Flying was really the only way to go on the NET. There were so many places that were accessible with flight. One also didn't have to deal with the problems being on foot had in unstable areas, such as lava, and bottomless pits. Those problems were the worst. It was a really good idea to invest in flight.
Like for today. Giant inky nothingness dotted with dilapidated buildings. How would anyone get to these areas if they couldn't fly? How did most of the viruses that were below them get to the floating platform with the bunny statue? Besides the Swordy-N2, the other three were definitively land-bound. Well, unless Rogue versions could float or fly. But the three navis would learn whether that was true in combat.
DragonierMan would start things off by activating a few new programs, some older ones, and some returning ones. His flesh grayed and became scaly, while a bubble formed around him. His eyes became sharper, his hand steadier, and his wings blurred a bit as they flapped faster.
"I'll take the Stoves, you two take the Bear. I don't want it throwing those benches around at us," he said before speeding off to find a good angle to strike at both OldHeater viruses. He zig-zagged a little in the air as he tried to find position without exposing himself to too many attacks. His eyes and mind calculating all the variables.
The twins nodded to each other and zipped away towards the Teddy. All three navis tried to keep in High-Altitude to protect themselves against the most grounded of attacks, and to give them a little maneuvering room in case something was launched at them. Suzume and Aya moved in an evasive pattern, zigging and zagging, as they spreading out to find the best angle to fire at the riding bear. The statue would block their shots if they weren't careful. To further aid them, little beams of light and shadow shot out from their eyes, searching to tag the Teddy2 with laser precision.
Once they thought they had a bead on the target, they all unleashed their attacks upon the viruses below. A barrage of projectiles rained down upon the island. Drago had swept a wave of water from his hands, slicing through the air like a crescent moon. The wave spread out wide to try to tag the two OldHeater viruses and douse them with cold water, which would put out their fire. If the Bunny Statue took the hit, then it was collateral damage he could live with. The twins, meanwhile, had unleashed explosive tank shells upon the Teddy2 and its rider. Their main target was the bear itself, as Swordies did have an awful tendency to teleport around to evade attacks. However, as the high-explosives detonated around the Teddy2, if the Swordy-N2 managed to get caught in the twin blasts, the more the better.
From their positions in the sky, the three navis attempted to evade the counter-fire. Belches from flamethrowers, teleporting sword slashes, and thrown benches hurled into the air would all be coming for them. They couldn't move too far away, as that would negate their good positions, but they attempted to duck and weave through the viruses attacks.
Drago was faster than the twins and, as they were busy dodging, he tried to line up the Bunny Statue with the OldHeater viruses. Electricity flowed through him and collected in his hands before he hurled the ball lightning down upon the statue. If he aimed and timed it right, the ball would explode on the statue and spread to either side, striking the stoves in their smug heater faces. Giving them a serious jolt to the system.
He did some more dodging and weaving and zig-zagging through the air before he collected a little more electricity in his palm. Another sphere of energy formed and he tossed it up at the sky. The darkness pervading the land parted as a blinding light blasted the area. Everyone, including Drago and the twins, would be blinded from the shock to the sensory system. Even more so if they had lived in the shadows for so long.
But Drago and the twins knew they could heal their wounds and remove the blindness soon. Leaving them with the advantage and momentum in the coming moments of the battle.
Summary for Turn 1
Actions:
*
Dragon's Aura [Signature]: Passive 20HP Barrier.
*
Dragon's Scales [Signature]: Passive 20HP Casing.
*
Dragon's Sureness [Signature]: Passive Accuracy Enhancement (+10% Acc; max A Rank).
*
Dragon's Swiftness [Signature]: Passive Haste (+10% Eva; max A Rank).
D1: Dodge (Eva: 70% (50+High Gear+Haste)).
*
Dragon's Wings [Signature]: Passive Movement (Eva: 25% (5+High Gear+Haste)) to good firing position.
S1: Dodge (Eva: 50%).
*
Wings of Light [Signature]: Passive Movement (Eva: 5%) to a good firing position.
*
Targeting Light [Signature]: Passive Take Aim (+10% Acc; max A Rank) on
TankCannon2Damage: 120 / 120 + Blast 2
Accuracy: A / C
Description: An enormous cannon whose ammunition can be altered to either a single high accuracy shot, or a low accuracy shot that can explode to hit several enemies.
Duration: Once
Element: Null
Special: Dual Mode: This chip has two separate modes of operation. The user may pick which one they wish to use at the time of activation.
Trader Rank: C. [Chip #1].
A1: Dodge (Eva: 50%).
*
Shadow Wings [Signature]: Passive Movement (Eva: 5%) to a good firing position.
*
Hunter's Shadow [Signature]: Passive Take Aim (+10% Acc; max A Rank) on
TankCannon2Damage: 120 / 120 + Blast 2
Accuracy: A / C
Description: An enormous cannon whose ammunition can be altered to either a single high accuracy shot, or a low accuracy shot that can explode to hit several enemies.
Duration: Once
Element: Null
Special: Dual Mode: This chip has two separate modes of operation. The user may pick which one they wish to use at the time of activation.
Trader Rank: C. [Chip #2].
D2: WideShot1Damage: 70 + Wide Attack
Accuracy: A
Description: Fires a wide wave of water that can hit up to three enemies, depending on circumstances.
Duration: Once
Element: Aqua
Special: Wide Attack: This attack hits a line of targets perpendicular to the direction the attack is launched in. Unless otherwise specified, a wide attack can hit up to 3 targets, max. Once a target is hit, the attack ends, thus all targets must be hit at roughly the same time.
Trader Rank: D [Battlechip]: Acc: A (A+AccEnh; 70%); 140 (70x2 Weakness)
Aqua Damage + Wide Attack to
OldHeaterOldHeater (Oldstove)
Oldstove viruses move and dodge at a very slow pace.
Area: ACDC, Kotobuki Town, Netfrica, Hades Isle
HP: 130
Attack Damage/Effect: 45 Fire + Line Attack(3) + Panel Crack
Attack Accuracy: B
Attack Description: Flamethrower to one enemy.
Element: Fire
Possible Rewards (Per Virus): FireBurner2, Zenny
Special: Slow Movement. Cracks Terrain.A and
OldHeaterOldHeater (Oldstove)
Oldstove viruses move and dodge at a very slow pace.
Area: ACDC, Kotobuki Town, Netfrica, Hades Isle
HP: 130
Attack Damage/Effect: 45 Fire + Line Attack(3) + Panel Crack
Attack Accuracy: B
Attack Description: Flamethrower to one enemy.
Element: Fire
Possible Rewards (Per Virus): FireBurner2, Zenny
Special: Slow Movement. Cracks Terrain.B.
S2: Ability: All For One [Team Subtype]:
TankCannon2Damage: 120 / 120 + Blast 2
Accuracy: A / C
Description: An enormous cannon whose ammunition can be altered to either a single high accuracy shot, or a low accuracy shot that can explode to hit several enemies.
Duration: Once
Element: Null
Special: Dual Mode: This chip has two separate modes of operation. The user may pick which one they wish to use at the time of activation.
Trader Rank: C [Battlechip]: Acc: B (C+Aim; 60%); 120
Null Damage + Blast2 to
Teddy2Teddy2 (Teddy)
Area: ACDC, Yoka, Okuden Valley, Yumland
HP: 180
Primary Attack Damage/Effect: 50 + Slashing
Primary Attack Accuracy: B
Primary Attack Description: Tears at an enemy with its claws.
Secondary Attack Damage/Effect: 25 + Impact x 2 targets
Secondary Attack Accuracy: B
Secondary Attack Description: Picks up and throws one enemy at another.
Element: Null
Possible Rewards (Per Virus): RageClaw2, Zenny
Special: Will only use its secondary attack if there is more than one enemy. Will only use its tertiary attack if there is an object capable of being thrown. and whoever else in Blast2. [Chip #1].
A2: Ability: All For One [Team Subtype]:
TankCannon2Damage: 120 / 120 + Blast 2
Accuracy: A / C
Description: An enormous cannon whose ammunition can be altered to either a single high accuracy shot, or a low accuracy shot that can explode to hit several enemies.
Duration: Once
Element: Null
Special: Dual Mode: This chip has two separate modes of operation. The user may pick which one they wish to use at the time of activation.
Trader Rank: C [Battlechip]: Acc: B (C+Aim; 60%); 120
Null Damage + Blast2 to
Teddy2Teddy2 (Teddy)
Area: ACDC, Yoka, Okuden Valley, Yumland
HP: 180
Primary Attack Damage/Effect: 50 + Slashing
Primary Attack Accuracy: B
Primary Attack Description: Tears at an enemy with its claws.
Secondary Attack Damage/Effect: 25 + Impact x 2 targets
Secondary Attack Accuracy: B
Secondary Attack Description: Picks up and throws one enemy at another.
Element: Null
Possible Rewards (Per Virus): RageClaw2, Zenny
Special: Will only use its secondary attack if there is more than one enemy. Will only use its tertiary attack if there is an object capable of being thrown. and whoever else in Blast2. [Chip #2].
D3: Dodge (Eva: 70% (50+High Gear+Haste)).
S3: Dodge (Eva: 50%).
A3: Dodge (Eva: 50%).
D4: ElecReel2Damage: 100 + Spread 3 (Side + Behind)
Accuracy: B
Description: A small bolt of lightning that spreads sideways and behind the target upon impact.
Duration: Once
Element: Elec
Trader Rank: C [Battlechip]: Acc: A (B+AccEnh; 70%); 100
Elec Damage + Spread3 (Side + Behind) to Bunny Statue,
OldHeaterOldHeater (Oldstove)
Oldstove viruses move and dodge at a very slow pace.
Area: ACDC, Kotobuki Town, Netfrica, Hades Isle
HP: 130
Attack Damage/Effect: 45 Fire + Line Attack(3) + Panel Crack
Attack Accuracy: B
Attack Description: Flamethrower to one enemy.
Element: Fire
Possible Rewards (Per Virus): FireBurner2, Zenny
Special: Slow Movement. Cracks Terrain.A, and
OldHeaterOldHeater (Oldstove)
Oldstove viruses move and dodge at a very slow pace.
Area: ACDC, Kotobuki Town, Netfrica, Hades Isle
HP: 130
Attack Damage/Effect: 45 Fire + Line Attack(3) + Panel Crack
Attack Accuracy: B
Attack Description: Flamethrower to one enemy.
Element: Fire
Possible Rewards (Per Virus): FireBurner2, Zenny
Special: Slow Movement. Cracks Terrain.B. Attacking the Bunny Statue to get the side spread to the
OldHeaterOldHeater (Oldstove)
Oldstove viruses move and dodge at a very slow pace.
Area: ACDC, Kotobuki Town, Netfrica, Hades Isle
HP: 130
Attack Damage/Effect: 45 Fire + Line Attack(3) + Panel Crack
Attack Accuracy: B
Attack Description: Flamethrower to one enemy.
Element: Fire
Possible Rewards (Per Virus): FireBurner2, Zenny
Special: Slow Movement. Cracks Terrain.A and
OldHeaterOldHeater (Oldstove)
Oldstove viruses move and dodge at a very slow pace.
Area: ACDC, Kotobuki Town, Netfrica, Hades Isle
HP: 130
Attack Damage/Effect: 45 Fire + Line Attack(3) + Panel Crack
Attack Accuracy: B
Attack Description: Flamethrower to one enemy.
Element: Fire
Possible Rewards (Per Virus): FireBurner2, Zenny
Special: Slow Movement. Cracks Terrain.B.
D5: Dodge (Eva: 70% (50+High Gear+Haste)).
D6: BlinderEffect: Blind 1 + To-All-Clause
Accuracy: S
Description: A flash of light blinds all, even you. This reduces all affected character's accuracy by 50%.
Duration: Once
Element: Null
Special: Affects entire field.
Trader Rank: C [Battlechip]: Acc S (Auto-Hit); Blind1 + To-All-Clause.
Other Effects:
DragonierMan1.
Dragon's Aura [Signature]: 20HP Barrier.
2.
Dragon's Scales [Signature]: 20HP Casing.
3. Blind1 on start of next turn (Turn 2).
Passive: High Gear [Speed Subtype]: Increases base evasion chance (Dodge, Feint, Movement) by +10% for all attempts, and grants immunity to Slow. Does not apply to the Self Slow Nerf effect.
OmniShoes [NaviCust]: Navi has the combined benefits of AirShoes and FloatShoes and can also fly freely.
UnderShirt [NaviCust]: Navi is protected from fatal hits, causing him to drop to 1 HP instead of EJO. Does not work when at 1 HP.
Suzume1. Blind1 on start of next turn (Turn 2).
Passive: Tag Along [Team Subtype]: When a Teleport effect is activated, the user can take one ally along if the user and target are touching each other. Can also be used if this ability is called by the ally. This ability can not be used without the consent of both the user and ally, and can not be stacked or chained for more than two people.
Flight - Flight [SP]: As Omnishoes: SP has the combined benefits of AirShoes and FloatShoes and can also fly freely.
Second Chance [SP]: As Undershirt: SP is protected from fatal hits, causing her to drop to 1 HP instead of EJO. Does not work when at 1 HP.
Aya1. Blind1 on start of next turn (Turn 2).
Passive: Tag Along [Team Subtype]: When a Teleport effect is activated, the user can take one ally along if the user and target are touching each other. Can also be used if this ability is called by the ally. This ability can not be used without the consent of both the user and ally, and can not be stacked or chained for more than two people.
Flight - Flight [SP]: As Omnishoes: SP has the combined benefits of AirShoes and FloatShoes and can also fly freely.
Second Chance [SP]: As Undershirt: SP is protected from fatal hits, causing her to drop to 1 HP instead of EJO. Does not work when at 1 HP.
~