Rogue Nude Beaches

Taking off the Megalians' auras successfully with a well-placed Moonblade attack, SplashMan then proceeded to summon a couple of clouds to rain on the Megalians. One of them dodged away, but the others got away pretty quickly. They blasted their heads Splash-ward, and he got hit twice this time due to the sandy ground below him restricting his movement. (80x2) Luckily his Recover chip managed to lessen the pain, but it was still hefty.

Tuby2: DELETED
Megalian-A2 A: DELETED
Megalian-A2 B: 105HP
Megalian-A2 C: 190HP
Megalian-A2 D: 85HP

Terrain: 5% Normal, 15% Mud, 80% Sand

SplashMan.EXE: 280HP [Sand]
LilCloud: 85 - 1 turn left
MedCloud: 105 - 1 turn left
One-two. A term used to describe a succession of punches. However, in this instance, it also involved headbutts from a pair of viruses to SplashMan's personage, causing him to stumble backwards. At this point, he was feeling a wide variety of emotions: ANGER...SORROW...indifference? "Ow! Well that didn't work, huh?"

"Nope. But, their auras are down. So now we can just sit back and water them into the ground! Mind starting it yourself?"

Well, he did have some nice residual water stored up from those clouds. The aquatic battler began withdrawing from his extra internal supply, filling his cannons nearly to the brim with his preferred choice in liquid. The simultaneous choice in targets was equally non-taxing, since only one practically screamed 'HA HA, your chips can't get me in one shot!'. He lowered his weaponry down to firing level, and...BOOM. A tremendous blast of water not unlike the one from before shot from the metallic nozzles, in an attempt to show that what shooting water at enemies could lack in grace and aesthetics, more than made up for it in sheer power and destructive force.

"All right, these next two are going to be one right after the other, okay? So be ready! Battlechip, IceWave! Slot in!"

A polygonal snowflake appeared in SplashMan's hand, hovering just above the outstretched palm. He turned to one of the Megalian unfortunate enough to get rained on, and gently pushed it forward, causing its size to increase, and quickly snake along towards a certain now auraless virus to attack with its icyness. And...that was it. IceWave sure was a simple chip in practice, he figured.

However, there was no time to contemplate it, since Sabrina stayed true to her word. "Battlechip, Bubble-V! Slot in!"

The Aqua Navi's hand warmed a bit, as any traces of icy energy vanished to make room for a silver and blue hose nozzle. Much as he did with IceWave, he needed to simply position the weapon towards his target, in this case a floating head with a negligible body, and engage the trigger, causing a bullet of bubbles to shoot forth. Bubbles that had the trick of bending 45 degrees on impact, so that they could strike anything else unfortunate to be within a V-shaped blast. ...Which made it the opposite of IceWave, in that regard. He had no idea how that even worked...

Unfortunately for him, his operator once again derailed his train of thought with more methods of violence. "I just thought of another way to delete them all! Here, use it to make sure it's over! Battlechip, WindRacket! Slot in!"

SplashMan's latest fan, as it were, took the place of the bubble blasting gun, granting him a new, non-water based method of eliminating viruses. He raced forward, wind-based weapon to his side, and ready to smack any Megalian that still floated in the

[Order of Turn:
0a-Reserve Tank R (passive buster charge)
0b-Reserve Tank L (passive buster charge)
1-Water Splash charge attack on Megalian-A2C (200, Aqua, Spread 1)
2-IceWave1 chip attack on Megalian-A2B (80+25, Aqua) (Single Target Aqua Boost)
3-Bubble-V chip attack on Megalian-A2D (80+15, Aqua, Spread 2) (Aqua Boost)
4-WindRacket chip attack on Megalian-A2B, Megalian-A2C, and Megalian-A2D (100, Gust, Northwind and Microburst on hit)
5-Dodge
6-Dodge]
WHOOSH went the strongest Megalian as it was swept away by the forces of high-pressure water cannons and promptly deleted. The others were deleted with snowflake and heavy rainfall respectively.

Tuby2: DELETED
Megalian-A2 A: DELETED
Megalian-A2 B: DELETED
Megalian-A2 C: DELETED
Megalian-A2 D: DELETED

Terrain: 5% Normal, 15% Mud, 80% Sand

SplashMan.EXE: 280HP [Sand]

-ROGUE BATTLE TWO, VICTORY!!-

Rewards: 2200z
Boom. Boom. Boom. No more Megalian. Hooray. As always, he walked over to that lovely pile of remaining data, and accessed it. "Sending it over!"

And...no fancy chips this time. Oh well, they got hit too much to really deserve one, so Sabrina wasn't exactly surprised. "Well, how do you feel? Wanna call it a day?"

"Hmm...nope, I still want to keep going!"

"Well, all right. But the second I think you're overdoing it, you're getting jacked out! Understood?"

"Understood!" And thus did SplashMan continue on deeper into the Net.

(Searching for Battle #3)
Continuing through the slightly more threatening Beach Net, SplashMan came across an odd faction of viruses; before him was a trio of stern-faced tanks blocking his path along the beach. This drew the Navi's attention out to the water, where numerous aquatic viruses had been residing. They now seemed prepared to face SplashMan in his own element.

Now there was only one question for SplashMan to answer. Which was going first, the tanks or the fish?

Kabutank2A: 140HP (Sand)
Kabutank2B: 140HP (Sand)
Kabutank2C: 140HP (Sand)
BarkA: 200HP (Sea)
BarkB: 200HP (Sea)
Starfish2: 180HP (Sea)

Terrain: 30% Sand, 70% Sea

SplashMan.EXE: 280HP (Sand)

Rogue Battle 3 Start!
Hmm...Bark he knew. Starfish he knew. The tank-like virus...not so much. It sorta resembled a Beetank, though. Maybe that was a hint? "Sabrina? Any ideas on what that thing is?"

Nope. With a press of a button, Sabrina brought up her 'make myself look smarter than I really am' weapon; her father's virus notes. "Here we go...huh?!" A brief picture of the virus and its name came up, but the program suddenly crashed. "...Dad's notes just crashed on me! All I got was the name...Deetle. But, they kinda look like Beetanks...so I guess they act sorta like them?"

"Yeah, I was kinda thinking that, too." SplashMan looked across the area, trying to think of anything else he could add to the conversation. He failed. "So, what should we do with them? Try and beat them first, or wait and beat the ones we know first?"

"Well, the less you know about a virus, the more dangerous they are. At least, that's what I think. But still..." Two aquatic viruses with half as much HP as the Navi, and able to go underwater at a moment's notice. They should quick attack at least one of them before they could try anything funny. "First, let's work on one of the Bark really quick! Battlechip, NumberBall! Slot in!"

A small, greenish ball appeared in the battle's most sentinent being's right hand, which he tossed forward. Before it landed, it quickly expanded into a larger, floating ball that levitated towards one of the yellow ray viruses. T to its side, the number 80 was clearly visible in large numbers. Another ball promptly appeared in his hand, which experienced the exact same fate. Naturally, a third sphere that appeared also received identical treatment.

"Now let's take care of those Deetle things real quick!" And they were on sand...perfect for a quick strike from behind. "Battlechip, AreaGrab! Battlechip, WindRacket! Double slot in!"

The aquatic Navi instantly vanished from his current, sand-covered location, to move over to another sandy area, better suited for walloping some bug-like viruses in a single blow. While he didn't have the newspaper associated with bug smashing, he did now have the next best thing: a nearly paper-like fan for a right hand. He delivered a mighty swing, stirring up some sand to add a new dimension to the windy attack. Unfortunately, it also served to temporarily cover up the area from sight, making it impossible to tell if he managed to get them all in a single stroke. "So, what now? Should I try and Water Splash something?"

"...No, I think that can wait. But get onto the water, okay?"

"Will do!" After all the sand, it'd be nice to stand on something more his style and wash it off. SplashMan trudged through the beach, silently cursing all the sand; either it was dry and loose, making it easy to accidentally slip into, or it was wet and packed, which made it easy for him to sink into. He had enough trouble walking and running normally, due to his short legs...he didn't need the Net making it any harder. But nevertheless, with some effort, he finally reached the sea he desired to reach. "Ahh, nice to finally be on the water!"

"Yeah, that sand's really throwing you for a loop...all right, you look a little tired from that last walk, so..."

"Why do you think I'm tired?!"

"Aside from the fact you're bent over and acting like you're panting?" The moment of silence afterward indicated to Sabrina that she hit the nail on the head. "All right, defense time! Battlechip, CurseShield! Slot in!"

The Aqua Navi felt his left arm grow heavier, as a Dominerd became attached to it. Putting it up in front of him, he peered out from behind it, in anticipation of whatever virus attacks would probably come his way.

[Order of Turn:
1-NumberBall1 chip attack on BarkA (??, hits 3 times, ??=last 2 HP digits) (Current ?? = 80)
2-AreaGrab chip to behind Kabutank2 group (teleports user)
3-WindRacket chip attack on Kabutank2A, Kabutank2B, and Kabutank2C (100, Gust, Microburst and Northwind on impact)
4-Move over to Sea terrain
5-CurseShield1 chip on SplashMan (160, blocks and counters an attack)
6-Dodge]
A nearby Bark was immediately dispatched with the power of NUMBERS while the Kabutanks massed their explosive power on SplashMan. Fortunately, he was ready for the assault, and activated teleportation powers to initiate SURPRISE ATTACK on the tanks, and basically thrashed them with his WindRacket, which increased power on the sand. The Bark and Starfish then began their offensive. The Starfish's attack he dodged very easily, but the Bark's attack had the misfortune to land once, causing it to receive a very painful Dominerd-to-Face procedure.

Kabutank2A: DELETED
Kabutank2B: DELETED
Kabutank2C: DELETED
BarkA: DELETED
BarkB: 40HP (Sea)
Starfish2: 180HP (Sea)

Terrain: 15% Sand, 15% Normal, 70% Sea

SplashMan.EXE: 280HP (Sea)
Huh...everything worked just spiffy this time. It was always nice when the viruses cooperated like that, since he was fairly sure it wasn't pure skill when things went perfect. "So-"

"SplashMan, hurry! Shoot that Bark before it can get underwater!"

The aforementioned Navi extended his right arm, creating a generic buster gun over his hand and part of his forearm. As quickly as he could, he pointed it in the yellow virus's direction, and began shooting off several fuchsia colored shots at it. One, two...then, for some reason, a third sneaked out of the barrel right after the second. It was clear that SplashMan didn't consciously activate it; it was far too quick after the previous blast. But sure enough, three buster shots made their way towards the remaining Bark, any one of them capable of turning it into junk data.

"That'll work!" But, before her Navi managed to finish the battle, Sabrina decided it might be nice if they did some patching up first. "All right, head over to the Starfish, while I take the liberty of making all those stupid Megalian hits go away! Battlechip, Recover120! Slot in!"

As the aquatic Navi began racing along the water over to his last untargeted foe, his body began to glow, as the effects of the smashing force of rocket headbutts disappeared. Every last bit of it, leaving only idealing running processes within him...and water. Probably more water than anything. At that point, he reached his destination: the faceless part of the Starfish.

Which meant...more attacks from the back with a close range weapon. "Battlechip, AquaSword! Slot in!"

SplashMan's hand transformed once again, this time becoming a wide bladed sword, coursing with aquatic energy. He raised it high above his head (relatively speaking), prepared for impact...then lowered the blade, in a blatant attempt to give the virus a lovely, water inflicted cut mark that extended the entire length of its body. For a change when using such an overhead slash, he managed to stop it before it reached the ocean and smashed it into pieces. Instead, he kept it a couple inches above the surface, and proceeded to deliver an upperhand slice that could easily end the Starfish's participation in the battle. Question was, did it? He'd know very shortly...

[Order of Turn:
1-Buster shot on BarkB (50)
2-Buster shot on BarkB (50)
2a-Gatling Attack buster shot on BarkB (50)
3-Recover120 chip on SplashMan (120, Recovery)
4-Move behind the Starfish2
5-AquaSword chip attack on Starfish2 (80+15, Aqua, Slashing) (Aqua Boost)
6-AquaSword chip attack on Starfish2 (80+15, Aqua, Slashing) (Aqua Boost)]
Shooting up the Bark into little itty bitty pieces, SplashMan took care of that, while the Starfish continued its continuous continuity of bubbles. As SplashMan moved up to the little floating star, he accidentally touched one of the bubbles of its make, which strangely started to sear him on the armor, however innocuous the attack looked. (60) It didn't stop him from making sashimi out of the virus, though.

Kabutank2A: DELETED
Kabutank2B: DELETED
Kabutank2C: DELETED
BarkA: DELETED
BarkB: DELETED
Starfish2: DELETED

Terrain: 15% Sand, 15% Normal, 70% Sea

SplashMan.EXE: 340HP (Sea)

-ROGUE BATTLE THREE, VICTORY!!-

Rewards: [CrossBomb] Battlechip, 1800z
Another battle done. And thus, SplashMan started to gather up some lovely remaining data. "Okay, sending it over! There's chip data, but...it's weird. It doesn't really have the same signal as any of the viruses..."

...CrossBomb. 50 damage. Lots of area of effect, but...meh. Nothing she was interested in. "Got it! The chip's not really worth it, so yeah. So, had enough yet?"

"You know, it's sorta weird. I thought I might've had it during that battle, but...eh, nothing we can't settle later. I'm kinda tired...let's call it a day!"

"All right, then. Here we go! With those words, the Aqua Navi vanished from Beach Area, to do other things.

(to RW Beach!)