DruidMan: ReturningDude

Starting off with a surprise electrical attack, DruidMan unleashed the ElecReel battlechip towards the Bark, which it unfortunately managed to dodge. The Chumpu teleported in front of him and out of the way, but the other Bark was not so precognitive and was deleted instantly. Simurgh flew up and blew DruidMan out of the way just as the Chumpu started punching stuff, allowing him to charge up his burning-leaf attack and launch it towards the Chumpu. Unfortunately, the Chumpu successfully evaded that attack as well, but the Bark behind it wasn't doing well at that. The IceWave after that still didn't hit the Chumpu with its slow-movingness, but as he threw up his shield, the Bark decided that enough was enough, and fired a WideShot at that time. Of course, it got its ass handed back to it.

-- ENEMIES --
Bark A: DELETED
Bark B: 35 HP (Metal)
Chumpu: 150 HP (Metal)

-- NAVIGATOR --
DruidMan.EXE: 450 HP (Solar)
Simurgh.SP: 80 HP (Solar)

-- TERRAIN --
20% Solar
80% Metal
Druidman was sitting, cross legged, in a large field of wildflowers.

His eyes were closed, and he sat peacefully, his palms loose at his knees.

As he sat there, he began to think. He thought about his own place in the universe, his role as a Navi, and how the Net was a wild, vast, and infinite place of countless wonder and adventure.

He sat for a long time.

Time seemed to stop flowing around him. He floated, free from any Earthly (Netly?) container, and saw, in one fleeting instant, everything the net had to offer. Every secret, every nook, every forgotten file, for that one, infinitesimal, fleeting moment, was touched by him.

Druidman opened his eyes, the knowledge gained, already evaporating from his memory, so quickly he would never be sure he even experienced anything at all. Nonetheless, his mind felt radically... expanded.

"Druidman?" Steve said hesitantly.

In the breadth of an instant, Druidman leaped from his position and flung himself towards the viruses in front of him. Sim, startled, flapped her wings hard once to get some distance away from whatever her master had planned. Steve barely had time to look at his folder before slamming some chips into his PET before Druidman brought his, now-rock-encrusted fist to bear down in a quick boxing match against the Chumpu.

Dancing backwards in several quick jumping motions, Druidman drew his scimitar, and quickly swung at the air in front of him, the moisture already coalescing around the force of the cut, leaving a wave of water to fall into step away from him, as he swung a second time, with similar results.

"Druidman, are you okay?" Steve said hesitantly.

But Druidman's left arm was already raised, his gauntlet pulsing with electromagnetic energy as he swung the arm forward at whatever came at him. "I'M BACK, DUDE!" he roared, though, of course, Steve had no idea what he was talking about. He had been there the entire time.

Right?


1.) ONE YEAR OF TAKE AIMS. OR SOMETHING.
2.) Dodge forwards towards viruses.
3.) GolemHit2 Battlechip to Chumpu. (190Null+Break+PanelBreak)
4.) Wideshot Battlechip to Bark2/Chumpu. (60Aqua, Wide)
5.) Wideshot Battlechip to Bark2/Chumpu. (60Aqua, Wide)
6.) Magbolt2 Battlechip to whatever is left. (110Elec+Stun+Pull)

1.) Dodge backwards/Airstep.
*.) Gust: Dodge Druidman forwards.
He's back, dude. Trippin' philosophical and all.

-- ENEMIES --
Bark A: DELETED
Bark B: DELETED
Chumpu: DELETED

-- NAVIGATOR --
DruidMan.EXE: 450 HP (Solar)
Simurgh.SP: 80 HP (Solar)

-- TERRAIN --
20% Solar
80% Metal

-- ROGUE BATTLE 01, VICTORY!! --

-- REWARDS --

[WideShot2] Battlechip, 720z, 28 BugFrags
"Come on, Sim-chicka." Druidman said with a smile, as he continued wandering listlessly though the Rogue Net.

((BATTAL TEU))
Moving onwards into the area and following the small road, he found himself on a much larger shiny road. This road wasn't the same as the others, however. He felt... faster on it, for some odd reason. There were some arrows that pointed in one direction painted on the road, too. A little later, he heard the sound of motors revving. Turning to the side would yield him a view of two very decked-out Armadills. They looked entirely silly, with some engines popping out of their tops and some exhaust being fueled out of their sides. Atop them rode some Swordies with yellow blades, raring to go. The engine noises started getting louder as DruidMan realized that he was crashing a race.

-- ENEMIES --
Armadill2 A: 160 HP (Racetrack)
Armadill2 B: 160 HP (Racetrack)
Swordy-E2 A: 160 HP (Riding Armadill2 A)
Swordy-E2 B: 160 HP (Riding Armadill2 B)

-- ALLIES --
DruidMan.EXE: 450 HP (Racetrack)
Simurgh.SP: 80 HP

-- TERRAIN --
50% Racetrack (Solar, +10% to all movement/dodge rolls)
50% Normal

-- ROGUE BATTLE 02, READY? START!! --
Druidman stepped boldly onto the Racetrack while Steve slotted several chips in for him.

"Ready to play a little chicken, Druidman?" Steve asked with a sarcastic edge.

"It'd be more fun if I was charging back, dude." Druidman grumbled. "But this still sounds fun."

First, Druidman pulled his scimitar free, and began to charge his magic into it. Glowing green, it offered no resistance as he bent it into a new, even more curved shape. "Let's see if I can throw a wrench into their plans, man." he said. He was secretly pretty sure he just died a little on the inside with that corny line, but hey, whatever. In any case, he flung the boomerang around in an arc that roughly would intersect with the riders.

"Try out this new one, next, okay?" Steve suggested as he pointed out one of his most recent acquisitions.

Druidman channeled the chip's power through him, bringing up two giant stone circles out of the ground. Curiously, there was a single hole in the center of each, like a big donut. "Uh, okay. Race time, I guess?" He shrugged. "Wait..." a devilish grin spread across his face. He quickly summoned a wooden rod through the holes, making a barbell like shape. Leaping onto it, he began to run rapidly in place.

"YABBA DABBA DUUUUDE." He screamed at the approaching viruses.

With a mighty spasm of his legs, compounded by a quick burst of wind from his always helpful companion, he launched himself off of the careening lunatic device and swung his fist, swollen and earthen, at the nearest rider. "CARJACKING!" He laughed.


1.)Boomerang2 Battlechip to SwordyE2A/SwordyE2B. [80+15Woodx3(Solar, Weakness)/80+15Woodx3(Solar, Weakness), possibly hit an Armadill?]
2.)Shake1 Battlechip to Armadill2A/Armadill2B. (90+Wide+Break)
3.)Ride that Shake like a madman. (Dodge/Movement?)
4.)Seriously, jumping? He's nuts. (Dodge/Movement?)
5.)GolemHit2 to whatever he lands on/with. (190+Break+PanelBreak)
6.)TAKE THEM REINS. (???)

1.)Dodge/Airstep.
*.)Jumpgust Druidman up. (Action 4)
The Boomerang handily removed both drivers from their seats, and DruidMan plotted his actions. The Armadills still sped forward, however, just as he sped towards them on his Shake, rolling on that thing like a madman. One of them crashed into the Shake with its pure speed, disintegrating into a husk on the side. DruidMan then jumped up into the air with Sim's help, and smacked down on one of the Armadills. Or, well, he would have, if his aim wasn't a little bit off and he himself got careened into. (60) What was worse was that his arm had gotten snagged in the late Swordy's reins, dragging him along like a ragdoll!

-- ENEMIES --
Armadill2 A: DELETED
Armadill2 B: 160 HP (Racetrack)
Swordy-E2 A: DELETED
Swordy-E2 B: DELETED

-- ALLIES --
DruidMan.EXE: 390 HP (Racetrack/Snagged on Armadill2's reins)
Simurgh.SP: 80 HP

-- TERRAIN --
50% Racetrack (Solar, +10% to all movement/dodge rolls)
50% Normal
"Arrgh, my arm, dude!" Druidman howled as he was flailing wildly around.

"Druidman!" Steve exclaimed, worried about his Navi. "Gotta slow it down! Still have your scimitar?" he asked.

Druidman's free arm came up, still somehow clutching his weapon.

"Okay, good. I'm sending some chips your way, okay?" Steve replied as he sent said chip data Druidman's way.

"Yeaaaaahhhhhggow! These should woooorkf, dudeeeeggh." Druidman grunted between blasts of shoulder pain. He spun his scimitar around and tried to plunge the blade into the underbelly/leg area of the Armadill, not hoping to stab, but to gum up the works, the blade splashed into a gooey pile of soft metal gel that, with luck could stop this mad beast.

Regardless, Druidman was trying to climb upwards to ease the pain in his arm. Reaching into his pouch with his free hand, he produced a large magnet. "Maybe enough of that meta got over him for this to help, man." he murmured as he turned the giant magnet comically towards the ground.

1.)Try to get free.
2.)MetaGel2 Battlechip to Armadill2B. (130Aqua, Slow)
3.)Try to get free.
4.)Magbolt2 Battlechip to Armadill2B. (110Elec, Stun, Pull)
5.)Try to get free.
6.)Try to get... THE LADIES. Uh...

1.)Flap around uselessly.
Druidman managed to untangle himself from the reigns while also covering the Armadill in... goop. Yeah. And it even tried rolling around! ....Well, before Druidman tasered it basically.

Yeah...

-- ENEMIES --
Armadill2 A: DELETED
Armadill2 B: DELETED
Swordy-E2 A: DELETED
Swordy-E2 B: DELETED

-- ALLIES --
DruidMan.EXE: 390 HP (Racetrack)
Simurgh.SP: 80 HP

-- TERRAIN --
50% Racetrack (Solar, +10% to all movement/dodge rolls)
50% Normal

-VICTORY-
GET: 1600z, 32 Bugfrags
"Okay, Druidman. I have an uncontrollable urge to spend some money. Jack out."

"Right on, dude. Peace out!" Druidman called as his body exploded into thousands of leaves which were quickly scattered on the winds...