Accuracy: S
Description: Defensive field that prevents damage up to 100HP.
Duration: Until Destroyed
Element: Null
Special: Status Guard: This chip blocks debuffs.
Trader Rank: C of its own. He then summoned a giant pot and tipped it over, releasing an electric storm dragon to wreak havoc upon the water-logged viruses. He tried to direct it to NOT harm the BMD, but the barrier would protect the crystal should that fail. The ElecDragon2Damage: 150 + Ground Attack + Medium Area Magnet Terrain Change + Terrain Changer
Accuracy: C
Description: Summons a ThunderDragon that attacks enemies as it glides across the ground. Changes terrain to Magnet as it passes.
Duration: Once
Element: Elec
Special: Terrain Changer: Ceases attacking when the Terrain Change effect is completed (once 25% of the terrain is changed).
Trader Rank: C, powered up by all the water beneath its razor-sharp, sparking claws should be enough to delete anything unfortunate enough to be caught in its path. But, even the keen insight and guidance that it was provided to by Drago might not be enough to clear the field. So Magistrate held aloft a mighty triple-barrel cannon and went to town on some of the more weaker viruses, trying to burn them out before they could act. How much damage a bunch of missiles managed to actually do was debatable.
With a tap on the shoulders, Suzume and Aya transported the four dragoniers high into the sky. From up above they rained destruction down below. Several cannon shots and rocket fists streaked down to strike at the enemy viruses before Drago followed along with them to lay the beating on the survivors. He flitted from one enemy to the other as the three women rushed by high above, striking out with heavy fists. He would be able to smash through any defenses with his mighty hands, jabbing deep into any enemy he could catch, and causing massive damage. His wings and his legs beat as he rushed from one virus to the next, staying until it was defeated before moving on to the next. Running/flying and punching all the while.
Spoiler
Actions:
Action Count 1
DragonierMan's Barrier [Signature]: Passive 20HP Barrier.
DragonierMan's Scales [Signature]: Passive 20HP Casing.
DragonierMan's Precision [Signature]: Passive Accuracy Enhancement.
DragonierMan's Swiftness [Signature]: Passive Haste.
Magistrate's Barrier [Signature]: Passive 20HP Barrier.
Magistrate's Scales [Signature]: Passive 20HP Casing.
Suzume's Barrier [Signature]: Passive 20HP Barrier.
Suzume's Scales [Signature]: Passive 20HP Casing.
Aya's Barrier [Signature]: Passive 20HP Barrier.
Aya's Scales [Signature]: Passive 20HP Casing.
D1: Barrier100Protection: Combined Damage of 100 HP
Accuracy: S
Description: Defensive field that prevents damage up to 100HP.
Duration: Until Destroyed
Element: Null
Special: Status Guard: This chip blocks debuffs.
Trader Rank: C [Battlechip]: Acc: S; Protection: Combined Damage of 100 HP. Target: BMD.
Action Count 2
D2: ElecDragon2Damage: 150 + Ground Attack + Medium Area Magnet Terrain Change + Terrain Changer
Accuracy: C
Description: Summons a ThunderDragon that attacks enemies as it glides across the ground. Changes terrain to Magnet as it passes.
Duration: Once
Element: Elec
Special: Terrain Changer: Ceases attacking when the Terrain Change effect is completed (once 25% of the terrain is changed).
Trader Rank: C [Battlechip]: Acc: B (C+AccEnh; 60%); 150 Elec Damage + Ground Attack + Medium Area Magnet Terrain Change + Terrain Changer. Targets: Swordy-A2Swordy-A2 (Swordy-A)
Area: Yoka, Sharo
HP: 160
Primary Attack Damage/Effect: 45 Aqua + Long Range Attack + Slashing
Primary Attack Accuracy: B
Primary Attack Description: When this virus is 2 panels away from the target, or its enemies are 2-deep, it will attack with Aqua Blade.
Secondary Attack Damage/Effect: 30 Aqua + Wide Range Attack + Slashing
Secondary Attack Accuracy: B
Secondary Attack Description: When this virus is standing directly adjacent to its target, or diagonally from it, it will attack with Aqua Sword.
Element: Aqua
Possible Rewards (Per Virus): AquaSword, Zenny
Special: Swordy-A's are immune to Freeze Status.
Special: Uses Area Grab to get into attack range., Senbon2Senbon2 (Senbon)
Area: Yoka, Beach
HP: 160
Attack Damage/Effect: 15 Aqua x 3 Attacks
Attack Accuracy: B
Attack Description: Launches three Aquaneedles in an arc to strike targets from above.
Element: Aqua
Possible Rewards (Per Virus): AquaNeedle2, Zenny
Special: Can use Barrier on self once. are the primary targets. KarmaKarma (Dharma)
Dharma move and dodge at average speed. Their puck attacks rebound off of the edges of the battlefield as if there were an invisible wall there. They can rebound up to 3 times before finally passing off of the field or dissipating into thin air. The pucks pass through anything they hit except boundary walls, terrain, and friendly viruses. The pucks can not damage other Dharmas. This virus cannot attack while moving.
Area: Yoka, Netopia, Sharo, NetVegas
HP: 170
Attack Damage/Effect: 45 Null + Break + Piercing + Rebound(3) + Ground Attack
Attack Accuracy: E
Attack Description: Throws a Hockey puck at the enemy. Break.
Element: None
Possible Rewards (Per virus): AirHockey2, ZennyA, KarmaKarma (Dharma)
Dharma move and dodge at average speed. Their puck attacks rebound off of the edges of the battlefield as if there were an invisible wall there. They can rebound up to 3 times before finally passing off of the field or dissipating into thin air. The pucks pass through anything they hit except boundary walls, terrain, and friendly viruses. The pucks can not damage other Dharmas. This virus cannot attack while moving.
Area: Yoka, Netopia, Sharo, NetVegas
HP: 170
Attack Damage/Effect: 45 Null + Break + Piercing + Rebound(3) + Ground Attack
Attack Accuracy: E
Attack Description: Throws a Hockey puck at the enemy. Break.
Element: None
Possible Rewards (Per virus): AirHockey2, ZennyB, CannonDumb2CannonDumb2 (CannonDumb)
CannonDumb viruses attack any targets in sight every action they are able to. They can and will attack objects, but only objects they can damage. They will not waste cannon fire on IronBody, Shadow, or Invisible targets. The exception is Canodumb DS, which will fire at anything with its DarkCannon's beam blasts. All CannonDumb viruses may opt to spend one action prior to attacking marking their opponent with target lock. They gain the 10% accuracy benefit of Take Aim against this opponent for any and all follow-on attacks until they lose sight of the target, or switch targets.
Area: ACDC, SciLab, Electown, Yoka
HP: 130
Primary Attack Damage/Effect: 60 Null
Primary Attack Accuracy: A
Primary Attack Description: Fires its cannon after aiming.
Secondary Attack Damage/Effect: Mark Target
Secondary Attack Accuracy: S
Secondary Attack Description: Marks an enemy within line of sight with a target lock that raises the accuracy of this virus by +1 Rank (10%) until the virus is forced to switch targets or loses sight of the marked target (they take cover).
Element: None
Possible Rewards (Per Virus): Hi-Cannon, Zenny
Special: Immobile, and MonoSwordinMonoSwordin (MonoSword)
MonoSword are distant cousins of Swordy, but have evolved further in an attempt become more a threat. They attack by teleporting in front of their target, and slashing with their namesake before returning to their original position. Their blades are sturdier than most, and can cut through things regular ones cannot, such as shields. Their bulky armor also gives them above average stamina, but it weighs them down to the point where they do not move or dodge, aside from attacking. Despite it lacking any sort of defense that would bestow such a weakness, they ironically take additional damage from Break attribute attacks.
Area: Netopia, Yoka, Hades Isle
HP: 210
Attack Damage/Effect: 50 Null + Break + Slashing + Wide Attack
Attack Accuracy: C
Attack Description: Delivers an armor cutting slash.
Element: Null
Possible Rewards (Per Virus): BreakSword, Zenny
Special: Break Weakness: Attacks with the Break attribute deal +100% Source damage to this virus, as though hitting an elemental weakness.
Special: Moves by teleporting. This is not treated as a formal Teleport, and does not confer any bonuses. are the secondary targets if the ElecDragon2Damage: 150 + Ground Attack + Medium Area Magnet Terrain Change + Terrain Changer
Accuracy: C
Description: Summons a ThunderDragon that attacks enemies as it glides across the ground. Changes terrain to Magnet as it passes.
Duration: Once
Element: Elec
Special: Terrain Changer: Ceases attacking when the Terrain Change effect is completed (once 25% of the terrain is changed).
Trader Rank: C can reach them. The ElecDragon2Damage: 150 + Ground Attack + Medium Area Magnet Terrain Change + Terrain Changer
Accuracy: C
Description: Summons a ThunderDragon that attacks enemies as it glides across the ground. Changes terrain to Magnet as it passes.
Duration: Once
Element: Elec
Special: Terrain Changer: Ceases attacking when the Terrain Change effect is completed (once 25% of the terrain is changed).
Trader Rank: C tries to avoid the BMD.
Active: All for One [Team Subtype]: Navis and SPs may transfer a Battlechip from your folder to an allied target as a free action. Note: SPs with this ability may receive one Battlechip directly from the Operator each turn. (Once Per Turn). Selected Chip: Magnum2Damage: 150 + Break + Panel Break x 3 Targets
Accuracy: A
Description: A triple barreled gun that blasts through defenses and terrain alike. Rare
Duration: Once
Element: Fire
Trader Rank: B.
Magistrate's Keen Eye [Signature]: Passive Take Aim.
M1: Magnum2Damage: 150 + Break + Panel Break x 3 Targets
Accuracy: A
Description: A triple barreled gun that blasts through defenses and terrain alike. Rare
Duration: Once
Element: Fire
Trader Rank: B [Battlechip]: Acc: A (A+Take Aim; 70%); 150 Fire Damage + Break + Panel Break x 3 Targets. Target: KarmaKarma (Dharma)
Dharma move and dodge at average speed. Their puck attacks rebound off of the edges of the battlefield as if there were an invisible wall there. They can rebound up to 3 times before finally passing off of the field or dissipating into thin air. The pucks pass through anything they hit except boundary walls, terrain, and friendly viruses. The pucks can not damage other Dharmas. This virus cannot attack while moving.
Area: Yoka, Netopia, Sharo, NetVegas
HP: 170
Attack Damage/Effect: 45 Null + Break + Piercing + Rebound(3) + Ground Attack
Attack Accuracy: E
Attack Description: Throws a Hockey puck at the enemy. Break.
Element: None
Possible Rewards (Per virus): AirHockey2, ZennyA, KarmaKarma (Dharma)
Dharma move and dodge at average speed. Their puck attacks rebound off of the edges of the battlefield as if there were an invisible wall there. They can rebound up to 3 times before finally passing off of the field or dissipating into thin air. The pucks pass through anything they hit except boundary walls, terrain, and friendly viruses. The pucks can not damage other Dharmas. This virus cannot attack while moving.
Area: Yoka, Netopia, Sharo, NetVegas
HP: 170
Attack Damage/Effect: 45 Null + Break + Piercing + Rebound(3) + Ground Attack
Attack Accuracy: E
Attack Description: Throws a Hockey puck at the enemy. Break.
Element: None
Possible Rewards (Per virus): AirHockey2, ZennyB, CannonDumb2CannonDumb2 (CannonDumb)
CannonDumb viruses attack any targets in sight every action they are able to. They can and will attack objects, but only objects they can damage. They will not waste cannon fire on IronBody, Shadow, or Invisible targets. The exception is Canodumb DS, which will fire at anything with its DarkCannon's beam blasts. All CannonDumb viruses may opt to spend one action prior to attacking marking their opponent with target lock. They gain the 10% accuracy benefit of Take Aim against this opponent for any and all follow-on attacks until they lose sight of the target, or switch targets.
Area: ACDC, SciLab, Electown, Yoka
HP: 130
Primary Attack Damage/Effect: 60 Null
Primary Attack Accuracy: A
Primary Attack Description: Fires its cannon after aiming.
Secondary Attack Damage/Effect: Mark Target
Secondary Attack Accuracy: S
Secondary Attack Description: Marks an enemy within line of sight with a target lock that raises the accuracy of this virus by +1 Rank (10%) until the virus is forced to switch targets or loses sight of the marked target (they take cover).
Element: None
Possible Rewards (Per Virus): Hi-Cannon, Zenny
Special: Immobile.
S1: Suzume's Blink [Signature]: Teleport [2 TCD]. Target: Suzume (Eva: 75%). Passive: Tag Along [Team Subtype]: When a Teleport effect is activated, the user can take one ally along if the user and target are touching each other. Can also be used if this ability is called by the ally. This ability can not be used without the consent of both the user and ally, and can not be stacked or chained for more than two people. Target: DragonierMan (Eva: 75%). Destination: High Altitude above viral group.
A1: Aya's Blink [Signature]: Teleport [2 TCD]. Target: Aya (Eva: 75%). Passive: Tag Along [Team Subtype]: When a Teleport effect is activated, the user can take one ally along if the user and target are touching each other. Can also be used if this ability is called by the ally. This ability can not be used without the consent of both the user and ally, and can not be stacked or chained for more than two people. Target: Magistrate (Eva: 75%). Destination: High Altitude above viral group.
Action Count 3
D3: MeteorKnuckle3Damage: 50 + Impact + Break + Knockback + Variable Targeting x 3 Fists
Accuracy: B
Description: Launches a triple rocket punch. Each fist targets separately.
Duration: Once
Element: Null
Variable Targeting: Allows the user to select a target for each individual hit of an attack. This means they may strike the same target multiple times, multiple different targets, or a mix of the two as they wish.
Trader Rank: B [Battlechip]: Acc: A (B+AccEnh+Teleport; 70%); 50 Null Damage + Impact + Break + Knockback + Variable Targeting x 3 Fists. Target: Senbon2Senbon2 (Senbon)
Area: Yoka, Beach
HP: 160
Attack Damage/Effect: 15 Aqua x 3 Attacks
Attack Accuracy: B
Attack Description: Launches three Aquaneedles in an arc to strike targets from above.
Element: Aqua
Possible Rewards (Per Virus): AquaNeedle2, Zenny
Special: Can use Barrier on self once.. If Senbon2Senbon2 (Senbon)
Area: Yoka, Beach
HP: 160
Attack Damage/Effect: 15 Aqua x 3 Attacks
Attack Accuracy: B
Attack Description: Launches three Aquaneedles in an arc to strike targets from above.
Element: Aqua
Possible Rewards (Per Virus): AquaNeedle2, Zenny
Special: Can use Barrier on self once. is deleted, priority of attack goes down the following line (all 3 Fists go to the same target): Swordy-A2Swordy-A2 (Swordy-A)
Area: Yoka, Sharo
HP: 160
Primary Attack Damage/Effect: 45 Aqua + Long Range Attack + Slashing
Primary Attack Accuracy: B
Primary Attack Description: When this virus is 2 panels away from the target, or its enemies are 2-deep, it will attack with Aqua Blade.
Secondary Attack Damage/Effect: 30 Aqua + Wide Range Attack + Slashing
Secondary Attack Accuracy: B
Secondary Attack Description: When this virus is standing directly adjacent to its target, or diagonally from it, it will attack with Aqua Sword.
Element: Aqua
Possible Rewards (Per Virus): AquaSword, Zenny
Special: Swordy-A's are immune to Freeze Status.
Special: Uses Area Grab to get into attack range., KarmaKarma (Dharma)
Dharma move and dodge at average speed. Their puck attacks rebound off of the edges of the battlefield as if there were an invisible wall there. They can rebound up to 3 times before finally passing off of the field or dissipating into thin air. The pucks pass through anything they hit except boundary walls, terrain, and friendly viruses. The pucks can not damage other Dharmas. This virus cannot attack while moving.
Area: Yoka, Netopia, Sharo, NetVegas
HP: 170
Attack Damage/Effect: 45 Null + Break + Piercing + Rebound(3) + Ground Attack
Attack Accuracy: E
Attack Description: Throws a Hockey puck at the enemy. Break.
Element: None
Possible Rewards (Per virus): AirHockey2, ZennyA, KarmaKarma (Dharma)
Dharma move and dodge at average speed. Their puck attacks rebound off of the edges of the battlefield as if there were an invisible wall there. They can rebound up to 3 times before finally passing off of the field or dissipating into thin air. The pucks pass through anything they hit except boundary walls, terrain, and friendly viruses. The pucks can not damage other Dharmas. This virus cannot attack while moving.
Area: Yoka, Netopia, Sharo, NetVegas
HP: 170
Attack Damage/Effect: 45 Null + Break + Piercing + Rebound(3) + Ground Attack
Attack Accuracy: E
Attack Description: Throws a Hockey puck at the enemy. Break.
Element: None
Possible Rewards (Per virus): AirHockey2, ZennyB, MonoSwordinMonoSwordin (MonoSword)
MonoSword are distant cousins of Swordy, but have evolved further in an attempt become more a threat. They attack by teleporting in front of their target, and slashing with their namesake before returning to their original position. Their blades are sturdier than most, and can cut through things regular ones cannot, such as shields. Their bulky armor also gives them above average stamina, but it weighs them down to the point where they do not move or dodge, aside from attacking. Despite it lacking any sort of defense that would bestow such a weakness, they ironically take additional damage from Break attribute attacks.
Area: Netopia, Yoka, Hades Isle
HP: 210
Attack Damage/Effect: 50 Null + Break + Slashing + Wide Attack
Attack Accuracy: C
Attack Description: Delivers an armor cutting slash.
Element: Null
Possible Rewards (Per Virus): BreakSword, Zenny
Special: Break Weakness: Attacks with the Break attribute deal +100% Source damage to this virus, as though hitting an elemental weakness.
Special: Moves by teleporting. This is not treated as a formal Teleport, and does not confer any bonuses., or CannonDumb2CannonDumb2 (CannonDumb)
CannonDumb viruses attack any targets in sight every action they are able to. They can and will attack objects, but only objects they can damage. They will not waste cannon fire on IronBody, Shadow, or Invisible targets. The exception is Canodumb DS, which will fire at anything with its DarkCannon's beam blasts. All CannonDumb viruses may opt to spend one action prior to attacking marking their opponent with target lock. They gain the 10% accuracy benefit of Take Aim against this opponent for any and all follow-on attacks until they lose sight of the target, or switch targets.
Area: ACDC, SciLab, Electown, Yoka
HP: 130
Primary Attack Damage/Effect: 60 Null
Primary Attack Accuracy: A
Primary Attack Description: Fires its cannon after aiming.
Secondary Attack Damage/Effect: Mark Target
Secondary Attack Accuracy: S
Secondary Attack Description: Marks an enemy within line of sight with a target lock that raises the accuracy of this virus by +1 Rank (10%) until the virus is forced to switch targets or loses sight of the marked target (they take cover).
Element: None
Possible Rewards (Per Virus): Hi-Cannon, Zenny
Special: Immobile.
Chip Preset [SP]: Allows an SP to use a designated chip directly from the Operator. The preset chip can only be changed when jacked out. Current Chip: CircleGun2Damage: 120 + Seeking
Accuracy: A
Description: A highly accurate cannon attack that can see through invisibility. Can fire 4 times before being expended. Rare
Duration: 4 Uses
Element: Null
Trader Rank: B.
M2: CircleGun2Damage: 120 + Seeking
Accuracy: A
Description: A highly accurate cannon attack that can see through invisibility. Can fire 4 times before being expended. Rare
Duration: 4 Uses
Element: Null
Trader Rank: B [Battlechip]: Acc: A (A+Teleport; 70%); 120 Null Damage + Seeking; Until Overridden/Broken. Breaks after 4 uses. 3/4 Uses Remaining. Target: CannonDumb2CannonDumb2 (CannonDumb)
CannonDumb viruses attack any targets in sight every action they are able to. They can and will attack objects, but only objects they can damage. They will not waste cannon fire on IronBody, Shadow, or Invisible targets. The exception is Canodumb DS, which will fire at anything with its DarkCannon's beam blasts. All CannonDumb viruses may opt to spend one action prior to attacking marking their opponent with target lock. They gain the 10% accuracy benefit of Take Aim against this opponent for any and all follow-on attacks until they lose sight of the target, or switch targets.
Area: ACDC, SciLab, Electown, Yoka
HP: 130
Primary Attack Damage/Effect: 60 Null
Primary Attack Accuracy: A
Primary Attack Description: Fires its cannon after aiming.
Secondary Attack Damage/Effect: Mark Target
Secondary Attack Accuracy: S
Secondary Attack Description: Marks an enemy within line of sight with a target lock that raises the accuracy of this virus by +1 Rank (10%) until the virus is forced to switch targets or loses sight of the marked target (they take cover).
Element: None
Possible Rewards (Per Virus): Hi-Cannon, Zenny
Special: Immobile. If CannonDumb2CannonDumb2 (CannonDumb)
CannonDumb viruses attack any targets in sight every action they are able to. They can and will attack objects, but only objects they can damage. They will not waste cannon fire on IronBody, Shadow, or Invisible targets. The exception is Canodumb DS, which will fire at anything with its DarkCannon's beam blasts. All CannonDumb viruses may opt to spend one action prior to attacking marking their opponent with target lock. They gain the 10% accuracy benefit of Take Aim against this opponent for any and all follow-on attacks until they lose sight of the target, or switch targets.
Area: ACDC, SciLab, Electown, Yoka
HP: 130
Primary Attack Damage/Effect: 60 Null
Primary Attack Accuracy: A
Primary Attack Description: Fires its cannon after aiming.
Secondary Attack Damage/Effect: Mark Target
Secondary Attack Accuracy: S
Secondary Attack Description: Marks an enemy within line of sight with a target lock that raises the accuracy of this virus by +1 Rank (10%) until the virus is forced to switch targets or loses sight of the marked target (they take cover).
Element: None
Possible Rewards (Per Virus): Hi-Cannon, Zenny
Special: Immobile is deleted, priority of attack goes down the following line: Swordy-A2Swordy-A2 (Swordy-A)
Area: Yoka, Sharo
HP: 160
Primary Attack Damage/Effect: 45 Aqua + Long Range Attack + Slashing
Primary Attack Accuracy: B
Primary Attack Description: When this virus is 2 panels away from the target, or its enemies are 2-deep, it will attack with Aqua Blade.
Secondary Attack Damage/Effect: 30 Aqua + Wide Range Attack + Slashing
Secondary Attack Accuracy: B
Secondary Attack Description: When this virus is standing directly adjacent to its target, or diagonally from it, it will attack with Aqua Sword.
Element: Aqua
Possible Rewards (Per Virus): AquaSword, Zenny
Special: Swordy-A's are immune to Freeze Status.
Special: Uses Area Grab to get into attack range., KarmaKarma (Dharma)
Dharma move and dodge at average speed. Their puck attacks rebound off of the edges of the battlefield as if there were an invisible wall there. They can rebound up to 3 times before finally passing off of the field or dissipating into thin air. The pucks pass through anything they hit except boundary walls, terrain, and friendly viruses. The pucks can not damage other Dharmas. This virus cannot attack while moving.
Area: Yoka, Netopia, Sharo, NetVegas
HP: 170
Attack Damage/Effect: 45 Null + Break + Piercing + Rebound(3) + Ground Attack
Attack Accuracy: E
Attack Description: Throws a Hockey puck at the enemy. Break.
Element: None
Possible Rewards (Per virus): AirHockey2, ZennyA, KarmaKarma (Dharma)
Dharma move and dodge at average speed. Their puck attacks rebound off of the edges of the battlefield as if there were an invisible wall there. They can rebound up to 3 times before finally passing off of the field or dissipating into thin air. The pucks pass through anything they hit except boundary walls, terrain, and friendly viruses. The pucks can not damage other Dharmas. This virus cannot attack while moving.
Area: Yoka, Netopia, Sharo, NetVegas
HP: 170
Attack Damage/Effect: 45 Null + Break + Piercing + Rebound(3) + Ground Attack
Attack Accuracy: E
Attack Description: Throws a Hockey puck at the enemy. Break.
Element: None
Possible Rewards (Per virus): AirHockey2, ZennyB, MonoSwordinMonoSwordin (MonoSword)
MonoSword are distant cousins of Swordy, but have evolved further in an attempt become more a threat. They attack by teleporting in front of their target, and slashing with their namesake before returning to their original position. Their blades are sturdier than most, and can cut through things regular ones cannot, such as shields. Their bulky armor also gives them above average stamina, but it weighs them down to the point where they do not move or dodge, aside from attacking. Despite it lacking any sort of defense that would bestow such a weakness, they ironically take additional damage from Break attribute attacks.
Area: Netopia, Yoka, Hades Isle
HP: 210
Attack Damage/Effect: 50 Null + Break + Slashing + Wide Attack
Attack Accuracy: C
Attack Description: Delivers an armor cutting slash.
Element: Null
Possible Rewards (Per Virus): BreakSword, Zenny
Special: Break Weakness: Attacks with the Break attribute deal +100% Source damage to this virus, as though hitting an elemental weakness.
Special: Moves by teleporting. This is not treated as a formal Teleport, and does not confer any bonuses., or Senbon2Senbon2 (Senbon)
Area: Yoka, Beach
HP: 160
Attack Damage/Effect: 15 Aqua x 3 Attacks
Attack Accuracy: B
Attack Description: Launches three Aquaneedles in an arc to strike targets from above.
Element: Aqua
Possible Rewards (Per Virus): AquaNeedle2, Zenny
Special: Can use Barrier on self once..
Active: All for One [Team Subtype]: Navis and SPs may transfer a Battlechip from your folder to an allied target as a free action. Note: SPs with this ability may receive one Battlechip directly from the Operator each turn. (Once Per Turn). Selected Chip: TankCannon2Damage: 120 / 120 + Blast 2
Accuracy: A / C
Description: An enormous cannon whose ammunition can be altered to either a single high accuracy shot, or a low accuracy shot that can explode to hit several enemies.
Duration: Once
Element: Null
Special: Dual Mode: This chip has two separate modes of operation. The user may pick which one they wish to use at the time of activation.
Trader Rank: C #1
Suzume's Keen Eye [Signature]: Passive Take Aim.
S2: TankCannon2Damage: 120 / 120 + Blast 2
Accuracy: A / C
Description: An enormous cannon whose ammunition can be altered to either a single high accuracy shot, or a low accuracy shot that can explode to hit several enemies.
Duration: Once
Element: Null
Special: Dual Mode: This chip has two separate modes of operation. The user may pick which one they wish to use at the time of activation.
Trader Rank: C #1 [Battlechip]: Acc: A (A+Take Aim+Teleport; 70%); 120 Null Damage. Target: KarmaKarma (Dharma)
Dharma move and dodge at average speed. Their puck attacks rebound off of the edges of the battlefield as if there were an invisible wall there. They can rebound up to 3 times before finally passing off of the field or dissipating into thin air. The pucks pass through anything they hit except boundary walls, terrain, and friendly viruses. The pucks can not damage other Dharmas. This virus cannot attack while moving.
Area: Yoka, Netopia, Sharo, NetVegas
HP: 170
Attack Damage/Effect: 45 Null + Break + Piercing + Rebound(3) + Ground Attack
Attack Accuracy: E
Attack Description: Throws a Hockey puck at the enemy. Break.
Element: None
Possible Rewards (Per virus): AirHockey2, ZennyA. If KarmaKarma (Dharma)
Dharma move and dodge at average speed. Their puck attacks rebound off of the edges of the battlefield as if there were an invisible wall there. They can rebound up to 3 times before finally passing off of the field or dissipating into thin air. The pucks pass through anything they hit except boundary walls, terrain, and friendly viruses. The pucks can not damage other Dharmas. This virus cannot attack while moving.
Area: Yoka, Netopia, Sharo, NetVegas
HP: 170
Attack Damage/Effect: 45 Null + Break + Piercing + Rebound(3) + Ground Attack
Attack Accuracy: E
Attack Description: Throws a Hockey puck at the enemy. Break.
Element: None
Possible Rewards (Per virus): AirHockey2, ZennyA is deleted, priority of attack goes down the following line: MonoSwordinMonoSwordin (MonoSword)
MonoSword are distant cousins of Swordy, but have evolved further in an attempt become more a threat. They attack by teleporting in front of their target, and slashing with their namesake before returning to their original position. Their blades are sturdier than most, and can cut through things regular ones cannot, such as shields. Their bulky armor also gives them above average stamina, but it weighs them down to the point where they do not move or dodge, aside from attacking. Despite it lacking any sort of defense that would bestow such a weakness, they ironically take additional damage from Break attribute attacks.
Area: Netopia, Yoka, Hades Isle
HP: 210
Attack Damage/Effect: 50 Null + Break + Slashing + Wide Attack
Attack Accuracy: C
Attack Description: Delivers an armor cutting slash.
Element: Null
Possible Rewards (Per Virus): BreakSword, Zenny
Special: Break Weakness: Attacks with the Break attribute deal +100% Source damage to this virus, as though hitting an elemental weakness.
Special: Moves by teleporting. This is not treated as a formal Teleport, and does not confer any bonuses., Senbon2Senbon2 (Senbon)
Area: Yoka, Beach
HP: 160
Attack Damage/Effect: 15 Aqua x 3 Attacks
Attack Accuracy: B
Attack Description: Launches three Aquaneedles in an arc to strike targets from above.
Element: Aqua
Possible Rewards (Per Virus): AquaNeedle2, Zenny
Special: Can use Barrier on self once., CannonDumb2CannonDumb2 (CannonDumb)
CannonDumb viruses attack any targets in sight every action they are able to. They can and will attack objects, but only objects they can damage. They will not waste cannon fire on IronBody, Shadow, or Invisible targets. The exception is Canodumb DS, which will fire at anything with its DarkCannon's beam blasts. All CannonDumb viruses may opt to spend one action prior to attacking marking their opponent with target lock. They gain the 10% accuracy benefit of Take Aim against this opponent for any and all follow-on attacks until they lose sight of the target, or switch targets.
Area: ACDC, SciLab, Electown, Yoka
HP: 130
Primary Attack Damage/Effect: 60 Null
Primary Attack Accuracy: A
Primary Attack Description: Fires its cannon after aiming.
Secondary Attack Damage/Effect: Mark Target
Secondary Attack Accuracy: S
Secondary Attack Description: Marks an enemy within line of sight with a target lock that raises the accuracy of this virus by +1 Rank (10%) until the virus is forced to switch targets or loses sight of the marked target (they take cover).
Element: None
Possible Rewards (Per Virus): Hi-Cannon, Zenny
Special: Immobile, Swordy-A2Swordy-A2 (Swordy-A)
Area: Yoka, Sharo
HP: 160
Primary Attack Damage/Effect: 45 Aqua + Long Range Attack + Slashing
Primary Attack Accuracy: B
Primary Attack Description: When this virus is 2 panels away from the target, or its enemies are 2-deep, it will attack with Aqua Blade.
Secondary Attack Damage/Effect: 30 Aqua + Wide Range Attack + Slashing
Secondary Attack Accuracy: B
Secondary Attack Description: When this virus is standing directly adjacent to its target, or diagonally from it, it will attack with Aqua Sword.
Element: Aqua
Possible Rewards (Per Virus): AquaSword, Zenny
Special: Swordy-A's are immune to Freeze Status.
Special: Uses Area Grab to get into attack range., or KarmaKarma (Dharma)
Dharma move and dodge at average speed. Their puck attacks rebound off of the edges of the battlefield as if there were an invisible wall there. They can rebound up to 3 times before finally passing off of the field or dissipating into thin air. The pucks pass through anything they hit except boundary walls, terrain, and friendly viruses. The pucks can not damage other Dharmas. This virus cannot attack while moving.
Area: Yoka, Netopia, Sharo, NetVegas
HP: 170
Attack Damage/Effect: 45 Null + Break + Piercing + Rebound(3) + Ground Attack
Attack Accuracy: E
Attack Description: Throws a Hockey puck at the enemy. Break.
Element: None
Possible Rewards (Per virus): AirHockey2, ZennyB.
Active: All for One [Team Subtype]: Navis and SPs may transfer a Battlechip from your folder to an allied target as a free action. Note: SPs with this ability may receive one Battlechip directly from the Operator each turn. (Once Per Turn). Selected Chip: TankCannon2Damage: 120 / 120 + Blast 2
Accuracy: A / C
Description: An enormous cannon whose ammunition can be altered to either a single high accuracy shot, or a low accuracy shot that can explode to hit several enemies.
Duration: Once
Element: Null
Special: Dual Mode: This chip has two separate modes of operation. The user may pick which one they wish to use at the time of activation.
Trader Rank: C #2.
Aya's Keen Eye [Signature]: Passive Take Aim.
A2: TankCannon2Damage: 120 / 120 + Blast 2
Accuracy: A / C
Description: An enormous cannon whose ammunition can be altered to either a single high accuracy shot, or a low accuracy shot that can explode to hit several enemies.
Duration: Once
Element: Null
Special: Dual Mode: This chip has two separate modes of operation. The user may pick which one they wish to use at the time of activation.
Trader Rank: C #2 [Battlechip]: Acc: A (A+Take Aim+Teleport; 70%); 120 Null Damage. Target: KarmaKarma (Dharma)
Dharma move and dodge at average speed. Their puck attacks rebound off of the edges of the battlefield as if there were an invisible wall there. They can rebound up to 3 times before finally passing off of the field or dissipating into thin air. The pucks pass through anything they hit except boundary walls, terrain, and friendly viruses. The pucks can not damage other Dharmas. This virus cannot attack while moving.
Area: Yoka, Netopia, Sharo, NetVegas
HP: 170
Attack Damage/Effect: 45 Null + Break + Piercing + Rebound(3) + Ground Attack
Attack Accuracy: E
Attack Description: Throws a Hockey puck at the enemy. Break.
Element: None
Possible Rewards (Per virus): AirHockey2, ZennyB. If KarmaKarma (Dharma)
Dharma move and dodge at average speed. Their puck attacks rebound off of the edges of the battlefield as if there were an invisible wall there. They can rebound up to 3 times before finally passing off of the field or dissipating into thin air. The pucks pass through anything they hit except boundary walls, terrain, and friendly viruses. The pucks can not damage other Dharmas. This virus cannot attack while moving.
Area: Yoka, Netopia, Sharo, NetVegas
HP: 170
Attack Damage/Effect: 45 Null + Break + Piercing + Rebound(3) + Ground Attack
Attack Accuracy: E
Attack Description: Throws a Hockey puck at the enemy. Break.
Element: None
Possible Rewards (Per virus): AirHockey2, ZennyA is deleted, priority of attack goes down the following line: MonoSwordinMonoSwordin (MonoSword)
MonoSword are distant cousins of Swordy, but have evolved further in an attempt become more a threat. They attack by teleporting in front of their target, and slashing with their namesake before returning to their original position. Their blades are sturdier than most, and can cut through things regular ones cannot, such as shields. Their bulky armor also gives them above average stamina, but it weighs them down to the point where they do not move or dodge, aside from attacking. Despite it lacking any sort of defense that would bestow such a weakness, they ironically take additional damage from Break attribute attacks.
Area: Netopia, Yoka, Hades Isle
HP: 210
Attack Damage/Effect: 50 Null + Break + Slashing + Wide Attack
Attack Accuracy: C
Attack Description: Delivers an armor cutting slash.
Element: Null
Possible Rewards (Per Virus): BreakSword, Zenny
Special: Break Weakness: Attacks with the Break attribute deal +100% Source damage to this virus, as though hitting an elemental weakness.
Special: Moves by teleporting. This is not treated as a formal Teleport, and does not confer any bonuses., Senbon2Senbon2 (Senbon)
Area: Yoka, Beach
HP: 160
Attack Damage/Effect: 15 Aqua x 3 Attacks
Attack Accuracy: B
Attack Description: Launches three Aquaneedles in an arc to strike targets from above.
Element: Aqua
Possible Rewards (Per Virus): AquaNeedle2, Zenny
Special: Can use Barrier on self once., CannonDumb2CannonDumb2 (CannonDumb)
CannonDumb viruses attack any targets in sight every action they are able to. They can and will attack objects, but only objects they can damage. They will not waste cannon fire on IronBody, Shadow, or Invisible targets. The exception is Canodumb DS, which will fire at anything with its DarkCannon's beam blasts. All CannonDumb viruses may opt to spend one action prior to attacking marking their opponent with target lock. They gain the 10% accuracy benefit of Take Aim against this opponent for any and all follow-on attacks until they lose sight of the target, or switch targets.
Area: ACDC, SciLab, Electown, Yoka
HP: 130
Primary Attack Damage/Effect: 60 Null
Primary Attack Accuracy: A
Primary Attack Description: Fires its cannon after aiming.
Secondary Attack Damage/Effect: Mark Target
Secondary Attack Accuracy: S
Secondary Attack Description: Marks an enemy within line of sight with a target lock that raises the accuracy of this virus by +1 Rank (10%) until the virus is forced to switch targets or loses sight of the marked target (they take cover).
Element: None
Possible Rewards (Per Virus): Hi-Cannon, Zenny
Special: Immobile, or Swordy-A2Swordy-A2 (Swordy-A)
Area: Yoka, Sharo
HP: 160
Primary Attack Damage/Effect: 45 Aqua + Long Range Attack + Slashing
Primary Attack Accuracy: B
Primary Attack Description: When this virus is 2 panels away from the target, or its enemies are 2-deep, it will attack with Aqua Blade.
Secondary Attack Damage/Effect: 30 Aqua + Wide Range Attack + Slashing
Secondary Attack Accuracy: B
Secondary Attack Description: When this virus is standing directly adjacent to its target, or diagonally from it, it will attack with Aqua Sword.
Element: Aqua
Possible Rewards (Per Virus): AquaSword, Zenny
Special: Swordy-A's are immune to Freeze Status.
Special: Uses Area Grab to get into attack range., or KarmaKarma (Dharma)
Dharma move and dodge at average speed. Their puck attacks rebound off of the edges of the battlefield as if there were an invisible wall there. They can rebound up to 3 times before finally passing off of the field or dissipating into thin air. The pucks pass through anything they hit except boundary walls, terrain, and friendly viruses. The pucks can not damage other Dharmas. This virus cannot attack while moving.
Area: Yoka, Netopia, Sharo, NetVegas
HP: 170
Attack Damage/Effect: 45 Null + Break + Piercing + Rebound(3) + Ground Attack
Attack Accuracy: E
Attack Description: Throws a Hockey puck at the enemy. Break.
Element: None
Possible Rewards (Per virus): AirHockey2, ZennyA.
Action Count 4
DragonierMan's Wings [Signature]: Passive Movement. Destination: Senbon2Senbon2 (Senbon)
Area: Yoka, Beach
HP: 160
Attack Damage/Effect: 15 Aqua x 3 Attacks
Attack Accuracy: B
Attack Description: Launches three Aquaneedles in an arc to strike targets from above.
Element: Aqua
Possible Rewards (Per Virus): AquaNeedle2, Zenny
Special: Can use Barrier on self once.. If Senbon2Senbon2 (Senbon)
Area: Yoka, Beach
HP: 160
Attack Damage/Effect: 15 Aqua x 3 Attacks
Attack Accuracy: B
Attack Description: Launches three Aquaneedles in an arc to strike targets from above.
Element: Aqua
Possible Rewards (Per Virus): AquaNeedle2, Zenny
Special: Can use Barrier on self once. is deleted, priority of destination goes down the following line: Swordy-A2Swordy-A2 (Swordy-A)
Area: Yoka, Sharo
HP: 160
Primary Attack Damage/Effect: 45 Aqua + Long Range Attack + Slashing
Primary Attack Accuracy: B
Primary Attack Description: When this virus is 2 panels away from the target, or its enemies are 2-deep, it will attack with Aqua Blade.
Secondary Attack Damage/Effect: 30 Aqua + Wide Range Attack + Slashing
Secondary Attack Accuracy: B
Secondary Attack Description: When this virus is standing directly adjacent to its target, or diagonally from it, it will attack with Aqua Sword.
Element: Aqua
Possible Rewards (Per Virus): AquaSword, Zenny
Special: Swordy-A's are immune to Freeze Status.
Special: Uses Area Grab to get into attack range., KarmaKarma (Dharma)
Dharma move and dodge at average speed. Their puck attacks rebound off of the edges of the battlefield as if there were an invisible wall there. They can rebound up to 3 times before finally passing off of the field or dissipating into thin air. The pucks pass through anything they hit except boundary walls, terrain, and friendly viruses. The pucks can not damage other Dharmas. This virus cannot attack while moving.
Area: Yoka, Netopia, Sharo, NetVegas
HP: 170
Attack Damage/Effect: 45 Null + Break + Piercing + Rebound(3) + Ground Attack
Attack Accuracy: E
Attack Description: Throws a Hockey puck at the enemy. Break.
Element: None
Possible Rewards (Per virus): AirHockey2, ZennyA, KarmaKarma (Dharma)
Dharma move and dodge at average speed. Their puck attacks rebound off of the edges of the battlefield as if there were an invisible wall there. They can rebound up to 3 times before finally passing off of the field or dissipating into thin air. The pucks pass through anything they hit except boundary walls, terrain, and friendly viruses. The pucks can not damage other Dharmas. This virus cannot attack while moving.
Area: Yoka, Netopia, Sharo, NetVegas
HP: 170
Attack Damage/Effect: 45 Null + Break + Piercing + Rebound(3) + Ground Attack
Attack Accuracy: E
Attack Description: Throws a Hockey puck at the enemy. Break.
Element: None
Possible Rewards (Per virus): AirHockey2, ZennyB, MonoSwordinMonoSwordin (MonoSword)
MonoSword are distant cousins of Swordy, but have evolved further in an attempt become more a threat. They attack by teleporting in front of their target, and slashing with their namesake before returning to their original position. Their blades are sturdier than most, and can cut through things regular ones cannot, such as shields. Their bulky armor also gives them above average stamina, but it weighs them down to the point where they do not move or dodge, aside from attacking. Despite it lacking any sort of defense that would bestow such a weakness, they ironically take additional damage from Break attribute attacks.
Area: Netopia, Yoka, Hades Isle
HP: 210
Attack Damage/Effect: 50 Null + Break + Slashing + Wide Attack
Attack Accuracy: C
Attack Description: Delivers an armor cutting slash.
Element: Null
Possible Rewards (Per Virus): BreakSword, Zenny
Special: Break Weakness: Attacks with the Break attribute deal +100% Source damage to this virus, as though hitting an elemental weakness.
Special: Moves by teleporting. This is not treated as a formal Teleport, and does not confer any bonuses., or CannonDumb2CannonDumb2 (CannonDumb)
CannonDumb viruses attack any targets in sight every action they are able to. They can and will attack objects, but only objects they can damage. They will not waste cannon fire on IronBody, Shadow, or Invisible targets. The exception is Canodumb DS, which will fire at anything with its DarkCannon's beam blasts. All CannonDumb viruses may opt to spend one action prior to attacking marking their opponent with target lock. They gain the 10% accuracy benefit of Take Aim against this opponent for any and all follow-on attacks until they lose sight of the target, or switch targets.
Area: ACDC, SciLab, Electown, Yoka
HP: 130
Primary Attack Damage/Effect: 60 Null
Primary Attack Accuracy: A
Primary Attack Description: Fires its cannon after aiming.
Secondary Attack Damage/Effect: Mark Target
Secondary Attack Accuracy: S
Secondary Attack Description: Marks an enemy within line of sight with a target lock that raises the accuracy of this virus by +1 Rank (10%) until the virus is forced to switch targets or loses sight of the marked target (they take cover).
Element: None
Possible Rewards (Per Virus): Hi-Cannon, Zenny
Special: Immobile. Ability: Overclock [Speed Subtype]: Imbue on a target as a free action. This target is then allowed to upgrade a Movement during the current turn to enable travel as far as line of sight permits, and increase its Base Evasion Rate to 50%. (Once Per Turn). Target: DragonierMan (Eva: 50%+High Gear; 60%).
D4: GutImpactDamage: 160 + Impact + Knockback + Break
Accuracy: B
Description: Punch forward with large fist. Invokes knockback. Can knock objects into enemies. Breaks shields.
Duration: Until Overridden/Broken. Breaks after 3 swings.
Element: Null
Trader Rank: B [Battlechip]: Acc: B (B+AccEnh; 70%); 160 Null Damage + Impact + Knockback + Break; Until Overridden/Broken. Breaks after 3 uses. Target: Senbon2Senbon2 (Senbon)
Area: Yoka, Beach
HP: 160
Attack Damage/Effect: 15 Aqua x 3 Attacks
Attack Accuracy: B
Attack Description: Launches three Aquaneedles in an arc to strike targets from above.
Element: Aqua
Possible Rewards (Per Virus): AquaNeedle2, Zenny
Special: Can use Barrier on self once.. If Senbon2Senbon2 (Senbon)
Area: Yoka, Beach
HP: 160
Attack Damage/Effect: 15 Aqua x 3 Attacks
Attack Accuracy: B
Attack Description: Launches three Aquaneedles in an arc to strike targets from above.
Element: Aqua
Possible Rewards (Per Virus): AquaNeedle2, Zenny
Special: Can use Barrier on self once. is deleted, priority of target goes down the following line: Swordy-A2Swordy-A2 (Swordy-A)
Area: Yoka, Sharo
HP: 160
Primary Attack Damage/Effect: 45 Aqua + Long Range Attack + Slashing
Primary Attack Accuracy: B
Primary Attack Description: When this virus is 2 panels away from the target, or its enemies are 2-deep, it will attack with Aqua Blade.
Secondary Attack Damage/Effect: 30 Aqua + Wide Range Attack + Slashing
Secondary Attack Accuracy: B
Secondary Attack Description: When this virus is standing directly adjacent to its target, or diagonally from it, it will attack with Aqua Sword.
Element: Aqua
Possible Rewards (Per Virus): AquaSword, Zenny
Special: Swordy-A's are immune to Freeze Status.
Special: Uses Area Grab to get into attack range., KarmaKarma (Dharma)
Dharma move and dodge at average speed. Their puck attacks rebound off of the edges of the battlefield as if there were an invisible wall there. They can rebound up to 3 times before finally passing off of the field or dissipating into thin air. The pucks pass through anything they hit except boundary walls, terrain, and friendly viruses. The pucks can not damage other Dharmas. This virus cannot attack while moving.
Area: Yoka, Netopia, Sharo, NetVegas
HP: 170
Attack Damage/Effect: 45 Null + Break + Piercing + Rebound(3) + Ground Attack
Attack Accuracy: E
Attack Description: Throws a Hockey puck at the enemy. Break.
Element: None
Possible Rewards (Per virus): AirHockey2, ZennyA, KarmaKarma (Dharma)
Dharma move and dodge at average speed. Their puck attacks rebound off of the edges of the battlefield as if there were an invisible wall there. They can rebound up to 3 times before finally passing off of the field or dissipating into thin air. The pucks pass through anything they hit except boundary walls, terrain, and friendly viruses. The pucks can not damage other Dharmas. This virus cannot attack while moving.
Area: Yoka, Netopia, Sharo, NetVegas
HP: 170
Attack Damage/Effect: 45 Null + Break + Piercing + Rebound(3) + Ground Attack
Attack Accuracy: E
Attack Description: Throws a Hockey puck at the enemy. Break.
Element: None
Possible Rewards (Per virus): AirHockey2, ZennyB, MonoSwordinMonoSwordin (MonoSword)
MonoSword are distant cousins of Swordy, but have evolved further in an attempt become more a threat. They attack by teleporting in front of their target, and slashing with their namesake before returning to their original position. Their blades are sturdier than most, and can cut through things regular ones cannot, such as shields. Their bulky armor also gives them above average stamina, but it weighs them down to the point where they do not move or dodge, aside from attacking. Despite it lacking any sort of defense that would bestow such a weakness, they ironically take additional damage from Break attribute attacks.
Area: Netopia, Yoka, Hades Isle
HP: 210
Attack Damage/Effect: 50 Null + Break + Slashing + Wide Attack
Attack Accuracy: C
Attack Description: Delivers an armor cutting slash.
Element: Null
Possible Rewards (Per Virus): BreakSword, Zenny
Special: Break Weakness: Attacks with the Break attribute deal +100% Source damage to this virus, as though hitting an elemental weakness.
Special: Moves by teleporting. This is not treated as a formal Teleport, and does not confer any bonuses., or CannonDumb2CannonDumb2 (CannonDumb)
CannonDumb viruses attack any targets in sight every action they are able to. They can and will attack objects, but only objects they can damage. They will not waste cannon fire on IronBody, Shadow, or Invisible targets. The exception is Canodumb DS, which will fire at anything with its DarkCannon's beam blasts. All CannonDumb viruses may opt to spend one action prior to attacking marking their opponent with target lock. They gain the 10% accuracy benefit of Take Aim against this opponent for any and all follow-on attacks until they lose sight of the target, or switch targets.
Area: ACDC, SciLab, Electown, Yoka
HP: 130
Primary Attack Damage/Effect: 60 Null
Primary Attack Accuracy: A
Primary Attack Description: Fires its cannon after aiming.
Secondary Attack Damage/Effect: Mark Target
Secondary Attack Accuracy: S
Secondary Attack Description: Marks an enemy within line of sight with a target lock that raises the accuracy of this virus by +1 Rank (10%) until the virus is forced to switch targets or loses sight of the marked target (they take cover).
Element: None
Possible Rewards (Per Virus): Hi-Cannon, Zenny
Special: Immobile. 2/3 Uses Remaining.
Magistrate's Wings [Signature]: Passive Movement (Eva: 5%). Destination: North.
M3: Dodge (Eva: 50%).
Suzume's Wings [Signature]: Passive Movement (Eva: 5%). Destination: East.
S3: Dodge (Eva: 50%).
Aya's Wings [Signature]: Passive Movement (Eva: 5%). Destination: West.
A3: Dodge (Eva: 50%).
Action Count 5
D5: GutImpactDamage: 160 + Impact + Knockback + Break
Accuracy: B
Description: Punch forward with large fist. Invokes knockback. Can knock objects into enemies. Breaks shields.
Duration: Until Overridden/Broken. Breaks after 3 swings.
Element: Null
Trader Rank: B [Battlechip]: Acc: B (B+AccEnh; 70%); 160 Null Damage + Impact + Knockback + Break. Target: Senbon2Senbon2 (Senbon)
Area: Yoka, Beach
HP: 160
Attack Damage/Effect: 15 Aqua x 3 Attacks
Attack Accuracy: B
Attack Description: Launches three Aquaneedles in an arc to strike targets from above.
Element: Aqua
Possible Rewards (Per Virus): AquaNeedle2, Zenny
Special: Can use Barrier on self once.. If Senbon2Senbon2 (Senbon)
Area: Yoka, Beach
HP: 160
Attack Damage/Effect: 15 Aqua x 3 Attacks
Attack Accuracy: B
Attack Description: Launches three Aquaneedles in an arc to strike targets from above.
Element: Aqua
Possible Rewards (Per Virus): AquaNeedle2, Zenny
Special: Can use Barrier on self once. is deleted, priority of target goes down the following line: Swordy-A2Swordy-A2 (Swordy-A)
Area: Yoka, Sharo
HP: 160
Primary Attack Damage/Effect: 45 Aqua + Long Range Attack + Slashing
Primary Attack Accuracy: B
Primary Attack Description: When this virus is 2 panels away from the target, or its enemies are 2-deep, it will attack with Aqua Blade.
Secondary Attack Damage/Effect: 30 Aqua + Wide Range Attack + Slashing
Secondary Attack Accuracy: B
Secondary Attack Description: When this virus is standing directly adjacent to its target, or diagonally from it, it will attack with Aqua Sword.
Element: Aqua
Possible Rewards (Per Virus): AquaSword, Zenny
Special: Swordy-A's are immune to Freeze Status.
Special: Uses Area Grab to get into attack range., KarmaKarma (Dharma)
Dharma move and dodge at average speed. Their puck attacks rebound off of the edges of the battlefield as if there were an invisible wall there. They can rebound up to 3 times before finally passing off of the field or dissipating into thin air. The pucks pass through anything they hit except boundary walls, terrain, and friendly viruses. The pucks can not damage other Dharmas. This virus cannot attack while moving.
Area: Yoka, Netopia, Sharo, NetVegas
HP: 170
Attack Damage/Effect: 45 Null + Break + Piercing + Rebound(3) + Ground Attack
Attack Accuracy: E
Attack Description: Throws a Hockey puck at the enemy. Break.
Element: None
Possible Rewards (Per virus): AirHockey2, ZennyA, KarmaKarma (Dharma)
Dharma move and dodge at average speed. Their puck attacks rebound off of the edges of the battlefield as if there were an invisible wall there. They can rebound up to 3 times before finally passing off of the field or dissipating into thin air. The pucks pass through anything they hit except boundary walls, terrain, and friendly viruses. The pucks can not damage other Dharmas. This virus cannot attack while moving.
Area: Yoka, Netopia, Sharo, NetVegas
HP: 170
Attack Damage/Effect: 45 Null + Break + Piercing + Rebound(3) + Ground Attack
Attack Accuracy: E
Attack Description: Throws a Hockey puck at the enemy. Break.
Element: None
Possible Rewards (Per virus): AirHockey2, ZennyB, MonoSwordinMonoSwordin (MonoSword)
MonoSword are distant cousins of Swordy, but have evolved further in an attempt become more a threat. They attack by teleporting in front of their target, and slashing with their namesake before returning to their original position. Their blades are sturdier than most, and can cut through things regular ones cannot, such as shields. Their bulky armor also gives them above average stamina, but it weighs them down to the point where they do not move or dodge, aside from attacking. Despite it lacking any sort of defense that would bestow such a weakness, they ironically take additional damage from Break attribute attacks.
Area: Netopia, Yoka, Hades Isle
HP: 210
Attack Damage/Effect: 50 Null + Break + Slashing + Wide Attack
Attack Accuracy: C
Attack Description: Delivers an armor cutting slash.
Element: Null
Possible Rewards (Per Virus): BreakSword, Zenny
Special: Break Weakness: Attacks with the Break attribute deal +100% Source damage to this virus, as though hitting an elemental weakness.
Special: Moves by teleporting. This is not treated as a formal Teleport, and does not confer any bonuses., or CannonDumb2CannonDumb2 (CannonDumb)
CannonDumb viruses attack any targets in sight every action they are able to. They can and will attack objects, but only objects they can damage. They will not waste cannon fire on IronBody, Shadow, or Invisible targets. The exception is Canodumb DS, which will fire at anything with its DarkCannon's beam blasts. All CannonDumb viruses may opt to spend one action prior to attacking marking their opponent with target lock. They gain the 10% accuracy benefit of Take Aim against this opponent for any and all follow-on attacks until they lose sight of the target, or switch targets.
Area: ACDC, SciLab, Electown, Yoka
HP: 130
Primary Attack Damage/Effect: 60 Null
Primary Attack Accuracy: A
Primary Attack Description: Fires its cannon after aiming.
Secondary Attack Damage/Effect: Mark Target
Secondary Attack Accuracy: S
Secondary Attack Description: Marks an enemy within line of sight with a target lock that raises the accuracy of this virus by +1 Rank (10%) until the virus is forced to switch targets or loses sight of the marked target (they take cover).
Element: None
Possible Rewards (Per Virus): Hi-Cannon, Zenny
Special: Immobile. 1/3 Uses Remaining.
Action Count 6
D6: GutImpactDamage: 160 + Impact + Knockback + Break
Accuracy: B
Description: Punch forward with large fist. Invokes knockback. Can knock objects into enemies. Breaks shields.
Duration: Until Overridden/Broken. Breaks after 3 swings.
Element: Null
Trader Rank: B [Battlechip]: Acc: B (B+AccEnh; 70%); 160 Null Damage + Impact + Knockback + Break. Target: Senbon2Senbon2 (Senbon)
Area: Yoka, Beach
HP: 160
Attack Damage/Effect: 15 Aqua x 3 Attacks
Attack Accuracy: B
Attack Description: Launches three Aquaneedles in an arc to strike targets from above.
Element: Aqua
Possible Rewards (Per Virus): AquaNeedle2, Zenny
Special: Can use Barrier on self once.. If Senbon2Senbon2 (Senbon)
Area: Yoka, Beach
HP: 160
Attack Damage/Effect: 15 Aqua x 3 Attacks
Attack Accuracy: B
Attack Description: Launches three Aquaneedles in an arc to strike targets from above.
Element: Aqua
Possible Rewards (Per Virus): AquaNeedle2, Zenny
Special: Can use Barrier on self once. is deleted, priority of target goes down the following line: Swordy-A2Swordy-A2 (Swordy-A)
Area: Yoka, Sharo
HP: 160
Primary Attack Damage/Effect: 45 Aqua + Long Range Attack + Slashing
Primary Attack Accuracy: B
Primary Attack Description: When this virus is 2 panels away from the target, or its enemies are 2-deep, it will attack with Aqua Blade.
Secondary Attack Damage/Effect: 30 Aqua + Wide Range Attack + Slashing
Secondary Attack Accuracy: B
Secondary Attack Description: When this virus is standing directly adjacent to its target, or diagonally from it, it will attack with Aqua Sword.
Element: Aqua
Possible Rewards (Per Virus): AquaSword, Zenny
Special: Swordy-A's are immune to Freeze Status.
Special: Uses Area Grab to get into attack range., KarmaKarma (Dharma)
Dharma move and dodge at average speed. Their puck attacks rebound off of the edges of the battlefield as if there were an invisible wall there. They can rebound up to 3 times before finally passing off of the field or dissipating into thin air. The pucks pass through anything they hit except boundary walls, terrain, and friendly viruses. The pucks can not damage other Dharmas. This virus cannot attack while moving.
Area: Yoka, Netopia, Sharo, NetVegas
HP: 170
Attack Damage/Effect: 45 Null + Break + Piercing + Rebound(3) + Ground Attack
Attack Accuracy: E
Attack Description: Throws a Hockey puck at the enemy. Break.
Element: None
Possible Rewards (Per virus): AirHockey2, ZennyA, KarmaKarma (Dharma)
Dharma move and dodge at average speed. Their puck attacks rebound off of the edges of the battlefield as if there were an invisible wall there. They can rebound up to 3 times before finally passing off of the field or dissipating into thin air. The pucks pass through anything they hit except boundary walls, terrain, and friendly viruses. The pucks can not damage other Dharmas. This virus cannot attack while moving.
Area: Yoka, Netopia, Sharo, NetVegas
HP: 170
Attack Damage/Effect: 45 Null + Break + Piercing + Rebound(3) + Ground Attack
Attack Accuracy: E
Attack Description: Throws a Hockey puck at the enemy. Break.
Element: None
Possible Rewards (Per virus): AirHockey2, ZennyB, MonoSwordinMonoSwordin (MonoSword)
MonoSword are distant cousins of Swordy, but have evolved further in an attempt become more a threat. They attack by teleporting in front of their target, and slashing with their namesake before returning to their original position. Their blades are sturdier than most, and can cut through things regular ones cannot, such as shields. Their bulky armor also gives them above average stamina, but it weighs them down to the point where they do not move or dodge, aside from attacking. Despite it lacking any sort of defense that would bestow such a weakness, they ironically take additional damage from Break attribute attacks.
Area: Netopia, Yoka, Hades Isle
HP: 210
Attack Damage/Effect: 50 Null + Break + Slashing + Wide Attack
Attack Accuracy: C
Attack Description: Delivers an armor cutting slash.
Element: Null
Possible Rewards (Per Virus): BreakSword, Zenny
Special: Break Weakness: Attacks with the Break attribute deal +100% Source damage to this virus, as though hitting an elemental weakness.
Special: Moves by teleporting. This is not treated as a formal Teleport, and does not confer any bonuses., or CannonDumb2CannonDumb2 (CannonDumb)
CannonDumb viruses attack any targets in sight every action they are able to. They can and will attack objects, but only objects they can damage. They will not waste cannon fire on IronBody, Shadow, or Invisible targets. The exception is Canodumb DS, which will fire at anything with its DarkCannon's beam blasts. All CannonDumb viruses may opt to spend one action prior to attacking marking their opponent with target lock. They gain the 10% accuracy benefit of Take Aim against this opponent for any and all follow-on attacks until they lose sight of the target, or switch targets.
Area: ACDC, SciLab, Electown, Yoka
HP: 130
Primary Attack Damage/Effect: 60 Null
Primary Attack Accuracy: A
Primary Attack Description: Fires its cannon after aiming.
Secondary Attack Damage/Effect: Mark Target
Secondary Attack Accuracy: S
Secondary Attack Description: Marks an enemy within line of sight with a target lock that raises the accuracy of this virus by +1 Rank (10%) until the virus is forced to switch targets or loses sight of the marked target (they take cover).
Element: None
Possible Rewards (Per Virus): Hi-Cannon, Zenny
Special: Immobile. 0/3 Uses Remaining. Broken!
Other Effects:
DragonierMan
Null/Speed
HP: 300/300
1. DragonierMan's Barrier [Signature]: Passive 20HP Barrier.
2. DragonierMan's Scales [Signature]: Passive 20HP Casing.
3. GutImpactDamage: 160 + Impact + Knockback + Break
Accuracy: B
Description: Punch forward with large fist. Invokes knockback. Can knock objects into enemies. Breaks shields.
Duration: Until Overridden/Broken. Breaks after 3 swings.
Element: Null
Trader Rank: B: 0/3 Uses Remaining. Broken!
Passive: High Gear [Speed Subtype]: Increases base evasion chance (Dodge, Feint, Movement) by +10% for all attempts, and grants immunity to Slow. Does not apply to the Self Slow Nerf effect.
Active: Overclock [Speed Subtype]: Imbue on a target as a free action. This target is then allowed to upgrade a Movement during the current turn to enable travel as far as line of sight permits, and increase its Base Evasion Rate to 50%. (Once Per Turn).
OmniShoes [NaviCust]: Navi has the combined benefits of AirShoes and FloatShoes and can also fly freely.
Millions [NaviCust]: Mystery Data will only drop Zenny. Only works if MD is safe to open. If the MD is trapped, the trap will negate the activation of this NCP. This NCP will not Untrap any MDs.
UnderShirt [NaviCust]: Navi is protected from fatal hits, causing him to drop to 1 HP instead of EJO. Does not work when at 1 HP.
Magistrate
Null/Team
HP: 100/100
1. Magistrate's Barrier [Signature]: Passive 20HP Barrier.
2. Magistrate's Scales [Signature]: Passive 20HP Casing.
3. CircleGun2Damage: 120 + Seeking
Accuracy: A
Description: A highly accurate cannon attack that can see through invisibility. Can fire 4 times before being expended. Rare
Duration: 4 Uses
Element: Null
Trader Rank: B [Battlechip]: 3/4 Uses Remaining.
Passive: Tag Along [Team Subtype]: When a Teleport effect is activated, the user can take one ally along if the user and target are touching each other. Can also be used if this ability is called by the ally. This ability can not be used without the consent of both the user and ally, and can not be stacked or chained for more than two people.
Active: All for One [Team Subtype]: Navis and SPs may transfer a Battlechip from your folder to an allied target as a free action. Note: SPs with this ability may receive one Battlechip directly from the Operator each turn. (Once Per Turn).
Flight - Flight [SP]: As Omnishoes: SP has the combined benefits of AirShoes and FloatShoes and can also fly freely.
Second Chance [SP]: As Undershirt: SP is protected from fatal hits, causing her to drop to 1 HP instead of EJO. Does not work when at 1 HP.
Chip Preset [SP]: Allows an SP to use a designated chip directly from the Operator. The preset chip can only be changed when jacked out. Current Chip: CircleGun2Damage: 120 + Seeking
Accuracy: A
Description: A highly accurate cannon attack that can see through invisibility. Can fire 4 times before being expended. Rare
Duration: 4 Uses
Element: Null
Trader Rank: B.
Suzume
Null/Team
HP: 100/100
1. Suzume's Barrier[Signature]: Passive 20HP Barrier.
2. Suzume's Scales[Signature]: Passive 20HP Casing.
3. Suzume's Blink [Signature]: Teleport [2 TCD]. 2 Turns Remaining [Ready on Turn 4].
Passive: Tag Along [Team Subtype]: When a Teleport effect is activated, the user can take one ally along if the user and target are touching each other. Can also be used if this ability is called by the ally. This ability can not be used without the consent of both the user and ally, and can not be stacked or chained for more than two people.
Active: All for One [Team Subtype]: Navis and SPs may transfer a Battlechip from your folder to an allied target as a free action. Note: SPs with this ability may receive one Battlechip directly from the Operator each turn. (Once Per Turn).
Flight - Flight [SP]: As Omnishoes: SP has the combined benefits of AirShoes and FloatShoes and can also fly freely.
Second Chance [SP]: As Undershirt: SP is protected from fatal hits, causing her to drop to 1 HP instead of EJO. Does not work when at 1 HP.
Chip Preset [SP]: Allows an SP to use a designated chip directly from the Operator. The preset chip can only be changed when jacked out. Current Chip: MarkCannon2Damage: 100 + Seeking + Lock-on
Accuracy: A
Description: A highly accurate cannon whose automatic aiming system locks onto heat signatures and fires.
Duration: Once
Element: Null
Special: Lock-on: Same effect as an automatic Take Aim.
Trader Rank: C #1.
Aya
Null/Team
HP: 100/100
1. Aya's Barrier [Signature]: Passive 20HP Barrier.
2. Aya's Scales [Signature]: Passive 20HP Casing.
3. Aya's Blink [Signature]: Teleport [2 TCD]. 2 Turns Remaining [Ready on Turn 4].
Passive: Tag Along [Team Subtype]: When a Teleport effect is activated, the user can take one ally along if the user and target are touching each other. Can also be used if this ability is called by the ally. This ability can not be used without the consent of both the user and ally, and can not be stacked or chained for more than two people.
Active: All for One [Team Subtype]: Navis and SPs may transfer a Battlechip from your folder to an allied target as a free action. Note: SPs with this ability may receive one Battlechip directly from the Operator each turn. (Once Per Turn).
Flight - Flight [SP]: As Omnishoes: SP has the combined benefits of AirShoes and FloatShoes and can also fly freely.
Second Chance [SP]: As Undershirt: SP is protected from fatal hits, causing her to drop to 1 HP instead of EJO. Does not work when at 1 HP.
Chip Preset [SP]: Allows an SP to use a designated chip directly from the Operator. The preset chip can only be changed when jacked out. Current Chip: MarkCannon2Damage: 100 + Seeking + Lock-on
Accuracy: A
Description: A highly accurate cannon whose automatic aiming system locks onto heat signatures and fires.
Duration: Once
Element: Null
Special: Lock-on: Same effect as an automatic Take Aim.
Trader Rank: C #2.
Action Count 1
DragonierMan's Barrier [Signature]: Passive 20HP Barrier.
DragonierMan's Scales [Signature]: Passive 20HP Casing.
DragonierMan's Precision [Signature]: Passive Accuracy Enhancement.
DragonierMan's Swiftness [Signature]: Passive Haste.
Magistrate's Barrier [Signature]: Passive 20HP Barrier.
Magistrate's Scales [Signature]: Passive 20HP Casing.
Suzume's Barrier [Signature]: Passive 20HP Barrier.
Suzume's Scales [Signature]: Passive 20HP Casing.
Aya's Barrier [Signature]: Passive 20HP Barrier.
Aya's Scales [Signature]: Passive 20HP Casing.
D1: Barrier100Protection: Combined Damage of 100 HP
Accuracy: S
Description: Defensive field that prevents damage up to 100HP.
Duration: Until Destroyed
Element: Null
Special: Status Guard: This chip blocks debuffs.
Trader Rank: C [Battlechip]: Acc: S; Protection: Combined Damage of 100 HP. Target: BMD.
Action Count 2
D2: ElecDragon2Damage: 150 + Ground Attack + Medium Area Magnet Terrain Change + Terrain Changer
Accuracy: C
Description: Summons a ThunderDragon that attacks enemies as it glides across the ground. Changes terrain to Magnet as it passes.
Duration: Once
Element: Elec
Special: Terrain Changer: Ceases attacking when the Terrain Change effect is completed (once 25% of the terrain is changed).
Trader Rank: C [Battlechip]: Acc: B (C+AccEnh; 60%); 150 Elec Damage + Ground Attack + Medium Area Magnet Terrain Change + Terrain Changer. Targets: Swordy-A2Swordy-A2 (Swordy-A)
Area: Yoka, Sharo
HP: 160
Primary Attack Damage/Effect: 45 Aqua + Long Range Attack + Slashing
Primary Attack Accuracy: B
Primary Attack Description: When this virus is 2 panels away from the target, or its enemies are 2-deep, it will attack with Aqua Blade.
Secondary Attack Damage/Effect: 30 Aqua + Wide Range Attack + Slashing
Secondary Attack Accuracy: B
Secondary Attack Description: When this virus is standing directly adjacent to its target, or diagonally from it, it will attack with Aqua Sword.
Element: Aqua
Possible Rewards (Per Virus): AquaSword, Zenny
Special: Swordy-A's are immune to Freeze Status.
Special: Uses Area Grab to get into attack range., Senbon2Senbon2 (Senbon)
Area: Yoka, Beach
HP: 160
Attack Damage/Effect: 15 Aqua x 3 Attacks
Attack Accuracy: B
Attack Description: Launches three Aquaneedles in an arc to strike targets from above.
Element: Aqua
Possible Rewards (Per Virus): AquaNeedle2, Zenny
Special: Can use Barrier on self once. are the primary targets. KarmaKarma (Dharma)
Dharma move and dodge at average speed. Their puck attacks rebound off of the edges of the battlefield as if there were an invisible wall there. They can rebound up to 3 times before finally passing off of the field or dissipating into thin air. The pucks pass through anything they hit except boundary walls, terrain, and friendly viruses. The pucks can not damage other Dharmas. This virus cannot attack while moving.
Area: Yoka, Netopia, Sharo, NetVegas
HP: 170
Attack Damage/Effect: 45 Null + Break + Piercing + Rebound(3) + Ground Attack
Attack Accuracy: E
Attack Description: Throws a Hockey puck at the enemy. Break.
Element: None
Possible Rewards (Per virus): AirHockey2, ZennyA, KarmaKarma (Dharma)
Dharma move and dodge at average speed. Their puck attacks rebound off of the edges of the battlefield as if there were an invisible wall there. They can rebound up to 3 times before finally passing off of the field or dissipating into thin air. The pucks pass through anything they hit except boundary walls, terrain, and friendly viruses. The pucks can not damage other Dharmas. This virus cannot attack while moving.
Area: Yoka, Netopia, Sharo, NetVegas
HP: 170
Attack Damage/Effect: 45 Null + Break + Piercing + Rebound(3) + Ground Attack
Attack Accuracy: E
Attack Description: Throws a Hockey puck at the enemy. Break.
Element: None
Possible Rewards (Per virus): AirHockey2, ZennyB, CannonDumb2CannonDumb2 (CannonDumb)
CannonDumb viruses attack any targets in sight every action they are able to. They can and will attack objects, but only objects they can damage. They will not waste cannon fire on IronBody, Shadow, or Invisible targets. The exception is Canodumb DS, which will fire at anything with its DarkCannon's beam blasts. All CannonDumb viruses may opt to spend one action prior to attacking marking their opponent with target lock. They gain the 10% accuracy benefit of Take Aim against this opponent for any and all follow-on attacks until they lose sight of the target, or switch targets.
Area: ACDC, SciLab, Electown, Yoka
HP: 130
Primary Attack Damage/Effect: 60 Null
Primary Attack Accuracy: A
Primary Attack Description: Fires its cannon after aiming.
Secondary Attack Damage/Effect: Mark Target
Secondary Attack Accuracy: S
Secondary Attack Description: Marks an enemy within line of sight with a target lock that raises the accuracy of this virus by +1 Rank (10%) until the virus is forced to switch targets or loses sight of the marked target (they take cover).
Element: None
Possible Rewards (Per Virus): Hi-Cannon, Zenny
Special: Immobile, and MonoSwordinMonoSwordin (MonoSword)
MonoSword are distant cousins of Swordy, but have evolved further in an attempt become more a threat. They attack by teleporting in front of their target, and slashing with their namesake before returning to their original position. Their blades are sturdier than most, and can cut through things regular ones cannot, such as shields. Their bulky armor also gives them above average stamina, but it weighs them down to the point where they do not move or dodge, aside from attacking. Despite it lacking any sort of defense that would bestow such a weakness, they ironically take additional damage from Break attribute attacks.
Area: Netopia, Yoka, Hades Isle
HP: 210
Attack Damage/Effect: 50 Null + Break + Slashing + Wide Attack
Attack Accuracy: C
Attack Description: Delivers an armor cutting slash.
Element: Null
Possible Rewards (Per Virus): BreakSword, Zenny
Special: Break Weakness: Attacks with the Break attribute deal +100% Source damage to this virus, as though hitting an elemental weakness.
Special: Moves by teleporting. This is not treated as a formal Teleport, and does not confer any bonuses. are the secondary targets if the ElecDragon2Damage: 150 + Ground Attack + Medium Area Magnet Terrain Change + Terrain Changer
Accuracy: C
Description: Summons a ThunderDragon that attacks enemies as it glides across the ground. Changes terrain to Magnet as it passes.
Duration: Once
Element: Elec
Special: Terrain Changer: Ceases attacking when the Terrain Change effect is completed (once 25% of the terrain is changed).
Trader Rank: C can reach them. The ElecDragon2Damage: 150 + Ground Attack + Medium Area Magnet Terrain Change + Terrain Changer
Accuracy: C
Description: Summons a ThunderDragon that attacks enemies as it glides across the ground. Changes terrain to Magnet as it passes.
Duration: Once
Element: Elec
Special: Terrain Changer: Ceases attacking when the Terrain Change effect is completed (once 25% of the terrain is changed).
Trader Rank: C tries to avoid the BMD.
Active: All for One [Team Subtype]: Navis and SPs may transfer a Battlechip from your folder to an allied target as a free action. Note: SPs with this ability may receive one Battlechip directly from the Operator each turn. (Once Per Turn). Selected Chip: Magnum2Damage: 150 + Break + Panel Break x 3 Targets
Accuracy: A
Description: A triple barreled gun that blasts through defenses and terrain alike. Rare
Duration: Once
Element: Fire
Trader Rank: B.
Magistrate's Keen Eye [Signature]: Passive Take Aim.
M1: Magnum2Damage: 150 + Break + Panel Break x 3 Targets
Accuracy: A
Description: A triple barreled gun that blasts through defenses and terrain alike. Rare
Duration: Once
Element: Fire
Trader Rank: B [Battlechip]: Acc: A (A+Take Aim; 70%); 150 Fire Damage + Break + Panel Break x 3 Targets. Target: KarmaKarma (Dharma)
Dharma move and dodge at average speed. Their puck attacks rebound off of the edges of the battlefield as if there were an invisible wall there. They can rebound up to 3 times before finally passing off of the field or dissipating into thin air. The pucks pass through anything they hit except boundary walls, terrain, and friendly viruses. The pucks can not damage other Dharmas. This virus cannot attack while moving.
Area: Yoka, Netopia, Sharo, NetVegas
HP: 170
Attack Damage/Effect: 45 Null + Break + Piercing + Rebound(3) + Ground Attack
Attack Accuracy: E
Attack Description: Throws a Hockey puck at the enemy. Break.
Element: None
Possible Rewards (Per virus): AirHockey2, ZennyA, KarmaKarma (Dharma)
Dharma move and dodge at average speed. Their puck attacks rebound off of the edges of the battlefield as if there were an invisible wall there. They can rebound up to 3 times before finally passing off of the field or dissipating into thin air. The pucks pass through anything they hit except boundary walls, terrain, and friendly viruses. The pucks can not damage other Dharmas. This virus cannot attack while moving.
Area: Yoka, Netopia, Sharo, NetVegas
HP: 170
Attack Damage/Effect: 45 Null + Break + Piercing + Rebound(3) + Ground Attack
Attack Accuracy: E
Attack Description: Throws a Hockey puck at the enemy. Break.
Element: None
Possible Rewards (Per virus): AirHockey2, ZennyB, CannonDumb2CannonDumb2 (CannonDumb)
CannonDumb viruses attack any targets in sight every action they are able to. They can and will attack objects, but only objects they can damage. They will not waste cannon fire on IronBody, Shadow, or Invisible targets. The exception is Canodumb DS, which will fire at anything with its DarkCannon's beam blasts. All CannonDumb viruses may opt to spend one action prior to attacking marking their opponent with target lock. They gain the 10% accuracy benefit of Take Aim against this opponent for any and all follow-on attacks until they lose sight of the target, or switch targets.
Area: ACDC, SciLab, Electown, Yoka
HP: 130
Primary Attack Damage/Effect: 60 Null
Primary Attack Accuracy: A
Primary Attack Description: Fires its cannon after aiming.
Secondary Attack Damage/Effect: Mark Target
Secondary Attack Accuracy: S
Secondary Attack Description: Marks an enemy within line of sight with a target lock that raises the accuracy of this virus by +1 Rank (10%) until the virus is forced to switch targets or loses sight of the marked target (they take cover).
Element: None
Possible Rewards (Per Virus): Hi-Cannon, Zenny
Special: Immobile.
S1: Suzume's Blink [Signature]: Teleport [2 TCD]. Target: Suzume (Eva: 75%). Passive: Tag Along [Team Subtype]: When a Teleport effect is activated, the user can take one ally along if the user and target are touching each other. Can also be used if this ability is called by the ally. This ability can not be used without the consent of both the user and ally, and can not be stacked or chained for more than two people. Target: DragonierMan (Eva: 75%). Destination: High Altitude above viral group.
A1: Aya's Blink [Signature]: Teleport [2 TCD]. Target: Aya (Eva: 75%). Passive: Tag Along [Team Subtype]: When a Teleport effect is activated, the user can take one ally along if the user and target are touching each other. Can also be used if this ability is called by the ally. This ability can not be used without the consent of both the user and ally, and can not be stacked or chained for more than two people. Target: Magistrate (Eva: 75%). Destination: High Altitude above viral group.
Action Count 3
D3: MeteorKnuckle3Damage: 50 + Impact + Break + Knockback + Variable Targeting x 3 Fists
Accuracy: B
Description: Launches a triple rocket punch. Each fist targets separately.
Duration: Once
Element: Null
Variable Targeting: Allows the user to select a target for each individual hit of an attack. This means they may strike the same target multiple times, multiple different targets, or a mix of the two as they wish.
Trader Rank: B [Battlechip]: Acc: A (B+AccEnh+Teleport; 70%); 50 Null Damage + Impact + Break + Knockback + Variable Targeting x 3 Fists. Target: Senbon2Senbon2 (Senbon)
Area: Yoka, Beach
HP: 160
Attack Damage/Effect: 15 Aqua x 3 Attacks
Attack Accuracy: B
Attack Description: Launches three Aquaneedles in an arc to strike targets from above.
Element: Aqua
Possible Rewards (Per Virus): AquaNeedle2, Zenny
Special: Can use Barrier on self once.. If Senbon2Senbon2 (Senbon)
Area: Yoka, Beach
HP: 160
Attack Damage/Effect: 15 Aqua x 3 Attacks
Attack Accuracy: B
Attack Description: Launches three Aquaneedles in an arc to strike targets from above.
Element: Aqua
Possible Rewards (Per Virus): AquaNeedle2, Zenny
Special: Can use Barrier on self once. is deleted, priority of attack goes down the following line (all 3 Fists go to the same target): Swordy-A2Swordy-A2 (Swordy-A)
Area: Yoka, Sharo
HP: 160
Primary Attack Damage/Effect: 45 Aqua + Long Range Attack + Slashing
Primary Attack Accuracy: B
Primary Attack Description: When this virus is 2 panels away from the target, or its enemies are 2-deep, it will attack with Aqua Blade.
Secondary Attack Damage/Effect: 30 Aqua + Wide Range Attack + Slashing
Secondary Attack Accuracy: B
Secondary Attack Description: When this virus is standing directly adjacent to its target, or diagonally from it, it will attack with Aqua Sword.
Element: Aqua
Possible Rewards (Per Virus): AquaSword, Zenny
Special: Swordy-A's are immune to Freeze Status.
Special: Uses Area Grab to get into attack range., KarmaKarma (Dharma)
Dharma move and dodge at average speed. Their puck attacks rebound off of the edges of the battlefield as if there were an invisible wall there. They can rebound up to 3 times before finally passing off of the field or dissipating into thin air. The pucks pass through anything they hit except boundary walls, terrain, and friendly viruses. The pucks can not damage other Dharmas. This virus cannot attack while moving.
Area: Yoka, Netopia, Sharo, NetVegas
HP: 170
Attack Damage/Effect: 45 Null + Break + Piercing + Rebound(3) + Ground Attack
Attack Accuracy: E
Attack Description: Throws a Hockey puck at the enemy. Break.
Element: None
Possible Rewards (Per virus): AirHockey2, ZennyA, KarmaKarma (Dharma)
Dharma move and dodge at average speed. Their puck attacks rebound off of the edges of the battlefield as if there were an invisible wall there. They can rebound up to 3 times before finally passing off of the field or dissipating into thin air. The pucks pass through anything they hit except boundary walls, terrain, and friendly viruses. The pucks can not damage other Dharmas. This virus cannot attack while moving.
Area: Yoka, Netopia, Sharo, NetVegas
HP: 170
Attack Damage/Effect: 45 Null + Break + Piercing + Rebound(3) + Ground Attack
Attack Accuracy: E
Attack Description: Throws a Hockey puck at the enemy. Break.
Element: None
Possible Rewards (Per virus): AirHockey2, ZennyB, MonoSwordinMonoSwordin (MonoSword)
MonoSword are distant cousins of Swordy, but have evolved further in an attempt become more a threat. They attack by teleporting in front of their target, and slashing with their namesake before returning to their original position. Their blades are sturdier than most, and can cut through things regular ones cannot, such as shields. Their bulky armor also gives them above average stamina, but it weighs them down to the point where they do not move or dodge, aside from attacking. Despite it lacking any sort of defense that would bestow such a weakness, they ironically take additional damage from Break attribute attacks.
Area: Netopia, Yoka, Hades Isle
HP: 210
Attack Damage/Effect: 50 Null + Break + Slashing + Wide Attack
Attack Accuracy: C
Attack Description: Delivers an armor cutting slash.
Element: Null
Possible Rewards (Per Virus): BreakSword, Zenny
Special: Break Weakness: Attacks with the Break attribute deal +100% Source damage to this virus, as though hitting an elemental weakness.
Special: Moves by teleporting. This is not treated as a formal Teleport, and does not confer any bonuses., or CannonDumb2CannonDumb2 (CannonDumb)
CannonDumb viruses attack any targets in sight every action they are able to. They can and will attack objects, but only objects they can damage. They will not waste cannon fire on IronBody, Shadow, or Invisible targets. The exception is Canodumb DS, which will fire at anything with its DarkCannon's beam blasts. All CannonDumb viruses may opt to spend one action prior to attacking marking their opponent with target lock. They gain the 10% accuracy benefit of Take Aim against this opponent for any and all follow-on attacks until they lose sight of the target, or switch targets.
Area: ACDC, SciLab, Electown, Yoka
HP: 130
Primary Attack Damage/Effect: 60 Null
Primary Attack Accuracy: A
Primary Attack Description: Fires its cannon after aiming.
Secondary Attack Damage/Effect: Mark Target
Secondary Attack Accuracy: S
Secondary Attack Description: Marks an enemy within line of sight with a target lock that raises the accuracy of this virus by +1 Rank (10%) until the virus is forced to switch targets or loses sight of the marked target (they take cover).
Element: None
Possible Rewards (Per Virus): Hi-Cannon, Zenny
Special: Immobile.
Chip Preset [SP]: Allows an SP to use a designated chip directly from the Operator. The preset chip can only be changed when jacked out. Current Chip: CircleGun2Damage: 120 + Seeking
Accuracy: A
Description: A highly accurate cannon attack that can see through invisibility. Can fire 4 times before being expended. Rare
Duration: 4 Uses
Element: Null
Trader Rank: B.
M2: CircleGun2Damage: 120 + Seeking
Accuracy: A
Description: A highly accurate cannon attack that can see through invisibility. Can fire 4 times before being expended. Rare
Duration: 4 Uses
Element: Null
Trader Rank: B [Battlechip]: Acc: A (A+Teleport; 70%); 120 Null Damage + Seeking; Until Overridden/Broken. Breaks after 4 uses. 3/4 Uses Remaining. Target: CannonDumb2CannonDumb2 (CannonDumb)
CannonDumb viruses attack any targets in sight every action they are able to. They can and will attack objects, but only objects they can damage. They will not waste cannon fire on IronBody, Shadow, or Invisible targets. The exception is Canodumb DS, which will fire at anything with its DarkCannon's beam blasts. All CannonDumb viruses may opt to spend one action prior to attacking marking their opponent with target lock. They gain the 10% accuracy benefit of Take Aim against this opponent for any and all follow-on attacks until they lose sight of the target, or switch targets.
Area: ACDC, SciLab, Electown, Yoka
HP: 130
Primary Attack Damage/Effect: 60 Null
Primary Attack Accuracy: A
Primary Attack Description: Fires its cannon after aiming.
Secondary Attack Damage/Effect: Mark Target
Secondary Attack Accuracy: S
Secondary Attack Description: Marks an enemy within line of sight with a target lock that raises the accuracy of this virus by +1 Rank (10%) until the virus is forced to switch targets or loses sight of the marked target (they take cover).
Element: None
Possible Rewards (Per Virus): Hi-Cannon, Zenny
Special: Immobile. If CannonDumb2CannonDumb2 (CannonDumb)
CannonDumb viruses attack any targets in sight every action they are able to. They can and will attack objects, but only objects they can damage. They will not waste cannon fire on IronBody, Shadow, or Invisible targets. The exception is Canodumb DS, which will fire at anything with its DarkCannon's beam blasts. All CannonDumb viruses may opt to spend one action prior to attacking marking their opponent with target lock. They gain the 10% accuracy benefit of Take Aim against this opponent for any and all follow-on attacks until they lose sight of the target, or switch targets.
Area: ACDC, SciLab, Electown, Yoka
HP: 130
Primary Attack Damage/Effect: 60 Null
Primary Attack Accuracy: A
Primary Attack Description: Fires its cannon after aiming.
Secondary Attack Damage/Effect: Mark Target
Secondary Attack Accuracy: S
Secondary Attack Description: Marks an enemy within line of sight with a target lock that raises the accuracy of this virus by +1 Rank (10%) until the virus is forced to switch targets or loses sight of the marked target (they take cover).
Element: None
Possible Rewards (Per Virus): Hi-Cannon, Zenny
Special: Immobile is deleted, priority of attack goes down the following line: Swordy-A2Swordy-A2 (Swordy-A)
Area: Yoka, Sharo
HP: 160
Primary Attack Damage/Effect: 45 Aqua + Long Range Attack + Slashing
Primary Attack Accuracy: B
Primary Attack Description: When this virus is 2 panels away from the target, or its enemies are 2-deep, it will attack with Aqua Blade.
Secondary Attack Damage/Effect: 30 Aqua + Wide Range Attack + Slashing
Secondary Attack Accuracy: B
Secondary Attack Description: When this virus is standing directly adjacent to its target, or diagonally from it, it will attack with Aqua Sword.
Element: Aqua
Possible Rewards (Per Virus): AquaSword, Zenny
Special: Swordy-A's are immune to Freeze Status.
Special: Uses Area Grab to get into attack range., KarmaKarma (Dharma)
Dharma move and dodge at average speed. Their puck attacks rebound off of the edges of the battlefield as if there were an invisible wall there. They can rebound up to 3 times before finally passing off of the field or dissipating into thin air. The pucks pass through anything they hit except boundary walls, terrain, and friendly viruses. The pucks can not damage other Dharmas. This virus cannot attack while moving.
Area: Yoka, Netopia, Sharo, NetVegas
HP: 170
Attack Damage/Effect: 45 Null + Break + Piercing + Rebound(3) + Ground Attack
Attack Accuracy: E
Attack Description: Throws a Hockey puck at the enemy. Break.
Element: None
Possible Rewards (Per virus): AirHockey2, ZennyA, KarmaKarma (Dharma)
Dharma move and dodge at average speed. Their puck attacks rebound off of the edges of the battlefield as if there were an invisible wall there. They can rebound up to 3 times before finally passing off of the field or dissipating into thin air. The pucks pass through anything they hit except boundary walls, terrain, and friendly viruses. The pucks can not damage other Dharmas. This virus cannot attack while moving.
Area: Yoka, Netopia, Sharo, NetVegas
HP: 170
Attack Damage/Effect: 45 Null + Break + Piercing + Rebound(3) + Ground Attack
Attack Accuracy: E
Attack Description: Throws a Hockey puck at the enemy. Break.
Element: None
Possible Rewards (Per virus): AirHockey2, ZennyB, MonoSwordinMonoSwordin (MonoSword)
MonoSword are distant cousins of Swordy, but have evolved further in an attempt become more a threat. They attack by teleporting in front of their target, and slashing with their namesake before returning to their original position. Their blades are sturdier than most, and can cut through things regular ones cannot, such as shields. Their bulky armor also gives them above average stamina, but it weighs them down to the point where they do not move or dodge, aside from attacking. Despite it lacking any sort of defense that would bestow such a weakness, they ironically take additional damage from Break attribute attacks.
Area: Netopia, Yoka, Hades Isle
HP: 210
Attack Damage/Effect: 50 Null + Break + Slashing + Wide Attack
Attack Accuracy: C
Attack Description: Delivers an armor cutting slash.
Element: Null
Possible Rewards (Per Virus): BreakSword, Zenny
Special: Break Weakness: Attacks with the Break attribute deal +100% Source damage to this virus, as though hitting an elemental weakness.
Special: Moves by teleporting. This is not treated as a formal Teleport, and does not confer any bonuses., or Senbon2Senbon2 (Senbon)
Area: Yoka, Beach
HP: 160
Attack Damage/Effect: 15 Aqua x 3 Attacks
Attack Accuracy: B
Attack Description: Launches three Aquaneedles in an arc to strike targets from above.
Element: Aqua
Possible Rewards (Per Virus): AquaNeedle2, Zenny
Special: Can use Barrier on self once..
Active: All for One [Team Subtype]: Navis and SPs may transfer a Battlechip from your folder to an allied target as a free action. Note: SPs with this ability may receive one Battlechip directly from the Operator each turn. (Once Per Turn). Selected Chip: TankCannon2Damage: 120 / 120 + Blast 2
Accuracy: A / C
Description: An enormous cannon whose ammunition can be altered to either a single high accuracy shot, or a low accuracy shot that can explode to hit several enemies.
Duration: Once
Element: Null
Special: Dual Mode: This chip has two separate modes of operation. The user may pick which one they wish to use at the time of activation.
Trader Rank: C #1
Suzume's Keen Eye [Signature]: Passive Take Aim.
S2: TankCannon2Damage: 120 / 120 + Blast 2
Accuracy: A / C
Description: An enormous cannon whose ammunition can be altered to either a single high accuracy shot, or a low accuracy shot that can explode to hit several enemies.
Duration: Once
Element: Null
Special: Dual Mode: This chip has two separate modes of operation. The user may pick which one they wish to use at the time of activation.
Trader Rank: C #1 [Battlechip]: Acc: A (A+Take Aim+Teleport; 70%); 120 Null Damage. Target: KarmaKarma (Dharma)
Dharma move and dodge at average speed. Their puck attacks rebound off of the edges of the battlefield as if there were an invisible wall there. They can rebound up to 3 times before finally passing off of the field or dissipating into thin air. The pucks pass through anything they hit except boundary walls, terrain, and friendly viruses. The pucks can not damage other Dharmas. This virus cannot attack while moving.
Area: Yoka, Netopia, Sharo, NetVegas
HP: 170
Attack Damage/Effect: 45 Null + Break + Piercing + Rebound(3) + Ground Attack
Attack Accuracy: E
Attack Description: Throws a Hockey puck at the enemy. Break.
Element: None
Possible Rewards (Per virus): AirHockey2, ZennyA. If KarmaKarma (Dharma)
Dharma move and dodge at average speed. Their puck attacks rebound off of the edges of the battlefield as if there were an invisible wall there. They can rebound up to 3 times before finally passing off of the field or dissipating into thin air. The pucks pass through anything they hit except boundary walls, terrain, and friendly viruses. The pucks can not damage other Dharmas. This virus cannot attack while moving.
Area: Yoka, Netopia, Sharo, NetVegas
HP: 170
Attack Damage/Effect: 45 Null + Break + Piercing + Rebound(3) + Ground Attack
Attack Accuracy: E
Attack Description: Throws a Hockey puck at the enemy. Break.
Element: None
Possible Rewards (Per virus): AirHockey2, ZennyA is deleted, priority of attack goes down the following line: MonoSwordinMonoSwordin (MonoSword)
MonoSword are distant cousins of Swordy, but have evolved further in an attempt become more a threat. They attack by teleporting in front of their target, and slashing with their namesake before returning to their original position. Their blades are sturdier than most, and can cut through things regular ones cannot, such as shields. Their bulky armor also gives them above average stamina, but it weighs them down to the point where they do not move or dodge, aside from attacking. Despite it lacking any sort of defense that would bestow such a weakness, they ironically take additional damage from Break attribute attacks.
Area: Netopia, Yoka, Hades Isle
HP: 210
Attack Damage/Effect: 50 Null + Break + Slashing + Wide Attack
Attack Accuracy: C
Attack Description: Delivers an armor cutting slash.
Element: Null
Possible Rewards (Per Virus): BreakSword, Zenny
Special: Break Weakness: Attacks with the Break attribute deal +100% Source damage to this virus, as though hitting an elemental weakness.
Special: Moves by teleporting. This is not treated as a formal Teleport, and does not confer any bonuses., Senbon2Senbon2 (Senbon)
Area: Yoka, Beach
HP: 160
Attack Damage/Effect: 15 Aqua x 3 Attacks
Attack Accuracy: B
Attack Description: Launches three Aquaneedles in an arc to strike targets from above.
Element: Aqua
Possible Rewards (Per Virus): AquaNeedle2, Zenny
Special: Can use Barrier on self once., CannonDumb2CannonDumb2 (CannonDumb)
CannonDumb viruses attack any targets in sight every action they are able to. They can and will attack objects, but only objects they can damage. They will not waste cannon fire on IronBody, Shadow, or Invisible targets. The exception is Canodumb DS, which will fire at anything with its DarkCannon's beam blasts. All CannonDumb viruses may opt to spend one action prior to attacking marking their opponent with target lock. They gain the 10% accuracy benefit of Take Aim against this opponent for any and all follow-on attacks until they lose sight of the target, or switch targets.
Area: ACDC, SciLab, Electown, Yoka
HP: 130
Primary Attack Damage/Effect: 60 Null
Primary Attack Accuracy: A
Primary Attack Description: Fires its cannon after aiming.
Secondary Attack Damage/Effect: Mark Target
Secondary Attack Accuracy: S
Secondary Attack Description: Marks an enemy within line of sight with a target lock that raises the accuracy of this virus by +1 Rank (10%) until the virus is forced to switch targets or loses sight of the marked target (they take cover).
Element: None
Possible Rewards (Per Virus): Hi-Cannon, Zenny
Special: Immobile, Swordy-A2Swordy-A2 (Swordy-A)
Area: Yoka, Sharo
HP: 160
Primary Attack Damage/Effect: 45 Aqua + Long Range Attack + Slashing
Primary Attack Accuracy: B
Primary Attack Description: When this virus is 2 panels away from the target, or its enemies are 2-deep, it will attack with Aqua Blade.
Secondary Attack Damage/Effect: 30 Aqua + Wide Range Attack + Slashing
Secondary Attack Accuracy: B
Secondary Attack Description: When this virus is standing directly adjacent to its target, or diagonally from it, it will attack with Aqua Sword.
Element: Aqua
Possible Rewards (Per Virus): AquaSword, Zenny
Special: Swordy-A's are immune to Freeze Status.
Special: Uses Area Grab to get into attack range., or KarmaKarma (Dharma)
Dharma move and dodge at average speed. Their puck attacks rebound off of the edges of the battlefield as if there were an invisible wall there. They can rebound up to 3 times before finally passing off of the field or dissipating into thin air. The pucks pass through anything they hit except boundary walls, terrain, and friendly viruses. The pucks can not damage other Dharmas. This virus cannot attack while moving.
Area: Yoka, Netopia, Sharo, NetVegas
HP: 170
Attack Damage/Effect: 45 Null + Break + Piercing + Rebound(3) + Ground Attack
Attack Accuracy: E
Attack Description: Throws a Hockey puck at the enemy. Break.
Element: None
Possible Rewards (Per virus): AirHockey2, ZennyB.
Active: All for One [Team Subtype]: Navis and SPs may transfer a Battlechip from your folder to an allied target as a free action. Note: SPs with this ability may receive one Battlechip directly from the Operator each turn. (Once Per Turn). Selected Chip: TankCannon2Damage: 120 / 120 + Blast 2
Accuracy: A / C
Description: An enormous cannon whose ammunition can be altered to either a single high accuracy shot, or a low accuracy shot that can explode to hit several enemies.
Duration: Once
Element: Null
Special: Dual Mode: This chip has two separate modes of operation. The user may pick which one they wish to use at the time of activation.
Trader Rank: C #2.
Aya's Keen Eye [Signature]: Passive Take Aim.
A2: TankCannon2Damage: 120 / 120 + Blast 2
Accuracy: A / C
Description: An enormous cannon whose ammunition can be altered to either a single high accuracy shot, or a low accuracy shot that can explode to hit several enemies.
Duration: Once
Element: Null
Special: Dual Mode: This chip has two separate modes of operation. The user may pick which one they wish to use at the time of activation.
Trader Rank: C #2 [Battlechip]: Acc: A (A+Take Aim+Teleport; 70%); 120 Null Damage. Target: KarmaKarma (Dharma)
Dharma move and dodge at average speed. Their puck attacks rebound off of the edges of the battlefield as if there were an invisible wall there. They can rebound up to 3 times before finally passing off of the field or dissipating into thin air. The pucks pass through anything they hit except boundary walls, terrain, and friendly viruses. The pucks can not damage other Dharmas. This virus cannot attack while moving.
Area: Yoka, Netopia, Sharo, NetVegas
HP: 170
Attack Damage/Effect: 45 Null + Break + Piercing + Rebound(3) + Ground Attack
Attack Accuracy: E
Attack Description: Throws a Hockey puck at the enemy. Break.
Element: None
Possible Rewards (Per virus): AirHockey2, ZennyB. If KarmaKarma (Dharma)
Dharma move and dodge at average speed. Their puck attacks rebound off of the edges of the battlefield as if there were an invisible wall there. They can rebound up to 3 times before finally passing off of the field or dissipating into thin air. The pucks pass through anything they hit except boundary walls, terrain, and friendly viruses. The pucks can not damage other Dharmas. This virus cannot attack while moving.
Area: Yoka, Netopia, Sharo, NetVegas
HP: 170
Attack Damage/Effect: 45 Null + Break + Piercing + Rebound(3) + Ground Attack
Attack Accuracy: E
Attack Description: Throws a Hockey puck at the enemy. Break.
Element: None
Possible Rewards (Per virus): AirHockey2, ZennyA is deleted, priority of attack goes down the following line: MonoSwordinMonoSwordin (MonoSword)
MonoSword are distant cousins of Swordy, but have evolved further in an attempt become more a threat. They attack by teleporting in front of their target, and slashing with their namesake before returning to their original position. Their blades are sturdier than most, and can cut through things regular ones cannot, such as shields. Their bulky armor also gives them above average stamina, but it weighs them down to the point where they do not move or dodge, aside from attacking. Despite it lacking any sort of defense that would bestow such a weakness, they ironically take additional damage from Break attribute attacks.
Area: Netopia, Yoka, Hades Isle
HP: 210
Attack Damage/Effect: 50 Null + Break + Slashing + Wide Attack
Attack Accuracy: C
Attack Description: Delivers an armor cutting slash.
Element: Null
Possible Rewards (Per Virus): BreakSword, Zenny
Special: Break Weakness: Attacks with the Break attribute deal +100% Source damage to this virus, as though hitting an elemental weakness.
Special: Moves by teleporting. This is not treated as a formal Teleport, and does not confer any bonuses., Senbon2Senbon2 (Senbon)
Area: Yoka, Beach
HP: 160
Attack Damage/Effect: 15 Aqua x 3 Attacks
Attack Accuracy: B
Attack Description: Launches three Aquaneedles in an arc to strike targets from above.
Element: Aqua
Possible Rewards (Per Virus): AquaNeedle2, Zenny
Special: Can use Barrier on self once., CannonDumb2CannonDumb2 (CannonDumb)
CannonDumb viruses attack any targets in sight every action they are able to. They can and will attack objects, but only objects they can damage. They will not waste cannon fire on IronBody, Shadow, or Invisible targets. The exception is Canodumb DS, which will fire at anything with its DarkCannon's beam blasts. All CannonDumb viruses may opt to spend one action prior to attacking marking their opponent with target lock. They gain the 10% accuracy benefit of Take Aim against this opponent for any and all follow-on attacks until they lose sight of the target, or switch targets.
Area: ACDC, SciLab, Electown, Yoka
HP: 130
Primary Attack Damage/Effect: 60 Null
Primary Attack Accuracy: A
Primary Attack Description: Fires its cannon after aiming.
Secondary Attack Damage/Effect: Mark Target
Secondary Attack Accuracy: S
Secondary Attack Description: Marks an enemy within line of sight with a target lock that raises the accuracy of this virus by +1 Rank (10%) until the virus is forced to switch targets or loses sight of the marked target (they take cover).
Element: None
Possible Rewards (Per Virus): Hi-Cannon, Zenny
Special: Immobile, or Swordy-A2Swordy-A2 (Swordy-A)
Area: Yoka, Sharo
HP: 160
Primary Attack Damage/Effect: 45 Aqua + Long Range Attack + Slashing
Primary Attack Accuracy: B
Primary Attack Description: When this virus is 2 panels away from the target, or its enemies are 2-deep, it will attack with Aqua Blade.
Secondary Attack Damage/Effect: 30 Aqua + Wide Range Attack + Slashing
Secondary Attack Accuracy: B
Secondary Attack Description: When this virus is standing directly adjacent to its target, or diagonally from it, it will attack with Aqua Sword.
Element: Aqua
Possible Rewards (Per Virus): AquaSword, Zenny
Special: Swordy-A's are immune to Freeze Status.
Special: Uses Area Grab to get into attack range., or KarmaKarma (Dharma)
Dharma move and dodge at average speed. Their puck attacks rebound off of the edges of the battlefield as if there were an invisible wall there. They can rebound up to 3 times before finally passing off of the field or dissipating into thin air. The pucks pass through anything they hit except boundary walls, terrain, and friendly viruses. The pucks can not damage other Dharmas. This virus cannot attack while moving.
Area: Yoka, Netopia, Sharo, NetVegas
HP: 170
Attack Damage/Effect: 45 Null + Break + Piercing + Rebound(3) + Ground Attack
Attack Accuracy: E
Attack Description: Throws a Hockey puck at the enemy. Break.
Element: None
Possible Rewards (Per virus): AirHockey2, ZennyA.
Action Count 4
DragonierMan's Wings [Signature]: Passive Movement. Destination: Senbon2Senbon2 (Senbon)
Area: Yoka, Beach
HP: 160
Attack Damage/Effect: 15 Aqua x 3 Attacks
Attack Accuracy: B
Attack Description: Launches three Aquaneedles in an arc to strike targets from above.
Element: Aqua
Possible Rewards (Per Virus): AquaNeedle2, Zenny
Special: Can use Barrier on self once.. If Senbon2Senbon2 (Senbon)
Area: Yoka, Beach
HP: 160
Attack Damage/Effect: 15 Aqua x 3 Attacks
Attack Accuracy: B
Attack Description: Launches three Aquaneedles in an arc to strike targets from above.
Element: Aqua
Possible Rewards (Per Virus): AquaNeedle2, Zenny
Special: Can use Barrier on self once. is deleted, priority of destination goes down the following line: Swordy-A2Swordy-A2 (Swordy-A)
Area: Yoka, Sharo
HP: 160
Primary Attack Damage/Effect: 45 Aqua + Long Range Attack + Slashing
Primary Attack Accuracy: B
Primary Attack Description: When this virus is 2 panels away from the target, or its enemies are 2-deep, it will attack with Aqua Blade.
Secondary Attack Damage/Effect: 30 Aqua + Wide Range Attack + Slashing
Secondary Attack Accuracy: B
Secondary Attack Description: When this virus is standing directly adjacent to its target, or diagonally from it, it will attack with Aqua Sword.
Element: Aqua
Possible Rewards (Per Virus): AquaSword, Zenny
Special: Swordy-A's are immune to Freeze Status.
Special: Uses Area Grab to get into attack range., KarmaKarma (Dharma)
Dharma move and dodge at average speed. Their puck attacks rebound off of the edges of the battlefield as if there were an invisible wall there. They can rebound up to 3 times before finally passing off of the field or dissipating into thin air. The pucks pass through anything they hit except boundary walls, terrain, and friendly viruses. The pucks can not damage other Dharmas. This virus cannot attack while moving.
Area: Yoka, Netopia, Sharo, NetVegas
HP: 170
Attack Damage/Effect: 45 Null + Break + Piercing + Rebound(3) + Ground Attack
Attack Accuracy: E
Attack Description: Throws a Hockey puck at the enemy. Break.
Element: None
Possible Rewards (Per virus): AirHockey2, ZennyA, KarmaKarma (Dharma)
Dharma move and dodge at average speed. Their puck attacks rebound off of the edges of the battlefield as if there were an invisible wall there. They can rebound up to 3 times before finally passing off of the field or dissipating into thin air. The pucks pass through anything they hit except boundary walls, terrain, and friendly viruses. The pucks can not damage other Dharmas. This virus cannot attack while moving.
Area: Yoka, Netopia, Sharo, NetVegas
HP: 170
Attack Damage/Effect: 45 Null + Break + Piercing + Rebound(3) + Ground Attack
Attack Accuracy: E
Attack Description: Throws a Hockey puck at the enemy. Break.
Element: None
Possible Rewards (Per virus): AirHockey2, ZennyB, MonoSwordinMonoSwordin (MonoSword)
MonoSword are distant cousins of Swordy, but have evolved further in an attempt become more a threat. They attack by teleporting in front of their target, and slashing with their namesake before returning to their original position. Their blades are sturdier than most, and can cut through things regular ones cannot, such as shields. Their bulky armor also gives them above average stamina, but it weighs them down to the point where they do not move or dodge, aside from attacking. Despite it lacking any sort of defense that would bestow such a weakness, they ironically take additional damage from Break attribute attacks.
Area: Netopia, Yoka, Hades Isle
HP: 210
Attack Damage/Effect: 50 Null + Break + Slashing + Wide Attack
Attack Accuracy: C
Attack Description: Delivers an armor cutting slash.
Element: Null
Possible Rewards (Per Virus): BreakSword, Zenny
Special: Break Weakness: Attacks with the Break attribute deal +100% Source damage to this virus, as though hitting an elemental weakness.
Special: Moves by teleporting. This is not treated as a formal Teleport, and does not confer any bonuses., or CannonDumb2CannonDumb2 (CannonDumb)
CannonDumb viruses attack any targets in sight every action they are able to. They can and will attack objects, but only objects they can damage. They will not waste cannon fire on IronBody, Shadow, or Invisible targets. The exception is Canodumb DS, which will fire at anything with its DarkCannon's beam blasts. All CannonDumb viruses may opt to spend one action prior to attacking marking their opponent with target lock. They gain the 10% accuracy benefit of Take Aim against this opponent for any and all follow-on attacks until they lose sight of the target, or switch targets.
Area: ACDC, SciLab, Electown, Yoka
HP: 130
Primary Attack Damage/Effect: 60 Null
Primary Attack Accuracy: A
Primary Attack Description: Fires its cannon after aiming.
Secondary Attack Damage/Effect: Mark Target
Secondary Attack Accuracy: S
Secondary Attack Description: Marks an enemy within line of sight with a target lock that raises the accuracy of this virus by +1 Rank (10%) until the virus is forced to switch targets or loses sight of the marked target (they take cover).
Element: None
Possible Rewards (Per Virus): Hi-Cannon, Zenny
Special: Immobile. Ability: Overclock [Speed Subtype]: Imbue on a target as a free action. This target is then allowed to upgrade a Movement during the current turn to enable travel as far as line of sight permits, and increase its Base Evasion Rate to 50%. (Once Per Turn). Target: DragonierMan (Eva: 50%+High Gear; 60%).
D4: GutImpactDamage: 160 + Impact + Knockback + Break
Accuracy: B
Description: Punch forward with large fist. Invokes knockback. Can knock objects into enemies. Breaks shields.
Duration: Until Overridden/Broken. Breaks after 3 swings.
Element: Null
Trader Rank: B [Battlechip]: Acc: B (B+AccEnh; 70%); 160 Null Damage + Impact + Knockback + Break; Until Overridden/Broken. Breaks after 3 uses. Target: Senbon2Senbon2 (Senbon)
Area: Yoka, Beach
HP: 160
Attack Damage/Effect: 15 Aqua x 3 Attacks
Attack Accuracy: B
Attack Description: Launches three Aquaneedles in an arc to strike targets from above.
Element: Aqua
Possible Rewards (Per Virus): AquaNeedle2, Zenny
Special: Can use Barrier on self once.. If Senbon2Senbon2 (Senbon)
Area: Yoka, Beach
HP: 160
Attack Damage/Effect: 15 Aqua x 3 Attacks
Attack Accuracy: B
Attack Description: Launches three Aquaneedles in an arc to strike targets from above.
Element: Aqua
Possible Rewards (Per Virus): AquaNeedle2, Zenny
Special: Can use Barrier on self once. is deleted, priority of target goes down the following line: Swordy-A2Swordy-A2 (Swordy-A)
Area: Yoka, Sharo
HP: 160
Primary Attack Damage/Effect: 45 Aqua + Long Range Attack + Slashing
Primary Attack Accuracy: B
Primary Attack Description: When this virus is 2 panels away from the target, or its enemies are 2-deep, it will attack with Aqua Blade.
Secondary Attack Damage/Effect: 30 Aqua + Wide Range Attack + Slashing
Secondary Attack Accuracy: B
Secondary Attack Description: When this virus is standing directly adjacent to its target, or diagonally from it, it will attack with Aqua Sword.
Element: Aqua
Possible Rewards (Per Virus): AquaSword, Zenny
Special: Swordy-A's are immune to Freeze Status.
Special: Uses Area Grab to get into attack range., KarmaKarma (Dharma)
Dharma move and dodge at average speed. Their puck attacks rebound off of the edges of the battlefield as if there were an invisible wall there. They can rebound up to 3 times before finally passing off of the field or dissipating into thin air. The pucks pass through anything they hit except boundary walls, terrain, and friendly viruses. The pucks can not damage other Dharmas. This virus cannot attack while moving.
Area: Yoka, Netopia, Sharo, NetVegas
HP: 170
Attack Damage/Effect: 45 Null + Break + Piercing + Rebound(3) + Ground Attack
Attack Accuracy: E
Attack Description: Throws a Hockey puck at the enemy. Break.
Element: None
Possible Rewards (Per virus): AirHockey2, ZennyA, KarmaKarma (Dharma)
Dharma move and dodge at average speed. Their puck attacks rebound off of the edges of the battlefield as if there were an invisible wall there. They can rebound up to 3 times before finally passing off of the field or dissipating into thin air. The pucks pass through anything they hit except boundary walls, terrain, and friendly viruses. The pucks can not damage other Dharmas. This virus cannot attack while moving.
Area: Yoka, Netopia, Sharo, NetVegas
HP: 170
Attack Damage/Effect: 45 Null + Break + Piercing + Rebound(3) + Ground Attack
Attack Accuracy: E
Attack Description: Throws a Hockey puck at the enemy. Break.
Element: None
Possible Rewards (Per virus): AirHockey2, ZennyB, MonoSwordinMonoSwordin (MonoSword)
MonoSword are distant cousins of Swordy, but have evolved further in an attempt become more a threat. They attack by teleporting in front of their target, and slashing with their namesake before returning to their original position. Their blades are sturdier than most, and can cut through things regular ones cannot, such as shields. Their bulky armor also gives them above average stamina, but it weighs them down to the point where they do not move or dodge, aside from attacking. Despite it lacking any sort of defense that would bestow such a weakness, they ironically take additional damage from Break attribute attacks.
Area: Netopia, Yoka, Hades Isle
HP: 210
Attack Damage/Effect: 50 Null + Break + Slashing + Wide Attack
Attack Accuracy: C
Attack Description: Delivers an armor cutting slash.
Element: Null
Possible Rewards (Per Virus): BreakSword, Zenny
Special: Break Weakness: Attacks with the Break attribute deal +100% Source damage to this virus, as though hitting an elemental weakness.
Special: Moves by teleporting. This is not treated as a formal Teleport, and does not confer any bonuses., or CannonDumb2CannonDumb2 (CannonDumb)
CannonDumb viruses attack any targets in sight every action they are able to. They can and will attack objects, but only objects they can damage. They will not waste cannon fire on IronBody, Shadow, or Invisible targets. The exception is Canodumb DS, which will fire at anything with its DarkCannon's beam blasts. All CannonDumb viruses may opt to spend one action prior to attacking marking their opponent with target lock. They gain the 10% accuracy benefit of Take Aim against this opponent for any and all follow-on attacks until they lose sight of the target, or switch targets.
Area: ACDC, SciLab, Electown, Yoka
HP: 130
Primary Attack Damage/Effect: 60 Null
Primary Attack Accuracy: A
Primary Attack Description: Fires its cannon after aiming.
Secondary Attack Damage/Effect: Mark Target
Secondary Attack Accuracy: S
Secondary Attack Description: Marks an enemy within line of sight with a target lock that raises the accuracy of this virus by +1 Rank (10%) until the virus is forced to switch targets or loses sight of the marked target (they take cover).
Element: None
Possible Rewards (Per Virus): Hi-Cannon, Zenny
Special: Immobile. 2/3 Uses Remaining.
Magistrate's Wings [Signature]: Passive Movement (Eva: 5%). Destination: North.
M3: Dodge (Eva: 50%).
Suzume's Wings [Signature]: Passive Movement (Eva: 5%). Destination: East.
S3: Dodge (Eva: 50%).
Aya's Wings [Signature]: Passive Movement (Eva: 5%). Destination: West.
A3: Dodge (Eva: 50%).
Action Count 5
D5: GutImpactDamage: 160 + Impact + Knockback + Break
Accuracy: B
Description: Punch forward with large fist. Invokes knockback. Can knock objects into enemies. Breaks shields.
Duration: Until Overridden/Broken. Breaks after 3 swings.
Element: Null
Trader Rank: B [Battlechip]: Acc: B (B+AccEnh; 70%); 160 Null Damage + Impact + Knockback + Break. Target: Senbon2Senbon2 (Senbon)
Area: Yoka, Beach
HP: 160
Attack Damage/Effect: 15 Aqua x 3 Attacks
Attack Accuracy: B
Attack Description: Launches three Aquaneedles in an arc to strike targets from above.
Element: Aqua
Possible Rewards (Per Virus): AquaNeedle2, Zenny
Special: Can use Barrier on self once.. If Senbon2Senbon2 (Senbon)
Area: Yoka, Beach
HP: 160
Attack Damage/Effect: 15 Aqua x 3 Attacks
Attack Accuracy: B
Attack Description: Launches three Aquaneedles in an arc to strike targets from above.
Element: Aqua
Possible Rewards (Per Virus): AquaNeedle2, Zenny
Special: Can use Barrier on self once. is deleted, priority of target goes down the following line: Swordy-A2Swordy-A2 (Swordy-A)
Area: Yoka, Sharo
HP: 160
Primary Attack Damage/Effect: 45 Aqua + Long Range Attack + Slashing
Primary Attack Accuracy: B
Primary Attack Description: When this virus is 2 panels away from the target, or its enemies are 2-deep, it will attack with Aqua Blade.
Secondary Attack Damage/Effect: 30 Aqua + Wide Range Attack + Slashing
Secondary Attack Accuracy: B
Secondary Attack Description: When this virus is standing directly adjacent to its target, or diagonally from it, it will attack with Aqua Sword.
Element: Aqua
Possible Rewards (Per Virus): AquaSword, Zenny
Special: Swordy-A's are immune to Freeze Status.
Special: Uses Area Grab to get into attack range., KarmaKarma (Dharma)
Dharma move and dodge at average speed. Their puck attacks rebound off of the edges of the battlefield as if there were an invisible wall there. They can rebound up to 3 times before finally passing off of the field or dissipating into thin air. The pucks pass through anything they hit except boundary walls, terrain, and friendly viruses. The pucks can not damage other Dharmas. This virus cannot attack while moving.
Area: Yoka, Netopia, Sharo, NetVegas
HP: 170
Attack Damage/Effect: 45 Null + Break + Piercing + Rebound(3) + Ground Attack
Attack Accuracy: E
Attack Description: Throws a Hockey puck at the enemy. Break.
Element: None
Possible Rewards (Per virus): AirHockey2, ZennyA, KarmaKarma (Dharma)
Dharma move and dodge at average speed. Their puck attacks rebound off of the edges of the battlefield as if there were an invisible wall there. They can rebound up to 3 times before finally passing off of the field or dissipating into thin air. The pucks pass through anything they hit except boundary walls, terrain, and friendly viruses. The pucks can not damage other Dharmas. This virus cannot attack while moving.
Area: Yoka, Netopia, Sharo, NetVegas
HP: 170
Attack Damage/Effect: 45 Null + Break + Piercing + Rebound(3) + Ground Attack
Attack Accuracy: E
Attack Description: Throws a Hockey puck at the enemy. Break.
Element: None
Possible Rewards (Per virus): AirHockey2, ZennyB, MonoSwordinMonoSwordin (MonoSword)
MonoSword are distant cousins of Swordy, but have evolved further in an attempt become more a threat. They attack by teleporting in front of their target, and slashing with their namesake before returning to their original position. Their blades are sturdier than most, and can cut through things regular ones cannot, such as shields. Their bulky armor also gives them above average stamina, but it weighs them down to the point where they do not move or dodge, aside from attacking. Despite it lacking any sort of defense that would bestow such a weakness, they ironically take additional damage from Break attribute attacks.
Area: Netopia, Yoka, Hades Isle
HP: 210
Attack Damage/Effect: 50 Null + Break + Slashing + Wide Attack
Attack Accuracy: C
Attack Description: Delivers an armor cutting slash.
Element: Null
Possible Rewards (Per Virus): BreakSword, Zenny
Special: Break Weakness: Attacks with the Break attribute deal +100% Source damage to this virus, as though hitting an elemental weakness.
Special: Moves by teleporting. This is not treated as a formal Teleport, and does not confer any bonuses., or CannonDumb2CannonDumb2 (CannonDumb)
CannonDumb viruses attack any targets in sight every action they are able to. They can and will attack objects, but only objects they can damage. They will not waste cannon fire on IronBody, Shadow, or Invisible targets. The exception is Canodumb DS, which will fire at anything with its DarkCannon's beam blasts. All CannonDumb viruses may opt to spend one action prior to attacking marking their opponent with target lock. They gain the 10% accuracy benefit of Take Aim against this opponent for any and all follow-on attacks until they lose sight of the target, or switch targets.
Area: ACDC, SciLab, Electown, Yoka
HP: 130
Primary Attack Damage/Effect: 60 Null
Primary Attack Accuracy: A
Primary Attack Description: Fires its cannon after aiming.
Secondary Attack Damage/Effect: Mark Target
Secondary Attack Accuracy: S
Secondary Attack Description: Marks an enemy within line of sight with a target lock that raises the accuracy of this virus by +1 Rank (10%) until the virus is forced to switch targets or loses sight of the marked target (they take cover).
Element: None
Possible Rewards (Per Virus): Hi-Cannon, Zenny
Special: Immobile. 1/3 Uses Remaining.
Action Count 6
D6: GutImpactDamage: 160 + Impact + Knockback + Break
Accuracy: B
Description: Punch forward with large fist. Invokes knockback. Can knock objects into enemies. Breaks shields.
Duration: Until Overridden/Broken. Breaks after 3 swings.
Element: Null
Trader Rank: B [Battlechip]: Acc: B (B+AccEnh; 70%); 160 Null Damage + Impact + Knockback + Break. Target: Senbon2Senbon2 (Senbon)
Area: Yoka, Beach
HP: 160
Attack Damage/Effect: 15 Aqua x 3 Attacks
Attack Accuracy: B
Attack Description: Launches three Aquaneedles in an arc to strike targets from above.
Element: Aqua
Possible Rewards (Per Virus): AquaNeedle2, Zenny
Special: Can use Barrier on self once.. If Senbon2Senbon2 (Senbon)
Area: Yoka, Beach
HP: 160
Attack Damage/Effect: 15 Aqua x 3 Attacks
Attack Accuracy: B
Attack Description: Launches three Aquaneedles in an arc to strike targets from above.
Element: Aqua
Possible Rewards (Per Virus): AquaNeedle2, Zenny
Special: Can use Barrier on self once. is deleted, priority of target goes down the following line: Swordy-A2Swordy-A2 (Swordy-A)
Area: Yoka, Sharo
HP: 160
Primary Attack Damage/Effect: 45 Aqua + Long Range Attack + Slashing
Primary Attack Accuracy: B
Primary Attack Description: When this virus is 2 panels away from the target, or its enemies are 2-deep, it will attack with Aqua Blade.
Secondary Attack Damage/Effect: 30 Aqua + Wide Range Attack + Slashing
Secondary Attack Accuracy: B
Secondary Attack Description: When this virus is standing directly adjacent to its target, or diagonally from it, it will attack with Aqua Sword.
Element: Aqua
Possible Rewards (Per Virus): AquaSword, Zenny
Special: Swordy-A's are immune to Freeze Status.
Special: Uses Area Grab to get into attack range., KarmaKarma (Dharma)
Dharma move and dodge at average speed. Their puck attacks rebound off of the edges of the battlefield as if there were an invisible wall there. They can rebound up to 3 times before finally passing off of the field or dissipating into thin air. The pucks pass through anything they hit except boundary walls, terrain, and friendly viruses. The pucks can not damage other Dharmas. This virus cannot attack while moving.
Area: Yoka, Netopia, Sharo, NetVegas
HP: 170
Attack Damage/Effect: 45 Null + Break + Piercing + Rebound(3) + Ground Attack
Attack Accuracy: E
Attack Description: Throws a Hockey puck at the enemy. Break.
Element: None
Possible Rewards (Per virus): AirHockey2, ZennyA, KarmaKarma (Dharma)
Dharma move and dodge at average speed. Their puck attacks rebound off of the edges of the battlefield as if there were an invisible wall there. They can rebound up to 3 times before finally passing off of the field or dissipating into thin air. The pucks pass through anything they hit except boundary walls, terrain, and friendly viruses. The pucks can not damage other Dharmas. This virus cannot attack while moving.
Area: Yoka, Netopia, Sharo, NetVegas
HP: 170
Attack Damage/Effect: 45 Null + Break + Piercing + Rebound(3) + Ground Attack
Attack Accuracy: E
Attack Description: Throws a Hockey puck at the enemy. Break.
Element: None
Possible Rewards (Per virus): AirHockey2, ZennyB, MonoSwordinMonoSwordin (MonoSword)
MonoSword are distant cousins of Swordy, but have evolved further in an attempt become more a threat. They attack by teleporting in front of their target, and slashing with their namesake before returning to their original position. Their blades are sturdier than most, and can cut through things regular ones cannot, such as shields. Their bulky armor also gives them above average stamina, but it weighs them down to the point where they do not move or dodge, aside from attacking. Despite it lacking any sort of defense that would bestow such a weakness, they ironically take additional damage from Break attribute attacks.
Area: Netopia, Yoka, Hades Isle
HP: 210
Attack Damage/Effect: 50 Null + Break + Slashing + Wide Attack
Attack Accuracy: C
Attack Description: Delivers an armor cutting slash.
Element: Null
Possible Rewards (Per Virus): BreakSword, Zenny
Special: Break Weakness: Attacks with the Break attribute deal +100% Source damage to this virus, as though hitting an elemental weakness.
Special: Moves by teleporting. This is not treated as a formal Teleport, and does not confer any bonuses., or CannonDumb2CannonDumb2 (CannonDumb)
CannonDumb viruses attack any targets in sight every action they are able to. They can and will attack objects, but only objects they can damage. They will not waste cannon fire on IronBody, Shadow, or Invisible targets. The exception is Canodumb DS, which will fire at anything with its DarkCannon's beam blasts. All CannonDumb viruses may opt to spend one action prior to attacking marking their opponent with target lock. They gain the 10% accuracy benefit of Take Aim against this opponent for any and all follow-on attacks until they lose sight of the target, or switch targets.
Area: ACDC, SciLab, Electown, Yoka
HP: 130
Primary Attack Damage/Effect: 60 Null
Primary Attack Accuracy: A
Primary Attack Description: Fires its cannon after aiming.
Secondary Attack Damage/Effect: Mark Target
Secondary Attack Accuracy: S
Secondary Attack Description: Marks an enemy within line of sight with a target lock that raises the accuracy of this virus by +1 Rank (10%) until the virus is forced to switch targets or loses sight of the marked target (they take cover).
Element: None
Possible Rewards (Per Virus): Hi-Cannon, Zenny
Special: Immobile. 0/3 Uses Remaining. Broken!
Other Effects:
DragonierMan
Null/Speed
HP: 300/300
1. DragonierMan's Barrier [Signature]: Passive 20HP Barrier.
2. DragonierMan's Scales [Signature]: Passive 20HP Casing.
3. GutImpactDamage: 160 + Impact + Knockback + Break
Accuracy: B
Description: Punch forward with large fist. Invokes knockback. Can knock objects into enemies. Breaks shields.
Duration: Until Overridden/Broken. Breaks after 3 swings.
Element: Null
Trader Rank: B: 0/3 Uses Remaining. Broken!
Passive: High Gear [Speed Subtype]: Increases base evasion chance (Dodge, Feint, Movement) by +10% for all attempts, and grants immunity to Slow. Does not apply to the Self Slow Nerf effect.
Active: Overclock [Speed Subtype]: Imbue on a target as a free action. This target is then allowed to upgrade a Movement during the current turn to enable travel as far as line of sight permits, and increase its Base Evasion Rate to 50%. (Once Per Turn).
OmniShoes [NaviCust]: Navi has the combined benefits of AirShoes and FloatShoes and can also fly freely.
Millions [NaviCust]: Mystery Data will only drop Zenny. Only works if MD is safe to open. If the MD is trapped, the trap will negate the activation of this NCP. This NCP will not Untrap any MDs.
UnderShirt [NaviCust]: Navi is protected from fatal hits, causing him to drop to 1 HP instead of EJO. Does not work when at 1 HP.
Magistrate
Null/Team
HP: 100/100
1. Magistrate's Barrier [Signature]: Passive 20HP Barrier.
2. Magistrate's Scales [Signature]: Passive 20HP Casing.
3. CircleGun2Damage: 120 + Seeking
Accuracy: A
Description: A highly accurate cannon attack that can see through invisibility. Can fire 4 times before being expended. Rare
Duration: 4 Uses
Element: Null
Trader Rank: B [Battlechip]: 3/4 Uses Remaining.
Passive: Tag Along [Team Subtype]: When a Teleport effect is activated, the user can take one ally along if the user and target are touching each other. Can also be used if this ability is called by the ally. This ability can not be used without the consent of both the user and ally, and can not be stacked or chained for more than two people.
Active: All for One [Team Subtype]: Navis and SPs may transfer a Battlechip from your folder to an allied target as a free action. Note: SPs with this ability may receive one Battlechip directly from the Operator each turn. (Once Per Turn).
Flight - Flight [SP]: As Omnishoes: SP has the combined benefits of AirShoes and FloatShoes and can also fly freely.
Second Chance [SP]: As Undershirt: SP is protected from fatal hits, causing her to drop to 1 HP instead of EJO. Does not work when at 1 HP.
Chip Preset [SP]: Allows an SP to use a designated chip directly from the Operator. The preset chip can only be changed when jacked out. Current Chip: CircleGun2Damage: 120 + Seeking
Accuracy: A
Description: A highly accurate cannon attack that can see through invisibility. Can fire 4 times before being expended. Rare
Duration: 4 Uses
Element: Null
Trader Rank: B.
Suzume
Null/Team
HP: 100/100
1. Suzume's Barrier[Signature]: Passive 20HP Barrier.
2. Suzume's Scales[Signature]: Passive 20HP Casing.
3. Suzume's Blink [Signature]: Teleport [2 TCD]. 2 Turns Remaining [Ready on Turn 4].
Passive: Tag Along [Team Subtype]: When a Teleport effect is activated, the user can take one ally along if the user and target are touching each other. Can also be used if this ability is called by the ally. This ability can not be used without the consent of both the user and ally, and can not be stacked or chained for more than two people.
Active: All for One [Team Subtype]: Navis and SPs may transfer a Battlechip from your folder to an allied target as a free action. Note: SPs with this ability may receive one Battlechip directly from the Operator each turn. (Once Per Turn).
Flight - Flight [SP]: As Omnishoes: SP has the combined benefits of AirShoes and FloatShoes and can also fly freely.
Second Chance [SP]: As Undershirt: SP is protected from fatal hits, causing her to drop to 1 HP instead of EJO. Does not work when at 1 HP.
Chip Preset [SP]: Allows an SP to use a designated chip directly from the Operator. The preset chip can only be changed when jacked out. Current Chip: MarkCannon2Damage: 100 + Seeking + Lock-on
Accuracy: A
Description: A highly accurate cannon whose automatic aiming system locks onto heat signatures and fires.
Duration: Once
Element: Null
Special: Lock-on: Same effect as an automatic Take Aim.
Trader Rank: C #1.
Aya
Null/Team
HP: 100/100
1. Aya's Barrier [Signature]: Passive 20HP Barrier.
2. Aya's Scales [Signature]: Passive 20HP Casing.
3. Aya's Blink [Signature]: Teleport [2 TCD]. 2 Turns Remaining [Ready on Turn 4].
Passive: Tag Along [Team Subtype]: When a Teleport effect is activated, the user can take one ally along if the user and target are touching each other. Can also be used if this ability is called by the ally. This ability can not be used without the consent of both the user and ally, and can not be stacked or chained for more than two people.
Active: All for One [Team Subtype]: Navis and SPs may transfer a Battlechip from your folder to an allied target as a free action. Note: SPs with this ability may receive one Battlechip directly from the Operator each turn. (Once Per Turn).
Flight - Flight [SP]: As Omnishoes: SP has the combined benefits of AirShoes and FloatShoes and can also fly freely.
Second Chance [SP]: As Undershirt: SP is protected from fatal hits, causing her to drop to 1 HP instead of EJO. Does not work when at 1 HP.
Chip Preset [SP]: Allows an SP to use a designated chip directly from the Operator. The preset chip can only be changed when jacked out. Current Chip: MarkCannon2Damage: 100 + Seeking + Lock-on
Accuracy: A
Description: A highly accurate cannon whose automatic aiming system locks onto heat signatures and fires.
Duration: Once
Element: Null
Special: Lock-on: Same effect as an automatic Take Aim.
Trader Rank: C #2.