" FirePlusStatus: Fire Element UP x2, Not Stackable
Accuracy: S
Description: Adds +100% Source damage to all hits of a Fire Element attack chip, before any external environment-related or target-related damage modifiers apply. Not compatible with any other source modifiers, except innate elemental bonus. Rare
Duration: Once
Element: Fire
Trader Rank: A, Invis2Effect: Invisibility
Accuracy: S
Description: Grants the user invisibility. This reduces the chance of being hit by non-Seeking attacks by 50%, but the user will also be susceptible to Area of Effect attacks.
Duration: 2 turns
Element: Null
Trader Rank: C, and GrabRevengeDamage: Trap(80 + Stun + To-All-Clause (Enemies)): Teleport
Accuracy: S
Description: Upon activation, remains dormant until an opponent uses a teleportation ability, at which time it triggers and deals all enemies damage and stun. This trap does not prevent successful teleportation.
Duration: Once
Element: Null
Special: (Trap(Effect): Trigger): Trap effects are sprung when Trigger conditions are met. Traps do not trigger and cannot be triggered by other Traps. Traps are negated on contact by the Nullify effect, and do not trigger against attacks that include the Nullify effect. Traps do not trigger against Allies. Only one Trap may be set by an individual at a time, and setting a second will overwrite the first regardless of type. Traps remain in place until triggered, overwritten, or destroyed.
Trader Rank: B" the Navi ordered in response. Mazer was even more engaged in the battle at hand than the skirmishes that occurred previously, but moved equally as fast as any experienced netbattler would to equip his Navi. MachMan attempted to shake off enemy targeting or avoid inbound fire as he cartwheeled to the right and jettisoned his small orb-like decoy drones, which hurtled out from his body before they activated their holoprojectors and hid behind their perfect MachMan disguises.
The decoy to Mach's right charged forward and attempted to seek out the elusive Bandcoon like a hawk diving at prey, while the other moved to take "lead" in a two-ship formation with Shrike as its wingman. Though the SP was the one actually controlling the direction of their small formation, the decoy maintained its position out in front as if Shrike was following its commands.
Mach received the first of his requested chips; one he hadn't yet used. While Shrike's Magnum chip preset packed quite the punch, it was obvious it wouldn't make the cut even in Mach's severely limited point of view; the FirePlus should remedy that shortfall nicely. Mach targeted his SP just as it "summoned" the three-tube launcher over its right shoulder, then activated the chip. Suddenly the already-formed launcher began to change and reformat for a couple seconds. The tubes became larger in diameter and significantly longer, likely to effectively house the much bigger munitions inside. Seemingly unfazed by the change to its weaponry, Shrike's eye scanned the field and identified its three targets: the Pulsebat, Doomer, and Kabutank.
As soon as it locked on to its targets, the beefed-up launcher began to spew plumes of flame and smoke as it ripple-fired all three rockets from their respective launch tubes in rapid succession. The larger rockets had equally-enlarged motors to propel their increased bulk at sufficient speed, so much that the tubes, and part of Shrike, were left with dark scorch marks after launch. The rockets streaked towards their respective targets before exploding in a trio of much louder and vibrantly-fiery explosions than before; the brightness of the explosions made everything else on the field briefly cast long shadows across the ground as they were splashed with light.
The bright flash disappeared quickly, and so did MachMan. He had activated the second uploaded chip, which caused him to quickly fade into the background and completely disappear without a trace while he waited for the third chip to be uploaded. [" StepCrossDamage: 120 + Slashing + X-Range Attack + Teleport
Accuracy: S for primary target, B for additional targets.
Description: The user warps in front of an enemy, then quickly performs two sword slashes to create an X shape. Can hit up to 5 targets with good RP. Rare
Duration: Once.
Element: Null
Special: Teleport: When RP Quality is excellent, this attack also counts as a free dodge.
Trader Rank: B, AirShot3Damage: 120 + Microburst
Accuracy: A
Description: A buster-like gun that shoots a bullet of compressed air, sending whatever it hits flying.
Duration: Once
Element: Null
Special: Wind Type: This chip counts as Wind Type for the purposes of Wind triggered effects, such as traps and terrain.
Trader Rank: B, and Sunshine80 + Blind + Beam Attack +80 damage to Non-Elemental targets
Accuracy: A
Description: A sphere resembling the sun appears high above the user, then releases a ray of sun light at a target designated by the user. The beam passes through everything in its path, causing great damage and blinding all it hits as it smashes through everything in a straight line. Rare
Duration: Once
Element: Null
Trader Rank: C next,"] Mach ordered through his comm line direct to Mazer, to avoid giving away his position.
While Mazer acknowledged with a nod and continued uploading, Shrike kept up its assault while next to its decoy flight lead. The dark soot marks from the rocket launches didn't reach and obscure its eye, so the SP had no problem following up its attack on the PulseBat with a mechanically still glare. If the flying virus avoided a fiery deletion from the Magnum, it would then have a searing, blinding beam of heat sent blasting its direction. The crimson laser shot out in a perfectly straight line from Shrike's glowing pupil, and remained still for only a second or so before losing power and flickering out of sight.
Once the 3rd through 5th requested chips were uploaded, Mach focused on the Bandcoon and moved to initiate an assault of his own. Prior to teleporting away himself, he activated the GrabRevenge chip to create a mysterious battlefield-wide trap that would punish any of the viruses from doing the same. While still theoretically invisible, Mach blipped from his position in the air and quickly re-materialized behind the Bandcoon, equally-invisible beam blade in hand. Without a peep of warning, the cloaked Navi swung the blade in a wide arc with incredible speed, then made an immediate follow-up swing perpendicular to the first, tracing an invisible X path hopefully through the virus and any rock or virus nearby.
After making the second swing, Mach literally tossed the blade to the side, leaving it to rapidly dissolve into data fragments and leave his right hand free to transform into the compression tank-lined AirShot buster. He punched the buster towards the Bandcoon and fired with a sharp, heavily-percussive *POW!* If he managed to connect, the Bandcoon would be launched from its feet as if it got hit by a wrecking ball, and sent careening towards its own cover.
While the chaos (possibly perceived by others as the work of some unseen poltergeist) below continued, Shrike and its decoy flight lead corkscrewed down several feet in an attempt to avoid the myriad of available viral AAA being shot their direction. The SP also diverted some unused energy towards recharging its main weapon, in case anything else needed to be simultaneously melted and blinded.
Mach began to evade as well, but as he was likely then down near the ground, he launched himself backwards a couple feet using his spindly legs and thrust reversers. Once he perched himself back and a foot or so above the ground, a spark of light flickered several feet above the Navi, which then intensified and grew into a beachball-sized sphere of intense light. The miniature star shined for a second or so before bright ray of light burst forth from its surface and lanced through the air towards the Hard Rock and the twin gunner Metools. Though both the rock and the viruses were rugged and solid, the blinding light also had enough power to bore through the toughest armor like a drill through sand. The star and its beam quickly ran out of power and disappeared, but hopefully after it had wiped its targets off the battlefield, leaving nothing but seared earth behind.
ACTIONS: Passive Haste, Accuracy Enhancement, Status Cure, Dodge x2, Decoy x2
-Passive Dodge- [+Scramble]
M1. FirePlusStatus: Fire Element UP x2, Not Stackable
Accuracy: S
Description: Adds +100% Source damage to all hits of a Fire Element attack chip, before any external environment-related or target-related damage modifiers apply. Not compatible with any other source modifiers, except innate elemental bonus. Rare
Duration: Once
Element: Fire
Trader Rank: A: Shrike
S1. Magnum1Damage: 120 + Break + Panel Break x 3 Targets
Accuracy: A
Description: A triple barreled gun that blasts through defenses and terrain alike. Rare
Duration: Once
Element: Fire
Trader Rank: C: PulseBat3, Doomer, Kabutank3 [+ 15dmg Same-Element, Marksmanship, & FirePlusStatus: Fire Element UP x2, Not Stackable
Accuracy: S
Description: Adds +100% Source damage to all hits of a Fire Element attack chip, before any external environment-related or target-related damage modifiers apply. Not compatible with any other source modifiers, except innate elemental bonus. Rare
Duration: Once
Element: Fire
Trader Rank: A]
M2. Invis2Effect: Invisibility
Accuracy: S
Description: Grants the user invisibility. This reduces the chance of being hit by non-Seeking attacks by 50%, but the user will also be susceptible to Area of Effect attacks.
Duration: 2 turns
Element: Null
Trader Rank: C: MachMan
S2. Optic Blast: PulseBat3 (80dmg Fire + Break + Blind + 4TCD)
M3. GrabRevengeDamage: Trap(80 + Stun + To-All-Clause (Enemies)): Teleport
Accuracy: S
Description: Upon activation, remains dormant until an opponent uses a teleportation ability, at which time it triggers and deals all enemies damage and stun. This trap does not prevent successful teleportation.
Duration: Once
Element: Null
Special: (Trap(Effect): Trigger): Trap effects are sprung when Trigger conditions are met. Traps do not trigger and cannot be triggered by other Traps. Traps are negated on contact by the Nullify effect, and do not trigger against attacks that include the Nullify effect. Traps do not trigger against Allies. Only one Trap may be set by an individual at a time, and setting a second will overwrite the first regardless of type. Traps remain in place until triggered, overwritten, or destroyed.
Trader Rank: B
M4. StepCrossDamage: 120 + Slashing + X-Range Attack + Teleport
Accuracy: S for primary target, B for additional targets.
Description: The user warps in front of an enemy, then quickly performs two sword slashes to create an X shape. Can hit up to 5 targets with good RP. Rare
Duration: Once.
Element: Null
Special: Teleport: When RP Quality is excellent, this attack also counts as a free dodge.
Trader Rank: B: Racburglar, Classic Rock
M5. AirShot3Damage: 120 + Microburst
Accuracy: A
Description: A buster-like gun that shoots a bullet of compressed air, sending whatever it hits flying.
Duration: Once
Element: Null
Special: Wind Type: This chip counts as Wind Type for the purposes of Wind triggered effects, such as traps and terrain.
Trader Rank: B: Racburglar to Hard Rock
S3. Divert Power (Dodge + Sig Chill [Optic Blast] + 2TCD)
-Passive Dodge- [+Scramble]
M6. Sunshine80 + Blind + Beam Attack +80 damage to Non-Elemental targets
Accuracy: A
Description: A sphere resembling the sun appears high above the user, then releases a ray of sun light at a target designated by the user. The beam passes through everything in its path, causing great damage and blinding all it hits as it smashes through everything in a straight line. Rare
Duration: Once
Element: Null
Trader Rank: C: NeoMetool3 A, NeoMetool3 B, Hard Rock
DecoyA: Charge Racburglar
DecoyB: Move ahead and to left of Shrike, and maintain position
M1. FirePlusStatus: Fire Element UP x2, Not Stackable
Accuracy: S
Description: Adds +100% Source damage to all hits of a Fire Element attack chip, before any external environment-related or target-related damage modifiers apply. Not compatible with any other source modifiers, except innate elemental bonus. Rare
Duration: Once
Element: Fire
Trader Rank: A: Shrike
S1. Magnum1Damage: 120 + Break + Panel Break x 3 Targets
Accuracy: A
Description: A triple barreled gun that blasts through defenses and terrain alike. Rare
Duration: Once
Element: Fire
Trader Rank: C: PulseBat3, Doomer, Kabutank3 [+ 15dmg Same-Element, Marksmanship, & FirePlusStatus: Fire Element UP x2, Not Stackable
Accuracy: S
Description: Adds +100% Source damage to all hits of a Fire Element attack chip, before any external environment-related or target-related damage modifiers apply. Not compatible with any other source modifiers, except innate elemental bonus. Rare
Duration: Once
Element: Fire
Trader Rank: A]
M2. Invis2Effect: Invisibility
Accuracy: S
Description: Grants the user invisibility. This reduces the chance of being hit by non-Seeking attacks by 50%, but the user will also be susceptible to Area of Effect attacks.
Duration: 2 turns
Element: Null
Trader Rank: C: MachMan
S2. Optic Blast: PulseBat3 (80dmg Fire + Break + Blind + 4TCD)
M3. GrabRevengeDamage: Trap(80 + Stun + To-All-Clause (Enemies)): Teleport
Accuracy: S
Description: Upon activation, remains dormant until an opponent uses a teleportation ability, at which time it triggers and deals all enemies damage and stun. This trap does not prevent successful teleportation.
Duration: Once
Element: Null
Special: (Trap(Effect): Trigger): Trap effects are sprung when Trigger conditions are met. Traps do not trigger and cannot be triggered by other Traps. Traps are negated on contact by the Nullify effect, and do not trigger against attacks that include the Nullify effect. Traps do not trigger against Allies. Only one Trap may be set by an individual at a time, and setting a second will overwrite the first regardless of type. Traps remain in place until triggered, overwritten, or destroyed.
Trader Rank: B
M4. StepCrossDamage: 120 + Slashing + X-Range Attack + Teleport
Accuracy: S for primary target, B for additional targets.
Description: The user warps in front of an enemy, then quickly performs two sword slashes to create an X shape. Can hit up to 5 targets with good RP. Rare
Duration: Once.
Element: Null
Special: Teleport: When RP Quality is excellent, this attack also counts as a free dodge.
Trader Rank: B: Racburglar, Classic Rock
M5. AirShot3Damage: 120 + Microburst
Accuracy: A
Description: A buster-like gun that shoots a bullet of compressed air, sending whatever it hits flying.
Duration: Once
Element: Null
Special: Wind Type: This chip counts as Wind Type for the purposes of Wind triggered effects, such as traps and terrain.
Trader Rank: B: Racburglar to Hard Rock
S3. Divert Power (Dodge + Sig Chill [Optic Blast] + 2TCD)
-Passive Dodge- [+Scramble]
M6. Sunshine80 + Blind + Beam Attack +80 damage to Non-Elemental targets
Accuracy: A
Description: A sphere resembling the sun appears high above the user, then releases a ray of sun light at a target designated by the user. The beam passes through everything in its path, causing great damage and blinding all it hits as it smashes through everything in a straight line. Rare
Duration: Once
Element: Null
Trader Rank: C: NeoMetool3 A, NeoMetool3 B, Hard Rock
DecoyA: Charge Racburglar
DecoyB: Move ahead and to left of Shrike, and maintain position