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    LanceKalvaz

    LanceKalvaz

    @LanceKalvaz

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    Musou.EXE 3150z, BugFrags 48
    Operator
    Kenji Kobayashi
    Key Items: Ken's PET
    Subchips: Minienergy(1)
    Navi
    Musou.EXE
    HP: 210 (HPMem: 3)
    Level: 10 (HPmem3, Folder4, Buster2, Buster Eff)
    Crosses: None
    FXP: 10 (Delta.EXE), 16 (Rook.EXE) [NPC FXP: 17 (Holly), 15 (Zazz), 10 (JankenMan)]
    NaviCust Contents: Undershirt (10), HP+50 (10)
    NaviCust Points Available: 20/40
    Buster: 2/1/2, Effect: Break Shot
    Speed: 3

    Arteru.SP
    Type: Elec / Guts
    Level: 0
    HP: 40
    Attack: 10
    Actions: 1
    Signature Attacks
    Processes: 340/340
    Process Upgrade: 7
    <br> Inner Might: (Cost 40) [40 Strengthen; 1 TCD]
    Musou taps into inner reserves to imbue extra power into his attack. Kenji tells him he is harnessing his inner chi, but being made of data, Musou has his doubts.

    Absorb Data: (Cost 40) [Opponent(Deleted): 30 Healing; 1 TCD]
    As long as he has prepared himself beforehand, Musou can harness data fragments of things deleted around him to recover slightly. Kenji has taught him to believe in a circle of life, even digital life, so the somewhat morbid source of the recovery doesn't bother him.

    Attunement: (Cost 40) [Take Aim (1x per turn); Passive]
    After tapping into the data and energy of the denizens of the net for healing and defense, Musou has developed an almost psychic sense. Attunement allows him to subconsciously follow patterns and dataflow, letting him predict his enemies movements and reduce their chance to avoid him.

    Stunning Blow: (Cost 40) [10 Stun1, (Melee)1TCD ]
    A bit of battle has taught Musou how to channel his energy into blows that carry more power then his buster and can stagger a foe! He sends power into his body then strikes with a powerful attack!

    Data Shield: (Cost 80) [4-Hit Shield; 2 TCD] Harnessing and manipulating ambient data, Musou forms a durable energy shield around himself, absorbing or deflecting the next few attacks upon him. Kenji insists he is tapping into and controlling surrounding life energies using chi, but again the navi has doubts.

    Flash Kick: (Cost 100) [ Teleport + 20 (Melee); 3 TCD ] Musou quickly shifts to a new location with an explosive kick! Note that if he wants to he can execute the move just for transport, with no target and no damage.
    Battlechips
    AquaUpper1 (110+To-All Sea)
    DashAttack1 (90+Impact+LineAttack5)
    DashAttack1 (90+Impact+LineAttack5)
    Doublebomb (30+Blast2 x2 Bombs)
    FireBurn1 (50+LineAttack3, Elem:Fire)
    FireHit1 (60+Impact+Double Attack, Elem:Fire, 2nd hit requires xtra action)
    FireKnife (60+Slashing, Elem:Fire, 1 target per hit, 6-hits max)
    Guard1 (1 Hit Shield)+(Reflect(up to 60 + Piercing + LineAttack): On Hit)
    MachineGun1 (30 x 9 Shots + Spray Fire)
    HeatShot (40+Spread1 Fire)
    Invis1 (Invisible status, 1 turn)
    Meteor9 (100hp, ObjDmg:10fire, Dmg:30fire, 3x/rd, 3random enemies, 3rd duration)
    Pulsar1 (70+Object Triggered Blast 2)
    Rageclaw1 (40+Slashing/20+Impacting, up to 6 uses)
    Recover30 (Heal 30HP)
    Rollinglog1 (50+Ground+Wide Attack(2)+Double Attack, Elem:Wood, 2nd hit requires xtra action)
    SeekerBomb1 (80+Seeking+Homing+Blast 1)
    Shotgun (50+Spread1)
    Sword (80+Slashing, up to 6 uses)
    Vulcan1 (10 + Spread 1 x 3 Shots)
    Yo-Yo1 (40 x 2-3 + Slashing)
    Hits up to three enemies, two twice and one three times at max.
    Blocks frontal projectile attacks. User is immobile during usage + lower dodge for the turn.
    Counts as a Sword. Can be destroyed by Break attacks with 40+ power.
    If two yo-yos collide with each other, both are destroyed at the same time.
    ZapRing1 (40+Stun1)
    [spoiler=HighwayMan.EXE 3910z]
    Operator
    Reilyn Deshire
    Key Items:
    Subchips: Minienergy(2)
    Navi
    HighwayMan.EXE
    HP: 170/170 (HPMem: 1)
    Level: 3
    Crosses: None
    FXP: None
    NaviCust Contents: Undershirt (10), HP+50 (10)
    NaviCust Points Available: 20/40
    Buster: 1/1/1, Effect: Fire type
    Speed: 3
    Signature Attacks
    Processes: 140/140
    Process Upgrade: 2
    <br>Road Rash: (Cost 60) [Delayed Damage 20Fire/turn (Burn), 3 turn duration; 2TCD] HighwayMan clenches his fist and forms a swirling wreath of fire, which he then launches at a foe. Instead of a quick burning blast, the flames cling to the victim and flare up from time to time, causing steady damage.

    Skid EX: (Cost 40) [Microburst; 1TCD] HighwayMan is slowly awakening a talent for controlling not only his own speed and momentum, but other's too. Far more than just a swift kick or a shove, Skid EX is true manipulation of inertia and gravity, though the navi is still prone to accidents and such, being new to his awakening powers.

    Throttle EX: (Cost 40) [Gravity; 1TCD] Like Skid EX, Throttle EX is more than just snagging things with chains, it is the first step to true manipulation over inertia and gravity. At least so far as bringing things to him is concerned.
    Battlechips
    Cannon (40+Knockback)
    ColorBall1 (60+Rebound(2))
    DashAttack1 (90+Impact+LineAttack5)
    FireBurn1 (50+LineAttack3, Elem:Fire)
    HeatShot (40 + Spread 1, Elem:Fire)
    Rageclaw1 (40+Slashing/20+Impacting, up to 6 uses)
    RollingLog1 (50+GroundAttack+WideAttack(2)+DoubleAttack, Elem:Wood; 2nd attack requires xtra action)
    Recover10 (Heal 10HP)
    Recover30 (Heal 30HP)
    Shockwave (40+Line Attack+GroundAttack)
    Shotgun (50+Spread1)
    Slowgauge (Dodge rate down 10% for 3 turns for one enemy)

    Posts made by LanceKalvaz

    Eliza Prowl and Vixen
    The cat burglar and... fox burglar are taking breaks.

    Vixen.EXE 1360z
    Operator
    Eliza Prowl
    Key Items: Eliza's PET
    Subchips: Minienergy(2)
    Navi
    Vixen.EXE
    HP: 100/100 (HPMem: 0)
    Level: 1 (Folder1)
    Crosses: None
    FXP: None
    NaviCust Contents: Undershirt (10), Set Ice (15)
    NaviCust Points Available: 25/40
    Buster: 1/1/1, Effect: Aqua Type
    Speed: 3
    Signature Attacks
    Processes: 60/60
    Process Upgrade: 0
    Gengetsu (Moon dog): (Cost 60) [(Decoy x1,1rd) Then (20 Aqua x2 Hits); 2 TCD] Snow and moonlight spin together in an instant to weave a decoy identical to Vixen's human-like kitsune form. The decoy and the original then both manifest blasts of ice, fired from their hands. Blasts must be directed at the same target but may originate from any of Vixen's decoys or from herself, in any combination. Decoys that were designated to fire blasts that are destroyed or disabled first result in reduced hits.
    Battlechips
    HammerToss1 (40+Break+SpinAttack/80+Break)
    DrillArm1 (60+Break+Knockback+Long Attack, adjacent targets may be pushed via Knockback into a 2nd hit via Long Attack. Knockback only triggers once)
    Mole1 (Conditional Burrow/Submerge)
    Rageclaw1 (40+Slashing/20+Impacting, up to 6 uses)
    Recover30 (Heal 30HP)
    Shotgun (50+Spread1)
    posted in Shelved Navi/Op Teams •
    Shelving Vixen, unshelving HighwayMan
    As per title. Shelving Vixen for HighwayMan.

    This place still alive...?
    posted in Shelving/Extra Pairs Registration •
    Coming back soon, honest
    I know I kinda fell off the map but I've just been busy. Yet another new job, an hour long bus ride to and fro, starting tai chi classes, building up to riding a bicycle there instead (but its 9 miles each way and im out of shape, think I almost sprained a wrist the day I did ride).

    Anyway.. Back soon, thats the goal.
    posted in Welcome Center •
    RE: The Karate Kid, Part III
    The martial artist and martial-arts navi both blink in brief disbelief, from their respective.. perspectives, as they watch the yo-yo blocking the attacks like some kind of magical super shield, at least before it vanishes.

    "Whoa, that was pretty cool, Musou", the boy says as he looses his concentration on the fight. Had no idea that would work quite that well.

    "I know right? Pretty awesome", the navi said as he scratched the back of his head and grinned sheepishly. As they tend to, a sudden noise snapped him back to the battle at hand.

    "AHEM. Forgetting something? There's a freakin' fight going on!" Arteru growled at the tanks, feeling their combined might (probably even their individual might) several times his own. "What the hell did you drag me into? Did you find another super-virus factory like before?!" The wolf catches movement out of the corner of his eye and dares a glance, spotting some of Musou's Swordy 'allies' fighting nearby. He hunkers down and just.. tries not to get blown to pieces. "S-seriously?! What the hell is going on?!"

    Musou, taking a fighting stance, faces his opponents once again "Long story, tell you later. Stop everything but those Swordys", he adds.

    The wolf, for his part, chooses to focus his attention on the obvious threat and worry about all the Swordys and workers later..

    Staying on his toes worked well enough before, why stop right? As his operator passes him a couple battle chips, the navi darts over towards the Beetank he heavily injured earlier and raises both hands, palms outward towards the virus. Energy builds as chip data flows through him and the navi interprets the data as a double helping of volatile energy balls; the first is smaller and comes in a rapid tripple-shot; the second was aimed at a target behind the Beetank (at least from Musou's new location), and fires off a stronger single ball that threatens to detonate in every which way on contact.

    Arteru - Dodge

    1 - Movement (To Beetank EX-A)

    2 - Use Battlechip Vulcan1 (10 + Spread 1 x 3 Shots) @ Beetank EX-A

    Passive Sig Attunement (Take Aim) @ Kabutank EX-C
    3 - Use Battlechip Shotgun (50+Spread1) @ Kabutank EX-C

    [Battlechips Used: DashAttack1, DashAttack1, MachineGun1, Invis1, Yo-Yo1, Vulcan1, Shotgun]
    [Sig Flash Kick cooldown: 0 READY
    posted in ACDC Net •
    RE: The Karate Kid, Part III
    ((I meant as soon as you get hit, your dodge wears off for the rest of the turn, doesn't it? Also no dodge = 4 hits, dodge = 4 misses? I think I'll be dodging more often lol. I got tired of dodging with HighwayMan, a speed type who should have been awesome at dodging.. still getting hit at least 1 or 2x per turn. Must have just been bad dice ))

    Kenji watched intently, trying to spot his own navi, despite having a vantage point in a rough third-person over his shoulder.. His thoughts matched his navi's with trying to figure out how to take down so many foes quickly.. The base was bound to go deeper and they couldn't get torn up here.. And this could mean allies! They had to see this through! The boy tapped his chin a moment with an idle finger, looking over the rest of their battle chips, spread on his desk. He narrowed his eyes and raised an eyebrow as he looked over one.. It might be time to try that one. May as well. He slid the chip in and caught the used Invis1 chip as it dropped from the spring-loaded ejection port.

    Musou clenches his fists and a realization hits him.. He had forgotten about his SP and that was, frankly, the reason he had come back into ACDC net at all (though finding this fort had reminded him that the place was endless and greatly needed his attention still).

    The navi kept light on his feet, staying limber and nimble as he expected to dodge bombs and more bombs, using his heightened senses and strength to spring away suddenly if needed. Despite his fancy footwork, he still wasn't really sure what to do for offense, at least until chip data entered his mind. A look of surprise crossed his face as he thought to himself Really? That one?. None the less, the martial arts navi raised his left arm and his hand seemed to slide into his gi and vanish. In a flash of light it was replaced by a round disk that made it look like he was holding a frisbee flat in his palm. It seemed harmless enough, at least until he resumed his fighting stance and the dish dropped at his side, seemingly tethered to him by a silver string of energy. The navi spun around in place, pivoting his body and twisting at the last moment with a thrust forward, using the momentum to pick up the disk and hurl it directly at the tanks near him. As it rose into the air jagged silvery teeth of energy extended from it and began to make a screeching sound akin to a buzz saw. The blade would travel and hang in the air, or hopefully in the body of a tank virus, spinning and spitting sparks and noise, before returning to him.

    He then rose his right hand and let out and called from within him a seed of energy that had fled many battles ago to safety. His companion and young, inexperienced SP, the wolf Arteru... Hopefully to not eat several bomb blasts immediately. That would be, well, awkward.

    1 - Dodge Maneuver (at least to counter the loss from yo yo, hopefully)

    Passive Sig Attunement [Take Aim]
    2 - Use Battlechip Yo-Yo1 (40x2-3 +Slashing +Long list of effects in my sig) @ Beetank EX-B, as target to attack 3x

    3 - Summon SP Arteru (as far away as I'm allowed. Trying to avoid instant blasting EJO here)

    [Battlechips Used: DashAttack1, DashAttack1, MachineGun1, Invis1, Yo-Yo1]
    [Sig Data Shield cooldown: 0 READY]
    [Sig Flash Kick cooldown: 1]
    [Sig Absorb Data cooldown: 0 READY]
    posted in ACDC Net •
    RE: The Karate Kid, Part III
    ((The theory was if I spent actions dodging I would defeat them at least 30% slower and take more damage. Besides, as soon as I get hit I loose the bonus, further negating the point of dodging. Unfortunately, these tanks have lots of hp and take a while to burn down.. I also thought teleports/areagrabs had a dodge effect built in?))

    Musou gritted his teeth and held out against the multiple blasts.. He thought his leaping around would fake them out but somehow he was wrong.. Was he that much faster than the tanks or did they just wait for his flurry of actions to slow before shooting? This was going to require less wild movements and more intentional evasive maneuvers.. As his mind tries to quickly and go over what he should be doing, a battle chip passes through which seems to be perfect..

    The martial artist vanished from sight as the invisibility overtook him, and He took the opportunity to quickly move to a new location, trying to avoid being blasted again. To finish things up, the navi focused his senses, locking them on to his foes and adjusting to the battlefield once again.. Short and simple, perhaps, but this few seconds was for him to try and catch his breath, and it's hard to engage in a flurry of inactivity.

    1 - Use Battlechip: Invis1 [Invisibility status, 1 turn]

    2 - Movement (Relocate, maybe behind the tanks?)

    3 - Activate Sig Absorb Data [Opponent(Deleted): 30 Healing; 1 TCD]

    [Battlechips Used: DashAttack1, DashAttack1, MachineGun1, Invis1]
    [Sig Data Shield cooldown: 1]
    [Sig Flash Kick cooldown: 2]
    [Sig Absorb Data cooldown: 1]
    posted in ACDC Net •
    RE: Inside the shop
    Eliza gave him a bubbly giggle as she exchanged money for goods and smiled as she perked up. Good, let this one just think her a shallow flirt. She already had his displayed inventory memorized anyway and knew what he had behind the counter, for the most part. Maybe one day she would take a shot at cracking his heart, and his safe.

    "Thanks, sweety", she said with a saccharine tone that concealed her thoughts. She turned and took her time leaving, putting on a little show. She knew that even dedicated men were men and biology was against them.

    With another chime, she was out the door and gone, brisk pace resumed and cigarette heading for her mouth along with a smirk.
    posted in Navi Shop •
    RE: Inside the shop
    The door chime announced a new customer as a sultry woman entered the shop. She glanced around from her vantage point at the door. Was she hesitating to enter a place with unknown security? At any rate, the drop-dead gorgeous blond took in the stock in a couple moments with her piercing ice-blue eyes. She pondered for a moment, adjusting her weight from one foot to the other, the skimpy navy blue leather getup she was wearing creaking and her large bosom announcing it's own entrance. She passed Suitachi a wink and sauntered to the counter.

    Apparently the woman had already done here research before hand because she didn't bother browsing any further. Was she just... Casing the joint? Either way her voice almost purred like a cat as she said "Mmmm. Hello there... I'll need, hmm.. Four of your process upgrades". She crossed her arms over her tight stomach and nudged them up slightly, her bosom rising to the summons.

    She knew she wasn't going to get a discount or anything, she just loved teasing people, men and women alike, using her body like a weapon.

    [Process Upgrade #1, 2, 3 and 4. -100z, -200z, -300z, -400z. Total 1000z]
    posted in Navi Shop •
    RE: The Karate Kid, Part III
    ((It's been awhile, thanks for the reminders. With bash though, sometimes I just like adding it to be flashy though even if it doesn't do anything. As for accuracy, I thought it was fine, using aim actions to line up multiple foes and/or get a better angle on an attack? Or would that be a movement, instead? Positioning?))

    Musou winces, digging into the wall more as the Kabutank blasts washes over him, the Beetank bomb, on the other hand, knocks him loose, landing down to the floor in a crouch. The navi looks up at the Beetanks, noting himself worse for the wear with only a fraction of their attacks successful. These things were dangerous.

    Kenji silently passes his navi another battlechip, the boy hates to see Musou get blown up and knocked around but sadly it's becoming pretty routine by now. Besides, he knows better than to panic since he is the only support his navi, friend and ally has.

    As chip data floods his mind, Musou pauses a moment to draw ambient data into himself, using his own chi to hold it several inches in front of himself, as an armor. He knew though, that like just moments ago, it would be mobility that kept him most safe. The tanks, after all only had to get close. Wasn't there some kind of saying in Electopia about that? Something about hand grenades and.. Something?

    The navi let the thought go and his mind clear as green energy once again sprouted from his back. He knew that the tanks had just seen this moments before, so he would have to do something to mix things up if he had any hope of striking anything, let alone avoiding blasts. To that end, as his wings became solid and he began to lift off the ground, he suddenly made eye contact with one of the tanks, in a moment a piercing stare with unknown intention. And then he simply wasn't there anymore.

    Musou had vanished from the spot, appearing behind his target and spun around in place for a moment, snapping not jus ta kick, but a chi-loaded kick at the tank's back, energy leaping along his leg like golden electricity. Hopefully it would hit, but he knew better than most how these tanks had armor plating here and there, especially the beefed up versions.

    His senses shifted along with his location, attuning quickly. Though his sixth sense was dulled from the recent flood of data and energy that he used to repair himself, his perception was alert and alive. From his new position the navi flipped backwards in the air, his wings flapping once to bring him up and again with a powerful thrust as he became a green blur and cut across the battlefield like a laser, a different direction than where he started. Had to keep these things off guard as best he could, but he was quickly running out of mobility tools, he would have to come up with something else fast..

    1 - Activate Sig Data Shield[4-hit shield; 2TCD]

    2 - Activate Sig Flash Kick[ Teleport+20 (Melee); 3TCD ] @ Beetank EX-A

    Passive Sig Attunement: [Take Aim (1x per turn)] @ Beeank EX-A
    3 - Use Battlechip DashAttack1 (90+Impact+LineAttack5)+Bash @ Beetank EX-A

    [Attunement: USED (Action3)]
    [Bash: USED (Action2)]
    [Battlechips Used: DashAttack1, DashAttack1, MachineGun1]
    [Sig Absorb Data cooldown: 0 READY]
    [Sig Data Shield cooldown: 2]
    [Sig Flash Kick cooldown: 3]
    posted in ACDC Net •
    RE: The Karate Kid, Part III
    Musou rushes into the weapons factory, along with the Swords , taking a moment to adjust his senses to the new sights, sounds and smells. An.. Arms factory? With Metool workers? For all those people out there that said viruses were just mindless beasts they needed to see this stuff. But would it wind up being yet another highly-sensitive piece of info the Net Police would ask him not to release?

    "S-Sensei, are you getting this? What the heck's going on?", the navi asks to no one in particular. A voice seemingly coming from over his shoulder replies, however "Yeah, I'm taking some screenshots.. I'm not sure how safe people would feel if they knew that right here in our little net something like this is going on.."

    The navi gritted his teeth and clenched his fists as he saw the Swordsy begin to engage, things were heating up fast. "I mean, they are obviously making weapons here but.. Why? To what end? Is it related to the factory we broke up before? A-and, what is these guys' part in all this?" The navi looks over to the Swordys, wondering their intentions. He had rather blindly agreed to help them, seeking allies and now.. Well he would have to consider the ramifications later, more of those 'blasted' tanks were coming his way.

    From his navi's viewpoint, Kenji takes a few screenshots, noting the Metools at work, the tanks being built, and the battle between the workers and the Swordys about to begins. He shook his head as he saw tanks break off and head towards Musou. "Seems the longer we stick around ACDC, the more we find is going on behind the scenes, Musou. I wonder how many locals have just spent a few minutes around here and moved on.. They would have no idea. I'm starting to think your whole battle career could be in this place.." The boy moves to slide in his navi's favorite battle chips without even asking.

    The martial arts navi frowned as he sized up the tanks.. He was going to have to keep on his feet or he would be blown to pieces. And not just nimble dodging either, it was time to fly across the battlefield. Chip data entered his mind as he began to give thought to the idea that the fight to free ACDC from corruption and make it safe was an impossible one, a never ending war with no end. But that was why he needed to gather allies and train a militia. If the net could defend it's self then peace could be had. Even here, Swordys were trying to take down a tank factory. He didn't need to know why, it was good enough that it was happening.

    Green energy sprouted from the navi's back as wings began to form from ambient data. He took only a moment to attune himself to his foes and the battlefield, tracking their movements and energy with his mind's eye. Musou lunged forwards suddenly as the scattered energy on his back solidified. Metalic green wings reflected the room's lights about wildly as they moved. His speed increased as his feet left the ground and the navi seemed to only become a green flash of light, aimed at a group of the tanks!

    But he had fought these viruses often enough to know that this alone wouldn't cut it, and more importantly than damaging all of his foes was reducing their numbers, and thus the number of bombs and blasts incoming towards him, right now. Apparently his operator had been thinking the same thing as additional chip data flooded his mind.

    The navi held a hand behind him as he began to slow and regain his form. Energy built within him as he approached a wall and did a front-flip in mid air, bringing his feet towards the wall and using what was left of his forward momentum to press himself against it, almost crouching sideways. More energy built in him, passing to his left hand as his right hand reached out and the melee type literally grabbed the wall, crushing material and leaving gouges the shapes of his fingers to get a grip.

    Musou raised his face towards the group of tanks he had charged and extended his left hand as his powerful shoulder muscles tensed and the fingers of his right hand locked into place. Energy began to fly wildly at the tanks, blast after blast, blowing up random debris where they missed, as the navi slid down the wall and touched down to the floor.

    1 - Activate Sig "Absorb Data": [Opponent(Deleted): 30 Healing; 1 TCD]

    Passive Sig Attunement: [Take Aim (1x per turn)] @ Kabutank EX-A, to line up multiple tanks if possible, or at least to improve accuracy.
    2 - Use Battlechip DashAttack1 (90+Impact+LineAttack5)+Bash @ Kabutank EX-A

    3 - Use Battlechip MachineGun1 (30 x 9 Shots + Spray Fire) @ Kabutank EX-A

    [Attunement: USED (Action2)]
    [Bash: USED (Action2)]
    [Battlechips Used: DashAttack1, MachineGun1]
    [Sig Absorb Data cooldown: 1]
    posted in ACDC Net •