Thankfully, it seemed like the Billy's aim wasn't very good, and the bolts crashed on the ground behind him instead. A pair of squeaky yelps from behind him revealed that two Larks had been tailing him from afar, perhaps trying to corner him into the dead end. From behind one of the towers, an Eleball also hovered into view, following a thin outline around the circular solar panel area. The Billy didn't seem to be deterred from its miss, however, and began to charge up its attack again!
-- Viruses --
BillyBilly (Billy)
Billy viruses move and dodge at average rates. They attack by shooting electricity from their lightning-rod-like arms, either in the form of a homing thunderball or a pair of lightning bolts. They cannot attack while moving.
Area: SciLab, Electown, Netopia
HP: 80
Primary Attack Damage/Effect: 15 Elec + Stun 1 + Homing
Primary Attack Accuracy: C
Primary Attack Description: Generates a Thunderball, and fires it at the enemy. The thunderball travels slowly, but it homes in on the target. Causes stun on contact
Secondary Attack Damage/Effect: 10 Elec + Seeking x 2 targets.
Secondary Accuracy: B
Secondary Description: Fires a lightning bolt from each lightning rod arm that pierces Invis. It cannot target the same enemy with both bolts.
Element: Elec
Possible Rewards (Per Virus): Thunder1, ThunderBeam1 (Rare), Zenny: 80 HP [Solar] [Behind Scarecrow, between Tesla Coils]
ScarecrowScarecrow (Scarecrow)
Scarecrow attack every action, if able. Every time they attack, they recover HP equal to their attack power regardless of whether or not they hit anything. This virus type also has the rare ability to absorb Elec element damage as healing for the same amount. They are immune to any status effects associated with Elec element damage/attacks. Scarecrows are anchored to the ground, and thus enjoy the effects of SuperArmor. Scarecrow are never encountered underground or indoors.
Area: Electown, Dentech, NAXA
HP: 100
Attack Damage/Effect: 20 Elec + Piercing + Recover20
Attack Accuracy: A
Attack Description: Conducts thunder, healing itself.
Element: Elec
Possible Rewards (Per Virus): DollThunder1, Zenny
Special: Immobile.
Special: SuperArmor: Immunity to Knockback, Microburst, Pull, Gravity, and similar effects.
Special: Lightning Rod: This virus absorbs Elec attacks as Healing.: 100 HP [Solar] [Between Tesla Coils]
EleballEleball (Eleball)
Eleball rarely dodge, preferring to move into attack range, and strike. All Eleball viruses have one free passive movement.
Area: SciLab, Electown, NAXA
HP: 80
Attack Damage/Effect: (10 Elec + Spin Attack + Impact) x 2 Hits
Attack Accuracy: Special
Attack Description: Spinning balls of electricity orbit the virus, dealing damage to everything around it.
Element: Elec
Possible Rewards (Per Virus): Plasma1, Zenny
Special: OmniShoes
Special: Spin Attack: Strikes at all enemies in an 8-panel circle around the user. Accuracy varies depending on the number of targets designated: 1-3 targets @ B Accuracy, 4-6 targets @ C Accuracy, 7-8 targets @ D Accuracy.: 80 HP [Normal] [Next to Tesla Coil B, circling around the Solar area]
LarkLark (Lark)
Area: Electown, Yoka, Beach
HP: 100
Attack Damage/Effect: 15 Aqua + Wide Attack
Attack Accuracy: A
Attack Description: Fires wideshot
Element: Aqua
Possible Rewards (Per Virus): WideShot1, Zenny
Special: Omnishoes: 100 HP [Metal] [Behind Asymptote]
LarkLark (Lark)
Area: Electown, Yoka, Beach
HP: 100
Attack Damage/Effect: 15 Aqua + Wide Attack
Attack Accuracy: A
Attack Description: Fires wideshot
Element: Aqua
Possible Rewards (Per Virus): WideShot1, Zenny
Special: Omnishoes: 100 HP [Metal] [Behind Asymptote]
-- Navis --
Asymptote.EXE: 190Hp [Metal]
-- Terrain --
65% Metal
- Cannot be Broken or Cracked except with Geddon/PanelShot, cannot be Burrowed into.
- Elec attacks: +100% Source Damage.
- 100 Damage Aqua attacks: Change terrain hit to Cracked.
- 100 Damage Fire attacks: Change terrain hit to Furnace.
- PanelShot: Imbue Elec + Break.
25% Solar
- Elec Elementals get +5 HP/action.
- Wood attacks: +100% Source Damage, change terrain hit to Cracked.
- PanelShot: Imbue Elec + Stun1.
10% Normal
- No effects.
-- Objects --
GMD: 25 HP [Normal] [Behind Tesla Coil A]
Tesla Coil A: 100 HP [Solar] [ElecBody, Anchored]
Tesla Coil B: 100 HP [Solar] [ElecBody, Anchored]
[Tesla Coil Effect: Applies a Chain(1) effect to any Elec attack fired towards it. If the attack already has a Chain effect, the effect's max is incremented by 1.]
-- Battle 2 Ready? Start!! --