The Dharma would quickly get in on this action, it's body twirling about as it knocked a puck out from beneath it's body, quick to reform it as it had aimed towards the navi himself, missing entirely as the puck rebounded once...twice...and disappearing having hit absolutely nothing from it's attack. Courseman capitalized on his incorporeal form, summoning his trusty gun platform from the ether to attack the targets from it's vantage point...unfortunately, despite his form, the lava burned beneath his feet for a minor amount of damage (5), as the gun platform rounded about and fired off it's twin needles, one missing the RapidFire as the other hit...into it's newly formed fire aura, the twin needles blasting hard into the Dharma (40x2) and, thankfully due to it practically up the ass of it, both hitting the Basher with little difficulty (40x2). The Metavirus, nonplussed at the attempt on it's life, took up arms against the navi, gun platform and his clones, quickly sending out a quadruple blast of energy towards the shadow that split off from the navi, all four shots penetrating and destroying the shadow outright without a second thought, a mechanical beeping emanating from the meta at it's displeasure. The Dharma, angry at the navi, launched another puck...this time...to be a dick...at the GMD...and it's puck not only missed, but dropped into the missing panel.
Summoning another ally to his side and getting another instance of hotfoot (5), the Momogora summoned to his side of the field in attack mode got to work, smashing it's shovel upon the back of the virus' body (15) and deleting it immediately upon contact. Right afterwards, angered by it's ally's deletion, another blast of flames would flood across the navi's body...nothing at all to be done for it as it did nothing to him or the ground beneath him. But before the viruses could properly attack him...he changed. Crossing into the gruff, rough and tough Meleeman, he could finally ignore that heat. The worst the lava did to his tootsies now was a hot water-like heat, not painful, but not exactly comfortable. A clacking of metal and heavy weaponry from afar, the Basher finally had it's chance, the two arms loaded up with energy and ammo finally, it began to fire upon the field indiscriminately...anything that was or was not Courseman-alligned had a hail of fire blasted upon them, shotgun shells falling out of it's arms as pellets blasted against the GMD (10) and his Needler (10x2), the navi himself completely unphased as the pellets phased through his body.
Sword in hand, Courseman rushed forwards at his target, though that the Dharma was dead, he would rush directly at the Elemperor. A flourish of blades cutting through the virus with utmost haste...and somehow, the gruffer Courseman had missed entirely even as he put the full power of his blade and being into it, his shadow, however, having much better luck as it immediately cut down the Basher (120!) and ended it's potential reign on the battlefield. The Meta, however, was very much angry. Throwing down it's gun and making a move to get in line with Courseman, it opened up a hole in it's chest. A blast of hellishly hot flames flooding down the field towards Courseman...the fires burning up ice and snow in such a way, all it left behind was a cracked, brittle paneling. Flooding through the field, it blasted through Courseman...and the GMD, which thanks to the protective bubble around it, survived. The field was being broken up quickly...and Courseman's functional invincibility against the virus' attacks was running out. The Elemperor would smirk at Courseman for the time being...it seemed to be deriving it's life off of the panel it stood on, the boiling lava soothing it.
-- Viruses --
ElemperorElemperor (Elmperor)
Elemperor viruses are Planeswalker viruses: their attacks and abilities all depend on the terrain they stand upon. Pay attention to the special sections of their stat sheets, as those will tell you what types of terrain must be present for an Elemperor to appear (this terrain requirement naturally overrides the Network's terrain selection). All Elemperor are immune to any adverse terrain effects... except damage multiplication, of course. They attack every action they are able to.
Area: Beach, Sharo, Yumland, Netfrica, NetVegas
HP: 100
Attack Damage/Effect: 15 (Elemental Rage) + Small Rage Terrain Change + Ground Attack
Attack Accuracy: A
Attack Description: Fires a magic flare that changes the ground beneath the enemy's feet.
Element: Null
Possible Rewards (Per Virus): ElementFlare, ElementalRage1 (Rare), Zenny
Special: Immobile.
- Always appears on Lava Terrain.
- Gains Regen 50 when on any terrain but Normal.
- If this virus is on Normal Terrain, its attack power is halved.
- Attacks assume the element of the terrain this virus sits on, and attacks create more terrain of the same type.: 100 HP (Lava) (South-West of the field, near the bottom-left corner)
DharmaDharma (Dharma)
Dharma move and dodge at average speed. Their puck attacks rebound off of the edges of the battlefield as if there were an invisible wall there. They can rebound up to 3 times before finally passing off of the field or dissipating into thin air. The pucks pass through anything they hit except boundary walls, terrain, and friendly viruses. The pucks can not damage other Dharmas. This virus cannot attack while moving.
Area: Yoka, Netopia, Sharo, NetVegas
HP: 90
Attack Damage/Effect: 15 Null + Break + Piercing + Rebound(3) + Ground Attack
Attack Accuracy: E
Attack Description: Throws a Hockey puck at the enemy. Break.
Element: None
Possible Rewards (Per virus): AirHockey1, Zenny: KA-BONK
BasherBasher (Basher)
Basher viruses are the top-tier of the stationary gunnery viruses with an unmatched single-shot damage output among the normal viruses. They are also the rarest of their class, and appear only after battle 5. They also never appear in large numbers in a normal battle, meaning the ratio of total viruses to Bashers should be at least 4 to 1. The attack cycle of Bashers is 2 actions long, regardless of which attack they use. The first attack requires one action to charge before firing, and the second attack executes twice in succession. If they are stunned, they resume their attack cycle where it was halted once the stun wears off. They don't move, and don't dodge.
Area: Sharo
HP: 120
Primary Attack Damage/Effect: 60 Fire + Break + Panel Break x3 Targets, 1 Action Charge
Primary Attack Accuracy: A
Primary Attack Description: The virus selects up to 3 targets, and spends an action charging up the main cannons. It then fires a Magnum blast that reduces most Network constructs to ashes with a single shot, usually leaving a blast crater where they once stood. It may target empty panels and objects as well as enemies.
Secondary Attack Damage/Effect: 10 Fire x3 Targets + Double Attack
Secondary Attack Accuracy: A
Secondary Attack Description: Fires a 3-shot spread from the left arm cannon, then follows up with an identical attack from the right arm cannon just after. Each cannon shot requires an action, and both attacks must occur one after the other.
Element: Fire
Possible Rewards (Per Virus): Magnum1 (Rare), Zenny
Special: Immobile
- Main attack destroys panels, reducing enemy evasion by 1 Rank.: SLASHED
RapidFire V2RapidFire V2 (RapidFire)
RapidFires are a combination of the Megalian-F, Cirkill, and OldStove viruses. They look like a Cirkill painted red with two arms instead of one. The virus is orbited by four flaming red option bits that assist it in attacking. The virus itself attacks close range opponents with flamethrowers, while the option bits launch volleys of fireballs at more distant targets or dash at enemies.... sometimes both.
Area: All
HP: 380
Element: Fire
Primary Attack Damage/Effect: 10 Fire + Seeking x 4 Shots
Primary Attack Accuracy: B
Primary Attack Description: Bits launch a volley of fireballs at the enemy.
Secondary Attack Damage/Effect: 40 Fire + Break + Piercing
Secondary Attack Accuracy: B
Secondary Attack Description: Sends a flaming Bit flying ahead in a line. The bit may be attacked to damage the virus when executing this attack.
Tertiary Attack Damage/Effect: 30 Fire + Line Attack(3) + Panel Cracking
Tertiary Attack Accuracy: B
Tertiary Attack Description: Use Flamethrower on enemies that get too close.
Special: This virus has a 60 HP FireAura that regenerates at the end of every turn.
Special: This virus may attack while moving or dodging.
Possible Rewards (Per Virus): CircleGun1, FireAura1, Barrier, FireBurn1, AuraHead1, Zenny: 380 HP (60 HP Fire Aura) (Snow) (Roughly in line with Courseman, in the bottom-right corner)
-- Navis --
Courseman.EXE: 90 HP (30 HP Barrier) (Shadow 1 turn left) ( Katana1Damage: (60 + Slashing + Wide Attack) Then (60 + Slashing + Long Attack)
Accuracy: B
Description: Creates a long metal blade with exceptional cutting speed. Hits with a wide slash, then a long slash in the span of a single action, hitting 3 and 2 targets, respectively. Only one target can be hit with both slashes. Rare
Duration: Until Overridden/Broken. Breaks automatically after 2 uses.
Element: Null
Trader Rank: C: 1 Use) ( AquaKnifeDamage: 60 + Slashing
Accuracy: B
Description: Creates a sword imbued with water energy, with a blade comparible to a large knife. Hits one target per slash.
Duration: Until Overridden/Broken. Breaks automatically after 6 swings.
Element: Aqua
Trader Rank: D: 5 uses) (Melee-Cross: Fire/Melee override, Melee Mastery, Bash) (Cracked) (Diagonally to the left of Basher's remains) (Self-Slow x2)
Needler2HP: 80
Properties: Normal, Mobile
Object Damage: 80 Null + Impact + Break
Damage Method: Ramming attack, Telekinesis, Throw
Attack Damage: 40 Null x 2 hits x 3 Targets
Accuracy: A
Description: Summons a gun platform that attacks up to 3 separate targets each turn with its trio of double spike cannons. It can also perform a defense piercing kamikaze attack.
Duration: Until destroyed.
Element: Null
Special: This chip's accuracy cannot be boosted or reduced by any means, including RP quality.
- This object may ram a target instead of firing needles, but is instantly destroyed in exchange.
- This object may dodge by trying to ram nothing, but if it hits something in this way, it is still destroyed and deals object damage.
Trader Rank: C: 80 HP (Ice) (Behind the Basher remains)
MomograHP: 60
Damage: 15 + Backstab
Accuracy: B
Description: Creats a Momogra virus to aid you. Attacks with a shovel from behind, and has a constant Mole status that ignores terrain solidness when not attacking (unless the panel currently does not exist). Still affected by other effects of panels.
Element: Null
Special: Allied Virus: This virus has two actions per turn, and is fully controllable by the summoner. If no orders are given, it will perform actions at random, but will never intentionally interfere with or damage the summoner or their allies. Deleting this virus will grant no additional rewards to either side.
Trader Rank: C: 60 HP (Ice) (Near the deleted Dharma's remains)
-- Terrain --
Roughly a 5x6 sized battlefield
5% Missing
- Permanent bottomless hole.
- Doubles dodge penalties for bad RP.
- EJO if you fall in.
30% Snow
- Non-Aqua Elementals get -10% Evasion and reduced movement speed.
- Wind attacks: +100% Source Damage. Imbue Aqua if Null. Change terrain hit to Ice for 1 turn after turn hit, then back to Snow.
- Aqua attacks: 25% Freeze chance, change terrain hit to Normal if triggered. Boost chance to 100% if Ice-type.
- Fire attacks: Change terrain hit to Ice, generate Frosty Mist: -10% Accuracy for Non-Aqua Elementals, +10% evasion against Non-Aqua Elementals, Freeze1 effect for any Aqua or Wind attacks.
- PanelShot: Imbue Aqua + Freeze1.
30% Ice
- +10% Evasion to all. Non-Aqua Elementals get -20% Accuracy.
- Aqua attacks: 25% Freeze chance, change terrain hit to Normal if triggered. Boost chance to 100% if Ice-type.
- Elec attacks: +100% Source Damage.
- Fire attacks: Change terrain hit to Sea.
- PanelShot: Imbue Aqua + Freeze1.
10% Lava
- Non-Fire Elementals lose 5 HP/action standing, 10 HP/action submerged. Doubled for Wood Elementals, nullified for Fire Elementals.
- Aqua attacks: Panel explodes, +100% Source Aqua Damage, change terrain hit to Normal.
- PanelShot: Imbue Fire.
25% Cracked
- Changes to Broken when stepped on, chance to fall in when triggered.
- Burrow: Change terrain to Broken, Null 50 to burrower.
- Panel Crack attacks, >100 Damage Break/Impact/Drop attacks: Change terrain hit to Broken.
- PanelShot: Splash1.
-- Objects --
GMD: 15 HP (Near the Missing spot of terrain, in front of Basher) (Cracked)