The Karate Kid, Part III

((It's been awhile, thanks for the reminders. With bash though, sometimes I just like adding it to be flashy though even if it doesn't do anything. As for accuracy, I thought it was fine, using aim actions to line up multiple foes and/or get a better angle on an attack? Or would that be a movement, instead? Positioning?))

Musou winces, digging into the wall more as the Kabutank blasts washes over him, the Beetank bomb, on the other hand, knocks him loose, landing down to the floor in a crouch. The navi looks up at the Beetanks, noting himself worse for the wear with only a fraction of their attacks successful. These things were dangerous.

Kenji silently passes his navi another battlechip, the boy hates to see Musou get blown up and knocked around but sadly it's becoming pretty routine by now. Besides, he knows better than to panic since he is the only support his navi, friend and ally has.

As chip data floods his mind, Musou pauses a moment to draw ambient data into himself, using his own chi to hold it several inches in front of himself, as an armor. He knew though, that like just moments ago, it would be mobility that kept him most safe. The tanks, after all only had to get close. Wasn't there some kind of saying in Electopia about that? Something about hand grenades and.. Something?

The navi let the thought go and his mind clear as green energy once again sprouted from his back. He knew that the tanks had just seen this moments before, so he would have to do something to mix things up if he had any hope of striking anything, let alone avoiding blasts. To that end, as his wings became solid and he began to lift off the ground, he suddenly made eye contact with one of the tanks, in a moment a piercing stare with unknown intention. And then he simply wasn't there anymore.

Musou had vanished from the spot, appearing behind his target and spun around in place for a moment, snapping not jus ta kick, but a chi-loaded kick at the tank's back, energy leaping along his leg like golden electricity. Hopefully it would hit, but he knew better than most how these tanks had armor plating here and there, especially the beefed up versions.

His senses shifted along with his location, attuning quickly. Though his sixth sense was dulled from the recent flood of data and energy that he used to repair himself, his perception was alert and alive. From his new position the navi flipped backwards in the air, his wings flapping once to bring him up and again with a powerful thrust as he became a green blur and cut across the battlefield like a laser, a different direction than where he started. Had to keep these things off guard as best he could, but he was quickly running out of mobility tools, he would have to come up with something else fast..

1 - Activate Sig Data Shield[4-hit shield; 2TCD]

2 - Activate Sig Flash Kick[ Teleport+20 (Melee); 3TCD ] @ Beetank EX-A

Passive Sig Attunement: [Take Aim (1x per turn)] @ Beeank EX-A
3 - Use Battlechip DashAttack1 (90+Impact+LineAttack5)+Bash @ Beetank EX-A

[Attunement: USED (Action3)]
[Bash: USED (Action2)]
[Battlechips Used: DashAttack1, DashAttack1, MachineGun1]
[Sig Absorb Data cooldown: 0 READY]
[Sig Data Shield cooldown: 2]
[Sig Flash Kick cooldown: 3]
[Mod Suggestion: You may use Aim for lining up multiple foes/getting a better angle on an attack. But since you don't really move while you do that, I would suggest a Movement/Feint to get a better position. Otherwise you are just hoping that they fall into line on their own accord. Also you should dodge more.]

Musou channeled his chi in front of him as a shield before teleporting behind one of the Beetanks and delivering a kick to the virus. Followed by a dash through the Beetank on green wings, leaving the Beetank pitted and heavily damaged. It attempted to move away on its own power as the other tanks advanced, lobbing bombs everywhere. Four of the eight blasts hit the moving Navi and are absorbed by his shield, breaking it after the last one is absorbed. Leaving the Navi unharmed.

-Enemies-
Kabutank EX-A: DELETED
Kabutank EX-B: 120HP
Kabutank EX-C: 90HP
Beetank EX-A: 10HP
Beetank EX-B: 120HP
Beetank EX-C: 120HP

-Terrain-
100% Normal

-Allies-
Musou.EXE: 150HP [Shield Broken!]
((The theory was if I spent actions dodging I would defeat them at least 30% slower and take more damage. Besides, as soon as I get hit I loose the bonus, further negating the point of dodging. Unfortunately, these tanks have lots of hp and take a while to burn down.. I also thought teleports/areagrabs had a dodge effect built in?))

Musou gritted his teeth and held out against the multiple blasts.. He thought his leaping around would fake them out but somehow he was wrong.. Was he that much faster than the tanks or did they just wait for his flurry of actions to slow before shooting? This was going to require less wild movements and more intentional evasive maneuvers.. As his mind tries to quickly and go over what he should be doing, a battle chip passes through which seems to be perfect..

The martial artist vanished from sight as the invisibility overtook him, and He took the opportunity to quickly move to a new location, trying to avoid being blasted again. To finish things up, the navi focused his senses, locking them on to his foes and adjusting to the battlefield once again.. Short and simple, perhaps, but this few seconds was for him to try and catch his breath, and it's hard to engage in a flurry of inactivity.

1 - Use Battlechip: Invis1 [Invisibility status, 1 turn]

2 - Movement (Relocate, maybe behind the tanks?)

3 - Activate Sig Absorb Data [Opponent(Deleted): 30 Healing; 1 TCD]

[Battlechips Used: DashAttack1, DashAttack1, MachineGun1, Invis1]
[Sig Data Shield cooldown: 1]
[Sig Flash Kick cooldown: 2]
[Sig Absorb Data cooldown: 1]
[Note: You shouldn't lose an Aim bonus by being hit. And Teleport/AreaGrab does give a dodge bonus that I did not apply because of derp.]

Time seemed to rewind a bit as the explosions didn't actually hit the Navi. He was totally unharmed and still had his full shieldedness.

Musou then went invisible and moved somewhere. The Beetanks were outright confused and started wandering around. The two Kabutanks however aimed their barrels skyward. Each shot a single bomb into the air. When each bomb reached the top of its arc, it lit up like a Christmas tree and little maneuvering rockets fired from its surface. They seemed to begin to seek out other sources of data in the area. Trying to find Musou. However, Musou was able to dodge the smaller blasts the bombs made as they landed nearby him.

-Enemies-
Kabutank EX-A: DELETED
Kabutank EX-B: 120HP
Kabutank EX-C: 90HP
Beetank EX-A: 10HP
Beetank EX-B: 120HP
Beetank EX-C: 120HP

-Terrain-
100% Normal

-Allies-
Musou.EXE: 150HP [4-Hit Shield] [Invis] [Absorb Data]
((I meant as soon as you get hit, your dodge wears off for the rest of the turn, doesn't it? Also no dodge = 4 hits, dodge = 4 misses? I think I'll be dodging more often lol. I got tired of dodging with HighwayMan, a speed type who should have been awesome at dodging.. still getting hit at least 1 or 2x per turn. Must have just been bad dice ))

Kenji watched intently, trying to spot his own navi, despite having a vantage point in a rough third-person over his shoulder.. His thoughts matched his navi's with trying to figure out how to take down so many foes quickly.. The base was bound to go deeper and they couldn't get torn up here.. And this could mean allies! They had to see this through! The boy tapped his chin a moment with an idle finger, looking over the rest of their battle chips, spread on his desk. He narrowed his eyes and raised an eyebrow as he looked over one.. It might be time to try that one. May as well. He slid the chip in and caught the used Invis1 chip as it dropped from the spring-loaded ejection port.

Musou clenches his fists and a realization hits him.. He had forgotten about his SP and that was, frankly, the reason he had come back into ACDC net at all (though finding this fort had reminded him that the place was endless and greatly needed his attention still).

The navi kept light on his feet, staying limber and nimble as he expected to dodge bombs and more bombs, using his heightened senses and strength to spring away suddenly if needed. Despite his fancy footwork, he still wasn't really sure what to do for offense, at least until chip data entered his mind. A look of surprise crossed his face as he thought to himself Really? That one?. None the less, the martial arts navi raised his left arm and his hand seemed to slide into his gi and vanish. In a flash of light it was replaced by a round disk that made it look like he was holding a frisbee flat in his palm. It seemed harmless enough, at least until he resumed his fighting stance and the dish dropped at his side, seemingly tethered to him by a silver string of energy. The navi spun around in place, pivoting his body and twisting at the last moment with a thrust forward, using the momentum to pick up the disk and hurl it directly at the tanks near him. As it rose into the air jagged silvery teeth of energy extended from it and began to make a screeching sound akin to a buzz saw. The blade would travel and hang in the air, or hopefully in the body of a tank virus, spinning and spitting sparks and noise, before returning to him.

He then rose his right hand and let out and called from within him a seed of energy that had fled many battles ago to safety. His companion and young, inexperienced SP, the wolf Arteru... Hopefully to not eat several bomb blasts immediately. That would be, well, awkward.

1 - Dodge Maneuver (at least to counter the loss from yo yo, hopefully)

Passive Sig Attunement [Take Aim]
2 - Use Battlechip Yo-Yo1 (40x2-3 +Slashing +Long list of effects in my sig) @ Beetank EX-B, as target to attack 3x

3 - Summon SP Arteru (as far away as I'm allowed. Trying to avoid instant blasting EJO here)

[Battlechips Used: DashAttack1, DashAttack1, MachineGun1, Invis1, Yo-Yo1]
[Sig Data Shield cooldown: 0 READY]
[Sig Flash Kick cooldown: 1]
[Sig Absorb Data cooldown: 0 READY]
[Note: In a normal virus fight, it is common practice to make each movement/feint/dodge/teleport/etc. count against most if not all dodgeable attacks thrown that round.]

Musou got into a defensive stance and spun out a yo-yo... with buzz-saw action!

BZZZZZT!

And the Beetank is torn apart by the sharp blades, deleting it. Musou absorbs the tasty data and heals.

Then the other tanks bring their cannons down and begin to lob bombs at Musou. But the magical buzz-saw yo-yo is not done and blocks all the directed attacks, leaving Musou unharmed.

...

Oh yeah, then Arteru shows up on the outskirts of the skirmish.

-Enemies-
Kabutank EX-A: DELETED
Kabutank EX-B: 120HP
Kabutank EX-C: 90HP
Beetank EX-A: 10HP
Beetank EX-B: DELETED
Beetank EX-C: 120HP

-Terrain-
100% Normal

-Allies-
Musou.EXE: 180HP [4-Hit Shield]
Arteru.SP: 40HP
The martial artist and martial-arts navi both blink in brief disbelief, from their respective.. perspectives, as they watch the yo-yo blocking the attacks like some kind of magical super shield, at least before it vanishes.

"Whoa, that was pretty cool, Musou", the boy says as he looses his concentration on the fight. Had no idea that would work quite that well.

"I know right? Pretty awesome", the navi said as he scratched the back of his head and grinned sheepishly. As they tend to, a sudden noise snapped him back to the battle at hand.

"AHEM. Forgetting something? There's a freakin' fight going on!" Arteru growled at the tanks, feeling their combined might (probably even their individual might) several times his own. "What the hell did you drag me into? Did you find another super-virus factory like before?!" The wolf catches movement out of the corner of his eye and dares a glance, spotting some of Musou's Swordy 'allies' fighting nearby. He hunkers down and just.. tries not to get blown to pieces. "S-seriously?! What the hell is going on?!"

Musou, taking a fighting stance, faces his opponents once again "Long story, tell you later. Stop everything but those Swordys", he adds.

The wolf, for his part, chooses to focus his attention on the obvious threat and worry about all the Swordys and workers later..

Staying on his toes worked well enough before, why stop right? As his operator passes him a couple battle chips, the navi darts over towards the Beetank he heavily injured earlier and raises both hands, palms outward towards the virus. Energy builds as chip data flows through him and the navi interprets the data as a double helping of volatile energy balls; the first is smaller and comes in a rapid tripple-shot; the second was aimed at a target behind the Beetank (at least from Musou's new location), and fires off a stronger single ball that threatens to detonate in every which way on contact.

Arteru - Dodge

1 - Movement (To Beetank EX-A)

2 - Use Battlechip Vulcan1 (10 + Spread 1 x 3 Shots) @ Beetank EX-A

Passive Sig Attunement (Take Aim) @ Kabutank EX-C
3 - Use Battlechip Shotgun (50+Spread1) @ Kabutank EX-C

[Battlechips Used: DashAttack1, DashAttack1, MachineGun1, Invis1, Yo-Yo1, Vulcan1, Shotgun]
[Sig Flash Kick cooldown: 0 READY
Arteru stays the heck out of the way of the fighting as Musou runs up and launches a rapid triple attack on the heavily damaged Beetank EX-A. The Beetank quickly begins to backpedal as Musou runs up to it to launch his attack, but is struck twice and is deleted by the quick energy blasts.

Musou then launches another blast at the damaged Kabutank EX-C. It is struck soundly as it launches its own attack along with the others. Two blasts strike upon Musou's guard.

-Enemies-
Kabutank EX-A: DELETED
Kabutank EX-B: 120HP
Kabutank EX-C: 40HP
Beetank EX-A: DELETED
Beetank EX-B: DELETED
Beetank EX-C: 120HP

-Terrain-
100% Normal

-Allies-
Musou.EXE: 180HP [2-Hit Shield]
Arteru.SP: 40HP