DruidMan: VirusTracker

As the wind softly blows across the net, DruidMan steps into existence, near the bounty kiosk.

"So, uh, how's this work, prog-dude?" he asked the wrangler. "I'm a Rogue tier Navi, if that helps." he added lamely.

((Rogue Bounty plz?))


As DruidMan approached the stall, Wrangler tipped up his head to peek up from under his large hat. "Yeah, I can tell! Hold your horses," said Wrangler, after which the sound of a printing machine chugged out from under the stall. A small slot clicked open, putting out a sheet detailing a list of viruses. "That there's a list'a viruses we got up for huntin' right now. You just pick one that suits yer fancy and then I'll tell yeh how many ya need to cull before ya get yer pay. Sound simple enough?"

MashyMashy (Mushy)

Mushies only appear in battle if 15% or more of the terrain is Grass. Mushies can only move across Grass, Mud, and Soil terrain types. If, for any reason, none of these terrain types exist on the field, these viruses will be unable to move until the end of the turn. Mushies will then attempt to change the terrain to Grass, or flee if they cannot. Mushies move by teleporting.

Area: Okuden Valley, Dentech, Beach, Yumland, Netfrica

HP: 140
Attack Damage/Effect: (Teleport) then (45 Wood + Confusion + Nova2)
Attack Accuracy: A
Attack Description: Teleports close to an enemy, and releases a cloud of spores in all directions. When attacking, the space it teleports to does not have to be on Grass, but the panel it teleports from and returns to after the attack must be Grass.
Element: Wood
Possible Rewards (Per Virus): Spice2, BadSpice2, Zenny
Special: This virus may only move on Wood Element panels.
Special: When no Grass terrain exists on the field, this virus may throw a Grass Seed once as a Standard Action.
Special: If no Grass terrain exists, and this virus has already used Grass Seed, it will flee the battle.
(Mushy)
- Spice2Damage: 110 + Confusion + Ground Attack + To-All (Others) (Grass)
Accuracy: A
Description: Hazardous powder rolls over all grass terrain on the battlefield. Damages and confuses anyone on contact, except the user. This includes allies.
Duration: Once
Element: Wood
Special: Only affects targets on Grass Terrain, excluding the User.
Trader Rank: C
, BadSpice2Effect: Adds +50 Wood and Nova2 to Charged Buster Attack
Accuracy: Buster Accuracy = C
Description: Blasts the surrounding area with an explosion of spores from your Charged Buster attacks.
Duration: 6 Uses.
Element: Wood
Special: Overrides Buster. Disables Buster Shot.
Trader Rank: C

OctorOctor (Octon)

Octon are fairly large viruses, but instead of using that bulk for direct attacks, they contain a huge amount of elemental energy. They utilize this by forming balloons from their mouth capable of absorbing their chosen element. This does use up a lot of energy, so no more than one balloon per virus can be active at any one time. The balloon itself has an odd homing property, in that as long as it's within sight, it will always try to remain between its creator and the target.

Area: Sharo

HP: 200
Primary Attack Damage/Effect: 100 Elec + (Damage Absorbed) + Blast 3
Primary Attack Accuracy: A
Primary Attack Description: Creates a large balloon with angry eyes that floats toward an opponent. When it hits something, it explodes. It will reach its target the turn after it is created.
Secondary Attack Damage/Effect: Wind Type + Knockback
Secondary Attack Accuracy: A
Secondary Attack Description: If its own balloon is blown back at it, the virus can blow on it to move it back towards its originally intended target.
Element: Aqua
Possible Rewards (Per Virus): ElecBalloon, Zenny
- Special: Immobile.
- Special: The balloon is treated as an Elec element object with infinite HP, and the Light, OmniShoes, and ElecBody properties. If hit by a Wood elemental attack, it is instantly destroyed regardless of damage with no explosion. If hit by a non-Elec attack with Impact or Slashing, the balloon instantly explodes, but the triggering attack's damage is not added.
- Special: Damage Absorbed: All damage the balloon takes is added to its attack damage.
- Special: While active, the balloon has a 50% chance of blocking any long ranged attack directed at the Octor that created it, regardless of whether it would have hit or not. Melee attacks are unaffected.
- Special: This virus will ONLY use its secondary attack on a balloon that has been redirected back at it.
(Octon)
- ElecBalloonHP: 200
Properties: Light, Omnishoes, ElecBody
Attack Damage: (10 + Damage absorbed) Elec + Blast 3
Accuracy: A
Description: Creates a balloon that absorbs all damage but Wood. It explodes after 3 turns, or it floats into something. Rare
Duration: 3 turns or Until destroyed
Element: Elec
Special: ElecBody: Immune to Elec damage.
Special: While Elec attacks do no damage to this object, it will still absorb the damage value that would be normally dealt to it.
Special: Wood attacks instantly destroy this object, regardless of HP.
Special: Non-Elec Impact and Slashing attacks instantly set off this attack's explosion. Other types of attacks do not.
Special: Gust Guided: The accuracy and targeting parameters of this attack are affected by Wind. (Not Northwind.)
Trader Rank: B

Genin2Genin2 (Genin)

Area: Beach, Yumland, Netfrica

HP: 140
Attack: 70 Null + Slashing + Group Attack (MoonBlade) / 10 Null + Slashing x 7 Attacks x 2 Targets (Kunai)
Attack Accuracy: B / B
Attack Description: Counter attacks with either a spinning cut or a volley of Kunai.
Element: Null
Possible Rewards (Per Virus): Kunai2, MoonBlade2, Zenny
Special: This virus does not initiate attacks on it's own.
- Seeks cover behind objects when not attacking.
- If no objects are present, this viruses evasion is enhanced.
- Counters Battlechip use with Kunai once per turn.
- Counters Buster use with MoonBlade once per turn.
- Counters Sig Attack use with either Kunai, or Moonblade once per turn.
(Genin)
- Kunai2Damage: 30 + Slashing x 4 Kunai + Variable Targeting
Accuracy: B
Description: Summons 4 Kunai to throw at selected targets.
Duration: Once.
Element: Null
Special: Variable Targeting: Allows the user to select a target for each individual hit of an attack. This means they may strike the same target multiple times, multiple different targets, or a mix of the two as they wish.
Trader Rank: C
, MoonBlade2Damage: 120 + Slashing + Spin Attack
Accuracy: Depends on number of targets.
Description: Executes a spin cut with a Kunai.
Duration: Once.
Element: Null
Special: Spin Attack: Strikes at all enemies in an 8-panel circle around the user. Accuracy varies depending on the number of targets designated: 1-3 targets @ B Accuracy, 4-6 targets @ C Accuracy, 7-8 targets @ D Accuracy.
Trader Rank: C

Wonder2Wonder2 (Wonder)

Wonder viruses drop down from way up high, execute a breath attack, and rise back up. Dropping and attacking is an action, while moving back upward is a second action. They may also adjust where on the battlefield they drop next while in High Altitude as a free action. These are the only actions this virus family performs.

Area: Yumland, Netfrica, Dentech

HP: 180
Attack Damage/Effect: 60 Wood + Small Grass Terrain Change + Cone Attack
Attack Accuracy: C
Attack Description: Uses a pollen-based breath weapon to give the enemy fits while making the grass grow.
Element: Wood
Possible Rewards (Per Virus): WoodPowder2, Zenny
Special: Has High Altitude every other action. This virus cannot attack while in High Altitude, but may adjust its positioning as a free action.
(Wonder)
- WoodPowder2Damage: 90 + Medium Grass Terrain Change + Confusion + Cone Attack
Accuracy: C
Description: Blast up to 4 enemies with a cone of miasma breath. Changes terrain to Grass and causes confusion on contact.
Duration: Once
Element: Wood
Trader Rank: C

PengaPenga (Penguin)

Penguin viruses have an ability called Ice Body which acts as Iron Body on Ice terrain only. This effect is bypassed by Break for normal damage, and can only be nullified by changing the terrain to something other than Ice. Penguins move by sliding across the ground quickly, making them faster than average but predictable at the same time. They stop moving in one direction when their momentum gives out, or they run into something. They do not cause damage if they run into someone, but they might knock them backwards.

Area: Sharo

HP: 130
Primary Attack Damage/Effect: 50 Aqua + Freeze
Primary Attack Accuracy: C
Primary Attack Description: Launches a giant snowflake that flies forward in a sine-wave motion. Will freeze enemies on or in any form of Aqua terrain. Has a chance to freeze enemies in any other setting except on or in Fire terrain.
Secondary Attack Damage/Effect: 50 Aqua + Slashing + Lesser Freeze
Secondary Attack Accuracy: B
Secondary Attack Description: Launches a large triangular ice blade straight ahead. Can only freeze enemies on Ice or Snow.
Element: Aqua
Possible Rewards (Per Virus): IceWave2, IceSlasher2 (Rare), Zenny
Special: Ice Body when on Ice Terrain.
(Penguin)
- IceWave2Damage: 100 + Freeze
Accuracy: A
Description: Sends a wave of ice at one enemy
Duration: Once
Element: Aqua
Special: Ice Type: This chip counts as Ice Type for the purposes of potentially freezing targets on Aqua Element Terrain or environments, as applicable.
Trader Rank: C
, IceSlasher2Damage: 130 + Slashing
Accuracy: B
Description: Shoots a short ranged ice blade at an enemy.
Duration: Once
Element: Aqua
Special: Ice Type: This chip counts as Ice Type for the purposes of potentially freezing targets on Aqua Element Terrain or environments, as applicable.
Trader Rank: C
(Rare)
BiggerBangBiggerBang (BigBang)

A large spherical virus designed like a planet with its surface reflecting its element (red = fire, blue = aqua, green = wood, yellow = elec, grey = null). They are circled by two loose chains of large rocks. All other viruses in the vicinity orbit the BigBang in a circular pattern, slightly improving their dodge (+1 rank). While Navis are completely unaffected by this gravitational effect, objects and certain "Other" chips may also become affected (not guaranteed). BigBangs attack passively by slamming their orbiting debris into their targets. The closer a navi gets, the more likely the success of this attack. Melee range would be rank A with a 1 rank drop in accuracy with each panel separating the virus and the navi. Limit 1 per group.

Area: Dentech, NAXA

HP: 240
Primary Attack Damage/Effect: 40 Null
Primary Attack Accuracy: Dependent on navi's location.
Primary Attack Description: Passively attacks with orbiting planetoids.
Secondary Attack Damage/Effect: 20 Null + Impact
Secondary Attack Accuracy: Dependent on navi's location.
Secondary Attack Description: Passively launches a virus at the enemy. The virus and enemy each take damage upon collision.
Element: Dependent on location and mod.
Possible Rewards (Per Virus): G-Force2, Zenny
Special: Immobile.
- Passively increases dodge for all other viruses.
(BigBang)
- G-Force2Damage: (Gravity + Blast 3) + (80 damage + Microburst + Blast 1)
Accuracy: C
Description: A bomb that pulls everything into range before exploding violently.
Duration: Once
Element: Null
Trader Rank: C

SmasherSmasher (Basher)

Basher viruses are the top-tier of the stationary gunnery viruses with an unmatched single-shot damage output among the normal viruses. They are also the rarest of their class, and appear only after battle 5. They also never appear in large numbers in a normal battle, meaning the ratio of total viruses to Bashers should be at least 4 to 1. The attack cycle of Bashers is 2 actions long, regardless of which attack they use. The first attack requires one action to charge before firing, and the second attack executes twice in succession. If they are stunned, they resume their attack cycle where it was halted once the stun wears off. They don't move, and don't dodge.

Area: Sharo

HP: 200
Primary Attack Damage/Effect: 120 Fire + Break + Panel Break x3 Targets, 1 Action Charge
Primary Attack Accuracy: A
Primary Attack Description: The virus selects up to 3 targets, and spends an action charging up the main cannons. It then fires a Magnum blast that reduces most Network constructs to ashes with a single shot, usually leaving a blast crater where they once stood. It may target empty panels and objects as well as enemies.
Secondary Attack Damage/Effect: 30 Fire x3 Targets + Double Attack
Secondary Attack Accuracy: A
Secondary Attack Description: Fires a 3-shot spread from the left arm cannon, then follows up with an identical attack from the right arm cannon just after. Each cannon shot requires an action, and both attacks must occur one after the other.
Element: Fire
Possible Rewards (Per Virus): Magnum2 (Rare), Zenny
Special: Immobile
- Main attack destroys panels, reducing enemy evasion by 1 Rank.
(Basher)
- Magnum2Damage: 150 + Break + Panel Break x 3 Targets
Accuracy: A
Description: A triple barreled gun that blasts through defenses and terrain alike. Rare
Duration: Once
Element: Fire
Trader Rank: B
(Rare)
Dragrin2Dragrin2 (Dragrin)

Area: Yumland, Hades Isle

HP: 200
Attack: 50 Fire x 2 Targets
Attack Accuracy: B
Attack Description: Summons bursts of flame anywhere.
Element: Fire
Possible Rewards (Per Virus): HotBody2, Zenny
Special: High dodge rate when not attacking.
- HeatBody
(Dragrin)
- HotBody2Effect: Adds +40 Fire and Nova3 to Charged Buster Attack
Accuracy: Buster Accuracy = C
Description: Blasts the surrounding area with a nova-like explosion from your Charged Buster attacks.
Duration: 6 Uses.
Element: Fire
Special: Overrides Buster. Disables Buster Shot.
Trader Rank: C

VoidVoid (Null&Void)

Null&Void viruses are extremely dangerous top tier viruses. No player should encounter one until at least battle 6. Null&Void viruses move and dodge at an average rate by walking normally, but they also teleport before and after executing their melee attack. They regenerate half of their HP every action and their vortexes have the ability to instantly destroy objects and EJO or delete victims instantly with Gravity Crush. Their strategy revolves entirely around forcing an enemy into a vortex, and their attack choices will always be something that furthers that goal if possible. If not, they will settle for using objects and the terrain to damage or hinder the enemy. They are intelligent enough to use their abilities to cause a great deal more havoc than the average virus.

Area: Sharo, NAXA

HP: 160
Primary Attack Damage/Effect: Set 2x Panel Trap: (30 Aqua + Gravity Crush 100 + Object Erasure)
Primary Attack Accuracy: E
Primary Attack Description: Automatically creates two whirlpools on the field. Each whirlpool takes up one panel, and remains there until either something moves into it or until the end of the turn, whichever comes first. This attack may only be executed once per turn at the beginning of every turn, and does not require an action on the part of the virus. Whirlpools never appear over Missing Terrain and cannot be summoned on Broken Terrain. Terrain changes have no effect on whirlpools, at all, as they have been known to float in mid air over even Broken Panels once they have been summoned.
Secondary Attack Damage/Effect: (Teleport) then (30 Aqua + Impact + Knockback)
Secondary Attack Accuracy: B
Secondary Attack Description: Teleports next to an enemy or object, and pushes them suddenly. If it is an enemy, they will try to push them into the nearest Whirlpool, or at least towards it. If it is an Object, the virus will push it at the nearest enemy. They teleport back to their starting position after the attack ends.
Tertiary Attack Damage/Effect: 30 Aqua + Piercing + Altitude Change
Tertiary Attack Accuracy: D
Tertiary Attack Description: Generates a gravity ball and throws it in a straight line. The gravity ball travels slowly, but will pass through anything that stands in its path. It also forces enemies in High Altitude and Burrowed/Submerged enemies to ground level, regardless of their position on the field.
Element: Aqua
Possible Rewards (Per Virus): GravityHold2, Vortex (Rare), Zenny
Special: Gravity Crush: Instantly defeats any target with HP at or below the numeric value. Undershirt will not prevent this effect from working. If the target would survive Gravity Crush damage, they instead only take the base Aqua damage.
Special: Object Erasure: Instantly destroys Objects on contact.
Special: Altitude Change: Forces all battle participants out of High Altitude or Submerged status, regardless of whether or not it hits them. This effect cannot be avoided.
Special: Regen(80): This virus regenerates 80 HP per action.
(Null&Void)
- GravityHold2Damage: 70 + Piercing + Altitude Change
Accuracy: D
Description: Creates a gravity well that penetrates obstacles. There is no limit to how many enemies this attack can hit, but as it moves very slowly and in a straight line, it is easily dodged.
Duration: Once
Element: Null
Special: Altitude Change: Forces all battle participants out of High Altitude or Submerged status, regardless of whether or not it hits. This effect cannot be avoided.
Trader Rank: C
, VortexDamage: 10 + Blast 1 + Gravity Crush 200 + Object Erasure
Accuracy: C
Description: Throws a gravity bomb that crushes weak enemies, and deals a small amount of damage to stronger enemies. Rare
Duration: Once
Element: Aqua
Special: Gravity Crush: Instantly defeats any target with HP at or below the numeric value. Undershirt will not prevent this effect from working. If the target would survive Gravity Crush damage, they instead only take the base 10 Aqua damage.
Special: Object Erasure: Instantly destroys Objects on contact.
Trader Rank: B
(Rare)
AquagearAquagear (Raingear)

This virus family is positively deadly when fighting on Ice Terrain, to the point where the players are at a severe disadvantage. Unless you just have it in for the player, try not to combine the two very often. I'm serious about this. -Pally

Area: Yoka, Beach, Sharo

HP: 160
Primary Attack Damage/Effect: 45 Aqua + Wide Attack + Ground Attack
Primary Attack Accuracy: B
Primary Attack Description: Blasts enemy with a geyser that bursts suddenly from the ground.
Secondary Attack Damage/Effect: 60 Aqua + Group Attack + Ground Attack
Secondary Attack Accuracy: D
Secondary Attack Description: Blasts the enemy with a marching line of geysers.
Element: Aqua
Possible Rewards (Per Virus): WaterLine2, AquaTower2, Zenny
Special: This virus' attacks will freeze the target solid on ice terrain.
(Raingear)
- WaterLine2Damage: 130 + Ground Attack + Wide Attack
Accuracy: B
Description: A wall of water gushes from the ground, drowning up to 3 targets.
Duration: Once
Element: Aqua
Trader Rank: C
, AquaTower2Damage: 140 + Piercing + Ground Attack + Line-Chain
Accuracy: D
Description: Geysers of water march across the field.
Duration: Once
Element: Aqua
Special: Line-Chain: This attack moves forward in a rough line, but may shift side to side slightly as it advances to engage more targets in its general path. The attack cannot ever stray more than 45 degrees from its original path, and cannot make greater than a 45 degree turn at any given time.
Trader Rank: C

SlimerSlimer (Slimey)

Slimey viruses were produced to be sources of major traffic lag. While a Slimey virus is on the battlefield, all Navis and SPs suffer from a passive Slow-like effect that imposes a -10% Evasion AND Movement Speed penalty. This effect is not a status ailment, and cannot be cured. This effect does not stack with itself if more than one Slimey is on the field at once. As this does not count as a true Slow effect, up to two instances of Slow may stack on top of this effect for a total penalty of -30% Evasion/Movement Speed. This effect expires when all Slimey viruses on the field are deleted or flee. Slimey viruses are very slow to move and dodge, but every move they make that is not a dodge counts as an attack. Slimeys deal damage by touching an opponent, thus touching a Slimey directly results in damage to any non-Slimey the virus considers hostile.

Area: Sharo, NetVegas, Beach

HP: 150
Attack Damage/Effect: 45 Aqua + Slow
Attack Accuracy: A
Attack Description: Body slams its foes. Any foes hit are slowed the following turn. Must be within melee range to attack a foe.
Element: Aqua
Possible Rewards (Per Virus): MetaGel2, Zenny
Special: While this enemy is on the field, dodge effectiveness is reduced by 1 Rank.
(Slimey)
- MetaGel2Damage: 130 + Slow + Drop Attack x 3 Targets
Accuracy: B
Description: Summons three Metagels to drop down on three different opponents. Causes Slow on contact.
Duration: Once
Element: Aqua
Special: Drop Attack: This attack originates above the battlefield, and falls to the ground. It gains one rank of accuracy against High Altitude targets.
Trader Rank: C

HellodyHellody (Melody)

Melody viruses move, dodge, and attack by jumping. There is no distinction between these 3 actions.

Area: ACDC, Kotobuki Town, Netopia, Dentech

HP: 140
Primary Attack Damage/Effect: 60 Null
Primary Attack Accuracy: C
Primary Attack Description: Jumps on the enemy.
Secondary Attack Damage/Effect: 30 Null x 3 attacks
Secondary Attack Accuracy: E
Secondary Attack Description: Bounces around with complete disregard for whoever or whatever is in the area. Can hit obstacles as well as enemies.
Element: None
Possible Rewards (Per Virus): Binder2, ColorBall2 (Rare), Zenny
Special: Increased evasion.
(Melody)
- Binder2Damage: 80 x 4 possible hits.
Accuracy: D
Description: Summons a Melody virus to stomp on random enemies. After the first target is attacked, the virus will bounce around the field randomly, possibly hitting other enemies or the same enemy again, up to 4 times total.
Duration: Once
Element: Null
Special: Though the user has no control over the virus beyond the first attack, this chip cannot harm the user.
Trader Rank: C
, ColorBall2Damage: 60 + Rebound(4)
Accuracy: C
Description: Throws a bouncy rubber ball that can repeatedly rebound off enemies and objects.
Duration: Once
Element: Null
Special: Rebound(4): This effect allows an attack to ricochet around the field. It will attempt to bounce off of enemies or objects until it has attacked four additional times, with the damage of the chip reducing by 10 for each attempted attack. Each attack against a given target lowers the chip's accuracy by 2 ranks against that target.
Trader Rank: C
(Rare)
DruidMan scratched his head while he poured over the bounty paper. "Dude, there's a lot of stuff out there, I guess." He rubbed his chin and mulled out the pros and cons of each. "I guess I should track ones that give rare and valuable chips, since I wouldn't be able to find them just anywhere..." Narrowing his list down significantly, he was still unable to select a bounty that fit him. Shrugging, he turned to the Prog for advice. "What do you think? Any of these I should avoid?"

((Void selected?!))
"Rare 'n valuable, huh..." said Wrangler, tilting his entire body from side to side, looking like an odd weighted toy. "Well! If it's the most dangerous one on that list, that'd be the Void!" Suddenly, a rolled-up sheet popped up out of thin air at the top of the stand's sign, and began to unroll itself noisily to cover the entire front of the shack. The large poster sheet detailed every attack and nuance of the slimy virus, along with a large picture of it at the top. The very bottom of the sheet also had a list of rewards for how much reward he would receive for a specific amount of the virus hunted. The sound of a noisy engine and screeching tires could be heard from behind the shack, before Wrangler sped out from it, did a few loops around the shack, and screeched to a halt in front of DruidMan, despite having no visible wheels on his person.

"So, whaddya think?"

Bounty Reward for Void (Null&Void)

Area: Sharo, NAXA

2 kills: 1440z, turn-in available
5 kills: GravityHold2Damage: 70 + Piercing + Altitude Change
Accuracy: D
Description: Creates a gravity well that penetrates obstacles. There is no limit to how many enemies this attack can hit, but as it moves very slowly and in a straight line, it is easily dodged.
Duration: Once
Element: Null
Special: Altitude Change: Forces all battle participants out of High Altitude or Submerged status, regardless of whether or not it hits. This effect cannot be avoided.
Trader Rank: C
; OR 3600z
10 kills: 5760z
15 kills: 8640z
20 kills: GravityHold3Damage: 90 + Piercing + Altitude Change
Accuracy: D
Description: Creates a gravity well that penetrates obstacles. There is no limit to how many enemies this attack can hit, but as it moves very slowly and in a straight line, it is easily dodged.
Duration: Once
Element: Null
Special: Altitude Change: Forces all battle participants out of High Altitude or Submerged status, regardless of whether or not it hits. This effect cannot be avoided.
Trader Rank: B
; OR GravityHold2Damage: 70 + Piercing + Altitude Change
Accuracy: D
Description: Creates a gravity well that penetrates obstacles. There is no limit to how many enemies this attack can hit, but as it moves very slowly and in a straight line, it is easily dodged.
Duration: Once
Element: Null
Special: Altitude Change: Forces all battle participants out of High Altitude or Submerged status, regardless of whether or not it hits. This effect cannot be avoided.
Trader Rank: C
+ 10800z; OR 14400z
30 kills: 18000z
50 kills: VortexDamage: 10 + Blast 1 + Gravity Crush 200 + Object Erasure
Accuracy: C
Description: Throws a gravity bomb that crushes weak enemies, and deals a small amount of damage to stronger enemies. Rare
Duration: Once
Element: Aqua
Special: Gravity Crush: Instantly defeats any target with HP at or below the numeric value. Undershirt will not prevent this effect from working. If the target would survive Gravity Crush damage, they instead only take the base 10 Aqua damage.
Special: Object Erasure: Instantly destroys Objects on contact.
Trader Rank: B
; OR GravityHold3Damage: 90 + Piercing + Altitude Change
Accuracy: D
Description: Creates a gravity well that penetrates obstacles. There is no limit to how many enemies this attack can hit, but as it moves very slowly and in a straight line, it is easily dodged.
Duration: Once
Element: Null
Special: Altitude Change: Forces all battle participants out of High Altitude or Submerged status, regardless of whether or not it hits. This effect cannot be avoided.
Trader Rank: B
+ 10800z; OR GravityHold2Damage: 70 + Piercing + Altitude Change
Accuracy: D
Description: Creates a gravity well that penetrates obstacles. There is no limit to how many enemies this attack can hit, but as it moves very slowly and in a straight line, it is easily dodged.
Duration: Once
Element: Null
Special: Altitude Change: Forces all battle participants out of High Altitude or Submerged status, regardless of whether or not it hits. This effect cannot be avoided.
Trader Rank: C
+ 14400z; OR 25200z
"Uh... okay, progdude." Druidman replied hesitantly, still unsure what had prompted the Wrangler to respond to his question in such a way. "Whatever, I'll take it, I guess." he added as he grabbed the paper and hastily stuffed it into a pouch on his belt, perhaps slightly more curmudgeonly than he had intended. "Later, man!" he said as he gave the prog a lazy wave on his way away from the kiosk, as his body burst into leaves that were once more scattered on the wind...