Through the periodic flashes of lightning illuminating the field SINN became aware of how bad things were. Granted, they had managed to kill a handful of viruses in their opening moments, but the cost to their own selves was quite grave. The rain hampered vision and SINN's fiery companion. The enemies continued to stack themselves against the duo. But a dent was a dent.
SINN wheeled around in fury and rushed the lone Swordy, stuck face-first in the mud. SINN's saber flared once more a brilliant, blinding white. Once more did his sword shine like a beacon, blazing in a brilliant silvery glory, as he charged. The dizzy virus, immobilized by the ever changing skirmish, was relatively defenseless. SINN pushed his front leg out as he closed on the virus, launching into a skid. As the knight slid passed, he swung his mighty blade, slashing through the air in a masterful stroke. The navi's frictionless slide bought him a few paces from his starting point. It seemed SINN planned on using the wet grass like ice, making him a relatively hard to hit moving target.
Spinning on his heels as he struck, he brought up his shield. He held his sturdy bulwark between the warrior and the Raingears as he continued to slide, now backwards. A golden aura erupted from his shield then, bathing his front arc in a bastion of defense. The rain scattered only briefly as his emblem also emblazoned outwards, trapping the navi in a bubble of energy. His shiny, armored body dulled as well. As if he was turned to stone. The glowing of his sword ceased as he brought the blade over his front in another layer of protection, ready to parry at a moments notice.
Summary
1-2: Tactical Movement + Sword [Battlechip]: 80 Null Damage + Slashing to Swordy-W D. Movement: Run/slide/dodge passed Swordy-W D and make attack as the navi passes. Hopefully this will continue on a little ways and keep the navi a moving target.
3: Guard1 [Battlechip]: (1-Hit Shield) + (Reflect up to 60 + Piercing + Line Attack).
4. Mantle of Self-Defense1 [Signature]: (One instance of 20 HP Barrier) + (One instance of 2-Hit Shield) + (One instance of 20 HP Casing).
Signature Cool Downs:
1: First Aid1: 0 Turns.
1: Mantle of Self-Defense1: 2 Turns.
Other Effects:
1: FloatShoes [NaviCust]: Ignores effects from panels except broken/missing.
3: Guard1 [Battlechip]: (1-Hit Shield) + (Reflect up to 60 + Piercing + Line Attack).
4. Mantle of Self-Defense1 [Signature]: (One instance of 20 HP Barrier) + (One instance of 2-Hit Shield) + (One instance of 20 HP Casing).
Signature Cool Downs:
1: First Aid1: 0 Turns.
1: Mantle of Self-Defense1: 2 Turns.
Other Effects:
1: FloatShoes [NaviCust]: Ignores effects from panels except broken/missing.