Asymptote galvanised the ground again, though all that this did at first was make the peculiar creature look down at its base once more, then bend and twist to look at asymptote, its head rocking back and forth as it grinned at him in amusement. When it 'stood' straight again, another few segments popped out, causing the creature to grow even taller than before. Its head was brushing the clouds about the area now, and any more segments would put its loopy eyes out of view from the two navis.
Vigil had summoned up another eye while Asymptote made one of his own, and the two had repositioned to enact a plan to hopefully end the virus; the boiler kettle landed quite close to the base of the cactus, though not near enough that the wiggling segments were likely to jostle it. the cactus sways grew broader and more wild. Vigil lined up a shot and took it, her aim enhanced by a fresh change of clothes and Asymptote's assistance, but the electrically charged cannon shot blasted through space as the long chain of cactus segments bent improbably to one side, in an almost cartoonish manner, to dodge around the shot. Though it had missed ultimately, however, the shot served a more important purpose between the navis; The cactus leaned down again briefly, peering in Vigil's direction and seemed to be quite distracted by eyeing her with its made and erratic gaze, while Asymptote's remote pilot lined up and blasted the kettle; the distraction had held long enough that their foe hadn't beaten the tower into scrap metal, and now the bubbling kettle began to boil and whistle violently.
Vigil dodged back, Asymptote ran for it. In an almost comical display, the cactus bent low, doubling over on itself to turn its head upside down and peer at the small object whistling away near its base. Its head rocked back and forth while it contemplated it, before a moment later the kettle boiled in the most extravagant and violent manner imaginable.
It was hard to see exactly what happened in the massive cloud of super-headed steam that engulfed the former sand pit, the edges of it almost reaching vigil's eye sentries and just falling short of scalding the two navis. Somewhere inside that maelstrom, Asymptote felt his scouter eye get vaporised and respond with its own chain reaction, though his trusty UFO tower only experienced the first half of that effect.
When the steam cleared, Asymptote and Vigil could see the main body of the cactus standing bolt straight, looking blistered and scorched with most of its spines blasted away. It was quivering in what one could only presume to be sudden pain shock, though the music hadn't stopped. No sound came from the cactus itself, though with it standing as bolt upright as it was right now, they could no longer see its eyes for the cloud layer. It took a few long seconds for the tension to begin to relax from it, and it started to bob again slowly, though its movements were a little more delicate and gingerly done. The metallic terrain began to fade moments later, returning to more mundane panels.
-=Desert Exile=-
CactoLimbo.Stack: 240Hp [Normal][Haste (2 turns)][Buster Charge][Debuff -20]
-=Eyes on a Prize=-
Asymptote.Exe: 190Hp [Normal][Edge of the area, not far from Vigil][1-Hit Shield (Guard1, Elec-Imbued)][Glitch: SAS Fall (2 Turns)][VigilCross]
Vigil.Exe: 150Hp [Normal][Back towards the southern edge of the area][30Hp Casing][AsymptoteCross]
-=Not Your Sand Pit=-
100% Normal
- No effects.
-=Ok, But Why?=-
Sand Pit border: BURNED
Vigil Eye A: 22Hp [Southwest corner]
Vigil Eye B: 22Hp [Southeast corner]
Vigil Eye C: 22Hp [Northeast corner]
Vigil Eye D: 22Hp [Northwest corner]
Remote Tower: BLASTED
-=Glitches=-
With Love, Retorno (Positive Glitch): The victim gains a tingling sensation over their entire body which reacts violently to any harmful attack that strikes them directly (Layer 3 or below). The glitch immediately returns an attack of the same element, accuracy and damage actually dealt of the attack that hit, though it does not negate or diminish the damage taken by the victim. Lasts two turns, or until removed with Status Cure, Glitch Eater or other similar effect.
SAS Fall (Negative Glitch)(Mutable Glitch): The victim suffers a glitch in their Signature Attack System which causes a degrading effect on their duration. All effects generated by signatures used while this glitch is in effect end immediately at the end of the same turn, even if they would last longer. The signature goes on cooldown as normal. SPs and Navigators are treated as independent by this glitch; an SP whose navigator has allocated them personal signatures is unaffected if their navi has this glitch, and similarly an SP with this glitch finds only their personal signatures effected, without infecting their navi's. Lasts three turns, or until removed with Status Cure, Glitch Eater or other similar effect.