Sparks sparktacular bounty hunt.

"The Metrid sounds like it would be good hunting... looks like it's back to Hades..." Sparks didn't sound overly excited about the idea, but it should be a tad less difficult then the Lavagon from before.

Requesting: Metrid Bounty
Some printing noises followed and the bounty sheet appeared on Wrangler's desk.

Bounty Reward for Metrid (Metrid)

Area: Netfrica, Hades Isle, NAXA

2 kills: 480z, turn-in available
5 kills: RandomMeteorHP: 100
Properties: Anchored
Object damage: 10 Fire
Damage method: Telekinesis
Attack Damage: 80 Fire + Blast 2 + Drop Attack
Accuracy: E
Description: Summons a staff that floats in place. Drops an explosive meteor that's hard to aim for 3 turns.
Duration: 3 turns or Until destroyed
Element: Fire
Special: Drop Attack: This attack originates above the battlefield, and falls to the ground. It gains one rank of accuracy against High Altitude targets.
Trader Rank: D
; OR ShootingStar1Damage: 40 x 5 + Drop Attack
Accuracy: E
Description: Fires 5 extremely inaccurate meteors at a single enemy.
Duration: Once
Element: Fire
Special: Drop Attack: This attack originates above the battlefield, and falls to the ground. It gains one rank of accuracy against High Altitude targets.
Trader Rank: D
; OR 1200z
10 kills: 1920z
15 kills: 2880z
20 kills: HoleMeteorHP: 100
Properties: Anchored
Object damage: 10 Fire
Damage method: Telekinesis
Attack Damage: 90 Fire + Blast 2 + Medium Area Cracked Terrain + Drop Attack
Accuracy: C
Description: Summons a staff that floats in place. Drops an explosive meteor that also damages the ground for 3 turns.
Duration: 3 turns or Until destroyed
Element: Fire
Special: Drop Attack: This attack originates above the battlefield, and falls to the ground. It gains one rank of accuracy against High Altitude targets.
Trader Rank: C
; OR ShootingStar2Damage: 50 x 5 + Drop Attack
Accuracy: E
Description: Fires 5 extremely inaccurate meteors at a single enemy.
Duration: Once
Element: Fire
Special: Drop Attack: This attack originates above the battlefield, and falls to the ground. It gains one rank of accuracy against High Altitude targets.
Trader Rank: C
; OR RandomMeteorHP: 100
Properties: Anchored
Object damage: 10 Fire
Damage method: Telekinesis
Attack Damage: 80 Fire + Blast 2 + Drop Attack
Accuracy: E
Description: Summons a staff that floats in place. Drops an explosive meteor that's hard to aim for 3 turns.
Duration: 3 turns or Until destroyed
Element: Fire
Special: Drop Attack: This attack originates above the battlefield, and falls to the ground. It gains one rank of accuracy against High Altitude targets.
Trader Rank: D
+ 3600z; OR ShootingStar1Damage: 40 x 5 + Drop Attack
Accuracy: E
Description: Fires 5 extremely inaccurate meteors at a single enemy.
Duration: Once
Element: Fire
Special: Drop Attack: This attack originates above the battlefield, and falls to the ground. It gains one rank of accuracy against High Altitude targets.
Trader Rank: D
+ 3600z; OR 4800z
30 kills: 6000z
50 kills: HoleMeteorHP: 100
Properties: Anchored
Object damage: 10 Fire
Damage method: Telekinesis
Attack Damage: 90 Fire + Blast 2 + Medium Area Cracked Terrain + Drop Attack
Accuracy: C
Description: Summons a staff that floats in place. Drops an explosive meteor that also damages the ground for 3 turns.
Duration: 3 turns or Until destroyed
Element: Fire
Special: Drop Attack: This attack originates above the battlefield, and falls to the ground. It gains one rank of accuracy against High Altitude targets.
Trader Rank: C
+ 3600z; OR ShootingStar2Damage: 50 x 5 + Drop Attack
Accuracy: E
Description: Fires 5 extremely inaccurate meteors at a single enemy.
Duration: Once
Element: Fire
Special: Drop Attack: This attack originates above the battlefield, and falls to the ground. It gains one rank of accuracy against High Altitude targets.
Trader Rank: C
+ 3600z; OR RandomMeteorHP: 100
Properties: Anchored
Object damage: 10 Fire
Damage method: Telekinesis
Attack Damage: 80 Fire + Blast 2 + Drop Attack
Accuracy: E
Description: Summons a staff that floats in place. Drops an explosive meteor that's hard to aim for 3 turns.
Duration: 3 turns or Until destroyed
Element: Fire
Special: Drop Attack: This attack originates above the battlefield, and falls to the ground. It gains one rank of accuracy against High Altitude targets.
Trader Rank: D
+ 4800z; OR ShootingStar1Damage: 40 x 5 + Drop Attack
Accuracy: E
Description: Fires 5 extremely inaccurate meteors at a single enemy.
Duration: Once
Element: Fire
Special: Drop Attack: This attack originates above the battlefield, and falls to the ground. It gains one rank of accuracy against High Altitude targets.
Trader Rank: D
+ 4800z; OR 8400z

"Careful not to get burned!" Wrangler said.
"Thank you, I shall return shortly for my rewards." Sparks waved good by, turned around, and was jacked out. A crack of lighting struck the navi, and after the smoke cleared he was no longer there.

((Sparks.EXE jack out))
This is where Joseph is.
Sparks returned from Hades once more, this time in better condition then the last. "Mr. Wrangler, I have returned with my Metrid bounty. I would also like to see if I can lend my hunting assistance in the Rouge Net next time around." He stepped to the stall, and waited for the Prog to perk up and give his response. "I would like to claim the RandomMeteor chip, and the small amount of zenny for six deletions."

Turning in: 6 Metrid kills.
Requested Rewards: 480z, RandomMeteor.
Requesting: Rouge Net Bounty
"Sounds like a good haul! All righty, here ya go!" said Wrangler, with the top of the counter opening up and spitting out a small sack at Sparks, which would contain his bounty payout. The counter then vibrated for a short while before printing out a piece of paper, detailing the current list of viral threats available to hunt.

Elewasp (Elebee) - Arrow2Damage: 130 + Homing
Accuracy: B
Description: Summons an Elewasp virus, and sends it flying at an enemy. The Elewasp is tenacious, and will hunt down its prey. It vanishes after stinging it's target, or after two turns.
Duration: Once
Element: Elec
Trader Rank: C

Swordy-F2 (Swordy-F) - FireSwordDamage: 80 + Slashing + Wide Attack
Accuracy: B
Description: Creates a sword imbued with flame energy, and capable of effective wide slashes. Can hit up to 3 targets per slash with good RP.
Duration: Until Overridden/Broken. Breaks automatically after 3 swings.
Element: Fire
Trader Rank: C

Karma (Dharma) - AirHockey2Damage: 60 + Break + Ground Attack + Rebound(5)
Accuracy: B
Description: Throws a hockey puck at the enemy. The puck will bounce off of anything it hits (objects, viruses, Navis, etc.) in the field, dealing damage to them, up to 6 times. The attack stops immediately if it encounters a broken or missing panel, or the initial attack misses.
Duration: Once
Element: Null
Special: Rebound(5): This effect allows an attack to ricochet around the field. It will attempt to bounce off of enemies or objects until it has attacked five additional times, with the damage of the chip reducing by 10 for each attempted attack. Each attack against a given target lowers the chip's accuracy by 2 ranks against that target.
Trader Rank: C

HeatJelly2 (HeatJelly) - RedWave2Damage: 70 + Ground Attack + To-All-Clause (Others) + Lava Terrain Boost 50
Accuracy: B
Description: Creates a wave of lava to burn everything and everyone other than the user, even their allies. Can be jumped over, but requires perfect timing. More effective if there is lava in the vicinity to fuel it.
Duration: Once
Element: Fire
Trader Rank: C
(Rare)
Cloudier (Cloudy) - MediumCloudDamage: 90 + Wide Attack + Drop Attack
Accuracy: C
Description: Cloud moves up and down three enemies, raining on them for two turns. Enemies can move out from under it if possible.
Duration: Two turns
Element: Aqua
Special: Drop Attack: This attack originates above the battlefield, and falls to the ground. It gains one rank of accuracy against High Altitude targets.
Trader Rank: C

Void (Null&Void) - GravityHold2Damage: 70 + Piercing + Altitude Change
Accuracy: D
Description: Creates a gravity well that penetrates obstacles. There is no limit to how many enemies this attack can hit, but as it moves very slowly and in a straight line, it is easily dodged.
Duration: Once
Element: Null
Special: Altitude Change: Forces all battle participants out of High Altitude or Submerged status, regardless of whether or not it hits. This effect cannot be avoided.
Trader Rank: C
, VortexDamage: 10 + Blast 1 + Gravity Crush 200 + Object Erasure
Accuracy: C
Description: Throws a gravity bomb that crushes weak enemies, and deals a small amount of damage to stronger enemies. Rare
Duration: Once
Element: Aqua
Special: Gravity Crush: Instantly defeats any target with HP at or below the numeric value. Undershirt will not prevent this effect from working. If the target would survive Gravity Crush damage, they instead only take the base 10 Aqua damage.
Special: Object Erasure: Instantly destroys Objects on contact.
Trader Rank: B
(Rare)
Ninetails2 (Ninetails) - Varitails2Damage: 15 x 9 hits + Slashing
Accuracy: D
Description: Summons a complex whip-like weapon to attack enemies with.
Duration: Until Overridden/Broken. Breaks automatically after 2 swings.
Element: Null
Special: Has multiple applications.
Trader Rank: C

Megalian-E2 (Megalian-E) - AuraHead2Damage: 120 + Break + Line Attack3 + Aura Boost
Accuracy: B / C / D
Description: Launches a Megallian Aura Head that smashes through up to 3 targets/objects in a straight line. Accuracy decreases with each hit.
Duration: Once
Element: Null
Special: Aura Boost: +20 Attack Damage when user of this chip is protected by a Barrier. +50 Attack Damage when user of this chip is protected by an Aura.
Trader Rank: C
, Barrier100Protection: Combined Damage of 100 HP
Accuracy: S
Description: Defensive field that prevents damage up to 100HP.
Duration: Until Destroyed
Element: Null
Special: Status Guard: This chip blocks debuffs.
Trader Rank: C

EarthJelly2 (EarthJelly) - MudWave2Damage: 70 + Ground Attack + To-All-Clause (Others) + Mud Terrain Boost 50
Accuracy: B
Description: Creates a land slide to bury everything and everyone other than the user, even their allies. Can be jumped over, but requires perfect timing. More effective if there is mud in the vicinity to fuel it.
Duration: Once
Element: Wood
Trader Rank: C
(Rare)
Dynamite2 (Dynamite) - Dynamite2HP: 100
Properties: Light
Object Damage: 150 Null + Blast2
Damage Method: Throw, Knockback, Microburst, Telekinesis, Gust
Attack Damage: 150 Null + Blast2 + Line Attack + Seeking
Accuracy: D (thrown) / A (trigger)
Description: Sets a lightweight laser trip bomb. When something crosses the sensor beam, the bomb detonates a shaped charge that blasts an entire line. It can see through Invisibility. This weapon is very dangerous to use, caution is advised.
Duration: Until destroyed or until it attacks.
Element: Null
Special: Laser TAG: Attack triggers when something moves through the targeting laser beam, no matter who or what that may be.
Trader Rank: C

Bagworm2 (Bagworm) - WoodTower2Damage: 140 + Piercing + Ground Attack + Line-Chain
Accuracy: D
Description: Spires of wood march across the field.
Duration: Once
Element: Wood
Special: Line-Chain: This attack moves forward in a rough line, but may shift side to side slightly as it advances to engage more targets in its general path. The attack cannot ever stray more than 45 degrees from its original path, and cannot make greater than a 45 degree turn at any given time.
Trader Rank: C
, LeafShieldProtection: Next non-fire attack, heal for half damage
Accuracy: S
Description: Leafy barrier deflects next attack and heals, destroyed by fire.
Duration: Until destroyed or hit.
Element: Wood
Special: Status Guard: This chip blocks debuffs.
Trader Rank: C
(Rare)
IronGuard (IronShield) - IronShield2Effect: 4-Hit Shield
Accuracy: S
Description: Block 4 attacks with Tower Shield, then breaks. Break attacks destroy the Shield.
Duration: Until broken or overridden.
Element: Null
Special: Status Guard: This chip blocks debuffs.
Trader Rank: C
, MegaEnergyBombDamage: 60 x 3 + Blast1
Accuracy: C
Description: A powerful bomb that hits three times
Duration: Once
Element: Null
Trader Rank: C
"I think I will hunt the Megalian-E2 virus this time around." Sparks pointed out his selection on the paper, and waited for the more detailed information before turning to jack out.

This is where Joseph is with the PET.
"Them floatin heads with the barriers? Careful about them kid, they love to break your face with theirs!" The prog warned before bringing out a list for what Sparks could get from hunting them.

2 kills: 960z+Turn In
5 kills: AuraHead2Damage: 120 + Break + Line Attack3 + Aura Boost
Accuracy: B / C / D
Description: Launches a Megallian Aura Head that smashes through up to 3 targets/objects in a straight line. Accuracy decreases with each hit.
Duration: Once
Element: Null
Special: Aura Boost: +20 Attack Damage when user of this chip is protected by a Barrier. +50 Attack Damage when user of this chip is protected by an Aura.
Trader Rank: C
OR Barrier100Protection: Combined Damage of 100 HP
Accuracy: S
Description: Defensive field that prevents damage up to 100HP.
Duration: Until Destroyed
Element: Null
Special: Status Guard: This chip blocks debuffs.
Trader Rank: C
OR 2400z
10 kills: 3840z
15 kills: 5760z
20 kills: AuraHead3Damage: 150 + Break + Line Attack3 + Aura Boost
Accuracy: B / C / D
Description: Launches a Megallian Aura Head that smashes through up to 3 targets/objects in a straight line. Accuracy decreases with each hit.
Duration: Once
Element: Null
Special: Aura Boost: +20 Attack Damage when user of this chip is protected by a Barrier. +50 Attack Damage when user of this chip is protected by an Aura.
Trader Rank: B
OR Barrier200Protection: Combined Damage of 200 HP
Accuracy: S
Description: Defensive field that prevents damage up to 200HP.
Duration: Until Destroyed
Element: Null
Special: Status Guard: This chip blocks debuffs.
Trader Rank: B
OR one of AuraHead2Damage: 120 + Break + Line Attack3 + Aura Boost
Accuracy: B / C / D
Description: Launches a Megallian Aura Head that smashes through up to 3 targets/objects in a straight line. Accuracy decreases with each hit.
Duration: Once
Element: Null
Special: Aura Boost: +20 Attack Damage when user of this chip is protected by a Barrier. +50 Attack Damage when user of this chip is protected by an Aura.
Trader Rank: C
or Barrier100Protection: Combined Damage of 100 HP
Accuracy: S
Description: Defensive field that prevents damage up to 100HP.
Duration: Until Destroyed
Element: Null
Special: Status Guard: This chip blocks debuffs.
Trader Rank: C
+7200z OR 9600z
30 kills: 12000z
50 kills: One of AuraHead3Damage: 150 + Break + Line Attack3 + Aura Boost
Accuracy: B / C / D
Description: Launches a Megallian Aura Head that smashes through up to 3 targets/objects in a straight line. Accuracy decreases with each hit.
Duration: Once
Element: Null
Special: Aura Boost: +20 Attack Damage when user of this chip is protected by a Barrier. +50 Attack Damage when user of this chip is protected by an Aura.
Trader Rank: B
or Barrier200Protection: Combined Damage of 200 HP
Accuracy: S
Description: Defensive field that prevents damage up to 200HP.
Duration: Until Destroyed
Element: Null
Special: Status Guard: This chip blocks debuffs.
Trader Rank: B
+7200z OR one of AuraHead2Damage: 120 + Break + Line Attack3 + Aura Boost
Accuracy: B / C / D
Description: Launches a Megallian Aura Head that smashes through up to 3 targets/objects in a straight line. Accuracy decreases with each hit.
Duration: Once
Element: Null
Special: Aura Boost: +20 Attack Damage when user of this chip is protected by a Barrier. +50 Attack Damage when user of this chip is protected by an Aura.
Trader Rank: C
or Barrier100Protection: Combined Damage of 100 HP
Accuracy: S
Description: Defensive field that prevents damage up to 100HP.
Duration: Until Destroyed
Element: Null
Special: Status Guard: This chip blocks debuffs.
Trader Rank: C
+9600z OR 16800z

Hunted At: Electown, Netopia, NAXA
This is where they came from.

Sparks and Lucky showed back up at the virus stand in fairly good shape considering they had just finished their first rouge bounty hunt, though that was mostly due to multiple jack outs... but what people didn't know wouldn't hurt them. Sparks approached the counter, "I've finished with my Megalian E-2 hunt, I would like to turn it in for the first prize zenny, as well as the Barrier100 chip please. You can also show me any other viruses you currently need hunted in the Rouge area."

((Sparks turning in Megalian E-2 bounty at 6 deletions for 960z, and Barrier100. Requesting Rouge Net Bounty.))
"That sure is some headhuntin'! Here ya go, pardner!" said Wrangler. For a while, however, there didn't seem to be anything happening. Suddenly, a loud thump could be heard from behind Sparks; if he turned around, he would find a burlap sack at his feet, containing the rewards requested.

Sparks GET: 960z, Barrier100Protection: Combined Damage of 100 HP
Accuracy: S
Description: Defensive field that prevents damage up to 100HP.
Duration: Until Destroyed
Element: Null
Special: Status Guard: This chip blocks debuffs.
Trader Rank: C
Battlechip

The little prog also opened his mouth wide, and, with a strange screeching sound, spit out a new bounty poster:

ThunderDragon2ThunderDragon2 (ThunderDragon)

This high tier virus is only encountered after battle 5. A PotDragon's pot is stationary during battle, as it remains above the panel the virus appeared on until battle is over or the virus is deleted, and will not fall even if the panel below it should be destroyed. PotDragons have two main attacks, each geared towards either ground or aerial targets. When executed, the pot tilts or falls over, and the dragon charges at the enemy before looping back and returning to the pot. When threatened, they will duck into the pot, which is both indestructible and capable of shielding them from all damage and effects except those that manage to fly into the mouth of the pot. Even Beam Attacks and Blast damage won't leave a mark.

Area: NAXA

HP: 250
Primary Attack Damage/Effect: 90 Elec + Ground Attack + Medium Area Magnet Terrain Change + Terrain Changer
Primary Attack Accuracy: C
Primary Attack Description: Charges from its pot at high speed to attack ground-based enemies whilst leaving a trail of Magnet in its wake.
Secondary Attack Damage/Effect: 90 Elec + Impact + Group Attack (Arc)
Secondary Attack Accuracy: C
Secondary Attack Description: Flies from its pot at high speed to attack airborne enemies.
Tertiary Attack Damage/Effect: Invulnerability to Non-Drop Attacks/attacks from above.
Tertiary Attack Accuracy: S
Tertiary Attack Description: PotDragons hide in their pots instead of dodging. Doing this protects them from attacks from every direction but up, which is where the opening of the pot is.
Element: Elec
Possible Rewards (Per Virus): ElecDragon2, Zenny
(ThunderDragon)
- ElecDragon2Damage: 150 + Ground Attack + Medium Area Magnet Terrain Change + Terrain Changer
Accuracy: C
Description: Summons a ThunderDragon that attacks enemies as it glides across the ground. Changes terrain to Magnet as it passes.
Duration: Once
Element: Elec
Special: Terrain Changer: Ceases attacking when the Terrain Change effect is completed (once 25% of the terrain is changed).
Trader Rank: C

Swordy-A2Swordy-A2 (Swordy-A)

Area: Yoka, Sharo

HP: 160
Primary Attack Damage/Effect: 45 Aqua + Long Range Attack + Slashing
Primary Attack Accuracy: B
Primary Attack Description: When this virus is 2 panels away from the target, or its enemies are 2-deep, it will attack with Aqua Blade.
Secondary Attack Damage/Effect: 30 Aqua + Wide Range Attack + Slashing
Secondary Attack Accuracy: B
Secondary Attack Description: When this virus is standing directly adjacent to its target, or diagonally from it, it will attack with Aqua Sword.
Element: Aqua
Possible Rewards (Per Virus): AquaSword, Zenny
Special: Swordy-A's are immune to Freeze Status.
Special: Uses Area Grab to get into attack range.
(Swordy-A)
- AquaSwordDamage: 80 + Slashing + Wide Attack
Accuracy: B
Description: Creates a sword imbued with water energy, and capable of effective wide slashes. Can hit up to 3 targets per slash with good RP.
Duration: Until Overridden/Broken. Breaks automatically after 3 swings.
Element: Aqua
Trader Rank: C

ColdHead2ColdHead2 (ColdHead)

ColdHeads alternate actions between attacking and guarding. These are the only actions ColdHeads may perform, and the first action of every battle is always guarding. ColdHeads will not break from this pattern unless forced to by status effects. ColdHeads cannot be lifted or thrown, even with Rageclaw.

Area: SciLab, Sharo, Hades Isle

HP: 120
Attack Damage/Effect: 90 Aqua + Break + Small Ice Terrain Change
Attack Accuracy: C
Attack Description: Fires Cannonball. Breaking. Creates Ice Terrain.
Element: Aqua
Possible Rewards (Per Virus): IceBall2, Zenny
Special: Immobile.
- Iron Body when not attacking.
(ColdHead)
- IceBall2Damage: 160 + Break + Small Ice Terrain Change
Accuracy: C
Description: A bomb that changes the ground it lands on to Ice
Duration: Once
Element: Aqua
Special: Ice Type: This chip counts as Ice Type for the purposes of potentially freezing targets on Aqua Element Terrain or environments, as applicable.
Trader Rank: C

Ninetails2Ninetails2 (Ninetails)

A small fox-like virus, that would otherwise be nondescript if it didn't posses nine metal, razor sharp tails. Despite appearing as though the tails would hinder their movement, they are actually quite good at dodging, and are treated as having Haste for Evasion purposes only at all times. Ninetails Omega has double Haste. As one would expect, they attack via a series of vicious tail whips.

Area: Netfrica

HP: 170
Attack Damage/Effect: (8 Null + Slashing) x 9 Hits
Attack Accuracy: D
Attack Description: Whips a target with all nine of its tails.
Element: Null
Possible Rewards (Per Virus): Varitails2, Zenny
Special: Dodges by this virus are treated as having Haste (+10%).
(Ninetails)
- Varitails2Damage: 15 x 9 hits + Slashing
Accuracy: D
Description: Summons a complex whip-like weapon to attack enemies with.
Duration: Until Overridden/Broken. Breaks automatically after 2 swings.
Element: Null
Special: Has multiple applications.
Trader Rank: C

SmasherSmasher (Basher)

Basher viruses are the top-tier of the stationary gunnery viruses with an unmatched single-shot damage output among the normal viruses. They are also the rarest of their class, and appear only after battle 5. They also never appear in large numbers in a normal battle, meaning the ratio of total viruses to Bashers should be at least 4 to 1. The attack cycle of Bashers is 2 actions long, regardless of which attack they use. The first attack requires one action to charge before firing, and the second attack executes twice in succession. If they are stunned, they resume their attack cycle where it was halted once the stun wears off. They don't move, and don't dodge.

Area: Sharo

HP: 200
Primary Attack Damage/Effect: 120 Fire + Break + Panel Break x3 Targets, 1 Action Charge
Primary Attack Accuracy: A
Primary Attack Description: The virus selects up to 3 targets, and spends an action charging up the main cannons. It then fires a Magnum blast that reduces most Network constructs to ashes with a single shot, usually leaving a blast crater where they once stood. It may target empty panels and objects as well as enemies.
Secondary Attack Damage/Effect: 30 Fire x3 Targets + Double Attack
Secondary Attack Accuracy: A
Secondary Attack Description: Fires a 3-shot spread from the left arm cannon, then follows up with an identical attack from the right arm cannon just after. Each cannon shot requires an action, and both attacks must occur one after the other.
Element: Fire
Possible Rewards (Per Virus): Magnum2 (Rare), Zenny
Special: Immobile
- Main attack destroys panels, reducing enemy evasion by 1 Rank.
(Basher)
- Magnum2Damage: 150 + Break + Panel Break x 3 Targets
Accuracy: A
Description: A triple barreled gun that blasts through defenses and terrain alike. Rare
Duration: Once
Element: Fire
Trader Rank: B
(Rare)
Skarab2Skarab2 (Skullavia)

Area: Netfrica, Hades Isle, NetVegas

HP: 200
Attack Damage/Effect: 60 Null + Confusion + Homing
Attack Accuracy: C
Attack Description: Throws a bone that homes in on it's target.
Element: Null
Possible Rewards (Per Virus): Skully2, Zenny
Special: Collapses into a pile of bones when hit by non-buster attacks for one turn.
- Invincible while collapsed.
(Skullavia)
- Skully2Damage: 120 + Homing + Confusion
Accuracy: C
Description: Throws a spinning bone at an enemy, if it misses it will swing back around. Confuses enemy on contact.
Duration: Once
Element: Null
Trader Rank: C

TwinnerTwinner (Twins)

Twins viruses appear only in linked pairs, and never in odd numbers. A linked pair of Twins viruses will only link to each other, and not with any other Twins viruses present. The linked pairs are always clustered close together, and move by revolving around each other, which makes them susceptible to AoE. If one of the linked pair is deleted, and the other is not, then the virus that was deleted is revived as a free action immediately after. Both must be deleted within the span of one turn to be truly defeated. Twins viruses act in the following manner: One Twins will attack while the other moves. They then swap roles the next action, with the second virus attacking while the first moves. The virus making the move is counted as making a Dodge. The pattern is not altered even if a Twins is deleted and resurrected. They simply carry on next action as if nothing happened.

Area: Netopia, NetVegas

HP: 150
Attack Damage/Effect: 60 Null + Lockon
Attack Accuracy: A
Attack Description: Both lock on, then fire.
Element: None.
Possible Rewards (Per Virus): Team2, Zenny
Special: Omnishoes
Special: If one is killed and the other is not in the same turn, that one is revived
(Twins)
- Team2HP: 200
Properties: Light
Object damage: 10
Damage method: Telekinesis
Attack Damage: 20 + Seeking
Accuracy: A
Description: Summons a Twinner virus, that shoots a strange ball at an enemy each time the user is hit by an enemy.
Duration: 3 turns or Until destroyed
Element: Null
Trader Rank: C

Spooky2Spooky2 (Spooky)

Area: ACDC, Yoka, Okuden Valley, Kotobuki Town, Netopia

HP: 80
Attack: 30 Null
Attack Accuracy: B
Attack Description: Teleports up to the opponent and slaps with its long tongue.
Element: Null
Possible Rewards (Per Virus): Recover30, Recover50 (Uncommon), Recover80 (Rare), Invis2 (Rare), Zenny
Special: Can teleport at will.
- Can use Recover 80 on any virus below 1/2 HP
(Spooky)
- Recover30Recovery: 30 HP
Accuracy: S
Description: Heals 30 HP.
Duration: Once
Element: Null
Trader Rank: D
, Recover50Recovery: 50 HP
Accuracy: S
Description: Heals 50 HP.
Duration: Once
Element: Null
Trader Rank: D
, Recover80Recovery: 80 HP
Accuracy: S
Description: Heals 80 HP.
Duration: Once
Element: Null
Trader Rank: C
(Rare), Invis2Effect: Invisibility
Accuracy: S
Description: Grants the user invisibility. This reduces the chance of being hit by non-Seeking attacks by 50%, but the user will also be susceptible to Area of Effect attacks.
Duration: 2 turns
Element: Null
Trader Rank: C
(Rare)
Metool2Metool2 (Metool)

Metools not currently attacking will guard. Entering guard mode requires an action. Exiting guard mode does not require an action.

Area: ACDC, Electown, Okuden Valley, Kotobuki Town, Dentech, Beach

HP: 100
Primary Attack Damage/Effect: 50 Null + Piercing + Ground Attack
Primary Attack Accuracy: C
Primary Attack Description: Whacks ground with pickaxe, sending forth a shockwave.
Secondary Attack Damage/Effect: 50 Null
Secondary Attack Accuracy: B
Secondary Attack Description: Throws a mattock at an enemy.
Element: Null
Possible Rewards (Per Virus): Guard2, SonicWave, Zenny
Special: Can hide in its helmet to negate damage.
Special: Can use Recover150 on self once.
(Metool)
- Guard2Effect: (1 Hit Shield) + (Reflect(up to 120 + Piercing + Line Attack): On Hit)
Accuracy: S
Description: Generates a 1-Hit Shield upon activation. When this shield blocks one hit from a non-Break attack, it responds with a hyper-fast damage ray.
Duration: Until broken or overridden.
Element: Null
Special: Negated by Break. Ignores Impact.
Special: Reflect: Damage returned is equal to the damage of the attack blocked or the damage cap listed, whichever comes first. Reflect is not subject to negation by Impact.
Special: Status Guard: This chip blocks debuffs.
Trader Rank: C
, SonicWaveDamage: 80 + Line Attack + Ground Attack
Accuracy: C
Description: Sends a narrow, but long, shock wave rolling in front of an enemy. Slow, but difficult to jump over due to its length.
Duration: Once
Element: Null
Trader Rank: C

OctorOctor (Octon)

Octon are fairly large viruses, but instead of using that bulk for direct attacks, they contain a huge amount of elemental energy. They utilize this by forming balloons from their mouth capable of absorbing their chosen element. This does use up a lot of energy, so no more than one balloon per virus can be active at any one time. The balloon itself has an odd homing property, in that as long as it's within sight, it will always try to remain between its creator and the target.

Area: Sharo

HP: 200
Primary Attack Damage/Effect: 100 Elec + (Damage Absorbed) + Blast 3
Primary Attack Accuracy: A
Primary Attack Description: Creates a large balloon with angry eyes that floats toward an opponent. When it hits something, it explodes. It will reach its target the turn after it is created.
Secondary Attack Damage/Effect: Wind Type + Knockback
Secondary Attack Accuracy: A
Secondary Attack Description: If its own balloon is blown back at it, the virus can blow on it to move it back towards its originally intended target.
Element: Aqua
Possible Rewards (Per Virus): ElecBalloon, Zenny
- Special: Immobile.
- Special: The balloon is treated as an Elec element object with infinite HP, and the Light, OmniShoes, and ElecBody properties. If hit by a Wood elemental attack, it is instantly destroyed regardless of damage with no explosion. If hit by a non-Elec attack with Impact or Slashing, the balloon instantly explodes, but the triggering attack's damage is not added.
- Special: Damage Absorbed: All damage the balloon takes is added to its attack damage.
- Special: While active, the balloon has a 50% chance of blocking any long ranged attack directed at the Octor that created it, regardless of whether it would have hit or not. Melee attacks are unaffected.
- Special: This virus will ONLY use its secondary attack on a balloon that has been redirected back at it.
(Octon)
- ElecBalloonHP: 200
Properties: Light, Omnishoes, ElecBody
Attack Damage: (10 + Damage absorbed) Elec + Blast 3
Accuracy: A
Description: Creates a balloon that absorbs all damage but Wood. It explodes after 3 turns, or it floats into something. Rare
Duration: 3 turns or Until destroyed
Element: Elec
Special: ElecBody: Immune to Elec damage.
Special: While Elec attacks do no damage to this object, it will still absorb the damage value that would be normally dealt to it.
Special: Wood attacks instantly destroy this object, regardless of HP.
Special: Non-Elec Impact and Slashing attacks instantly set off this attack's explosion. Other types of attacks do not.
Special: Gust Guided: The accuracy and targeting parameters of this attack are affected by Wind. (Not Northwind.)
Trader Rank: B

ElewaspElewasp (Elebee)

Elebee viruses move and dodge at a high rate of speed, and they are fully flight capable. Elebee viruses attack by flying at their target at high speed, and delivering an electric sting. This type of virus may opt to stop short of the target, and veer sharply in a new direction to avoid an attack. This requires the expenditure of a second action, but occurs very rapidly regardless. Movement and attacking are one and the same with regards to this virus, thus physical contact with them causes damage. Elebees can see through Invis.

Area: Electown, NAXA

HP: 130
Attack Damage/Effect: 40 Elec + Seeking
Attack Accuracy: B
Attack Description: Charges toward enemy to electrocute
Element: Elec
Possible Rewards (Per Virus): Arrow2, Zenny
Special: Flying.
(Elebee)
- Arrow2Damage: 130 + Homing
Accuracy: B
Description: Summons an Elewasp virus, and sends it flying at an enemy. The Elewasp is tenacious, and will hunt down its prey. It vanishes after stinging it's target, or after two turns.
Duration: Once
Element: Elec
Trader Rank: C

FighterPlane2FighterPlane2 (FighterPlane)

FighterPlanes attack and move at the same time, but dodge separately. FighterPlanes pick a target, then fly towards it while firing their guns each action until they either ram the target or pass it by. After this, they dodge once while selecting a target again (it can be the same target). They then repeat the attack cycle. FighterPlanes try to avoid physical contact with Terrain or Objects, and higher versions may attempt to dodge incoming attacks during their attack run.

Area: Electown, Dentech

HP: 210
Primary Attack Damage/Effect: 15 Null x 4 shots (Guns)
Primary Attack Accuracy: A
Primary Attack Description: Strafes target with gunfire.
Secondary Attack Damage/Effect: 15 Null x 2 shots (Guns)/ 30 Null + Impact (Ram)
Secondary Attack Accuracy: A / D
Secondary Attack Description: Fires guns while trying to kamikaze the target. Will break off this attack if the target is obstructed or vanishes from sight.
Element: None
Possible Rewards (Per Virus): AirRaid2, Zenny
Special: Flying.
(FighterPlane)
- AirRaid2HP: 100
Properties: Normal, Omnishoes, Mobile
Object Damage: 50 + Impact
Damage Method: Telekinesis
Gun Attack Damage: 10 x 15 Shots
Accuracy: A
Description: Summons a fighter plane to strafe your enemies.
Duration: 3 turns or Until destroyed
Element: Null
Trader Rank: C
"Thanks a lot." Sparks bowed and accepted his rewards. "I will hunt another blade down and go after the Swordy-A2". With that said the samurai Navi and his pup turned around and vanished in a bolt of lighting.

Requesting: Swordy-A2 Bounty.
((Jacking out))

Bounty Reward for Swordy-A2 (Swordy-A)

Area: Yoka, Sharo

2 kills: 1200z, turn-in available
5 kills: AquaSwordDamage: 80 + Slashing + Wide Attack
Accuracy: B
Description: Creates a sword imbued with water energy, and capable of effective wide slashes. Can hit up to 3 targets per slash with good RP.
Duration: Until Overridden/Broken. Breaks automatically after 3 swings.
Element: Aqua
Trader Rank: C
; OR 3000z
10 kills: 4800z
15 kills: 7200z
20 kills: AquaBladeDamage: 100 + Slashing + Long Attack
Accuracy: B
Description: Creates a twin bladed sword imbued with a storming, aquatic aura, long enough to effectively use long slashes. Can hit up to 2 targets per slash with good RP.
Duration: Until Overridden/Broken. Breaks automatically after 2 swings.
Element: Aqua
Trader Rank: B
; OR AquaSwordDamage: 80 + Slashing + Wide Attack
Accuracy: B
Description: Creates a sword imbued with water energy, and capable of effective wide slashes. Can hit up to 3 targets per slash with good RP.
Duration: Until Overridden/Broken. Breaks automatically after 3 swings.
Element: Aqua
Trader Rank: C
+ 9000z; OR 12000z
30 kills: 15000z
50 kills: AquaBladeDamage: 100 + Slashing + Long Attack
Accuracy: B
Description: Creates a twin bladed sword imbued with a storming, aquatic aura, long enough to effectively use long slashes. Can hit up to 2 targets per slash with good RP.
Duration: Until Overridden/Broken. Breaks automatically after 2 swings.
Element: Aqua
Trader Rank: B
+ 9000z; OR AquaSwordDamage: 80 + Slashing + Wide Attack
Accuracy: B
Description: Creates a sword imbued with water energy, and capable of effective wide slashes. Can hit up to 3 targets per slash with good RP.
Duration: Until Overridden/Broken. Breaks automatically after 3 swings.
Element: Aqua
Trader Rank: C
+ 12000z; OR 21000z