With only the Spikeys left to be dealt with, DragonierMan took careful aim and launched a sort of water-bomb at the first virus. The attack's wide radius ensured that the Spikey could not escape. After that, DragonierMan stepped out of the way of the other Spikey's retaliatory attack and threw another ball of water, landing a direct hit and ending the battle.
ZemonA: DELETED
ZemonB: DELETED
ZemonC: DELETED
SpikeyA: DELETED
SpikeyB: DELETED
Terrain:
100% Soil
BATTLE 3 COMPLETE!
DragonierMan.EXE: 150 HP
Rewards:
600z
Yumland Hunt
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"600? Good! One or two more battles and we are good for now." Destin said as DragonierMan wondered about the viral corpses, making sure they didn't move again. "Continue." And then DragonierMan continued to walk across the damp soil toward the next fight.
[Requesting: Battle 4.]
[Requesting: Battle 4.]
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DragonierMan soon wandered into a wide field, sparsely dotted with trees. It seemed devoid of any threats, but as he began to walk toward it several kunai shot through the air and embedded themselves in the ground before him. Shortly after, several Genin dropped from the trees accompanied by a pair of spiders. At two other sections of the clearing, large clusters of brush began to move and revealed themselves as other viruses. Judging from their introduction, they were looking for a fight.
GeninA: 60 HP
GeninB: 60 HP
GeninC: 60 HP
SpidyA: 80 HP
SpidyB: 60 HP
KilbyA: 90 HP
KilbyB: 90 HP
(Note: viruses are currently spread out individually, but are fairly close)
Terrain:
100% Grass
DragonierMan.EXE: 150 HP
BATTLE 4 START!
GeninA: 60 HP
GeninB: 60 HP
GeninC: 60 HP
SpidyA: 80 HP
SpidyB: 60 HP
KilbyA: 90 HP
KilbyB: 90 HP
(Note: viruses are currently spread out individually, but are fairly close)
Terrain:
100% Grass
DragonierMan.EXE: 150 HP
BATTLE 4 START!
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[x3] [x2] [x2]
A bunch of viruses jumped down from the trees, all unknown to DragonierMan. Ninjas, spiders, and ... tribals? Instinctively he raised his defenses in preparation to ward off the viral attacks. Hard scales grew across his muscled form and the air permeated and solidified into a bubble of protection around him. And just for insurance he lifted his left arm in front of him, his metallic bracer turning a golden color. Quickly, the golden glow spread outward into a large disk shape, a shield to protect his forward arc.
"DragonierMan, be careful about those viruses with the bamboo spears. I have heard they teleport around, ambushing from the tall grass." Destin told his navi over the private chat. DragonierMan nodded and began to scan the foliage for signs of the Kilby viruses. A scabbard appeared, strapped across his back so it hung low on his waist. His right hand reached behind him to grip the hilt of the blade housed within. He shifted from one side to another, keeping a peripheral eye on the other viruses. Each step brought him twisting around the clearing in a carefully choreographed dance of the shield. His right hand pulled the blade an inch from its sheath.
Suddenly, he heard a rustle in the bushes. He leapt toward the sound and quickly unsheathed the rest of the blade, bringing it around in a graceful arc. The grass clipped along the arc as he swept the blade at the Kilby virus(es), scattering the debris to the four winds. The sweeping blade sent a wave of kinetic energy outward along its path, catching those the edge would miss with a cutting force.
Then he moved again, this time weaving through the tall grass towards the Spidys. He ducked out of the way of some spinning strands, feeling feather touches as they passed his face and arms. The spiders were already on their way to filling the air with webs, and it was debatable whether the navi was quick enough to dodge all the strands.
When he got as close as he could, he lashed out with the blade once more. Excess strands severed along the path of his blade, unable to find purchase as he swung at the spider virus(es). The crack of the kinetic energy wave sounded once more as the blade swept through the air, threshing more grasslands.
A bunch of viruses jumped down from the trees, all unknown to DragonierMan. Ninjas, spiders, and ... tribals? Instinctively he raised his defenses in preparation to ward off the viral attacks. Hard scales grew across his muscled form and the air permeated and solidified into a bubble of protection around him. And just for insurance he lifted his left arm in front of him, his metallic bracer turning a golden color. Quickly, the golden glow spread outward into a large disk shape, a shield to protect his forward arc.
"DragonierMan, be careful about those viruses with the bamboo spears. I have heard they teleport around, ambushing from the tall grass." Destin told his navi over the private chat. DragonierMan nodded and began to scan the foliage for signs of the Kilby viruses. A scabbard appeared, strapped across his back so it hung low on his waist. His right hand reached behind him to grip the hilt of the blade housed within. He shifted from one side to another, keeping a peripheral eye on the other viruses. Each step brought him twisting around the clearing in a carefully choreographed dance of the shield. His right hand pulled the blade an inch from its sheath.
Suddenly, he heard a rustle in the bushes. He leapt toward the sound and quickly unsheathed the rest of the blade, bringing it around in a graceful arc. The grass clipped along the arc as he swept the blade at the Kilby virus(es), scattering the debris to the four winds. The sweeping blade sent a wave of kinetic energy outward along its path, catching those the edge would miss with a cutting force.
Then he moved again, this time weaving through the tall grass towards the Spidys. He ducked out of the way of some spinning strands, feeling feather touches as they passed his face and arms. The spiders were already on their way to filling the air with webs, and it was debatable whether the navi was quick enough to dodge all the strands.
When he got as close as he could, he lashed out with the blade once more. Excess strands severed along the path of his blade, unable to find purchase as he swung at the spider virus(es). The crack of the kinetic energy wave sounded once more as the blade swept through the air, threshing more grasslands.
Summary
Actions:
1: Guard1 [Battlechip]: Acc: S; (1 Hit Shield) + (Reflect(up to 60 Null Damage + Piercing + Line Attack): On Hit).
* Bestial Bulwark [Signature]: One instance of 25 HP Barrier.
* Dragon Scales [Signature]: One instance of 25 HP Casing.
* Empowering Flourish [Signature]: One instance of Strengthen 25.
2: Dodge.
3: WideSword [Battlechip]: Acc: B; 90 (80+10 Strengthen; for each of the two viruses; 20 ÷ 2 targets = 10 Strengthen per target) Null Damage + Slashing + Wide Attack to KilbyA/B (2/3 uses remaining).
4: Dodge.
5: WideSword [Battlechip]: Acc: B; 80 Null Damage + Slashing + Wide Attack to SpidyA/B (1/3 uses remaining).
Other Effects:
1: FloatShoes [NaviCust]: Ignores effects from panels except broken/missing.
2: ShadowShoes [NaviCust]: Allows the Navi to move across fragile panels, such as Cracked and Glass, without breaking them.
3: Empowering Flourish [Signature]: Strengthen 5 remaining.
4: WideSword [Battlechip]: 1 use remaining.
1: Guard1 [Battlechip]: Acc: S; (1 Hit Shield) + (Reflect(up to 60 Null Damage + Piercing + Line Attack): On Hit).
* Bestial Bulwark [Signature]: One instance of 25 HP Barrier.
* Dragon Scales [Signature]: One instance of 25 HP Casing.
* Empowering Flourish [Signature]: One instance of Strengthen 25.
2: Dodge.
3: WideSword [Battlechip]: Acc: B; 90 (80+10 Strengthen; for each of the two viruses; 20 ÷ 2 targets = 10 Strengthen per target) Null Damage + Slashing + Wide Attack to KilbyA/B (2/3 uses remaining).
4: Dodge.
5: WideSword [Battlechip]: Acc: B; 80 Null Damage + Slashing + Wide Attack to SpidyA/B (1/3 uses remaining).
Other Effects:
1: FloatShoes [NaviCust]: Ignores effects from panels except broken/missing.
2: ShadowShoes [NaviCust]: Allows the Navi to move across fragile panels, such as Cracked and Glass, without breaking them.
3: Empowering Flourish [Signature]: Strengthen 5 remaining.
4: WideSword [Battlechip]: 1 use remaining.
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Things were sliced up pretty quickly as DragonierMan drew out his sword and shield, cleaving one of the Kilby in half. The Genin immediately retaliated with a hailstorm of Kunai knives. The blades stabbed themselves in his defenses, though they did not breach them. One of the knives got reflected back into them, dealing minimal damage. The surviving Kilby got into the act as well, attacking by flanking DragonierMan and lashing out some bamboo spears at him. Unfortunately, they were dodged effortlessly, and two Spider viruses met their death afterwards with another strike of his sword.
GeninA: 50 HP
GeninB: 50 HP
GeninC: 60 HP
SpidyA: DELETED
SpidyB: DELETED
KilbyA: 90 HP
KilbyB: DELETED
(Note: viruses are currently spread out individually, but are fairly close)
Terrain:
100% Grass
DragonierMan.EXE: 150 HP (10HP Casing) (WideSword 1/3)
GeninA: 50 HP
GeninB: 50 HP
GeninC: 60 HP
SpidyA: DELETED
SpidyB: DELETED
KilbyA: 90 HP
KilbyB: DELETED
(Note: viruses are currently spread out individually, but are fairly close)
Terrain:
100% Grass
DragonierMan.EXE: 150 HP (10HP Casing) (WideSword 1/3)
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DragonierMan renewed his defenses and pressed the attack. His armored scales and distorted bubble expanded to full strength as he brought his blade around for a brutal double-handed swing at the revealed Kilby virus. The blade flashed through the air and reaped a wide swath, causing another cascade of grass clippings to go flying. The blade shattered at the end of the swing, sending a flurry of metallic shards everywhere. The last Kilby was about to be *sunglasses* killed. Yeaaaah!
He then dodge-rolled out of the way of the Genins' next kunai storm, dropping the broken blade in the grass behind him. He then weaved this way and that through the grass towards the viruses... like a ninja. He even did a sideways corkscrew-flip just to be sure. All of these acrobatic stunts were designed to get him close enough to the enemy without getting peppered to death. When he was as close as he could get to them, he took a deep breath, and broiled the viruses. A searing cone of roiling flames rolled out of his mouth, blasting the grasslands to ashes. The heat was pretty intense as he baptized the area in fire.
He then dodge-rolled out of the way of the Genins' next kunai storm, dropping the broken blade in the grass behind him. He then weaved this way and that through the grass towards the viruses... like a ninja. He even did a sideways corkscrew-flip just to be sure. All of these acrobatic stunts were designed to get him close enough to the enemy without getting peppered to death. When he was as close as he could get to them, he took a deep breath, and broiled the viruses. A searing cone of roiling flames rolled out of his mouth, blasting the grasslands to ashes. The heat was pretty intense as he baptized the area in fire.
Summary
Actions:
1: WideSword [Battlechip]: Acc: B; 90 (80+10 Strengthen) Null Damage + Slashing + Wide Attack to KilbyA (0/3 uses remaining; Broken!).
* Bestial Bulwark [Signature]: One instance of 25 HP Barrier.
* Dragon Scales [Signature]: One instance of 25 HP Casing.
* Empowering Flourish [Signature]: One instance of Strengthen 25.
2: Dodge.
3: Dodge.
4: Aim.
5: HeatBreath [Battlechip]: Acc: C; 200 [(90+10 Strengthen; for each of the two viruses; 20 ÷ 2 targets = 10 Strengthen per target)x2 Grass Terrain] Fire Damage + Lava Panel Change + Cone Attack to GeninA/B/C.
Other Effects:
1: FloatShoes [NaviCust]: Ignores effects from panels except broken/missing.
2: ShadowShoes [NaviCust]: Allows the Navi to move across fragile panels, such as Cracked and Glass, without breaking them.
1: WideSword [Battlechip]: Acc: B; 90 (80+10 Strengthen) Null Damage + Slashing + Wide Attack to KilbyA (0/3 uses remaining; Broken!).
* Bestial Bulwark [Signature]: One instance of 25 HP Barrier.
* Dragon Scales [Signature]: One instance of 25 HP Casing.
* Empowering Flourish [Signature]: One instance of Strengthen 25.
2: Dodge.
3: Dodge.
4: Aim.
5: HeatBreath [Battlechip]: Acc: C; 200 [(90+10 Strengthen; for each of the two viruses; 20 ÷ 2 targets = 10 Strengthen per target)x2 Grass Terrain] Fire Damage + Lava Panel Change + Cone Attack to GeninA/B/C.
Other Effects:
1: FloatShoes [NaviCust]: Ignores effects from panels except broken/missing.
2: ShadowShoes [NaviCust]: Allows the Navi to move across fragile panels, such as Cracked and Glass, without breaking them.
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DragonierMan rushed at the final Kilby, cutting it clean in half before it had time to make a move while his defenses restored and another set of Kunai bounced off him. He then proceeded to move around and about while the Genin moved around the area quickly.
Taking a close inspection at when the most of them would come together, DragonierMan locked his sights and sent out a burst of flame from his mouth, deleting two viruses in an instant while covering the floor with boiling lava.
Another set of Kunai picked at his armor as one Genin remained, twirling its weapons.
GeninA: DELETED
GeninB: DELETED
GeninC: 60 HP
SpidyA: DELETED
SpidyB: DELETED
KilbyA: DELETED
KilbyB: DELETED
Terrain:
95% Grass
5% Lava (Front of DM)
DragonierMan.EXE: 150 HP (5 HP Barrier)(25 HP Casing)
Taking a close inspection at when the most of them would come together, DragonierMan locked his sights and sent out a burst of flame from his mouth, deleting two viruses in an instant while covering the floor with boiling lava.
Another set of Kunai picked at his armor as one Genin remained, twirling its weapons.
GeninA: DELETED
GeninB: DELETED
GeninC: 60 HP
SpidyA: DELETED
SpidyB: DELETED
KilbyA: DELETED
KilbyB: DELETED
Terrain:
95% Grass
5% Lava (Front of DM)
DragonierMan.EXE: 150 HP (5 HP Barrier)(25 HP Casing)
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DragonierMan opened his maw once more and breathed a gout of steaming water at the last remaining virus, flooding the battlefield. Wave after wave of puking water rapidly flowed at the enemy, drenching the landscape and causing explosions where the lava cooled. Debris from the carnage swept along with the river, turning it darker and clogging it with half-disintegrated corpses and broken and scattered armaments.
The navi then shifted to the side of the river bank and dashed up it toward the Genin. He sped along the damp edge for a second and then turned and veered at a sharp angle right over the raging river and at the ninja, where he proceeded to plow right over the virus (assuming it was still there). He spun around as he passed the virus, his boots digging into the soft earth to gain traction. Then he ran right back at the Genin, potentially colliding into the virus' back.
Assuming anything hit the virus would most likely mortally wound it, DragonierMan shoved his hand at the virus, attempting to tip the creature over onto its face/back. Then he brought his face to the sky, spread his talons, and gave a triumphant, full-bodied roar. Shaking the foundation of the world... to the edge of the clearing.
The navi then shifted to the side of the river bank and dashed up it toward the Genin. He sped along the damp edge for a second and then turned and veered at a sharp angle right over the raging river and at the ninja, where he proceeded to plow right over the virus (assuming it was still there). He spun around as he passed the virus, his boots digging into the soft earth to gain traction. Then he ran right back at the Genin, potentially colliding into the virus' back.
Assuming anything hit the virus would most likely mortally wound it, DragonierMan shoved his hand at the virus, attempting to tip the creature over onto its face/back. Then he brought his face to the sky, spread his talons, and gave a triumphant, full-bodied roar. Shaking the foundation of the world... to the edge of the clearing.
Summary
Actions:
1: WideShot1 [Battlechip]: Acc: A; 60 Aqua Damage + Wide Attack to GeninC.
2: WideShot1 [Battlechip]: Acc: A; 60 Aqua Damage + Wide Attack to GeninC.
3: DashAttack [Battlechip]: Acc: C; 90 Null Damage + Impact + LineAttack(5) to GeninC.
4: DashAttack [Battlechip]: Acc: C; 90 Null Damage + Impact + LineAttack(5) to GeninC.
5: Buster Shot (Melee): Acc: B; 2 Null Damage to GeninC.
Other Effects:
1: FloatShoes [NaviCust]: Ignores effects from panels except broken/missing.
2: ShadowShoes [NaviCust]: Allows the Navi to move across fragile panels, such as Cracked and Glass, without breaking them.
1: WideShot1 [Battlechip]: Acc: A; 60 Aqua Damage + Wide Attack to GeninC.
2: WideShot1 [Battlechip]: Acc: A; 60 Aqua Damage + Wide Attack to GeninC.
3: DashAttack [Battlechip]: Acc: C; 90 Null Damage + Impact + LineAttack(5) to GeninC.
4: DashAttack [Battlechip]: Acc: C; 90 Null Damage + Impact + LineAttack(5) to GeninC.
5: Buster Shot (Melee): Acc: B; 2 Null Damage to GeninC.
Other Effects:
1: FloatShoes [NaviCust]: Ignores effects from panels except broken/missing.
2: ShadowShoes [NaviCust]: Allows the Navi to move across fragile panels, such as Cracked and Glass, without breaking them.
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THINGS DIE IN LOVE, ANGER, AND SORROW
GeninA: DELETED
GeninB: DELETED
GeninC: DELETED
SpidyA: DELETED
SpidyB: DELETED
KilbyA: DELETED
KilbyB: DELETED
Terrain:
95% Grass
5% Lava (Front of DM)
DragonierMan.EXE: 150 HP (5 HP Barrier)(25 HP Casing)
-- BATTLE 04, VICTORY!! --
-- REWARDS --
[MoonBlade1] Battlechip, 900z
GeninA: DELETED
GeninB: DELETED
GeninC: DELETED
SpidyA: DELETED
SpidyB: DELETED
KilbyA: DELETED
KilbyB: DELETED
Terrain:
95% Grass
5% Lava (Front of DM)
DragonierMan.EXE: 150 HP (5 HP Barrier)(25 HP Casing)
-- BATTLE 04, VICTORY!! --
-- REWARDS --
[MoonBlade1] Battlechip, 900z