Delta barely had a moment to take in the situation before the gunner virus began to open fire at him, scattering a hectic spray of bullets between the pillars. Though Delta was prepared to take some cover and duck behind on of the obstacles, the hailstorm of fire proved intimidating, but less than accurate. None of the shots managed to find their way to their actual target.
A moment later, however, it became clear that this may have just been a tactic to pin the navigator down as the massive Spikey followed suite with a far more accurate blast of fire from its jaws. The fireball ripped down the line of pillars before exploding. Delta managed to dodge and cover, for the most part, though the initial blast was followed by three more stages of fire blast with increasing spread and coverage. Two, Delta managed to dodge, and one of the blasts burst in space he had already left, but one of them did manage to singe him; it wasn't a lot of damage, but it seemed like the massive virus was only warming up.
Not far from where Delta's quick dodging had let him take cover, another concussive explosion echoed between the metal pillars, buffeting him with a small shockwave; it had missed, but further out, it looked like the tank virus was beginning to trundle in closer to take a better shot.
In the moment that followed, Delta took his opportunity to release a spiralling twin fang back at his attackers. Both shots struck their targets precisely. The gunner, in the process of changing over to its piercing vulcan cannon, was deleted before it could cause further problems, but the fang that struck the Spikey only seemed to enrage it further as it took the damage. It locked eyes with Delta, then lunged forward. Its body curled up and the whole virus shifted into a blazing, fire-wreathed roll, shredding at the ground and columns with its spined hide as it came barrelling towards him with furious speed. At the last moment, the metavirus uncurled, and with a bestial growl slashed and bit at Delta with all of its sudden momentum.
The blow drove him back a foot, but Delta managed to catch the fierce strike on his shield just in time. Flecks of burning saliva scattered past the defence at him, but though the shield itself crumpled under the assault, Delta himself was spared from harm.
Still trying to handle the supporting viruses, Delta manged to find a moment to take two quick cannon shots at the approaching tank as well; the first went wide as the virus rolled closer, but the second impacted solidly, shuddering the tank and sending it up on one tread for a moment before it resumed its advance. The Spikey, unwilling to be ignored, threw back its head and released a baleful, near deafening howl while its body burst into renewed flames and seared at the space around it. Delta was able, just in time, to duck around the other side of the nearest pillar, and dodge away from the rolling wave of fire. It was an intimidating creature, but at least he seemed to be holding his own well enough for now.
-=Viruses=-AlphaSpikey V1AlphaSpikey V1 (AlphaSpikey)
AlphaSpikeys are a combination of the Spikey, Dragrin, and Armadill viruses. They appear to be larger than normal Spikeys wreathed in flame with the ability to roll up into a ball and shred along the ground as a fireball.
Area: All
HP: 310
Element: Fire
Primary Attack Damage/Effect: 5 Fire + SeriesSpread x 4 Shots
Primary Attack Accuracy: A
Primary Attack Description: Attacks with HeatShot, then Heat-V, then HeatSide, and finally HeatCross.
Secondary Attack Damage/Effect: 20 Fire + Seeking + Nova2
Secondary Attack Accuracy: B
Secondary Attack Description: Roars, releasing a rage-driven blast of fire in all directions.
Tertiary Attack Damage/Effect: 20 Fire + Impact + Slashing + LineAttack
Tertiary Attack Accuracy: C
Tertiary Attack Description: Curls up into a fireball, and shreds along the ground at high speed, rolling over all who stand before it until it reaches its intended target. When it does, it uncurls into a sudden pounce attack.
Special: Improved Pack Tactics: Same as Pack Tactics, but the bonuses are doubled. Works with both Spikey and AlphaSpikey viruses.
-- AlphaSpikey are immune to the attacks of Spikey and AlphaSpikey viruses.
Possible Rewards (Per Virus): Heatshot, HotBody1, IronShell1, Fire+30, Burner, Zenny: 260Hp (South-eastern end of the pillars, near Delta)(Glass)
CatackCatack (Catack)
Catacks move at a slow rate and their dodges are generally bad. They can, however, attack in any direction while moving or attempting to dodge.
Area: SciLab, Electown, Dentech, Beach, Hades Isle
HP: 120
Attack Damage/Effect: 20 Null + Panel Crack + Blast2
Attack Accuracy: B
Attack Description: Blasts enemy with TankCannon.
Element: None.
Possible Rewards (Per Virus): TankCannon1, Zenny
Special: May Move/Dodge while attacking.
Special: Slow: 60Hp (North-West side of the pillars) (Solar)
GunnerGunner (Gunner)
Gunners attack every action, if able. They don't bother attacking enemies they can't hit or enemies they can't damage, but they can select Objects as targets. Their accuracy with the machinegun attack is bad because it scatters everywhere. They are aware of this. They are also aware of the fact that their Vulcan attack pierces objects.
Area: SciLab, Kotobuki Town, Dentech
HP: 60
Primary Attack Damage/Effect: 5 Null + Spay Fire x 9 Shots
Primary Attack Accuracy: E
Primary Attack Description: Targets an enemy and sprays the area with twin machineguns.
Secondary Attack Damage/Effect: 5 Null + Spread1 x 3 Shots
Secondary Attack Accuracy: A
Secondary Attack Description: Targets and enemy and attacks with Vulcan.
Element: None
Possible Rewards (Per Virus): Vulcan1, MachineGun1, Zenny
Special: Immobile.: DELETED
-=Navis=-Delta.EXE: 95Hp (In the South, near Pillar A) (Metal)
-=Terrain=- (Small enough that one movement can get from one side of the field to the other)
40%
Metal- Cannot be Broken or Cracked except with Geddon/PanelShot, cannot be Burrowed into.
- Elec attacks: +100% Source Damage.
- 100 Damage Aqua attacks: Change terrain hit to Cracked.
- 100 Damage Fire attacks: Change terrain hit to Furnace.
- PanelShot: Imbue Elec + Break.
(The Southern half of the field)
40%
Solar- Elec Elementals get +5 HP/action.
- Wood attacks: +100% Source Damage, change terrain hit to Cracked.
- PanelShot: Imbue Elec + Stun1.
(The Northern half of the field)
20%
Glass- Slip Effect: -10% Accuracy, -10% Evasion to all.
- Non-Ice Aqua attacks causes it to be Wet, doubles slip effect for Non-Aqua Elementals for 1 turn. Wet can expire early with Fire attacks. Can cause slippage for poor RP or heavy impacts on Non-Aqua Elementals, 1-2 actions to recover.
- 200 Damage attacks: Change terrain hit to Broken. Damage threshold cut in half for Ground, Break, and Impact, to a minimum threshold of 25 when all 3 are present. Null 25 + Slashing + Nova 2 per panel broken, up to 200 (8 panels).
- Burrow: Change terrain to Broken, 50 Null + Slashing to burrower, Null 25 + Slashing + Nova2 to surroundings.
- PanelShot: Spread1.
(As a "killzone" between the two halves of the field)
-=Objects=-Metal Pillar A: 40 HP (MetalBody) (In the south-eastern corner of the field) (Metal)
Metal Pillar B: 40 HP (Metalbody) (In the south-western corner of the field) (Metal)
Metal Pillar C: 40 HP (Metalbody) (In the north-western corner of the field) (Solar)
Metal Pillar D: 40 HP (Metalbody) (In the north-eastern corner of the field) (Solar)
Battle Mode: ELITE
Kill the Alpha Spikey to win!