Recruited to Rampage

[>> Man 'n Machine - Electown Net.]

The transfer pad into the bounty shop area lit up, and a bandage-covered Navi stepped through, curiously looking around as soon as she left the pad. "This is it?" said Scourge, raising an eyebrow at the small shack that was the central point of interest. Reading the small sheet pinned to the front of the shack, she nodded to herself, before stepping back slightly. "Hey, I'll, uh... take a 'normal bounty'?" she said, hesitating whether she had asked for the correct thing or otherwise.
"Normal, eh? Sure can do, Pardner!" Mr. Wrangler said. His broken JPG of a cowboy hat lifted up off of his head, and a paper list began to print out from the bottom of it, complete with whirring and clicking noises. It ripped itself off from the roll once it was done, and then it landed nearly on the counter before Wrangler, list-side up.

"Take yer pick! All these need to go go go, but I can't rightly send ya out to tackle more than one." Wrangler cheerily remarked.

BigBangBigBang (BigBang)

A large spherical virus designed like a planet with its surface reflecting its element (red = fire, blue = aqua, green = wood, yellow = elec, grey = null). They are circled by two loose chains of large rocks. All other viruses in the vicinity orbit the BigBang in a circular pattern, slightly improving their dodge (+1 rank). While Navis are completely unaffected by this gravitational effect, objects and certain "Other" chips may also become affected (not guaranteed). BigBangs attack passively by slamming their orbiting debris into their targets. The closer a navi gets, the more likely the success of this attack. Melee range would be rank A with a 1 rank drop in accuracy with each panel separating the virus and the navi. Limit 1 per group.

Area: Dentech, NAXA

HP: 120
Primary Attack Damage/Effect: 20 Null
Primary Attack Accuracy: Dependent on navi's location.
Primary Attack Description: Passively attacks with orbiting planetoids.
Secondary Attack Damage/Effect: 10 Null + Impact
Secondary Attack Accuracy: Dependent on navi's location.
Secondary Attack Description: Passively launches a virus at the enemy. The virus and enemy each take damage upon collision.
Element: Dependent on location and mod.
Possible Rewards (Per Virus): G-Force1, Zenny
Special: Immobile.
- Passively increases dodge for all other viruses.
(BigBang)
- G-Force1Damage: (Gravity + Blast 3) + (40 damage + Microburst + Blast 1)
Accuracy: C
Description: A bomb that pulls everything into range before exploding violently.
Duration: Once
Element: Null
Trader Rank: D

NullNull (Null&Void)

Null&Void viruses are extremely dangerous top tier viruses. No player should encounter one until at least battle 6. Null&Void viruses move and dodge at an average rate by walking normally, but they also teleport before and after executing their melee attack. They regenerate half of their HP every action and their vortexes have the ability to instantly destroy objects and EJO or delete victims instantly with Gravity Crush. Their strategy revolves entirely around forcing an enemy into a vortex, and their attack choices will always be something that furthers that goal if possible. If not, they will settle for using objects and the terrain to damage or hinder the enemy. They are intelligent enough to use their abilities to cause a great deal more havoc than the average virus.

Area: Sharo, NAXA

HP: 100
Primary Attack Damage/Effect: Set 2x Panel Trap: (10 Aqua + Gravity Crush 50 + Object Erasure)
Primary Attack Accuracy: E
Primary Attack Description: Automatically creates two whirlpools on the field. Each whirlpool takes up one panel, and remains there until either something moves into it or until the end of the turn, whichever comes first. This attack may only be executed once per turn at the beginning of every turn, and does not require an action on the part of the virus. Whirlpools never appear over Missing Terrain and cannot be summoned on Broken Terrain. Terrain changes have no effect on whirlpools, at all, as they have been known to float in mid air over even Broken Panels once they have been summoned.
Secondary Attack Damage/Effect: (Teleport) then (10 Aqua + Impact + Knockback)
Secondary Attack Accuracy: B
Secondary Attack Description: Teleports next to an enemy or object, and pushes them suddenly. If it is an enemy, they will try to push them into the nearest Whirlpool, or at least towards it. If it is an Object, the virus will push it at the nearest enemy. They teleport back to their starting position after the attack ends.
Tertiary Attack Damage/Effect: 10 Aqua + Piercing + Altitude Change
Tertiary Attack Accuracy: D
Tertiary Attack Description: Generates a gravity ball and throws it in a straight line. The gravity ball travels slowly, but will pass through anything that stands in its path. It also forces enemies in High Altitude and Burrowed/Submerged enemies to ground level, regardless of their position on the field.
Element: Aqua
Possible Rewards (Per Virus): GravityHold1, Whirlpool (Rare), Zenny
Special: Gravity Crush: Instantly defeats any target with HP at or below the numeric value. Undershirt will not prevent this effect from working. If the target would survive Gravity Crush damage, they instead only take the base Aqua damage.
Special: Object Erasure: Instantly destroys Objects on contact.
Special: Altitude Change: Forces all battle participants out of High Altitude or Submerged status, regardless of whether or not it hits them. This effect cannot be avoided.
Special: Regen(50): This virus regenerates 50 HP per action.
(Null&Void)
- GravityHold1Damage: 50 + Piercing + Altitude Change
Accuracy: D
Description: Creates a gravity well that penetrates obstacles. There is no limit to how many enemies this attack can hit, but as it moves very slowly and in a straight line, it is easily dodged.
Duration: Once
Element: Null
Special: Altitude Change: Forces all battle participants out of High Altitude or Submerged status, regardless of whether or not it hits them. This effect cannot be avoided.
Trader Rank: D
, WhirlpoolDamage: 10 + Blast 1 + Gravity Crush 100 + Object Erasure
Accuracy: C
Description: Throws a gravity bomb that crushes weak enemies, and deals a small amount of damage to stronger enemies. Rare
Duration: Once
Element: Aqua
Special: Gravity Crush: Instantly defeats any target with HP at or below the numeric value. Undershirt will not prevent this effect from working. If the target would survive Gravity Crush damage, they instead only take the base 10 Aqua damage.
Special: Object Erasure: Instantly destroys Objects on contact.
Trader Rank: C
(Rare)
BluegonBluegon (Bluegon)

Bluegons do not appear before Battle 6. They are extremely territorial among their own kind, so only one HoleDragon can appear per battle. Because they live among holes, they cannot appear without at least 5% Missing terrain.

Area: Sharo

HP: 200
Primary Attack Damage/Effect: 40 Aqua + Wide Attack
Primary Attack Accuracy: A
Primary Attack Description: Exhales a wide stream of ice breath.
Secondary Attack Damage/Effect: 50 Aqua + Knockback + Ground Attack
Secondary Attack Accuracy: C
Secondary Attack Description: Creates a wave of ice water that crashes into an enemy.
Element: Aqua
Possible Rewards (Per Virus): AquaLine (Rare), IceDragon1 (Rare), Zenny
Special: As this virus is always in a hole, it is immune to all Ground attacks.
Special: While this virus will never leave holes, it may still swerve to avoid attacks.
Special: This virus can use an action to duck inside its hole. This counts as a dodge. It may reemerge from that same hole, or a different hole on the battlefield, as a free action afterward.
(Bluegon)
- AquaLineDamage: 180 + Knockback
Accuracy: B
Description: Creates a swift current that strikes a single enemy. Rare
Duration: Once
Element: Aqua
Trader Rank: C
(Rare), IceDragon1Damage: 160 + Freeze + Homing x 3 Targets
Accuracy: B
Description: Summons a Bluegon from broken or missing terrain to breathe frost on up to three enemies, solidifying them with cold. Rare
Duration: Once
Element: Aqua
Special: Ice Type: This chip counts as Ice Type for the purposes of potentially freezing targets on Aqua Element Terrain or environments, as applicable.
Trader Rank: C
(Rare)
TrombyTromby (Tromby)

Area: Hades Isle

HP: 90
Attack: Hold + To-All-Clause (Enemies)
Attack Accuracy: S
Attack Description: Plays a tune that stops its enemies in their tracks.
Element: Null
Possible Rewards (Per Virus): Timpani (Super Rare), Zenny
Special: Attacks every other turn.
(Tromby)
- TimpaniHP: 50
Properties: Heavy
Object Damage: 50 + Impact
Damage Method: Throw, Telekinesis
Status Effect: Hold + To-All-Clause(Enemies)
Accuracy: S
Description: Stops all enemies from moving with a powerful sonic wave.
Duration: 1 turn or until destroyed.
Element: Null
Trader Rank: C
(Rare)
StarfishStarfish (Starfish)

Area: Yoka, Beach

HP: 60
Attack Damage/Effect: 10 Aqua + Bubble Trap + 3 targets
Attack Accuracy: D
Attack Description: Launches three slow moving bubbles that trap the targets in a bubble prison, immobilizing them. These bubbles act as 10 HP objects, and can be shot before they make contact to pop them. Conversely, the virus can block incoming attacks with them.
Element: Aqua
Possible Rewards (Per Virus): BubbleStar1, Zenny
Special: Bubble Trap: Any target hit with this virus' attack will be instantly trapped in a 10 HP Aqua Element Bubble that can only be popped from the outside. Targets trapped within these bubbles will take 100% more damage from Elec element attacks. The Bubbles will expire at the end of the turn, or when hit.
Special: This attack can hit the same target multiple times (up to 3), or attack 3 separate targets.
Special: Targets trapped in Bubbles are easier to move with Wind Effects, Knockback, and Microburst than normal.
(Starfish)
- BubbleStar1Damage: 20 + Bubble Trap x 3 targets
Accuracy: D
Description: Three Bubbles trap enemies
Duration: Once, Trap for 1 turn
Element: Aqua
Special: Bubble Trap: Encases the target in a bubble for 1 turn that makes them vulnerable to Elec Damage. Trapped targets suffer from Hold, and their attacks cannot penetrate the bubble from the inside. Any attack that hits the bubble from the outside instantly breaks it, freeing the victim.
Trader Rank: D

Anaconda-FAnaconda-F (Anaconda-F)

This virus is only encountered after battle 5. Limit 1 per battle. Each Anaconda is divided into 3 disconnected parts: the head, and two spiked tail sections: each of which takes up one entire panel. The head is the only part of the virus that can take damage, while the body segments are invincible. The virus is able to defend against attacks from up to two directions at a time by positioning the 3 parts of its body in various formations. Any Non-AoE or Non-Phasing attack that hits a body segment is completely stopped, and has no effect whatsoever. Attacks with area effect can still hit the head even if they strike the body first, and phasing attacks pass right through the body as if it were made of objects. An Anaconda's own attacks can always phase through its own body.

Area: Netfrica, Hades Isle

HP: 200
Primary Attack Damage/Effect: 50 Fire + Line Attack
Primary Attack Accuracy: B
Primary Attack Description: Spits out a line of fire.
Secondary Attack Damage/Effect: 50 Fire + Phasing
Secondary Attack Accuracy: E
Secondary Attack Description: Spawns a 20 HP snake that moves randomly.
Element: Fire
Possible Rewards (Per Virus): WyrmEgg1, Zenny
Special: Its body may be used to block frontal attacks. Piercing, Beam, Phasing, Splash, Spread, Blast, and Nova may bypass it. Break does not.
(Anaconda-F)
- WyrmEgg1Damage: 110 + Ground Attack + Phasing + Homing
Accuracy: C
Description: A fire-attuned snake slithers across the field, hunting for an enemy.
Duration: Once
Element: Fire
Trader Rank: D

Megalian-WMegalian-W (Megalian-W)

All Megalian-W viruses are equipped with Omnishoes, and fight from the air. This virus type will spend an Action Dodging, and then Attack the following Action. If there are more than one Megalian (family does not matter) the viruses will work together, alternating their attack Actions or attacking as a group (mod's discretion). When attacking, both the head and the base can be damaged separately (if the Aura protecting the base has been destroyed).

Area: Dentech, Yumland

HP: 130
Attack Damage/Effect: 40 Wood + Break + Piercing + Group attack.
Attack Accuracy: B (special)
Attack Description: Lines up with a target and launches its head at the enemy. Accuracy decreases with each hit.
Element: Wood
Possible Rewards (Per Virus): AuraHead1, Barrier, Zenny
Special: Omnishoes: capable of free flight.
- Dodges every other Action. Attacks when not dodging.
- Has a 10HP Wood Aura (Pierced and destroyed by Fire attacks).
- Can be attacked while head is extended.
(Megalian-W)
- AuraHead1Damage: 90 + Break + Line Attack3 + Aura Boost
Accuracy: B / C / D
Description: Launches a Megallian Aura Head that smashes through up to 3 targets/objects in a straight line. Accuracy decreases with each hit.
Duration: Once
Element: Null
Special: Aura Boost: +20 Attack Damage when user of this chip is protected by a Barrier. +50 Attack Damage when user of this chip is protected by an Aura.
Trader Rank: D
, BarrierProtection: Combined Damage up to 10HP
Accuracy: S
Description: Defensive field that prevents damage up to 10HP.
Duration: Until Destroyed
Element: Null
Special: Status Guard: This chip blocks debuffs.
Trader Rank: E

SnowBlowSnowBlow (SnowBlow)

SnowBlow viruses are immobile. Snowblow viruses attack by first inhaling to draw the enemy to themselves and their viral allies, and then spit a series of 3 tornadoes at their foes. The inhaling phase of the attack requires an action, and the tornado spitting requires a second action. Thus these viruses require two consecutive actions to complete one attack. All SnowBlow viruses have access to Northwind battlechip data.

Area: Beach, Sharo, Netfrica

HP: 100
Primary Attack Damage/Effect: Fan Effect
Primary Attack Accuracy: S
Primary Attack Description: Breathes in deeply to draw enemies in.
Secondary Attack Damage/Effect: 5 Null x 3 Shots
Secondary Attack Accuracy: C
Secondary Attack Description: Spits tornadoes at opponents.
Element: None
Possible Rewards (Per Virus): AirStorm1, Zenny
Special: Immobile.
- Fan Effect makes first shot more accurate by 1 Rank.
- May use Northwind once per battle as a free action.
(SnowBlow)
- AirStorm1Damage: 50 x3 shots + Variable Targeting
Accuracy: B
Description: Pulls three enemies towards user, than fires three tornadoes at them, may be divided however user wants.
Duration: Once
Element: Null
Special: Variable Targeting: Allows the user to select a target for each individual hit of an attack. This means they may strike the same target multiple times, multiple different targets, or a mix of the two as they wish.
Special: Wind Type: This chip counts as Wind Type for the purposes of Wind triggered effects, such as traps and terrain.
Special: Pull: Brings a target one movement space closer to the source. Use of this effect on anchored objects may move the user instead of the target.
Trader Rank: D

VolgearVolgear (Volgear)

This virus family is positively deadly when fighting on Furnace Terrain, to the point where the players are at a severe disadvantage. Unless you just have it in for the player, try not to combine the two very often. I'm serious about this. -Pally

Area: Electown, Kotobuki Town, Netopia, Netfrica, Hades Isle

HP: 80
Primary Attack Damage/Effect: 15 Fire + Wide Attack + Ground Attack
Primary Attack Accuracy: B
Primary Attack Description: Fries enemy with a firewall that bursts suddenly from the ground.
Secondary Attack Damage/Effect: 20 Fire + Group Attack + Ground Attack
Secondary Attack Accuracy: D
Secondary Attack Description: Fries the enemy with a marching line of fire pillars.
Element: Fire
Possible Rewards (Per Virus): FlameLine1, FireTower1, Zenny
(Volgear)
- FlameLine1Damage: 70 + Ground Attack + Wide Attack
Accuracy: B
Description: A wall of fire erupts from the ground, burning up to 3 targets.
Duration: Once
Element: Fire
Trader Rank: D
, FireTower1Damage: 100 + Piercing + Ground Attack + Line-Chain
Accuracy: D
Description: Pillars of fire march across the field.
Duration: Once
Element: Fire
Special: Line-Chain: This attack moves forward in a rough line, but may shift side to side slightly as it advances to engage more targets in its general path. The attack cannot ever stray more than 45 degrees from its original path, and cannot make greater than a 45 degree turn at any given time.
Trader Rank: D

NightmareNightmare (Nightmare)

Nightmare viruses only appear in battle when Missing Terrain is present, and only one Nightmare may appear per panel of Missing Terrain. Nightmares do not dodge, and they only move by teleporting before and after attacking an enemy. Nightmares have permanent Shadow, unless they are attacking. Teleporting before and after their attacks does not require an action. They will always end a turn while floating over Missing or Hole Terrain. If the Hole terrain is altered in any way, they will instantly teleport to unoccupied Missing Terrain. Nightmares cannot share ownership of a Missing Panel with other viruses that require Missing Terrain to be on the field. If for any reason there is not enough Missing Terrain to accommodate a Nightmare at the end of a turn, the Nightmare will Escape from the battle immediately.

Area: Sharo, Hades Isle, NAXA, NetVegas

HP: 100
Attack Damage/Effect: 20 Null + Wide Attack + Slashing
Attack Accuracy: B
Attack Description: Attacks at close range with black sword.
Element: None
Possible Rewards (Per Virus): SummonBlack1, Zenny
Special: Permanent Shadow status, except when attacking. Not even being hit by Slashing or Beam attacks causes this virus to lose this effect.
Special: Moves by Teleporting. This is not treated as a formal Teleport, and does not confer any bonuses.
(Nightmare)
- SummonBlack1Damage: 160 + Slashing + Wide Attack
Accuracy: A
Description: Can only be activated if there is a broken or missing panel on the field. Summons one Nightmare virus to teleport up and slash an enemy. Can hit up to two additional nearby enemies.
Duration: Once
Element: Null
Trader Rank: D

VolcanoVolcano (Volcano)

Volcano viruses only appear if there is Lava Terrain present on the field, and only 1 Volcano virus may appear per panel of Lava Terrain (usually 5%). Volcano viruses move and dodge at average speed. Volcano viruses have the ability to fully heal themselves no matter how much damage they have taken if they move to Lava Terrain, and spend an action on it for this purpose. This type of virus cannot attack while moving, and moving requires an action. Attack power doubles on Coal and Lava.

Area: Netfrica, Hades Isle, NetVegas

HP: 110
Primary Attack Damage/Effect: 10 Fire + Lava Terrain Boost (10 Fire) + Coal Terrain Boost (10 Fire)
Primary Attack Accuracy: B
Primary Attack Description: Erupts, dropping a flaming meteor on one enemy. This attack is stronger when standing over Lava or Coal terrain.
Secondary Attack Damage/Effect: 10 Fire + Burn(5) + Blast1
Secondary Attack Accuracy: C
Secondary Attack Description: Launches a FireBomb at the enemy that sets them on fire if it hits.
Element: Fire
Possible Rewards (Per Virus): LavaCannon1, FireBomb1, Zenny
Special: Can spend an action healing itself if on Lava.
Special: Burn: Status effect lasting 1 turn. Deals Fire damage per action taken by the afflicted.
(Volcano)
- LavaCannon1Damage: 90 + Lava Panel Boost(+40)
Accuracy: B
Description: Fires a blast of magma from a cannon. If the user is standing on Lava terrain at the time of use, this chip's power is boosted by 40.
Duration: Once
Element: Fire
Trader Rank: D
, FireBomb1Damage: 60 + Burn(10) + Blast2
Accuracy: C
Description: A bomb that bursts into intense flames on impact.
Duration: Once
Element: Fire
Special: Burn(10): Deals 10 Fire damage per action to the victim starting the turn after this attack hits. This effect stacks with other timed damage effects, including other Burn effects. Can be cured with Status Cure.
Trader Rank: D

ShrubbyShrubby (Shrubby)

Shrubby viruses take cover when they are not attacking. Shrubby viruses teleport from behind cover when attacking, but never at any other time. If there is nothing on the field to use as cover against an enemy, and the only other viruses on the field are Shrubbies or viruses that cannot provide cover against attacks, they will stop attacking and attempt to flee starting next turn. Later versions of the Shrubby virus carry rockcube chip data, and will use that to make new cover when none is available.

Area: ACDC, Okuden Valley, Dentech

HP: 50
Attack Damage/Effect: 10 Wood + Ground Attack + Attack Target Pair
Attack Accuracy: C
Attack Description: Rolls a 10 HP log at opponent. The log is 2 panels wide, and can cross broken or missing terrain if only one of the two panels it crosses is broken or missing. This attack can hit up to two side-by-side targets, and can stop direct incoming attacks, but is stopped by objects.
Element: Wood
Possible Rewards (Per Virus): RollingLog1, Zenny
Special: If the Ring Log falls into Sea Terrain, it will remain there and float as a 10 HP Wood Element object that covers two panels.
Special: If the Ring Log strikes an object, it will remain there as a 10 HP Wood Element object that covers 2 panels.
Special: If the Ring Log crosses a Lava Panel, it will burst into flame.
(Shrubby)
- RollingLog1Damage: 50 + Ground Attack + Wide Attack (2) + Double Attack
Accuracy: C
Description: Rolls a log at enemies. Can hit up to two enemies at once per log.
Duration: Up to 2 uses before the end of the turn.
Element: Wood
Special: Double Attack: After spending an action to attack with this chip, you may choose to spend a second action and attack with it again before the end of the turn.
Note: This chip used to be known as RingLog1
Trader Rank: D
"Whoa," said Scourge, watching the hat lift itself up and print out the list of viruses, which she caught out of the air before it had a chance to land. Her eyes narrowed and went down the list, as she tried to see which ones interested her the most. "Eh, I don't know. Gimme this 'Null' thing, whatever it is. Sounds like a tough virus to me," she said, putting the list back down on the counter.
"Ok, I'll register you as the hunter for that virus." Wrangler's white eyes turned black for a moment, making a strange, grating sound, and then he smiled wider as his eyes returned to normal. "Okay! Yer registered, pardner! Here's your bounty sheet!"

A second list flew out from under the desk, landing beside the first.

Bounty Reward for Null (Null&Void)

Area: Sharo, NAXA

2 kills: 480z, turn-in available
5 kills: GravityHold1Damage: 50 + Piercing + Altitude Change
Accuracy: D
Description: Creates a gravity well that penetrates obstacles. There is no limit to how many enemies this attack can hit, but as it moves very slowly and in a straight line, it is easily dodged.
Duration: Once
Element: Null
Special: Altitude Change: Forces all battle participants out of High Altitude or Submerged status, regardless of whether or not it hits them. This effect cannot be avoided.
Trader Rank: D
; OR 1200z
10 kills: 1920z
15 kills: 2880z
20 kills: GravityHold2Damage: 70 + Piercing + Altitude Change
Accuracy: D
Description: Creates a gravity well that penetrates obstacles. There is no limit to how many enemies this attack can hit, but as it moves very slowly and in a straight line, it is easily dodged.
Duration: Once
Element: Null
Special: Altitude Change: Forces all battle participants out of High Altitude or Submerged status, regardless of whether or not it hits. This effect cannot be avoided.
Trader Rank: C
; OR GravityHold1Damage: 50 + Piercing + Altitude Change
Accuracy: D
Description: Creates a gravity well that penetrates obstacles. There is no limit to how many enemies this attack can hit, but as it moves very slowly and in a straight line, it is easily dodged.
Duration: Once
Element: Null
Special: Altitude Change: Forces all battle participants out of High Altitude or Submerged status, regardless of whether or not it hits them. This effect cannot be avoided.
Trader Rank: D
+ 3600z; OR 4800z
30 kills: 6000z
50 kills: WhirlpoolDamage: 10 + Blast 1 + Gravity Crush 100 + Object Erasure
Accuracy: C
Description: Throws a gravity bomb that crushes weak enemies, and deals a small amount of damage to stronger enemies. Rare
Duration: Once
Element: Aqua
Special: Gravity Crush: Instantly defeats any target with HP at or below the numeric value. Undershirt will not prevent this effect from working. If the target would survive Gravity Crush damage, they instead only take the base 10 Aqua damage.
Special: Object Erasure: Instantly destroys Objects on contact.
Trader Rank: C
; OR GravityHold2Damage: 70 + Piercing + Altitude Change
Accuracy: D
Description: Creates a gravity well that penetrates obstacles. There is no limit to how many enemies this attack can hit, but as it moves very slowly and in a straight line, it is easily dodged.
Duration: Once
Element: Null
Special: Altitude Change: Forces all battle participants out of High Altitude or Submerged status, regardless of whether or not it hits. This effect cannot be avoided.
Trader Rank: C
+ 3600z; OR GravityHold1Damage: 50 + Piercing + Altitude Change
Accuracy: D
Description: Creates a gravity well that penetrates obstacles. There is no limit to how many enemies this attack can hit, but as it moves very slowly and in a straight line, it is easily dodged.
Duration: Once
Element: Null
Special: Altitude Change: Forces all battle participants out of High Altitude or Submerged status, regardless of whether or not it hits them. This effect cannot be avoided.
Trader Rank: D
+ 4800z; OR 8400z

"Remember, you also get all rewards below your highest earning when you turn your bounty in!" Wrangler told Scourge. "Happy Hunting!"
"Uh... okay," said Scourge, taking the bounty rewards sheet from the counter. Looking it over, she grunted, poring through all of the listings for defeating certain amounts of the virus. From the payouts listed, she figured it would probably not be too difficult to take down. She was about to address Sofia when she heard a small crashing noise from the private feed, which sounded like it came from some distance away from the PET. She raised an eyebrow before a far-off "It's okay! I didn't break anything!" squeaked through the feed. The Navi exhaled visibly before walking back towards the area housing the transfer pads out of the Bounty Shop. Craning her head up, she read out the signs that depicted the different regions each transfer pad led to, before looking down towards the bounty sheet and back up again.

"No idea what these places are like... I guess Sharo sounds alright," said Scourge to herself, crumpling the sheet in her hand and allowing it to vanish into the PET's inventory while she walked through the transfer pad, and disappeared.

[>> Zero-Degree Zombie - Sharo Net.]