Hunting by numbers
7 years ago
last edited by Invalid Date
She nodded in return, accepting the print out and looking it over properly. The numbers for pay were much larger this time, though the idea of the tally going all the way to fifty still unnerved her. At last she nodded once more, then with another briefly murmured 'Thank you!' she darted away for the exit transit.
3 years ago
last edited by Invalid Date
((From => Her home))
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A pale yellow beam of light left Lyntael standing not too far from the wrangler's stand and she darted over quickly, giving the program a small wave as she jumped the last couple of feet to stand directly in front of the counter.
Hi! Ah, I've got a bounty contract for Dharmas, but I've got to hand it in for now. I don't think Rogan wants me to get another one just yet, but I got... seven, I think.” She paused for a moment, wondering how to prove it, before her eye caught sight of the sign, and she recalled that the strange little prog could tell regardless. She waited, hands behind her back for an extra moment, then realised something else was missing. “Oh! Um, just in cash, please, no chips. Thank you.”
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A pale yellow beam of light left Lyntael standing not too far from the wrangler's stand and she darted over quickly, giving the program a small wave as she jumped the last couple of feet to stand directly in front of the counter.
Hi! Ah, I've got a bounty contract for Dharmas, but I've got to hand it in for now. I don't think Rogan wants me to get another one just yet, but I got... seven, I think.” She paused for a moment, wondering how to prove it, before her eye caught sight of the sign, and she recalled that the strange little prog could tell regardless. She waited, hands behind her back for an extra moment, then realised something else was missing. “Oh! Um, just in cash, please, no chips. Thank you.”
3 years ago
last edited by Invalid Date
"Seven of them, eh li'll lady? Then here's yer well earned reward, sweetie!" Wranger would reply quickly to Lyntael as she came back with her bounty, the program swiftly bring up a decent sized bag of zenny for the navi to transport to her operator just in time for his purchase. "If'n y'all change yer mind sweetie, yer always welcome to come back and try yer hand at another bounty!"
Lyntael get: 4200z
Lyntael get: 4200z
3 years ago
last edited by Rogan 3 years ago
Lyntael grinned and nodded her head as she acepted the payment, letting it convert to a slim data string that chased up her arm to her emblem then disappeared as she sent it back.
"Thanks! I'm sure Rogan will have me back here soon enough. Bye for now!" She gave a small wave to the prog, then stepped back a few paces. A moment later the smae column of yellow light whisked her away.
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((To => Her home))
"Thanks! I'm sure Rogan will have me back here soon enough. Bye for now!" She gave a small wave to the prog, then stepped back a few paces. A moment later the smae column of yellow light whisked her away.
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((To => Her home))
2 years ago
last edited by Invalid Date
((From => Other Errands))
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A pale yellow beam dropped Lyntael into the warmer Netfrican environment that surrounded Wrangler's booth and she immediately began to feel like she was going to start sweating again in the dry heat. It was a good thing her clothes were made to be light and breezy - though the thought did occur to her that she was going right back to the misty north again soon, if the network space there was anything like its real world counterpart. She brushed the thoughts aside and darted up to the counter with a few light steps, looking for the wrangler prog, and gave him a small wave.
"Hi again! I was wondering if you had anything that needed extra hands in the netopia networks today? Ah, rogue layer, it'll be, please."
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A pale yellow beam dropped Lyntael into the warmer Netfrican environment that surrounded Wrangler's booth and she immediately began to feel like she was going to start sweating again in the dry heat. It was a good thing her clothes were made to be light and breezy - though the thought did occur to her that she was going right back to the misty north again soon, if the network space there was anything like its real world counterpart. She brushed the thoughts aside and darted up to the counter with a few light steps, looking for the wrangler prog, and gave him a small wave.
"Hi again! I was wondering if you had anything that needed extra hands in the netopia networks today? Ah, rogue layer, it'll be, please."
2 years ago
last edited by Invalid Date
The prog would quickly turn around, having been doing something behind the booth, jumping up with a startled yipe. "Oh dear! You startled me! Was just taking some notes down about virus populations! Anyways, y'all wanted Rogue? Gimmie a sec..." He continued, a ticker next to him spitting out a list for Lyntael to look at. "Pick one'a them and we can square y'all away! Hopefully ONE of them is in Netopia!"
SparklerSparkler (Sparky)
Area: Netopia, Sharo, NAXA, SciLab
HP: 160
Attack Damage/Effect: 80 Elec to close group, break, impact
Attack Accuracy: B
Attack Description: Zips in rotation around the battlefield, attempting to slam its electrically-charged body into enemies.
Element: Elec
Possible Rewards (Per Virus): Satellite2, Zenny
Special: Omnishoes. One free dodge against each opponent. If this virus makes contact with an object on the battlefield, it will begin to slowly orbit the object and loses its ability to dodge. (Sparky) - Satellite2Damage: 80 + Impact + Object Orbit
Accuracy: B
Description: Summons a Sparkler virus and sends it across the field on a hard-to-avoid zig-zagging path. If it hits an enemy, it explodes into a ball of plasma. If it hits an object, it begins circling around the object and can damage near by enemies repeatedly.
Duration: Once, or up to 2 turns, if orbiting.
Element: Elec
Special: Object Orbit: The Satellite will orbit any object it comes into contact with. This chip cannot damage Objects, including Casings.
Trader Rank: C
RedDevilRedDevil (Shadow)
Shadows do not dodge, and they only move by teleporting before and after attacking an enemy. Shadows have permanent Shadow, except in their bladed weapon forms. Teleporting before and after their attacks does not require an action. Shadow viruses assume the form of bladed weapons when they attack. Shadows attack a single target only each turn, and will attack that target as many times as they have actions. They will only abort their attack if the target is defeated before the turn ends, at which time they will teleport back to their staring position and float there passively until the next turn. The range and reach of their attacks depends upon the type of weapon they become when attacking, and the accuracy of their attack depends on where they attack from. Attacks from in front of the target are C-Rank, sides are B-Rank, and back-attacks are A-Rank.
Area: Sharo, Hades Isle, NetVegas
HP: 160
Primary Attack Damage/Effect: 45 Null + Variable Range Attack + Slashing
Primary Attack Accuracy: A (Back), B (Sides), or C (Front)
Primary Attack Description: Attacks enemy in the form of various weapons. Daggers have 1 panel reach. Axes swing in an arc through a vertical space before attacking the target. Lances have Long Attack. Swords have Wide Attack.
Secondary Attack Damage/Effect: 45 Null + Slashing + Piercing + Line Attack
Secondary Attack Accuracy: B
Secondary Attack Description: Powerfully slashes the air in front of it to create a penetrating energy shock wave.
Element: None.
Possible Rewards (Per Virus): Shadow2, SonicBlade2, Zenny
Special: Permanent Shadow status, except when attacking. Not even being hit by Slashing or Beam attacks causes this virus to lose this effect.
Special: Moves by Teleporting. This is not treated as a formal Teleport, and does not confer any bonuses. (Shadow) - Shadow2Effect: Shadow
Accuracy: S
Description: Grants the user Shadow. This reduces all incoming non-Slashing attacks to 0 damage, and reduces accuracy on ranged attacks by 20%.
Duration: 2 turns
Element: Null
Trader Rank: C, SonicBlade2Damage: 90 + Slashing + Piercing + Line Attack
Accuracy: B
Description: The user swings a special sword, producing an air shock wave that penetrates enemies and obstacles.
Duration: Once
Element: Null
Trader Rank: C
Handy2Handy2 (Handy)
Handy Viruses attack by opening a dimensional gate below themselves, and dropping into it. The exit gate opens next to their destination, and they will rise out of it holding an explosive. This explosive is placed on an unbroken panel, and the Handy is free to move after. The use of gates does not count as teleporting, but can be used as a means of dodging as they attack. Gates are only used when attacking, and at no other time. Handy viruses will not set a new explosive until either a turn has passed, or they pass one action without setting a new bomb, whichever comes first. For more info on the bombs Handy viruses use, see below.
Area: SciLab, Yoka, Okuden Valley, Netopia, Hades Isle
HP: 120
Primary Attack Damage: 100 Null to all enemies after 2 turns
Primary Attack Accuracy: S
Primary Attack Description: Places a 100HP TimeBomb on the field, with a clearly visible digital timer on it. The bomb counts down for two turns, then explodes, dealing 50 damage to all enemies. If the bomb's HP is reduced to Zero before time expires, the bomb is harmlessly destroyed.
Secondary Attack Damage: 100 Null Counterattack + Blast2
Secondary Attack Accuracy: S
Secondary Attack Description: Places a 1HP DudBomb on the field, with a clearly visible digital X displayed on the side. The bomb remains on the field until the end of the turn after it was summoned, then self destructs harmlessly. If the DudBomb is attacked, it detonates whatever attacked it for 50 Null damage in a Blast2 area. This counterattack is indescriminate, and will trigger against the attacker no matter who or what it may be, without exception.
Element: Null.
Possible Rewards (Per Virus): TimeBomb2, Zenny
Special: This virus cannot attack unless there is at least 1 unbroken and unoccupied panel on the field for it to place bombs on. (Handy) - TimeBomb2HP: 100
Properties: Anchored
Object Damage: 50 + Impact
Damage Method: Telekinesis
Attack Damage: 150 + To-All-Clause (Enemies)
Accuracy: S
Description: Places a bomb on the field that will explode after two turns, damaging all enemies.
Duration: 2 turns or until destroyed.
Element: Null
Trader Rank: C
ThunderDragon2ThunderDragon2 (ThunderDragon)
This high tier virus is only encountered after battle 5. A PotDragon's pot is stationary during battle, as it remains above the panel the virus appeared on until battle is over or the virus is deleted, and will not fall even if the panel below it should be destroyed. PotDragons have two main attacks, each geared towards either ground or aerial targets. When executed, the pot tilts or falls over, and the dragon charges at the enemy before looping back and returning to the pot. When threatened, they will duck into the pot, which is both indestructible and capable of shielding them from all damage and effects except those that manage to fly into the mouth of the pot. Even Beam Attacks and Blast damage won't leave a mark.
Area: NAXA
HP: 250
Primary Attack Damage/Effect: 90 Elec + Ground Attack + Medium Area Magnet Terrain Change + Terrain Changer
Primary Attack Accuracy: C
Primary Attack Description: Charges from its pot at high speed to attack ground-based enemies whilst leaving a trail of Magnet in its wake.
Secondary Attack Damage/Effect: 90 Elec + Impact + Group Attack (Arc)
Secondary Attack Accuracy: C
Secondary Attack Description: Flies from its pot at high speed to attack airborne enemies.
Tertiary Attack Damage/Effect: Invulnerability to Non-Drop Attacks/attacks from above.
Tertiary Attack Accuracy: S
Tertiary Attack Description: PotDragons hide in their pots instead of dodging. Doing this protects them from attacks from every direction but up, which is where the opening of the pot is.
Element: Elec
Possible Rewards (Per Virus): ElecDragon2, Zenny (ThunderDragon) - ElecDragon2Damage: 150 + Ground Attack + Medium Area Magnet Terrain Change + Terrain Changer
Accuracy: C
Description: Summons a ThunderDragon that attacks enemies as it glides across the ground. Changes terrain to Magnet as it passes.
Duration: Once
Element: Elec
Special: Terrain Changer: Ceases attacking when the Terrain Change effect is completed (once 25% of the terrain is changed).
Trader Rank: C
AquagearAquagear (Raingear)
This virus family is positively deadly when fighting on Ice Terrain, to the point where the players are at a severe disadvantage. Unless you just have it in for the player, try not to combine the two very often. I'm serious about this. -Pally
Area: Yoka, Beach, Sharo
HP: 160
Primary Attack Damage/Effect: 45 Aqua + Wide Attack + Ground Attack
Primary Attack Accuracy: B
Primary Attack Description: Blasts enemy with a geyser that bursts suddenly from the ground.
Secondary Attack Damage/Effect: 60 Aqua + Group Attack + Ground Attack
Secondary Attack Accuracy: D
Secondary Attack Description: Blasts the enemy with a marching line of geysers.
Element: Aqua
Possible Rewards (Per Virus): WaterLine2, AquaTower2, Zenny
Special: This virus' attacks will freeze the target solid on ice terrain. (Raingear) - WaterLine2Damage: 130 + Ground Attack + Wide Attack
Accuracy: B
Description: A wall of water gushes from the ground, drowning up to 3 targets.
Duration: Once
Element: Aqua
Trader Rank: C, AquaTower2Damage: 140 + Piercing + Ground Attack + Line-Chain
Accuracy: D
Description: Geysers of water march across the field.
Duration: Once
Element: Aqua
Special: Line-Chain: This attack moves forward in a rough line, but may shift side to side slightly as it advances to engage more targets in its general path. The attack cannot ever stray more than 45 degrees from its original path, and cannot make greater than a 45 degree turn at any given time.
Trader Rank: C
BreakerBreaker (Quaker)
Area: Netopia, Hades Isle, NetVegas
HP: 150
Attack Damage/Effect: 50 Null + Piercing + Ground Attack + Chain(2) + Earthquake
Attack Accuracy: B
Attack Description: Jumps high into the air, then slams its wrecking ball onto the ground when it lands, making the ground shake, and forming a shock wave that zeroes in on enemies.
Element: None
Possible Rewards (Per Virus): WaveArm2, RockArm2, Zenny
Special: High Altitude Status while Jumping.
Special: If underground or in a building, it can break through ceilings or cause a rock-fall.
Special: Earthquake: Whenever this virus lands when using its attack, all enemies touching the ground have their evasion reduced by 1 rank until the end of the next turn. This effect does not stack with other Earthquake instances, and does not affect allies of this virus.
Special: Chain 3: This attack, upon striking a target, may change directions towards a new target. This may be done up to 3 times in one attack. (Quaker) - WaveArm2Damage: 120 + Piercing + Ground Attack + Chain(2)
Accuracy: B
Description: A special shock wave that can automatically adjust its path to hit up to three enemies.
Duration: Once
Element: Null
Special: Chain: This attack will adjust it's path to hit multiple enemies, but it cannot chain-target a previously struck target. If a target manages to get hit more than once by this effect, it is not because the attack targeted it more than once, but due to some other series of events.
Trader Rank: C, RockArm2HP: 75
Properties: Normal, Mobile
Damage: 150 + Stun
Accuracy: C
Description: Summons a Crasher to the field. The following turn, it will leap and crash, causing a massive stunning earthquake for all ground-bound enemies, and send a shockwave towards a line of targets.
Duration: Two turns
Element: Null
Special: Attacks the turn after summoning only.
Trader Rank: C
Brushman2Brushman2 (Brushman)
Area: Netopia, Dentech, NetVegas
HP: 150
Attack Damage/Effect: Small Holy Terrain Change under one ally virus or Small Lava, Ice, Magnet, or Poison Terrain Change around enemy
Attack Accuracy: S
Attack Description: Dabs its brush on the net floor to change the terrain type.
Element: None
Possible Rewards (Per Virus): HolyPanel, MagnetSeed, LavaSeed, IceSeed, PoisonSeed (rare), Zenny
Special: Can use effect multiple times a turn. Only one will be directed underneath the opponent, the rest around. One free dodge. Can use Recover50 chip once. (Brushman) - HolyPanelEffect: Small Holy Terrain Change
Accuracy: S
Description: Creates a small area of Holy Terrain beneath you.
Duration: Once
Element: Null
Trader Rank: C, MagnetSeedDamage: 10 + Small Magnet Terrain Change / Medium Magnet Terrain Change
Accuracy: A
Description: Lob a seed that create a medium Magnet area. Only a small area if it hits an opponent.
Duration: Once
Element: Elec
Trader Rank: E, LavaSeedDamage: 10 + Small Lava Terrain Change / Medium Lava Terrain Change
Accuracy: A
Description: Lob a seed that create a medium Lava area. Only a small area if it hits an opponent.
Duration: Once
Element: Fire
Trader Rank: E, IceSeedDamage: 10 + Small Sea Terrain Change / Medium Sea Terrain Change
Accuracy: A
Description: Lob a seed that create a medium Ice area. Only a small area if it hits an opponent.
Duration: Once
Element: Aqua
Trader Rank: E, PoisonSeedDamage: 10 + Small Poison Terrain Change / Medium Poison Terrain Change
Accuracy: A
Description: Lob a seed that create a medium Poison area. Only a small area if it hits an opponent.
Duration: Once
Element: Null
Trader Rank: D (Rare)
FlashorFlashor (Flashy)
This virus is only encountered on battle 6 or later. This virus has the ability to fly, and its presence on or near panels does not trigger traps or cause panels to break. It is also more difficult to bury or submerge this virus. The virus is smart enough to counter a long-range attack it can see by teleporting out of the way and attacking. It does not do this at close range, and opts to dodge normally and attack with RingZap instead.
Area: NAXA, NetVegas
HP: 160
Primary Attack Damage/Effect: (Teleport) then (60 Elec + Nova2)
Primary Attack Accuracy: B
Primary Attack Description: Teleports beside target and electrifies everything within melee range. It may use this attack to evade an enemy's attack.
Secondary Attack Damage/Effect: Shock(15) + Nova 3
Secondary Attack Accuracy: A
Secondary Attack Description: Create a powerful static field that affects all enemies in a large radius. If any enemy is caught in this field, damage is inflicted for each action the enemy makes during the turn when the field was present.
Element: Elec
Possible Rewards (Per Virus): Voltz2, RingZap2 (RARE), Zenny
Special: Haste: This virus is Hasted, gaining a 10% bonus to Evasion and a slight increase in movement speed.
Special: This virus gets one Movement per turn, free.
Special: OmniShoes, ShadowShoes.
Special: Shock: Status effect lasting 1 turn. Deals Elec damage per action taken by the afflicted.
Special: Cannot use Primary Attack while the Secondary Attack is active. (Flashy) - Voltz2Damage: 120 + Nova 2
Accuracy: B
Description: Creates a Flashor 3 panels ahead, which Electrocutes anyone and anything in the immediate vicinity.
Duration: Once
Element: Elec
Trader Rank: C, RingZap2Damage: 40
Accuracy: B
Description: Two sparks spin around the user, which damages anything foolish enough to draw near.
Duration: One turn
Element: Elec
Special: Damages anyone that gets within melee range of the user, regardless of why they're that close.
Special: This chip automatically attacks every action, starting with the action the user first uses it.
Trader Rank: C (Rare)
MarinerMariner (Marina)
Marina family viruses will only appear if there is at least 10% Sea Terrain present at the start of combat. They do not have to appear on Sea Terrain, but at least 10% of the field must be Sea Terrain.
Area: Sharo
HP: 200
Attack Damage/Effect: 80 Aqua / 80 Aqua
Attack Accuracy: C / A
Attack Description: Fires a bubble with an anchor in it. The bubble floats in a slow helix pattern. If the bubble is popped with an attack, the anchor flies towards the nearest enemy target.
Element: Aqua
Possible Rewards (Per Virus): SideBubble2, Zenny
Special: Automatically submerges when on sea panels. (Marina) - SideBubble2Damage: (90 x2 bubbles / 90 + Break x2 anchors)
Accuracy: E / A
Description: Summons two bubbles, one to each side of you. Once summoned, they float slowly forward in a helix pattern until they reach the edge of the field, touch something, or sustain an attack. When touched, they will burst, and release the anchor within in the direction the bubble was touched from. The anchor is auto targeting, and flies very quickly, as if fired from a gun. Rare
Duration: One to Two turns.
Element: Aqua
Special: This chip attacks indiscriminately, and can harm the user or allies if used carelessly.
Trader Rank: B
Honeybomber2Honeybomber2 (Honeybomber)
Honeybomber viruses do not dodge, as they instead counter attack against hits taken. They are actually capable of moving from place to place with great speed, but rarely chose to do so. When they do move, it is always to interpose themselves between an opponent and one of their allies, although this doesn't always happen. Honeybombers only attack when struck by an attack, and even then, only if they survive the hit. This counter attack is not prevented by Impact, and may execute the same number of times as a Honeybomber has actions in one turn. The Honeybomber may elect to target different enemies for follow-up swarm launches after the first target has been attacked once that turn. While Honeybombers do have OmniShoes, and are constantly flying above the ground, they still enjoy the benefits of wood-based terrain regardless of altitude.
Area: Dentech, Yumland
HP: 190
Attack Damage/Effect: 5 Wood x 5 Hits + Homing x 2 Swarms
Attack Accuracy: B
Attack Description: Attack with swarms of bees. Each swarm has 50 HP, and can be shot down.
Element: Wood
Possible Rewards (Per Virus): RiskyHoney2, Zenny
Special: OmniShoes
Special: Ignore Height: This virus enjoys the benefits of same-element terrain, regardless of altitude. (Honeybomber) - RiskyHoney2Damage: (1-Hit Wood Element Shield) + (Elemental Counter(20 damage x 5 hits + Homing): On Hit)
Accuracy: A
Description: Block with Hive & Bees swarm the enemy.
Duration: Once
Element: Wood
Special: Element Defense: In addition to the defense's normal weakness, it is also weak against an Element. If struck by this element, the defense is instantly destroyed, and the user sustains double or more the elemental damage of the attack. In this case, the weakness is Fire.
Special: Elemental Counter: Counter attack is launched if the parent defense was not hit with an effect it is weak against. In this case, Fire and Break are weaknesses.
Special: Status Guard: This chip blocks debuffs.
Trader Rank: C
CannonGuard2CannonGuard2 (CannonGuard)
CannonGuards are automatically in guard mode unless they are attacking. When guarding, the turret is protected by a shutter that will stop any and all non-breaking attacks from the front. This shutter cannot be destroyed, even by a breaking attack, so long as the virus exists. The shutter does not protect the turret portion of the virus against attacks from the back or sides. The base of the virus is also immune to non-breaking damage.
Area: SciLab, Kotobuki Town, Netopia, NAXA
HP: 150
Attack Damage/Effect: 45 Null + Lockon
Accuracy: A
Attack Description: Locks on and attacks
Element: None
Possible Rewards (Per Virus): MarkCannon2, Zenny
Special: Immobile.
Special: Target's evasion counts less against this virus.
Special: Can guard against attacks. (CannonGuard) - MarkCannon2Damage: 100 + Seeking + Lock-on
Accuracy: A
Description: A highly accurate cannon whose automatic aiming system locks onto heat signatures and fires.
Duration: Once
Element: Null
Special: Lock-on: Same effect as an automatic Take Aim.
Trader Rank: C
ElesphereElesphere (Eleball)
Eleball rarely dodge, preferring to move into attack range, and strike. All Eleball viruses have one free passive movement.
Area: SciLab, Electown, NAXA
HP: 150
Attack Damage/Effect: (30 Elec + Spin Attack + Impact) x 2 Hits
Attack Accuracy: Special
Attack Description: Spinning balls of electricity orbit the virus, dealing damage to everything around it.
Element: Elec
Possible Rewards (Per Virus): Plasma2, Zenny
Special: OmniShoes. Attacks every other turn.
Special: Spin Attack: Strikes at all enemies in an 8-panel circle around the user. Accuracy varies depending on the number of targets designated: 1-3 targets @ B Accuracy, 4-6 targets @ C Accuracy, 7-8 targets @ D Accuracy. (Eleball) - Plasma2Effect: Adds +30 Elec and Impacting to Buster Shot Attack
Accuracy: Buster Accuracy = B
Description: Allows the user to strike with electrically charged punches from buster.
Duration: 6 Uses.
Element: Elec
Special: Overrides Buster. Disables Charged Shot.
Trader Rank: C
SparklerSparkler (Sparky)
Area: Netopia, Sharo, NAXA, SciLab
HP: 160
Attack Damage/Effect: 80 Elec to close group, break, impact
Attack Accuracy: B
Attack Description: Zips in rotation around the battlefield, attempting to slam its electrically-charged body into enemies.
Element: Elec
Possible Rewards (Per Virus): Satellite2, Zenny
Special: Omnishoes. One free dodge against each opponent. If this virus makes contact with an object on the battlefield, it will begin to slowly orbit the object and loses its ability to dodge. (Sparky) - Satellite2Damage: 80 + Impact + Object Orbit
Accuracy: B
Description: Summons a Sparkler virus and sends it across the field on a hard-to-avoid zig-zagging path. If it hits an enemy, it explodes into a ball of plasma. If it hits an object, it begins circling around the object and can damage near by enemies repeatedly.
Duration: Once, or up to 2 turns, if orbiting.
Element: Elec
Special: Object Orbit: The Satellite will orbit any object it comes into contact with. This chip cannot damage Objects, including Casings.
Trader Rank: C
RedDevilRedDevil (Shadow)
Shadows do not dodge, and they only move by teleporting before and after attacking an enemy. Shadows have permanent Shadow, except in their bladed weapon forms. Teleporting before and after their attacks does not require an action. Shadow viruses assume the form of bladed weapons when they attack. Shadows attack a single target only each turn, and will attack that target as many times as they have actions. They will only abort their attack if the target is defeated before the turn ends, at which time they will teleport back to their staring position and float there passively until the next turn. The range and reach of their attacks depends upon the type of weapon they become when attacking, and the accuracy of their attack depends on where they attack from. Attacks from in front of the target are C-Rank, sides are B-Rank, and back-attacks are A-Rank.
Area: Sharo, Hades Isle, NetVegas
HP: 160
Primary Attack Damage/Effect: 45 Null + Variable Range Attack + Slashing
Primary Attack Accuracy: A (Back), B (Sides), or C (Front)
Primary Attack Description: Attacks enemy in the form of various weapons. Daggers have 1 panel reach. Axes swing in an arc through a vertical space before attacking the target. Lances have Long Attack. Swords have Wide Attack.
Secondary Attack Damage/Effect: 45 Null + Slashing + Piercing + Line Attack
Secondary Attack Accuracy: B
Secondary Attack Description: Powerfully slashes the air in front of it to create a penetrating energy shock wave.
Element: None.
Possible Rewards (Per Virus): Shadow2, SonicBlade2, Zenny
Special: Permanent Shadow status, except when attacking. Not even being hit by Slashing or Beam attacks causes this virus to lose this effect.
Special: Moves by Teleporting. This is not treated as a formal Teleport, and does not confer any bonuses. (Shadow) - Shadow2Effect: Shadow
Accuracy: S
Description: Grants the user Shadow. This reduces all incoming non-Slashing attacks to 0 damage, and reduces accuracy on ranged attacks by 20%.
Duration: 2 turns
Element: Null
Trader Rank: C, SonicBlade2Damage: 90 + Slashing + Piercing + Line Attack
Accuracy: B
Description: The user swings a special sword, producing an air shock wave that penetrates enemies and obstacles.
Duration: Once
Element: Null
Trader Rank: C
Handy2Handy2 (Handy)
Handy Viruses attack by opening a dimensional gate below themselves, and dropping into it. The exit gate opens next to their destination, and they will rise out of it holding an explosive. This explosive is placed on an unbroken panel, and the Handy is free to move after. The use of gates does not count as teleporting, but can be used as a means of dodging as they attack. Gates are only used when attacking, and at no other time. Handy viruses will not set a new explosive until either a turn has passed, or they pass one action without setting a new bomb, whichever comes first. For more info on the bombs Handy viruses use, see below.
Area: SciLab, Yoka, Okuden Valley, Netopia, Hades Isle
HP: 120
Primary Attack Damage: 100 Null to all enemies after 2 turns
Primary Attack Accuracy: S
Primary Attack Description: Places a 100HP TimeBomb on the field, with a clearly visible digital timer on it. The bomb counts down for two turns, then explodes, dealing 50 damage to all enemies. If the bomb's HP is reduced to Zero before time expires, the bomb is harmlessly destroyed.
Secondary Attack Damage: 100 Null Counterattack + Blast2
Secondary Attack Accuracy: S
Secondary Attack Description: Places a 1HP DudBomb on the field, with a clearly visible digital X displayed on the side. The bomb remains on the field until the end of the turn after it was summoned, then self destructs harmlessly. If the DudBomb is attacked, it detonates whatever attacked it for 50 Null damage in a Blast2 area. This counterattack is indescriminate, and will trigger against the attacker no matter who or what it may be, without exception.
Element: Null.
Possible Rewards (Per Virus): TimeBomb2, Zenny
Special: This virus cannot attack unless there is at least 1 unbroken and unoccupied panel on the field for it to place bombs on. (Handy) - TimeBomb2HP: 100
Properties: Anchored
Object Damage: 50 + Impact
Damage Method: Telekinesis
Attack Damage: 150 + To-All-Clause (Enemies)
Accuracy: S
Description: Places a bomb on the field that will explode after two turns, damaging all enemies.
Duration: 2 turns or until destroyed.
Element: Null
Trader Rank: C
ThunderDragon2ThunderDragon2 (ThunderDragon)
This high tier virus is only encountered after battle 5. A PotDragon's pot is stationary during battle, as it remains above the panel the virus appeared on until battle is over or the virus is deleted, and will not fall even if the panel below it should be destroyed. PotDragons have two main attacks, each geared towards either ground or aerial targets. When executed, the pot tilts or falls over, and the dragon charges at the enemy before looping back and returning to the pot. When threatened, they will duck into the pot, which is both indestructible and capable of shielding them from all damage and effects except those that manage to fly into the mouth of the pot. Even Beam Attacks and Blast damage won't leave a mark.
Area: NAXA
HP: 250
Primary Attack Damage/Effect: 90 Elec + Ground Attack + Medium Area Magnet Terrain Change + Terrain Changer
Primary Attack Accuracy: C
Primary Attack Description: Charges from its pot at high speed to attack ground-based enemies whilst leaving a trail of Magnet in its wake.
Secondary Attack Damage/Effect: 90 Elec + Impact + Group Attack (Arc)
Secondary Attack Accuracy: C
Secondary Attack Description: Flies from its pot at high speed to attack airborne enemies.
Tertiary Attack Damage/Effect: Invulnerability to Non-Drop Attacks/attacks from above.
Tertiary Attack Accuracy: S
Tertiary Attack Description: PotDragons hide in their pots instead of dodging. Doing this protects them from attacks from every direction but up, which is where the opening of the pot is.
Element: Elec
Possible Rewards (Per Virus): ElecDragon2, Zenny (ThunderDragon) - ElecDragon2Damage: 150 + Ground Attack + Medium Area Magnet Terrain Change + Terrain Changer
Accuracy: C
Description: Summons a ThunderDragon that attacks enemies as it glides across the ground. Changes terrain to Magnet as it passes.
Duration: Once
Element: Elec
Special: Terrain Changer: Ceases attacking when the Terrain Change effect is completed (once 25% of the terrain is changed).
Trader Rank: C
AquagearAquagear (Raingear)
This virus family is positively deadly when fighting on Ice Terrain, to the point where the players are at a severe disadvantage. Unless you just have it in for the player, try not to combine the two very often. I'm serious about this. -Pally
Area: Yoka, Beach, Sharo
HP: 160
Primary Attack Damage/Effect: 45 Aqua + Wide Attack + Ground Attack
Primary Attack Accuracy: B
Primary Attack Description: Blasts enemy with a geyser that bursts suddenly from the ground.
Secondary Attack Damage/Effect: 60 Aqua + Group Attack + Ground Attack
Secondary Attack Accuracy: D
Secondary Attack Description: Blasts the enemy with a marching line of geysers.
Element: Aqua
Possible Rewards (Per Virus): WaterLine2, AquaTower2, Zenny
Special: This virus' attacks will freeze the target solid on ice terrain. (Raingear) - WaterLine2Damage: 130 + Ground Attack + Wide Attack
Accuracy: B
Description: A wall of water gushes from the ground, drowning up to 3 targets.
Duration: Once
Element: Aqua
Trader Rank: C, AquaTower2Damage: 140 + Piercing + Ground Attack + Line-Chain
Accuracy: D
Description: Geysers of water march across the field.
Duration: Once
Element: Aqua
Special: Line-Chain: This attack moves forward in a rough line, but may shift side to side slightly as it advances to engage more targets in its general path. The attack cannot ever stray more than 45 degrees from its original path, and cannot make greater than a 45 degree turn at any given time.
Trader Rank: C
BreakerBreaker (Quaker)
Area: Netopia, Hades Isle, NetVegas
HP: 150
Attack Damage/Effect: 50 Null + Piercing + Ground Attack + Chain(2) + Earthquake
Attack Accuracy: B
Attack Description: Jumps high into the air, then slams its wrecking ball onto the ground when it lands, making the ground shake, and forming a shock wave that zeroes in on enemies.
Element: None
Possible Rewards (Per Virus): WaveArm2, RockArm2, Zenny
Special: High Altitude Status while Jumping.
Special: If underground or in a building, it can break through ceilings or cause a rock-fall.
Special: Earthquake: Whenever this virus lands when using its attack, all enemies touching the ground have their evasion reduced by 1 rank until the end of the next turn. This effect does not stack with other Earthquake instances, and does not affect allies of this virus.
Special: Chain 3: This attack, upon striking a target, may change directions towards a new target. This may be done up to 3 times in one attack. (Quaker) - WaveArm2Damage: 120 + Piercing + Ground Attack + Chain(2)
Accuracy: B
Description: A special shock wave that can automatically adjust its path to hit up to three enemies.
Duration: Once
Element: Null
Special: Chain: This attack will adjust it's path to hit multiple enemies, but it cannot chain-target a previously struck target. If a target manages to get hit more than once by this effect, it is not because the attack targeted it more than once, but due to some other series of events.
Trader Rank: C, RockArm2HP: 75
Properties: Normal, Mobile
Damage: 150 + Stun
Accuracy: C
Description: Summons a Crasher to the field. The following turn, it will leap and crash, causing a massive stunning earthquake for all ground-bound enemies, and send a shockwave towards a line of targets.
Duration: Two turns
Element: Null
Special: Attacks the turn after summoning only.
Trader Rank: C
Brushman2Brushman2 (Brushman)
Area: Netopia, Dentech, NetVegas
HP: 150
Attack Damage/Effect: Small Holy Terrain Change under one ally virus or Small Lava, Ice, Magnet, or Poison Terrain Change around enemy
Attack Accuracy: S
Attack Description: Dabs its brush on the net floor to change the terrain type.
Element: None
Possible Rewards (Per Virus): HolyPanel, MagnetSeed, LavaSeed, IceSeed, PoisonSeed (rare), Zenny
Special: Can use effect multiple times a turn. Only one will be directed underneath the opponent, the rest around. One free dodge. Can use Recover50 chip once. (Brushman) - HolyPanelEffect: Small Holy Terrain Change
Accuracy: S
Description: Creates a small area of Holy Terrain beneath you.
Duration: Once
Element: Null
Trader Rank: C, MagnetSeedDamage: 10 + Small Magnet Terrain Change / Medium Magnet Terrain Change
Accuracy: A
Description: Lob a seed that create a medium Magnet area. Only a small area if it hits an opponent.
Duration: Once
Element: Elec
Trader Rank: E, LavaSeedDamage: 10 + Small Lava Terrain Change / Medium Lava Terrain Change
Accuracy: A
Description: Lob a seed that create a medium Lava area. Only a small area if it hits an opponent.
Duration: Once
Element: Fire
Trader Rank: E, IceSeedDamage: 10 + Small Sea Terrain Change / Medium Sea Terrain Change
Accuracy: A
Description: Lob a seed that create a medium Ice area. Only a small area if it hits an opponent.
Duration: Once
Element: Aqua
Trader Rank: E, PoisonSeedDamage: 10 + Small Poison Terrain Change / Medium Poison Terrain Change
Accuracy: A
Description: Lob a seed that create a medium Poison area. Only a small area if it hits an opponent.
Duration: Once
Element: Null
Trader Rank: D (Rare)
FlashorFlashor (Flashy)
This virus is only encountered on battle 6 or later. This virus has the ability to fly, and its presence on or near panels does not trigger traps or cause panels to break. It is also more difficult to bury or submerge this virus. The virus is smart enough to counter a long-range attack it can see by teleporting out of the way and attacking. It does not do this at close range, and opts to dodge normally and attack with RingZap instead.
Area: NAXA, NetVegas
HP: 160
Primary Attack Damage/Effect: (Teleport) then (60 Elec + Nova2)
Primary Attack Accuracy: B
Primary Attack Description: Teleports beside target and electrifies everything within melee range. It may use this attack to evade an enemy's attack.
Secondary Attack Damage/Effect: Shock(15) + Nova 3
Secondary Attack Accuracy: A
Secondary Attack Description: Create a powerful static field that affects all enemies in a large radius. If any enemy is caught in this field, damage is inflicted for each action the enemy makes during the turn when the field was present.
Element: Elec
Possible Rewards (Per Virus): Voltz2, RingZap2 (RARE), Zenny
Special: Haste: This virus is Hasted, gaining a 10% bonus to Evasion and a slight increase in movement speed.
Special: This virus gets one Movement per turn, free.
Special: OmniShoes, ShadowShoes.
Special: Shock: Status effect lasting 1 turn. Deals Elec damage per action taken by the afflicted.
Special: Cannot use Primary Attack while the Secondary Attack is active. (Flashy) - Voltz2Damage: 120 + Nova 2
Accuracy: B
Description: Creates a Flashor 3 panels ahead, which Electrocutes anyone and anything in the immediate vicinity.
Duration: Once
Element: Elec
Trader Rank: C, RingZap2Damage: 40
Accuracy: B
Description: Two sparks spin around the user, which damages anything foolish enough to draw near.
Duration: One turn
Element: Elec
Special: Damages anyone that gets within melee range of the user, regardless of why they're that close.
Special: This chip automatically attacks every action, starting with the action the user first uses it.
Trader Rank: C (Rare)
MarinerMariner (Marina)
Marina family viruses will only appear if there is at least 10% Sea Terrain present at the start of combat. They do not have to appear on Sea Terrain, but at least 10% of the field must be Sea Terrain.
Area: Sharo
HP: 200
Attack Damage/Effect: 80 Aqua / 80 Aqua
Attack Accuracy: C / A
Attack Description: Fires a bubble with an anchor in it. The bubble floats in a slow helix pattern. If the bubble is popped with an attack, the anchor flies towards the nearest enemy target.
Element: Aqua
Possible Rewards (Per Virus): SideBubble2, Zenny
Special: Automatically submerges when on sea panels. (Marina) - SideBubble2Damage: (90 x2 bubbles / 90 + Break x2 anchors)
Accuracy: E / A
Description: Summons two bubbles, one to each side of you. Once summoned, they float slowly forward in a helix pattern until they reach the edge of the field, touch something, or sustain an attack. When touched, they will burst, and release the anchor within in the direction the bubble was touched from. The anchor is auto targeting, and flies very quickly, as if fired from a gun. Rare
Duration: One to Two turns.
Element: Aqua
Special: This chip attacks indiscriminately, and can harm the user or allies if used carelessly.
Trader Rank: B
Honeybomber2Honeybomber2 (Honeybomber)
Honeybomber viruses do not dodge, as they instead counter attack against hits taken. They are actually capable of moving from place to place with great speed, but rarely chose to do so. When they do move, it is always to interpose themselves between an opponent and one of their allies, although this doesn't always happen. Honeybombers only attack when struck by an attack, and even then, only if they survive the hit. This counter attack is not prevented by Impact, and may execute the same number of times as a Honeybomber has actions in one turn. The Honeybomber may elect to target different enemies for follow-up swarm launches after the first target has been attacked once that turn. While Honeybombers do have OmniShoes, and are constantly flying above the ground, they still enjoy the benefits of wood-based terrain regardless of altitude.
Area: Dentech, Yumland
HP: 190
Attack Damage/Effect: 5 Wood x 5 Hits + Homing x 2 Swarms
Attack Accuracy: B
Attack Description: Attack with swarms of bees. Each swarm has 50 HP, and can be shot down.
Element: Wood
Possible Rewards (Per Virus): RiskyHoney2, Zenny
Special: OmniShoes
Special: Ignore Height: This virus enjoys the benefits of same-element terrain, regardless of altitude. (Honeybomber) - RiskyHoney2Damage: (1-Hit Wood Element Shield) + (Elemental Counter(20 damage x 5 hits + Homing): On Hit)
Accuracy: A
Description: Block with Hive & Bees swarm the enemy.
Duration: Once
Element: Wood
Special: Element Defense: In addition to the defense's normal weakness, it is also weak against an Element. If struck by this element, the defense is instantly destroyed, and the user sustains double or more the elemental damage of the attack. In this case, the weakness is Fire.
Special: Elemental Counter: Counter attack is launched if the parent defense was not hit with an effect it is weak against. In this case, Fire and Break are weaknesses.
Special: Status Guard: This chip blocks debuffs.
Trader Rank: C
CannonGuard2CannonGuard2 (CannonGuard)
CannonGuards are automatically in guard mode unless they are attacking. When guarding, the turret is protected by a shutter that will stop any and all non-breaking attacks from the front. This shutter cannot be destroyed, even by a breaking attack, so long as the virus exists. The shutter does not protect the turret portion of the virus against attacks from the back or sides. The base of the virus is also immune to non-breaking damage.
Area: SciLab, Kotobuki Town, Netopia, NAXA
HP: 150
Attack Damage/Effect: 45 Null + Lockon
Accuracy: A
Attack Description: Locks on and attacks
Element: None
Possible Rewards (Per Virus): MarkCannon2, Zenny
Special: Immobile.
Special: Target's evasion counts less against this virus.
Special: Can guard against attacks. (CannonGuard) - MarkCannon2Damage: 100 + Seeking + Lock-on
Accuracy: A
Description: A highly accurate cannon whose automatic aiming system locks onto heat signatures and fires.
Duration: Once
Element: Null
Special: Lock-on: Same effect as an automatic Take Aim.
Trader Rank: C
ElesphereElesphere (Eleball)
Eleball rarely dodge, preferring to move into attack range, and strike. All Eleball viruses have one free passive movement.
Area: SciLab, Electown, NAXA
HP: 150
Attack Damage/Effect: (30 Elec + Spin Attack + Impact) x 2 Hits
Attack Accuracy: Special
Attack Description: Spinning balls of electricity orbit the virus, dealing damage to everything around it.
Element: Elec
Possible Rewards (Per Virus): Plasma2, Zenny
Special: OmniShoes. Attacks every other turn.
Special: Spin Attack: Strikes at all enemies in an 8-panel circle around the user. Accuracy varies depending on the number of targets designated: 1-3 targets @ B Accuracy, 4-6 targets @ C Accuracy, 7-8 targets @ D Accuracy. (Eleball) - Plasma2Effect: Adds +30 Elec and Impacting to Buster Shot Attack
Accuracy: Buster Accuracy = B
Description: Allows the user to strike with electrically charged punches from buster.
Duration: 6 Uses.
Element: Elec
Special: Overrides Buster. Disables Charged Shot.
Trader Rank: C
2 years ago
last edited by Invalid Date
Lyntael flipped the print out around to look at it, then glanced up at the Wrangler again with a soft frown on her features.
"You're the expert, aren't you? Can't you tell me what needs taking care of in the place I'm going?" She sighed and studied the sheet again. Progs would be progs, and eccentricity seemed to run strongly in many of them. What would she be likely to find... One hand rose unconsciously to nestle against her chest, rubbing with her knuckles just below her emblem as she thought about it. Netopia as a network wasn't strongly elementally aligned, as far as she recalled... so it would be less likely to be any of the obvious elemental viruses, maybe. Something neutral and common might be her best bet to find it where she was heading. It would be wonderful if he'd just tell her 'hey, there's been an outbreak of bunnies over there', or something. She shook her head and brushed the thought away. The prog had his system and she wasn't going to change it.
"Umm... Let's go with.... The Handy bounty?" As she peeked up at the prog from the list, turning her head and lifting an eyebrow a she looked for some kind of hint that she was on the right track.
"You're the expert, aren't you? Can't you tell me what needs taking care of in the place I'm going?" She sighed and studied the sheet again. Progs would be progs, and eccentricity seemed to run strongly in many of them. What would she be likely to find... One hand rose unconsciously to nestle against her chest, rubbing with her knuckles just below her emblem as she thought about it. Netopia as a network wasn't strongly elementally aligned, as far as she recalled... so it would be less likely to be any of the obvious elemental viruses, maybe. Something neutral and common might be her best bet to find it where she was heading. It would be wonderful if he'd just tell her 'hey, there's been an outbreak of bunnies over there', or something. She shook her head and brushed the thought away. The prog had his system and she wasn't going to change it.
"Umm... Let's go with.... The Handy bounty?" As she peeked up at the prog from the list, turning her head and lifting an eyebrow a she looked for some kind of hint that she was on the right track.
2 years ago
last edited by Invalid Date
"Sorry 'bout that, I don't exactly getta choose what viruses come up! Its a whole thing and not much can be done about it. ANYWAYS. Here's ya list!" He spoke, as a second ticker would come out for Lyntael, a list of rewards and kill counts.
Bounty Reward for Handy2 (Handy)
Area: SciLab, Yoka, Okuden Valley, Netopia, Hades Isle
2 kills: 1200z, turn-in available
5 kills: TimeBomb2HP: 100
Properties: Anchored
Object Damage: 50 + Impact
Damage Method: Telekinesis
Attack Damage: 150 + To-All-Clause (Enemies)
Accuracy: S
Description: Places a bomb on the field that will explode after two turns, damaging all enemies.
Duration: 2 turns or until destroyed.
Element: Null
Trader Rank: C; OR 3000z
10 kills: 4800z
15 kills: 7200z
20 kills: TimeBomb3HP: 100
Properties: Anchored
Object Damage: 50 + Impact
Damage Method: Telekinesis
Attack Damage: 200 + To-All-Clause (Enemies)
Accuracy: S
Description: Places a bomb on the field that will explode after two turns, damaging all enemies.
Duration: 2 turns or until destroyed.
Element: Null
Trader Rank: B; OR TimeBomb2HP: 100
Properties: Anchored
Object Damage: 50 + Impact
Damage Method: Telekinesis
Attack Damage: 150 + To-All-Clause (Enemies)
Accuracy: S
Description: Places a bomb on the field that will explode after two turns, damaging all enemies.
Duration: 2 turns or until destroyed.
Element: Null
Trader Rank: C + 9000z; OR 12000z
30 kills: 15000z
50 kills: TimeBomb3HP: 100
Properties: Anchored
Object Damage: 50 + Impact
Damage Method: Telekinesis
Attack Damage: 200 + To-All-Clause (Enemies)
Accuracy: S
Description: Places a bomb on the field that will explode after two turns, damaging all enemies.
Duration: 2 turns or until destroyed.
Element: Null
Trader Rank: B + 9000z; OR TimeBomb2HP: 100
Properties: Anchored
Object Damage: 50 + Impact
Damage Method: Telekinesis
Attack Damage: 150 + To-All-Clause (Enemies)
Accuracy: S
Description: Places a bomb on the field that will explode after two turns, damaging all enemies.
Duration: 2 turns or until destroyed.
Element: Null
Trader Rank: C + 12000z; OR 21000z
"Here ya go! Y'know the deal, two virus kills and ya can come back for a new one, more gives ya increased rewards up to and including the next chip tier up! Dunno how they're fundin all'a this, think it's some collaborative world-wide gubbernment thing, they always seem to have infinite money."
Bounty Reward for Handy2 (Handy)
Area: SciLab, Yoka, Okuden Valley, Netopia, Hades Isle
2 kills: 1200z, turn-in available
5 kills: TimeBomb2HP: 100
Properties: Anchored
Object Damage: 50 + Impact
Damage Method: Telekinesis
Attack Damage: 150 + To-All-Clause (Enemies)
Accuracy: S
Description: Places a bomb on the field that will explode after two turns, damaging all enemies.
Duration: 2 turns or until destroyed.
Element: Null
Trader Rank: C; OR 3000z
10 kills: 4800z
15 kills: 7200z
20 kills: TimeBomb3HP: 100
Properties: Anchored
Object Damage: 50 + Impact
Damage Method: Telekinesis
Attack Damage: 200 + To-All-Clause (Enemies)
Accuracy: S
Description: Places a bomb on the field that will explode after two turns, damaging all enemies.
Duration: 2 turns or until destroyed.
Element: Null
Trader Rank: B; OR TimeBomb2HP: 100
Properties: Anchored
Object Damage: 50 + Impact
Damage Method: Telekinesis
Attack Damage: 150 + To-All-Clause (Enemies)
Accuracy: S
Description: Places a bomb on the field that will explode after two turns, damaging all enemies.
Duration: 2 turns or until destroyed.
Element: Null
Trader Rank: C + 9000z; OR 12000z
30 kills: 15000z
50 kills: TimeBomb3HP: 100
Properties: Anchored
Object Damage: 50 + Impact
Damage Method: Telekinesis
Attack Damage: 200 + To-All-Clause (Enemies)
Accuracy: S
Description: Places a bomb on the field that will explode after two turns, damaging all enemies.
Duration: 2 turns or until destroyed.
Element: Null
Trader Rank: B + 9000z; OR TimeBomb2HP: 100
Properties: Anchored
Object Damage: 50 + Impact
Damage Method: Telekinesis
Attack Damage: 150 + To-All-Clause (Enemies)
Accuracy: S
Description: Places a bomb on the field that will explode after two turns, damaging all enemies.
Duration: 2 turns or until destroyed.
Element: Null
Trader Rank: C + 12000z; OR 21000z
"Here ya go! Y'know the deal, two virus kills and ya can come back for a new one, more gives ya increased rewards up to and including the next chip tier up! Dunno how they're fundin all'a this, think it's some collaborative world-wide gubbernment thing, they always seem to have infinite money."
2 years ago
last edited by Invalid Date
The answer was about as she'd suspected, and Lyntael nodded with mild relief as she read the bounty hunting areas for the virus she'd picked. That meant there would be an upsurge of them where she was going, provided Rogan had her in network spaces that weren't completely sterilised. She collected the print out and converted it quickly to a slim string of data that slipped away up her arm and across to her emblem, then nodded once more to the Wrangler
"Alright, wish me luck then!" She stepped back from the counter and waved, before stepping to the nearby transit and disappearing in a soft yellow beam.
----------
((To => Covert Reconnaissance))
"Alright, wish me luck then!" She stepped back from the counter and waved, before stepping to the nearby transit and disappearing in a soft yellow beam.
----------
((To => Covert Reconnaissance))
2 years ago
last edited by Rogan 2 years ago
((From => Stormy Weather))
----------
As the light beam that delivered Lyntael to the netfrican bounty stand withdrew, it left a girl clearly preoccupied with her own thoughts. She approached the small stall with a furrowed brow, but took a breath and focused herself after another moment, offering her usual smile and small wave to the Wrangler at last.
"Hey, I just need to end the bounty I've had active. It was for Handy viruses, the rogue variant. I should have five on record... just in zenny please." Despite the smile, her voice still gave signs that she had a lot else on her mind, but she clasped her hands politely in front of her and waited for the prog to confirm and process the request.
----------
As the light beam that delivered Lyntael to the netfrican bounty stand withdrew, it left a girl clearly preoccupied with her own thoughts. She approached the small stall with a furrowed brow, but took a breath and focused herself after another moment, offering her usual smile and small wave to the Wrangler at last.
"Hey, I just need to end the bounty I've had active. It was for Handy viruses, the rogue variant. I should have five on record... just in zenny please." Despite the smile, her voice still gave signs that she had a lot else on her mind, but she clasped her hands politely in front of her and waited for the prog to confirm and process the request.
2 years ago
last edited by Invalid Date
The sole prog had been caught asleep at the register, but immediately woke up as Lyntael had come to him asking for her bounty. "Wawawawa. S-sorry b'out that puddin, been a bit slow these past few days!" He quickly spoke, readjusting the hat on his head really quick, clearing his throat. "Ah, five ah them? Sounds good to me, let me just hit this..." He continued as he hit something underneath the desk, a small bag containing her rewards soon dropping from the sky onto the counter in front of her. "Count em up, should be fourty-two hundrid there to the last zenny! Please come again!"
(Bounty reward: 1200z, 3000z)
(Bounty reward: 1200z, 3000z)
2 years ago
last edited by Invalid Date
For a moment, Lyntael watched with morbid fascination as the poorly-clipped hat graphic was readjusted, before she acknowledged the wrangler's payment and reached out one hand to draw it to her as a slim data string.
"Thanks again, nothing else for now, but I'm sure I'll be back later!" She offered a small wave along with a smile then darted back to the nearby exit pad.
----------
((Lyntael, Branch Back => The Navi Shop))
"Thanks again, nothing else for now, but I'm sure I'll be back later!" She offered a small wave along with a smile then darted back to the nearby exit pad.
----------
((Lyntael, Branch Back => The Navi Shop))
about a year ago
last edited by Invalid Date
((From => Convenient Tides))
----------
For once, the light beam that deposited Lyntael at the entry point not far from Wrangler was a clear and solid yellow colour without flickering or stutter. The girl that emerged paused for several long moments regardless, not in pain or discomfort this time, but just to close her eyes and breath in the dry nefrican air and feel the bright sun on her skin. After a second or two, Lyntael stretched and opened her eyes, offering a small wave and a smile to the Wrangler prog as she approached.
"Hi again, just me. Have to sort myself out a bit and do some more training, so, I thought I'd just ask if there was anything that needed special attention of while I was out there. Um, I'll be in the Rogue networks today, please." She gave another small grin and waited, hands clasped neatly behind her as she watched him.
----------
For once, the light beam that deposited Lyntael at the entry point not far from Wrangler was a clear and solid yellow colour without flickering or stutter. The girl that emerged paused for several long moments regardless, not in pain or discomfort this time, but just to close her eyes and breath in the dry nefrican air and feel the bright sun on her skin. After a second or two, Lyntael stretched and opened her eyes, offering a small wave and a smile to the Wrangler prog as she approached.
"Hi again, just me. Have to sort myself out a bit and do some more training, so, I thought I'd just ask if there was anything that needed special attention of while I was out there. Um, I'll be in the Rogue networks today, please." She gave another small grin and waited, hands clasped neatly behind her as she watched him.
about a year ago
last edited by Invalid Date
The prog would let out a wide yawn as he came up from under his post having taken a little nap in the warm weather this day. "Aaaaaah. Howdy young lady! Sorry, was takin a li'l nap since it's been slow. You sayin ya wanted rogues? Alright, let me juuuuust..." He spoke a little tiredly, but with enthusiasm all the same, a list slowly printing out for Lyn as he handed it off to her. "Here y'all go! Have a look and see what takes yer fancy!"
CrazyRazy2CrazyRazy2 (CrazyRazy)
Unlike the original, this form of CrazyRazy completely forgoes legs, existing solely as its top half. It is capable of carrying one other virus on top of itself without penalty, aside from either it or the other virus using an action to board it.
Area: Okuden Valley, Kotobuki Town, Yumland, NAXA
HP: 140
Primary Attack Damage/Effect: 30 Null x 3 targets
Primary Attack Accuracy: B
Primary Attack Description: Shoots a 3-Way from its arm at enemies.
Secondary Attack Damage/Effect: 30 Strengthen x 3 targets
Secondary Attack Accuracy: S
Secondary Attack Description: Fires energy spheres from its arms at allies to give them a boost.
Element: Null
Possible Rewards (Per Virus): 3-Way, Navi+20 (Rare), Zenny
Special: OmniShoes
Special: Lift: This virus is capable of carrying one passenger without problem or penalty. It may begin the battle in this state, or it may pick up an ally at the cost of one action from either this virus, or the desired passenger. (CrazyRazy) - 3-WayEffect: Splits buster shot in 3
Accuracy: S
Description: Allows the user to attack three different enemies with their buster attack at once. Does not work on Charged Shots.
Duration: 6 uses
Element: Null
Special: Overrides buster. Disables Charged Shot.
Trader Rank: C, Navi+20Status: Buster Attack +20
Accuracy: S
Description: Adds 20 Damage to all Buster Shots for 1 use, and 80 to all Charged Shots for 3 uses.
Duration: 18 Uses or until overridden.
Element: Null
Trader Rank: C (Rare)
VinerViner (Viney)
Viney viruses do not move or dodge. Viney viruses require the presence of Grass, Soil, or Mud terrain in order to appear in battle, and they always appear on these terrain types. Vineys are rooted in place, and cannot be moved. The main body of a Viney is immune to any and all forms of attack except fire element damage, but the vines the viruses uses to attack with are vulnerable to all attacks. The virus attacks by using a group of thorny vines to creep up out of a nearby panel, then move towards the victim in hopes of capturing them. Once the vines make contact, they wrap around the victim, and hold them in place while causing damage. The vines can only be escaped from by the target if the target dedicates an action with decent roleplay attempting to escape. The vines may also be cut or burned in order to allow the target to escape, but in the case of fire, the target sustains double the fire damage of the attack used to burn the vines. Summoning the group of vines requires an action, moving the vines requires an action, and damage is dealt to a captured target for each action the Viney spends trying to hold the target in place. Both the vines and the virus itself are damage zones. Any damage either one sustains counts against the virus' HP. Both are subject to terrain effects and those effects stack as if the virus were in two places at the same time (because it basically is).
Area: Okuden Valley, Yumland, Netfrica, Dentech
HP: 160
Attack Damage/Effect: 30 Wood + Bind
Attack Accuracy: A
Attack Description: Seeks and wraps enemies by sticking writhing vines through the ground.
Element: Wood
Possible Rewards (Per Virus): Rope2, Zenny
Special: Bind: This is a virus-only form of instantly-activating Hold that does not count as a status effect (thus cannot be removed with status cure). Bind works on a per-action basis, instead of per-turn, and is maintained by physical contact with the source. A target suffering the effects of Bind also becomes weak to Fire. Bind is canceled by attacking the source with Fire or Slashing damage, or spending one or more actions to escape with good RP quality. Using Fire to remove the Bind source also damages the trapped victim.
Special: Immobile.
- Vines can be attacked for damage. (Viney) - Rope2Damage: 70 + Hold + Ground Attack
Accuracy: A
Description: A vine sprouts from the ground to grab and damage an enemy for three turns. Can be destroyed with Slashing or Fire attacks, or other RP-based solutions. Destroying the vine instantly ends its effects.
Duration: Three turns
Element: Wood
Trader Rank: C
ShellnerdShellnerd (ShellGeek)
Shellgeeks alternate actions between attacking and guarding. These are the only actions Shellgeeks may perform, and the first action of every battle is always guarding. Shellgeeks will not break from this pattern unless forced to by status effects. The secondary attack of Shellgeeks can be used to grant an ally of this virus a free movement, or even to knock an ally out of the path of an oncoming attack.
Area: Yoka, Sharo, Beach, Okuden Valley
HP: 140
Primary Attack Damage/Effects: 20 Null x 2 Spears
Primary Attack Accuracy: B
Primary Attack Description: Fires two spears at one target.
Secondary Attack Damage/Effects: 40 Null
Secondary Attack Accuracy: B
Secondary Attack Description: Fires a star tipped arrow. Can be used on an ally to move them. Causes no damage to allies.
Element: Aqua
Possible Rewards (Per Virus): TripleNeedle, StarArrow2 (Rare), Zenny
Special: Attacks every other action. IronBody when not attacking. (ShellGeek) - TripleNeedleDamage: 50 x 3 Shots
Accuracy: B
Description: Fires three sharp spears at the same target.
Duration: Once
Element: Null
Trader Rank: C, StarArrow2Damage: 100 + Carry
Accuracy: B
Description: Fires an arrow that hovers still in the air for a moment before rocketing forward. If anyone grabs the arrow at any point before it hits something, they are sent flying along with the arrow.
Duration: Once
Element: Null
Special: Carry: If anyone, user, ally, or foe, grabs the arrow at any point before it hits something, they are pulled along by it until it either hits something or they let go. This does not affect the arrow in any way.
Trader Rank: C (Rare)
WuLongWuLong (WuNote)
This virus moves and dodges solely by teleport-swapping with summoned bush objects. It may summon these objects anywhere on the field, but prefers to summon them upon solid or semi-solid ground before liquids. If most or all of the field is composed of non-solid terrain, this virus will use PanelReturn as a free action one time. If confronted with full lava stage, this virus will flee immediately.
Area: Dentech, Yumland
HP: 190
Primary Attack Damage/Effect: (Teleport) then (40 Wood + Long Range Attack + Piercing)
Primary Attack Accuracy: C
Primary Attack Description: Swaps places with an existing bush and stabs enemies with its nose. If no bushes exist, it can try attacking from where it is but it cannot teleport.
Secondary Attack Damage/Effect: 2x Summon 40 HP Bushes (Snare: 40 Wood on touch)
Secondary Attack Accuracy: S
Secondary Attack Description: Summons two 40 HP bushes on any unoccupied solid panel. Doing so banishes existing bushes summoned by this virus, but does not affect allied WuNotes. If something collides with a bush, it takes 40 Wood damage and destroys the bush. Bushes are anchored.
Element: Wood
Possible Rewards (Per Virus): WoodNose2, Zenny
Special: Two 40HP bushes appear on the field with this virus at the start of battle.
Special: Auto-SlowGauge: When this virus is on the field, it automatically causes all enemies to be Slowed by 10%. This effect counts towards and is limited by the max of -20% from Slow. This may prevent Self-Slow nerfed signatures from operating, as this effect takes priority.
Special: Can use PanelReturn once as a free action. (WuNote) - WoodNose2HP: 10
Properties: Light, StoneBody, WoodBody
Object Damage: 10 Wood + Stun 1
Damage Method: Throw, Knockback, Microburst, Telekinesis, Gust
Attack Damage: 100 Wood + Knockback + Backstab + Ground Attack x 2 targets (LongSword range)
Accuracy: B
Description: Creates a seed that is thrown not at enemies, but near them. If it hits an enemy, it stuns them, but does minimal damage. If it is flung past an enemy, the seed lands, then grows into a WuLong that sticks its long nose forward, damaging up to 2 nearby enemies from behind. Cannot hit aerial foes.
Duration: One turn
Element: Wood
Special: WoodBody: Immune to Wood damage.
Special: Back-Stab: Renders Dodges half as effective against this attack only. Only applies if the enemy is facing away from the attack.
Trader Rank: C
ChumpuChumpu (Champy)
Champy viruses teleport when they attack.
Area: ACDC, SciLab, Electown, Kotobuki Town, Hades Isle
HP: 150
Attack Damage/Effect: 30 Fire + Impact x 2 Punches
Attack Accuracy: B
Attack Description: Punches twice with fire.
Element: Fire
Possible Rewards (Per Virus): FireHit2, Zenny (Champy) - FireHit2Damage: 90 + Impact + Double Attack
Accuracy: A
Description: Throws a blazing punch from a distance, Hadoken style.
Duration: Up to 2 uses before the end of the turn
Element: Fire
Special: Double Attack: After spending an action to attack with this chip, you may choose to spend a second action and attack with it again before the end of the turn.
Trader Rank: C
Super-X2Super-X2 (Super-X)
The Super-X series of viruses are miniature super robots, all generally humanoid in appearance, but not reaching any higher than 3 feet tall or so. A Super's armor plating is fairly complete, with the only gaps being at the joints to allow for mobility. The inner machinery that can be seen at the joints is a dark gray, while the armor color is dependent on the version. Super-1 is the standard model with white armor, while Super-2 is the speedy model with blue, lightweight armor and Super-3 is the strong model with red, heavyweight armor. Super-Omega is the same as Super-1 in terms of design, but its armor is pure black. All Supers have yellow, opaque visors for eyes, secured by a finned crest that reaches around their heads. Supers don't have any immediately visible weapons, but that is a mere formality because a full arsenal of beam weaponry is stored within their bodies.
Area: NAXA, Electown
HP: 180
Primary Attack Damage/Effect: 60 Elec + Break + Impact
Primary Attack Accuracy: C
Primary Attack Description: Fires a large laser beam from the main chest cannon.
Secondary Attack Damage/Effect: 15 Elec x 4 hits
Secondary Attack Accuracy: B
Secondary Attack Description: Fires an array of lasers from various points on its' body.
Tertiary Attack Damage/Effect: 30 Elec x 5 Targets
Tertiary Attack Accuracy: B
Tertiary Attack Description: Fires a spread of energy bolts from its hand.
Element: Elec
Possible Rewards (Per Virus): Arsenal2, ClusterShot2, Zenny
Special: Can use SolarSeed once. (Super-X) - Arsenal2Damage: (60 Elec damage) + (15 Elec damage x 4 hits)
Accuracy: A
Description: Fires a large laser beam encircled by four smaller beams.
Duration: Once
Element: Elec
Trader Rank: C, ClusterShot2Damage: 10 x 8 Shots + Variable Targeting
Accuracy: B
Description: Launches a volley of eight plasma spheres at targets designated by the user.
Duration: Once
Element: Elec
Special: Variable Targeting: Allows the user to select a target for each individual hit of an attack. This means they may strike the same target multiple times, multiple different targets, or a mix of the two as they wish.
Trader Rank: C
SnoozierSnoozier (Snoozy)
Snoozy are about 2 feet tall, and are shaped like a white translucent blob of goo, forming a basic head, body, and arm, with the body trailing behind. The head has an oversized nightcap covering most of it, colored dark blue, with white dots as stars. The end of the nightcap has a hanging moon from it. The lone arm carries a thick white pillow by the corner, with some down leaking out of a tear. The coloring scheme of its main body changes with its version. Snoozier are red, and Snooziest are blue. A menacing black Snoozy DS has an additional feature of serrated teeth forming a giant jaw. EX forms are darker shades of their originals. Snoozy attack by flailing their white pillows around and spreading their apparent sleepiness around. They start their attack by teleporting up to their targets. The teleport counts as a dodge if utilized correctly. They then teleport back to their original spot, and do not move otherwise. They may use their secondary full-heal at any time, though they are more likely to do so when they are injured. Snoozy viruses only appear when there is cover to hide behind, and will stay behind this cover for the entirety of the battle except to attack. They will not appear otherwise. If their cover is destroyed, they will attempt to flee starting next turn if they do not have a specified object chip to be dispensed first.
Area: Yoka, Dentech, Sharo
HP: 120
Primary Attack Damage/Effect: (Teleport) then (Aqua 35 + Sleep)
Primary Attack Accuracy: C
Primary Attack Description: Teleports near an enemy, and whacks its pillow at them. Teleports back to original position shortly after.
Secondary Attack Effect: Self Recover Max + Self Status Cure Max + Self Sleep (1)
Secondary Attack Accuracy: S
Secondary Attack Description: Goes to sleep, and recovers from all of its ailments and injuries. This attack may be used at any time, even when status effects would usually deny it, except for Sleep. This attack has a one turn cooldown after the virus wakes up.
Element: Aqua
Possible Rewards (Per Virus): Pillow2, Zenny
Special: Will not attack sleeping targets.
Special: May use RockCube at any time once per battle as a standard action. (Snoozy) - Pillow2Damage: 60 + Sleep
Accuracy: B
Description: A fluffy pillow that will make anyone drowsy when it hits.
Duration: Until Overridden/Broken. Breaks after 3 swings.
Element: Null
Trader Rank: C
CateenCateen (Catack)
Catacks move at a slow rate and their dodges are generally bad. They can, however, attack in any direction while moving or attempting to dodge.
Area: SciLab, Electown, Dentech, Beach, Hades Isle
HP: 200
Attack Damage/Effect: 60 Null + Panel Crack + Blast2
Attack Accuracy: B
Attack Description: Blasts enemy with TankCannon.
Element: None.
Possible Rewards (Per Virus): TankCannon2, Zenny
Special: May Move/Dodge while attacking.
Special: Slow (Catack) - TankCannon2Damage: 120 / 120 + Blast 2
Accuracy: A / C
Description: An enormous cannon whose ammunition can be altered to either a single high accuracy shot, or a low accuracy shot that can explode to hit several enemies.
Duration: Once
Element: Null
Special: Dual Mode: This chip has two separate modes of operation. The user may pick which one they wish to use at the time of activation.
Trader Rank: C
WaterDragon2WaterDragon2 (WaterDragon)
This high tier virus is only encountered after battle 5. A PotDragon's pot is stationary during battle, as it remains above the panel the virus appeared on until battle is over or the virus is deleted, and will not fall even if the panel below it should be destroyed. PotDragons have two main attacks, each geared towards either ground or aerial targets. When executed, the pot tilts or falls over, and the dragon charges at the enemy before looping back and returning to the pot. When threatened, they will duck into the pot, which is both indestructible and capable of shielding them from all damage and effects except those that manage to fly into the mouth of the pot. Even Beam Attacks and Blast damage won't leave a mark.
Area: Beach, Sharo
HP: 250
Primary Attack Damage/Effect: 90 Aqua + Ground Attack + Medium Area Sea Terrain Change + Terrain Changer
Primary Attack Accuracy: C
Primary Attack Description: Charges from its pot at high speed to attack ground-based enemies whilst leaving a trail of Sea in its wake.
Secondary Attack Damage/Effect: 90 Aqua + Impact + Group Attack (Arc)
Secondary Attack Accuracy: C
Secondary Attack Description: Flies from its pot at high speed to attack airborne enemies.
Tertiary Attack Damage/Effect: Invulnerability to Non-Drop Attacks/attacks from above.
Tertiary Attack Accuracy: S
Tertiary Attack Description: PotDragons hide in their pots instead of dodging. Doing this protects them from attacks from every direction but up, which is where the opening of the pot is.
Element: Aqua
Possible Rewards (Per Virus): AquaDragon2, Zenny (WaterDragon) - AquaDragon2Damage: 150 + Ground Attack + Medium Area Sea Terrain Change + Terrain Changer
Accuracy: C
Description: Summons a WaterDragon that attacks enemies as it glides across the ground. Changes terrain to Sea as it passes.
Duration: Once
Element: Aqua
Special: Terrain Changer: Ceases attacking when the Terrain Change effect is completed (once 25% of the terrain is changed).
Trader Rank: C
ElesphereElesphere (Eleball)
Eleball rarely dodge, preferring to move into attack range, and strike. All Eleball viruses have one free passive movement.
Area: SciLab, Electown, NAXA
HP: 150
Attack Damage/Effect: (30 Elec + Spin Attack + Impact) x 2 Hits
Attack Accuracy: Special
Attack Description: Spinning balls of electricity orbit the virus, dealing damage to everything around it.
Element: Elec
Possible Rewards (Per Virus): Plasma2, Zenny
Special: OmniShoes. Attacks every other turn.
Special: Spin Attack: Strikes at all enemies in an 8-panel circle around the user. Accuracy varies depending on the number of targets designated: 1-3 targets @ B Accuracy, 4-6 targets @ C Accuracy, 7-8 targets @ D Accuracy. (Eleball) - Plasma2Effect: Adds +30 Elec and Impacting to Buster Shot Attack
Accuracy: Buster Accuracy = B
Description: Allows the user to strike with electrically charged punches from buster.
Duration: 6 Uses.
Element: Elec
Special: Overrides Buster. Disables Charged Shot.
Trader Rank: C
Anaconda-F2Anaconda-F2 (Anaconda-F)
This virus is only encountered after battle 5. Limit 1 per battle. Each Anaconda is divided into 3 disconnected parts: the head, and two spiked tail sections: each of which takes up one entire panel. The head is the only part of the virus that can take damage, while the body segments are invincible. The virus is able to defend against attacks from up to two directions at a time by positioning the 3 parts of its body in various formations. Any Non-AoE or Non-Phasing attack that hits a body segment is completely stopped, and has no effect whatsoever. Attacks with area effect can still hit the head even if they strike the body first, and phasing attacks pass right through the body as if it were made of objects. An Anaconda's own attacks can always phase through its own body.
Area: Netfrica, Hades Isle
HP: 250
Primary Attack Damage/Effect: 90 Fire + Line Attack
Primary Attack Accuracy: B
Primary Attack Description: Spits out a line of fire.
Secondary Attack Damage/Effect: 90 Fire + Phasing
Secondary Attack Accuracy: E
Secondary Attack Description: Spawns a 30 HP snake that moves randomly.
Element: Fire
Possible Rewards (Per Virus): WyrmEgg2, Zenny
Special: Its body may be used to block frontal attacks. Piercing, Beam, Phasing, Splash, Spread, Blast, and Nova may bypass it. Break does not. (Anaconda-F) - WyrmEgg2Damage: 130 + Ground Attack + Phasing + Homing
Accuracy: C
Description: A fire-attuned snake slithers across the field, hunting for an enemy.
Duration: Once
Element: Fire
Trader Rank: C
IronGuardIronGuard (IronShield)
Area: SciLab, Dentech, Sharo, Netfrica, NetVegas
HP: 200
Primary Attack Damage/Effect: 15 Null + Blast2 x 3 Hts @ 2 Targets
Primary Attack Accuracy: C
Primary Attack Description: When the shield is lowered, it fires EnergyBombs from its twin mortars.
Secondary Attack Damage/Effect: 45 Null + Break
Secondary Attack Accuracy: B
Secondary Attack Description: When the shield is raised, it fires a wrecker from it's main gun.
Element: None
Possible Rewards (Per Virus): IronShield2, MegaEnergyBomb, Zenny
Special: IronShield can defend against all non-Break attacks from the front or above.
- The virus may turn towards an attacker to keep itself defended.
- The virus may raise its shield over it's body to ward off aerial attacks as a free action. However, once the shield is raised, it must remain raised for 1 turn.
- The virus may lower its shield from the raised position to guard against frontal attacks as a free action. However, once the shield is lowered, it must remain lowered for 1 turn.
- This virus can move, but it's size and slow pace makes dodging impossible. It can turn quickly, however. (IronShield) - IronShield2Effect: 4-Hit Shield
Accuracy: S
Description: Block 4 attacks with Tower Shield, then breaks. Break attacks destroy the Shield.
Duration: Until broken or overridden.
Element: Null
Special: Status Guard: This chip blocks debuffs.
Trader Rank: C, MegaEnergyBombDamage: 60 x 3 + Blast1
Accuracy: C
Description: A powerful bomb that hits three times
Duration: Once
Element: Null
Trader Rank: C
CrazyRazy2CrazyRazy2 (CrazyRazy)
Unlike the original, this form of CrazyRazy completely forgoes legs, existing solely as its top half. It is capable of carrying one other virus on top of itself without penalty, aside from either it or the other virus using an action to board it.
Area: Okuden Valley, Kotobuki Town, Yumland, NAXA
HP: 140
Primary Attack Damage/Effect: 30 Null x 3 targets
Primary Attack Accuracy: B
Primary Attack Description: Shoots a 3-Way from its arm at enemies.
Secondary Attack Damage/Effect: 30 Strengthen x 3 targets
Secondary Attack Accuracy: S
Secondary Attack Description: Fires energy spheres from its arms at allies to give them a boost.
Element: Null
Possible Rewards (Per Virus): 3-Way, Navi+20 (Rare), Zenny
Special: OmniShoes
Special: Lift: This virus is capable of carrying one passenger without problem or penalty. It may begin the battle in this state, or it may pick up an ally at the cost of one action from either this virus, or the desired passenger. (CrazyRazy) - 3-WayEffect: Splits buster shot in 3
Accuracy: S
Description: Allows the user to attack three different enemies with their buster attack at once. Does not work on Charged Shots.
Duration: 6 uses
Element: Null
Special: Overrides buster. Disables Charged Shot.
Trader Rank: C, Navi+20Status: Buster Attack +20
Accuracy: S
Description: Adds 20 Damage to all Buster Shots for 1 use, and 80 to all Charged Shots for 3 uses.
Duration: 18 Uses or until overridden.
Element: Null
Trader Rank: C (Rare)
VinerViner (Viney)
Viney viruses do not move or dodge. Viney viruses require the presence of Grass, Soil, or Mud terrain in order to appear in battle, and they always appear on these terrain types. Vineys are rooted in place, and cannot be moved. The main body of a Viney is immune to any and all forms of attack except fire element damage, but the vines the viruses uses to attack with are vulnerable to all attacks. The virus attacks by using a group of thorny vines to creep up out of a nearby panel, then move towards the victim in hopes of capturing them. Once the vines make contact, they wrap around the victim, and hold them in place while causing damage. The vines can only be escaped from by the target if the target dedicates an action with decent roleplay attempting to escape. The vines may also be cut or burned in order to allow the target to escape, but in the case of fire, the target sustains double the fire damage of the attack used to burn the vines. Summoning the group of vines requires an action, moving the vines requires an action, and damage is dealt to a captured target for each action the Viney spends trying to hold the target in place. Both the vines and the virus itself are damage zones. Any damage either one sustains counts against the virus' HP. Both are subject to terrain effects and those effects stack as if the virus were in two places at the same time (because it basically is).
Area: Okuden Valley, Yumland, Netfrica, Dentech
HP: 160
Attack Damage/Effect: 30 Wood + Bind
Attack Accuracy: A
Attack Description: Seeks and wraps enemies by sticking writhing vines through the ground.
Element: Wood
Possible Rewards (Per Virus): Rope2, Zenny
Special: Bind: This is a virus-only form of instantly-activating Hold that does not count as a status effect (thus cannot be removed with status cure). Bind works on a per-action basis, instead of per-turn, and is maintained by physical contact with the source. A target suffering the effects of Bind also becomes weak to Fire. Bind is canceled by attacking the source with Fire or Slashing damage, or spending one or more actions to escape with good RP quality. Using Fire to remove the Bind source also damages the trapped victim.
Special: Immobile.
- Vines can be attacked for damage. (Viney) - Rope2Damage: 70 + Hold + Ground Attack
Accuracy: A
Description: A vine sprouts from the ground to grab and damage an enemy for three turns. Can be destroyed with Slashing or Fire attacks, or other RP-based solutions. Destroying the vine instantly ends its effects.
Duration: Three turns
Element: Wood
Trader Rank: C
ShellnerdShellnerd (ShellGeek)
Shellgeeks alternate actions between attacking and guarding. These are the only actions Shellgeeks may perform, and the first action of every battle is always guarding. Shellgeeks will not break from this pattern unless forced to by status effects. The secondary attack of Shellgeeks can be used to grant an ally of this virus a free movement, or even to knock an ally out of the path of an oncoming attack.
Area: Yoka, Sharo, Beach, Okuden Valley
HP: 140
Primary Attack Damage/Effects: 20 Null x 2 Spears
Primary Attack Accuracy: B
Primary Attack Description: Fires two spears at one target.
Secondary Attack Damage/Effects: 40 Null
Secondary Attack Accuracy: B
Secondary Attack Description: Fires a star tipped arrow. Can be used on an ally to move them. Causes no damage to allies.
Element: Aqua
Possible Rewards (Per Virus): TripleNeedle, StarArrow2 (Rare), Zenny
Special: Attacks every other action. IronBody when not attacking. (ShellGeek) - TripleNeedleDamage: 50 x 3 Shots
Accuracy: B
Description: Fires three sharp spears at the same target.
Duration: Once
Element: Null
Trader Rank: C, StarArrow2Damage: 100 + Carry
Accuracy: B
Description: Fires an arrow that hovers still in the air for a moment before rocketing forward. If anyone grabs the arrow at any point before it hits something, they are sent flying along with the arrow.
Duration: Once
Element: Null
Special: Carry: If anyone, user, ally, or foe, grabs the arrow at any point before it hits something, they are pulled along by it until it either hits something or they let go. This does not affect the arrow in any way.
Trader Rank: C (Rare)
WuLongWuLong (WuNote)
This virus moves and dodges solely by teleport-swapping with summoned bush objects. It may summon these objects anywhere on the field, but prefers to summon them upon solid or semi-solid ground before liquids. If most or all of the field is composed of non-solid terrain, this virus will use PanelReturn as a free action one time. If confronted with full lava stage, this virus will flee immediately.
Area: Dentech, Yumland
HP: 190
Primary Attack Damage/Effect: (Teleport) then (40 Wood + Long Range Attack + Piercing)
Primary Attack Accuracy: C
Primary Attack Description: Swaps places with an existing bush and stabs enemies with its nose. If no bushes exist, it can try attacking from where it is but it cannot teleport.
Secondary Attack Damage/Effect: 2x Summon 40 HP Bushes (Snare: 40 Wood on touch)
Secondary Attack Accuracy: S
Secondary Attack Description: Summons two 40 HP bushes on any unoccupied solid panel. Doing so banishes existing bushes summoned by this virus, but does not affect allied WuNotes. If something collides with a bush, it takes 40 Wood damage and destroys the bush. Bushes are anchored.
Element: Wood
Possible Rewards (Per Virus): WoodNose2, Zenny
Special: Two 40HP bushes appear on the field with this virus at the start of battle.
Special: Auto-SlowGauge: When this virus is on the field, it automatically causes all enemies to be Slowed by 10%. This effect counts towards and is limited by the max of -20% from Slow. This may prevent Self-Slow nerfed signatures from operating, as this effect takes priority.
Special: Can use PanelReturn once as a free action. (WuNote) - WoodNose2HP: 10
Properties: Light, StoneBody, WoodBody
Object Damage: 10 Wood + Stun 1
Damage Method: Throw, Knockback, Microburst, Telekinesis, Gust
Attack Damage: 100 Wood + Knockback + Backstab + Ground Attack x 2 targets (LongSword range)
Accuracy: B
Description: Creates a seed that is thrown not at enemies, but near them. If it hits an enemy, it stuns them, but does minimal damage. If it is flung past an enemy, the seed lands, then grows into a WuLong that sticks its long nose forward, damaging up to 2 nearby enemies from behind. Cannot hit aerial foes.
Duration: One turn
Element: Wood
Special: WoodBody: Immune to Wood damage.
Special: Back-Stab: Renders Dodges half as effective against this attack only. Only applies if the enemy is facing away from the attack.
Trader Rank: C
ChumpuChumpu (Champy)
Champy viruses teleport when they attack.
Area: ACDC, SciLab, Electown, Kotobuki Town, Hades Isle
HP: 150
Attack Damage/Effect: 30 Fire + Impact x 2 Punches
Attack Accuracy: B
Attack Description: Punches twice with fire.
Element: Fire
Possible Rewards (Per Virus): FireHit2, Zenny (Champy) - FireHit2Damage: 90 + Impact + Double Attack
Accuracy: A
Description: Throws a blazing punch from a distance, Hadoken style.
Duration: Up to 2 uses before the end of the turn
Element: Fire
Special: Double Attack: After spending an action to attack with this chip, you may choose to spend a second action and attack with it again before the end of the turn.
Trader Rank: C
Super-X2Super-X2 (Super-X)
The Super-X series of viruses are miniature super robots, all generally humanoid in appearance, but not reaching any higher than 3 feet tall or so. A Super's armor plating is fairly complete, with the only gaps being at the joints to allow for mobility. The inner machinery that can be seen at the joints is a dark gray, while the armor color is dependent on the version. Super-1 is the standard model with white armor, while Super-2 is the speedy model with blue, lightweight armor and Super-3 is the strong model with red, heavyweight armor. Super-Omega is the same as Super-1 in terms of design, but its armor is pure black. All Supers have yellow, opaque visors for eyes, secured by a finned crest that reaches around their heads. Supers don't have any immediately visible weapons, but that is a mere formality because a full arsenal of beam weaponry is stored within their bodies.
Area: NAXA, Electown
HP: 180
Primary Attack Damage/Effect: 60 Elec + Break + Impact
Primary Attack Accuracy: C
Primary Attack Description: Fires a large laser beam from the main chest cannon.
Secondary Attack Damage/Effect: 15 Elec x 4 hits
Secondary Attack Accuracy: B
Secondary Attack Description: Fires an array of lasers from various points on its' body.
Tertiary Attack Damage/Effect: 30 Elec x 5 Targets
Tertiary Attack Accuracy: B
Tertiary Attack Description: Fires a spread of energy bolts from its hand.
Element: Elec
Possible Rewards (Per Virus): Arsenal2, ClusterShot2, Zenny
Special: Can use SolarSeed once. (Super-X) - Arsenal2Damage: (60 Elec damage) + (15 Elec damage x 4 hits)
Accuracy: A
Description: Fires a large laser beam encircled by four smaller beams.
Duration: Once
Element: Elec
Trader Rank: C, ClusterShot2Damage: 10 x 8 Shots + Variable Targeting
Accuracy: B
Description: Launches a volley of eight plasma spheres at targets designated by the user.
Duration: Once
Element: Elec
Special: Variable Targeting: Allows the user to select a target for each individual hit of an attack. This means they may strike the same target multiple times, multiple different targets, or a mix of the two as they wish.
Trader Rank: C
SnoozierSnoozier (Snoozy)
Snoozy are about 2 feet tall, and are shaped like a white translucent blob of goo, forming a basic head, body, and arm, with the body trailing behind. The head has an oversized nightcap covering most of it, colored dark blue, with white dots as stars. The end of the nightcap has a hanging moon from it. The lone arm carries a thick white pillow by the corner, with some down leaking out of a tear. The coloring scheme of its main body changes with its version. Snoozier are red, and Snooziest are blue. A menacing black Snoozy DS has an additional feature of serrated teeth forming a giant jaw. EX forms are darker shades of their originals. Snoozy attack by flailing their white pillows around and spreading their apparent sleepiness around. They start their attack by teleporting up to their targets. The teleport counts as a dodge if utilized correctly. They then teleport back to their original spot, and do not move otherwise. They may use their secondary full-heal at any time, though they are more likely to do so when they are injured. Snoozy viruses only appear when there is cover to hide behind, and will stay behind this cover for the entirety of the battle except to attack. They will not appear otherwise. If their cover is destroyed, they will attempt to flee starting next turn if they do not have a specified object chip to be dispensed first.
Area: Yoka, Dentech, Sharo
HP: 120
Primary Attack Damage/Effect: (Teleport) then (Aqua 35 + Sleep)
Primary Attack Accuracy: C
Primary Attack Description: Teleports near an enemy, and whacks its pillow at them. Teleports back to original position shortly after.
Secondary Attack Effect: Self Recover Max + Self Status Cure Max + Self Sleep (1)
Secondary Attack Accuracy: S
Secondary Attack Description: Goes to sleep, and recovers from all of its ailments and injuries. This attack may be used at any time, even when status effects would usually deny it, except for Sleep. This attack has a one turn cooldown after the virus wakes up.
Element: Aqua
Possible Rewards (Per Virus): Pillow2, Zenny
Special: Will not attack sleeping targets.
Special: May use RockCube at any time once per battle as a standard action. (Snoozy) - Pillow2Damage: 60 + Sleep
Accuracy: B
Description: A fluffy pillow that will make anyone drowsy when it hits.
Duration: Until Overridden/Broken. Breaks after 3 swings.
Element: Null
Trader Rank: C
CateenCateen (Catack)
Catacks move at a slow rate and their dodges are generally bad. They can, however, attack in any direction while moving or attempting to dodge.
Area: SciLab, Electown, Dentech, Beach, Hades Isle
HP: 200
Attack Damage/Effect: 60 Null + Panel Crack + Blast2
Attack Accuracy: B
Attack Description: Blasts enemy with TankCannon.
Element: None.
Possible Rewards (Per Virus): TankCannon2, Zenny
Special: May Move/Dodge while attacking.
Special: Slow (Catack) - TankCannon2Damage: 120 / 120 + Blast 2
Accuracy: A / C
Description: An enormous cannon whose ammunition can be altered to either a single high accuracy shot, or a low accuracy shot that can explode to hit several enemies.
Duration: Once
Element: Null
Special: Dual Mode: This chip has two separate modes of operation. The user may pick which one they wish to use at the time of activation.
Trader Rank: C
WaterDragon2WaterDragon2 (WaterDragon)
This high tier virus is only encountered after battle 5. A PotDragon's pot is stationary during battle, as it remains above the panel the virus appeared on until battle is over or the virus is deleted, and will not fall even if the panel below it should be destroyed. PotDragons have two main attacks, each geared towards either ground or aerial targets. When executed, the pot tilts or falls over, and the dragon charges at the enemy before looping back and returning to the pot. When threatened, they will duck into the pot, which is both indestructible and capable of shielding them from all damage and effects except those that manage to fly into the mouth of the pot. Even Beam Attacks and Blast damage won't leave a mark.
Area: Beach, Sharo
HP: 250
Primary Attack Damage/Effect: 90 Aqua + Ground Attack + Medium Area Sea Terrain Change + Terrain Changer
Primary Attack Accuracy: C
Primary Attack Description: Charges from its pot at high speed to attack ground-based enemies whilst leaving a trail of Sea in its wake.
Secondary Attack Damage/Effect: 90 Aqua + Impact + Group Attack (Arc)
Secondary Attack Accuracy: C
Secondary Attack Description: Flies from its pot at high speed to attack airborne enemies.
Tertiary Attack Damage/Effect: Invulnerability to Non-Drop Attacks/attacks from above.
Tertiary Attack Accuracy: S
Tertiary Attack Description: PotDragons hide in their pots instead of dodging. Doing this protects them from attacks from every direction but up, which is where the opening of the pot is.
Element: Aqua
Possible Rewards (Per Virus): AquaDragon2, Zenny (WaterDragon) - AquaDragon2Damage: 150 + Ground Attack + Medium Area Sea Terrain Change + Terrain Changer
Accuracy: C
Description: Summons a WaterDragon that attacks enemies as it glides across the ground. Changes terrain to Sea as it passes.
Duration: Once
Element: Aqua
Special: Terrain Changer: Ceases attacking when the Terrain Change effect is completed (once 25% of the terrain is changed).
Trader Rank: C
ElesphereElesphere (Eleball)
Eleball rarely dodge, preferring to move into attack range, and strike. All Eleball viruses have one free passive movement.
Area: SciLab, Electown, NAXA
HP: 150
Attack Damage/Effect: (30 Elec + Spin Attack + Impact) x 2 Hits
Attack Accuracy: Special
Attack Description: Spinning balls of electricity orbit the virus, dealing damage to everything around it.
Element: Elec
Possible Rewards (Per Virus): Plasma2, Zenny
Special: OmniShoes. Attacks every other turn.
Special: Spin Attack: Strikes at all enemies in an 8-panel circle around the user. Accuracy varies depending on the number of targets designated: 1-3 targets @ B Accuracy, 4-6 targets @ C Accuracy, 7-8 targets @ D Accuracy. (Eleball) - Plasma2Effect: Adds +30 Elec and Impacting to Buster Shot Attack
Accuracy: Buster Accuracy = B
Description: Allows the user to strike with electrically charged punches from buster.
Duration: 6 Uses.
Element: Elec
Special: Overrides Buster. Disables Charged Shot.
Trader Rank: C
Anaconda-F2Anaconda-F2 (Anaconda-F)
This virus is only encountered after battle 5. Limit 1 per battle. Each Anaconda is divided into 3 disconnected parts: the head, and two spiked tail sections: each of which takes up one entire panel. The head is the only part of the virus that can take damage, while the body segments are invincible. The virus is able to defend against attacks from up to two directions at a time by positioning the 3 parts of its body in various formations. Any Non-AoE or Non-Phasing attack that hits a body segment is completely stopped, and has no effect whatsoever. Attacks with area effect can still hit the head even if they strike the body first, and phasing attacks pass right through the body as if it were made of objects. An Anaconda's own attacks can always phase through its own body.
Area: Netfrica, Hades Isle
HP: 250
Primary Attack Damage/Effect: 90 Fire + Line Attack
Primary Attack Accuracy: B
Primary Attack Description: Spits out a line of fire.
Secondary Attack Damage/Effect: 90 Fire + Phasing
Secondary Attack Accuracy: E
Secondary Attack Description: Spawns a 30 HP snake that moves randomly.
Element: Fire
Possible Rewards (Per Virus): WyrmEgg2, Zenny
Special: Its body may be used to block frontal attacks. Piercing, Beam, Phasing, Splash, Spread, Blast, and Nova may bypass it. Break does not. (Anaconda-F) - WyrmEgg2Damage: 130 + Ground Attack + Phasing + Homing
Accuracy: C
Description: A fire-attuned snake slithers across the field, hunting for an enemy.
Duration: Once
Element: Fire
Trader Rank: C
IronGuardIronGuard (IronShield)
Area: SciLab, Dentech, Sharo, Netfrica, NetVegas
HP: 200
Primary Attack Damage/Effect: 15 Null + Blast2 x 3 Hts @ 2 Targets
Primary Attack Accuracy: C
Primary Attack Description: When the shield is lowered, it fires EnergyBombs from its twin mortars.
Secondary Attack Damage/Effect: 45 Null + Break
Secondary Attack Accuracy: B
Secondary Attack Description: When the shield is raised, it fires a wrecker from it's main gun.
Element: None
Possible Rewards (Per Virus): IronShield2, MegaEnergyBomb, Zenny
Special: IronShield can defend against all non-Break attacks from the front or above.
- The virus may turn towards an attacker to keep itself defended.
- The virus may raise its shield over it's body to ward off aerial attacks as a free action. However, once the shield is raised, it must remain raised for 1 turn.
- The virus may lower its shield from the raised position to guard against frontal attacks as a free action. However, once the shield is lowered, it must remain lowered for 1 turn.
- This virus can move, but it's size and slow pace makes dodging impossible. It can turn quickly, however. (IronShield) - IronShield2Effect: 4-Hit Shield
Accuracy: S
Description: Block 4 attacks with Tower Shield, then breaks. Break attacks destroy the Shield.
Duration: Until broken or overridden.
Element: Null
Special: Status Guard: This chip blocks debuffs.
Trader Rank: C, MegaEnergyBombDamage: 60 x 3 + Blast1
Accuracy: C
Description: A powerful bomb that hits three times
Duration: Once
Element: Null
Trader Rank: C
about a year ago
last edited by Invalid Date
The list that printed out was much like the others she'd seen, and Lyntael accepted it with one hand and started to scan her eyes down the names. she wasn't really sure if the upsurge being reported would be present at all in the far distant network she was going to - but as far as the programs that monitored most beach-side networks the world over all connected, there as probably a chance that viral issues cold spread in similar ways. If not, then she just wouldn't see them, though, so, it probably wasn't too big of an issue. This was more about confirming Rogan's contact than actually getting a bounty to hunt. She turned the list back to the wrangler and pointed to one of them.
"I'll work on this one, please. Shellnerds sound like they'd probably be near beaches, I think." Without really thinking about it, she found herslf tilting her head to one side and raising an eyebrow, hoping for a confirmation of her guess.
"I'll work on this one, please. Shellnerds sound like they'd probably be near beaches, I think." Without really thinking about it, she found herslf tilting her head to one side and raising an eyebrow, hoping for a confirmation of her guess.
about a year ago
last edited by Invalid Date
"Goin to the beach, then? Alrighty, I'll print that reward list out for ya sweetheart!" The prog shouted enthusiastically as he began to print the list out in the same breath, a short, but cohesive list. Ripping it off and handing it to Lyntael, in a single movement. "Y'know the deal sweetie, hit the listed kill goals, minimum of two of course, to get the rewards listed up to that point. Keep vigilant and enjoy the sand beneath your feet! I also hear they don't dredge those nets too often, so hey, you might stumble on some treasure!"
Bounty Reward for Shellnerd (ShellGeek)
Area: Yoka, Sharo, Beach, Okuden Valley
2 kills: 1200z, turn-in available
5 kills: TripleNeedleDamage: 50 x 3 Shots
Accuracy: B
Description: Fires three sharp spears at the same target.
Duration: Once
Element: Null
Trader Rank: C; OR 3000z
10 kills: 4800z
15 kills: 7200z
20 kills: QuadNeedleDamage: 50 x 4 Shots
Accuracy: B
Description: Fires four sharp spears at the same target.
Duration: Once
Element: Null
Trader Rank: B; OR TripleNeedleDamage: 50 x 3 Shots
Accuracy: B
Description: Fires three sharp spears at the same target.
Duration: Once
Element: Null
Trader Rank: C + 9000z; OR 12000z
30 kills: 15000z
50 kills: StarArrow2Damage: 100 + Carry
Accuracy: B
Description: Fires an arrow that hovers still in the air for a moment before rocketing forward. If anyone grabs the arrow at any point before it hits something, they are sent flying along with the arrow.
Duration: Once
Element: Null
Special: Carry: If anyone, user, ally, or foe, grabs the arrow at any point before it hits something, they are pulled along by it until it either hits something or they let go. This does not affect the arrow in any way.
Trader Rank: C; OR QuadNeedleDamage: 50 x 4 Shots
Accuracy: B
Description: Fires four sharp spears at the same target.
Duration: Once
Element: Null
Trader Rank: B + 9000z; OR TripleNeedleDamage: 50 x 3 Shots
Accuracy: B
Description: Fires three sharp spears at the same target.
Duration: Once
Element: Null
Trader Rank: C + 12000z; OR 21000z
Bounty Reward for Shellnerd (ShellGeek)
Area: Yoka, Sharo, Beach, Okuden Valley
2 kills: 1200z, turn-in available
5 kills: TripleNeedleDamage: 50 x 3 Shots
Accuracy: B
Description: Fires three sharp spears at the same target.
Duration: Once
Element: Null
Trader Rank: C; OR 3000z
10 kills: 4800z
15 kills: 7200z
20 kills: QuadNeedleDamage: 50 x 4 Shots
Accuracy: B
Description: Fires four sharp spears at the same target.
Duration: Once
Element: Null
Trader Rank: B; OR TripleNeedleDamage: 50 x 3 Shots
Accuracy: B
Description: Fires three sharp spears at the same target.
Duration: Once
Element: Null
Trader Rank: C + 9000z; OR 12000z
30 kills: 15000z
50 kills: StarArrow2Damage: 100 + Carry
Accuracy: B
Description: Fires an arrow that hovers still in the air for a moment before rocketing forward. If anyone grabs the arrow at any point before it hits something, they are sent flying along with the arrow.
Duration: Once
Element: Null
Special: Carry: If anyone, user, ally, or foe, grabs the arrow at any point before it hits something, they are pulled along by it until it either hits something or they let go. This does not affect the arrow in any way.
Trader Rank: C; OR QuadNeedleDamage: 50 x 4 Shots
Accuracy: B
Description: Fires four sharp spears at the same target.
Duration: Once
Element: Null
Trader Rank: B + 9000z; OR TripleNeedleDamage: 50 x 3 Shots
Accuracy: B
Description: Fires three sharp spears at the same target.
Duration: Once
Element: Null
Trader Rank: C + 12000z; OR 21000z
about a year ago
last edited by Rogan about a year ago
As she accepted the confirmation, it converted swiftly into a slim data string that curled about her fingers and disappeared as it sank into hand. She lifted her other hand to touch gentle fingertips to her chest, in the place where she had once borne a navi emblem, and touched nothing but smooth, soft skin. A thoughtful look flitted across her features before Lyntael looked up again with a brighter smile.
"Thanks! I'm... looking forward to it. I'll be back soon, hopefully." she gave the prog another small wave and stepped back from the booth, then turned towards the transit that would take her back across the ocean to the local net that she hoped wold still be sunny and pleasant, even if it was a deeper net.
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((To => Coastal Paths))
"Thanks! I'm... looking forward to it. I'll be back soon, hopefully." she gave the prog another small wave and stepped back from the booth, then turned towards the transit that would take her back across the ocean to the local net that she hoped wold still be sunny and pleasant, even if it was a deeper net.
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((To => Coastal Paths))