Jazz and the Bounties

Jazz would hop into the bounty space with a sigh as he walked up to the prog. Hey, gonna turn in my Pengi bounty for what little zenny I can get and ask for a new one.

(Turn in bounty, +480z, new normal net bounty)
The Wrangler bobbed in place behind his stall, amicable grin unrelenting in the face of Jazz's less than enthusiastic return.

"Well, that's just a fine pair there, partner! Don'tcha go lookin' so down in the mouth about it!" Appropriately, a small bag of zenny popped up on the counter next to Jazz, while the prog began to hum and print out a new bounty slip.

"Now, let's get you back out there and ropin' in another haul of no-gooders! Any 'o these grabbin' yer eye?"

SpikeySpikey (Spikey)

Spikey viruses are a little faster than the average virus, allowing them to cover more ground than normal with movements and dodges. They may attack while moving, but as normal, they cannot attack while dodging without expending a second action to do so. Spikey viruses are also able to use something called 'pack tactics' when 3 or more of them are present. Simply put, the Spikey viruses attack and dodge as a wolf pack. In addition, they are treated as having a reduced power Haste and Accuracy Enhancement effect which grants them a +5% bonus to evasion and accuracy while this effect is active. The effect is passive, and only expires when their numbers drop below 3.

Area: ACDC, Kotobuki Town, Yumland, Netfrica, Hades Isle

HP: 90
Attack Damage/Effect: 15 Fire + Spread 1
Attack Accuracy: A
Attack Description - Fires HeatShot
Element: Fire
Possible Rewards (Per Virus): HeatShot, Zenny
Special: Uses pack tactics when with at least 2 other Spikeys
(Spikey)
- HeatShotDamage: 40 + Spread 1
Accuracy: A
Description: Shoots a fireball whose explosion penetrates an enemy to hit another one directly behind it.
Duration: Once
Element: Fire
Trader Rank: D

StarfishStarfish (Starfish)

Area: Yoka, Beach

HP: 60
Attack Damage/Effect: 10 Aqua + Bubble Trap + 3 targets
Attack Accuracy: D
Attack Description: Launches three slow moving bubbles that trap the targets in a bubble prison, immobilizing them. These bubbles act as 10 HP objects, and can be shot before they make contact to pop them. Conversely, the virus can block incoming attacks with them.
Element: Aqua
Possible Rewards (Per Virus): BubbleStar1, Zenny
Special: Bubble Trap: Any target hit with this virus' attack will be instantly trapped in a 10 HP Aqua Element Bubble that can only be popped from the outside. Targets trapped within these bubbles will take 100% more damage from Elec element attacks. The Bubbles will expire at the end of the turn, or when hit.
Special: This attack can hit the same target multiple times (up to 3), or attack 3 separate targets.
Special: Targets trapped in Bubbles are easier to move with Wind Effects, Knockback, and Microburst than normal.
(Starfish)
- BubbleStar1Damage: 20 + Bubble Trap x 3 targets
Accuracy: D
Description: Three Bubbles trap enemies
Duration: Once, Trap for 1 turn
Element: Aqua
Special: Bubble Trap: Encases the target in a bubble for 1 turn that makes them vulnerable to Elec Damage. Trapped targets suffer from Hold, and their attacks cannot penetrate the bubble from the inside. Any attack that hits the bubble from the outside instantly breaks it, freeing the victim.
Trader Rank: D

HardheadHardhead (HardHead)

HardHeads alternate actions between attacking and guarding. These are the only actions HardHeads may perform, and the first action of every battle is always guarding. Hardheads will not break from this pattern unless forced to by status effects. HardHeads cannot be lifted or thrown, even with Rageclaw.

Area: Electown, Kotobuki Town, Dentech

HP: 60
Attack Damage/Effect: 30 Null + Break + Panel Break
Attack Accuracy: C
Attack Description: Fires Cannonball. Breaking. Breaks Panels.
Element: Null
Possible Rewards (Per Virus): Wrecker, Zenny
Special: Immobile.
- Iron Body when not attacking.
(HardHead)
- WreckerDamage: 80 + Break + Panel Break
Accuracy: C
Description: A bomb that breaks the ground it lands on
Duration: Once
Element: Null
Trader Rank: D

WeatherWeather (Weather)

Weather viruses drop down from way up high, execute a breath attack, and rise back up. Dropping and attacking is an action, while moving back upward is a second action. They may also adjust where on the battlefield they drop next while in High Altitude as a free action. These are the only actions this virus family performs.

Area: Netopia, Sharo

HP: 80
Attack Damage/Effect: 20 Aqua + Small Ice Terrain Change + Cone Attack
Attack Accuracy: C
Attack Description: Uses a freezing cold breath weapon to coat the enemy and the ground in ice.
Element: Aqua
Possible Rewards (Per Virus): Blizzard1, Zenny
Special: Has High Altitude every other action. This virus cannot attack while in High Altitude, but may adjust its positioning as a free action.
(Weather)
- Blizzard1Damage: 70 + Medium Ice Terrain Change + Cone Attack
Accuracy: C
Description: Blast up to 4 enemies with a cone of freezing breath. Changes terrain to Ice and has an increased chance to Freeze targets on all forms of Aqua Terrain.
Duration: Once
Element: Aqua.
Special: Ice Type: This chip counts as Ice Type for the purposes of potentially freezing targets on Aqua Element Terrain or environments, as applicable.
Trader Rank: D

TwinsTwins (Twins)

Twins viruses appear only in linked pairs, and never in odd numbers. A linked pair of Twins viruses will only link to each other, and not with any other Twins viruses present. The linked pairs are always clustered close together, and move by revolving around each other, which makes them susceptible to AoE. If one of the linked pair is deleted, and the other is not, then the virus that was deleted is revived as a free action immediately after. Both must be deleted within the span of one turn to be truly defeated. Twins viruses act in the following manner: One Twins will attack while the other moves. They then swap roles the next action, with the second virus attacking while the first moves. The virus making the move is counted as making a Dodge. The pattern is not altered even if a Twins is deleted and resurrected. They simply carry on next action as if nothing happened.

Area: Netopia, NetVegas

HP: 100
Attack Damage/Effect: 20 Null + Lockon
Attack Accuracy: A
Attack Description: Both lock on, then fire.
Element: None.
Possible Rewards (Per Virus): Team1, Zenny
Special: Omnishoes
Special: If one is killed and the other is not in the same turn, that one is revived.
(Twins)
- Team1HP: 200
Properties: Light
Object damage: 10
Damage method: Telekinesis
Attack Damage: 10 + Seeking
Accuracy: A
Description: Summons a Twin virus, that shoots a strange ball at an enemy each time the user is hit by an enemy.
Duration: 3 turns or Until destroyed
Element: Null
Trader Rank: D

BluegonBluegon (Bluegon)

Bluegons do not appear before Battle 6. They are extremely territorial among their own kind, so only one HoleDragon can appear per battle. Because they live among holes, they cannot appear without at least 5% Missing terrain.

Area: Sharo

HP: 200
Primary Attack Damage/Effect: 40 Aqua + Wide Attack
Primary Attack Accuracy: A
Primary Attack Description: Exhales a wide stream of ice breath.
Secondary Attack Damage/Effect: 50 Aqua + Knockback + Ground Attack
Secondary Attack Accuracy: C
Secondary Attack Description: Creates a wave of ice water that crashes into an enemy.
Element: Aqua
Possible Rewards (Per Virus): AquaLine (Rare), IceDragon1 (Rare), Zenny
Special: As this virus is always in a hole, it is immune to all Ground attacks.
Special: While this virus will never leave holes, it may still swerve to avoid attacks.
Special: This virus can use an action to duck inside its hole. This counts as a dodge. It may reemerge from that same hole, or a different hole on the battlefield, as a free action afterward.
(Bluegon)
- AquaLineDamage: 180 + Knockback
Accuracy: B
Description: Creates a swift current that strikes a single enemy. Rare
Duration: Once
Element: Aqua
Trader Rank: C
(Rare), IceDragon1Damage: 160 + Freeze + Homing x 3 Targets
Accuracy: B
Description: Summons a Bluegon from broken or missing terrain to breathe frost on up to three enemies, solidifying them with cold. Rare
Duration: Once
Element: Aqua
Special: Ice Type: This chip counts as Ice Type for the purposes of potentially freezing targets on Aqua Element Terrain or environments, as applicable.
Trader Rank: C
(Rare)
HeavyHeavy (Heavy)

Heavy viruses move slowly, and only dodge when they attack. When a Heavy attacks, it teleports to a position to the left or right of the intended target, and proceeds to try to ram the target with a quick sideways motion. The number of times it will consecutively attempt to ram the target before teleporting back to its starting position depends entirely on the number of actions the virus has. Teleporting before and after the attack do not require an action. Movement and attacking are one and the same to this virus, thus even a non-attack collision with it is damaging.

Area: Yoka, Kotobuki Town, Netfrica, Netopia

HP: 75
Attack Damage/Effect: 15 Null + Line Attack + Impact + Break
Attack Accuracy: C
Attack Description: Teleports into enemy area, shakes side to side, and slams into everything in it's path. Can attack up to 3 enemies at once.
Element: None.
Possible Rewards (Per Virus): Shake1, Zenny
Special: Uses Areagrab as a free action.
(Heavy)
- Shake1Damage: 90 + Wide Attack + Break
Accuracy: C
Description: Throws a dumbbell that slides through enemy lines for two turns. Can hit up to three enemies twice, second time having a 50% chance of hitting.
Duration: Two turns
Element: Null
Trader Rank: D

PiranhaPiranha (Piranha)

Piranha viruses work as a hive-mind. They all move at the same time, attempt to detect targets at the same time, and once a targets is detected by any of them, they all attack that one target at the same time. Moving and searching for targets takes one action. Attacking takes another. Any Piranha just recovering from a status effect that prevents normal operation will resume acting in unison with the rest of the group.

Area: Yoka, Dentech, Beach

HP: 60
Attack Damage/Effect: 5 Aqua x 3 Shots
Attack Accuracy: A
Attack Description: Locks on and fires 3 tridents.
Element: Aqua
Possible Rewards (Per Virus): TriArrow, TrainArrow1, Zenny
Special: Floating. When multiple Piranha virii are on the field at once, they attack one target as a group.
(Piranha)
- TriArrowDamage: 10 x 3 shots x 3 targets
Accuracy: B
Description: Launches volleys of three steel needles at up to three targets.
Duration: Once
Element: Null
Trader Rank: D
, TrainArrow1Effect: Adds +30 Aqua to Buster Shot Attack
Accuracy: Buster Accuracy = A
Description: Allows the user to fire Aqua Spears from buster.
Duration: 6 Uses.
Element: Aqua
Special: Overrides Buster. Disables Charged Shot.
Trader Rank: D

AshuraidAshuraid (Ashuraid)

The Ashuraid are a new strain of 6 foot tall semi-humanoid viruses with bodies made of durable metal alloys. Ashuraid viruses lack legs, and instead roll around on a 1 ton solid steel ball 1-foot in diameter that rests in a cupola. Rising from the top of the cupola is an alloy pillar that supports their smooth and curving metal bodies. The key defining feature of Ashuraid viruses are their half dozen free-floating arm segments constructed of an indestructible alloy. Three of these arms feature metallic rights hands, and the other three feature metallic left hands, thus they are differentiated. In combat, the virus will ball these hands up into fists, and launch volleys of rocket punches at their foes. The virus' helmeted head rests upon a short metallic rod-like neck with their faces hidden behind a metallic faceplate. The exception being their mouths, which are generally curved downwards in a permanent frown while in the presence of Navigators. It is speculated that Ashuraid are a hacked derivative of the Bladia viruses spliced together with fragments of other viruses and a healthy dose of battlechip program data. This would account for their size, strength, and malicious nature. Where and how this was possibly accomplished is unknown. Ashuraid viruses move and dodge at better than average speeds, although they rarely choose to dodge at all. Ashuraid viruses are ranged attackers, and prefer to hold the range open against their enemies as melee range attacks with their Impacting abilities generally render Counters useless. Ashuraids attack by launching their six free-floating indestructible alloy arms at one or more enemies in volleys of 3 rocket punches. It takes 3 arms to execute a MeteorKnucke attack, 3 to execute a Counter attack, and all 6 to execute their GiantHook attack. It takes roughly an action of cooldowm time after executing a long distance attack for the arms used in the attack to return to the Ashuraid's side. During this time, they may not execute a Counter Attack if they do not have enough arms available. Ergo if all 6 arms are either being used in an attack, or in cool-down following an attack or counter attack, the Ashuraid cannot use a Counter. The rest of their attacks do not require their arms to return to their side. The return feature is automatic, and does not require actions to perform. Ashuraid can move while attacking or defending, and are allowed to counter while dodging if enough arms are available. Setting a counter requires an action while executing one does not. Ashuraid are extremely heavy viruses that will sink like the lead weights they are in liquid, and they know it. They will avoid liquid terrain entirely, if possible, and will never appear near these types of naturally occurring terrain for this reason. Only an Ashuraid's body is damageable. Striking an Ashuraid's floating arms will not damage the virus or the arms themselves, no matter what you hit them with. The Ashuraids will not intentionally defend themselves with their arms outside of their Counter ability, which is nullified by Impact. Do not abuse this.

Area: Sharo, NAXA

HP: 100
Primary Attack Damage/Effect: 5 Null + Impact + Break x 3 Fists
Primary Attack Accuracy: B
Primary Attack Description: Launches three rocket fists at distant opponents. Each fist may target individually, meaning multi-hit and/or multi-target both work up to a max of 3 punches.
Secondary Attack Damage/Effect: Counter vs Damage: 5 Null + Impact + Break x 2 Hits
Secondary Attack Accuracy: S (Block) / B (Counter)
Secondary Attack Description: Uses a trio of fists to block a non-Impact attack while executing a double punch counterstrike. Only two Counters may be active at any given time, and the virus must be physically able to execute a counter in order to use one. Counters work at any range. An action is required to set this effect, but no actions are required to execute the Counter when triggered, as it is automatic. Impact attacks nullify this Counter ability.
Tertiary Attack Damage/Effect: 5 Null + Impact + Break + LifeSword Range x 2 Attacks
Tertiary Attack Accuracy: B
Tertiary Attack Description: Sweeps the field with a salvo of flying fists from the left, and then the right. Does not damage friendlies, and may be executed at any range. The virus cannot use Counters while executing this attack.
Element: Null
Possible Rewards (Per Virus): MeteorKnuckle1, Counter1, Zenny
Special: SuperArmor: Immunity to Knockback, Microburst, Pull, Gravity, and similar effects.
Special: HardCase: Damage is reduced by half until hit with a Break attack, at which time this effect is nullified and they take standard damage. Break does not deal extra damage.
(Ashuraid)
- MeteorKnuckle1Damage: 30 + Impact + Break + Knockback + Variable Targeting x 3 Fists
Accuracy: B
Description: Launches a triple rocket punch. Each fist targets separately.
Duration: Once
Element: Null
Variable Targeting: Allows the user to select a target for each individual hit of an attack. This means they may strike the same target multiple times, multiple different targets, or a mix of the two as they wish.
Trader Rank: D
, Counter1Damage: (1-Hit I-Field) + (Counter(70 + Impact + Break): On-Hit)
Accuracy: S Block, A Return
Description: Defends against one attack, teleports to enemy, and strikes with Gutpunch. Impacting. Breaking.
Duration: Once
Element: Null
Special: I-Field is pierced by Impact, Counter is negated by Impact.
Special: Status Guard: This chip blocks debuffs.
Trader Rank: D

InvaderInvader (Invader)

Flying about with its eyes bloodshot, its lips permanently scowling, and its comically tiny arms folded, the Invader is a mostly humanoid-shaped virus, about 5 feet tall, wearing a tight bodysuit that covers its body from neck to toe. It is much shorter in reality, however, if you look past the gigantic cranium it has on its head, which easily takes up a third of its total size. Bulging with folds and creases, it seems to pulse every few moments with electrical arcs running over its surface. With intelligence up and above most viruses (and some Navis), they will not hesitate to use more complex tactics than normal viruses. The V1, V2, and V3 versions have blue, purple and red skin respectively. Normal versions wear a white bodysuit with black trim, while EX versions wear a black bodysuit with white trim. The Z version has light green skin with purple bodysuit and black trim, and its eyes are entirely purple.

Area: NAXA

HP: 110
Primary Attack Damage/Effect: 20 Elec + Piercing + Chain 3
Primary Attack Accuracy: B
Primary Attack Description: Generates a powerful ray from its massive brain, which can arc towards nearby targets when it hits.
Element: Elec
Possible Rewards (Per Virus): Synapse1, Zenny
Special: Omnishoes
Special: Chain 2: This attack, upon striking a target, may change directions towards a new target. This may be done up to 2 times in one attack.
(Invader)
- Synapse1Damage: 80 + Piercing + Chain 2
Accuracy: B
Description: Produces a powerful ray through sheer force of thought, which arcs towards nearby enemies when it hits a target.
Duration: Once
Element: Elec
Special: Chain 2: This attack, upon striking a target, may change directions towards a new target. This may be done up to 2 times in one attack.
Trader Rank: D

DarkMechDarkMech (DarkMech)

DarkMechs move and dodge at an average rate, usually. The exception is that they move at a very high rate of speed when they are rushing in to attack a stunned target with their twin swords. They fire low damage thunderball projectiles until someone becomes stunned, at which time one of the DarkMechs present will attack that target.

Area: Sharo, NAXA, NetVegas

HP: 120
Primary Attack Damage/Effect: 5 Elec + Homing + Stun1
Primary Attack Accuracy: C
Primary Attack Description: Fires a slow-moving homing thunderball that stuns on contact.
Secondary Attack Damage/Effect: 10 Null + Slashing x 2 Hits, Stun Cure
Secondary Attack Accuracy: A
Secondary Attack Description: When a stunned target is detected, this virus rushes in to attack them with twin sword slashes. If the attack connects, the target will be cured of all instances of Stun, no mater how many.
Element: None.
Possible Rewards (Per Virus): MachineSword, Zenny
Special: Only slashes stunned targets. If a target is stunned by another virus, it will attack that target. If more than one DarkMech is present, they take turns attacking.
(DarkMech)
- MachineSwordDamage: (60 + Slashing + Wide Attack) x2 Hits to each Stunned Target
Accuracy: B
Description: Summons a squad of DarkMech viruses that appear next to any stunned enemies on the field, attacks them with twin wideswords, and then vanishes. Their wide blades may hit adjacent foes as well.
Duration: Once
Element: Null
Special: Only targets enemies that are currently stunned during the action this chip is activated. Does not target enemies who have just exited the stunned state or who become stunned after the execution of this chip attack. Only targets enemies afflicted with the Stun status ailment, and only Stun. Cancels Stun on-hit.
Trader Rank: D

KilbyKilby (Kilby)

Kilby viruses try to stay at least 3 panels away from their enemy at all times, and dodge back and forth constantly. Kilby viruses only attack once per turn, and when they do, they teleport to a position flanking their target, and stab them with a Bamboo Lance. This lance strikes at Long Sword range, and may hit two targets at once. After attacking, they teleport back to the panel they were standing upon when they first began their attack sequence. They are mindlessly oblivious to the hazards of terrain. Kilby Omega viruses attack differently. Instead of attacking from the side, they attack 3 separate targets from behind with Bamboo Lance. They also teleport before and after the attack, just as lesser Kilby do, and only attack once per turn. They are mindlessly oblivious to the hazards of terrain.

Area: Yumland, Okuden Valley, Dentech

HP: 90
Attack Damage/Effect: 30 Wood + Long Attack
Attack Accuracy: B
Attack Description: Hits opponents from the side with a Bamboo Lance.
Element: Wood
Possible Rewards (Per Virus): SideBamboo1, Zenny
Special: Teleports when attacking.
Special: Attacks once per turn only.
(Kilby)
- SideBamboo1Damage: 80 + Long Attack
Accuracy: B
Description: Summons a Kilby virus to the field that stabs the enemy from the side with a long lance, then silently vanishes. Can hit up to 2 targets.
Duration: Once
Element: Wood
Trader Rank: D
Jazz looked down the list as he scooped up the zenny from the Wrangler. Gimmie the Bluegon task.

(Take Bluegon)
The cowboy hat-wearing Prog cackled as Asymptote made his choice. "Bluegons! Downright pesky snakes burrowin' holes all over Sharo! We'll be right happy to let ya deal with 'em. Have a good one 'n stay safe, y'hear!" it said, with the bounty slip printing out an extended part, detailing the rewards he would get for turning in his hunt.

Bounty Reward for Bluegon (Bluegon)

Area: Sharo

2 kills: 480z, turn-in available
5 kills: 1200z
10 kills: 1920z
15 kills: 2880z
20 kills: 4800z
30 kills: 6000z
50 kills: AquaLineDamage: 180 + Knockback
Accuracy: B
Description: Creates a swift current that strikes a single enemy. Rare
Duration: Once
Element: Aqua
Trader Rank: C
; OR IceDragon1Damage: 160 + Freeze + Homing x 3 Targets
Accuracy: B
Description: Summons a Bluegon from broken or missing terrain to breathe frost on up to three enemies, solidifying them with cold. Rare
Duration: Once
Element: Aqua
Special: Ice Type: This chip counts as Ice Type for the purposes of potentially freezing targets on Aqua Element Terrain or environments, as applicable.
Trader Rank: C
; OR 8400z
Jazz nodded at him and gave a smile. I can handle myself, don't ya worry. I'll definitely be careful though. He said before walking off.
Floating up towards the counter, there was a program, one colored a slightly different hue of green, a more earthy green than the bright emerald green that most were colored under. One associated under Jazz and Stephine. "Hi there! I'm coming up for a one Jazz.exe! I can confirm the kills of five Bluegons from the Sharo region, all under Jazz's name! He as requested a payout of those five kills and to ask for a new bounty in the Rogue sector of the world's nets!" The different colored prog would state, a quick flash of indications and timestamps of the five kills Jazz had dealt under his name. "I can confirm the rabbit has access as thanks to this permit to the rogue networks, as approved by the GNA under the name of a one going under the designation of Prosopopoeia.lapin." The program would begin again, a quick flash of the early access permit for Jazz to make use of.

(Cashing out Bluegon bounty for 5 kills, totaling 1680z and requesting a Rogue Network bounty)
Somewhere in the middle of Netfrica, two progs smiled brightly at each other across an unstable patchwork wooden stall. One of them tipped its poorly clipped cowboy hat, and its eyes scanned across the identifier with a scroll of quick code assessment.

"Well I sure don't have that there program on any o' my admin lists, but the permit checks out clean. Good enough fer me, pardner! Here's yer bounty, and here's yer next list. Hope that Jazz gave ye instructions on what he wanted ta hunt!" with another jovial nod, a cache of zenny flipped up form a hitherto unseen rotating panel in the surface of the stall, while the Wrangler himself printed out a new bounty list to slide onto the counter beside it:

GloomerGloomer (Boomer)

Boomers cannot be damaged from any direction in the forward hemisphere so long as they carry their boomerang. Any attacks from the rear hemisphere or Break attacks hit normally. Boomers launch their boomerang when they attack, leaving themselves open to counter attacks. Boomers move by floating through the air, and are immune to the effects of Anchor. They are, however, still subject to the effects of terrain. They cannot be forced to submerge into liquid terrain, nor can they be buried in solid terrain. Boomers are horrible at dodging, as they generally rely on their Rang-Guard ability.

Area: SciLab, Okuden Valley, Dentech

HP: 140
Primary Attack Damage/Effect: 45 Wood + Piercing(Arc) + Group Attack
Primary Attack Accuracy: C
Primary Attack Description: Fires a wooden boomerang that travels in a wide arc, striking all who stand in its path. The boomerang passes through everything it hits.
Secondary Attack Damage/Effect: 15 Wood + Slashing x3 Hits
Secondary Attack Accuracy: B
Secondary Attack Description: Fires a boomerang directly ahead at high speed, creating a pair of damaging afterimages that fly in its wake. The attack is such that if the first hit connects, the second and third will connect as well.
Element: Wood
Possible Rewards (Per Virus): Boomerang2, QuickBoomerang2 (Rare), Zenny
Special: AirShoes, ShadowShoes.
Special: Rang-Guard: Blocks frontal attacks when not attacking.
- Can use PanelGrab as a free action each time another virus is deleted.
(Boomer)
- Boomerang2Damage: 90 + Group Attack (Arc)
Accuracy: B
Description: Throws a boomerang at enemies
Duration: Once
Element: Wood
Special: Group Attack (Arc): This attack may hit between 1 and 4 enemies on average, perhaps more depending on the situation. This version of Group Attack hits in an arc that loops back to the attacker. If attempting to hit too many targets with poor RP, you may also hit yourself, so be careful.
Trader Rank: C
, QuickBoomerang2Damage: 10 + Slashing + Group Attack (Arc) x 6 Boomerangs
Accuracy: C
Description: Throws a series of razor sharp boomerangs at the enemy in rapid succession.
Element: Null
Special: Group Attack (Arc): This attack may hit between 1 and 4 enemies on average, perhaps more depending on the situation. This version of Group Attack hits in an arc that loops back to the attacker. If attempting to hit too many targets with poor RP, you may also hit yourself, so be careful.
Trader Rank: C
(Rare)
Kabutank2Kabutank2 (Kabutank)

While closely related to Beetank, Kabutank are a bit smarter and faster. They will use terrain and objects to their advantage if possible, and prefer to not allow Navis clean shots at them. They have one passive movement per turn, which can be used as either a movement or dodge.

Area: ACDC, SciLab, Okuden Valley, Beach, NetVegas

HP: 150
Primary Attack Damage/Effect: 15 Null + Blast 2 x 3 bombs
Primary Attack Accuracy: C
Primary Attack Description: Launches a trio of bombs that explode in a small radius.
Secondary Attack Damage/Effect: 45 Null + Blast 1 + Seeking
Secondary Attack Accuracy: C
Secondary Attack Description: Launches a bomb that ignores invisibility.
Element: None
Possible Rewards (Per Virus): TripleBomb, SeekerBomb2, Zenny
(Kabutank)
- TripleBombDamage: 30 + Blast 2 x 3 Bombs
Accuracy: C
Description: Throws three bombs with a wide range blast at an enemy.
Duration: Once
Element: Null
Trader Rank: C
, SeekerBomb2Damage: 110 + Seeking + Homing + Blast 1
Accuracy: C
Description: Throws a grenade that automatically seeks out the enemy it's intended for.
Duration: Once
Element: Null
Trader Rank: C

BarkBark (Lark)

Area: Electown, Yoka, Beach

HP: 200
Attack Damage/Effect: 45 Aqua + Wide Attack
Attack Accuracy: A
Attack Description: Fires wideshot.
Element: Aqua
Possible Rewards (Per Virus): WideShot2, Zenny
Special: Omnishoes
Special: Can blind one enemy once instead of attacking.
(Lark)
- WideShot2Damage: 90 + Wide Attack
Accuracy: A
Description: Fires a wide wave of water that can hit up to three enemies, depending on circumstances.
Duration: Once
Element: Aqua
Special: Wide Attack: This attack hits a line of targets perpendicular to the direction the attack is launched in. Unless otherwise specified, a wide attack can hit up to 3 targets, max. Once a target is hit, the attack ends, thus all targets must be hit at roughly the same time.
Trader Rank: C

Twisty2Twisty2 (Twisty)

Area: SciLab, Electown

HP: 160
Attack: 60 Elec + Panel Break + Drop Attack
Attack Accuracy: C
Attack Description: Summons a RemoteBit to rain down lightning and break panels.
Element: Elec
Possible Rewards (Per Virus): RemoteBit2, Zenny
Special: Immobile. RemoteBit is invulnerable to all attacks and effects. Can use Blinder once.
(Twisty)
- RemoteBit2HP: 100
Properties: Anchored
Object Damage: 100 + Impact
Damage Method: Telekinesis
Attack Damage: 120 + Panel Break + Drop Attack
Accuracy: B
Description: Summons a Control Tower in your area and a Remote Bit to rain down lightning upon the enemy.
Duration: 3 turns or Until destroyed
Element: Elec
Special: Drop Attack: This attack originates above the battlefield, and falls to the ground. It gains one rank of accuracy against High Altitude targets.
Trader Rank: C

EarthJelly2EarthJelly2 (EarthJelly)

EarthJelly are floating, jellyfish-like viruses, that seem to simply float nonchalantly, yet are deceptively difficult to combat. Fortunately, their rarity ensures they they never appear before a Battle 6, and there are never more than 2 in a single battle. While their horizontal movement is terrible at best, they can easily adjust their altitude as needed. By default, however, they tend to hover a couple of feet above the ground. The exception to this is when they attack. EarthJelly attack by launching large waves of mud at enemies The attack cycle of EarthJelly is 2 actions long. It requires one action to charge before firing. If they are stunned or otherwise temporarily disabled, they resume their attack cycle where it was halted once the stun wears off. When they attack, they drop to the ground in order to pump out as much liquid as possible. This allows them to harness the power of certain kinds of terrain to boost their attacks, but it also makes them immobile and vulnerable to ground-based attacks for the duration.

Area: Yumland

HP: 270
Attack Damage/Effect: 70 Wood + Ground Attack + Wide Attack + Mud Terrain Boost 40 + 1 action charge
Attack Accuracy: A
Attack Description: It charges itself with innate elemental energy, then launches a hard-to-avoid wall of mud at enemies. The attack is stronger if performed over Mud terrain.
Element: Wood
Possible Rewards (Per Virus): MudWave2 (Rare), Zenny
Special: OmniShoes
Special: This virus can move forward, backward, or to the side, but it does this so slowly that it cannot evade attacks this way.
Special: This virus can move up and down at high speed in order to avoid attacks while charging. While they can float fairly high, they cannot achieve High Altitude status.
Special: This virus is anchored and cannot move when attacking.
(EarthJelly)
- MudWave2Damage: 70 + Ground Attack + To-All-Clause (Others) + Mud Terrain Boost 50
Accuracy: B
Description: Creates a land slide to bury everything and everyone other than the user, even their allies. Can be jumped over, but requires perfect timing. More effective if there is mud in the vicinity to fuel it.
Duration: Once
Element: Wood
Trader Rank: C
(Rare)
VolcanerVolcaner (Volcano)

Volcano viruses only appear if there is Lava Terrain present on the field, and only 1 Volcano virus may appear per panel of Lava Terrain (usually 5%). Volcano viruses move and dodge at average speed. Volcano viruses have the ability to fully heal themselves no matter how much damage they have taken if they move to Lava Terrain, and spend an action on it for this purpose. This type of virus cannot attack while moving, and moving requires an action. Attack power doubles on Coal and Lava.

Area: Netfrica, Hades Isle, NetVegas

HP: 150
Primary Attack Damage/Effect: 30 Fire + Lava Terrain Boost (30 Fire) + Coal Terrain Boost (30 Fire)
Primary Attack Accuracy: B
Primary Attack Description: Erupts, dropping a flaming meteor on one enemy. This attack is stronger when standing over Lava or Coal terrain.
Secondary Attack Damage/Effect: 30 Fire + Burn(5) + Blast1
Secondary Attack Accuracy: C
Secondary Attack Description: Launches a FireBomb at the enemy that sets them on fire if it hits.
Element: Fire
Possible Rewards (Per Virus): LavaCannon2, FireBomb2, Zenny
Special: Can spend an action healing itself if on Lava.
Special: Burn: Status effect lasting 1 turn. Deals Fire damage per action taken by the afflicted.
(Volcano)
- LavaCannon2Damage: 120 + Lava Panel Boost(+40)
Accuracy: B
Description: Fires a blast of magma from a cannon. If the user is standing on Lava terrain at the time of use, this chip's power is boosted by 40.
Duration: Once
Element: Fire
Trader Rank: C
, FireBomb2Damage: 90 + Burn(10) + Blast2
Accuracy: C
Description: A bomb that bursts into intense flames on impact.
Duration: Once
Element: Fire
Special: Burn(10): Deals 10 Fire damage per action to the victim starting the turn after this attack hits. This effect stacks with other timed damage effects, including other Burn effects. Can be cured with Status Cure.
Trader Rank: C

TotamTotam (Totem)

Totems always begin in attack mode. They switch modes (spin around) when they take damage. Mode switching is automatic, and doesn't require an action. When hit with a Multi-Hit attack, the Totems will switch modes for however many times they are hit. An even number of hits will result in no change, and an odd number of hits will leave the Totems on the opposite mode. Multi-Hit attacks happen quickly enough that the Totems will not take an action in between the multiple mode changes.

Area: Yumland, Netfrica

HP: 140
Primary Attack Damage/Effect: 60 Fire + LineAttack(3)
Primary Attack Accuracy: B
Primary Attack Description: Spits of stream of red hot flame in a line while in attack mode (red face). Switches automatically to healing mode when damage is taken.
Secondary Attack Damage/Effect: Recover Max
Secondary Attack Accuracy: S
Secondary Attack Description: Recover HP to max at the cost of 1 action while in healing mode (blue face). Switches automatically back to attack mode when damage is taken.
Element: Fire
Possible Rewards (Per Virus): Totem2, Zenny
Special: Immobile. Switches modes after taking damage.
(Totem)
- Totem2HP: 100
Properties: Anchored, Element Shift
Object Damage: 100 + Impact
Damage Method: Telekinesis
Attack Damage: 140 Fire + Line Attack (3) / Healing 70
Accuracy: A / S
Description: Summons a Totem to breath fire and heal you. Attacks once per turn, and switches faces when hit.
Duration: 3 turns, or until destroyed.
Element: Fire / Wood
Special: Element Shift: This Object alternates between Fire element when Attacking and Wood element when Healing.
Trader Rank: C

Swordy-F2Swordy-F2 (Swordy-F)

Area: Kotobuki Town, Netfrica, Hades Isle

HP: 160
Primary Attack Damage/Effect: 45 Fire + Long Range Attack + Slashing
Primary Attack Accuracy: B
Primary Attack Description: When this virus is 2 panels away from the target, or its enemies are 2-deep, it will attack with Fire Blade.
Secondary Attack Damage/Effect: 30 Fire + Wide Range Attack + Slashing
Secondary Attack Accuracy: B
Secondary Attack Description: When this virus is standing directly adjacent to its target, or diagonally from it, it will attack with Fire Sword.
Element: Fire
Possible Rewards (Per Virus): FireSword, Zenny
Special: Swordy-F's are immune to Blind Status.
Special: Uses Area Grab to get into attack range.
(Swordy-F)
- FireSwordDamage: 80 + Slashing + Wide Attack
Accuracy: B
Description: Creates a sword imbued with flame energy, and capable of effective wide slashes. Can hit up to 3 targets per slash with good RP.
Duration: Until Overridden/Broken. Breaks automatically after 3 swings.
Element: Fire
Trader Rank: C

TwinnerTwinner (Twins)

Twins viruses appear only in linked pairs, and never in odd numbers. A linked pair of Twins viruses will only link to each other, and not with any other Twins viruses present. The linked pairs are always clustered close together, and move by revolving around each other, which makes them susceptible to AoE. If one of the linked pair is deleted, and the other is not, then the virus that was deleted is revived as a free action immediately after. Both must be deleted within the span of one turn to be truly defeated. Twins viruses act in the following manner: One Twins will attack while the other moves. They then swap roles the next action, with the second virus attacking while the first moves. The virus making the move is counted as making a Dodge. The pattern is not altered even if a Twins is deleted and resurrected. They simply carry on next action as if nothing happened.

Area: Netopia, NetVegas

HP: 150
Attack Damage/Effect: 60 Null + Lockon
Attack Accuracy: A
Attack Description: Both lock on, then fire.
Element: None.
Possible Rewards (Per Virus): Team2, Zenny
Special: Omnishoes
Special: If one is killed and the other is not in the same turn, that one is revived
(Twins)
- Team2HP: 200
Properties: Light
Object damage: 10
Damage method: Telekinesis
Attack Damage: 20 + Seeking
Accuracy: A
Description: Summons a Twinner virus, that shoots a strange ball at an enemy each time the user is hit by an enemy.
Duration: 3 turns or Until destroyed
Element: Null
Trader Rank: C

CateenCateen (Catack)

Catacks move at a slow rate and their dodges are generally bad. They can, however, attack in any direction while moving or attempting to dodge.

Area: SciLab, Electown, Dentech, Beach, Hades Isle

HP: 200
Attack Damage/Effect: 60 Null + Panel Crack + Blast2
Attack Accuracy: B
Attack Description: Blasts enemy with TankCannon.
Element: None.
Possible Rewards (Per Virus): TankCannon2, Zenny
Special: May Move/Dodge while attacking.
Special: Slow
(Catack)
- TankCannon2Damage: 120 / 120 + Blast 2
Accuracy: A / C
Description: An enormous cannon whose ammunition can be altered to either a single high accuracy shot, or a low accuracy shot that can explode to hit several enemies.
Duration: Once
Element: Null
Special: Dual Mode: This chip has two separate modes of operation. The user may pick which one they wish to use at the time of activation.
Trader Rank: C

CloudierCloudier (Cloudy)

Area: Yoka, Netopia, Sharo

HP: 140
Attack: 80 Aqua + Group Attack
Attack Accuracy: C
Attack Description: Summons a rainstorm that lasts 2 turns.
Element: Aqua
Possible Rewards (Per Virus): MediumCloud, Zenny
Special: Immune to Ground Attacks.
- Rainstorm lasts 2 turns.
- Virus attacks every 3 turns.
(Cloudy)
- MediumCloudDamage: 90 + Wide Attack + Drop Attack
Accuracy: C
Description: Cloud moves up and down three enemies, raining on them for two turns. Enemies can move out from under it if possible.
Duration: Two turns
Element: Aqua
Special: Drop Attack: This attack originates above the battlefield, and falls to the ground. It gains one rank of accuracy against High Altitude targets.
Trader Rank: C

KilburKilbur (Kilby)

Kilby viruses try to stay at least 3 panels away from their enemy at all times, and dodge back and forth constantly. Kilby viruses only attack once per turn, and when they do, they teleport to a position flanking their target, and stab them with a Bamboo Lance. This lance strikes at Long Sword range, and may hit two targets at once. After attacking, they teleport back to the panel they were standing upon when they first began their attack sequence. They are mindlessly oblivious to the hazards of terrain. Kilby Omega viruses attack differently. Instead of attacking from the side, they attack 3 separate targets from behind with Bamboo Lance. They also teleport before and after the attack, just as lesser Kilby do, and only attack once per turn. They are mindlessly oblivious to the hazards of terrain.

Area: Yumland, Okuden Valley, Dentech

HP: 170
Attack Damage/Effect: 70 Wood + Long Attack
Attack Accuracy: B
Attack Description: Hits opponents from the side with a Bamboo Lance.
Element: Wood
Possible Rewards (Per Virus): SideBamboo2, Zenny
Special: Teleports when attacking.
Special: Attacks once per turn only.
(Kilby)
- SideBamboo2Damage: 110 + Long Attack
Accuracy: B
Description: Summons a Kilbur virus to the field that stabs the enemy from the side with a long lance, then silently vanishes. Can hit up to 2 targets.
Duration: Once
Element: Wood
Trader Rank: C


((Jazz gets: 1680z))

"If'n he didn't tell ye what he was after, ye could jus' pick all at random like!" For some reason, this thought put a wide(er) eyed note of excitement into the prog's usual drawl.
"Hmmmm...let us seeeeee here...I do believe he might liiiiike...ooooh that's a rare virus to see, the Swordy-F2 should be a "fun" one for the rabbit to take care of, he's been wanting more swords anyways!" The prog cheerfully stated as it waited for the reward statement from the other prog

(Swordy-F2 Bounty)
The Wrangler bobbed up and down, watching while its compatriot decided, then began to print out the second confirmation sheet.

"Well, you're sure as spit goin' 'a find more swords 'n you can swing a lasso at! We've got a major upsurge of the fiery blighters across three networks today! Good huntin' to yer navi!" Wrangler didn't seem inclined to make any extra reminders about the turn-in qualifications to the other prog - he probably assumed it knew everything already. The data sheet slid across the counter as he tipped his hat again.

Bounty Reward for Swordy-F2 (Swordy-F)

Area: Kotobuki Town, Netfrica, Hades Isle

2 kills: 1200z, turn-in available
5 kills: FireSwordDamage: 80 + Slashing + Wide Attack
Accuracy: B
Description: Creates a sword imbued with flame energy, and capable of effective wide slashes. Can hit up to 3 targets per slash with good RP.
Duration: Until Overridden/Broken. Breaks automatically after 3 swings.
Element: Fire
Trader Rank: C
; OR 3000z
10 kills: 4800z
15 kills: 7200z
20 kills: FireBladeDamage: 100 + Slashing + Long Attack
Accuracy: B
Description: Creates a twin bladed sword imbued with a burning, fiery aura, long enough to effectively use long slashes. Can hit up to 2 targets per slash with good RP.
Duration: Until Overridden/Broken. Breaks automatically after 2 swings.
Element: Fire
Trader Rank: B
; OR FireSwordDamage: 80 + Slashing + Wide Attack
Accuracy: B
Description: Creates a sword imbued with flame energy, and capable of effective wide slashes. Can hit up to 3 targets per slash with good RP.
Duration: Until Overridden/Broken. Breaks automatically after 3 swings.
Element: Fire
Trader Rank: C
+ 9000z; OR 12000z
30 kills: 15000z
50 kills: FireBladeDamage: 100 + Slashing + Long Attack
Accuracy: B
Description: Creates a twin bladed sword imbued with a burning, fiery aura, long enough to effectively use long slashes. Can hit up to 2 targets per slash with good RP.
Duration: Until Overridden/Broken. Breaks automatically after 2 swings.
Element: Fire
Trader Rank: B
+ 9000z; OR FireSwordDamage: 80 + Slashing + Wide Attack
Accuracy: B
Description: Creates a sword imbued with flame energy, and capable of effective wide slashes. Can hit up to 3 targets per slash with good RP.
Duration: Until Overridden/Broken. Breaks automatically after 3 swings.
Element: Fire
Trader Rank: C
+ 12000z; OR 21000z
Leaning down to pick up the missive, the prog would nod at their mirror as it would neatly fold the missive up for the navi in waiting. "Much 'preciated! The rabbit's gonna have a fun time and my laughter! I have seen things and I want my licks in." The prog would say happily as it wondered off...