them with twin sword slashes. If the attack connects, the target will be cured of all instances of Stun, no mater how many.
Element: None.
Possible Rewards (Per Virus): MachineSword, Zenny
Special: Only slashes stunned targets. If a target is stunned by another virus, it will attack that target. If more than one DarkMech is present, they take turns attacking.: 60 HP (Ice) (Roughly towards the west-most middle part of the field)
Raingear EXRaingear EX (Raingear)
This virus family is positively deadly when fighting on Ice Terrain, to the point where the players are at a severe disadvantage. Unless you just have it in for the player, try not to combine the two very often. I'm serious about this. -Pally
Area: Yoka, Beach, Sharo
HP: 120
Primary Attack Damage/Effect: 30 Aqua + Wide Attack + Ground Attack
Primary Attack Accuracy: B
Primary Attack Description: Blasts enemy with a geyser that bursts suddenly from the ground.
Secondary Attack Damage/Effect: 40 Aqua + Group Attack + Ground Attack
Secondary Attack Accuracy: D
Secondary Attack Description: Blasts the enemy with a marching line of geysers.
Element: Aqua
Possible Rewards (Per Virus): WaterLine1, AquaTower1, Zenny
Special: This virus' attacks will freeze the target solid on ice terrain.: Boom! No more spouts.
BasherBasher (Basher)
Basher viruses are the top-tier of the stationary gunnery viruses with an unmatched single-shot damage output among the normal viruses. They are also the rarest of their class, and appear only after battle 5. They also never appear in large numbers in a normal battle, meaning the ratio of total viruses to Bashers should be at least 4 to 1. The attack cycle of Bashers is 2 actions long, regardless of which attack they use. The first attack requires one action to charge before firing, and the second attack executes twice in succession. If they are stunned, they resume their attack cycle where it was halted once the stun wears off. They don't move, and don't dodge.
Area: Sharo
HP: 120
Primary Attack Damage/Effect: 60 Fire + Break + Panel Break x3 Targets, 1 Action Charge
Primary Attack Accuracy: A
Primary Attack Description: The virus selects up to 3 targets, and spends an action charging up the main cannons. It then fires a Magnum blast that reduces most Network constructs to ashes with a single shot, usually leaving a blast crater where they once stood. It may target empty panels and objects as well as enemies.
Secondary Attack Damage/Effect: 10 Fire x3 Targets + Double Attack
Secondary Attack Accuracy: A
Secondary Attack Description: Fires a 3-shot spread from the left arm cannon, then follows up with an identical attack from the right arm cannon just after. Each cannon shot requires an action, and both attacks must occur one after the other.
Element: Fire
Possible Rewards (Per Virus): Magnum1 (Rare), Zenny
Special: Immobile
- Main attack destroys panels, reducing enemy evasion by 1 Rank.: 120 HP (Ice) (Middle of the field, in line with Courseman)
Ashuraid EXAshuraid EX (Ashuraid)
The Ashuraid are a new strain of 6 foot tall semi-humanoid viruses with bodies made of durable metal alloys. Ashuraid viruses lack legs, and instead roll around on a 1 ton solid steel ball 1-foot in diameter that rests in a cupola. Rising from the top of the cupola is an alloy pillar that supports their smooth and curving metal bodies. The key defining feature of Ashuraid viruses are their half dozen free-floating arm segments constructed of an indestructible alloy. Three of these arms feature metallic rights hands, and the other three feature metallic left hands, thus they are differentiated. In combat, the virus will ball these hands up into fists, and launch volleys of rocket punches at their foes. The virus' helmeted head rests upon a short metallic rod-like neck with their faces hidden behind a metallic faceplate. The exception being their mouths, which are generally curved downwards in a permanent frown while in the presence of Navigators. It is speculated that Ashuraid are a hacked derivative of the Bladia viruses spliced together with fragments of other viruses and a healthy dose of battlechip program data. This would account for their size, strength, and malicious nature. Where and how this was possibly accomplished is unknown. Ashuraid viruses move and dodge at better than average speeds, although they rarely choose to dodge at all. Ashuraid viruses are ranged attackers, and prefer to hold the range open against their enemies as melee range attacks with their Impacting abilities generally render Counters useless. Ashuraids attack by launching their six free-floating indestructible alloy arms at one or more enemies in volleys of 3 rocket punches. It takes 3 arms to execute a MeteorKnucke attack, 3 to execute a Counter attack, and all 6 to execute their GiantHook attack. It takes roughly an action of cooldowm time after executing a long distance attack for the arms used in the attack to return to the Ashuraid's side. During this time, they may not execute a Counter Attack if they do not have enough arms available. Ergo if all 6 arms are either being used in an attack, or in cool-down following an attack or counter attack, the Ashuraid cannot use a Counter. The rest of their attacks do not require their arms to return to their side. The return feature is automatic, and does not require actions to perform. Ashuraid can move while attacking or defending, and are allowed to counter while dodging if enough arms are available. Setting a counter requires an action while executing one does not. Ashuraid are extremely heavy viruses that will sink like the lead weights they are in liquid, and they know it. They will avoid liquid terrain entirely, if possible, and will never appear near these types of naturally occurring terrain for this reason. Only an Ashuraid's body is damageable. Striking an Ashuraid's floating arms will not damage the virus or the arms themselves, no matter what you hit them with. The Ashuraids will not intentionally defend themselves with their arms outside of their Counter ability, which is nullified by Impact. Do not abuse this.
Area: Sharo, NAXA
HP: 140
Primary Attack Damage/Effect: 10 Null + Impact + Break x 3 Fists
Primary Attack Accuracy: B
Primary Attack Description: Launches three rocket fists at distant opponents. Each fist may target individually, meaning multi-hit and/or multi-target both work up to a max of 3 punches.
Secondary Attack Damage/Effect: Counter vs Damage: 10 Null + Impact + Break x 2 Hits
Secondary Attack Accuracy: S (Block) / B (Counter)
Secondary Attack Description: Uses a trio of fists to block a non-Impact attack while executing a double punch counterstrike. Only two Counters may be active at any given time, and the virus must be physically able to execute a counter in order to use one. Counters work at any range. An action is required to set this effect, but no actions are required to execute the Counter when triggered, as it is automatic. Impact attacks nullify this Counter ability.
Tertiary Attack Damage/Effect: 10 Null + Impact + Break + LifeSword Range x 2 Attacks
Tertiary Attack Accuracy: B
Tertiary Attack Description: Sweeps the field with a salvo of flying fists from the left, and then the right. Does not damage friendlies, and may be executed at any range. The virus cannot use Counters while executing this attack.
Element: Null
Possible Rewards (Per Virus): MeteorKnuckle1, Counter1, Zenny
Special: SuperArmor: Immunity to Knockback, Microburst, Pull, Gravity, and similar effects.
Special: HardCase: Damage is reduced by half until hit with a Break attack, at which time this effect is nullified and they take standard damage. Break does not deal extra damage.: Dead. Not big surprise.
-- Navis --
Courseman.EXE: 100 HP (Cracked) (Near the southmost bottom middle parts of the field)
-- Objects --
Needler2HP: 80
Properties: Normal, Mobile
Object Damage: 80 Null + Impact + Break
Damage Method: Ramming attack, Telekinesis, Throw
Attack Damage: 40 Null x 2 hits x 3 Targets
Accuracy: A
Description: Summons a gun platform that attacks up to 3 separate targets each turn with its trio of double spike cannons. It can also perform a defense piercing kamikaze attack.
Duration: Until destroyed.
Element: Null
Special: This chip's accuracy cannot be boosted or reduced by any means, including RP quality.
- This object may ram a target instead of firing needles, but is instantly destroyed in exchange.
- This object may dodge by trying to ram nothing, but if it hits something in this way, it is still destroyed and deals object damage.
Trader Rank: C: 20 HP (Cracked) (Near Courseman)
-- Terrain --
60% Ice
10% Normal
15% Cracked
10% Broken
5% Missing
Now was the navi's time to blast his foes in turn, gun in hand, a trio of explosive blasts rang out across the field. Cracking the paneling beneath two of his targets, one blast had gone awry and missed, inexplicably the Basher had been spared from this attack, the Ashurraid looking far worse for wear as armor plating came off it in rivulets as the ground beneath it was little more than rubble it could roll upon (120, defenses negated) while the Raingear was little more than a pile of ash (120) at the bottom of a newly formed pit. The DarkMech would proceed to turn to a Courseman, another ball of energy being sent out and hitting his other shadow double, sending it packing for the time being. Meanwhile, the Basher began to click its arm cannons, round being loaded into the main cannons as it did so, readying itself to blast with extreme prejudice against the navi. Said navi summoned himself a secondary shield to prepare for a potential onslaught against him, refreshing an already fully ready barrier in the meantime.
And then the onslaught began. Flexing it's arms, the monstrously powerful Asuraid began to swing each of it's six arms at Courseman, the six fists coming in a salvo of three each. The three gigantic fists crashing into the barrier as it just BARELY held up against the attack, flickering in and out of existence...as the second barely managed to miss the stationary navi, leading to him being spared a hit (20!+Miss). And just as quickly as the fists disappeared to get reattached to the Ashurraid in a moment, the Swordy-A would teleport right up in front of him, leading to a quick cleaver slash against his protective barrier, shattering it in short order (15, no overspill). Having a chance to breathe for a brief moment, Courseman quickly summoned his trusted partner in crime, his trusty needler turret. A salvo of needles being sent off towards all corners of the field, the Swordy was quickly dispatched (40x2), the Ashuraid would dodge one...only to get hit by the other (Miss+40) and die right then and there, whilst the annoying DarkMech would be given a duo in the side of it's body (Miss+40).
It was then the Basher finally finished loading in it's ammo. A resounding ca-click before a trio of explosions set off in short order, destroying a large portion of his helper's chassis, barely hanging on with it's internals struggling to stay inside it's body (60) as Courseman's shield just BARELY held on, even if the paneling beneath him had seen better days, his shield crumbled away to nothing after having done it's duty. It was again Courseman's time to strike, and he would do so with aplomb, a quartet of shots being sent out against his two foes, two striking against the DarkMech...the icy paneling beneath it melting away and completely freezing up it's systems, the virus flailing about as it could not see through the frozen condensation that locked up it's eye (10x2+Freeze1) whilst the Basher, amazingly, avoided both hits against it...stupid lucky Basher (Miss x2). And finally, a trio of needles rained down from the heavens, skewering the flailing DarkMech all of ONCE by some sort of dumb luck on it's part, bad aiming on Courseman's part...or maybe a combination of both? (40+Miss x2) Well, he had at least thinned out the crowd some, ink and goop beginning to leak from the wacky flailing metal sword virus in front of him, meanwhile the Basher was readying for another salvo against him and his partner.
-- Viruses --
Swordy-ASwordy-A (Swordy-A)
Area: Yoka, Sharo
HP: 80
Primary Attack Damage/Effect: 15 Aqua + Long Range Attack + Slashing
Primary Attack Accuracy: B
Primary Attack Description: When this virus is 2 panels away from the target, or its enemies are 2-deep, it will attack with Aqua Blade.
Secondary Attack Damage/Effect: 10 Aqua + Wide Range Attack + Slashing
Secondary Attack Accuracy: B
Secondary Attack Description: When this virus is standing directly adjacent to its target, or diagonally from it, it will attack with Aqua Sword.
Element: Aqua
Possible Rewards (Per Virus): AquaKnife, Zenny
Special: Swordy-A's are immune to Freeze Status.
Special: Uses Area Grab to get into attack range.: PING!
DarkMech EXDarkMech EX (DarkMech)
DarkMechs move and dodge at an average rate, usually. The exception is that they move at a very high rate of speed when they are rushing in to attack a stunned target with their twin swords. They fire low damage thunderball projectiles until someone becomes stunned, at which time one of the DarkMechs present will attack that target.
Area: Sharo, NAXA, NetVegas
HP: 160
Primary Attack Damage/Effect: 10 Elec + Homing + Stun1
Primary Attack Accuracy: C
Primary Attack Description: Fires a slow-moving homing thunderball that stuns on contact.
Secondary Attack Damage/Effect: 20 Null + Slashing x 2 Hits, Stun Cure
Secondary Attack Accuracy: A
Secondary Attack Description: When a stunned target is detected, this virus rushes in to attack them with twin sword slashes. If the attack connects, the target will be cured of all instances of Stun, no mater how many.
Element: None.
Possible Rewards (Per Virus): MachineSword, Zenny
Special: Only slashes stunned targets. If a target is stunned by another virus, it will attack that target. If more than one DarkMech is present, they take turns attacking.: 60 HP (Ice) (Roughly towards the west-most middle part of the field)
Raingear EXRaingear EX (Raingear)
This virus family is positively deadly when fighting on Ice Terrain, to the point where the players are at a severe disadvantage. Unless you just have it in for the player, try not to combine the two very often. I'm serious about this. -Pally
Area: Yoka, Beach, Sharo
HP: 120
Primary Attack Damage/Effect: 30 Aqua + Wide Attack + Ground Attack
Primary Attack Accuracy: B
Primary Attack Description: Blasts enemy with a geyser that bursts suddenly from the ground.
Secondary Attack Damage/Effect: 40 Aqua + Group Attack + Ground Attack
Secondary Attack Accuracy: D
Secondary Attack Description: Blasts the enemy with a marching line of geysers.
Element: Aqua
Possible Rewards (Per Virus): WaterLine1, AquaTower1, Zenny
Special: This virus' attacks will freeze the target solid on ice terrain.: Boom! No more spouts.
BasherBasher (Basher)
Basher viruses are the top-tier of the stationary gunnery viruses with an unmatched single-shot damage output among the normal viruses. They are also the rarest of their class, and appear only after battle 5. They also never appear in large numbers in a normal battle, meaning the ratio of total viruses to Bashers should be at least 4 to 1. The attack cycle of Bashers is 2 actions long, regardless of which attack they use. The first attack requires one action to charge before firing, and the second attack executes twice in succession. If they are stunned, they resume their attack cycle where it was halted once the stun wears off. They don't move, and don't dodge.
Area: Sharo
HP: 120
Primary Attack Damage/Effect: 60 Fire + Break + Panel Break x3 Targets, 1 Action Charge
Primary Attack Accuracy: A
Primary Attack Description: The virus selects up to 3 targets, and spends an action charging up the main cannons. It then fires a Magnum blast that reduces most Network constructs to ashes with a single shot, usually leaving a blast crater where they once stood. It may target empty panels and objects as well as enemies.
Secondary Attack Damage/Effect: 10 Fire x3 Targets + Double Attack
Secondary Attack Accuracy: A
Secondary Attack Description: Fires a 3-shot spread from the left arm cannon, then follows up with an identical attack from the right arm cannon just after. Each cannon shot requires an action, and both attacks must occur one after the other.
Element: Fire
Possible Rewards (Per Virus): Magnum1 (Rare), Zenny
Special: Immobile
- Main attack destroys panels, reducing enemy evasion by 1 Rank.: 120 HP (Ice) (Middle of the field, in line with Courseman)
Ashuraid EXAshuraid EX (Ashuraid)
The Ashuraid are a new strain of 6 foot tall semi-humanoid viruses with bodies made of durable metal alloys. Ashuraid viruses lack legs, and instead roll around on a 1 ton solid steel ball 1-foot in diameter that rests in a cupola. Rising from the top of the cupola is an alloy pillar that supports their smooth and curving metal bodies. The key defining feature of Ashuraid viruses are their half dozen free-floating arm segments constructed of an indestructible alloy. Three of these arms feature metallic rights hands, and the other three feature metallic left hands, thus they are differentiated. In combat, the virus will ball these hands up into fists, and launch volleys of rocket punches at their foes. The virus' helmeted head rests upon a short metallic rod-like neck with their faces hidden behind a metallic faceplate. The exception being their mouths, which are generally curved downwards in a permanent frown while in the presence of Navigators. It is speculated that Ashuraid are a hacked derivative of the Bladia viruses spliced together with fragments of other viruses and a healthy dose of battlechip program data. This would account for their size, strength, and malicious nature. Where and how this was possibly accomplished is unknown. Ashuraid viruses move and dodge at better than average speeds, although they rarely choose to dodge at all. Ashuraid viruses are ranged attackers, and prefer to hold the range open against their enemies as melee range attacks with their Impacting abilities generally render Counters useless. Ashuraids attack by launching their six free-floating indestructible alloy arms at one or more enemies in volleys of 3 rocket punches. It takes 3 arms to execute a MeteorKnucke attack, 3 to execute a Counter attack, and all 6 to execute their GiantHook attack. It takes roughly an action of cooldowm time after executing a long distance attack for the arms used in the attack to return to the Ashuraid's side. During this time, they may not execute a Counter Attack if they do not have enough arms available. Ergo if all 6 arms are either being used in an attack, or in cool-down following an attack or counter attack, the Ashuraid cannot use a Counter. The rest of their attacks do not require their arms to return to their side. The return feature is automatic, and does not require actions to perform. Ashuraid can move while attacking or defending, and are allowed to counter while dodging if enough arms are available. Setting a counter requires an action while executing one does not. Ashuraid are extremely heavy viruses that will sink like the lead weights they are in liquid, and they know it. They will avoid liquid terrain entirely, if possible, and will never appear near these types of naturally occurring terrain for this reason. Only an Ashuraid's body is damageable. Striking an Ashuraid's floating arms will not damage the virus or the arms themselves, no matter what you hit them with. The Ashuraids will not intentionally defend themselves with their arms outside of their Counter ability, which is nullified by Impact. Do not abuse this.
Area: Sharo, NAXA
HP: 140
Primary Attack Damage/Effect: 10 Null + Impact + Break x 3 Fists
Primary Attack Accuracy: B
Primary Attack Description: Launches three rocket fists at distant opponents. Each fist may target individually, meaning multi-hit and/or multi-target both work up to a max of 3 punches.
Secondary Attack Damage/Effect: Counter vs Damage: 10 Null + Impact + Break x 2 Hits
Secondary Attack Accuracy: S (Block) / B (Counter)
Secondary Attack Description: Uses a trio of fists to block a non-Impact attack while executing a double punch counterstrike. Only two Counters may be active at any given time, and the virus must be physically able to execute a counter in order to use one. Counters work at any range. An action is required to set this effect, but no actions are required to execute the Counter when triggered, as it is automatic. Impact attacks nullify this Counter ability.
Tertiary Attack Damage/Effect: 10 Null + Impact + Break + LifeSword Range x 2 Attacks
Tertiary Attack Accuracy: B
Tertiary Attack Description: Sweeps the field with a salvo of flying fists from the left, and then the right. Does not damage friendlies, and may be executed at any range. The virus cannot use Counters while executing this attack.
Element: Null
Possible Rewards (Per Virus): MeteorKnuckle1, Counter1, Zenny
Special: SuperArmor: Immunity to Knockback, Microburst, Pull, Gravity, and similar effects.
Special: HardCase: Damage is reduced by half until hit with a Break attack, at which time this effect is nullified and they take standard damage. Break does not deal extra damage.: Dead. Not big surprise.
-- Navis --
Courseman.EXE: 100 HP (Cracked) (Near the southmost bottom middle parts of the field)
-- Objects --
![](https://execfera.github.io/rern/chip/Needler2.png)
Properties: Normal, Mobile
Object Damage: 80 Null + Impact + Break
Damage Method: Ramming attack, Telekinesis, Throw
Attack Damage: 40 Null x 2 hits x 3 Targets
Accuracy: A
Description: Summons a gun platform that attacks up to 3 separate targets each turn with its trio of double spike cannons. It can also perform a defense piercing kamikaze attack.
Duration: Until destroyed.
Element: Null
Special: This chip's accuracy cannot be boosted or reduced by any means, including RP quality.
- This object may ram a target instead of firing needles, but is instantly destroyed in exchange.
- This object may dodge by trying to ram nothing, but if it hits something in this way, it is still destroyed and deals object damage.
Trader Rank: C: 20 HP (Cracked) (Near Courseman)
-- Terrain --
60% Ice
- +10% Evasion to all. Non-Aqua Elementals get -20% Accuracy.
- Aqua attacks: 25% Freeze chance, change terrain hit to Normal if triggered. Boost chance to 100% if Ice-type.
- Elec attacks: +100% Source Damage.
- Fire attacks: Change terrain hit to Sea.
- PanelShot: Imbue Aqua + Freeze1.
10% Normal
- No effects.
15% Cracked
- Changes to Broken when stepped on, chance to fall in when triggered.
- Burrow: Change terrain to Broken, Null 50 to burrower.
- Panel Crack attacks, >100 Damage Break/Impact/Drop attacks: Change terrain hit to Broken.
- PanelShot: Splash1.
10% Broken
- Not bottomless.
- Reverts to Normal after a time, if no one is inside.
- Doubles dodge penalties for bad RP.
- 1-4 Movements actions to climb back out depending on method.
5% Missing
- Permanent bottomless hole.
- Doubles dodge penalties for bad RP.
- EJO if you fall in.
last edited by
Courser didn't let himself slow down as the ink-coated viruses pressed in a more coordinated assault than he'd hoped for. He back-stepped from his last attack and let the water current carry him back around to the right while a fresh clone split off from his form to continue the circle in the other direction. As fresh mist obscured his form from the water at his feet, Courser let his body twist and one arm rose up with the momentum in a wide gesture. Beside the Basher, a heavy torrent of water bubbled up in response, lifting into a wave that crashed down again with a clench of the aqua-navi's fist, aiming to wash the turret away before it could get any more shots of.
If it did, his decoy was still keeping an eye on the virus while Courser's own back was turned; any shot would meet only dispersing mist as Courser himself warped to the opposite side of the offending virus to deliver another freezing splash of water. Meanwhile, the badly damaged turret continued to twist and realign itself in place, aiming two of its muzzles at the remaining viruses to add more suppressing fire to the field.
There was no sense leaving anything to chance is he could help it, and CourseMan let his small water eddy spin him about properly to face the middle of the field again, raising both hands as he did. His wave whips drew up and spread wide, forming a broad wall of water that curved outward slightly. Rather than his normal shield, this barrier of water had a different structure, and as two narrow spikes of rapidly rushing water extended through the dish and out towards the field, a low vibration in the water became a hum, that rose to an ear-piercing sonic trill, enough to shake apart any structures left on the field once and for all. Courser himself was shielded from the destructive sound wave by the curve of the dish itself, but he relaxed his braced stance after a moment or two, then collapsed the wave, drawing it back over himself in a cool, refreshing wave, just in case anything had gone disastrously. There wasn't much space for quips or mild witticisms this time around; instead the navi was more focused on dealing with the present threats and getting a better look at whatever had been done to them.
-=Summary=-
C*) Fast Barrier: (30Hp Barrier)
C*) Shadow:
C1)
IceWave2Damage: 100 + Freeze
Accuracy: A
Description: Sends a wave of ice at one enemy
Duration: Once
Element: Aqua
Special: Ice Type: This chip counts as Ice Type for the purposes of potentially freezing targets on Aqua Element Terrain or environments, as applicable.
Trader Rank: C (115Aqua, Freeze, A), Basher
C*) Needler: (40null, x2 Hits, x3 Targets, A), Basher, Mech
C2) Mist and Shadow: Trap(Incoming Attack against CourseMan): Multi-Stage: First (Teleport + Decoy(1 round)), Then ((Aqua)LifeDrain 10, Shot-Type), Then (Self-Slow)
C3)
Pulsar1Damage: 70 + Object Triggered Blast 2
Accuracy: A (Primary) / B (Blast)
Description: Fires a sound wave. If it hits an object, its range is amplified, hitting anything near that object in a blast of noise.
Duration: Once
Element: Null
Special: Object Triggered Blast: Blast effect that only works if the attack hits an Object, such as a RockCube.
Trader Rank: D (70, A) Basher
C4) Dodge
C5)
Pulsar1Damage: 70 + Object Triggered Blast 2
Accuracy: A (Primary) / B (Blast)
Description: Fires a sound wave. If it hits an object, its range is amplified, hitting anything near that object in a blast of noise.
Duration: Once
Element: Null
Special: Object Triggered Blast: Blast effect that only works if the attack hits an Object, such as a RockCube.
Trader Rank: D (70, A) Mech
C6) Wave Refresh: (30 Healing)
If it did, his decoy was still keeping an eye on the virus while Courser's own back was turned; any shot would meet only dispersing mist as Courser himself warped to the opposite side of the offending virus to deliver another freezing splash of water. Meanwhile, the badly damaged turret continued to twist and realign itself in place, aiming two of its muzzles at the remaining viruses to add more suppressing fire to the field.
There was no sense leaving anything to chance is he could help it, and CourseMan let his small water eddy spin him about properly to face the middle of the field again, raising both hands as he did. His wave whips drew up and spread wide, forming a broad wall of water that curved outward slightly. Rather than his normal shield, this barrier of water had a different structure, and as two narrow spikes of rapidly rushing water extended through the dish and out towards the field, a low vibration in the water became a hum, that rose to an ear-piercing sonic trill, enough to shake apart any structures left on the field once and for all. Courser himself was shielded from the destructive sound wave by the curve of the dish itself, but he relaxed his braced stance after a moment or two, then collapsed the wave, drawing it back over himself in a cool, refreshing wave, just in case anything had gone disastrously. There wasn't much space for quips or mild witticisms this time around; instead the navi was more focused on dealing with the present threats and getting a better look at whatever had been done to them.
-=Summary=-
C*) Fast Barrier: (30Hp Barrier)
C*) Shadow:
C1)
![](https://execfera.github.io/rern/chip/IceWave2.png)
Accuracy: A
Description: Sends a wave of ice at one enemy
Duration: Once
Element: Aqua
Special: Ice Type: This chip counts as Ice Type for the purposes of potentially freezing targets on Aqua Element Terrain or environments, as applicable.
Trader Rank: C (115Aqua, Freeze, A), Basher
C*) Needler: (40null, x2 Hits, x3 Targets, A), Basher, Mech
C2) Mist and Shadow: Trap(Incoming Attack against CourseMan): Multi-Stage: First (Teleport + Decoy(1 round)), Then ((Aqua)LifeDrain 10, Shot-Type), Then (Self-Slow)
C3)
![](https://execfera.github.io/rern/chip/Pulsar1.png)
Accuracy: A (Primary) / B (Blast)
Description: Fires a sound wave. If it hits an object, its range is amplified, hitting anything near that object in a blast of noise.
Duration: Once
Element: Null
Special: Object Triggered Blast: Blast effect that only works if the attack hits an Object, such as a RockCube.
Trader Rank: D (70, A) Basher
C4) Dodge
C5)
![](https://execfera.github.io/rern/chip/Pulsar1.png)
Accuracy: A (Primary) / B (Blast)
Description: Fires a sound wave. If it hits an object, its range is amplified, hitting anything near that object in a blast of noise.
Duration: Once
Element: Null
Special: Object Triggered Blast: Blast effect that only works if the attack hits an Object, such as a RockCube.
Trader Rank: D (70, A) Mech
C6) Wave Refresh: (30 Healing)
last edited by Rogan
Quick on his feet, he launched his weapon towards the Basher and thankfully, his ain was true, icing it over and deleting it completely and utterly (230!) as it's body shattered completely. His gun platform then shooting at the DarkMech and...actually hitting both times as it flailed about, falling over dead anticlimacticly (40*2), viscous ink spraying all over in front of it as it collapsed to the ground with a resounding thud, zenny, bugfrags and...chip data scattered across the grounds, a light black tint to all of it.
-- Viruses --
Swordy-ASwordy-A (Swordy-A)
Area: Yoka, Sharo
HP: 80
Primary Attack Damage/Effect: 15 Aqua + Long Range Attack + Slashing
Primary Attack Accuracy: B
Primary Attack Description: When this virus is 2 panels away from the target, or its enemies are 2-deep, it will attack with Aqua Blade.
Secondary Attack Damage/Effect: 10 Aqua + Wide Range Attack + Slashing
Secondary Attack Accuracy: B
Secondary Attack Description: When this virus is standing directly adjacent to its target, or diagonally from it, it will attack with Aqua Sword.
Element: Aqua
Possible Rewards (Per Virus): AquaKnife, Zenny
Special: Swordy-A's are immune to Freeze Status.
Special: Uses Area Grab to get into attack range.: PING!
DarkMech EXDarkMech EX (DarkMech)
DarkMechs move and dodge at an average rate, usually. The exception is that they move at a very high rate of speed when they are rushing in to attack a stunned target with their twin swords. They fire low damage thunderball projectiles until someone becomes stunned, at which time one of the DarkMechs present will attack that target.
Area: Sharo, NAXA, NetVegas
HP: 160
Primary Attack Damage/Effect: 10 Elec + Homing + Stun1
Primary Attack Accuracy: C
Primary Attack Description: Fires a slow-moving homing thunderball that stuns on contact.
Secondary Attack Damage/Effect: 20 Null + Slashing x 2 Hits, Stun Cure
Secondary Attack Accuracy: A
Secondary Attack Description: When a stunned target is detected, this virus rushes in to attack them with twin sword slashes. If the attack connects, the target will be cured of all instances of Stun, no mater how many.
Element: None.
Possible Rewards (Per Virus): MachineSword, Zenny
Special: Only slashes stunned targets. If a target is stunned by another virus, it will attack that target. If more than one DarkMech is present, they take turns attacking.: DEAD
Raingear EXRaingear EX (Raingear)
This virus family is positively deadly when fighting on Ice Terrain, to the point where the players are at a severe disadvantage. Unless you just have it in for the player, try not to combine the two very often. I'm serious about this. -Pally
Area: Yoka, Beach, Sharo
HP: 120
Primary Attack Damage/Effect: 30 Aqua + Wide Attack + Ground Attack
Primary Attack Accuracy: B
Primary Attack Description: Blasts enemy with a geyser that bursts suddenly from the ground.
Secondary Attack Damage/Effect: 40 Aqua + Group Attack + Ground Attack
Secondary Attack Accuracy: D
Secondary Attack Description: Blasts the enemy with a marching line of geysers.
Element: Aqua
Possible Rewards (Per Virus): WaterLine1, AquaTower1, Zenny
Special: This virus' attacks will freeze the target solid on ice terrain.: Boom! No more spouts.
BasherBasher (Basher)
Basher viruses are the top-tier of the stationary gunnery viruses with an unmatched single-shot damage output among the normal viruses. They are also the rarest of their class, and appear only after battle 5. They also never appear in large numbers in a normal battle, meaning the ratio of total viruses to Bashers should be at least 4 to 1. The attack cycle of Bashers is 2 actions long, regardless of which attack they use. The first attack requires one action to charge before firing, and the second attack executes twice in succession. If they are stunned, they resume their attack cycle where it was halted once the stun wears off. They don't move, and don't dodge.
Area: Sharo
HP: 120
Primary Attack Damage/Effect: 60 Fire + Break + Panel Break x3 Targets, 1 Action Charge
Primary Attack Accuracy: A
Primary Attack Description: The virus selects up to 3 targets, and spends an action charging up the main cannons. It then fires a Magnum blast that reduces most Network constructs to ashes with a single shot, usually leaving a blast crater where they once stood. It may target empty panels and objects as well as enemies.
Secondary Attack Damage/Effect: 10 Fire x3 Targets + Double Attack
Secondary Attack Accuracy: A
Secondary Attack Description: Fires a 3-shot spread from the left arm cannon, then follows up with an identical attack from the right arm cannon just after. Each cannon shot requires an action, and both attacks must occur one after the other.
Element: Fire
Possible Rewards (Per Virus): Magnum1 (Rare), Zenny
Special: Immobile
- Main attack destroys panels, reducing enemy evasion by 1 Rank.: ICE'D
Ashuraid EXAshuraid EX (Ashuraid)
The Ashuraid are a new strain of 6 foot tall semi-humanoid viruses with bodies made of durable metal alloys. Ashuraid viruses lack legs, and instead roll around on a 1 ton solid steel ball 1-foot in diameter that rests in a cupola. Rising from the top of the cupola is an alloy pillar that supports their smooth and curving metal bodies. The key defining feature of Ashuraid viruses are their half dozen free-floating arm segments constructed of an indestructible alloy. Three of these arms feature metallic rights hands, and the other three feature metallic left hands, thus they are differentiated. In combat, the virus will ball these hands up into fists, and launch volleys of rocket punches at their foes. The virus' helmeted head rests upon a short metallic rod-like neck with their faces hidden behind a metallic faceplate. The exception being their mouths, which are generally curved downwards in a permanent frown while in the presence of Navigators. It is speculated that Ashuraid are a hacked derivative of the Bladia viruses spliced together with fragments of other viruses and a healthy dose of battlechip program data. This would account for their size, strength, and malicious nature. Where and how this was possibly accomplished is unknown. Ashuraid viruses move and dodge at better than average speeds, although they rarely choose to dodge at all. Ashuraid viruses are ranged attackers, and prefer to hold the range open against their enemies as melee range attacks with their Impacting abilities generally render Counters useless. Ashuraids attack by launching their six free-floating indestructible alloy arms at one or more enemies in volleys of 3 rocket punches. It takes 3 arms to execute a MeteorKnucke attack, 3 to execute a Counter attack, and all 6 to execute their GiantHook attack. It takes roughly an action of cooldowm time after executing a long distance attack for the arms used in the attack to return to the Ashuraid's side. During this time, they may not execute a Counter Attack if they do not have enough arms available. Ergo if all 6 arms are either being used in an attack, or in cool-down following an attack or counter attack, the Ashuraid cannot use a Counter. The rest of their attacks do not require their arms to return to their side. The return feature is automatic, and does not require actions to perform. Ashuraid can move while attacking or defending, and are allowed to counter while dodging if enough arms are available. Setting a counter requires an action while executing one does not. Ashuraid are extremely heavy viruses that will sink like the lead weights they are in liquid, and they know it. They will avoid liquid terrain entirely, if possible, and will never appear near these types of naturally occurring terrain for this reason. Only an Ashuraid's body is damageable. Striking an Ashuraid's floating arms will not damage the virus or the arms themselves, no matter what you hit them with. The Ashuraids will not intentionally defend themselves with their arms outside of their Counter ability, which is nullified by Impact. Do not abuse this.
Area: Sharo, NAXA
HP: 140
Primary Attack Damage/Effect: 10 Null + Impact + Break x 3 Fists
Primary Attack Accuracy: B
Primary Attack Description: Launches three rocket fists at distant opponents. Each fist may target individually, meaning multi-hit and/or multi-target both work up to a max of 3 punches.
Secondary Attack Damage/Effect: Counter vs Damage: 10 Null + Impact + Break x 2 Hits
Secondary Attack Accuracy: S (Block) / B (Counter)
Secondary Attack Description: Uses a trio of fists to block a non-Impact attack while executing a double punch counterstrike. Only two Counters may be active at any given time, and the virus must be physically able to execute a counter in order to use one. Counters work at any range. An action is required to set this effect, but no actions are required to execute the Counter when triggered, as it is automatic. Impact attacks nullify this Counter ability.
Tertiary Attack Damage/Effect: 10 Null + Impact + Break + LifeSword Range x 2 Attacks
Tertiary Attack Accuracy: B
Tertiary Attack Description: Sweeps the field with a salvo of flying fists from the left, and then the right. Does not damage friendlies, and may be executed at any range. The virus cannot use Counters while executing this attack.
Element: Null
Possible Rewards (Per Virus): MeteorKnuckle1, Counter1, Zenny
Special: SuperArmor: Immunity to Knockback, Microburst, Pull, Gravity, and similar effects.
Special: HardCase: Damage is reduced by half until hit with a Break attack, at which time this effect is nullified and they take standard damage. Break does not deal extra damage.: Dead. Not big surprise.
-- Navis --
Courseman.EXE: 100 HP (Cracked) (Near the southmost bottom middle parts of the field)
-- Objects --
Needler2HP: 80
Properties: Normal, Mobile
Object Damage: 80 Null + Impact + Break
Damage Method: Ramming attack, Telekinesis, Throw
Attack Damage: 40 Null x 2 hits x 3 Targets
Accuracy: A
Description: Summons a gun platform that attacks up to 3 separate targets each turn with its trio of double spike cannons. It can also perform a defense piercing kamikaze attack.
Duration: Until destroyed.
Element: Null
Special: This chip's accuracy cannot be boosted or reduced by any means, including RP quality.
- This object may ram a target instead of firing needles, but is instantly destroyed in exchange.
- This object may dodge by trying to ram nothing, but if it hits something in this way, it is still destroyed and deals object damage.
Trader Rank: C: 20 HP (Cracked) (Near Courseman)
-- Terrain --
60% Ice
10% Normal
15% Cracked
10% Broken
5% Missing
Battle 8 Victory!
3500z, 17 Bugfrags,
Counter1Damage: (1-Hit I-Field) + (Counter(70 + Impact + Break): On-Hit)
Accuracy: S Block, A Return
Description: Defends against one attack, teleports to enemy, and strikes with Gutpunch. Impacting. Breaking.
Duration: Once
Element: Null
Special: I-Field is pierced by Impact, Counter is negated by Impact.
Special: Status Guard: This chip blocks debuffs.
Trader Rank: D
-- Viruses --
Swordy-ASwordy-A (Swordy-A)
Area: Yoka, Sharo
HP: 80
Primary Attack Damage/Effect: 15 Aqua + Long Range Attack + Slashing
Primary Attack Accuracy: B
Primary Attack Description: When this virus is 2 panels away from the target, or its enemies are 2-deep, it will attack with Aqua Blade.
Secondary Attack Damage/Effect: 10 Aqua + Wide Range Attack + Slashing
Secondary Attack Accuracy: B
Secondary Attack Description: When this virus is standing directly adjacent to its target, or diagonally from it, it will attack with Aqua Sword.
Element: Aqua
Possible Rewards (Per Virus): AquaKnife, Zenny
Special: Swordy-A's are immune to Freeze Status.
Special: Uses Area Grab to get into attack range.: PING!
DarkMech EXDarkMech EX (DarkMech)
DarkMechs move and dodge at an average rate, usually. The exception is that they move at a very high rate of speed when they are rushing in to attack a stunned target with their twin swords. They fire low damage thunderball projectiles until someone becomes stunned, at which time one of the DarkMechs present will attack that target.
Area: Sharo, NAXA, NetVegas
HP: 160
Primary Attack Damage/Effect: 10 Elec + Homing + Stun1
Primary Attack Accuracy: C
Primary Attack Description: Fires a slow-moving homing thunderball that stuns on contact.
Secondary Attack Damage/Effect: 20 Null + Slashing x 2 Hits, Stun Cure
Secondary Attack Accuracy: A
Secondary Attack Description: When a stunned target is detected, this virus rushes in to attack them with twin sword slashes. If the attack connects, the target will be cured of all instances of Stun, no mater how many.
Element: None.
Possible Rewards (Per Virus): MachineSword, Zenny
Special: Only slashes stunned targets. If a target is stunned by another virus, it will attack that target. If more than one DarkMech is present, they take turns attacking.: DEAD
Raingear EXRaingear EX (Raingear)
This virus family is positively deadly when fighting on Ice Terrain, to the point where the players are at a severe disadvantage. Unless you just have it in for the player, try not to combine the two very often. I'm serious about this. -Pally
Area: Yoka, Beach, Sharo
HP: 120
Primary Attack Damage/Effect: 30 Aqua + Wide Attack + Ground Attack
Primary Attack Accuracy: B
Primary Attack Description: Blasts enemy with a geyser that bursts suddenly from the ground.
Secondary Attack Damage/Effect: 40 Aqua + Group Attack + Ground Attack
Secondary Attack Accuracy: D
Secondary Attack Description: Blasts the enemy with a marching line of geysers.
Element: Aqua
Possible Rewards (Per Virus): WaterLine1, AquaTower1, Zenny
Special: This virus' attacks will freeze the target solid on ice terrain.: Boom! No more spouts.
BasherBasher (Basher)
Basher viruses are the top-tier of the stationary gunnery viruses with an unmatched single-shot damage output among the normal viruses. They are also the rarest of their class, and appear only after battle 5. They also never appear in large numbers in a normal battle, meaning the ratio of total viruses to Bashers should be at least 4 to 1. The attack cycle of Bashers is 2 actions long, regardless of which attack they use. The first attack requires one action to charge before firing, and the second attack executes twice in succession. If they are stunned, they resume their attack cycle where it was halted once the stun wears off. They don't move, and don't dodge.
Area: Sharo
HP: 120
Primary Attack Damage/Effect: 60 Fire + Break + Panel Break x3 Targets, 1 Action Charge
Primary Attack Accuracy: A
Primary Attack Description: The virus selects up to 3 targets, and spends an action charging up the main cannons. It then fires a Magnum blast that reduces most Network constructs to ashes with a single shot, usually leaving a blast crater where they once stood. It may target empty panels and objects as well as enemies.
Secondary Attack Damage/Effect: 10 Fire x3 Targets + Double Attack
Secondary Attack Accuracy: A
Secondary Attack Description: Fires a 3-shot spread from the left arm cannon, then follows up with an identical attack from the right arm cannon just after. Each cannon shot requires an action, and both attacks must occur one after the other.
Element: Fire
Possible Rewards (Per Virus): Magnum1 (Rare), Zenny
Special: Immobile
- Main attack destroys panels, reducing enemy evasion by 1 Rank.: ICE'D
Ashuraid EXAshuraid EX (Ashuraid)
The Ashuraid are a new strain of 6 foot tall semi-humanoid viruses with bodies made of durable metal alloys. Ashuraid viruses lack legs, and instead roll around on a 1 ton solid steel ball 1-foot in diameter that rests in a cupola. Rising from the top of the cupola is an alloy pillar that supports their smooth and curving metal bodies. The key defining feature of Ashuraid viruses are their half dozen free-floating arm segments constructed of an indestructible alloy. Three of these arms feature metallic rights hands, and the other three feature metallic left hands, thus they are differentiated. In combat, the virus will ball these hands up into fists, and launch volleys of rocket punches at their foes. The virus' helmeted head rests upon a short metallic rod-like neck with their faces hidden behind a metallic faceplate. The exception being their mouths, which are generally curved downwards in a permanent frown while in the presence of Navigators. It is speculated that Ashuraid are a hacked derivative of the Bladia viruses spliced together with fragments of other viruses and a healthy dose of battlechip program data. This would account for their size, strength, and malicious nature. Where and how this was possibly accomplished is unknown. Ashuraid viruses move and dodge at better than average speeds, although they rarely choose to dodge at all. Ashuraid viruses are ranged attackers, and prefer to hold the range open against their enemies as melee range attacks with their Impacting abilities generally render Counters useless. Ashuraids attack by launching their six free-floating indestructible alloy arms at one or more enemies in volleys of 3 rocket punches. It takes 3 arms to execute a MeteorKnucke attack, 3 to execute a Counter attack, and all 6 to execute their GiantHook attack. It takes roughly an action of cooldowm time after executing a long distance attack for the arms used in the attack to return to the Ashuraid's side. During this time, they may not execute a Counter Attack if they do not have enough arms available. Ergo if all 6 arms are either being used in an attack, or in cool-down following an attack or counter attack, the Ashuraid cannot use a Counter. The rest of their attacks do not require their arms to return to their side. The return feature is automatic, and does not require actions to perform. Ashuraid can move while attacking or defending, and are allowed to counter while dodging if enough arms are available. Setting a counter requires an action while executing one does not. Ashuraid are extremely heavy viruses that will sink like the lead weights they are in liquid, and they know it. They will avoid liquid terrain entirely, if possible, and will never appear near these types of naturally occurring terrain for this reason. Only an Ashuraid's body is damageable. Striking an Ashuraid's floating arms will not damage the virus or the arms themselves, no matter what you hit them with. The Ashuraids will not intentionally defend themselves with their arms outside of their Counter ability, which is nullified by Impact. Do not abuse this.
Area: Sharo, NAXA
HP: 140
Primary Attack Damage/Effect: 10 Null + Impact + Break x 3 Fists
Primary Attack Accuracy: B
Primary Attack Description: Launches three rocket fists at distant opponents. Each fist may target individually, meaning multi-hit and/or multi-target both work up to a max of 3 punches.
Secondary Attack Damage/Effect: Counter vs Damage: 10 Null + Impact + Break x 2 Hits
Secondary Attack Accuracy: S (Block) / B (Counter)
Secondary Attack Description: Uses a trio of fists to block a non-Impact attack while executing a double punch counterstrike. Only two Counters may be active at any given time, and the virus must be physically able to execute a counter in order to use one. Counters work at any range. An action is required to set this effect, but no actions are required to execute the Counter when triggered, as it is automatic. Impact attacks nullify this Counter ability.
Tertiary Attack Damage/Effect: 10 Null + Impact + Break + LifeSword Range x 2 Attacks
Tertiary Attack Accuracy: B
Tertiary Attack Description: Sweeps the field with a salvo of flying fists from the left, and then the right. Does not damage friendlies, and may be executed at any range. The virus cannot use Counters while executing this attack.
Element: Null
Possible Rewards (Per Virus): MeteorKnuckle1, Counter1, Zenny
Special: SuperArmor: Immunity to Knockback, Microburst, Pull, Gravity, and similar effects.
Special: HardCase: Damage is reduced by half until hit with a Break attack, at which time this effect is nullified and they take standard damage. Break does not deal extra damage.: Dead. Not big surprise.
-- Navis --
Courseman.EXE: 100 HP (Cracked) (Near the southmost bottom middle parts of the field)
-- Objects --
![](https://execfera.github.io/rern/chip/Needler2.png)
Properties: Normal, Mobile
Object Damage: 80 Null + Impact + Break
Damage Method: Ramming attack, Telekinesis, Throw
Attack Damage: 40 Null x 2 hits x 3 Targets
Accuracy: A
Description: Summons a gun platform that attacks up to 3 separate targets each turn with its trio of double spike cannons. It can also perform a defense piercing kamikaze attack.
Duration: Until destroyed.
Element: Null
Special: This chip's accuracy cannot be boosted or reduced by any means, including RP quality.
- This object may ram a target instead of firing needles, but is instantly destroyed in exchange.
- This object may dodge by trying to ram nothing, but if it hits something in this way, it is still destroyed and deals object damage.
Trader Rank: C: 20 HP (Cracked) (Near Courseman)
-- Terrain --
60% Ice
- +10% Evasion to all. Non-Aqua Elementals get -20% Accuracy.
- Aqua attacks: 25% Freeze chance, change terrain hit to Normal if triggered. Boost chance to 100% if Ice-type.
- Elec attacks: +100% Source Damage.
- Fire attacks: Change terrain hit to Sea.
- PanelShot: Imbue Aqua + Freeze1.
10% Normal
- No effects.
15% Cracked
- Changes to Broken when stepped on, chance to fall in when triggered.
- Burrow: Change terrain to Broken, Null 50 to burrower.
- Panel Crack attacks, >100 Damage Break/Impact/Drop attacks: Change terrain hit to Broken.
- PanelShot: Splash1.
10% Broken
- Not bottomless.
- Reverts to Normal after a time, if no one is inside.
- Doubles dodge penalties for bad RP.
- 1-4 Movements actions to climb back out depending on method.
5% Missing
- Permanent bottomless hole.
- Doubles dodge penalties for bad RP.
- EJO if you fall in.
Battle 8 Victory!
3500z, 17 Bugfrags,
![](https://execfera.github.io/rern/chip/Counter1.png)
Accuracy: S Block, A Return
Description: Defends against one attack, teleports to enemy, and strikes with Gutpunch. Impacting. Breaking.
Duration: Once
Element: Null
Special: I-Field is pierced by Impact, Counter is negated by Impact.
Special: Status Guard: This chip blocks debuffs.
Trader Rank: D
last edited by
As the last enemies collapsed into inky piles, Courser shook out his wave whips and rolled his shoulders, then took a brief lap around the area, searching the viral remnants for any further clues about what was going on in the region. The viruses were obviously affected by something, but it hadn't left much in the way of tangible traces that he could really learn anything from. He stirred one of the ink patches with a tendril of water and watched it slowly dilute into the Sharo snow.
“Oh! courser, the PET jsut gave me a warning about a data limit of some kind. One sec... It says, um... it says that the allocated chip registry for standard battle routines is full, after that last one you sent back. do I need to unload some of them to make space or something?” Jenny sounded mildly curious in his ear, and courser gave the battle field one last pass over before he began to move onward and deeper into the network.
“Don't worry about it for now, Jen. It just means that the device has hit the limit for how many chip images it can pre-load. Rachel set it up to automatically image each chip that transferred in, I think. The PET doesn't hold the actual chip data, but it keeps a set of images... like a space allocation with an instruction file for what to expect. If you try to load a chip that it doesn't have an image for, in the middle of normal combat operations, it'll just complain at you.” Courser surfed onward as he scanned the surrounding snow and tundra for a further sign of where the oddly affected viruses had been originating from. Every so often he glanced towards the sky as well, since there had been a number of sudden drop-ins already.
“So... that's what the navi shop upgrades talking about folder expansions were for?” The question was followed by a loud slurping noise as Jenny cleaned out the bottom of her drink with her straw, far too close tot he PET's microphone. “So, what do we do when we find more?”
“There's a folder options setting, in the combat system. It'll let you delete chip images and load new ones in from chips you have available. It should let you store a library of other chip images in a separate record as well, so you don't need to reload the physical chip every time you want to change the combat folder, too. It's been on automatic until now, otherwise you would have had to do it for every new chip we found so far.” On the other side of their conversation, Courser heard Jenny shuffling around and toying with settings, before she spoke up again after a few moments.
“Right. That all makes sense. We've just got the thirty limit for now, but I guess, as we find more we can pick and choose which ones you want to have access to most often, right?” About to answer, he heard Jenny breath in with an excited sound. “Oh! I can set up all sorts of different folders for you, and make like, ones that are all tailored for one thing or another. I can make really weird ones. It's like those deck-building card games, sort of!” Courser wasn't sure whether he wanted to cringe, laugh or shake his head. The splitting darkness of a few extra shadows saw him surreptitiously doing all three.
“Something like that... Just try to warn me what I've got before you do anything too odd, alright?” He settled on a wry grin as he pressed on.
((Ready for Battle 9))
“Oh! courser, the PET jsut gave me a warning about a data limit of some kind. One sec... It says, um... it says that the allocated chip registry for standard battle routines is full, after that last one you sent back. do I need to unload some of them to make space or something?” Jenny sounded mildly curious in his ear, and courser gave the battle field one last pass over before he began to move onward and deeper into the network.
“Don't worry about it for now, Jen. It just means that the device has hit the limit for how many chip images it can pre-load. Rachel set it up to automatically image each chip that transferred in, I think. The PET doesn't hold the actual chip data, but it keeps a set of images... like a space allocation with an instruction file for what to expect. If you try to load a chip that it doesn't have an image for, in the middle of normal combat operations, it'll just complain at you.” Courser surfed onward as he scanned the surrounding snow and tundra for a further sign of where the oddly affected viruses had been originating from. Every so often he glanced towards the sky as well, since there had been a number of sudden drop-ins already.
“So... that's what the navi shop upgrades talking about folder expansions were for?” The question was followed by a loud slurping noise as Jenny cleaned out the bottom of her drink with her straw, far too close tot he PET's microphone. “So, what do we do when we find more?”
“There's a folder options setting, in the combat system. It'll let you delete chip images and load new ones in from chips you have available. It should let you store a library of other chip images in a separate record as well, so you don't need to reload the physical chip every time you want to change the combat folder, too. It's been on automatic until now, otherwise you would have had to do it for every new chip we found so far.” On the other side of their conversation, Courser heard Jenny shuffling around and toying with settings, before she spoke up again after a few moments.
“Right. That all makes sense. We've just got the thirty limit for now, but I guess, as we find more we can pick and choose which ones you want to have access to most often, right?” About to answer, he heard Jenny breath in with an excited sound. “Oh! I can set up all sorts of different folders for you, and make like, ones that are all tailored for one thing or another. I can make really weird ones. It's like those deck-building card games, sort of!” Courser wasn't sure whether he wanted to cringe, laugh or shake his head. The splitting darkness of a few extra shadows saw him surreptitiously doing all three.
“Something like that... Just try to warn me what I've got before you do anything too odd, alright?” He settled on a wry grin as he pressed on.
((Ready for Battle 9))
last edited by
Moving onwards, Courseman's journey through the endless ice fields finally gave way to a small road carved out through the frost and snow; the steady line of white CyberPanels was a welcome reprieve from the monotony of the scenery so far. The road led up to the sheer side of a mountain, with it going around a small bend up ahead. Just short of the bend, a Mr. Prog floated on its lonesome, colored yellow with an appropriately matching yellow hardhat atop its head. It seemed to be looking around the corner for something, not noticing Courseman's approach. Then, suddenly, a loud explosion erupted from up ahead, accompanied by a plume of black smoke. The Prog jumped in alarm. "OH DEAR, OH DEAR!" it exclaimed.
Approaching the Prog would reveal that the road was cut short by a massive ravine that stretched out past a snow-laden cliff. At the edge of the cliff, a couple of blue ColdHead viruses were stationed on either side of the road, overlooking what appeared to be the remnants of a shattered bridge across the ravine. The left ColdHead was accompanied by a Basher virus, its barrels currently smoking black from a recent salvo. Above the ravine, a pair of Megalians were looking down at it, where the bridge's route may have gone, their stone faces betraying nothing of their recent doings. Neither the viruses nor the Prog seemed to be aware of Courseman just yet, both of them being preoccupied by the destruction of the bridge.
-- Viruses --
ColdHead EXColdHead EX (ColdHead)
ColdHeads alternate actions between attacking and guarding. These are the only actions ColdHeads may perform, and the first action of every battle is always guarding. ColdHeads will not break from this pattern unless forced to by status effects. ColdHeads cannot be lifted or thrown, even with Rageclaw.
Area: SciLab, Sharo, Hades Isle
HP: 100
Attack Damage/Effect: 60 Aqua + Break + Small Ice Terrain Change
Attack Accuracy: C
Attack Description: Fires Cannonball. Breaking. Creates Ice Terrain.
Element: Aqua
Possible Rewards (Per Virus): IceBall1, Zenny
Special: Immobile.
- Iron Body when not attacking. A: 100 HP (Snow, left of road)
ColdHead EXColdHead EX (ColdHead)
ColdHeads alternate actions between attacking and guarding. These are the only actions ColdHeads may perform, and the first action of every battle is always guarding. ColdHeads will not break from this pattern unless forced to by status effects. ColdHeads cannot be lifted or thrown, even with Rageclaw.
Area: SciLab, Sharo, Hades Isle
HP: 100
Attack Damage/Effect: 60 Aqua + Break + Small Ice Terrain Change
Attack Accuracy: C
Attack Description: Fires Cannonball. Breaking. Creates Ice Terrain.
Element: Aqua
Possible Rewards (Per Virus): IceBall1, Zenny
Special: Immobile.
- Iron Body when not attacking. B: 100 HP (Snow, right of road)
BasherBasher (Basher)
Basher viruses are the top-tier of the stationary gunnery viruses with an unmatched single-shot damage output among the normal viruses. They are also the rarest of their class, and appear only after battle 5. They also never appear in large numbers in a normal battle, meaning the ratio of total viruses to Bashers should be at least 4 to 1. The attack cycle of Bashers is 2 actions long, regardless of which attack they use. The first attack requires one action to charge before firing, and the second attack executes twice in succession. If they are stunned, they resume their attack cycle where it was halted once the stun wears off. They don't move, and don't dodge.
Area: Sharo
HP: 120
Primary Attack Damage/Effect: 60 Fire + Break + Panel Break x3 Targets, 1 Action Charge
Primary Attack Accuracy: A
Primary Attack Description: The virus selects up to 3 targets, and spends an action charging up the main cannons. It then fires a Magnum blast that reduces most Network constructs to ashes with a single shot, usually leaving a blast crater where they once stood. It may target empty panels and objects as well as enemies.
Secondary Attack Damage/Effect: 10 Fire x3 Targets + Double Attack
Secondary Attack Accuracy: A
Secondary Attack Description: Fires a 3-shot spread from the left arm cannon, then follows up with an identical attack from the right arm cannon just after. Each cannon shot requires an action, and both attacks must occur one after the other.
Element: Fire
Possible Rewards (Per Virus): Magnum1 (Rare), Zenny
Special: Immobile
- Main attack destroys panels, reducing enemy evasion by 1 Rank.: 120 HP (Snow, left of road)
Megalian-AMegalian-A (Megalian-A)
All Megalian-A viruses are equipped with Omnishoes, and fight from the air. This virus type will spend an Action Dodging, and then Attack the following Action. If there are more than one Megalian (family does not matter) the viruses will work together, alternating their attack Actions or attacking as a group (mod's discretion). When attacking, both the head and the base can be damaged separately (if the Aura protecting the base has been destroyed).
Area: Beach, Sharo
HP: 130
Attack Damage/Effect: 40 Aqua + Break + Piercing + Group attack.
Attack Accuracy: B (special)
Attack Description: Lines up with a target and launches its head at the enemy. Accuracy decreases with each hit.
Element: Aqua
Possible Rewards (Per Virus): AuraHead1, Barrier, Zenny
Special: Omnishoes: capable of free flight.
- Dodges every other Action. Attacks when not dodging.
- Has a 10HP Aqua Aura (Pierced and destroyed by Elec attacks).
- Can be attacked while head is extended. A: 130 HP (Missing)
Megalian-AMegalian-A (Megalian-A)
All Megalian-A viruses are equipped with Omnishoes, and fight from the air. This virus type will spend an Action Dodging, and then Attack the following Action. If there are more than one Megalian (family does not matter) the viruses will work together, alternating their attack Actions or attacking as a group (mod's discretion). When attacking, both the head and the base can be damaged separately (if the Aura protecting the base has been destroyed).
Area: Beach, Sharo
HP: 130
Attack Damage/Effect: 40 Aqua + Break + Piercing + Group attack.
Attack Accuracy: B (special)
Attack Description: Lines up with a target and launches its head at the enemy. Accuracy decreases with each hit.
Element: Aqua
Possible Rewards (Per Virus): AuraHead1, Barrier, Zenny
Special: Omnishoes: capable of free flight.
- Dodges every other Action. Attacks when not dodging.
- Has a 10HP Aqua Aura (Pierced and destroyed by Elec attacks).
- Can be attacked while head is extended. B: 130 HP (Missing)
-- Navis --
Courseman.EXE: 100 HP (Normal)
-- Other --
Mr. Prog: 100 HP (Normal) (PPC Equipped: MetHelmet)
-- Terrain --
20% Normal
40% Snow
40% Missing
-- Encounter 9 Start!! --
Approaching the Prog would reveal that the road was cut short by a massive ravine that stretched out past a snow-laden cliff. At the edge of the cliff, a couple of blue ColdHead viruses were stationed on either side of the road, overlooking what appeared to be the remnants of a shattered bridge across the ravine. The left ColdHead was accompanied by a Basher virus, its barrels currently smoking black from a recent salvo. Above the ravine, a pair of Megalians were looking down at it, where the bridge's route may have gone, their stone faces betraying nothing of their recent doings. Neither the viruses nor the Prog seemed to be aware of Courseman just yet, both of them being preoccupied by the destruction of the bridge.
-- Viruses --
ColdHead EXColdHead EX (ColdHead)
ColdHeads alternate actions between attacking and guarding. These are the only actions ColdHeads may perform, and the first action of every battle is always guarding. ColdHeads will not break from this pattern unless forced to by status effects. ColdHeads cannot be lifted or thrown, even with Rageclaw.
Area: SciLab, Sharo, Hades Isle
HP: 100
Attack Damage/Effect: 60 Aqua + Break + Small Ice Terrain Change
Attack Accuracy: C
Attack Description: Fires Cannonball. Breaking. Creates Ice Terrain.
Element: Aqua
Possible Rewards (Per Virus): IceBall1, Zenny
Special: Immobile.
- Iron Body when not attacking. A: 100 HP (Snow, left of road)
ColdHead EXColdHead EX (ColdHead)
ColdHeads alternate actions between attacking and guarding. These are the only actions ColdHeads may perform, and the first action of every battle is always guarding. ColdHeads will not break from this pattern unless forced to by status effects. ColdHeads cannot be lifted or thrown, even with Rageclaw.
Area: SciLab, Sharo, Hades Isle
HP: 100
Attack Damage/Effect: 60 Aqua + Break + Small Ice Terrain Change
Attack Accuracy: C
Attack Description: Fires Cannonball. Breaking. Creates Ice Terrain.
Element: Aqua
Possible Rewards (Per Virus): IceBall1, Zenny
Special: Immobile.
- Iron Body when not attacking. B: 100 HP (Snow, right of road)
BasherBasher (Basher)
Basher viruses are the top-tier of the stationary gunnery viruses with an unmatched single-shot damage output among the normal viruses. They are also the rarest of their class, and appear only after battle 5. They also never appear in large numbers in a normal battle, meaning the ratio of total viruses to Bashers should be at least 4 to 1. The attack cycle of Bashers is 2 actions long, regardless of which attack they use. The first attack requires one action to charge before firing, and the second attack executes twice in succession. If they are stunned, they resume their attack cycle where it was halted once the stun wears off. They don't move, and don't dodge.
Area: Sharo
HP: 120
Primary Attack Damage/Effect: 60 Fire + Break + Panel Break x3 Targets, 1 Action Charge
Primary Attack Accuracy: A
Primary Attack Description: The virus selects up to 3 targets, and spends an action charging up the main cannons. It then fires a Magnum blast that reduces most Network constructs to ashes with a single shot, usually leaving a blast crater where they once stood. It may target empty panels and objects as well as enemies.
Secondary Attack Damage/Effect: 10 Fire x3 Targets + Double Attack
Secondary Attack Accuracy: A
Secondary Attack Description: Fires a 3-shot spread from the left arm cannon, then follows up with an identical attack from the right arm cannon just after. Each cannon shot requires an action, and both attacks must occur one after the other.
Element: Fire
Possible Rewards (Per Virus): Magnum1 (Rare), Zenny
Special: Immobile
- Main attack destroys panels, reducing enemy evasion by 1 Rank.: 120 HP (Snow, left of road)
Megalian-AMegalian-A (Megalian-A)
All Megalian-A viruses are equipped with Omnishoes, and fight from the air. This virus type will spend an Action Dodging, and then Attack the following Action. If there are more than one Megalian (family does not matter) the viruses will work together, alternating their attack Actions or attacking as a group (mod's discretion). When attacking, both the head and the base can be damaged separately (if the Aura protecting the base has been destroyed).
Area: Beach, Sharo
HP: 130
Attack Damage/Effect: 40 Aqua + Break + Piercing + Group attack.
Attack Accuracy: B (special)
Attack Description: Lines up with a target and launches its head at the enemy. Accuracy decreases with each hit.
Element: Aqua
Possible Rewards (Per Virus): AuraHead1, Barrier, Zenny
Special: Omnishoes: capable of free flight.
- Dodges every other Action. Attacks when not dodging.
- Has a 10HP Aqua Aura (Pierced and destroyed by Elec attacks).
- Can be attacked while head is extended. A: 130 HP (Missing)
Megalian-AMegalian-A (Megalian-A)
All Megalian-A viruses are equipped with Omnishoes, and fight from the air. This virus type will spend an Action Dodging, and then Attack the following Action. If there are more than one Megalian (family does not matter) the viruses will work together, alternating their attack Actions or attacking as a group (mod's discretion). When attacking, both the head and the base can be damaged separately (if the Aura protecting the base has been destroyed).
Area: Beach, Sharo
HP: 130
Attack Damage/Effect: 40 Aqua + Break + Piercing + Group attack.
Attack Accuracy: B (special)
Attack Description: Lines up with a target and launches its head at the enemy. Accuracy decreases with each hit.
Element: Aqua
Possible Rewards (Per Virus): AuraHead1, Barrier, Zenny
Special: Omnishoes: capable of free flight.
- Dodges every other Action. Attacks when not dodging.
- Has a 10HP Aqua Aura (Pierced and destroyed by Elec attacks).
- Can be attacked while head is extended. B: 130 HP (Missing)
-- Navis --
Courseman.EXE: 100 HP (Normal)
-- Other --
Mr. Prog: 100 HP (Normal) (PPC Equipped: MetHelmet)
-- Terrain --
20% Normal
- No effects.
40% Snow
- Non-Aqua Elementals get -10% Evasion and reduced movement speed.
- Wind attacks: +100% Source Damage. Imbue Aqua if Null. Change terrain hit to Ice for 1 turn after turn hit, then back to Snow.
- Aqua attacks: 25% Freeze chance, change terrain hit to Normal if triggered. Boost chance to 100% if Ice-type.
- Fire attacks: Change terrain hit to Ice, generate Frosty Mist: -10% Accuracy for Non-Aqua Elementals, +10% evasion against Non-Aqua Elementals, Freeze1 effect for any Aqua or Wind attacks.
- PanelShot: Imbue Aqua + Freeze1.
40% Missing
- Permanent bottomless hole.
- Doubles dodge penalties for bad RP.
- EJO if you fall in.
-- Encounter 9 Start!! --
last edited by Rogan
The first sign of other presence that wasn't an immediate attack drew Courser's attention as he ranged across the ice and snow, and he made a diversion from his path to head towards the winding roadway. It might not be related to the odd onslaught of modified viruses he'd been encountering, but another actual life form, even if it was just a prog, was still a welcome sight. He skidded to a halt not too far from the floating program, about to call a greeting when the explosion drowned out his attempt; in an instant Courser himself had skipped back a few feet, leaving behind a duplicate of himself that had adopted a tense, combat ready pose in place, instead.
After an extra moment, Courser focused on getting the prog's attention, stepping in close to speak in a calm, low voice. As he did, his decoy took the more brazen approach, kicking off on a water current and gliding out towards the edge of the ravine to inspect more closely.
“Hey there, my little friend. Looks like you need a clean up crew. If there's anything you don't want mopped up, best tell me now...” He grinned and winked at the prog, shaking out both hands as his wave whips uncurled and inky water rose to darken his form into mist and living shadows. Beyond the bend, his clone mirrored the action of readying its weapons, casting a gaze around the scene.
“Hey there, my little friends... Looks like someone needs a cleanup crew.” He took a brief stance, lowering its body with a grin as its wave whips curled and lashed. “If any of you don't want mopped up, best speak now, before we get messy.”
Behind the decoy, a pool or dark water formed and spread, before the shadows lifted up to give rise to Courser's favoured mode of field suppression. The turret took form, then reticulated and aimed its muzzles at the floating megalians. As it began to fire repeated rounds at them, Courser winked at the worried prog and reached out a hand to pat it lightly on the helmet. A swirl of watery mist extended to crate a shell about the program. Not far away, a similar protective barrier rose to envelope the needle turret.
“Just keep yourself safe. I'll clean up this lot and then you can tell me what you're doing out here after. Sit tight.” He gave it a brief nod, then stepped out around the bend, his shadowed form gliding in a fluid slide more than walking. Courser already had a decent bead on each of the enemies her was facing; even if his clone couldn't draw their attention for long, it gave him a clean sight of the field. One hand came up, holding the shrouded and insubstantial shape of his silvered revolver. Courser let his body drift to a side-on position and held his arm out straight, taking an extra moment to mark and focus his shots before firing; as sure as he usually was with the weapon, it was much harder to make clean shots while he was fully in the shadows like this.
As the shots rang out, Courser took anther step forward, slipping the smoking pistol back into his belt flexing his fingers as he shook out both arms. As much as he wasn't a fan of the scattering, unpredictable chips, those same properties meant they wouldn't suffer for aiming while he was shadowed. Sparks began to flicker in the strands of his whips as they drew up into rushing globes of current just beyond the palm of each hand. He winced as the charge grew, but when it reached a critical point and both globs had become dense storms of encased electrical energy, the navi braced himself, then lifted both hands up and outward, turning the charge outward towards the two floating megalians in a pair of storm waves that lit up the area above the ravine. As the charge spent, Courser pulled his hands back sharply, shaking them both out again and flexing his fingers to let the sensation pass.
-=Summary=-
C*) First Barrier: (30Hp Barrier on Prog)
C*) Shadow: Heading forward to scout while Courser talks to the Prog briefly
C1) Murky Deception (Shadow, 2 Rounds) (Self-Slow2 (1 round, 2 instances))
C2)
Needler2HP: 80
Properties: Normal, Mobile
Object Damage: 80 Null + Impact + Break
Damage Method: Ramming attack, Telekinesis, Throw
Attack Damage: 40 Null x 2 hits x 3 Targets
Accuracy: A
Description: Summons a gun platform that attacks up to 3 separate targets each turn with its trio of double spike cannons. It can also perform a defense piercing kamikaze attack.
Duration: Until destroyed.
Element: Null
Special: This chip's accuracy cannot be boosted or reduced by any means, including RP quality.
- This object may ram a target instead of firing needles, but is instantly destroyed in exchange.
- This object may dodge by trying to ram nothing, but if it hits something in this way, it is still destroyed and deals object damage.
Trader Rank: C (80Hp Object: 40null, x2 Hits, x3 Targets, A) (MegA, MegB, ColdHeadA)
C*) Fast Barrier: (30Hp Barrier on Needler)
C3) Take Aim
C4)
Magnum1Damage: 120 + Break + Panel Break x 3 Targets
Accuracy: A
Description: A triple barreled gun that blasts through defenses and terrain alike. Rare
Duration: Once
Element: Fire
Trader Rank: C (120Fire, Break, Panel Break, x3 Targets, A) (ColdHeadA, ColdHeadB, Basher)
C5)
ElecShock1Damage: 70 + Medium Solar Terrain Change + Stun + Cone Attack
Accuracy: C
Description: Blast up to 4 enemies with a cone of lightning breath that stuns. Changes terrain to Solar.
Duration: Once
Element: Elec
Trader Rank: D (70Elec, Stun, Cone (Up to 4 targets), C) aimed upward, at Megalian(s)
C6)
ElecShock1Damage: 70 + Medium Solar Terrain Change + Stun + Cone Attack
Accuracy: C
Description: Blast up to 4 enemies with a cone of lightning breath that stuns. Changes terrain to Solar.
Duration: Once
Element: Elec
Trader Rank: D (70Elec, Stun, Cone (Up to 4 targets), C) aimed upward, at Megalian(s)
After an extra moment, Courser focused on getting the prog's attention, stepping in close to speak in a calm, low voice. As he did, his decoy took the more brazen approach, kicking off on a water current and gliding out towards the edge of the ravine to inspect more closely.
“Hey there, my little friend. Looks like you need a clean up crew. If there's anything you don't want mopped up, best tell me now...” He grinned and winked at the prog, shaking out both hands as his wave whips uncurled and inky water rose to darken his form into mist and living shadows. Beyond the bend, his clone mirrored the action of readying its weapons, casting a gaze around the scene.
“Hey there, my little friends... Looks like someone needs a cleanup crew.” He took a brief stance, lowering its body with a grin as its wave whips curled and lashed. “If any of you don't want mopped up, best speak now, before we get messy.”
Behind the decoy, a pool or dark water formed and spread, before the shadows lifted up to give rise to Courser's favoured mode of field suppression. The turret took form, then reticulated and aimed its muzzles at the floating megalians. As it began to fire repeated rounds at them, Courser winked at the worried prog and reached out a hand to pat it lightly on the helmet. A swirl of watery mist extended to crate a shell about the program. Not far away, a similar protective barrier rose to envelope the needle turret.
“Just keep yourself safe. I'll clean up this lot and then you can tell me what you're doing out here after. Sit tight.” He gave it a brief nod, then stepped out around the bend, his shadowed form gliding in a fluid slide more than walking. Courser already had a decent bead on each of the enemies her was facing; even if his clone couldn't draw their attention for long, it gave him a clean sight of the field. One hand came up, holding the shrouded and insubstantial shape of his silvered revolver. Courser let his body drift to a side-on position and held his arm out straight, taking an extra moment to mark and focus his shots before firing; as sure as he usually was with the weapon, it was much harder to make clean shots while he was fully in the shadows like this.
As the shots rang out, Courser took anther step forward, slipping the smoking pistol back into his belt flexing his fingers as he shook out both arms. As much as he wasn't a fan of the scattering, unpredictable chips, those same properties meant they wouldn't suffer for aiming while he was shadowed. Sparks began to flicker in the strands of his whips as they drew up into rushing globes of current just beyond the palm of each hand. He winced as the charge grew, but when it reached a critical point and both globs had become dense storms of encased electrical energy, the navi braced himself, then lifted both hands up and outward, turning the charge outward towards the two floating megalians in a pair of storm waves that lit up the area above the ravine. As the charge spent, Courser pulled his hands back sharply, shaking them both out again and flexing his fingers to let the sensation pass.
-=Summary=-
C*) First Barrier: (30Hp Barrier on Prog)
C*) Shadow: Heading forward to scout while Courser talks to the Prog briefly
C1) Murky Deception (Shadow, 2 Rounds) (Self-Slow2 (1 round, 2 instances))
C2)
![](https://execfera.github.io/rern/chip/Needler2.png)
Properties: Normal, Mobile
Object Damage: 80 Null + Impact + Break
Damage Method: Ramming attack, Telekinesis, Throw
Attack Damage: 40 Null x 2 hits x 3 Targets
Accuracy: A
Description: Summons a gun platform that attacks up to 3 separate targets each turn with its trio of double spike cannons. It can also perform a defense piercing kamikaze attack.
Duration: Until destroyed.
Element: Null
Special: This chip's accuracy cannot be boosted or reduced by any means, including RP quality.
- This object may ram a target instead of firing needles, but is instantly destroyed in exchange.
- This object may dodge by trying to ram nothing, but if it hits something in this way, it is still destroyed and deals object damage.
Trader Rank: C (80Hp Object: 40null, x2 Hits, x3 Targets, A) (MegA, MegB, ColdHeadA)
C*) Fast Barrier: (30Hp Barrier on Needler)
C3) Take Aim
C4)
![](https://execfera.github.io/rern/chip/Magnum1.png)
Accuracy: A
Description: A triple barreled gun that blasts through defenses and terrain alike. Rare
Duration: Once
Element: Fire
Trader Rank: C (120Fire, Break, Panel Break, x3 Targets, A) (ColdHeadA, ColdHeadB, Basher)
C5)
![](https://execfera.github.io/rern/chip/ElecShock1.png)
Accuracy: C
Description: Blast up to 4 enemies with a cone of lightning breath that stuns. Changes terrain to Solar.
Duration: Once
Element: Elec
Trader Rank: D (70Elec, Stun, Cone (Up to 4 targets), C) aimed upward, at Megalian(s)
C6)
![](https://execfera.github.io/rern/chip/ElecShock1.png)
Accuracy: C
Description: Blast up to 4 enemies with a cone of lightning breath that stuns. Changes terrain to Solar.
Duration: Once
Element: Elec
Trader Rank: D (70Elec, Stun, Cone (Up to 4 targets), C) aimed upward, at Megalian(s)
last edited by Frelia
With his first course of action being to split off his visage in two after distancing himself, Courseman's sight seemed to get the attention of the Prog, which immediately hopped to attention. "OH, THANK YOU!" the hard-hatted Prog said. "I WAS SENT HERE TO REPAIR THIS BRIDGE! THANK YOU FOR THE HELP!" The Prog's excited outburst caused the viruses to turn their attention towards their direction, but fortuitously, they were still around the bend enough that the decoy Courseman sent ahead was much more of a primary target. Immediately, the ColdHead viruses snapped their mouths shut, while the Megalians went on the offensive by launching their heads forward. One of the heads collided with the diversion and dispersed it, just as its backup popped up next to it -- the Needler turret. Rapid rounds of needle fire burst out towards some of the viruses, solidly impaling the two Megalian heads but ricocheting off of the ColdHead's spherical dome.
With reassurances given to the Prog, it cheerily responded with an "UNDERSTOOD! I WILL WAIT UNTIL THE OPERATION IS COMPLETE!" as it was covered in a protective watery mist. Once his real self glided out into the area, the Basher seemed to take note, and a dim reddish glow began to emit from its twin barrels. One of the ColdHeads also saw the shadowy figure come in, and split open its face to belch out a cannonball towards him. The ice ball landed just shy of his position, turning the snow next to him into sheer ice. After steadying his aim as well as he could, the shots rang out from his revolver. The sound of shattering metal came forth, with the shots landing on one of the ColdHeads, as well as the Basher, ending the latter just before it could launch its intended attack. Sparks flew next, as the Megalians' heads tried to retreat into the relative safety of their blue-shrouded bodies. Their luck would fail them as they were fried to a crisp from the electrical attack Courseman discharged.
Another cannonball flew past him into the snow, rather anticlimactically, freezing it into ice. The ColdHead that it came from was starting to spin itself around rapidly, presumably lamenting its lack of locomotion. Behind him, the Prog he had left for itself was peeking out from around the corner. It wasn't saying much of anything, and its permanently smiling face didn't betray any kind of expression either, so it just looked kind of strange.
-- Viruses --
ColdHead EXColdHead EX (ColdHead)
ColdHeads alternate actions between attacking and guarding. These are the only actions ColdHeads may perform, and the first action of every battle is always guarding. ColdHeads will not break from this pattern unless forced to by status effects. ColdHeads cannot be lifted or thrown, even with Rageclaw.
Area: SciLab, Sharo, Hades Isle
HP: 100
Attack Damage/Effect: 60 Aqua + Break + Small Ice Terrain Change
Attack Accuracy: C
Attack Description: Fires Cannonball. Breaking. Creates Ice Terrain.
Element: Aqua
Possible Rewards (Per Virus): IceBall1, Zenny
Special: Immobile.
- Iron Body when not attacking. A: DELETED
ColdHead EXColdHead EX (ColdHead)
ColdHeads alternate actions between attacking and guarding. These are the only actions ColdHeads may perform, and the first action of every battle is always guarding. ColdHeads will not break from this pattern unless forced to by status effects. ColdHeads cannot be lifted or thrown, even with Rageclaw.
Area: SciLab, Sharo, Hades Isle
HP: 100
Attack Damage/Effect: 60 Aqua + Break + Small Ice Terrain Change
Attack Accuracy: C
Attack Description: Fires Cannonball. Breaking. Creates Ice Terrain.
Element: Aqua
Possible Rewards (Per Virus): IceBall1, Zenny
Special: Immobile.
- Iron Body when not attacking. B: 100 HP (Snow, right of road)
BasherBasher (Basher)
Basher viruses are the top-tier of the stationary gunnery viruses with an unmatched single-shot damage output among the normal viruses. They are also the rarest of their class, and appear only after battle 5. They also never appear in large numbers in a normal battle, meaning the ratio of total viruses to Bashers should be at least 4 to 1. The attack cycle of Bashers is 2 actions long, regardless of which attack they use. The first attack requires one action to charge before firing, and the second attack executes twice in succession. If they are stunned, they resume their attack cycle where it was halted once the stun wears off. They don't move, and don't dodge.
Area: Sharo
HP: 120
Primary Attack Damage/Effect: 60 Fire + Break + Panel Break x3 Targets, 1 Action Charge
Primary Attack Accuracy: A
Primary Attack Description: The virus selects up to 3 targets, and spends an action charging up the main cannons. It then fires a Magnum blast that reduces most Network constructs to ashes with a single shot, usually leaving a blast crater where they once stood. It may target empty panels and objects as well as enemies.
Secondary Attack Damage/Effect: 10 Fire x3 Targets + Double Attack
Secondary Attack Accuracy: A
Secondary Attack Description: Fires a 3-shot spread from the left arm cannon, then follows up with an identical attack from the right arm cannon just after. Each cannon shot requires an action, and both attacks must occur one after the other.
Element: Fire
Possible Rewards (Per Virus): Magnum1 (Rare), Zenny
Special: Immobile
- Main attack destroys panels, reducing enemy evasion by 1 Rank.: DELETED
Megalian-AMegalian-A (Megalian-A)
All Megalian-A viruses are equipped with Omnishoes, and fight from the air. This virus type will spend an Action Dodging, and then Attack the following Action. If there are more than one Megalian (family does not matter) the viruses will work together, alternating their attack Actions or attacking as a group (mod's discretion). When attacking, both the head and the base can be damaged separately (if the Aura protecting the base has been destroyed).
Area: Beach, Sharo
HP: 130
Attack Damage/Effect: 40 Aqua + Break + Piercing + Group attack.
Attack Accuracy: B (special)
Attack Description: Lines up with a target and launches its head at the enemy. Accuracy decreases with each hit.
Element: Aqua
Possible Rewards (Per Virus): AuraHead1, Barrier, Zenny
Special: Omnishoes: capable of free flight.
- Dodges every other Action. Attacks when not dodging.
- Has a 10HP Aqua Aura (Pierced and destroyed by Elec attacks).
- Can be attacked while head is extended. A: DELETED
Megalian-AMegalian-A (Megalian-A)
All Megalian-A viruses are equipped with Omnishoes, and fight from the air. This virus type will spend an Action Dodging, and then Attack the following Action. If there are more than one Megalian (family does not matter) the viruses will work together, alternating their attack Actions or attacking as a group (mod's discretion). When attacking, both the head and the base can be damaged separately (if the Aura protecting the base has been destroyed).
Area: Beach, Sharo
HP: 130
Attack Damage/Effect: 40 Aqua + Break + Piercing + Group attack.
Attack Accuracy: B (special)
Attack Description: Lines up with a target and launches its head at the enemy. Accuracy decreases with each hit.
Element: Aqua
Possible Rewards (Per Virus): AuraHead1, Barrier, Zenny
Special: Omnishoes: capable of free flight.
- Dodges every other Action. Attacks when not dodging.
- Has a 10HP Aqua Aura (Pierced and destroyed by Elec attacks).
- Can be attacked while head is extended. B: DELETED
-- Navis --
Courseman.EXE: 100 HP (Snow) (Shadow, Self-Slow)
-- Other --
Mr. Prog: 100 HP (Normal) (PPC Equipped: MetHelmet, 30HP Barrier)
Needler2HP: 80
Properties: Normal, Mobile
Object Damage: 80 Null + Impact + Break
Damage Method: Ramming attack, Telekinesis, Throw
Attack Damage: 40 Null x 2 hits x 3 Targets
Accuracy: A
Description: Summons a gun platform that attacks up to 3 separate targets each turn with its trio of double spike cannons. It can also perform a defense piercing kamikaze attack.
Duration: Until destroyed.
Element: Null
Special: This chip's accuracy cannot be boosted or reduced by any means, including RP quality.
- This object may ram a target instead of firing needles, but is instantly destroyed in exchange.
- This object may dodge by trying to ram nothing, but if it hits something in this way, it is still destroyed and deals object damage.
Trader Rank: C: 80 HP (Snow) (30 HP Barrier)
-- Terrain --
20% Normal
30% Snow
10% Ice
40% Missing
With reassurances given to the Prog, it cheerily responded with an "UNDERSTOOD! I WILL WAIT UNTIL THE OPERATION IS COMPLETE!" as it was covered in a protective watery mist. Once his real self glided out into the area, the Basher seemed to take note, and a dim reddish glow began to emit from its twin barrels. One of the ColdHeads also saw the shadowy figure come in, and split open its face to belch out a cannonball towards him. The ice ball landed just shy of his position, turning the snow next to him into sheer ice. After steadying his aim as well as he could, the shots rang out from his revolver. The sound of shattering metal came forth, with the shots landing on one of the ColdHeads, as well as the Basher, ending the latter just before it could launch its intended attack. Sparks flew next, as the Megalians' heads tried to retreat into the relative safety of their blue-shrouded bodies. Their luck would fail them as they were fried to a crisp from the electrical attack Courseman discharged.
Another cannonball flew past him into the snow, rather anticlimactically, freezing it into ice. The ColdHead that it came from was starting to spin itself around rapidly, presumably lamenting its lack of locomotion. Behind him, the Prog he had left for itself was peeking out from around the corner. It wasn't saying much of anything, and its permanently smiling face didn't betray any kind of expression either, so it just looked kind of strange.
-- Viruses --
ColdHead EXColdHead EX (ColdHead)
ColdHeads alternate actions between attacking and guarding. These are the only actions ColdHeads may perform, and the first action of every battle is always guarding. ColdHeads will not break from this pattern unless forced to by status effects. ColdHeads cannot be lifted or thrown, even with Rageclaw.
Area: SciLab, Sharo, Hades Isle
HP: 100
Attack Damage/Effect: 60 Aqua + Break + Small Ice Terrain Change
Attack Accuracy: C
Attack Description: Fires Cannonball. Breaking. Creates Ice Terrain.
Element: Aqua
Possible Rewards (Per Virus): IceBall1, Zenny
Special: Immobile.
- Iron Body when not attacking. A: DELETED
ColdHead EXColdHead EX (ColdHead)
ColdHeads alternate actions between attacking and guarding. These are the only actions ColdHeads may perform, and the first action of every battle is always guarding. ColdHeads will not break from this pattern unless forced to by status effects. ColdHeads cannot be lifted or thrown, even with Rageclaw.
Area: SciLab, Sharo, Hades Isle
HP: 100
Attack Damage/Effect: 60 Aqua + Break + Small Ice Terrain Change
Attack Accuracy: C
Attack Description: Fires Cannonball. Breaking. Creates Ice Terrain.
Element: Aqua
Possible Rewards (Per Virus): IceBall1, Zenny
Special: Immobile.
- Iron Body when not attacking. B: 100 HP (Snow, right of road)
BasherBasher (Basher)
Basher viruses are the top-tier of the stationary gunnery viruses with an unmatched single-shot damage output among the normal viruses. They are also the rarest of their class, and appear only after battle 5. They also never appear in large numbers in a normal battle, meaning the ratio of total viruses to Bashers should be at least 4 to 1. The attack cycle of Bashers is 2 actions long, regardless of which attack they use. The first attack requires one action to charge before firing, and the second attack executes twice in succession. If they are stunned, they resume their attack cycle where it was halted once the stun wears off. They don't move, and don't dodge.
Area: Sharo
HP: 120
Primary Attack Damage/Effect: 60 Fire + Break + Panel Break x3 Targets, 1 Action Charge
Primary Attack Accuracy: A
Primary Attack Description: The virus selects up to 3 targets, and spends an action charging up the main cannons. It then fires a Magnum blast that reduces most Network constructs to ashes with a single shot, usually leaving a blast crater where they once stood. It may target empty panels and objects as well as enemies.
Secondary Attack Damage/Effect: 10 Fire x3 Targets + Double Attack
Secondary Attack Accuracy: A
Secondary Attack Description: Fires a 3-shot spread from the left arm cannon, then follows up with an identical attack from the right arm cannon just after. Each cannon shot requires an action, and both attacks must occur one after the other.
Element: Fire
Possible Rewards (Per Virus): Magnum1 (Rare), Zenny
Special: Immobile
- Main attack destroys panels, reducing enemy evasion by 1 Rank.: DELETED
Megalian-AMegalian-A (Megalian-A)
All Megalian-A viruses are equipped with Omnishoes, and fight from the air. This virus type will spend an Action Dodging, and then Attack the following Action. If there are more than one Megalian (family does not matter) the viruses will work together, alternating their attack Actions or attacking as a group (mod's discretion). When attacking, both the head and the base can be damaged separately (if the Aura protecting the base has been destroyed).
Area: Beach, Sharo
HP: 130
Attack Damage/Effect: 40 Aqua + Break + Piercing + Group attack.
Attack Accuracy: B (special)
Attack Description: Lines up with a target and launches its head at the enemy. Accuracy decreases with each hit.
Element: Aqua
Possible Rewards (Per Virus): AuraHead1, Barrier, Zenny
Special: Omnishoes: capable of free flight.
- Dodges every other Action. Attacks when not dodging.
- Has a 10HP Aqua Aura (Pierced and destroyed by Elec attacks).
- Can be attacked while head is extended. A: DELETED
Megalian-AMegalian-A (Megalian-A)
All Megalian-A viruses are equipped with Omnishoes, and fight from the air. This virus type will spend an Action Dodging, and then Attack the following Action. If there are more than one Megalian (family does not matter) the viruses will work together, alternating their attack Actions or attacking as a group (mod's discretion). When attacking, both the head and the base can be damaged separately (if the Aura protecting the base has been destroyed).
Area: Beach, Sharo
HP: 130
Attack Damage/Effect: 40 Aqua + Break + Piercing + Group attack.
Attack Accuracy: B (special)
Attack Description: Lines up with a target and launches its head at the enemy. Accuracy decreases with each hit.
Element: Aqua
Possible Rewards (Per Virus): AuraHead1, Barrier, Zenny
Special: Omnishoes: capable of free flight.
- Dodges every other Action. Attacks when not dodging.
- Has a 10HP Aqua Aura (Pierced and destroyed by Elec attacks).
- Can be attacked while head is extended. B: DELETED
-- Navis --
Courseman.EXE: 100 HP (Snow) (Shadow, Self-Slow)
-- Other --
Mr. Prog: 100 HP (Normal) (PPC Equipped: MetHelmet, 30HP Barrier)
![](https://execfera.github.io/rern/chip/Needler2.png)
Properties: Normal, Mobile
Object Damage: 80 Null + Impact + Break
Damage Method: Ramming attack, Telekinesis, Throw
Attack Damage: 40 Null x 2 hits x 3 Targets
Accuracy: A
Description: Summons a gun platform that attacks up to 3 separate targets each turn with its trio of double spike cannons. It can also perform a defense piercing kamikaze attack.
Duration: Until destroyed.
Element: Null
Special: This chip's accuracy cannot be boosted or reduced by any means, including RP quality.
- This object may ram a target instead of firing needles, but is instantly destroyed in exchange.
- This object may dodge by trying to ram nothing, but if it hits something in this way, it is still destroyed and deals object damage.
Trader Rank: C: 80 HP (Snow) (30 HP Barrier)
-- Terrain --
20% Normal
- No effects.
30% Snow
- Non-Aqua Elementals get -10% Evasion and reduced movement speed.
- Wind attacks: +100% Source Damage. Imbue Aqua if Null. Change terrain hit to Ice for 1 turn after turn hit, then back to Snow.
- Aqua attacks: 25% Freeze chance, change terrain hit to Normal if triggered. Boost chance to 100% if Ice-type.
- Fire attacks: Change terrain hit to Ice, generate Frosty Mist: -10% Accuracy for Non-Aqua Elementals, +10% evasion against Non-Aqua Elementals, Freeze1 effect for any Aqua or Wind attacks.
- PanelShot: Imbue Aqua + Freeze1.
10% Ice
- +10% Evasion to all. Non-Aqua Elementals get -20% Accuracy.
- Aqua attacks: 25% Freeze chance, change terrain hit to Normal if triggered. Boost chance to 100% if Ice-type.
- Elec attacks: +100% Source Damage.
- Fire attacks: Change terrain hit to Sea.
- PanelShot: Imbue Aqua + Freeze1.
40% Missing
- Permanent bottomless hole.
- Doubles dodge penalties for bad RP.
- EJO if you fall in.
last edited by Rogan
Courser was beginning to feel the strain of staying fully blended with his shadows as he resettled his stance and took a glance about the field. Fortunately, only one virus remained to be taken care of and he stood straight, beginning to glide towards it as his form shifted and split again, one body ambling to either side of the needle turret as they passed it.
As they moved, the impressions of colour fading away to a mixture of black shadows and white highlights. A few extra buttons on his shirt managed to fall open as his pace became languid in away that it wasn't before, despite being relaxed. On the other side, the other courser's appearance also shifted, filtering to monochrome shades while his skin paled and his eyes darkened slightly. They approached the ColdHead together, until, in a suddenly quicker movement, the more languid of the two CourseMen darted in and around, positioning himself to sit right beside the land-locked turret with a wide, lop-sided grin.
“Right-o... Let's get you open then, shall we? Don't worry, this won't hurt a bit.” With a lazy grace, the seated courser had produced a crudely sharpened prison shiv from somewhere and now spun it about his fingers, tossing it back and forth form one hand to the other. Across from him, the second Courser sighed and rolled his eyes, to taking a seat but instead tapping one foot and putting his hands on his hips. The seated Courser ignored him.
“Come on, little guy... Open... Up...!” With darting and prying motions, he began to jab the shiv into the seams in the virus' outer shell, striking at it with alarming force despite the crudeness of the implement as she sought a weak point to break open.
Opposite him, the other Courser slumped in obvious boredom, then leaned down and pointedly tapped his wrist at the one with the knife. The first Courser spun his shiv and shrugged. In a moment he was standing again, tucking the stealthy weapon away behind his back.
“I said...” With a manic grin, his hand came out again, pulling an improbably large, steel-headed block buster mallet from behind his back as he did. “Open. Up!” Gripped in both hands, he raised the hammer high, then brought it slamming down again in an effort to convince the virus with the far less subtle tool. The other courser only shook his head, though a small smirk betrayed a hint of amusement.
Further back, just in case Courser's messing around missed the mark, his needler took aim from the relative safety of the side lines, lining up one muzzle of its weapons with the ColdHead and waiting until it was properly open and exposed before firing a quick double flechette shot at it.
-=Summary=-
C1) Movement: towards ColdHead
C*) Shadow: Following with, implying that Courser is wasting time and is lazy. It recolours to resemble his MimeCross.
C2) JailBirdCross (Level 1, MeleeMastery, Bash, +10 to Null Chips)
C3) Dodge
C4) Prison Shiv: (20 x2Hits, Break, Nullify, Melee, A)
C5) Take Aim
C6)
BigHammer1Damage: 160 + Impact + Break
Accuracy: B
Description: Summons a giant metal hammer to utterly crush one enemy that stands before you.
Duration: Once
Element: Null
Trader Rank: D (170Null, Break, Impact, A)
C*) Needler: (40null, x2 Hits, A)
As they moved, the impressions of colour fading away to a mixture of black shadows and white highlights. A few extra buttons on his shirt managed to fall open as his pace became languid in away that it wasn't before, despite being relaxed. On the other side, the other courser's appearance also shifted, filtering to monochrome shades while his skin paled and his eyes darkened slightly. They approached the ColdHead together, until, in a suddenly quicker movement, the more languid of the two CourseMen darted in and around, positioning himself to sit right beside the land-locked turret with a wide, lop-sided grin.
“Right-o... Let's get you open then, shall we? Don't worry, this won't hurt a bit.” With a lazy grace, the seated courser had produced a crudely sharpened prison shiv from somewhere and now spun it about his fingers, tossing it back and forth form one hand to the other. Across from him, the second Courser sighed and rolled his eyes, to taking a seat but instead tapping one foot and putting his hands on his hips. The seated Courser ignored him.
“Come on, little guy... Open... Up...!” With darting and prying motions, he began to jab the shiv into the seams in the virus' outer shell, striking at it with alarming force despite the crudeness of the implement as she sought a weak point to break open.
Opposite him, the other Courser slumped in obvious boredom, then leaned down and pointedly tapped his wrist at the one with the knife. The first Courser spun his shiv and shrugged. In a moment he was standing again, tucking the stealthy weapon away behind his back.
“I said...” With a manic grin, his hand came out again, pulling an improbably large, steel-headed block buster mallet from behind his back as he did. “Open. Up!” Gripped in both hands, he raised the hammer high, then brought it slamming down again in an effort to convince the virus with the far less subtle tool. The other courser only shook his head, though a small smirk betrayed a hint of amusement.
Further back, just in case Courser's messing around missed the mark, his needler took aim from the relative safety of the side lines, lining up one muzzle of its weapons with the ColdHead and waiting until it was properly open and exposed before firing a quick double flechette shot at it.
-=Summary=-
C1) Movement: towards ColdHead
C*) Shadow: Following with, implying that Courser is wasting time and is lazy. It recolours to resemble his MimeCross.
C2) JailBirdCross (Level 1, MeleeMastery, Bash, +10 to Null Chips)
C3) Dodge
C4) Prison Shiv: (20 x2Hits, Break, Nullify, Melee, A)
C5) Take Aim
C6)
![](https://execfera.github.io/rern/chip/BigHammer1.png)
Accuracy: B
Description: Summons a giant metal hammer to utterly crush one enemy that stands before you.
Duration: Once
Element: Null
Trader Rank: D (170Null, Break, Impact, A)
C*) Needler: (40null, x2 Hits, A)
last edited by
With the remaining ColdHead being a solitary target, Courser seemed to take a more lax approach towards clearing it up, with his split visages each playing a different role in the matter. One of them took point with the blue dome with a not-too-innocent grin, while the other... kept watch, for lack of a better word. The first one pulled out a knife to attempt to wedge the virus's maw open, with varying success. Prying it open was successful, sure, but at one point, he missed a seam entirely, and the shiv merely embedded itself into the steel dome, cracking it in the process. Maybe it was a bit too much force. Nevertheless, Courseman opted for the brute force approach soon enough, and the ColdHead stayed stock still as it was smashed with a gigantic hammer.
"HOORAY! THANK YOU!" the Prog from behind the two Coursemen cheered. Out of nowhere, the sound of a high-capacity diesel engine started up, and a massive yellow mobile crane came driving up from around the earlier bend, with the hard-hatted Prog happily manning the driver's seat. In front of the crane, the image of a grinning Prog-face was painted. "TIME TO GET TO FIXING!" it said, stopping just short of running the Coursers over. He would notice that the crane was carrying what looked to be a single giant bridge, fully assembled, painted in black and yellow warning colors.
-- Viruses --
ColdHead EXColdHead EX (ColdHead)
ColdHeads alternate actions between attacking and guarding. These are the only actions ColdHeads may perform, and the first action of every battle is always guarding. ColdHeads will not break from this pattern unless forced to by status effects. ColdHeads cannot be lifted or thrown, even with Rageclaw.
Area: SciLab, Sharo, Hades Isle
HP: 100
Attack Damage/Effect: 60 Aqua + Break + Small Ice Terrain Change
Attack Accuracy: C
Attack Description: Fires Cannonball. Breaking. Creates Ice Terrain.
Element: Aqua
Possible Rewards (Per Virus): IceBall1, Zenny
Special: Immobile.
- Iron Body when not attacking. A: DELETED
ColdHead EXColdHead EX (ColdHead)
ColdHeads alternate actions between attacking and guarding. These are the only actions ColdHeads may perform, and the first action of every battle is always guarding. ColdHeads will not break from this pattern unless forced to by status effects. ColdHeads cannot be lifted or thrown, even with Rageclaw.
Area: SciLab, Sharo, Hades Isle
HP: 100
Attack Damage/Effect: 60 Aqua + Break + Small Ice Terrain Change
Attack Accuracy: C
Attack Description: Fires Cannonball. Breaking. Creates Ice Terrain.
Element: Aqua
Possible Rewards (Per Virus): IceBall1, Zenny
Special: Immobile.
- Iron Body when not attacking. B: DELETED
BasherBasher (Basher)
Basher viruses are the top-tier of the stationary gunnery viruses with an unmatched single-shot damage output among the normal viruses. They are also the rarest of their class, and appear only after battle 5. They also never appear in large numbers in a normal battle, meaning the ratio of total viruses to Bashers should be at least 4 to 1. The attack cycle of Bashers is 2 actions long, regardless of which attack they use. The first attack requires one action to charge before firing, and the second attack executes twice in succession. If they are stunned, they resume their attack cycle where it was halted once the stun wears off. They don't move, and don't dodge.
Area: Sharo
HP: 120
Primary Attack Damage/Effect: 60 Fire + Break + Panel Break x3 Targets, 1 Action Charge
Primary Attack Accuracy: A
Primary Attack Description: The virus selects up to 3 targets, and spends an action charging up the main cannons. It then fires a Magnum blast that reduces most Network constructs to ashes with a single shot, usually leaving a blast crater where they once stood. It may target empty panels and objects as well as enemies.
Secondary Attack Damage/Effect: 10 Fire x3 Targets + Double Attack
Secondary Attack Accuracy: A
Secondary Attack Description: Fires a 3-shot spread from the left arm cannon, then follows up with an identical attack from the right arm cannon just after. Each cannon shot requires an action, and both attacks must occur one after the other.
Element: Fire
Possible Rewards (Per Virus): Magnum1 (Rare), Zenny
Special: Immobile
- Main attack destroys panels, reducing enemy evasion by 1 Rank.: DELETED
Megalian-AMegalian-A (Megalian-A)
All Megalian-A viruses are equipped with Omnishoes, and fight from the air. This virus type will spend an Action Dodging, and then Attack the following Action. If there are more than one Megalian (family does not matter) the viruses will work together, alternating their attack Actions or attacking as a group (mod's discretion). When attacking, both the head and the base can be damaged separately (if the Aura protecting the base has been destroyed).
Area: Beach, Sharo
HP: 130
Attack Damage/Effect: 40 Aqua + Break + Piercing + Group attack.
Attack Accuracy: B (special)
Attack Description: Lines up with a target and launches its head at the enemy. Accuracy decreases with each hit.
Element: Aqua
Possible Rewards (Per Virus): AuraHead1, Barrier, Zenny
Special: Omnishoes: capable of free flight.
- Dodges every other Action. Attacks when not dodging.
- Has a 10HP Aqua Aura (Pierced and destroyed by Elec attacks).
- Can be attacked while head is extended. A: DELETED
Megalian-AMegalian-A (Megalian-A)
All Megalian-A viruses are equipped with Omnishoes, and fight from the air. This virus type will spend an Action Dodging, and then Attack the following Action. If there are more than one Megalian (family does not matter) the viruses will work together, alternating their attack Actions or attacking as a group (mod's discretion). When attacking, both the head and the base can be damaged separately (if the Aura protecting the base has been destroyed).
Area: Beach, Sharo
HP: 130
Attack Damage/Effect: 40 Aqua + Break + Piercing + Group attack.
Attack Accuracy: B (special)
Attack Description: Lines up with a target and launches its head at the enemy. Accuracy decreases with each hit.
Element: Aqua
Possible Rewards (Per Virus): AuraHead1, Barrier, Zenny
Special: Omnishoes: capable of free flight.
- Dodges every other Action. Attacks when not dodging.
- Has a 10HP Aqua Aura (Pierced and destroyed by Elec attacks).
- Can be attacked while head is extended. B: DELETED
-- Navis --
Courseman.EXE: 100 HP (Snow) (Shadow, Self-Slow)
-- Other --
Mr. Prog: 100 HP (PPC Equipped: MetHelmet, 30HP Barrier) (Vehicle Equipped: ProgCrane)
ProgCrane: 1000 HP (Snow)
Needler2HP: 80
Properties: Normal, Mobile
Object Damage: 80 Null + Impact + Break
Damage Method: Ramming attack, Telekinesis, Throw
Attack Damage: 40 Null x 2 hits x 3 Targets
Accuracy: A
Description: Summons a gun platform that attacks up to 3 separate targets each turn with its trio of double spike cannons. It can also perform a defense piercing kamikaze attack.
Duration: Until destroyed.
Element: Null
Special: This chip's accuracy cannot be boosted or reduced by any means, including RP quality.
- This object may ram a target instead of firing needles, but is instantly destroyed in exchange.
- This object may dodge by trying to ram nothing, but if it hits something in this way, it is still destroyed and deals object damage.
Trader Rank: C: 80 HP (Snow) (30 HP Barrier)
-- Terrain --
20% Normal
30% Snow
10% Ice
40% Missing
-- Encounter 9, Victory!! --
Rewards: 3850z, 15 BugFrags (Exact Kill (+2): Basher), +1 Basher Bounty
"HOORAY! THANK YOU!" the Prog from behind the two Coursemen cheered. Out of nowhere, the sound of a high-capacity diesel engine started up, and a massive yellow mobile crane came driving up from around the earlier bend, with the hard-hatted Prog happily manning the driver's seat. In front of the crane, the image of a grinning Prog-face was painted. "TIME TO GET TO FIXING!" it said, stopping just short of running the Coursers over. He would notice that the crane was carrying what looked to be a single giant bridge, fully assembled, painted in black and yellow warning colors.
-- Viruses --
ColdHead EXColdHead EX (ColdHead)
ColdHeads alternate actions between attacking and guarding. These are the only actions ColdHeads may perform, and the first action of every battle is always guarding. ColdHeads will not break from this pattern unless forced to by status effects. ColdHeads cannot be lifted or thrown, even with Rageclaw.
Area: SciLab, Sharo, Hades Isle
HP: 100
Attack Damage/Effect: 60 Aqua + Break + Small Ice Terrain Change
Attack Accuracy: C
Attack Description: Fires Cannonball. Breaking. Creates Ice Terrain.
Element: Aqua
Possible Rewards (Per Virus): IceBall1, Zenny
Special: Immobile.
- Iron Body when not attacking. A: DELETED
ColdHead EXColdHead EX (ColdHead)
ColdHeads alternate actions between attacking and guarding. These are the only actions ColdHeads may perform, and the first action of every battle is always guarding. ColdHeads will not break from this pattern unless forced to by status effects. ColdHeads cannot be lifted or thrown, even with Rageclaw.
Area: SciLab, Sharo, Hades Isle
HP: 100
Attack Damage/Effect: 60 Aqua + Break + Small Ice Terrain Change
Attack Accuracy: C
Attack Description: Fires Cannonball. Breaking. Creates Ice Terrain.
Element: Aqua
Possible Rewards (Per Virus): IceBall1, Zenny
Special: Immobile.
- Iron Body when not attacking. B: DELETED
BasherBasher (Basher)
Basher viruses are the top-tier of the stationary gunnery viruses with an unmatched single-shot damage output among the normal viruses. They are also the rarest of their class, and appear only after battle 5. They also never appear in large numbers in a normal battle, meaning the ratio of total viruses to Bashers should be at least 4 to 1. The attack cycle of Bashers is 2 actions long, regardless of which attack they use. The first attack requires one action to charge before firing, and the second attack executes twice in succession. If they are stunned, they resume their attack cycle where it was halted once the stun wears off. They don't move, and don't dodge.
Area: Sharo
HP: 120
Primary Attack Damage/Effect: 60 Fire + Break + Panel Break x3 Targets, 1 Action Charge
Primary Attack Accuracy: A
Primary Attack Description: The virus selects up to 3 targets, and spends an action charging up the main cannons. It then fires a Magnum blast that reduces most Network constructs to ashes with a single shot, usually leaving a blast crater where they once stood. It may target empty panels and objects as well as enemies.
Secondary Attack Damage/Effect: 10 Fire x3 Targets + Double Attack
Secondary Attack Accuracy: A
Secondary Attack Description: Fires a 3-shot spread from the left arm cannon, then follows up with an identical attack from the right arm cannon just after. Each cannon shot requires an action, and both attacks must occur one after the other.
Element: Fire
Possible Rewards (Per Virus): Magnum1 (Rare), Zenny
Special: Immobile
- Main attack destroys panels, reducing enemy evasion by 1 Rank.: DELETED
Megalian-AMegalian-A (Megalian-A)
All Megalian-A viruses are equipped with Omnishoes, and fight from the air. This virus type will spend an Action Dodging, and then Attack the following Action. If there are more than one Megalian (family does not matter) the viruses will work together, alternating their attack Actions or attacking as a group (mod's discretion). When attacking, both the head and the base can be damaged separately (if the Aura protecting the base has been destroyed).
Area: Beach, Sharo
HP: 130
Attack Damage/Effect: 40 Aqua + Break + Piercing + Group attack.
Attack Accuracy: B (special)
Attack Description: Lines up with a target and launches its head at the enemy. Accuracy decreases with each hit.
Element: Aqua
Possible Rewards (Per Virus): AuraHead1, Barrier, Zenny
Special: Omnishoes: capable of free flight.
- Dodges every other Action. Attacks when not dodging.
- Has a 10HP Aqua Aura (Pierced and destroyed by Elec attacks).
- Can be attacked while head is extended. A: DELETED
Megalian-AMegalian-A (Megalian-A)
All Megalian-A viruses are equipped with Omnishoes, and fight from the air. This virus type will spend an Action Dodging, and then Attack the following Action. If there are more than one Megalian (family does not matter) the viruses will work together, alternating their attack Actions or attacking as a group (mod's discretion). When attacking, both the head and the base can be damaged separately (if the Aura protecting the base has been destroyed).
Area: Beach, Sharo
HP: 130
Attack Damage/Effect: 40 Aqua + Break + Piercing + Group attack.
Attack Accuracy: B (special)
Attack Description: Lines up with a target and launches its head at the enemy. Accuracy decreases with each hit.
Element: Aqua
Possible Rewards (Per Virus): AuraHead1, Barrier, Zenny
Special: Omnishoes: capable of free flight.
- Dodges every other Action. Attacks when not dodging.
- Has a 10HP Aqua Aura (Pierced and destroyed by Elec attacks).
- Can be attacked while head is extended. B: DELETED
-- Navis --
Courseman.EXE: 100 HP (Snow) (Shadow, Self-Slow)
-- Other --
Mr. Prog: 100 HP (PPC Equipped: MetHelmet, 30HP Barrier) (Vehicle Equipped: ProgCrane)
ProgCrane: 1000 HP (Snow)
![](https://execfera.github.io/rern/chip/Needler2.png)
Properties: Normal, Mobile
Object Damage: 80 Null + Impact + Break
Damage Method: Ramming attack, Telekinesis, Throw
Attack Damage: 40 Null x 2 hits x 3 Targets
Accuracy: A
Description: Summons a gun platform that attacks up to 3 separate targets each turn with its trio of double spike cannons. It can also perform a defense piercing kamikaze attack.
Duration: Until destroyed.
Element: Null
Special: This chip's accuracy cannot be boosted or reduced by any means, including RP quality.
- This object may ram a target instead of firing needles, but is instantly destroyed in exchange.
- This object may dodge by trying to ram nothing, but if it hits something in this way, it is still destroyed and deals object damage.
Trader Rank: C: 80 HP (Snow) (30 HP Barrier)
-- Terrain --
20% Normal
- No effects.
30% Snow
- Non-Aqua Elementals get -10% Evasion and reduced movement speed.
- Wind attacks: +100% Source Damage. Imbue Aqua if Null. Change terrain hit to Ice for 1 turn after turn hit, then back to Snow.
- Aqua attacks: 25% Freeze chance, change terrain hit to Normal if triggered. Boost chance to 100% if Ice-type.
- Fire attacks: Change terrain hit to Ice, generate Frosty Mist: -10% Accuracy for Non-Aqua Elementals, +10% evasion against Non-Aqua Elementals, Freeze1 effect for any Aqua or Wind attacks.
- PanelShot: Imbue Aqua + Freeze1.
10% Ice
- +10% Evasion to all. Non-Aqua Elementals get -20% Accuracy.
- Aqua attacks: 25% Freeze chance, change terrain hit to Normal if triggered. Boost chance to 100% if Ice-type.
- Elec attacks: +100% Source Damage.
- Fire attacks: Change terrain hit to Sea.
- PanelShot: Imbue Aqua + Freeze1.
40% Missing
- Permanent bottomless hole.
- Doubles dodge penalties for bad RP.
- EJO if you fall in.
-- Encounter 9, Victory!! --
Rewards: 3850z, 15 BugFrags (Exact Kill (+2): Basher), +1 Basher Bounty
last edited by Rogan
As Courser let the hammer fade away and turned back towards the corner where the Prog had been hidden, his outfit faded back to its normal colours and styles and the shadows fell away from his body, leaving the navi standing more clearly in the open again.
“Time for another quick run, Jen, I've got a moment to question the prog here, so I should be fine. Got the list?” Beside him, his monochrome decoy shook its head at his back then disappeared with a mostly hidden smile while Courser began to walk back towards the bend. He nodded briefly at Jenny's quick murmur of agreement.
“All clear, little guy, you can...” He was cut off as the prog brought out its version of 'bridge repairs'. He stood to the side and watched it drop down the entirely new replacement bridge with a vaguely amused eyebrow. “That's certainly... efficient.” He wandered across to the edge of the ravine and looked down briefly before turning back.
“I'm guessing you don't know what destroyed it in the first place, or where it goes, do you? I've been following some pretty strange anomalies out here for a little while now...” He shrugged and looked back towards the far side then folded his hands behind his head in a relaxed pose.
“I'm probably going to go take a peek over and see what's there, but any reports you've got would be good...”
((Post one without operator))
“Time for another quick run, Jen, I've got a moment to question the prog here, so I should be fine. Got the list?” Beside him, his monochrome decoy shook its head at his back then disappeared with a mostly hidden smile while Courser began to walk back towards the bend. He nodded briefly at Jenny's quick murmur of agreement.
“All clear, little guy, you can...” He was cut off as the prog brought out its version of 'bridge repairs'. He stood to the side and watched it drop down the entirely new replacement bridge with a vaguely amused eyebrow. “That's certainly... efficient.” He wandered across to the edge of the ravine and looked down briefly before turning back.
“I'm guessing you don't know what destroyed it in the first place, or where it goes, do you? I've been following some pretty strange anomalies out here for a little while now...” He shrugged and looked back towards the far side then folded his hands behind his head in a relaxed pose.
“I'm probably going to go take a peek over and see what's there, but any reports you've got would be good...”
((Post one without operator))
last edited by
"STEADY DOES IT..." the Prog said, as the bridge was lowered into place, perfectly fitting into place of the ravine. After doing its work, the crane raised its hook, and the loud engine slowly whirred to a halt while the Prog hopped out. "DONE!" it proudly announced, while Courseman went to inspect the place for itself. When Courseman turned back, he would find the crane already gone, with only the Prog there hovering by his side.
"SORRY! I HAVE NO RECORDS STORED ABOUT HOW THIS AREA WAS DESTROYED. I WAS ASSIGNED TO REPAIR THIS AREA WHEN IT WAS DAMAGED. THIS PATH GOES UP TO A VOLCANIC SIMULATION RESEARCH AREA, REGISTERED UNDER SHARO NETWORK ADDRESS 88:FF:11:AA:12:9A. DO YOU HAVE ANY OTHER QUESTIONS?" said the Prog, all with the same smiling face it always had.
"SORRY! I HAVE NO RECORDS STORED ABOUT HOW THIS AREA WAS DESTROYED. I WAS ASSIGNED TO REPAIR THIS AREA WHEN IT WAS DAMAGED. THIS PATH GOES UP TO A VOLCANIC SIMULATION RESEARCH AREA, REGISTERED UNDER SHARO NETWORK ADDRESS 88:FF:11:AA:12:9A. DO YOU HAVE ANY OTHER QUESTIONS?" said the Prog, all with the same smiling face it always had.
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Courser could only raise an eyebrow at the Prog's bridge repair, but eventually he nodded and shrugged. It was a long shot to hope that the repair program would have any information beyond its direct orders, but it was still worth checking.
“Right you are, little guy. Volcanic simulation and research, you say... I wonder if that has anything to do with the mass of artillery viruses, or the black-inked modified ones... Jen, you back yet?” there was no immediate response, but Courser shrugged and turned to go, waving to the prog as he left. “I'll probably go check that out then. Be careful...”
He kicked off and began gliding across the bridge and towards the area that the repair program had described to him, surfing the water current quickly now as it made gradual, drawn-out s-curves. One clone moved alongside him, crossing and complimenting his path as they went, and they both kept their eyes open to different sides as courser began to search for any sign of a connection between whatever was up here, and the odd virus population he'd encountered. It might be nothing, but it might be something as well – there was no telling until he checked.
“Whew... courser, I'm back and settled again, and everything is all processed! Find anything interesting while I was away?” Jenny's voice came through to him slightly out of breath again and courser grinned.
“Not yet, though be ready, the prog said there's some kind of facility up ahead here, past the ravine. Volcanic research. It might not have anything to do with anything, but the Basher turrets that we've been hunting are kind of out of place in Sharo, and their base code is fire aligned, so I thought it was worth checking.” He heard Jenny offer a quick affirmative and begin shuffling things back out of her bag and setting up as he continued to search.
((Second post without operation – Operator now returned))
((Ready for Battle 10))
“Right you are, little guy. Volcanic simulation and research, you say... I wonder if that has anything to do with the mass of artillery viruses, or the black-inked modified ones... Jen, you back yet?” there was no immediate response, but Courser shrugged and turned to go, waving to the prog as he left. “I'll probably go check that out then. Be careful...”
He kicked off and began gliding across the bridge and towards the area that the repair program had described to him, surfing the water current quickly now as it made gradual, drawn-out s-curves. One clone moved alongside him, crossing and complimenting his path as they went, and they both kept their eyes open to different sides as courser began to search for any sign of a connection between whatever was up here, and the odd virus population he'd encountered. It might be nothing, but it might be something as well – there was no telling until he checked.
“Whew... courser, I'm back and settled again, and everything is all processed! Find anything interesting while I was away?” Jenny's voice came through to him slightly out of breath again and courser grinned.
“Not yet, though be ready, the prog said there's some kind of facility up ahead here, past the ravine. Volcanic research. It might not have anything to do with anything, but the Basher turrets that we've been hunting are kind of out of place in Sharo, and their base code is fire aligned, so I thought it was worth checking.” He heard Jenny offer a quick affirmative and begin shuffling things back out of her bag and setting up as he continued to search.
((Second post without operation – Operator now returned))
((Ready for Battle 10))
last edited by Frelia
Skating his way around the bend, the path led up a winding incline by the side of the mountain. The further he went, the scent of sulfur started to permeate the air, rising from a few cracks splitting the side of the mountain. Something he noticed as well was that the white road was now stained with some sort of trail of black soot. Besides that, despite the cold that generally characterized the Sharo networks, the temperature was starting to rise little by little, such that the snow that usually covered the area was replaced by white CyberPanels and dark red soil. Eventually, he reached the end of the road, where the incline opened up to an open gate in some wire fencing. The fence protected from what looked like quite a sheer drop on both sides of the clearing.
Further ahead was a tall grey barrier wall encircling some inner area, most likely a little over twice CourseMan's height. Despite the large red "no entry" signs propped up alongside it, something seemed to have melted clean through what appeared to have been a security checkpoint station close to the wall, creating a very large hole in the wall, that was as wide as the wall was tall. Beyond the breach, thick opaque clouds of gas obscured whatever lay beyond, but whatever was back there, CourseMan could certainly feel the heat radiating from it. Par for the course for a "volcanic simulation" area, most likely. There was also something stranger that CourseMan might notice; on either end of the hole, alongside upturned and melted barricades, the remains of a pair of Basher viruses lay unclaimed. The multi-barreled turret viruses had been thoroughly disabled, with their metallic bodies warped from being melted, probably by whatever had invaded the area.
Before CourseMan would be able to decide whether to investigate further into the area, loud pneumatic discharges could be heard echoing out from the breach, accompanied every time by a slow, metallic stomping. A cloud of gas blasted out from the hole, obscuring whatever was making its exit. Stomp, stomp, stomp, a slow, methodical approach. A massive shadow, reaching the top of the melted wall, appeared within the cloud of gas. Then, the gas suddenly cleared, blown away by jets of steam.
Standing there was a heavily-armored iron giant, its square grey features almost entirely caked in rust. Glowing red vents all about its body hissed with trails of vapor, the biggest source of which were two large towers jutting out from its back, around a cylindrical base covering the majority of its back. Around its large metal feet, a pool of lava trailed back from behind it. Beady eyes peeked out of a square-jawed metal head, as the heat CourseMan felt earlier increased further, clearly radiating out of the new arrival.
"Ahhhhh, nothin' like a hot soak! Can't believe they'd be hiding something like this way up here!"
In contrast with its otherwise intimidating stature, the voice that came from the giant sounded somewhat like a cheerful old man, albeit somewhat robotic. Being otherwise uncovered, a fluffy white towel was wrapped around the lower half of the giant's body. A small hand towel in its gigantic gauntlet-covered hands, the giant used it to wipe down the side of its rust-covered head. Then, he stopped wiping, staring ahead.
"... Hm? Another one? Come back for more?" the giant grunted. He stayed silent for a moment, eyes narrowed slightly. "... Deal with it however I want? Alright, sure, I could use some more exercise now." He threw the hand towel over his head, landing neatly over his neck, and balled up his fists. Even more steam burst forth from his vents, and the heat reached a crescendo, warping the air with its intensity. The giant widened his stance and stomped on the ground, causing it to split open, leaking forth a torrent of lava that quickly spread out around his feet. Around him, the destroyed Bashers and barricades sank into the lava, while he stepped into it up to his knees.
"Come on!" he roared.
-- Aging and Active --
ThermalMan.EXE: 500 HP (Lava)
-- Cool and Collected --
CourseMan.EXE: 100 HP (Normal)
-- Terrain --
40% Lava (Around ThermalMan)
60% Normal (Everywhere else)
Field Effect:
-- Volcanic Activity: At the start of each turn following the first, the volcanic crack will burst forth with Lava, increasing the area currently covered by Lava by 15%. Any non-Fire elementals caught in the vicinity take the same damage as standing in Lava for 1 action.
-- Battle 10, Start!! --
Further ahead was a tall grey barrier wall encircling some inner area, most likely a little over twice CourseMan's height. Despite the large red "no entry" signs propped up alongside it, something seemed to have melted clean through what appeared to have been a security checkpoint station close to the wall, creating a very large hole in the wall, that was as wide as the wall was tall. Beyond the breach, thick opaque clouds of gas obscured whatever lay beyond, but whatever was back there, CourseMan could certainly feel the heat radiating from it. Par for the course for a "volcanic simulation" area, most likely. There was also something stranger that CourseMan might notice; on either end of the hole, alongside upturned and melted barricades, the remains of a pair of Basher viruses lay unclaimed. The multi-barreled turret viruses had been thoroughly disabled, with their metallic bodies warped from being melted, probably by whatever had invaded the area.
Before CourseMan would be able to decide whether to investigate further into the area, loud pneumatic discharges could be heard echoing out from the breach, accompanied every time by a slow, metallic stomping. A cloud of gas blasted out from the hole, obscuring whatever was making its exit. Stomp, stomp, stomp, a slow, methodical approach. A massive shadow, reaching the top of the melted wall, appeared within the cloud of gas. Then, the gas suddenly cleared, blown away by jets of steam.
Standing there was a heavily-armored iron giant, its square grey features almost entirely caked in rust. Glowing red vents all about its body hissed with trails of vapor, the biggest source of which were two large towers jutting out from its back, around a cylindrical base covering the majority of its back. Around its large metal feet, a pool of lava trailed back from behind it. Beady eyes peeked out of a square-jawed metal head, as the heat CourseMan felt earlier increased further, clearly radiating out of the new arrival.
"Ahhhhh, nothin' like a hot soak! Can't believe they'd be hiding something like this way up here!"
In contrast with its otherwise intimidating stature, the voice that came from the giant sounded somewhat like a cheerful old man, albeit somewhat robotic. Being otherwise uncovered, a fluffy white towel was wrapped around the lower half of the giant's body. A small hand towel in its gigantic gauntlet-covered hands, the giant used it to wipe down the side of its rust-covered head. Then, he stopped wiping, staring ahead.
"... Hm? Another one? Come back for more?" the giant grunted. He stayed silent for a moment, eyes narrowed slightly. "... Deal with it however I want? Alright, sure, I could use some more exercise now." He threw the hand towel over his head, landing neatly over his neck, and balled up his fists. Even more steam burst forth from his vents, and the heat reached a crescendo, warping the air with its intensity. The giant widened his stance and stomped on the ground, causing it to split open, leaking forth a torrent of lava that quickly spread out around his feet. Around him, the destroyed Bashers and barricades sank into the lava, while he stepped into it up to his knees.
"Come on!" he roared.
-- Aging and Active --
ThermalMan.EXE: 500 HP (Lava)
-- Cool and Collected --
CourseMan.EXE: 100 HP (Normal)
-- Terrain --
40% Lava (Around ThermalMan)
60% Normal (Everywhere else)
Field Effect:
-- Volcanic Activity: At the start of each turn following the first, the volcanic crack will burst forth with Lava, increasing the area currently covered by Lava by 15%. Any non-Fire elementals caught in the vicinity take the same damage as standing in Lava for 1 action.
-- Battle 10, Start!! --
last edited by Rogan
Moving in a graceful compliment with his primary decoy, Courser drew to a relaxed halt as he came upon the unwelcoming complex entryway. The rupture in the inner wall seemed... sub optimal for a simulation facility, or whatever else it was meant to be. His decoy peered at the steam clouds within, watching, while Courser briefly inspected the two destroyed basher turrets.
“Can't make out much of what's beyond there, boss, mind yourself...” The clone stepped into the breach, squinting through the steam and haze, but Courser himself just nodded. The turrets weren't set up like intentional installations, as far as he could see – they were near the rather unconventional hole, rather than an actual entryway. Cautiously, he drew one wave whip and slashed quickly at each ruined virus. Who knew, maybe the wrangler would count them if he was lucky?
As the next crash of sound and the accompanying steam blast shot out from the gap, Courser and his decoy both twisted away to put their backs to either side of the hole in unison. They had a moment to look up as the figure showed itself within the steam clouds, and back off a touch more in opposite directions as the impressive creature emerged.
“Woah there...” The left courser let his water current skip him back into some of a clear space away from the breach in the wall. The right hand one did the same, raising a cautionary hand as he did and speaking up from the opposite side.
“Easy on the magma works, friend! We're just here to look around!” Both CourseMen had huddled away from the metal man's stomping with a flinch, water and mist swirling about their bodies. Each made the display of hiding partially behind freshly focused shields of rushing water, one wave whip from each forming a broad barrier that flowed out from the central boss and away to the edges before cycling back around, but courser himself was ready to leap and split again, if their new friend proved immediately hostile; a glance at the field disposed him to roll left, while the fresh clone would roll right; it would take him closer to the cliff, perhaps, but he had enough eyes on the field to be mindful even if he wasn't watching it himself.
Given the size and apparent power of the iron giant before them, courser was more cautious than usual about not getting caught out or singled out from his decoys; each pair of eyes he had was watching for any indication that his potential opponent could see through the deception, and in the palm of his free hand, a small inky bead of water coalesced, tucked out of sight until he needed it.
“You know, I'm all for a dip in a hot spring with some fun company, but I'm pretty sure that's not what this place was for...” He shrugged and nodded his hear towards the ignored warning sign. Across from him, his clone peeked out carefully from behind his shield.
“Say... you must have seen those Bashers you just melted down, right?” It tilted its head. “We're not looking to fight, really. I'm CourseMan, that there's RiptideMan,” Courser's clone nodded in his direction. “We've been following the trail of all these excessive artillery viruses in the area... you had any trouble with them, or know anything about what's going on? We'd really rather chat than fight!”
While his decoy spoke, Courser flicked his eyes to the area just past the other navi, and the hole he'd emerged from. The erupting lava vents were a pain, but it made him recall the last time he'd used unstable explosives in an unstable area. His clone shot him a quick, incredulous look between talking, but courser continued. Behind the huge navi, steam condensed into dark coloured water and formed a line across the breach in the wall. It pulled tight against the ground, then faded from sight as a small bundle of complicated electronics formed on one side, just within the wall. The first time anything crossed the line of the breach again, the charge would detonate a potent explosive across the impromptu entryway. A little further in, the black, shadowy water appeared again, forming a pool on the ground, before giving rise to the round, bumpy shape of a large sea mine, all black metal and a single red display that showed a number three on its front. It it ended up in lava, the mine would bob on the surface.
It seemed like their new friend was in a tussling mood, regardless, but even as the navi and his duplicates sought to avoid whatever opening onslaught the metallic figure threw their way, they kept up smiles and something of an amiable banter. Each of them was watching carefully for the kinds of offence their target was going to favour; Courser had a lot of tricks up his ever multiplying sleeves, but most of them were double-edged, and using the wrong one could prove disastrous.
“No, really... Anything you know would be helpful! You seem like such a nice old gentleman, after all!” Behind where they were attempting to make the focus of the likely impending battle, the red display on the mine clicked over from three to two.
-=Summary=-
C*) First Barrier: (40Hp Barrier)
C*) First Armour: (10Hp Casing)
C*) Shadow: Moving right and mirroring Courser's behaviour; doing more of the talking than Courser, but it's fairly even
C1) Forked Streams: Trap(Incoming Attack against CourseMan): Multi-Stage: First (Dodge + Decoy(1 round)), Then (10Aqua, Shot-Type x2 Hits).
C*) Forked Streams Decoy, if/when triggered: rolling inwards, towards the inner wall and circling in that direction
C2) Shield NCP: 2-Hit shield
C3) No Peeking: Counter(Nullify or Seeking Attack directed against CourseMan or any of his decoys): (First: (Blind + Disarm, Shot-Type), Then (Decoy(1 round)).
C*) No Peeking Decoy, if/when triggered: splitting and moving towards the centre, back, near the gate where Courser entered the area.
C4)
Dynamite1HP: 100
Properties: Light
Object Damage: 100 Null + Blast2
Damage Method: Throw, Knockback, Microburst, Telekinesis, Gust
Attack Damage: 100 Null + Blast2 + Line Attack + Seeking
Accuracy: D (thrown) / A (trigger)
Description: Sets a lightweight laser trip bomb. When something crosses the sensor beam, the bomb detonates a shaped charge that blasts an entire line. It can see through Invisibility. This weapon is very dangerous to use, caution is advised.
Duration: Until destroyed or until it attacks.
Element: Null
Special: Laser TAG: Attack triggers when something moves through the targeting laser beam, no matter who or what that may be.
Trader Rank: D (100Null, Blast2, Line Attack, Seeking, A (on Trigger)) Trip line across the destroyed inner wall hole.
C5)
TimeBomb1HP: 100
Properties: Anchored
Object Damage: 50 + Impact
Damage Method: Telekinesis
Attack Damage: 100 + To-All-Clause (Enemies)
Accuracy: S
Description: Places a bomb on the field that will explode after two turns, damaging all enemies.
Duration: 2 turns or until destroyed.
Element: Null
Trader Rank: D (100Null, To-all(enemies), S, End of turn after next) Set up a short way beyond the trip line created by the Dynamite.
C*) Fast Barrier: (40Hp Barrier)
C6) Dodge, chat, and watch for the kinds of attacks ThemalMan favours, if he does attack.
“Can't make out much of what's beyond there, boss, mind yourself...” The clone stepped into the breach, squinting through the steam and haze, but Courser himself just nodded. The turrets weren't set up like intentional installations, as far as he could see – they were near the rather unconventional hole, rather than an actual entryway. Cautiously, he drew one wave whip and slashed quickly at each ruined virus. Who knew, maybe the wrangler would count them if he was lucky?
As the next crash of sound and the accompanying steam blast shot out from the gap, Courser and his decoy both twisted away to put their backs to either side of the hole in unison. They had a moment to look up as the figure showed itself within the steam clouds, and back off a touch more in opposite directions as the impressive creature emerged.
“Woah there...” The left courser let his water current skip him back into some of a clear space away from the breach in the wall. The right hand one did the same, raising a cautionary hand as he did and speaking up from the opposite side.
“Easy on the magma works, friend! We're just here to look around!” Both CourseMen had huddled away from the metal man's stomping with a flinch, water and mist swirling about their bodies. Each made the display of hiding partially behind freshly focused shields of rushing water, one wave whip from each forming a broad barrier that flowed out from the central boss and away to the edges before cycling back around, but courser himself was ready to leap and split again, if their new friend proved immediately hostile; a glance at the field disposed him to roll left, while the fresh clone would roll right; it would take him closer to the cliff, perhaps, but he had enough eyes on the field to be mindful even if he wasn't watching it himself.
Given the size and apparent power of the iron giant before them, courser was more cautious than usual about not getting caught out or singled out from his decoys; each pair of eyes he had was watching for any indication that his potential opponent could see through the deception, and in the palm of his free hand, a small inky bead of water coalesced, tucked out of sight until he needed it.
“You know, I'm all for a dip in a hot spring with some fun company, but I'm pretty sure that's not what this place was for...” He shrugged and nodded his hear towards the ignored warning sign. Across from him, his clone peeked out carefully from behind his shield.
“Say... you must have seen those Bashers you just melted down, right?” It tilted its head. “We're not looking to fight, really. I'm CourseMan, that there's RiptideMan,” Courser's clone nodded in his direction. “We've been following the trail of all these excessive artillery viruses in the area... you had any trouble with them, or know anything about what's going on? We'd really rather chat than fight!”
While his decoy spoke, Courser flicked his eyes to the area just past the other navi, and the hole he'd emerged from. The erupting lava vents were a pain, but it made him recall the last time he'd used unstable explosives in an unstable area. His clone shot him a quick, incredulous look between talking, but courser continued. Behind the huge navi, steam condensed into dark coloured water and formed a line across the breach in the wall. It pulled tight against the ground, then faded from sight as a small bundle of complicated electronics formed on one side, just within the wall. The first time anything crossed the line of the breach again, the charge would detonate a potent explosive across the impromptu entryway. A little further in, the black, shadowy water appeared again, forming a pool on the ground, before giving rise to the round, bumpy shape of a large sea mine, all black metal and a single red display that showed a number three on its front. It it ended up in lava, the mine would bob on the surface.
It seemed like their new friend was in a tussling mood, regardless, but even as the navi and his duplicates sought to avoid whatever opening onslaught the metallic figure threw their way, they kept up smiles and something of an amiable banter. Each of them was watching carefully for the kinds of offence their target was going to favour; Courser had a lot of tricks up his ever multiplying sleeves, but most of them were double-edged, and using the wrong one could prove disastrous.
“No, really... Anything you know would be helpful! You seem like such a nice old gentleman, after all!” Behind where they were attempting to make the focus of the likely impending battle, the red display on the mine clicked over from three to two.
-=Summary=-
C*) First Barrier: (40Hp Barrier)
C*) First Armour: (10Hp Casing)
C*) Shadow: Moving right and mirroring Courser's behaviour; doing more of the talking than Courser, but it's fairly even
C1) Forked Streams: Trap(Incoming Attack against CourseMan): Multi-Stage: First (Dodge + Decoy(1 round)), Then (10Aqua, Shot-Type x2 Hits).
C*) Forked Streams Decoy, if/when triggered: rolling inwards, towards the inner wall and circling in that direction
C2) Shield NCP: 2-Hit shield
C3) No Peeking: Counter(Nullify or Seeking Attack directed against CourseMan or any of his decoys): (First: (Blind + Disarm, Shot-Type), Then (Decoy(1 round)).
C*) No Peeking Decoy, if/when triggered: splitting and moving towards the centre, back, near the gate where Courser entered the area.
C4)
![](https://execfera.github.io/rern/chip/Dynamite1.png)
Properties: Light
Object Damage: 100 Null + Blast2
Damage Method: Throw, Knockback, Microburst, Telekinesis, Gust
Attack Damage: 100 Null + Blast2 + Line Attack + Seeking
Accuracy: D (thrown) / A (trigger)
Description: Sets a lightweight laser trip bomb. When something crosses the sensor beam, the bomb detonates a shaped charge that blasts an entire line. It can see through Invisibility. This weapon is very dangerous to use, caution is advised.
Duration: Until destroyed or until it attacks.
Element: Null
Special: Laser TAG: Attack triggers when something moves through the targeting laser beam, no matter who or what that may be.
Trader Rank: D (100Null, Blast2, Line Attack, Seeking, A (on Trigger)) Trip line across the destroyed inner wall hole.
C5)
![](https://execfera.github.io/rern/chip/TimeBomb1.png)
Properties: Anchored
Object Damage: 50 + Impact
Damage Method: Telekinesis
Attack Damage: 100 + To-All-Clause (Enemies)
Accuracy: S
Description: Places a bomb on the field that will explode after two turns, damaging all enemies.
Duration: 2 turns or until destroyed.
Element: Null
Trader Rank: D (100Null, To-all(enemies), S, End of turn after next) Set up a short way beyond the trip line created by the Dynamite.
C*) Fast Barrier: (40Hp Barrier)
C6) Dodge, chat, and watch for the kinds of attacks ThemalMan favours, if he does attack.
last edited by Frelia
The metal Navi paused for a moment, steam venting from his joints. The fists that he had readied at his sides relaxed slightly, and his small eyes narrowed further. He looked back and forth between CourseMan and "RiptideMan", grunting loudly, and his shoulders hung down. Taking the towel off the back of his neck, he straightened up to his full height, draping it over his arm.
"Alright, sure. It's not like I have anything to do while I wait for this place to heat up proper. This godforsaken Sharo place is too damn cold for its own good, makes everything ache." At the mention of a hot spring, he rubbed his square jaw in thought. "A hot spring...? Oh! You mean like those heated water pools; no, can't say I'd be much of a fan of rusting any more than I've already got now. I'll stick to what I know," he said, scooping up some lava in his hands and letting it pour from between his fingers.
Curiously, the towels around his hips and on his arm didn't seem to be burning at all from contact with the molten earth. "Excessive... what? Artillery viruses? Those big turret ones that were here before? Mmm..." he said, looking up from playing with the lava pool to look around the place, presumably trying to find the now-sunken viruses.
Scratching at his temple, he shrugged. "Can't say I noticed if there were that many of them when I got here... These two I found here, yeah, but those got scrapped pretty quickly. I just came here to do what I wanted to do. If you want to look around, be my guest, s'not much here."
While CourseMan began setting up his insurance around the place, the giant retreated a little backwards to the edge of the gurgling pool of lava. It seemed like it was about to erupt a little, but he paid it no heed and reclined against the edge. Once the TimeBomb was set, however, he looked up suddenly, looking to his sides in puzzlement. He didn't seem to notice the bomb itself, though, as it silently set itself up along with the Dynamite trip line, he went back to addressing the two. "Any reason you two're following them viruses? Just out of some sorta civic duty, or someone payin' ya?"
-- Aging and Active --
ThermalMan.EXE: 500 HP (Lava)
-- Cool and Collected --
CourseMan.EXE: 100 HP (Normal) (Barrier: 40) (Casing: 10) (Shield: 2)
(Decoy: To CourseMan's right)
(Trap: Forked Streams)
(Counter: No Peeking)
-- Terrain --
40% Lava (Around ThermalMan)
60% Normal (Everywhere else)
-- Objects --
Dynamite1HP: 100
Properties: Light
Object Damage: 100 Null + Blast2
Damage Method: Throw, Knockback, Microburst, Telekinesis, Gust
Attack Damage: 100 Null + Blast2 + Line Attack + Seeking
Accuracy: D (thrown) / A (trigger)
Description: Sets a lightweight laser trip bomb. When something crosses the sensor beam, the bomb detonates a shaped charge that blasts an entire line. It can see through Invisibility. This weapon is very dangerous to use, caution is advised.
Duration: Until destroyed or until it attacks.
Element: Null
Special: Laser TAG: Attack triggers when something moves through the targeting laser beam, no matter who or what that may be.
Trader Rank: D: 100 HP (Normal, across breach in wall)
TimeBomb1HP: 100
Properties: Anchored
Object Damage: 50 + Impact
Damage Method: Telekinesis
Attack Damage: 100 + To-All-Clause (Enemies)
Accuracy: S
Description: Places a bomb on the field that will explode after two turns, damaging all enemies.
Duration: 2 turns or until destroyed.
Element: Null
Trader Rank: D: 100 HP (Normal, slightly behind Dynamite1's trip line) (2 Turns Remaining)
Field Effect:
-- Volcanic Activity: At the start of each turn following the first, the volcanic crack will burst forth with Lava, increasing the area currently covered by Lava by 15%. Any non-Fire elementals caught in the vicinity take the same damage as standing in Lava for 1 action.
"Alright, sure. It's not like I have anything to do while I wait for this place to heat up proper. This godforsaken Sharo place is too damn cold for its own good, makes everything ache." At the mention of a hot spring, he rubbed his square jaw in thought. "A hot spring...? Oh! You mean like those heated water pools; no, can't say I'd be much of a fan of rusting any more than I've already got now. I'll stick to what I know," he said, scooping up some lava in his hands and letting it pour from between his fingers.
Curiously, the towels around his hips and on his arm didn't seem to be burning at all from contact with the molten earth. "Excessive... what? Artillery viruses? Those big turret ones that were here before? Mmm..." he said, looking up from playing with the lava pool to look around the place, presumably trying to find the now-sunken viruses.
Scratching at his temple, he shrugged. "Can't say I noticed if there were that many of them when I got here... These two I found here, yeah, but those got scrapped pretty quickly. I just came here to do what I wanted to do. If you want to look around, be my guest, s'not much here."
While CourseMan began setting up his insurance around the place, the giant retreated a little backwards to the edge of the gurgling pool of lava. It seemed like it was about to erupt a little, but he paid it no heed and reclined against the edge. Once the TimeBomb was set, however, he looked up suddenly, looking to his sides in puzzlement. He didn't seem to notice the bomb itself, though, as it silently set itself up along with the Dynamite trip line, he went back to addressing the two. "Any reason you two're following them viruses? Just out of some sorta civic duty, or someone payin' ya?"
-- Aging and Active --
ThermalMan.EXE: 500 HP (Lava)
-- Cool and Collected --
CourseMan.EXE: 100 HP (Normal) (Barrier: 40) (Casing: 10) (Shield: 2)
(Decoy: To CourseMan's right)
(Trap: Forked Streams)
(Counter: No Peeking)
-- Terrain --
40% Lava (Around ThermalMan)
60% Normal (Everywhere else)
-- Objects --
![](https://execfera.github.io/rern/chip/Dynamite1.png)
Properties: Light
Object Damage: 100 Null + Blast2
Damage Method: Throw, Knockback, Microburst, Telekinesis, Gust
Attack Damage: 100 Null + Blast2 + Line Attack + Seeking
Accuracy: D (thrown) / A (trigger)
Description: Sets a lightweight laser trip bomb. When something crosses the sensor beam, the bomb detonates a shaped charge that blasts an entire line. It can see through Invisibility. This weapon is very dangerous to use, caution is advised.
Duration: Until destroyed or until it attacks.
Element: Null
Special: Laser TAG: Attack triggers when something moves through the targeting laser beam, no matter who or what that may be.
Trader Rank: D: 100 HP (Normal, across breach in wall)
![](https://execfera.github.io/rern/chip/TimeBomb1.png)
Properties: Anchored
Object Damage: 50 + Impact
Damage Method: Telekinesis
Attack Damage: 100 + To-All-Clause (Enemies)
Accuracy: S
Description: Places a bomb on the field that will explode after two turns, damaging all enemies.
Duration: 2 turns or until destroyed.
Element: Null
Trader Rank: D: 100 HP (Normal, slightly behind Dynamite1's trip line) (2 Turns Remaining)
Field Effect:
-- Volcanic Activity: At the start of each turn following the first, the volcanic crack will burst forth with Lava, increasing the area currently covered by Lava by 15%. Any non-Fire elementals caught in the vicinity take the same damage as standing in Lava for 1 action.
last edited by Rogan
As they chatted and Courser sized up the scene, he sent a pulse of shadow to refresh his primary clone and keep it playing the part. It didn't sound like the navi was involved, but his first comments, Courser had to guess to an operator, had sounded like he had more purpose here than he was letting on. He let himself skate across to one side, absently examining the damaged outer fence while 'Courser' took over the conversation.
“Aye, well, we'd love to call ourselves good samaritans, sure, but really? The bounty on 'em's pretty nice. Unusual over-population in the area, so it goes, and there's a pretty decent Zenny reward for culling 'em, once you've hook up a contract before hand, if you follow.” He shrugged and winked at the reclining lava navi, gliding up the the edge of the pool, though of course, the clone didn't deign to dip a toe in.
“Got to say though... this place is looking pretty wrecked up... supposed to be a research and testing facility, or something like that... Now me, I'd never trespass on a private lot like this normally, but Riptide over there...” The decoy nodded his head back behind him. “My mate's a treasure-hunter first and foremost, and a badly damaged research place seemed pretty sweet for finding valuables, so we though.”
While the clone was chatting, Courser crouched down by the fence and beckoned with one finger. A small well of shadow formed close by him, until it became a narrow hole in the ice and snow. Dark waters rose from it an coalesced into the shape of a hard-hatted mole with a shovel over one shoulder. It had a slim armband with Courser's emblem on it, secured around its shovel arm.
“Right, little guy...” He spoke, loud enough for the other navi to hear, but clearly in a quiet tone mostly directed at the new summon. “Place is a bit ruined – watch out for the lava, and be careful of the gentleman over there too... but see if you can't find us some treasure, okay?” The mole gave a lazy, undisciplined salute and ducked back under the ground for now. Courser, as 'Riptide', stood straight again and looked around the area as the thermal activity seemed to be making more lava patches the longer the situation continued. He made efforts to avoid any of the newly forming patches with light footwork.
“Say, friend... Sharo really does seem like a pretty ill-suited network for a gentleman like you. I can't imagine you'd come up here just because you felt like it, and then complain about it... or, if I'm honest... bust up some poor sod's facility just for a hot bath... What brings you up here to do something like that, really?” Closer to the other navi, the one calling itself Courser grinned and stretched, hands behind his head as the appearance of softly swirling waters circled around him in lazy patterns.
“Aye... what d'you know that we don't, mate? Something... lucrative?” The clone arched an eyebrow with a smirk. The real Courser winced slightly as he peeked at one of the newly opened pyroclastic flows in the area, shielding himself from the heat with one hand; the misting water field around his arm shored itself up as the heat seemed to make his hand glow a redish-orange hue for a moment or two before he pulled back from it.
“Hey, Courser! This place sounds like it's getting more and more unstable. We probably don't have long to search it!” His voice was clear but casual; neither he nor his decoy sounded worried by this prospect, so much as noting the danger and moving on with the conversation. Back in the middle of the enclosed area, behind the laser trip line, the black mine clicked its dial over as the red number dropped from two to one.
-=Summary=-
C*) Shadow: Moving towards ThermalMan, still cautious but acting more relaxed now, and chatting.
C1) Dodge (ducking the spotlight in favour of letting his decoy lead conversation)
C*) 'Forked Streams' and 'No Peeking' decoys intended behaviours as before, if triggered
C2)
MomograHP: 60
Damage: 15 + Backstab
Accuracy: B
Description: Creats a Momogra virus to aid you. Attacks with a shovel from behind, and has a constant Mole status that ignores terrain solidness when not attacking (unless the panel currently does not exist). Still affected by other effects of panels.
Element: Null
Special: Allied Virus: This virus has two actions per turn, and is fully controllable by the summoner. If no orders are given, it will perform actions at random, but will never intentionally interfere with or damage the summoner or their allies. Deleting this virus will grant no additional rewards to either side.
Trader Rank: C (no tangible combat orders yet, aside from 'look for treasure' – just to be ready)
C3) Dodge
C4) Stall for time and hopefully more information.
C5)
Fire+30Status: Fire Element UP 30, Stackable
Accuracy: S
Description: Adds 30 Damage to all hits of a Fire Element attack chip, before any external environment-related or target-related damage modifiers apply.
Duration: Once
Element: Fire
Trader Rank: C
C*) Fast Barrier: (40Hp Barrier)
C6) Dodge and Stall
“Aye, well, we'd love to call ourselves good samaritans, sure, but really? The bounty on 'em's pretty nice. Unusual over-population in the area, so it goes, and there's a pretty decent Zenny reward for culling 'em, once you've hook up a contract before hand, if you follow.” He shrugged and winked at the reclining lava navi, gliding up the the edge of the pool, though of course, the clone didn't deign to dip a toe in.
“Got to say though... this place is looking pretty wrecked up... supposed to be a research and testing facility, or something like that... Now me, I'd never trespass on a private lot like this normally, but Riptide over there...” The decoy nodded his head back behind him. “My mate's a treasure-hunter first and foremost, and a badly damaged research place seemed pretty sweet for finding valuables, so we though.”
While the clone was chatting, Courser crouched down by the fence and beckoned with one finger. A small well of shadow formed close by him, until it became a narrow hole in the ice and snow. Dark waters rose from it an coalesced into the shape of a hard-hatted mole with a shovel over one shoulder. It had a slim armband with Courser's emblem on it, secured around its shovel arm.
“Right, little guy...” He spoke, loud enough for the other navi to hear, but clearly in a quiet tone mostly directed at the new summon. “Place is a bit ruined – watch out for the lava, and be careful of the gentleman over there too... but see if you can't find us some treasure, okay?” The mole gave a lazy, undisciplined salute and ducked back under the ground for now. Courser, as 'Riptide', stood straight again and looked around the area as the thermal activity seemed to be making more lava patches the longer the situation continued. He made efforts to avoid any of the newly forming patches with light footwork.
“Say, friend... Sharo really does seem like a pretty ill-suited network for a gentleman like you. I can't imagine you'd come up here just because you felt like it, and then complain about it... or, if I'm honest... bust up some poor sod's facility just for a hot bath... What brings you up here to do something like that, really?” Closer to the other navi, the one calling itself Courser grinned and stretched, hands behind his head as the appearance of softly swirling waters circled around him in lazy patterns.
“Aye... what d'you know that we don't, mate? Something... lucrative?” The clone arched an eyebrow with a smirk. The real Courser winced slightly as he peeked at one of the newly opened pyroclastic flows in the area, shielding himself from the heat with one hand; the misting water field around his arm shored itself up as the heat seemed to make his hand glow a redish-orange hue for a moment or two before he pulled back from it.
“Hey, Courser! This place sounds like it's getting more and more unstable. We probably don't have long to search it!” His voice was clear but casual; neither he nor his decoy sounded worried by this prospect, so much as noting the danger and moving on with the conversation. Back in the middle of the enclosed area, behind the laser trip line, the black mine clicked its dial over as the red number dropped from two to one.
-=Summary=-
C*) Shadow: Moving towards ThermalMan, still cautious but acting more relaxed now, and chatting.
C1) Dodge (ducking the spotlight in favour of letting his decoy lead conversation)
C*) 'Forked Streams' and 'No Peeking' decoys intended behaviours as before, if triggered
C2)
![](https://execfera.github.io/rern/chip/Momogra.png)
Damage: 15 + Backstab
Accuracy: B
Description: Creats a Momogra virus to aid you. Attacks with a shovel from behind, and has a constant Mole status that ignores terrain solidness when not attacking (unless the panel currently does not exist). Still affected by other effects of panels.
Element: Null
Special: Allied Virus: This virus has two actions per turn, and is fully controllable by the summoner. If no orders are given, it will perform actions at random, but will never intentionally interfere with or damage the summoner or their allies. Deleting this virus will grant no additional rewards to either side.
Trader Rank: C (no tangible combat orders yet, aside from 'look for treasure' – just to be ready)
C3) Dodge
C4) Stall for time and hopefully more information.
C5)
![](https://execfera.github.io/rern/chip/Fire30.png)
Accuracy: S
Description: Adds 30 Damage to all hits of a Fire Element attack chip, before any external environment-related or target-related damage modifiers apply.
Duration: Once
Element: Fire
Trader Rank: C
C*) Fast Barrier: (40Hp Barrier)
C6) Dodge and Stall
last edited by
"Hmm... Sounds like some good money. You think if I turned in these two I melted down I'd get some of the pay?" said ThermalMan. As he talked, the lava erupted with the sound of a bubble bursting, causing him to flinch slightly and shield his face from the lava. He was, however, otherwise unharmed. "Courser" and "Riptide" managed to keep their distance from the eruption as well, though the area was starting to heat up more now. Over on the other end of the lava pool, ThermalMan lumbered over to the spot where one of the Bashers used to be. Leaning over, he sank his hands into the lava, and grunted slightly as he wrenched out a heavily mangled pile of iron from the bottom of the pool.
"Even if they didn't accept this pile of junk, I'd bet I could make some kind of art piece from these!" he joked, laughing heartily with his deep voice. The mass of metal in his hands ended up next to the pool, just as "Courser" started asking him of his presence in the area. ThermalMan looked back over his shoulder, and shrugged. "Can't say I know anything about that. Got no clue what this place is for. Whatever my operator's got in mind, though, he clearly doesn't want this place around. Didn't take long, either, didn't have anyone around except for--" he grunted briefly, yanking the other melted Basher out of the pool, "--these two." The destroyed virus's remains made a loud clank as it landed next to its fallen comrade.
"Definitely made for a nice surprise to find this little patch'a home nestled in this awful frostbite of a network, though! Gave it a little push and this whole sector should be getting real warm in a bit. Been ages since I got to swim in a flow!" he said, beaming cheerfully. "You two can come along, too, if ya got what it takes! Hahaha!" As the TimeBomb's timer ticked down again, ThermalMan visibly twitched in place, and looked around once more, with suspicion on his face. Looking over at "Riptide", he eyed the Momogra suspiciously for a moment. However, with how it didn't seem hostile, ThermalMan shook his head, and looked back behind him, where the TimeBomb and Dynamite rested.
"Did I miss any viruses in there...?" he wondered aloud.
-- Aging and Active --
ThermalMan.EXE: 500 HP (Lava)
-- Cool and Collected --
CourseMan.EXE: 100 HP (Normal) (Barrier: 40) (Casing: 10) (Shield: 2) (
Fire+30Status: Fire Element UP 30, Stackable
Accuracy: S
Description: Adds 30 Damage to all hits of a Fire Element attack chip, before any external environment-related or target-related damage modifiers apply.
Duration: Once
Element: Fire
Trader Rank: C: Active)
(Decoy: Near ThermalMan)
(Trap: Forked Streams)
(Counter: No Peeking)
MomograHP: 60
Damage: 15 + Backstab
Accuracy: B
Description: Creats a Momogra virus to aid you. Attacks with a shovel from behind, and has a constant Mole status that ignores terrain solidness when not attacking (unless the panel currently does not exist). Still affected by other effects of panels.
Element: Null
Special: Allied Virus: This virus has two actions per turn, and is fully controllable by the summoner. If no orders are given, it will perform actions at random, but will never intentionally interfere with or damage the summoner or their allies. Deleting this virus will grant no additional rewards to either side.
Trader Rank: C: 60 HP (Normal, next to CourseMan)
-- Terrain --
55% Lava (Around ThermalMan)
45% Normal (Everywhere else)
-- Objects --
Dynamite1HP: 100
Properties: Light
Object Damage: 100 Null + Blast2
Damage Method: Throw, Knockback, Microburst, Telekinesis, Gust
Attack Damage: 100 Null + Blast2 + Line Attack + Seeking
Accuracy: D (thrown) / A (trigger)
Description: Sets a lightweight laser trip bomb. When something crosses the sensor beam, the bomb detonates a shaped charge that blasts an entire line. It can see through Invisibility. This weapon is very dangerous to use, caution is advised.
Duration: Until destroyed or until it attacks.
Element: Null
Special: Laser TAG: Attack triggers when something moves through the targeting laser beam, no matter who or what that may be.
Trader Rank: D: 100 HP (Normal, across breach in wall)
TimeBomb1HP: 100
Properties: Anchored
Object Damage: 50 + Impact
Damage Method: Telekinesis
Attack Damage: 100 + To-All-Clause (Enemies)
Accuracy: S
Description: Places a bomb on the field that will explode after two turns, damaging all enemies.
Duration: 2 turns or until destroyed.
Element: Null
Trader Rank: D: 100 HP (Normal, slightly behind Dynamite1's trip line) (1 Turn Remaining)
Field Effect:
-- Volcanic Activity: At the start of each turn following the first, the volcanic crack will burst forth with Lava, increasing the area currently covered by Lava by 15%. Any non-Fire elementals caught in the vicinity take the same damage as standing in Lava for 1 action.
"Even if they didn't accept this pile of junk, I'd bet I could make some kind of art piece from these!" he joked, laughing heartily with his deep voice. The mass of metal in his hands ended up next to the pool, just as "Courser" started asking him of his presence in the area. ThermalMan looked back over his shoulder, and shrugged. "Can't say I know anything about that. Got no clue what this place is for. Whatever my operator's got in mind, though, he clearly doesn't want this place around. Didn't take long, either, didn't have anyone around except for--" he grunted briefly, yanking the other melted Basher out of the pool, "--these two." The destroyed virus's remains made a loud clank as it landed next to its fallen comrade.
"Definitely made for a nice surprise to find this little patch'a home nestled in this awful frostbite of a network, though! Gave it a little push and this whole sector should be getting real warm in a bit. Been ages since I got to swim in a flow!" he said, beaming cheerfully. "You two can come along, too, if ya got what it takes! Hahaha!" As the TimeBomb's timer ticked down again, ThermalMan visibly twitched in place, and looked around once more, with suspicion on his face. Looking over at "Riptide", he eyed the Momogra suspiciously for a moment. However, with how it didn't seem hostile, ThermalMan shook his head, and looked back behind him, where the TimeBomb and Dynamite rested.
"Did I miss any viruses in there...?" he wondered aloud.
-- Aging and Active --
ThermalMan.EXE: 500 HP (Lava)
-- Cool and Collected --
CourseMan.EXE: 100 HP (Normal) (Barrier: 40) (Casing: 10) (Shield: 2) (
![](https://execfera.github.io/rern/chip/Fire30.png)
Accuracy: S
Description: Adds 30 Damage to all hits of a Fire Element attack chip, before any external environment-related or target-related damage modifiers apply.
Duration: Once
Element: Fire
Trader Rank: C: Active)
(Decoy: Near ThermalMan)
(Trap: Forked Streams)
(Counter: No Peeking)
![](https://execfera.github.io/rern/chip/Momogra.png)
Damage: 15 + Backstab
Accuracy: B
Description: Creats a Momogra virus to aid you. Attacks with a shovel from behind, and has a constant Mole status that ignores terrain solidness when not attacking (unless the panel currently does not exist). Still affected by other effects of panels.
Element: Null
Special: Allied Virus: This virus has two actions per turn, and is fully controllable by the summoner. If no orders are given, it will perform actions at random, but will never intentionally interfere with or damage the summoner or their allies. Deleting this virus will grant no additional rewards to either side.
Trader Rank: C: 60 HP (Normal, next to CourseMan)
-- Terrain --
55% Lava (Around ThermalMan)
45% Normal (Everywhere else)
-- Objects --
![](https://execfera.github.io/rern/chip/Dynamite1.png)
Properties: Light
Object Damage: 100 Null + Blast2
Damage Method: Throw, Knockback, Microburst, Telekinesis, Gust
Attack Damage: 100 Null + Blast2 + Line Attack + Seeking
Accuracy: D (thrown) / A (trigger)
Description: Sets a lightweight laser trip bomb. When something crosses the sensor beam, the bomb detonates a shaped charge that blasts an entire line. It can see through Invisibility. This weapon is very dangerous to use, caution is advised.
Duration: Until destroyed or until it attacks.
Element: Null
Special: Laser TAG: Attack triggers when something moves through the targeting laser beam, no matter who or what that may be.
Trader Rank: D: 100 HP (Normal, across breach in wall)
![](https://execfera.github.io/rern/chip/TimeBomb1.png)
Properties: Anchored
Object Damage: 50 + Impact
Damage Method: Telekinesis
Attack Damage: 100 + To-All-Clause (Enemies)
Accuracy: S
Description: Places a bomb on the field that will explode after two turns, damaging all enemies.
Duration: 2 turns or until destroyed.
Element: Null
Trader Rank: D: 100 HP (Normal, slightly behind Dynamite1's trip line) (1 Turn Remaining)
Field Effect:
-- Volcanic Activity: At the start of each turn following the first, the volcanic crack will burst forth with Lava, increasing the area currently covered by Lava by 15%. Any non-Fire elementals caught in the vicinity take the same damage as standing in Lava for 1 action.