Past Mistakes

Standing back a bit from the soon-to-be combat zone, Amy maintained some distance while she had a conversation with Eric about her role and duty. Once they'd reached a conclusion, however, she moved forward to engage. The cube stopped its slow rotation, and settled on a blue colour, but Amy's attention was more pointedly drawn by the sudden burst of vulcan fire from the gun turret the moment she approached. The navi was able to dodge away from the triple burst, fortunate for both her and the little one snuggled against her back, given the piercing nature of the gunner's rounds. she returned fire with precision, breaking apart the installation before it could fire at her again.

As she did, the two satellite viruses swept the field with their beams, both locking onto Amy and starting a sequence of lights and hissing steam that might be concerning. She had enough time to stall one of the two with an electrical attack that seemed to temporarily fry its circuits, though shortly after the attack landed, a slim bolt of blue energy emerged from the cube above, patching some of the overloaded systems a little.

-=Viruses=-
GunnerGunner (Gunner)

Gunners attack every action, if able. They don't bother attacking enemies they can't hit or enemies they can't damage, but they can select Objects as targets. Their accuracy with the machinegun attack is bad because it scatters everywhere. They are aware of this. They are also aware of the fact that their Vulcan attack pierces objects.

Area: SciLab, Kotobuki Town, Dentech

HP: 60
Primary Attack Damage/Effect: 5 Null + Spay Fire x 9 Shots
Primary Attack Accuracy: E
Primary Attack Description: Targets an enemy and sprays the area with twin machineguns.
Secondary Attack Damage/Effect: 5 Null + Spread1 x 3 Shots
Secondary Attack Accuracy: A
Secondary Attack Description: Targets and enemy and attacks with Vulcan.
Element: None
Possible Rewards (Per Virus): Vulcan1, MachineGun1, Zenny
Special: Immobile.
: CLEANSED
SatelliteSatellite (Satellite)

Area: Netopia, Sharo, NAXA

HP: 100
Primary Attack Damage/Effect: Trap(Enemy in Targeting Cursor) + Seeking: Movement (High-Alt) + Dodge + Lock-On + Nullify Invis
Primary Attack Accuracy: C
Primary Attack Description: Generates a targeting cursor that sweeps back and forth across the field, looking for a target. The cursor ignores decoys, objects, illusions, and invisibility. If the cursor intersects with an actual enemy, Lock-On is achieved, and the virus launches itself into the sky at High Altitude.
Secondary Attack Attack Damage/Effect: (3 Null + Seeking + Enhanced Accuracy) x 10 Shots
Secondary Attack Attack Accuracy: A
Secondary Attack Attack Description: When Lock-On is achieved, this virus fires a barrage of 10 highly accurate shots at its chosen target before landing in its original position. Accuracy debuffs on the Satellite while using this attack are reduced in severity by one rank.
Element: Null
Possible Rewards (Per Virus): Lock-On1, Zenny
Special: Immobile outside of its primary attack.
Special: This virus will repeat its primary attack until it finds a target, after which it will be able to use its secondary attack once. When it changes targets, either of its own volition or its current target's death, or uses its Secondary Attack and lands in its original position, it must repeat its primary attack until it finds a new target.
Notes: Triggering invisibility or an illusion, or moving the Satellite forcefully after Lock-On is achieved does not allow a target to escape Lock-On. Lock-On is a shift in the Satellite's state, not a status inflicted on its target, and thus cannot be removed.
A: 100Hp [Solar][Right side, towards the back of the bowl shape][Locked on: Amity]
SatelliteSatellite (Satellite)

Area: Netopia, Sharo, NAXA

HP: 100
Primary Attack Damage/Effect: Trap(Enemy in Targeting Cursor) + Seeking: Movement (High-Alt) + Dodge + Lock-On + Nullify Invis
Primary Attack Accuracy: C
Primary Attack Description: Generates a targeting cursor that sweeps back and forth across the field, looking for a target. The cursor ignores decoys, objects, illusions, and invisibility. If the cursor intersects with an actual enemy, Lock-On is achieved, and the virus launches itself into the sky at High Altitude.
Secondary Attack Attack Damage/Effect: (3 Null + Seeking + Enhanced Accuracy) x 10 Shots
Secondary Attack Attack Accuracy: A
Secondary Attack Attack Description: When Lock-On is achieved, this virus fires a barrage of 10 highly accurate shots at its chosen target before landing in its original position. Accuracy debuffs on the Satellite while using this attack are reduced in severity by one rank.
Element: Null
Possible Rewards (Per Virus): Lock-On1, Zenny
Special: Immobile outside of its primary attack.
Special: This virus will repeat its primary attack until it finds a target, after which it will be able to use its secondary attack once. When it changes targets, either of its own volition or its current target's death, or uses its Secondary Attack and lands in its original position, it must repeat its primary attack until it finds a new target.
Notes: Triggering invisibility or an illusion, or moving the Satellite forcefully after Lock-On is achieved does not allow a target to escape Lock-On. Lock-On is a shift in the Satellite's state, not a status inflicted on its target, and thus cannot be removed.
B: 75Hp [Solar][Left side, towards the front of the bowl shape][Stunned!][Locked on: Amity]
DBLCUBEDBLCUBE (DBLCUBE)

This virus is essentially a flying, color changing RockCube. It flips between Red (attack mode) and blue (recovery mode) every time it takes a hit.

Area: SciLab, NAXA

HP: 100
Primary Attack Damage/Effect: 20 Null x 3 Targets
Primary Attack Accuracy: A
Primary Attack Description: The virus turns red, and fires red colored energy beams at three enemies that inflict damage.
Secondary Attack Damage/Effect: 15 Healing x 3 Targets
Secondary Attack Accuracy: S
Secondary Attack Description: The virus turns blue, and fires blue colored energy beams at three allies that recover HP.
Element: Null
Possible Rewards (Per Virus): DBLBeam1, Zenny
Special: Getting hit changes it's color.
Special: Omnishoes
: 100Hp [Floating above GMD][Direct centre, above the raised platform][Blue]

-=Navis=-
Amity.Exe: 170Hp [Metal]

-=Terrain=-
15% Metal
  • Cannot be Broken or Cracked except with Geddon/PanelShot, cannot be Burrowed into.
  • Elec attacks: +100% Source Damage.
  • 100 Damage Aqua attacks: Change terrain hit to Cracked.
  • 100 Damage Fire attacks: Change terrain hit to Furnace.
  • PanelShot: Imbue Elec + Break.
[Terrain surrounding the edge of the bowl]
75% Solar
  • Elec Elementals get +5 HP/action.
  • Wood attacks: +100% Source Damage, change terrain hit to Cracked.
  • PanelShot: Imbue Elec + Stun1.
[Majority of the depression's interior]
10% Glass
  • Slip Effect: -10% Accuracy, -10% Evasion to all.
  • Non-Ice Aqua attacks causes it to be Wet, doubles slip effect for Non-Aqua Elementals for 1 turn. Wet can expire early with Fire attacks. Can cause slippage for poor RP or heavy impacts on Non-Aqua Elementals, 1-2 actions to recover.
  • 200 Damage attacks: Change terrain hit to Broken. Damage threshold cut in half for Ground, Break, and Impact, to a minimum threshold of 25 when all 3 are present. Null 25 + Slashing + Nova 2 per panel broken, up to 200 (8 panels).
  • Burrow: Change terrain to Broken, 50 Null + Slashing to burrower, Null 25 + Slashing + Nova2 to surroundings.
  • PanelShot: Spread1.
[Small glass platform held up by struts, in the very centre]

-=Objects=-
GMD: 20Hp [Glass][On the central platform]
Glass Support A: 20Hp [Angled glass struts, supporting the small central platform]
Glass Support B: 20Hp
Glass Support C: 20Hp
Glass Support D: 20Hp
One down, three to go. With the Satellites taking to the skies, Amy recalled what Eric told her moments ago: {{{...once locked onto a target it will enter an evasive mode to avoid most forms of hand-to-hand combat whilst attacking...}}} Given their sudden change in appearance, surely this was what Eric had alluded to. No time to waste then, she needed to make the most of her current situation.

"Shotgun next please Eric!" she directed whilst loading up on cleansing gel. She'd noticed that the DBLCUBE had opted to try to heal its allies instead of attacking her; that was fine as far as she was concerned. The less directions she had to watch for incoming fire the better.

"Shotgun loaded," Eric confirmed as the data began to transmutate her left arm, the cold steel giving her a slight shiver during the very brief moment where skin and metal were partly one. The Satellite on her left had been partially incapacitated by the ZapRing fired earlier, a sensation she'd hoped to never feel herself, but that wasn't going to last. Taking aim with both arms, Amy let her attacks loose as both the cleansing gel and the modified shotgun exploded from her arms and began to race each other to their intended target.

The arms on her dress glowed in the same muted light as the frills on the hem, which in this environment reflected off the glass structure somehow and sparkled in the bluish grey smoke left behind by the shotgun's spray. She may have had time to admire it if she wasn't in the middle of a battle.

She'd been standing on the edge of the area, outside of the curved drop-off, but with three viruses still in play she readied herself in preparation for their response.

---------

Actions:
[P] THAW [9 {+1} HEAL] >>> Amy [??? >>> ??? / 170 HP]
[1] [Disruptor] Shotgun [50 DMG + Spread1] >>> SatelliteB
[2] Calming Spray(A) [40 DMG, Aqua] >>> SatelliteB
[3] Dodge preparation
[P] THAW [9 {+1} HEAL] >>> Amy [??? >>> ??? / 170 HP]

Cooldowns:
Calming Spray(A) [Used; 0/1 TCD; Recharging]

Party:
Amity.EXE: 170 / 170 HP

Battlechips Remaining
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Guard1Effect: (1 Hit Shield) + (Reflect(up to 60 + Piercing + Line Attack): On Hit)
Accuracy: S
Description: Generates a 1-Hit Shield upon activation. When this shield blocks one hit from a non-Break attack, it responds with a hyper-fast damage ray.
Duration: Until broken or overridden.
Element: Null
Special: Negated by Break. Ignores Impact.
Special: Reflect: Damage returned is equal to the damage of the attack blocked or the damage cap listed, whichever comes first. Reflect is not subject to negation by Impact.
Special: Status Guard: This chip blocks debuffs.
Trader Rank: E

Pulsar1Damage: 70 + Object Triggered Blast 2
Accuracy: A (Primary) / B (Blast)
Description: Fires a sound wave. If it hits an object, its range is amplified, hitting anything near that object in a blast of noise.
Duration: Once
Element: Null
Special: Object Triggered Blast: Blast effect that only works if the attack hits an Object, such as a RockCube.
Trader Rank: D

RollArrow1Damage: 40 + Chip Break
Accuracy: B
Description: Launches an arrow tipped with a pink heart. If a virus is hit, they lose the ability to attack once. If a Navi is hit, they lose their first selected chip for that turn.
Duration: Once
Element: Null
Trader Rank: D

ShockWaveDamage: 40 + Line Attack + Ground Attack
Accuracy: C
Description: Sends a narrow, but long, shock wave rolling in front of an enemy. Slow, but difficult to jump over due to its length.
Duration: Once
Element: Null
Trader Rank: E

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SkyShoesEffect: High-Alt Flight
Accuracy: S
Description: Grants the user the ability to freely fly at high altitude. Initial takeoff is considered a dodge. If shot down, user may take off again until effect ends.
Duration: 1 turn
Element: Null
Special: Beware of fall damage.
Trader Rank: D

RageClaw1Damage: 40 + Slashing (Attack) OR 20 + Impacting (Throw)
Accuracy: B / B then B
Description: Creates an impressive bear claw. Can be used to slash or throw enemies or objects.
Duration: Until Overridden/Broken. Breaks automatically after 6 uses.
Element: Null
Special: Throw: The wielder must first grab the target to be thrown, then the target is thrown in the direction/area indicated. A second check is made if against another object/enemy. Throw deals damage to both thrown object/enemy and the second object/enemy. Damage occurs at point of collision with the ground/wall/ceiling/etc. or an object/enemy, not during initial grab attempt. Objects deal their max HP in damage (instead of the chip's damage) if they hit an object/enemy, then break. If they miss, the object just takes the chip's damage. This chip has a variety of uses.
Trader Rank: D

FurnaceZoneEffect: Large Furnace Terrain Change
Accuracy: S
Description: Creates a large zone of Furnace Terrain, centered on you.
Duration: Once
Element: Fire
Trader Rank: D

HeatShotDamage: 40 + Spread 1
Accuracy: A
Description: Shoots a fireball whose explosion penetrates an enemy to hit another one directly behind it.
Duration: Once
Element: Fire
Trader Rank: D
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MushyHP: 80
Damage: 15 Wood + Confusion + Nova 2
Accuracy: A
Description: Creates a Mushy virus to aid you. Attacks with BadSpice, and unlike normal Mushy, can move over non-Wood elemental terrain at a penalty of halving movement distance/dodge rate.
Element: Wood
Special: Allied Virus: This virus has two actions per turn, and is fully controllable by the summoner. If no orders are given, it will perform actions at random, but will never intentionally interfere with or damage the summoner or their allies. Deleting this virus will grant no additional rewards to either side.
Trader Rank: C

Recover30Recovery: 30 HP
Accuracy: S
Description: Heals 30 HP.
Duration: Once
Element: Null
Trader Rank: D
{+6}

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With a quick fact check from her operator, Amy attempted first to eliminate the stunned and disrupted satellite before it could get off the ground. As she fired both shots, the blue-coloured cube sent a second set of blue bolts to restore integrity to the other viruses, but it was ultimately to no avail as Amy's shots had just enough power to shut the virus down anyway.

While she took the shots, however, the other virus had launched skyward and now turned over to present an array of laser accurate tracer fire in her direction. Amy did her best to avoid the precise barrage, but many of the shots still managed to connect with her even as she moved. Fortunately, the scattering of tracer shots that punched into her barely made it through the fabric of her dress before the garment worked rapidly to patch the holes again, leaving Amy herself as good as new while the Satellite settled back to the ground and clicked back over to its target scanning mode.

-=Viruses=-
GunnerGunner (Gunner)

Gunners attack every action, if able. They don't bother attacking enemies they can't hit or enemies they can't damage, but they can select Objects as targets. Their accuracy with the machinegun attack is bad because it scatters everywhere. They are aware of this. They are also aware of the fact that their Vulcan attack pierces objects.

Area: SciLab, Kotobuki Town, Dentech

HP: 60
Primary Attack Damage/Effect: 5 Null + Spay Fire x 9 Shots
Primary Attack Accuracy: E
Primary Attack Description: Targets an enemy and sprays the area with twin machineguns.
Secondary Attack Damage/Effect: 5 Null + Spread1 x 3 Shots
Secondary Attack Accuracy: A
Secondary Attack Description: Targets and enemy and attacks with Vulcan.
Element: None
Possible Rewards (Per Virus): Vulcan1, MachineGun1, Zenny
Special: Immobile.
: CLEANSED
SatelliteSatellite (Satellite)

Area: Netopia, Sharo, NAXA

HP: 100
Primary Attack Damage/Effect: Trap(Enemy in Targeting Cursor) + Seeking: Movement (High-Alt) + Dodge + Lock-On + Nullify Invis
Primary Attack Accuracy: C
Primary Attack Description: Generates a targeting cursor that sweeps back and forth across the field, looking for a target. The cursor ignores decoys, objects, illusions, and invisibility. If the cursor intersects with an actual enemy, Lock-On is achieved, and the virus launches itself into the sky at High Altitude.
Secondary Attack Attack Damage/Effect: (3 Null + Seeking + Enhanced Accuracy) x 10 Shots
Secondary Attack Attack Accuracy: A
Secondary Attack Attack Description: When Lock-On is achieved, this virus fires a barrage of 10 highly accurate shots at its chosen target before landing in its original position. Accuracy debuffs on the Satellite while using this attack are reduced in severity by one rank.
Element: Null
Possible Rewards (Per Virus): Lock-On1, Zenny
Special: Immobile outside of its primary attack.
Special: This virus will repeat its primary attack until it finds a target, after which it will be able to use its secondary attack once. When it changes targets, either of its own volition or its current target's death, or uses its Secondary Attack and lands in its original position, it must repeat its primary attack until it finds a new target.
Notes: Triggering invisibility or an illusion, or moving the Satellite forcefully after Lock-On is achieved does not allow a target to escape Lock-On. Lock-On is a shift in the Satellite's state, not a status inflicted on its target, and thus cannot be removed.
A: 100Hp [Solar][Right side, towards the back of the bowl shape][Locked on: Amity]
SatelliteSatellite (Satellite)

Area: Netopia, Sharo, NAXA

HP: 100
Primary Attack Damage/Effect: Trap(Enemy in Targeting Cursor) + Seeking: Movement (High-Alt) + Dodge + Lock-On + Nullify Invis
Primary Attack Accuracy: C
Primary Attack Description: Generates a targeting cursor that sweeps back and forth across the field, looking for a target. The cursor ignores decoys, objects, illusions, and invisibility. If the cursor intersects with an actual enemy, Lock-On is achieved, and the virus launches itself into the sky at High Altitude.
Secondary Attack Attack Damage/Effect: (3 Null + Seeking + Enhanced Accuracy) x 10 Shots
Secondary Attack Attack Accuracy: A
Secondary Attack Attack Description: When Lock-On is achieved, this virus fires a barrage of 10 highly accurate shots at its chosen target before landing in its original position. Accuracy debuffs on the Satellite while using this attack are reduced in severity by one rank.
Element: Null
Possible Rewards (Per Virus): Lock-On1, Zenny
Special: Immobile outside of its primary attack.
Special: This virus will repeat its primary attack until it finds a target, after which it will be able to use its secondary attack once. When it changes targets, either of its own volition or its current target's death, or uses its Secondary Attack and lands in its original position, it must repeat its primary attack until it finds a new target.
Notes: Triggering invisibility or an illusion, or moving the Satellite forcefully after Lock-On is achieved does not allow a target to escape Lock-On. Lock-On is a shift in the Satellite's state, not a status inflicted on its target, and thus cannot be removed.
B: CLEANSED
DBLCUBEDBLCUBE (DBLCUBE)

This virus is essentially a flying, color changing RockCube. It flips between Red (attack mode) and blue (recovery mode) every time it takes a hit.

Area: SciLab, NAXA

HP: 100
Primary Attack Damage/Effect: 20 Null x 3 Targets
Primary Attack Accuracy: A
Primary Attack Description: The virus turns red, and fires red colored energy beams at three enemies that inflict damage.
Secondary Attack Damage/Effect: 15 Healing x 3 Targets
Secondary Attack Accuracy: S
Secondary Attack Description: The virus turns blue, and fires blue colored energy beams at three allies that recover HP.
Element: Null
Possible Rewards (Per Virus): DBLBeam1, Zenny
Special: Getting hit changes it's color.
Special: Omnishoes
: 100Hp [Floating above GMD][Direct centre, above the raised platform][Blue]

-=Navis=-
Amity.Exe: 170Hp [Metal]

-=Terrain=-
15% Metal
  • Cannot be Broken or Cracked except with Geddon/PanelShot, cannot be Burrowed into.
  • Elec attacks: +100% Source Damage.
  • 100 Damage Aqua attacks: Change terrain hit to Cracked.
  • 100 Damage Fire attacks: Change terrain hit to Furnace.
  • PanelShot: Imbue Elec + Break.
[Terrain surrounding the edge of the bowl]
75% Solar
  • Elec Elementals get +5 HP/action.
  • Wood attacks: +100% Source Damage, change terrain hit to Cracked.
  • PanelShot: Imbue Elec + Stun1.
[Majority of the depression's interior]
10% Glass
  • Slip Effect: -10% Accuracy, -10% Evasion to all.
  • Non-Ice Aqua attacks causes it to be Wet, doubles slip effect for Non-Aqua Elementals for 1 turn. Wet can expire early with Fire attacks. Can cause slippage for poor RP or heavy impacts on Non-Aqua Elementals, 1-2 actions to recover.
  • 200 Damage attacks: Change terrain hit to Broken. Damage threshold cut in half for Ground, Break, and Impact, to a minimum threshold of 25 when all 3 are present. Null 25 + Slashing + Nova 2 per panel broken, up to 200 (8 panels).
  • Burrow: Change terrain to Broken, 50 Null + Slashing to burrower, Null 25 + Slashing + Nova2 to surroundings.
  • PanelShot: Spread1.
[Small glass platform held up by struts, in the very centre]

-=Objects=-
GMD: 20Hp [Glass][On the central platform]
Glass Support A: 20Hp [Angled glass struts, supporting the small central platform]
Glass Support B: 20Hp
Glass Support C: 20Hp
Glass Support D: 20Hp
And then there were two. Half of the foes removed from the equation of battle meant that Amy could breathe just a little bit easier. Not that she was excessively panicking though; this battle had certainly been a change of pace compared to her previous experiences.

"Okay, that's done, now what?" she asked. "Actually, you know what? Never mind; send me the Shockwave and Pulsar please." The remaining Satellite had lowered itself down again, almost touching the glowing panels inside the dome. If she was quick enough she may be able to catch it with a rolling shockwave before it rose up again.

"Shockwave and Puls-whoops." Eric stopped as he accidentally fumbled with the Pulsar chip; slipping out of his hand, it tumbled down the side of his arm and into the gap between the chair's cushion and armrest. Mentally slapping himself, he hit transmit once the Shockwave had been loaded as he looked to where he thought it had landed. "Sorry, the Pulsar will be a second..." he grumbled as he tried to reach into the crevice to locate it. Unfortunately, the space that his hand entered into found nothing, and shifting his fingers up and down the seam seemed to have the same result.

The Shockwave entered into Amy's purple right boot, so without any further adieu she took a step forward and stomped hard, unleashing the attack wave into the dome and towards the mechanical creature. It was hard to say if it saw the attack coming; it didn't have eyes. Or a face, for that matter.

"Come on Eric, time's a-wasting..." she pointed out whilst her arm was pointed forward towards the Satellite. It had managed to score some hits against her moments ago, but the healing nature of her garments had nullified any effect as it continued to glow unwaveringly. In her head she was mentally calculating how much damage was required to neutralise the Satellite. In its natural state it had 100 hitpoints, and the floating cube had attempted to heal 15 hitpoints earlier; assuming that the DBLCUBE healed it again she would need a combined attack power of 115 hitpoints to finish it off. 100 plus 15 equals 115. See? Virus busting isn't hard, it's just basic math, she tried to reassure herself. Unsuccessfully. Or not. Like that's the only variable involved...

Based on that math though, if the Shockwave disrupted an equivalent of 40 hitpoints, and the Pulsar disrupted 70 hitpoints, she was still short an extra 5 hitpoints. She'd need to hit it with something else. Eric was still too distracted to prepare another chip so she loosened up some of the mistified cleansing gel from her backup disruptors and expended it into the field at terminal velocity.

"Sorry, it's coming now," Eric finally advised. The Pulsar's sonic speaker finally took shape on her right arm, which was handy as it was still angled towards the Satellite from Amy's gaseous dispersion. No point in waiting; a third entry was thrown into the ring as the invisible soundwave charged through the air in the same direction as the attacks prior.

"Wow Eric. Butterfingers much?"

"Sorry Amy."

---------

Actions:
[P] THAW [9 {+1} HEAL] >>> Amy [??? >>> ??? / 170 HP]
[1] [Disruptor] Shockwave [40 DMG, Line1, Ground] >>> SatelliteA
[2] Seamshot [15 DMG] >>> SatelliteA
[3] [Disruptor] Pulsar1 [70 DMG] >>> SatelliteA
[P] THAW [9 {+1} HEAL] >>> Amy [??? >>> ??? / 170 HP]

Cooldowns:
Calming Spray(A) [+1 TCD; 1/1 TCD; Ready!]

Party:
Amity.EXE: 170 / 170 HP

Battlechips Remaining
-
Guard1Effect: (1 Hit Shield) + (Reflect(up to 60 + Piercing + Line Attack): On Hit)
Accuracy: S
Description: Generates a 1-Hit Shield upon activation. When this shield blocks one hit from a non-Break attack, it responds with a hyper-fast damage ray.
Duration: Until broken or overridden.
Element: Null
Special: Negated by Break. Ignores Impact.
Special: Reflect: Damage returned is equal to the damage of the attack blocked or the damage cap listed, whichever comes first. Reflect is not subject to negation by Impact.
Special: Status Guard: This chip blocks debuffs.
Trader Rank: E

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RollArrow1Damage: 40 + Chip Break
Accuracy: B
Description: Launches an arrow tipped with a pink heart. If a virus is hit, they lose the ability to attack once. If a Navi is hit, they lose their first selected chip for that turn.
Duration: Once
Element: Null
Trader Rank: D

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SkyShoesEffect: High-Alt Flight
Accuracy: S
Description: Grants the user the ability to freely fly at high altitude. Initial takeoff is considered a dodge. If shot down, user may take off again until effect ends.
Duration: 1 turn
Element: Null
Special: Beware of fall damage.
Trader Rank: D

RageClaw1Damage: 40 + Slashing (Attack) OR 20 + Impacting (Throw)
Accuracy: B / B then B
Description: Creates an impressive bear claw. Can be used to slash or throw enemies or objects.
Duration: Until Overridden/Broken. Breaks automatically after 6 uses.
Element: Null
Special: Throw: The wielder must first grab the target to be thrown, then the target is thrown in the direction/area indicated. A second check is made if against another object/enemy. Throw deals damage to both thrown object/enemy and the second object/enemy. Damage occurs at point of collision with the ground/wall/ceiling/etc. or an object/enemy, not during initial grab attempt. Objects deal their max HP in damage (instead of the chip's damage) if they hit an object/enemy, then break. If they miss, the object just takes the chip's damage. This chip has a variety of uses.
Trader Rank: D

FurnaceZoneEffect: Large Furnace Terrain Change
Accuracy: S
Description: Creates a large zone of Furnace Terrain, centered on you.
Duration: Once
Element: Fire
Trader Rank: D

HeatShotDamage: 40 + Spread 1
Accuracy: A
Description: Shoots a fireball whose explosion penetrates an enemy to hit another one directly behind it.
Duration: Once
Element: Fire
Trader Rank: D
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MushyHP: 80
Damage: 15 Wood + Confusion + Nova 2
Accuracy: A
Description: Creates a Mushy virus to aid you. Attacks with BadSpice, and unlike normal Mushy, can move over non-Wood elemental terrain at a penalty of halving movement distance/dodge rate.
Element: Wood
Special: Allied Virus: This virus has two actions per turn, and is fully controllable by the summoner. If no orders are given, it will perform actions at random, but will never intentionally interfere with or damage the summoner or their allies. Deleting this virus will grant no additional rewards to either side.
Trader Rank: C

Recover30Recovery: 30 HP
Accuracy: S
Description: Heals 30 HP.
Duration: Once
Element: Null
Trader Rank: D
{+6}

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With the DBLCUBE being more focused on healing rather than attacking, Amity was able to focus her attacks on the lone Satellite. The first of the attacks that she loosed on the aerial gunner virus, consisting of a Shockwave, hit true on the Satellite, but was unfortunately not enough for it to be deleted entirely. Its scanning laser passed by her, and locked onto it, causing it to launch itself into the air, its barrel spinning up to prepare to unleash its barrage on Amity once more. Unfortunately, it wouldn't be able to follow up on its attack, once Amity continued to lay on it with the combined force of her cleansing gel and a sonic wave from the Pulsar battlechip. The sonic attack caused it to break apart explosively, parts raining down onto the ground. Above the Mystery Data crystal, the DBLCUBE lit up blue once more, but this time around, it was sadly ineffectual.

-=Viruses=-
GunnerGunner (Gunner)

Gunners attack every action, if able. They don't bother attacking enemies they can't hit or enemies they can't damage, but they can select Objects as targets. Their accuracy with the machinegun attack is bad because it scatters everywhere. They are aware of this. They are also aware of the fact that their Vulcan attack pierces objects.

Area: SciLab, Kotobuki Town, Dentech

HP: 60
Primary Attack Damage/Effect: 5 Null + Spay Fire x 9 Shots
Primary Attack Accuracy: E
Primary Attack Description: Targets an enemy and sprays the area with twin machineguns.
Secondary Attack Damage/Effect: 5 Null + Spread1 x 3 Shots
Secondary Attack Accuracy: A
Secondary Attack Description: Targets and enemy and attacks with Vulcan.
Element: None
Possible Rewards (Per Virus): Vulcan1, MachineGun1, Zenny
Special: Immobile.
: CLEANSED
SatelliteSatellite (Satellite)

Area: Netopia, Sharo, NAXA

HP: 100
Primary Attack Damage/Effect: Trap(Enemy in Targeting Cursor) + Seeking: Movement (High-Alt) + Dodge + Lock-On + Nullify Invis
Primary Attack Accuracy: C
Primary Attack Description: Generates a targeting cursor that sweeps back and forth across the field, looking for a target. The cursor ignores decoys, objects, illusions, and invisibility. If the cursor intersects with an actual enemy, Lock-On is achieved, and the virus launches itself into the sky at High Altitude.
Secondary Attack Attack Damage/Effect: (3 Null + Seeking + Enhanced Accuracy) x 10 Shots
Secondary Attack Attack Accuracy: A
Secondary Attack Attack Description: When Lock-On is achieved, this virus fires a barrage of 10 highly accurate shots at its chosen target before landing in its original position. Accuracy debuffs on the Satellite while using this attack are reduced in severity by one rank.
Element: Null
Possible Rewards (Per Virus): Lock-On1, Zenny
Special: Immobile outside of its primary attack.
Special: This virus will repeat its primary attack until it finds a target, after which it will be able to use its secondary attack once. When it changes targets, either of its own volition or its current target's death, or uses its Secondary Attack and lands in its original position, it must repeat its primary attack until it finds a new target.
Notes: Triggering invisibility or an illusion, or moving the Satellite forcefully after Lock-On is achieved does not allow a target to escape Lock-On. Lock-On is a shift in the Satellite's state, not a status inflicted on its target, and thus cannot be removed.
A: CLEANSED
SatelliteSatellite (Satellite)

Area: Netopia, Sharo, NAXA

HP: 100
Primary Attack Damage/Effect: Trap(Enemy in Targeting Cursor) + Seeking: Movement (High-Alt) + Dodge + Lock-On + Nullify Invis
Primary Attack Accuracy: C
Primary Attack Description: Generates a targeting cursor that sweeps back and forth across the field, looking for a target. The cursor ignores decoys, objects, illusions, and invisibility. If the cursor intersects with an actual enemy, Lock-On is achieved, and the virus launches itself into the sky at High Altitude.
Secondary Attack Attack Damage/Effect: (3 Null + Seeking + Enhanced Accuracy) x 10 Shots
Secondary Attack Attack Accuracy: A
Secondary Attack Attack Description: When Lock-On is achieved, this virus fires a barrage of 10 highly accurate shots at its chosen target before landing in its original position. Accuracy debuffs on the Satellite while using this attack are reduced in severity by one rank.
Element: Null
Possible Rewards (Per Virus): Lock-On1, Zenny
Special: Immobile outside of its primary attack.
Special: This virus will repeat its primary attack until it finds a target, after which it will be able to use its secondary attack once. When it changes targets, either of its own volition or its current target's death, or uses its Secondary Attack and lands in its original position, it must repeat its primary attack until it finds a new target.
Notes: Triggering invisibility or an illusion, or moving the Satellite forcefully after Lock-On is achieved does not allow a target to escape Lock-On. Lock-On is a shift in the Satellite's state, not a status inflicted on its target, and thus cannot be removed.
B: CLEANSED
DBLCUBEDBLCUBE (DBLCUBE)

This virus is essentially a flying, color changing RockCube. It flips between Red (attack mode) and blue (recovery mode) every time it takes a hit.

Area: SciLab, NAXA

HP: 100
Primary Attack Damage/Effect: 20 Null x 3 Targets
Primary Attack Accuracy: A
Primary Attack Description: The virus turns red, and fires red colored energy beams at three enemies that inflict damage.
Secondary Attack Damage/Effect: 15 Healing x 3 Targets
Secondary Attack Accuracy: S
Secondary Attack Description: The virus turns blue, and fires blue colored energy beams at three allies that recover HP.
Element: Null
Possible Rewards (Per Virus): DBLBeam1, Zenny
Special: Getting hit changes it's color.
Special: Omnishoes
: 100Hp [Floating above GMD][Direct centre, above the raised platform][Blue]

-=Navis=-
Amity.Exe: 170Hp [Metal]

-=Terrain=-
15% Metal
  • Cannot be Broken or Cracked except with Geddon/PanelShot, cannot be Burrowed into.
  • Elec attacks: +100% Source Damage.
  • 100 Damage Aqua attacks: Change terrain hit to Cracked.
  • 100 Damage Fire attacks: Change terrain hit to Furnace.
  • PanelShot: Imbue Elec + Break.
[Terrain surrounding the edge of the bowl]
75% Solar
  • Elec Elementals get +5 HP/action.
  • Wood attacks: +100% Source Damage, change terrain hit to Cracked.
  • PanelShot: Imbue Elec + Stun1.
[Majority of the depression's interior]
10% Glass
  • Slip Effect: -10% Accuracy, -10% Evasion to all.
  • Non-Ice Aqua attacks causes it to be Wet, doubles slip effect for Non-Aqua Elementals for 1 turn. Wet can expire early with Fire attacks. Can cause slippage for poor RP or heavy impacts on Non-Aqua Elementals, 1-2 actions to recover.
  • 200 Damage attacks: Change terrain hit to Broken. Damage threshold cut in half for Ground, Break, and Impact, to a minimum threshold of 25 when all 3 are present. Null 25 + Slashing + Nova 2 per panel broken, up to 200 (8 panels).
  • Burrow: Change terrain to Broken, 50 Null + Slashing to burrower, Null 25 + Slashing + Nova2 to surroundings.
  • PanelShot: Spread1.
[Small glass platform held up by struts, in the very centre]

-=Objects=-
GMD: 20Hp [Glass][On the central platform]
Glass Support A: 20Hp [Angled glass struts, supporting the small central platform]
Glass Support B: 20Hp
Glass Support C: 20Hp
Glass Support D: 20Hp
With another core unleashed into the wild, all that remainded now was a floating cube and a spinning crystal. And one blue navi, of course.

Amy took a moment to calculate her options. She'd been told the cube could both attack and defend, but so far it had only chosen to heal its allies. Was there a particular trigger that would cause it to attack? Maybe it was a timed response? Such questions were causing Amy concern.

Meanwhile, Eric was still a little embarrassed about his earlier moment of clumsiness. Clutching the chip case tightly, he wasn't going to let that happen again. "Umm... what do you want now?" he asked.

The question only added to Amy's unease. "Hard to say; we don't know how it attacks," she replied. "How about you send me the HeatShot chip?" she finally concluded whilst generating cleansing gel in her right sleeve. She'd deduced that she might be able to launch a double blast of gel thanks to the recent upgrades, and sure enough, the somewhat-restored repulsors did not disappoint her as enough gel was amassed down her sleeve to create two separate blasts.

Eric's hands did not make the same mistake as before, and the Heatshot chip was passed through the reader without delay, resulting in a tempered furnace being generated onto Amy's left arm. One moment later, and its aim was focused on the final foe as blue flames burst forward to meet its opponent. This was followed by Amy instantly dispensing two matching blue gel waves to trail behind the heat blast.

"Umm, is that a good idea?" Eric pondered out loud. Such a large show of force was causing him to worry.

"We don't have much of a choice, do we? That thing hasn't done anything except heal, so I reckon we may as well take advantage of that," Amy replied. "And besides, I can't exactly fly up there," she added whilst shaking her glowing dress. "This didn't come with wings, you know, and using that SkyShoes chip out in the open scares me a little with..." she trailed off, using her right hand to gesture to Little Miss.

----------

Actions:
[P] THAW [9 {+1} HEAL] >>> Amy [??? >>> ??? / 170 HP]
[1] [Disruptor] HeatShot [40 DMG + Spread1, Fire] >>> DBLCUBE
[2] Calming Spray(A) [40 DMG, Aqua] >>> DBLCUBE
[3] Calming Spray(B) [40 DMG, Aqua] >>> DBLCUBE
[P] THAW [9 {+1} HEAL] >>> Amy [??? >>> ??? / 170 HP]

Cooldowns:
Calming Spray(A) [Used; 0/1 TCD; Recharging]
Calming Spray(B) [Used; 0/1 TCD; Recharging]

Party:
Amity.EXE: 170 / 170 HP

Battlechips Remaining
-
Guard1Effect: (1 Hit Shield) + (Reflect(up to 60 + Piercing + Line Attack): On Hit)
Accuracy: S
Description: Generates a 1-Hit Shield upon activation. When this shield blocks one hit from a non-Break attack, it responds with a hyper-fast damage ray.
Duration: Until broken or overridden.
Element: Null
Special: Negated by Break. Ignores Impact.
Special: Reflect: Damage returned is equal to the damage of the attack blocked or the damage cap listed, whichever comes first. Reflect is not subject to negation by Impact.
Special: Status Guard: This chip blocks debuffs.
Trader Rank: E

-
RollArrow1Damage: 40 + Chip Break
Accuracy: B
Description: Launches an arrow tipped with a pink heart. If a virus is hit, they lose the ability to attack once. If a Navi is hit, they lose their first selected chip for that turn.
Duration: Once
Element: Null
Trader Rank: D

-
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SkyShoesEffect: High-Alt Flight
Accuracy: S
Description: Grants the user the ability to freely fly at high altitude. Initial takeoff is considered a dodge. If shot down, user may take off again until effect ends.
Duration: 1 turn
Element: Null
Special: Beware of fall damage.
Trader Rank: D

RageClaw1Damage: 40 + Slashing (Attack) OR 20 + Impacting (Throw)
Accuracy: B / B then B
Description: Creates an impressive bear claw. Can be used to slash or throw enemies or objects.
Duration: Until Overridden/Broken. Breaks automatically after 6 uses.
Element: Null
Special: Throw: The wielder must first grab the target to be thrown, then the target is thrown in the direction/area indicated. A second check is made if against another object/enemy. Throw deals damage to both thrown object/enemy and the second object/enemy. Damage occurs at point of collision with the ground/wall/ceiling/etc. or an object/enemy, not during initial grab attempt. Objects deal their max HP in damage (instead of the chip's damage) if they hit an object/enemy, then break. If they miss, the object just takes the chip's damage. This chip has a variety of uses.
Trader Rank: D

FurnaceZoneEffect: Large Furnace Terrain Change
Accuracy: S
Description: Creates a large zone of Furnace Terrain, centered on you.
Duration: Once
Element: Fire
Trader Rank: D

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-
MushyHP: 80
Damage: 15 Wood + Confusion + Nova 2
Accuracy: A
Description: Creates a Mushy virus to aid you. Attacks with BadSpice, and unlike normal Mushy, can move over non-Wood elemental terrain at a penalty of halving movement distance/dodge rate.
Element: Wood
Special: Allied Virus: This virus has two actions per turn, and is fully controllable by the summoner. If no orders are given, it will perform actions at random, but will never intentionally interfere with or damage the summoner or their allies. Deleting this virus will grant no additional rewards to either side.
Trader Rank: C

Recover30Recovery: 30 HP
Accuracy: S
Description: Heals 30 HP.
Duration: Once
Element: Null
Trader Rank: D
{+6}

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EDIT: sorry, just saw there were rule changes. Not sure if I should just finish the battle and implement changes then, or what I should do. :/
((Generally we finish out battles on whatever system rules they started on, and then move people forward between encounters; if you're ever uncertain just jump into the chat and ask ^.^ ))

Unsure about the remaining virus' passive behaviour, Amy cautiously tested its reactions with a heatshot that actualised in a gout of blue fire that washed over the cube virus. In an instant, it spun about in place, its blue facets glowing and flashing as they turned to red. Three points of light began to glow are several of the cube's vertices, and the now-red virus sprayed the field with a trio of thin red laser-light rays; fortunately for amity, its aim was poor enough that she avoided being hit; two beams zipped passed her to either side, but the navi herself remained unharmed.

A moment later, her gel shots bathed the virus and began the process of releasing its core and cleansing its code; after the first struck, the cube flipped over and turned blue again, but the second was enough to shut it down properly. Moments later the final core for the fight drifted away.

This left Amy and her ward safe again for the time being; The green crystal remained intact, on the raised platform at the base of the curved depression, and they'd be able to get to it with a little bit of awkward wrangling, most likely. The remaining cleansed viral data left behind some useful material as well; in particular, the final cube had left a small palm-sized block that blinked between blue and red lighting at regular intervals.

-=Viruses=-
GunnerGunner (Gunner)

Gunners attack every action, if able. They don't bother attacking enemies they can't hit or enemies they can't damage, but they can select Objects as targets. Their accuracy with the machinegun attack is bad because it scatters everywhere. They are aware of this. They are also aware of the fact that their Vulcan attack pierces objects.

Area: SciLab, Kotobuki Town, Dentech

HP: 60
Primary Attack Damage/Effect: 5 Null + Spay Fire x 9 Shots
Primary Attack Accuracy: E
Primary Attack Description: Targets an enemy and sprays the area with twin machineguns.
Secondary Attack Damage/Effect: 5 Null + Spread1 x 3 Shots
Secondary Attack Accuracy: A
Secondary Attack Description: Targets and enemy and attacks with Vulcan.
Element: None
Possible Rewards (Per Virus): Vulcan1, MachineGun1, Zenny
Special: Immobile.
: CLEANSED
SatelliteSatellite (Satellite)

Area: Netopia, Sharo, NAXA

HP: 100
Primary Attack Damage/Effect: Trap(Enemy in Targeting Cursor) + Seeking: Movement (High-Alt) + Dodge + Lock-On + Nullify Invis
Primary Attack Accuracy: C
Primary Attack Description: Generates a targeting cursor that sweeps back and forth across the field, looking for a target. The cursor ignores decoys, objects, illusions, and invisibility. If the cursor intersects with an actual enemy, Lock-On is achieved, and the virus launches itself into the sky at High Altitude.
Secondary Attack Attack Damage/Effect: (3 Null + Seeking + Enhanced Accuracy) x 10 Shots
Secondary Attack Attack Accuracy: A
Secondary Attack Attack Description: When Lock-On is achieved, this virus fires a barrage of 10 highly accurate shots at its chosen target before landing in its original position. Accuracy debuffs on the Satellite while using this attack are reduced in severity by one rank.
Element: Null
Possible Rewards (Per Virus): Lock-On1, Zenny
Special: Immobile outside of its primary attack.
Special: This virus will repeat its primary attack until it finds a target, after which it will be able to use its secondary attack once. When it changes targets, either of its own volition or its current target's death, or uses its Secondary Attack and lands in its original position, it must repeat its primary attack until it finds a new target.
Notes: Triggering invisibility or an illusion, or moving the Satellite forcefully after Lock-On is achieved does not allow a target to escape Lock-On. Lock-On is a shift in the Satellite's state, not a status inflicted on its target, and thus cannot be removed.
A: CLEANSED
SatelliteSatellite (Satellite)

Area: Netopia, Sharo, NAXA

HP: 100
Primary Attack Damage/Effect: Trap(Enemy in Targeting Cursor) + Seeking: Movement (High-Alt) + Dodge + Lock-On + Nullify Invis
Primary Attack Accuracy: C
Primary Attack Description: Generates a targeting cursor that sweeps back and forth across the field, looking for a target. The cursor ignores decoys, objects, illusions, and invisibility. If the cursor intersects with an actual enemy, Lock-On is achieved, and the virus launches itself into the sky at High Altitude.
Secondary Attack Attack Damage/Effect: (3 Null + Seeking + Enhanced Accuracy) x 10 Shots
Secondary Attack Attack Accuracy: A
Secondary Attack Attack Description: When Lock-On is achieved, this virus fires a barrage of 10 highly accurate shots at its chosen target before landing in its original position. Accuracy debuffs on the Satellite while using this attack are reduced in severity by one rank.
Element: Null
Possible Rewards (Per Virus): Lock-On1, Zenny
Special: Immobile outside of its primary attack.
Special: This virus will repeat its primary attack until it finds a target, after which it will be able to use its secondary attack once. When it changes targets, either of its own volition or its current target's death, or uses its Secondary Attack and lands in its original position, it must repeat its primary attack until it finds a new target.
Notes: Triggering invisibility or an illusion, or moving the Satellite forcefully after Lock-On is achieved does not allow a target to escape Lock-On. Lock-On is a shift in the Satellite's state, not a status inflicted on its target, and thus cannot be removed.
B: CLEANSED
DBLCUBEDBLCUBE (DBLCUBE)

This virus is essentially a flying, color changing RockCube. It flips between Red (attack mode) and blue (recovery mode) every time it takes a hit.

Area: SciLab, NAXA

HP: 100
Primary Attack Damage/Effect: 20 Null x 3 Targets
Primary Attack Accuracy: A
Primary Attack Description: The virus turns red, and fires red colored energy beams at three enemies that inflict damage.
Secondary Attack Damage/Effect: 15 Healing x 3 Targets
Secondary Attack Accuracy: S
Secondary Attack Description: The virus turns blue, and fires blue colored energy beams at three allies that recover HP.
Element: Null
Possible Rewards (Per Virus): DBLBeam1, Zenny
Special: Getting hit changes it's color.
Special: Omnishoes
: CLEANSED

-=Navis=-
Amity.Exe: 170Hp [Metal]

-=Terrain=-
15% Metal
  • Cannot be Broken or Cracked except with Geddon/PanelShot, cannot be Burrowed into.
  • Elec attacks: +100% Source Damage.
  • 100 Damage Aqua attacks: Change terrain hit to Cracked.
  • 100 Damage Fire attacks: Change terrain hit to Furnace.
  • PanelShot: Imbue Elec + Break.
[Terrain surrounding the edge of the bowl]
75% Solar
  • Elec Elementals get +5 HP/action.
  • Wood attacks: +100% Source Damage, change terrain hit to Cracked.
  • PanelShot: Imbue Elec + Stun1.
[Majority of the depression's interior]
10% Glass
  • Slip Effect: -10% Accuracy, -10% Evasion to all.
  • Non-Ice Aqua attacks causes it to be Wet, doubles slip effect for Non-Aqua Elementals for 1 turn. Wet can expire early with Fire attacks. Can cause slippage for poor RP or heavy impacts on Non-Aqua Elementals, 1-2 actions to recover.
  • 200 Damage attacks: Change terrain hit to Broken. Damage threshold cut in half for Ground, Break, and Impact, to a minimum threshold of 25 when all 3 are present. Null 25 + Slashing + Nova 2 per panel broken, up to 200 (8 panels).
  • Burrow: Change terrain to Broken, 50 Null + Slashing to burrower, Null 25 + Slashing + Nova2 to surroundings.
  • PanelShot: Spread1.
[Small glass platform held up by struts, in the very centre]

-=Objects=-
GMD: 20Hp [Glass][On the central platform]
Glass Support A: 20Hp [Angled glass struts, supporting the small central platform]
Glass Support B: 20Hp
Glass Support C: 20Hp
Glass Support D: 20Hp

-=Battle 2, Victory!=-
Spoils: 1200z, DBLBeam1Damage: Special
Accuracy: S
Description: Summons a DoubleCube that fires either a Red Beam or a Blue Beam, then vanishes.
Duration: Once
Element: Null
Special: Randomly uses one of the below effects...
- 40 Null to all Enemies (Red Beam)
- 30 Heal to all Allies. Random (Blue Beam)
Trader Rank: D


Open GMD?
With the dome clear, Amy’s attention turned to the remaining object, the floating crystal.

It looked like a simple enough climb, albeit a little difficult with having to worry about the extra package on her back falling off. Amy was less concerned about Little Miss falling off than she was about HERSELF falling off and using the girl as a makeshift cushion in the process. Amy sighed as she clasped at the two hands under her dress. ”Look, this will be a lot easier if I do it solo, okay?” she advised as she tried to undo their grip.

It took some convincing and a struggle or two, but eventually Amy was able to separate the two as she placed the girl back on the ground. The sour face that stared back at Amy was confirmation this wasn’t okay, but Amy wasn’t taking any risks.

That instinct was correct; it took three attempts to scale the glass tower, not just irritating the blue lass but also embarrassing her in the process. She was normally more nimble than this; it hadn’t looked hard to scale from outside the bowl, but climbing it was a completely different matter.

”Okay, you’d better be worth it,” she grumbled as she heaved her upper body onto the glass platform. With a second push the majority of her weight was on the platform, allowing her to tap the top of the crystal three times.

[Open GMD]
After a certain amount of awkward clambering that Amy's dress was not really ideal for, the navi eventually managed to find her way to the platform that housed the crystal, with her rescued ward watching up from below. As she accessed the data crystal, it unpacked itself, folding facets away in fractal segments, to reveal... a smaller green crystal that looked almost identical. This one, however, proved to be the compact from of a condensed zenny cache; safe, secure and easy to process once she had it in hand.

GMD Opened: 3000z
Amy took a moment to regain her composure (and dignity) whilst picking up the sizeable amount of money now laid before her. Money was always useful.

As Amy observed her surroundings from the elevated platform, she noticed that there was a small item of interest that remained in the bowl below, continually pulsing light. The colours were changing from red to blue, and then blue to red, over and over again. Taking a deep breath, she launched herself from the platform and, gripping her garment, used the lower fabric to form a miniature parachute as she fell. It wasn't enough to prevent a forceful landing (and one might question if such a maneouvre was really lady-like at all, like her clothing would imply) but it did prevent any serious injury from the fall.

It continued to pulse as she removed the item from the ground and held it in her hand. Yep, more battlechip data. "Eric, you ready for another chip?" she enquired.

"Uh, yes, just a second," he replied as he took another blank chip out of his pack and placed it into the reader. "Ready."

The data disseminated from her hand and through to the PET, ejecting another new chip that Eric didn't recognise. This time, however, he had a resource he could turn to. As he flipped through the pages of the NetPendium, the Battlechips section was broken down further into multiple sections. The index list indicated that he would find the chip called 'DBLBeam1' under 'Virus Chips'.

"Are you looking it up in that new book?" Amy asked while walking back towards Little Miss.

"Yeah," Eric confirmed. As his finger slid down the list, he came across the desired result. "Here it is. 'DBLBeam1. Summons a DoubleCube that fires either a Red Beam or a Blue Beam, then vanishes.' ...so can we choose which beam it fires...?" he wondered out loud as he continued reading.

"What do the beams-" Amy began to question, but stopped mid-sentence. "Never mind; Eric, if it's like the real thing, the blue beams heal and the red beams hurt."

"You're right, but it doesn't say how to choose which one it fires."

"Maybe you can't," Amy suggested. "After all, the DoubleCube here didn't look like it had control of which mode it was in. Why would it be healing when there's nobody to heal?"

Amy did have a point, Eric concluded as he closed the book. By that time, Amy had returned to Little Miss, who was already preparing to re-enter passenger mode.

"Eric? Can I come back?"

"Is something wrong? You're not hurt, are you?"

"I'm fine, but..." Amy's gaze turned to Little Miss, whose head was the only thing now visible from outside Amy's dress. "I wanted to explore and get some training, but it's probably not smart to do it with Little Miss behind me, is it?" Amy's head dropped a little in disappointment... or maybe shame...? She'd allowed excitement to get in the way of responsibility. Again.

No, not again; she was beginning to learn from her past mistakes.

Eric didn't argue. The thought had already crossed his mind back in the first battle when Amy had been impacted by the slide flung by one of the bears. She'd been cool about it, so Eric figured it was part of a calculated decision on her part. "If you're happy to come back, I'm broadcast your logout signal."

Amy held onto her passenger by reaching behind her back with both hands and embracing the child’s weight. "Yep, ready."

----------

Battle #2 Complete!

Rewards:
Zenny: +1200 (820 >>> 2020)
Battlechip: DBLBeam1
Battlechips: 13 >>> 14

GMD opened successfully!
Zenny: +3000 (2020 >>> 5020)

{>>> To Science Labs: Small Steps >>>}