"Well howdy again there, partner!" Wrangler hadn't moved an inch from where DragonierMan had left him earlier, though he seemed as overly enthusiastic as ever. "Five notches on that old bounty of yours is it? Lets have a lookit 'er then..." The odd whirring noise returned for a moment while the prog's eyes glazed over. After a moment it snapped back to him. "Right you are, partner! Just for raw zenny, that'll be 4200, here you go!"
[DragonierMan receive 4200[s]z[/s]]
[Exactly how he received it would have to remain a mystery to everyone, since Wrangler himself didn't seem to have any means of delivering it.]
"An' yer lookin' fer another one too, is it? Well, let's bring up the list and' see what other critters need thinnin' then partner!" It was another few moments before another fresh list of over-populous viruses presented itself.
A snowman with a top hat, a carrot nose, coal eyes, three coal buttons and monstrously large wooden stumps for arms.
Attack Damage/Effect: 50 wood + impact / (25 aqua + small ice terrain) x 3 targets
Attack Accuracy: B / D
Attack Description: Slams fists downwards in a hammerblow. If it misses, 3 clumps of snow will fall from above randomly and turn into ice panels.
Possible Rewards (Per Virus): Avalanche2, Zenny
Special: If tricked into attacking a cracked / broken / missing panel, it will fall in and convert it into an ice panel. This counts as a deletion.
-- Can use IceStage once. (Snowlo)
A large black sphere, with 4 mechanical, spider-like legs. It attacks by forming a large hammer atop its head/body, then somehow swinging it without any apparent body motion.
Raider does two things: it draws near, and attacks. In a battle, this is done by Feinting to get close to its target without completely sacrificing self-preservation, then smacking them hard with a hammer. It always alternates between these two, and almost never strays for this pattern: however, if it is completely incapable of harming any enemies for some reason, it will dodge to buy time for the enemy to become vulnerable. Which action it starts with depends on its initial position, as it will attack if it's already close, without bothering to feint.
Area: Netopia, Hades Isle, NetVegas
Attack Damage/Effect: 80 Null + Break + Impact / 50 Null + Drop Attack
Attack Accuracy: B / D
Attack Description: Swings a hammer with such force, that it displaces nearby debris, which is sent flying skyward and dropped onto another enemy.
Possible Rewards (Per Virus): GodHammer2, Zenny
Special: The second part of the attack does not trigger if the hammer's target is not grounded. It also must hit a different target from the hammer. For clarity's sake, it may hit nothing if there are no other valid targets. (Raider)
Bunny viruses move by hopping. They are adept at jumping, and can reach higher terrain or hop onto objects with ease. They are also very good at dodging, and are treated as having Haste (+10%) for Evasion purposes only at all times. Omega Bunny has double Haste (+20%). These effects cannot be removed except by Glitch. They attack by launching a ZapRing from their ears.
Area: ACDC, SciLab, Electown, Dentech
Attack Damage/Effect: 30 Elec + Stun1
Attack Accuracy: A
Attack Description: Hops around randomly before lining up a shot and firing.
Possible Rewards (Per Virus): ZapRing2, Zenny
Special: Slightly better dodges. (Bunny)
This virus family is positively deadly when fighting on Ice Terrain, to the point where the players are at a severe disadvantage. Unless you just have it in for the player, try not to combine the two very often. I'm serious about this. -Pally
Area: Yoka, Beach, Sharo
Primary Attack Damage/Effect: 45 Aqua + Wide Attack + Ground Attack
Primary Attack Accuracy: B
Primary Attack Description: Blasts enemy with a geyser that bursts suddenly from the ground.
Secondary Attack Damage/Effect: 60 Aqua + Group Attack + Ground Attack
Secondary Attack Accuracy: D
Secondary Attack Description: Blasts the enemy with a marching line of geysers.
Possible Rewards (Per Virus): WaterLine2, AquaTower2, Zenny
Special: This virus' attacks will freeze the target solid on ice terrain. (Raingear)
All Megalian-F viruses are equipped with Omnishoes, and fight from the air. This virus type will spend an Action Dodging, and then Attack the following Action. If there are more than one Megalian (family does not matter) the viruses will work together, alternating their attack Actions or attacking as a group (mod's discretion). When attacking, both the head and the base can be damaged separately (if the Aura protecting the base has been destroyed).
Area: Netfrica, Hades Isle
Attack Damage/Effect: 80 Fire + Break + Piercing + Group attack.
Attack Accuracy: B (special)
Attack Description: Lines up with a target and launches its head at the enemy. Accuracy decreases with each hit.
Possible Rewards (Per Virus): AuraHead2, Barrier100, Zenny
Special: Omnishoes: capable of free flight.
- Dodges every other Action. Attacks when not dodging.
- Has a 80HP Fire Aura (Pierced and destroyed by Aqua attacks).
- Can be attacked while head is extended. (Megalian-F)
TwinFangs can actually block attacks. This is very useful to the Walla, as they do not move or dodge once battle begins.
Area: Yoka, Beach, Sharo
Attack Damage/Effect: 60 Null x 2 Targets
Attack Accuracy: A
Attack Description: Opens mouth to launch a pair of steel spikes at the enemy. The spikes can block or deflect incoming attacks, and they cannot strike the same target twice.
Possible Rewards (Per Virus): TwinFang2, Zenny (Walla)
Attack: Silence + To-All-Clause (Enemies)
Attack Accuracy: S
Attack Description: Plays a tune that blocks chip usage.
Possible Rewards (Per Virus): Silence (Rare), Zenny
Special: Attacks every other turn. (MuteAnt)
Area: Netopia, Sharo, NAXA
Primary Attack Damage/Effect: Trap(Enemy in Targeting Cursor) + Seeking: Movement (High-Alt) + Dodge + Lock-On + Nullify Invis
Primary Attack Accuracy: C
Primary Attack Description: Generates a targeting cursor that sweeps back and forth across the field, looking for a target. The cursor ignores decoys, objects, illusions, and invisibility. If the cursor intersects with an actual enemy, Lock-On is achieved, and the virus launches itself into the sky at High Altitude.
Secondary Attack Attack Damage/Effect: (9 Null + Seeking + Enhanced Accuracy) x 10 Shots
Secondary Attack Attack Accuracy: A
Secondary Attack Attack Description: When Lock-On is achieved, this virus fires a barrage of 10 highly accurate shots at its chosen target before landing in its original position. Accuracy debuffs on the Satellite while using this attack are reduced in severity by one rank.
Possible Rewards (Per Virus): Lock-On2, Zenny
Special: Immobile outside of its primary attack.
Special: This virus will repeat its primary attack until it finds a target, after which it will be able to use its secondary attack once. When it changes targets, either of its own volition or its current target's death, or uses its Secondary Attack and lands in its original position, it must repeat its primary attack until it finds a new target.
Notes: Triggering invisibility or an illusion, or moving the Satellite forcefully after Lock-On is achieved does not allow a target to escape Lock-On. Lock-On is a shift in the Satellite's state, not a status inflicted on its target, and thus cannot be removed. (Satellite)
Area: Yoka, Beach
Attack Damage/Effect: 15 Aqua x 3 Attacks
Attack Accuracy: B
Attack Description: Launches three Aquaneedles in an arc to strike targets from above.
Possible Rewards (Per Virus): AquaNeedle2, Zenny
Special: Can use Barrier on self once. (Senbon)
HardHeads alternate actions between attacking and guarding. These are the only actions HardHeads may perform, and the first action of every battle is always guarding. Hardheads will not break from this pattern unless forced to by status effects. HardHeads cannot be lifted or thrown, even with Rageclaw.
Area: Electown, Kotobuki Town, Dentech
Attack Damage/Effect: 90 Null + Break + Panel Break
Attack Accuracy: C
Attack Description: Fires Cannonball. Breaking. Breaks Panels.
Possible Rewards (Per Virus): CannonBall, Zenny
- Iron Body when not attacking. (HardHead)
A purple HardHead. Aside from the color, it doesn't look any different from a HardHead, ColdHead, or HotHead.
Special Note: DeadHeads alternate actions between attacking and guarding. These are the only actions DeadHeads may perform, and the first action of every battle is always guarding. DeadHeads will not break from this pattern unless forced to by status effects. DeadHeads cannot be lifted or thrown, even with RageClaw. DeadHeads have permanent Zombie status, hence their name.
Area: Electown, Dentech
Attack Damage/Effect: 50 Null + Break + Small Poison Terrain Change + Poison(15)
Attack Accuracy: C
Attack Description: Fires PoisonBall. Breaking. Creates Poison Terrain.
Possible Rewards (Per Virus): PoisonBall2, Zenny
- Permanent Zombie status. This cannot be removed by any method, including Status Cure.
- IronBody when not attacking. DeadHead's version of IronBody protects against recovery moves. Does not prevent healing from other methods.
Special: Poison(15): Deals 15 poison damage per action to the victim starting the turn after this attack hits. This effect stacks with other timed damage effects, including other Poison effects. Can be cured with Status Cure. (DeadHead)
Area: SciLab, Kotobuki Town
Attack Damage/Effect: 60 Null + Blast1 + Homing + Ground Attack
Attack Accuracy: C
Attack Description: Fires a ratton missile that scurries in a tricky pattern toward an opponent.
Possible Rewards (Per Virus): Ratton2, Zenny
Special: Gains one free dodge at 50 health, but this only activates if the virus remains alive at this value. Missile has object properties, as an object equal to the damage dealt: if a missile is fired and dodged, it will remain active at 60 HP and attack the opponent again before it is destroyed. Never comes alone, favors pack mentality. (Ratty)
"If ye'r lookin' for ones to hunt in Netopia, I reckon yer best options would be to go after Raiders or Satellites. I dun reckon any of the others on the list right now show up there." Still wearing a manic, broad grin Wrangler tilted his head slightly. "So what'll it be, partner?"