For a moment, Lyntael watched with morbid fascination as the poorly-clipped hat graphic was readjusted, before she acknowledged the wrangler's payment and reached out one hand to draw it to her as a slim data string.
"Thanks again, nothing else for now, but I'm sure I'll be back later!" She offered a small wave along with a smile then darted back to the nearby exit pad.
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((Lyntael, Branch Back => The Navi Shop))
Hunting by numbers
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((From => Convenient Tides))
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For once, the light beam that deposited Lyntael at the entry point not far from Wrangler was a clear and solid yellow colour without flickering or stutter. The girl that emerged paused for several long moments regardless, not in pain or discomfort this time, but just to close her eyes and breath in the dry nefrican air and feel the bright sun on her skin. After a second or two, Lyntael stretched and opened her eyes, offering a small wave and a smile to the Wrangler prog as she approached.
"Hi again, just me. Have to sort myself out a bit and do some more training, so, I thought I'd just ask if there was anything that needed special attention of while I was out there. Um, I'll be in the Rogue networks today, please." She gave another small grin and waited, hands clasped neatly behind her as she watched him.
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For once, the light beam that deposited Lyntael at the entry point not far from Wrangler was a clear and solid yellow colour without flickering or stutter. The girl that emerged paused for several long moments regardless, not in pain or discomfort this time, but just to close her eyes and breath in the dry nefrican air and feel the bright sun on her skin. After a second or two, Lyntael stretched and opened her eyes, offering a small wave and a smile to the Wrangler prog as she approached.
"Hi again, just me. Have to sort myself out a bit and do some more training, so, I thought I'd just ask if there was anything that needed special attention of while I was out there. Um, I'll be in the Rogue networks today, please." She gave another small grin and waited, hands clasped neatly behind her as she watched him.
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The prog would let out a wide yawn as he came up from under his post having taken a little nap in the warm weather this day. "Aaaaaah. Howdy young lady! Sorry, was takin a li'l nap since it's been slow. You sayin ya wanted rogues? Alright, let me juuuuust..." He spoke a little tiredly, but with enthusiasm all the same, a list slowly printing out for Lyn as he handed it off to her. "Here y'all go! Have a look and see what takes yer fancy!"
CrazyRazy2CrazyRazy2 (CrazyRazy)
Unlike the original, this form of CrazyRazy completely forgoes legs, existing solely as its top half. It is capable of carrying one other virus on top of itself without penalty, aside from either it or the other virus using an action to board it.
Area: Okuden Valley, Kotobuki Town, Yumland, NAXA
HP: 140
Primary Attack Damage/Effect: 30 Null x 3 targets
Primary Attack Accuracy: B
Primary Attack Description: Shoots a 3-Way from its arm at enemies.
Secondary Attack Damage/Effect: 30 Strengthen x 3 targets
Secondary Attack Accuracy: S
Secondary Attack Description: Fires energy spheres from its arms at allies to give them a boost.
Element: Null
Possible Rewards (Per Virus): 3-Way, Navi+20 (Rare), Zenny
Special: OmniShoes
Special: Lift: This virus is capable of carrying one passenger without problem or penalty. It may begin the battle in this state, or it may pick up an ally at the cost of one action from either this virus, or the desired passenger. (CrazyRazy) - 3-WayEffect: Splits buster shot in 3
Accuracy: S
Description: Allows the user to attack three different enemies with their buster attack at once. Does not work on Charged Shots.
Duration: 6 uses
Element: Null
Special: Overrides buster. Disables Charged Shot.
Trader Rank: C, Navi+20Status: Buster Attack +20
Accuracy: S
Description: Adds 20 Damage to all Buster Shots for 1 use, and 80 to all Charged Shots for 3 uses.
Duration: 18 Uses or until overridden.
Element: Null
Trader Rank: C (Rare)
VinerViner (Viney)
Viney viruses do not move or dodge. Viney viruses require the presence of Grass, Soil, or Mud terrain in order to appear in battle, and they always appear on these terrain types. Vineys are rooted in place, and cannot be moved. The main body of a Viney is immune to any and all forms of attack except fire element damage, but the vines the viruses uses to attack with are vulnerable to all attacks. The virus attacks by using a group of thorny vines to creep up out of a nearby panel, then move towards the victim in hopes of capturing them. Once the vines make contact, they wrap around the victim, and hold them in place while causing damage. The vines can only be escaped from by the target if the target dedicates an action with decent roleplay attempting to escape. The vines may also be cut or burned in order to allow the target to escape, but in the case of fire, the target sustains double the fire damage of the attack used to burn the vines. Summoning the group of vines requires an action, moving the vines requires an action, and damage is dealt to a captured target for each action the Viney spends trying to hold the target in place. Both the vines and the virus itself are damage zones. Any damage either one sustains counts against the virus' HP. Both are subject to terrain effects and those effects stack as if the virus were in two places at the same time (because it basically is).
Area: Okuden Valley, Yumland, Netfrica, Dentech
HP: 160
Attack Damage/Effect: 30 Wood + Bind
Attack Accuracy: A
Attack Description: Seeks and wraps enemies by sticking writhing vines through the ground.
Element: Wood
Possible Rewards (Per Virus): Rope2, Zenny
Special: Bind: This is a virus-only form of instantly-activating Hold that does not count as a status effect (thus cannot be removed with status cure). Bind works on a per-action basis, instead of per-turn, and is maintained by physical contact with the source. A target suffering the effects of Bind also becomes weak to Fire. Bind is canceled by attacking the source with Fire or Slashing damage, or spending one or more actions to escape with good RP quality. Using Fire to remove the Bind source also damages the trapped victim.
Special: Immobile.
- Vines can be attacked for damage. (Viney) - Rope2Damage: 70 + Hold + Ground Attack
Accuracy: A
Description: A vine sprouts from the ground to grab and damage an enemy for three turns. Can be destroyed with Slashing or Fire attacks, or other RP-based solutions. Destroying the vine instantly ends its effects.
Duration: Three turns
Element: Wood
Trader Rank: C
ShellnerdShellnerd (ShellGeek)
Shellgeeks alternate actions between attacking and guarding. These are the only actions Shellgeeks may perform, and the first action of every battle is always guarding. Shellgeeks will not break from this pattern unless forced to by status effects. The secondary attack of Shellgeeks can be used to grant an ally of this virus a free movement, or even to knock an ally out of the path of an oncoming attack.
Area: Yoka, Sharo, Beach, Okuden Valley
HP: 140
Primary Attack Damage/Effects: 20 Null x 2 Spears
Primary Attack Accuracy: B
Primary Attack Description: Fires two spears at one target.
Secondary Attack Damage/Effects: 40 Null
Secondary Attack Accuracy: B
Secondary Attack Description: Fires a star tipped arrow. Can be used on an ally to move them. Causes no damage to allies.
Element: Aqua
Possible Rewards (Per Virus): TripleNeedle, StarArrow2 (Rare), Zenny
Special: Attacks every other action. IronBody when not attacking. (ShellGeek) - TripleNeedleDamage: 50 x 3 Shots
Accuracy: B
Description: Fires three sharp spears at the same target.
Duration: Once
Element: Null
Trader Rank: C, StarArrow2Damage: 100 + Carry
Accuracy: B
Description: Fires an arrow that hovers still in the air for a moment before rocketing forward. If anyone grabs the arrow at any point before it hits something, they are sent flying along with the arrow.
Duration: Once
Element: Null
Special: Carry: If anyone, user, ally, or foe, grabs the arrow at any point before it hits something, they are pulled along by it until it either hits something or they let go. This does not affect the arrow in any way.
Trader Rank: C (Rare)
WuLongWuLong (WuNote)
This virus moves and dodges solely by teleport-swapping with summoned bush objects. It may summon these objects anywhere on the field, but prefers to summon them upon solid or semi-solid ground before liquids. If most or all of the field is composed of non-solid terrain, this virus will use PanelReturn as a free action one time. If confronted with full lava stage, this virus will flee immediately.
Area: Dentech, Yumland
HP: 190
Primary Attack Damage/Effect: (Teleport) then (40 Wood + Long Range Attack + Piercing)
Primary Attack Accuracy: C
Primary Attack Description: Swaps places with an existing bush and stabs enemies with its nose. If no bushes exist, it can try attacking from where it is but it cannot teleport.
Secondary Attack Damage/Effect: 2x Summon 40 HP Bushes (Snare: 40 Wood on touch)
Secondary Attack Accuracy: S
Secondary Attack Description: Summons two 40 HP bushes on any unoccupied solid panel. Doing so banishes existing bushes summoned by this virus, but does not affect allied WuNotes. If something collides with a bush, it takes 40 Wood damage and destroys the bush. Bushes are anchored.
Element: Wood
Possible Rewards (Per Virus): WoodNose2, Zenny
Special: Two 40HP bushes appear on the field with this virus at the start of battle.
Special: Auto-SlowGauge: When this virus is on the field, it automatically causes all enemies to be Slowed by 10%. This effect counts towards and is limited by the max of -20% from Slow. This may prevent Self-Slow nerfed signatures from operating, as this effect takes priority.
Special: Can use PanelReturn once as a free action. (WuNote) - WoodNose2HP: 10
Properties: Light, StoneBody, WoodBody
Object Damage: 10 Wood + Stun 1
Damage Method: Throw, Knockback, Microburst, Telekinesis, Gust
Attack Damage: 100 Wood + Knockback + Backstab + Ground Attack x 2 targets (LongSword range)
Accuracy: B
Description: Creates a seed that is thrown not at enemies, but near them. If it hits an enemy, it stuns them, but does minimal damage. If it is flung past an enemy, the seed lands, then grows into a WuLong that sticks its long nose forward, damaging up to 2 nearby enemies from behind. Cannot hit aerial foes.
Duration: One turn
Element: Wood
Special: WoodBody: Immune to Wood damage.
Special: Back-Stab: Renders Dodges half as effective against this attack only. Only applies if the enemy is facing away from the attack.
Trader Rank: C
ChumpuChumpu (Champy)
Champy viruses teleport when they attack.
Area: ACDC, SciLab, Electown, Kotobuki Town, Hades Isle
HP: 150
Attack Damage/Effect: 30 Fire + Impact x 2 Punches
Attack Accuracy: B
Attack Description: Punches twice with fire.
Element: Fire
Possible Rewards (Per Virus): FireHit2, Zenny (Champy) - FireHit2Damage: 90 + Impact + Double Attack
Accuracy: A
Description: Throws a blazing punch from a distance, Hadoken style.
Duration: Up to 2 uses before the end of the turn
Element: Fire
Special: Double Attack: After spending an action to attack with this chip, you may choose to spend a second action and attack with it again before the end of the turn.
Trader Rank: C
Super-X2Super-X2 (Super-X)
The Super-X series of viruses are miniature super robots, all generally humanoid in appearance, but not reaching any higher than 3 feet tall or so. A Super's armor plating is fairly complete, with the only gaps being at the joints to allow for mobility. The inner machinery that can be seen at the joints is a dark gray, while the armor color is dependent on the version. Super-1 is the standard model with white armor, while Super-2 is the speedy model with blue, lightweight armor and Super-3 is the strong model with red, heavyweight armor. Super-Omega is the same as Super-1 in terms of design, but its armor is pure black. All Supers have yellow, opaque visors for eyes, secured by a finned crest that reaches around their heads. Supers don't have any immediately visible weapons, but that is a mere formality because a full arsenal of beam weaponry is stored within their bodies.
Area: NAXA, Electown
HP: 180
Primary Attack Damage/Effect: 60 Elec + Break + Impact
Primary Attack Accuracy: C
Primary Attack Description: Fires a large laser beam from the main chest cannon.
Secondary Attack Damage/Effect: 15 Elec x 4 hits
Secondary Attack Accuracy: B
Secondary Attack Description: Fires an array of lasers from various points on its' body.
Tertiary Attack Damage/Effect: 30 Elec x 5 Targets
Tertiary Attack Accuracy: B
Tertiary Attack Description: Fires a spread of energy bolts from its hand.
Element: Elec
Possible Rewards (Per Virus): Arsenal2, ClusterShot2, Zenny
Special: Can use SolarSeed once. (Super-X) - Arsenal2Damage: (60 Elec damage) + (15 Elec damage x 4 hits)
Accuracy: A
Description: Fires a large laser beam encircled by four smaller beams.
Duration: Once
Element: Elec
Trader Rank: C, ClusterShot2Damage: 10 x 8 Shots + Variable Targeting
Accuracy: B
Description: Launches a volley of eight plasma spheres at targets designated by the user.
Duration: Once
Element: Elec
Special: Variable Targeting: Allows the user to select a target for each individual hit of an attack. This means they may strike the same target multiple times, multiple different targets, or a mix of the two as they wish.
Trader Rank: C
SnoozierSnoozier (Snoozy)
Snoozy are about 2 feet tall, and are shaped like a white translucent blob of goo, forming a basic head, body, and arm, with the body trailing behind. The head has an oversized nightcap covering most of it, colored dark blue, with white dots as stars. The end of the nightcap has a hanging moon from it. The lone arm carries a thick white pillow by the corner, with some down leaking out of a tear. The coloring scheme of its main body changes with its version. Snoozier are red, and Snooziest are blue. A menacing black Snoozy DS has an additional feature of serrated teeth forming a giant jaw. EX forms are darker shades of their originals. Snoozy attack by flailing their white pillows around and spreading their apparent sleepiness around. They start their attack by teleporting up to their targets. The teleport counts as a dodge if utilized correctly. They then teleport back to their original spot, and do not move otherwise. They may use their secondary full-heal at any time, though they are more likely to do so when they are injured. Snoozy viruses only appear when there is cover to hide behind, and will stay behind this cover for the entirety of the battle except to attack. They will not appear otherwise. If their cover is destroyed, they will attempt to flee starting next turn if they do not have a specified object chip to be dispensed first.
Area: Yoka, Dentech, Sharo
HP: 120
Primary Attack Damage/Effect: (Teleport) then (Aqua 35 + Sleep)
Primary Attack Accuracy: C
Primary Attack Description: Teleports near an enemy, and whacks its pillow at them. Teleports back to original position shortly after.
Secondary Attack Effect: Self Recover Max + Self Status Cure Max + Self Sleep (1)
Secondary Attack Accuracy: S
Secondary Attack Description: Goes to sleep, and recovers from all of its ailments and injuries. This attack may be used at any time, even when status effects would usually deny it, except for Sleep. This attack has a one turn cooldown after the virus wakes up.
Element: Aqua
Possible Rewards (Per Virus): Pillow2, Zenny
Special: Will not attack sleeping targets.
Special: May use RockCube at any time once per battle as a standard action. (Snoozy) - Pillow2Damage: 60 + Sleep
Accuracy: B
Description: A fluffy pillow that will make anyone drowsy when it hits.
Duration: Until Overridden/Broken. Breaks after 3 swings.
Element: Null
Trader Rank: C
CateenCateen (Catack)
Catacks move at a slow rate and their dodges are generally bad. They can, however, attack in any direction while moving or attempting to dodge.
Area: SciLab, Electown, Dentech, Beach, Hades Isle
HP: 200
Attack Damage/Effect: 60 Null + Panel Crack + Blast2
Attack Accuracy: B
Attack Description: Blasts enemy with TankCannon.
Element: None.
Possible Rewards (Per Virus): TankCannon2, Zenny
Special: May Move/Dodge while attacking.
Special: Slow (Catack) - TankCannon2Damage: 120 / 120 + Blast 2
Accuracy: A / C
Description: An enormous cannon whose ammunition can be altered to either a single high accuracy shot, or a low accuracy shot that can explode to hit several enemies.
Duration: Once
Element: Null
Special: Dual Mode: This chip has two separate modes of operation. The user may pick which one they wish to use at the time of activation.
Trader Rank: C
WaterDragon2WaterDragon2 (WaterDragon)
This high tier virus is only encountered after battle 5. A PotDragon's pot is stationary during battle, as it remains above the panel the virus appeared on until battle is over or the virus is deleted, and will not fall even if the panel below it should be destroyed. PotDragons have two main attacks, each geared towards either ground or aerial targets. When executed, the pot tilts or falls over, and the dragon charges at the enemy before looping back and returning to the pot. When threatened, they will duck into the pot, which is both indestructible and capable of shielding them from all damage and effects except those that manage to fly into the mouth of the pot. Even Beam Attacks and Blast damage won't leave a mark.
Area: Beach, Sharo
HP: 250
Primary Attack Damage/Effect: 90 Aqua + Ground Attack + Medium Area Sea Terrain Change + Terrain Changer
Primary Attack Accuracy: C
Primary Attack Description: Charges from its pot at high speed to attack ground-based enemies whilst leaving a trail of Sea in its wake.
Secondary Attack Damage/Effect: 90 Aqua + Impact + Group Attack (Arc)
Secondary Attack Accuracy: C
Secondary Attack Description: Flies from its pot at high speed to attack airborne enemies.
Tertiary Attack Damage/Effect: Invulnerability to Non-Drop Attacks/attacks from above.
Tertiary Attack Accuracy: S
Tertiary Attack Description: PotDragons hide in their pots instead of dodging. Doing this protects them from attacks from every direction but up, which is where the opening of the pot is.
Element: Aqua
Possible Rewards (Per Virus): AquaDragon2, Zenny (WaterDragon) - AquaDragon2Damage: 150 + Ground Attack + Medium Area Sea Terrain Change + Terrain Changer
Accuracy: C
Description: Summons a WaterDragon that attacks enemies as it glides across the ground. Changes terrain to Sea as it passes.
Duration: Once
Element: Aqua
Special: Terrain Changer: Ceases attacking when the Terrain Change effect is completed (once 25% of the terrain is changed).
Trader Rank: C
ElesphereElesphere (Eleball)
Eleball rarely dodge, preferring to move into attack range, and strike. All Eleball viruses have one free passive movement.
Area: SciLab, Electown, NAXA
HP: 150
Attack Damage/Effect: (30 Elec + Spin Attack + Impact) x 2 Hits
Attack Accuracy: Special
Attack Description: Spinning balls of electricity orbit the virus, dealing damage to everything around it.
Element: Elec
Possible Rewards (Per Virus): Plasma2, Zenny
Special: OmniShoes. Attacks every other turn.
Special: Spin Attack: Strikes at all enemies in an 8-panel circle around the user. Accuracy varies depending on the number of targets designated: 1-3 targets @ B Accuracy, 4-6 targets @ C Accuracy, 7-8 targets @ D Accuracy. (Eleball) - Plasma2Effect: Adds +30 Elec and Impacting to Buster Shot Attack
Accuracy: Buster Accuracy = B
Description: Allows the user to strike with electrically charged punches from buster.
Duration: 6 Uses.
Element: Elec
Special: Overrides Buster. Disables Charged Shot.
Trader Rank: C
Anaconda-F2Anaconda-F2 (Anaconda-F)
This virus is only encountered after battle 5. Limit 1 per battle. Each Anaconda is divided into 3 disconnected parts: the head, and two spiked tail sections: each of which takes up one entire panel. The head is the only part of the virus that can take damage, while the body segments are invincible. The virus is able to defend against attacks from up to two directions at a time by positioning the 3 parts of its body in various formations. Any Non-AoE or Non-Phasing attack that hits a body segment is completely stopped, and has no effect whatsoever. Attacks with area effect can still hit the head even if they strike the body first, and phasing attacks pass right through the body as if it were made of objects. An Anaconda's own attacks can always phase through its own body.
Area: Netfrica, Hades Isle
HP: 250
Primary Attack Damage/Effect: 90 Fire + Line Attack
Primary Attack Accuracy: B
Primary Attack Description: Spits out a line of fire.
Secondary Attack Damage/Effect: 90 Fire + Phasing
Secondary Attack Accuracy: E
Secondary Attack Description: Spawns a 30 HP snake that moves randomly.
Element: Fire
Possible Rewards (Per Virus): WyrmEgg2, Zenny
Special: Its body may be used to block frontal attacks. Piercing, Beam, Phasing, Splash, Spread, Blast, and Nova may bypass it. Break does not. (Anaconda-F) - WyrmEgg2Damage: 130 + Ground Attack + Phasing + Homing
Accuracy: C
Description: A fire-attuned snake slithers across the field, hunting for an enemy.
Duration: Once
Element: Fire
Trader Rank: C
IronGuardIronGuard (IronShield)
Area: SciLab, Dentech, Sharo, Netfrica, NetVegas
HP: 200
Primary Attack Damage/Effect: 15 Null + Blast2 x 3 Hts @ 2 Targets
Primary Attack Accuracy: C
Primary Attack Description: When the shield is lowered, it fires EnergyBombs from its twin mortars.
Secondary Attack Damage/Effect: 45 Null + Break
Secondary Attack Accuracy: B
Secondary Attack Description: When the shield is raised, it fires a wrecker from it's main gun.
Element: None
Possible Rewards (Per Virus): IronShield2, MegaEnergyBomb, Zenny
Special: IronShield can defend against all non-Break attacks from the front or above.
- The virus may turn towards an attacker to keep itself defended.
- The virus may raise its shield over it's body to ward off aerial attacks as a free action. However, once the shield is raised, it must remain raised for 1 turn.
- The virus may lower its shield from the raised position to guard against frontal attacks as a free action. However, once the shield is lowered, it must remain lowered for 1 turn.
- This virus can move, but it's size and slow pace makes dodging impossible. It can turn quickly, however. (IronShield) - IronShield2Effect: 4-Hit Shield
Accuracy: S
Description: Block 4 attacks with Tower Shield, then breaks. Break attacks destroy the Shield.
Duration: Until broken or overridden.
Element: Null
Special: Status Guard: This chip blocks debuffs.
Trader Rank: C, MegaEnergyBombDamage: 60 x 3 + Blast1
Accuracy: C
Description: A powerful bomb that hits three times
Duration: Once
Element: Null
Trader Rank: C
CrazyRazy2CrazyRazy2 (CrazyRazy)
Unlike the original, this form of CrazyRazy completely forgoes legs, existing solely as its top half. It is capable of carrying one other virus on top of itself without penalty, aside from either it or the other virus using an action to board it.
Area: Okuden Valley, Kotobuki Town, Yumland, NAXA
HP: 140
Primary Attack Damage/Effect: 30 Null x 3 targets
Primary Attack Accuracy: B
Primary Attack Description: Shoots a 3-Way from its arm at enemies.
Secondary Attack Damage/Effect: 30 Strengthen x 3 targets
Secondary Attack Accuracy: S
Secondary Attack Description: Fires energy spheres from its arms at allies to give them a boost.
Element: Null
Possible Rewards (Per Virus): 3-Way, Navi+20 (Rare), Zenny
Special: OmniShoes
Special: Lift: This virus is capable of carrying one passenger without problem or penalty. It may begin the battle in this state, or it may pick up an ally at the cost of one action from either this virus, or the desired passenger. (CrazyRazy) - 3-WayEffect: Splits buster shot in 3
Accuracy: S
Description: Allows the user to attack three different enemies with their buster attack at once. Does not work on Charged Shots.
Duration: 6 uses
Element: Null
Special: Overrides buster. Disables Charged Shot.
Trader Rank: C, Navi+20Status: Buster Attack +20
Accuracy: S
Description: Adds 20 Damage to all Buster Shots for 1 use, and 80 to all Charged Shots for 3 uses.
Duration: 18 Uses or until overridden.
Element: Null
Trader Rank: C (Rare)
VinerViner (Viney)
Viney viruses do not move or dodge. Viney viruses require the presence of Grass, Soil, or Mud terrain in order to appear in battle, and they always appear on these terrain types. Vineys are rooted in place, and cannot be moved. The main body of a Viney is immune to any and all forms of attack except fire element damage, but the vines the viruses uses to attack with are vulnerable to all attacks. The virus attacks by using a group of thorny vines to creep up out of a nearby panel, then move towards the victim in hopes of capturing them. Once the vines make contact, they wrap around the victim, and hold them in place while causing damage. The vines can only be escaped from by the target if the target dedicates an action with decent roleplay attempting to escape. The vines may also be cut or burned in order to allow the target to escape, but in the case of fire, the target sustains double the fire damage of the attack used to burn the vines. Summoning the group of vines requires an action, moving the vines requires an action, and damage is dealt to a captured target for each action the Viney spends trying to hold the target in place. Both the vines and the virus itself are damage zones. Any damage either one sustains counts against the virus' HP. Both are subject to terrain effects and those effects stack as if the virus were in two places at the same time (because it basically is).
Area: Okuden Valley, Yumland, Netfrica, Dentech
HP: 160
Attack Damage/Effect: 30 Wood + Bind
Attack Accuracy: A
Attack Description: Seeks and wraps enemies by sticking writhing vines through the ground.
Element: Wood
Possible Rewards (Per Virus): Rope2, Zenny
Special: Bind: This is a virus-only form of instantly-activating Hold that does not count as a status effect (thus cannot be removed with status cure). Bind works on a per-action basis, instead of per-turn, and is maintained by physical contact with the source. A target suffering the effects of Bind also becomes weak to Fire. Bind is canceled by attacking the source with Fire or Slashing damage, or spending one or more actions to escape with good RP quality. Using Fire to remove the Bind source also damages the trapped victim.
Special: Immobile.
- Vines can be attacked for damage. (Viney) - Rope2Damage: 70 + Hold + Ground Attack
Accuracy: A
Description: A vine sprouts from the ground to grab and damage an enemy for three turns. Can be destroyed with Slashing or Fire attacks, or other RP-based solutions. Destroying the vine instantly ends its effects.
Duration: Three turns
Element: Wood
Trader Rank: C
ShellnerdShellnerd (ShellGeek)
Shellgeeks alternate actions between attacking and guarding. These are the only actions Shellgeeks may perform, and the first action of every battle is always guarding. Shellgeeks will not break from this pattern unless forced to by status effects. The secondary attack of Shellgeeks can be used to grant an ally of this virus a free movement, or even to knock an ally out of the path of an oncoming attack.
Area: Yoka, Sharo, Beach, Okuden Valley
HP: 140
Primary Attack Damage/Effects: 20 Null x 2 Spears
Primary Attack Accuracy: B
Primary Attack Description: Fires two spears at one target.
Secondary Attack Damage/Effects: 40 Null
Secondary Attack Accuracy: B
Secondary Attack Description: Fires a star tipped arrow. Can be used on an ally to move them. Causes no damage to allies.
Element: Aqua
Possible Rewards (Per Virus): TripleNeedle, StarArrow2 (Rare), Zenny
Special: Attacks every other action. IronBody when not attacking. (ShellGeek) - TripleNeedleDamage: 50 x 3 Shots
Accuracy: B
Description: Fires three sharp spears at the same target.
Duration: Once
Element: Null
Trader Rank: C, StarArrow2Damage: 100 + Carry
Accuracy: B
Description: Fires an arrow that hovers still in the air for a moment before rocketing forward. If anyone grabs the arrow at any point before it hits something, they are sent flying along with the arrow.
Duration: Once
Element: Null
Special: Carry: If anyone, user, ally, or foe, grabs the arrow at any point before it hits something, they are pulled along by it until it either hits something or they let go. This does not affect the arrow in any way.
Trader Rank: C (Rare)
WuLongWuLong (WuNote)
This virus moves and dodges solely by teleport-swapping with summoned bush objects. It may summon these objects anywhere on the field, but prefers to summon them upon solid or semi-solid ground before liquids. If most or all of the field is composed of non-solid terrain, this virus will use PanelReturn as a free action one time. If confronted with full lava stage, this virus will flee immediately.
Area: Dentech, Yumland
HP: 190
Primary Attack Damage/Effect: (Teleport) then (40 Wood + Long Range Attack + Piercing)
Primary Attack Accuracy: C
Primary Attack Description: Swaps places with an existing bush and stabs enemies with its nose. If no bushes exist, it can try attacking from where it is but it cannot teleport.
Secondary Attack Damage/Effect: 2x Summon 40 HP Bushes (Snare: 40 Wood on touch)
Secondary Attack Accuracy: S
Secondary Attack Description: Summons two 40 HP bushes on any unoccupied solid panel. Doing so banishes existing bushes summoned by this virus, but does not affect allied WuNotes. If something collides with a bush, it takes 40 Wood damage and destroys the bush. Bushes are anchored.
Element: Wood
Possible Rewards (Per Virus): WoodNose2, Zenny
Special: Two 40HP bushes appear on the field with this virus at the start of battle.
Special: Auto-SlowGauge: When this virus is on the field, it automatically causes all enemies to be Slowed by 10%. This effect counts towards and is limited by the max of -20% from Slow. This may prevent Self-Slow nerfed signatures from operating, as this effect takes priority.
Special: Can use PanelReturn once as a free action. (WuNote) - WoodNose2HP: 10
Properties: Light, StoneBody, WoodBody
Object Damage: 10 Wood + Stun 1
Damage Method: Throw, Knockback, Microburst, Telekinesis, Gust
Attack Damage: 100 Wood + Knockback + Backstab + Ground Attack x 2 targets (LongSword range)
Accuracy: B
Description: Creates a seed that is thrown not at enemies, but near them. If it hits an enemy, it stuns them, but does minimal damage. If it is flung past an enemy, the seed lands, then grows into a WuLong that sticks its long nose forward, damaging up to 2 nearby enemies from behind. Cannot hit aerial foes.
Duration: One turn
Element: Wood
Special: WoodBody: Immune to Wood damage.
Special: Back-Stab: Renders Dodges half as effective against this attack only. Only applies if the enemy is facing away from the attack.
Trader Rank: C
ChumpuChumpu (Champy)
Champy viruses teleport when they attack.
Area: ACDC, SciLab, Electown, Kotobuki Town, Hades Isle
HP: 150
Attack Damage/Effect: 30 Fire + Impact x 2 Punches
Attack Accuracy: B
Attack Description: Punches twice with fire.
Element: Fire
Possible Rewards (Per Virus): FireHit2, Zenny (Champy) - FireHit2Damage: 90 + Impact + Double Attack
Accuracy: A
Description: Throws a blazing punch from a distance, Hadoken style.
Duration: Up to 2 uses before the end of the turn
Element: Fire
Special: Double Attack: After spending an action to attack with this chip, you may choose to spend a second action and attack with it again before the end of the turn.
Trader Rank: C
Super-X2Super-X2 (Super-X)
The Super-X series of viruses are miniature super robots, all generally humanoid in appearance, but not reaching any higher than 3 feet tall or so. A Super's armor plating is fairly complete, with the only gaps being at the joints to allow for mobility. The inner machinery that can be seen at the joints is a dark gray, while the armor color is dependent on the version. Super-1 is the standard model with white armor, while Super-2 is the speedy model with blue, lightweight armor and Super-3 is the strong model with red, heavyweight armor. Super-Omega is the same as Super-1 in terms of design, but its armor is pure black. All Supers have yellow, opaque visors for eyes, secured by a finned crest that reaches around their heads. Supers don't have any immediately visible weapons, but that is a mere formality because a full arsenal of beam weaponry is stored within their bodies.
Area: NAXA, Electown
HP: 180
Primary Attack Damage/Effect: 60 Elec + Break + Impact
Primary Attack Accuracy: C
Primary Attack Description: Fires a large laser beam from the main chest cannon.
Secondary Attack Damage/Effect: 15 Elec x 4 hits
Secondary Attack Accuracy: B
Secondary Attack Description: Fires an array of lasers from various points on its' body.
Tertiary Attack Damage/Effect: 30 Elec x 5 Targets
Tertiary Attack Accuracy: B
Tertiary Attack Description: Fires a spread of energy bolts from its hand.
Element: Elec
Possible Rewards (Per Virus): Arsenal2, ClusterShot2, Zenny
Special: Can use SolarSeed once. (Super-X) - Arsenal2Damage: (60 Elec damage) + (15 Elec damage x 4 hits)
Accuracy: A
Description: Fires a large laser beam encircled by four smaller beams.
Duration: Once
Element: Elec
Trader Rank: C, ClusterShot2Damage: 10 x 8 Shots + Variable Targeting
Accuracy: B
Description: Launches a volley of eight plasma spheres at targets designated by the user.
Duration: Once
Element: Elec
Special: Variable Targeting: Allows the user to select a target for each individual hit of an attack. This means they may strike the same target multiple times, multiple different targets, or a mix of the two as they wish.
Trader Rank: C
SnoozierSnoozier (Snoozy)
Snoozy are about 2 feet tall, and are shaped like a white translucent blob of goo, forming a basic head, body, and arm, with the body trailing behind. The head has an oversized nightcap covering most of it, colored dark blue, with white dots as stars. The end of the nightcap has a hanging moon from it. The lone arm carries a thick white pillow by the corner, with some down leaking out of a tear. The coloring scheme of its main body changes with its version. Snoozier are red, and Snooziest are blue. A menacing black Snoozy DS has an additional feature of serrated teeth forming a giant jaw. EX forms are darker shades of their originals. Snoozy attack by flailing their white pillows around and spreading their apparent sleepiness around. They start their attack by teleporting up to their targets. The teleport counts as a dodge if utilized correctly. They then teleport back to their original spot, and do not move otherwise. They may use their secondary full-heal at any time, though they are more likely to do so when they are injured. Snoozy viruses only appear when there is cover to hide behind, and will stay behind this cover for the entirety of the battle except to attack. They will not appear otherwise. If their cover is destroyed, they will attempt to flee starting next turn if they do not have a specified object chip to be dispensed first.
Area: Yoka, Dentech, Sharo
HP: 120
Primary Attack Damage/Effect: (Teleport) then (Aqua 35 + Sleep)
Primary Attack Accuracy: C
Primary Attack Description: Teleports near an enemy, and whacks its pillow at them. Teleports back to original position shortly after.
Secondary Attack Effect: Self Recover Max + Self Status Cure Max + Self Sleep (1)
Secondary Attack Accuracy: S
Secondary Attack Description: Goes to sleep, and recovers from all of its ailments and injuries. This attack may be used at any time, even when status effects would usually deny it, except for Sleep. This attack has a one turn cooldown after the virus wakes up.
Element: Aqua
Possible Rewards (Per Virus): Pillow2, Zenny
Special: Will not attack sleeping targets.
Special: May use RockCube at any time once per battle as a standard action. (Snoozy) - Pillow2Damage: 60 + Sleep
Accuracy: B
Description: A fluffy pillow that will make anyone drowsy when it hits.
Duration: Until Overridden/Broken. Breaks after 3 swings.
Element: Null
Trader Rank: C
CateenCateen (Catack)
Catacks move at a slow rate and their dodges are generally bad. They can, however, attack in any direction while moving or attempting to dodge.
Area: SciLab, Electown, Dentech, Beach, Hades Isle
HP: 200
Attack Damage/Effect: 60 Null + Panel Crack + Blast2
Attack Accuracy: B
Attack Description: Blasts enemy with TankCannon.
Element: None.
Possible Rewards (Per Virus): TankCannon2, Zenny
Special: May Move/Dodge while attacking.
Special: Slow (Catack) - TankCannon2Damage: 120 / 120 + Blast 2
Accuracy: A / C
Description: An enormous cannon whose ammunition can be altered to either a single high accuracy shot, or a low accuracy shot that can explode to hit several enemies.
Duration: Once
Element: Null
Special: Dual Mode: This chip has two separate modes of operation. The user may pick which one they wish to use at the time of activation.
Trader Rank: C
WaterDragon2WaterDragon2 (WaterDragon)
This high tier virus is only encountered after battle 5. A PotDragon's pot is stationary during battle, as it remains above the panel the virus appeared on until battle is over or the virus is deleted, and will not fall even if the panel below it should be destroyed. PotDragons have two main attacks, each geared towards either ground or aerial targets. When executed, the pot tilts or falls over, and the dragon charges at the enemy before looping back and returning to the pot. When threatened, they will duck into the pot, which is both indestructible and capable of shielding them from all damage and effects except those that manage to fly into the mouth of the pot. Even Beam Attacks and Blast damage won't leave a mark.
Area: Beach, Sharo
HP: 250
Primary Attack Damage/Effect: 90 Aqua + Ground Attack + Medium Area Sea Terrain Change + Terrain Changer
Primary Attack Accuracy: C
Primary Attack Description: Charges from its pot at high speed to attack ground-based enemies whilst leaving a trail of Sea in its wake.
Secondary Attack Damage/Effect: 90 Aqua + Impact + Group Attack (Arc)
Secondary Attack Accuracy: C
Secondary Attack Description: Flies from its pot at high speed to attack airborne enemies.
Tertiary Attack Damage/Effect: Invulnerability to Non-Drop Attacks/attacks from above.
Tertiary Attack Accuracy: S
Tertiary Attack Description: PotDragons hide in their pots instead of dodging. Doing this protects them from attacks from every direction but up, which is where the opening of the pot is.
Element: Aqua
Possible Rewards (Per Virus): AquaDragon2, Zenny (WaterDragon) - AquaDragon2Damage: 150 + Ground Attack + Medium Area Sea Terrain Change + Terrain Changer
Accuracy: C
Description: Summons a WaterDragon that attacks enemies as it glides across the ground. Changes terrain to Sea as it passes.
Duration: Once
Element: Aqua
Special: Terrain Changer: Ceases attacking when the Terrain Change effect is completed (once 25% of the terrain is changed).
Trader Rank: C
ElesphereElesphere (Eleball)
Eleball rarely dodge, preferring to move into attack range, and strike. All Eleball viruses have one free passive movement.
Area: SciLab, Electown, NAXA
HP: 150
Attack Damage/Effect: (30 Elec + Spin Attack + Impact) x 2 Hits
Attack Accuracy: Special
Attack Description: Spinning balls of electricity orbit the virus, dealing damage to everything around it.
Element: Elec
Possible Rewards (Per Virus): Plasma2, Zenny
Special: OmniShoes. Attacks every other turn.
Special: Spin Attack: Strikes at all enemies in an 8-panel circle around the user. Accuracy varies depending on the number of targets designated: 1-3 targets @ B Accuracy, 4-6 targets @ C Accuracy, 7-8 targets @ D Accuracy. (Eleball) - Plasma2Effect: Adds +30 Elec and Impacting to Buster Shot Attack
Accuracy: Buster Accuracy = B
Description: Allows the user to strike with electrically charged punches from buster.
Duration: 6 Uses.
Element: Elec
Special: Overrides Buster. Disables Charged Shot.
Trader Rank: C
Anaconda-F2Anaconda-F2 (Anaconda-F)
This virus is only encountered after battle 5. Limit 1 per battle. Each Anaconda is divided into 3 disconnected parts: the head, and two spiked tail sections: each of which takes up one entire panel. The head is the only part of the virus that can take damage, while the body segments are invincible. The virus is able to defend against attacks from up to two directions at a time by positioning the 3 parts of its body in various formations. Any Non-AoE or Non-Phasing attack that hits a body segment is completely stopped, and has no effect whatsoever. Attacks with area effect can still hit the head even if they strike the body first, and phasing attacks pass right through the body as if it were made of objects. An Anaconda's own attacks can always phase through its own body.
Area: Netfrica, Hades Isle
HP: 250
Primary Attack Damage/Effect: 90 Fire + Line Attack
Primary Attack Accuracy: B
Primary Attack Description: Spits out a line of fire.
Secondary Attack Damage/Effect: 90 Fire + Phasing
Secondary Attack Accuracy: E
Secondary Attack Description: Spawns a 30 HP snake that moves randomly.
Element: Fire
Possible Rewards (Per Virus): WyrmEgg2, Zenny
Special: Its body may be used to block frontal attacks. Piercing, Beam, Phasing, Splash, Spread, Blast, and Nova may bypass it. Break does not. (Anaconda-F) - WyrmEgg2Damage: 130 + Ground Attack + Phasing + Homing
Accuracy: C
Description: A fire-attuned snake slithers across the field, hunting for an enemy.
Duration: Once
Element: Fire
Trader Rank: C
IronGuardIronGuard (IronShield)
Area: SciLab, Dentech, Sharo, Netfrica, NetVegas
HP: 200
Primary Attack Damage/Effect: 15 Null + Blast2 x 3 Hts @ 2 Targets
Primary Attack Accuracy: C
Primary Attack Description: When the shield is lowered, it fires EnergyBombs from its twin mortars.
Secondary Attack Damage/Effect: 45 Null + Break
Secondary Attack Accuracy: B
Secondary Attack Description: When the shield is raised, it fires a wrecker from it's main gun.
Element: None
Possible Rewards (Per Virus): IronShield2, MegaEnergyBomb, Zenny
Special: IronShield can defend against all non-Break attacks from the front or above.
- The virus may turn towards an attacker to keep itself defended.
- The virus may raise its shield over it's body to ward off aerial attacks as a free action. However, once the shield is raised, it must remain raised for 1 turn.
- The virus may lower its shield from the raised position to guard against frontal attacks as a free action. However, once the shield is lowered, it must remain lowered for 1 turn.
- This virus can move, but it's size and slow pace makes dodging impossible. It can turn quickly, however. (IronShield) - IronShield2Effect: 4-Hit Shield
Accuracy: S
Description: Block 4 attacks with Tower Shield, then breaks. Break attacks destroy the Shield.
Duration: Until broken or overridden.
Element: Null
Special: Status Guard: This chip blocks debuffs.
Trader Rank: C, MegaEnergyBombDamage: 60 x 3 + Blast1
Accuracy: C
Description: A powerful bomb that hits three times
Duration: Once
Element: Null
Trader Rank: C
last edited by
The list that printed out was much like the others she'd seen, and Lyntael accepted it with one hand and started to scan her eyes down the names. she wasn't really sure if the upsurge being reported would be present at all in the far distant network she was going to - but as far as the programs that monitored most beach-side networks the world over all connected, there as probably a chance that viral issues cold spread in similar ways. If not, then she just wouldn't see them, though, so, it probably wasn't too big of an issue. This was more about confirming Rogan's contact than actually getting a bounty to hunt. She turned the list back to the wrangler and pointed to one of them.
"I'll work on this one, please. Shellnerds sound like they'd probably be near beaches, I think." Without really thinking about it, she found herslf tilting her head to one side and raising an eyebrow, hoping for a confirmation of her guess.
"I'll work on this one, please. Shellnerds sound like they'd probably be near beaches, I think." Without really thinking about it, she found herslf tilting her head to one side and raising an eyebrow, hoping for a confirmation of her guess.
last edited by
"Goin to the beach, then? Alrighty, I'll print that reward list out for ya sweetheart!" The prog shouted enthusiastically as he began to print the list out in the same breath, a short, but cohesive list. Ripping it off and handing it to Lyntael, in a single movement. "Y'know the deal sweetie, hit the listed kill goals, minimum of two of course, to get the rewards listed up to that point. Keep vigilant and enjoy the sand beneath your feet! I also hear they don't dredge those nets too often, so hey, you might stumble on some treasure!"
Bounty Reward for Shellnerd (ShellGeek)
Area: Yoka, Sharo, Beach, Okuden Valley
2 kills: 1200z, turn-in available
5 kills: TripleNeedleDamage: 50 x 3 Shots
Accuracy: B
Description: Fires three sharp spears at the same target.
Duration: Once
Element: Null
Trader Rank: C; OR 3000z
10 kills: 4800z
15 kills: 7200z
20 kills: QuadNeedleDamage: 50 x 4 Shots
Accuracy: B
Description: Fires four sharp spears at the same target.
Duration: Once
Element: Null
Trader Rank: B; OR TripleNeedleDamage: 50 x 3 Shots
Accuracy: B
Description: Fires three sharp spears at the same target.
Duration: Once
Element: Null
Trader Rank: C + 9000z; OR 12000z
30 kills: 15000z
50 kills: StarArrow2Damage: 100 + Carry
Accuracy: B
Description: Fires an arrow that hovers still in the air for a moment before rocketing forward. If anyone grabs the arrow at any point before it hits something, they are sent flying along with the arrow.
Duration: Once
Element: Null
Special: Carry: If anyone, user, ally, or foe, grabs the arrow at any point before it hits something, they are pulled along by it until it either hits something or they let go. This does not affect the arrow in any way.
Trader Rank: C; OR QuadNeedleDamage: 50 x 4 Shots
Accuracy: B
Description: Fires four sharp spears at the same target.
Duration: Once
Element: Null
Trader Rank: B + 9000z; OR TripleNeedleDamage: 50 x 3 Shots
Accuracy: B
Description: Fires three sharp spears at the same target.
Duration: Once
Element: Null
Trader Rank: C + 12000z; OR 21000z
Bounty Reward for Shellnerd (ShellGeek)
Area: Yoka, Sharo, Beach, Okuden Valley
2 kills: 1200z, turn-in available
5 kills: TripleNeedleDamage: 50 x 3 Shots
Accuracy: B
Description: Fires three sharp spears at the same target.
Duration: Once
Element: Null
Trader Rank: C; OR 3000z
10 kills: 4800z
15 kills: 7200z
20 kills: QuadNeedleDamage: 50 x 4 Shots
Accuracy: B
Description: Fires four sharp spears at the same target.
Duration: Once
Element: Null
Trader Rank: B; OR TripleNeedleDamage: 50 x 3 Shots
Accuracy: B
Description: Fires three sharp spears at the same target.
Duration: Once
Element: Null
Trader Rank: C + 9000z; OR 12000z
30 kills: 15000z
50 kills: StarArrow2Damage: 100 + Carry
Accuracy: B
Description: Fires an arrow that hovers still in the air for a moment before rocketing forward. If anyone grabs the arrow at any point before it hits something, they are sent flying along with the arrow.
Duration: Once
Element: Null
Special: Carry: If anyone, user, ally, or foe, grabs the arrow at any point before it hits something, they are pulled along by it until it either hits something or they let go. This does not affect the arrow in any way.
Trader Rank: C; OR QuadNeedleDamage: 50 x 4 Shots
Accuracy: B
Description: Fires four sharp spears at the same target.
Duration: Once
Element: Null
Trader Rank: B + 9000z; OR TripleNeedleDamage: 50 x 3 Shots
Accuracy: B
Description: Fires three sharp spears at the same target.
Duration: Once
Element: Null
Trader Rank: C + 12000z; OR 21000z
last edited by Rogan
As she accepted the confirmation, it converted swiftly into a slim data string that curled about her fingers and disappeared as it sank into hand. She lifted her other hand to touch gentle fingertips to her chest, in the place where she had once borne a navi emblem, and touched nothing but smooth, soft skin. A thoughtful look flitted across her features before Lyntael looked up again with a brighter smile.
"Thanks! I'm... looking forward to it. I'll be back soon, hopefully." she gave the prog another small wave and stepped back from the booth, then turned towards the transit that would take her back across the ocean to the local net that she hoped wold still be sunny and pleasant, even if it was a deeper net.
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((To => Coastal Paths))
"Thanks! I'm... looking forward to it. I'll be back soon, hopefully." she gave the prog another small wave and stepped back from the booth, then turned towards the transit that would take her back across the ocean to the local net that she hoped wold still be sunny and pleasant, even if it was a deeper net.
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((To => Coastal Paths))