Just in time as well, because even though the Tuby seemed to run out of puff, panting silently for a while after its last note ran down, the tank lobbed another shell, which he managed just to roll out of the way of, before the large jelly dropped back to the mud with a splash and pumped out a massive wave of sludge that washed over him thoroughly. The bat navi took no real harm from the wash of mud, thanks to his earlier protection, but it still seemed a bit gross. Finally able to pick himself with the racket from the Tuby subsided, he was able to see the nautilus sending another water column in his direction as well, though to his fortune its aim was off; Critias certainly wouldn't have had the wherewithal to dodge it if it had been on target. The Tuby was still panting, though it looked to have recovered its breath mostly — Critias could guess he probably had a precious few seconds of normal volume to get rid of it before it started blaring again.
While closely related to Beetank, Kabutank are a bit smarter and faster. They will use terrain and objects to their advantage if possible, and prefer to not allow Navis clean shots at them. They have one passive movement per turn, which can be used as either a movement or dodge.
Area: ACDC, SciLab, Okuden Valley, Beach, NetVegas
Primary Attack Damage/Effect: 10 Null + Blast 2 x 2 bombs
Primary Attack Accuracy: C
Primary Attack Description: Launches a pair of bombs that explode in a small radius.
Secondary Attack Damage/Effect: 20 Null + Blast 1 + Seeking
Secondary Attack Accuracy: C
Secondary Attack Description: Launches a bomb that ignores invisibility.
Possible Rewards (Per Virus): DoubleBomb, SeekerBomb1, Zenny: 90Hp [Normal]
Attack: Confusion + To-All-Clause (Enemies)
Attack Accuracy: S
Attack Description: Plays a tune that confuses its enemies.
Possible Rewards (Per Virus): Discord (Super Rare), Zenny
Special: Attacks every other turn.: 40Hp [Mud]
In front of Critias
Area: Yoka, Beach, Sharo
Attack Damage/Effect: 20 Aqua + Ground Attack + Group Attack + Line Chain + Sea Terrain Accuracy Boost
Attack Accuracy: D / B
Attack Description: Creates an AquaTower in front of itself. If it has water to fuel it, the attack is performed much more quickly, and therefore harder to avoid.
Possible Rewards (Per Virus): BubbleWrap1, AquaUpper1 (Rare), Zenny
Special: Generates a 10 HP Aqua elemental barrier every turn as a free action. Elec attacks instantly break this barrier and deal full damage.
Special: Sea Terrain Accuracy Boost: If this viruses attacks while on or in Sea or Onsen terrain, the attack's accuracy is raised by 2 stages.: 60Hp [Mud][10Hp Aqua Barrier]
Area: Yoka, Okuden Valley, Beach, Yumland, Netfrica
Primary Attack Damage/Effect: 30 Drain (Null)
Primary Attack Accuracy: B
Primary Attack Description: A swarm of Skeeters flies at the target. They will drain HP if they connect.
Possible Rewards (Per Virus): Drain1, Zenny
Special: Omnishoes: DELETED
EarthJelly are floating, jellyfish-like viruses, that seem to simply float nonchalantly, yet are deceptively difficult to combat. Fortunately, their rarity ensures they they never appear before a Battle 6, and there are never more than 2 in a single battle. While their horizontal movement is terrible at best, they can easily adjust their altitude as needed. By default, however, they tend to hover a couple of feet above the ground. The exception to this is when they attack. EarthJelly attack by launching large waves of mud at enemies The attack cycle of EarthJelly is 2 actions long. It requires one action to charge before firing. If they are stunned or otherwise temporarily disabled, they resume their attack cycle where it was halted once the stun wears off. When they attack, they drop to the ground in order to pump out as much liquid as possible. This allows them to harness the power of certain kinds of terrain to boost their attacks, but it also makes them immobile and vulnerable to ground-based attacks for the duration.
Area: Beach, Yumland
Attack Damage/Effect: 30 Wood + Ground Attack + Wide Attack + Mud Terrain Boost 20 + 1 action charge
Attack Accuracy: A
Attack Description: It charges itself with innate elemental energy, then launches a hard-to-avoid wall of mud at enemies. The attack is stronger if performed over Mud terrain.
Possible Rewards (Per Virus): MudWave1 (Rare), Zenny
Special: This virus can move forward, backward, or to the side, but it does this so slowly that it cannot evade attacks this way.
Special: This virus can move up and down at high speed in order to avoid attacks while charging. While they can float fairly high, they cannot achieve High Altitude status.
Special: This virus is anchored and cannot move when attacking.: 220Hp [OmniShoes][Mud]
Critias.Bat: 150Hp [Normal]
- No effects.
- Non-Wood Elementals get -10% Evasion penalty and reduced movement speed, 25% (+/-25% RP) chance to fall or get stuck (1 action to get free).
- Automatically triggers Aqua Boost for appropriate chip attacks.
- Wood attacks: Change terrain hit to Soil.
- PanelShot: Imbue Wood + Slow1.