((Turn Splice))
" WaterLine3Damage: 180 + Ground Attack + Wide Attack
Accuracy: B
Description: A wall of water gushes from the ground, drowning up to 3 targets.
Duration: Once
Element: Aqua
Trader Rank: B, ElecAura2Protection: Any Non-Wood attack lower than 80 HP
Accuracy: S
Description: Negates any Non-Wood attack less than 80HP
Duration: Three turns, or until destroyed
Element: Elec
Special: Status Guard: This chip blocks debuffs.
Trader Rank: B, TankCannon3Damage: 160 / 160 + Blast 2
Accuracy: A / C
Description: An enormous cannon whose ammunition can be altered to either a single high accuracy shot, or a low accuracy shot that can explode to hit several enemies.
Duration: Once
Element: Null
Special: Dual Mode: This chip has two separate modes of operation. The user may pick which one they wish to use at the time of activation.
Trader Rank: B, DashAttack1Damage: 90 + Impact + LineAttack(5) + Movement
Accuracy: C
Description: The user charges forward at a great speed to ram a line of enemies. Hits a maximum of 5 enemies before the momentum is lost.
Duration: Once
Element: Null
Special: Direction of travel may be altered with chip, terrain, and sig use.
Trader Rank: D, BigHammer2Damage: 220 + Impact + Break
Accuracy: B
Description: Summons a giant metal hammer to utterly crush one enemy that stands before you.
Duration: Once
Element: Null
Trader Rank: C!" Mach ordered as he tried to peel away from TinHawk after delivering his five-fingered counter attack. He maneuvered out from the virus and spiraled away, causing wispy white trails of vapor to trace lines in the sky from the tips of his ruddervators, hands, and feet. There was at least one attack still heading his way, and he was barely holding together, another hit could end it all. Mazer immediately moved to slot in the requested chips, even from his "distance" from the battlefield, he knew this was down to the wire. Either the viruses would fall, or his Navi; he had to give Mach every edge he could get, and any hesitation could hold him back. Mach's twin decoy drones seemed to have been thrown from his rapidly twisting body as they materialized in the air, and immediately projected the mirror copies of their master before rocketing off to their assignments: the first banked away and posted up around ~15 feet to his right then mirrored his spiraling movements, while the second peeled off to harass the TinHawk.
Meanwhile, the angular FighterPlane screamed into another strafing run on the Mimic. It snapped wings level and used its rudder and elevators to further refine its aim and put its targeting "pipper" on the virus. With no other warning, it fired another 15-round burst from its twin cannons. Each round seemed to glow as they shot towards the Mimic like blaster bolts. If the Mimic tried to defend itself again, the little jet would still try to keep its burst center-mass on the target; it would just leave one less shield for Mach to deal with later on.
As the FighterPlane pulled up and banked away having finished its gun run, Mach received his first and second chip uploads. With the first, he shifted his attention back down to the Mimic. As he did so, a cyan ellipse appeared in his vision, and slid over the floor as his mental aimpoint moved. He shifted the ellipse so the Mimic hovered at its center, the ellipse changed from cyan to red as soon as the Mimic's position crossed into the ellipse's border. Once he deemed his aim to be suitable, he activated the chip. Suddenly, the parts of the floor covered by the ellipse exploded with a massive vertical torrent of water, which briefly seemed to form a wall-like stationary wave and sprayed the surrounding area with a fine mist.
He anticipated the Mimic would retaliate and/or the TinHawk would keep up the attack, so he didn't pause or slow down, and watched for any attacks being directed towards him or his decoy. Though Mazer's reaction times weren't nearly as fast as Mach's, he had an unique point of view, and watched the battle intently. If he saw any attacks coming towards Mach, especially if it didn't appear the Navi could see it coming, Mazer would call out some simple one to two-word commands: "Break right/left!" "Dive!" or "Climb!" Which Mach would follow, if it didn't appear it would maneuver him out of one attack but into another. The decoy mirrored its master's movements perfectly, making it difficult to tell which one was the real Mach.
The decoys even reflected the new (and last) defensive chip Mach had left in his inventory as it was activated. All three of the angular, jet themed figures exploded with electrical energy, which seemed to glow and "burn" around them like flame while providing (the real) Mach a solid, but not impervious defense. He didn't expect it to last long, since both the TinHawk and the Mimic had attacks that could simply blast through the aura like paper, but if it could keep the TinHawk's claws off him for just long enough for him to turn the tables, it would have to do.
With that knowledge of his defense's vulnerabilities, Mach continued to lean heavily on evasion. He tried to keep his eye on both the Mimic and the TinHawk so he could at least see the attacks coming and maneuver out of the way, but at least at that point he had all three axis of movement at his disposal, and more than enough thrust to get him moving in a hurry. Mazer's eyes remained glued to the screen, and tried to provide overwatch and threat warning for his Navi; tt would be a waste for Mach's aura to get destroyed so quickly.
After maneuvering out of enemy fire, both Mach and his wingman decoy faced the Mimic and pointed their left arms down towards the multi-faceted foe. In a flurry of data, their left forearms and hands were replaced with a large single-barreled cannon, which if stood upright rivaled their own height. A tank turret-like chamber and counterweight extended from where their elbows would be, which contained a single high-accuracy shell, as opposed to the alternate high-explosive round. A green crosshair appeared in Mach's vision, with a small square in its center, and followed the boresight of the gun. He angled the cannon's barrel towards the Mimic, so the crosshair lay directly at the target's center. A split second later, both Mach and his wingman fired their cannons. While both cannons erupted with a donut-shaped plume of fire and smoke as the barrels slammed back about half a foot into their housings for recoil reduction, only Mach's rocked the area with a loud boom and sent the heavy round streaking towards the Mimic.
With a loud clunk, the entire cannon jettisoned from his upper arm and tumbled towards the ground below, still trailing smoke from its barrel. The decoy did the same, but obviously wasn't able to replicate the sound. A second later, the battlefield was awash with jet noise as his engines howled and spewed massive cones of purple and indigo flame. Mach and his decoy wingman hurtled towards the TinHawk with rapidly increasing speed; a large white
vapor cone briefly appeared around their bodies as they rocketed through the sound barrier. Even at that speed, his control surfaces were still effective, and his thrust vectoring paddles were strong enough to not get torn or melted off by the afterburners. As he quickly closed in on his target, he utilized both aforementioned equipment to maneuver past the mini tornadoes, heat beams, or any other attacks heading his way and/or blocking the path to his target, even if the extreme aerodynamic forces caused catastrophic damage to his legs.
He tried to punch a hole through the TinHawk's body, but would've easily settled for a wing or two. Regardless, he kept up the speed before both he and his decoy snap-rolled 90 degrees to the right and pulled up hard as his vectoring nozzles redirected the afterburners upwards, causing him to make a brutally sharp right turn, even if it meant damaging or snapping off some of his control surfaces and limbs. If he had an anatomically accurate human body, the strain would've caused his vision to briefly fade at best, rupture his organs at worst. As long as he had one functioning arm left and enough thrust to keep flying, it was enough. The upper surfaces of his torso armor flickered with
condensation in the turn until he leveled out and began to chase down the TinHawk.
Mach's right hand snapped open as he activated the BigHammer2 chip, then clamped back down on the large handle that rapidly formed, which supported the hammer's column-like head. His entire arm strained against the weapon's weight, but he maneuvered the weapon as he drew his arm back. His ruddervators and vectoring paddles adjusted their angles to compensate for the slight twist of his upper torso from drawing the hammer back, to keep him on an intercept course with the colossal bird. Once he got within range, he swung the hammer up and over with all the strength he had left, in an attempt to bring the hammer down squarely on the virus's head and/or torso to either swat it out of the sky, or even shatter the virus into cloud of data and feathers.
ACTIONS (Passive Haste, Accuracy Enhancement, Status Cure, Dodge x2, Decoy x2)
-Scramble Feint-
AirRaid2HP: 100
Properties: Normal, Omnishoes, Mobile
Object Damage: 50 + Impact
Damage Method: Telekinesis
Gun Attack Damage: 10 x 15 Shots
Accuracy: A
Description: Summons a fighter plane to strafe your enemies.
Duration: 3 turns or Until destroyed
Element: Null
Trader Rank: C Attack Purple Mimic
1.
WaterLine3Damage: 180 + Ground Attack + Wide Attack
Accuracy: B
Description: A wall of water gushes from the ground, drowning up to 3 targets.
Duration: Once
Element: Aqua
Trader Rank: BPurple Mimic
-Passive Dodge- [+Scramble]
2.
ElecAura2Protection: Any Non-Wood attack lower than 80 HP
Accuracy: S
Description: Negates any Non-Wood attack less than 80HP
Duration: Three turns, or until destroyed
Element: Elec
Special: Status Guard: This chip blocks debuffs.
Trader Rank: B MachMan
-Passive Dodge- [+Scramble]
3.
TankCannon3Damage: 160 / 160 + Blast 2
Accuracy: A / C
Description: An enormous cannon whose ammunition can be altered to either a single high accuracy shot, or a low accuracy shot that can explode to hit several enemies.
Duration: Once
Element: Null
Special: Dual Mode: This chip has two separate modes of operation. The user may pick which one they wish to use at the time of activation.
Trader Rank: B Purple Mimic
4.
DashAttack1Damage: 90 + Impact + LineAttack(5) + Movement
Accuracy: C
Description: The user charges forward at a great speed to ram a line of enemies. Hits a maximum of 5 enemies before the momentum is lost.
Duration: Once
Element: Null
Special: Direction of travel may be altered with chip, terrain, and sig use.
Trader Rank: D TinHawk V6 [+OverClock]
-Scramble Movement: Get in melee range of TinHawk V6-
5.
BigHammer2Damage: 220 + Impact + Break
Accuracy: B
Description: Summons a giant metal hammer to utterly crush one enemy that stands before you.
Duration: Once
Element: Null
Trader Rank: C TinHawk V6
DecoyA: Mirror Mach's movements ~15 feet to his right
DecoyB: "Attack" Tinhawk