SandMan.EXE - Zenny: 2100 - Bugfrags: 0
Operator & Navi
Navi Name: SandMan.EXE
Level: 1
Element/Subtype: Elec/Wind
-Passive: Gust
-Active: Turbulance
HP: 150
Operator Name: Lei Yan
E-mail: N/A
Key Items: Sleepy PET
Subchips: Minienergy x1
Attack: 1
Charge: 1
Rapid: 1
Buster Attack: 10/20/40
Buster Upgrade: N/A
Speed: 3
GMOs: N/A
Upgrades and NaviCust
HP Memories: 0
Process Upgrades: 0
Custom Expansions: 0
PowerUPs: 0
Speed Upgrades: 0
Sub-Mem Expansions: 0
NaviCust Pts: 20/40
NaviCustomizer contents: Undershirt, HP+50
SandFolder
(Chip Folder: 6/30)
CannonDamage: 60 + Knockback
Accuracy: A
Description: A decent sized cannon with a single shot.
Duration: Once
Element: Null
Trader Rank: E

ShotgunDamage: 50 + Spread 1
Accuracy: A
Description: A gun whose shot penetrates an enemy to hit another one directly behind it.
Duration: Once
Element: Null
Trader Rank: E

RageClaw1Damage: 40 + Slashing (Attack) OR 20 + Impacting (Throw)
Accuracy: B / B then B
Description: Creates an impressive bear claw. Can be used to slash or throw enemies or objects.
Duration: Until Overridden/Broken. Breaks automatically after 6 uses.
Element: Null
Special: Throw: The wielder must first grab the target to be thrown, then the target is thrown in the direction/area indicated. A second check is made if against another object/enemy. Throw deals damage to both thrown object/enemy and the second object/enemy. Damage occurs at point of collision with the ground/wall/ceiling/etc. or an object/enemy, not during initial grab attempt. Objects deal their max HP in damage (instead of the chip's damage) if they hit an object/enemy, then break. If they miss, the object just takes the chip's damage. This chip has a variety of uses.
Trader Rank: D

AirShot1Damage: 40 + Microburst
Accuracy: A
Description: A buster-like gun that shoots a bullet of compressed air, sending whatever it hits flying.
Duration: Once
Element: Null
Special: Wind Type: This chip counts as Wind Type for the purposes of Wind triggered effects, such as traps and terrain.
Trader Rank: D

Meteor9HP: 100
Properties: Anchored
Object damage: 10 Fire
Damage method: Telekinesis
Attack Damage: 30 Fire x3 + Drop Attack
Accuracy: D
Description: Summons a staff that floats in place. The staff causes 3 meteors to rain from the sky each turn upon random enemies for 3 turns.
Duration: 3 turns or Until destroyed
Element: Fire
Special: Drop Attack: This attack originates above the battlefield, and falls to the ground. It gains one rank of accuracy against High Altitude targets.
Trader Rank: D

Asteroid3Damage: 40 x 6 + Drop Attack + Blast Zone
Accuracy: D
Description: The user selects a target, then flaming meteors crash down onto and around them.
Duration: Once
Element: Fire
Special: Drop Attack: This attack originates above the battlefield, and falls to the ground. It gains one rank of accuracy against High Altitude targets.
Special: Blast Zone: The area this chip can target in is the equivalent of a Blast 3 area, centered on the chosen target. It will randomly target anything within this area, including the user if they are in that area. Mass Destruction does not affect Blast Zone's size.
Trader Rank: B
Signature Attacks

Signature Pool: (80/80)
Caps: 60 (90) / 15



Name: Spillage [20 pts; 1tcd]
Effect: Medium Sand Terrain

Name: Billow [60 pts; 2tcd]
Effect: 50 Elec {A}, Knockback
FXP and SoulCrosses
PurgeMan: [11/30 FXP]