The Karate Kid, Part III

Musou attempted to stun the KabutankEX, but his fist grazed off the body of the virus as it scooted away, missing. He then refocused his ki again, ready to absorb the data of his opponents on delete. Finally, he added in a recovery battlechip for good measure.

The viruses were not going to just stand around and wait. They launched their own attacks. Now that the KabutankEX was farther away from the Navi, it could relaunch its pair of bombs. The Metool also whacked the ground with its pickaxe, sending forth a shockwave. Surprisingly, the immobile Navi was missed by all three attacks.

-Enemies-
CannonDumb EXA: DELETED
CannonDumb EXB: DELETED
CannonDumb EXC: DELETED
CannonDumb EXD: DELETED
Kabutank EX: 100HP [1 Move Away]
MetoolA: DELETED
MetoolB: 30HP

-Terrain-
100% Normal

-Objects-
PillarA: 200HP [Anchored]
PillarB: 110HP [Anchored]
PillarC: 110HP [Anchored]
PillarD: 110HP [Anchored]

-Allies-
Musou.EXE: 135HP [4-Hit Shield] ["Absorb Data" Trap]
Musou blinks and looks about as the blasts and waves dance by him. He frowns and holds his arms out, exclaiming in indignation "Oh come on! I dodge and weave about and you light me up like a candle. I finally sit still and you cant hit me?" Despite his frustration, the navi isn't going to wait about for a response nor complain too loudly about his good luck any further.

He turns his glare to the Kabutank, as he has had quit enough of that annoying bomb-blasting-and-fleeing stuff kiting him about. He decides it's in his best interest to take it out once and for all. To that end the martial arts navi raises his jian and darts at the virus, quickly closing distance with it and taking aim with a quick series of sword slashes.

To a trained eye he is, once again, swinging the blade with far more brute force than finesse, as the jian is meant to be wielded. Of course, their is always something to be said of brute force. Adding to the overall effect, the navi yells as he swings rapidly "Orra orrraa!", and at some point an additional charge of golden energy dances along the blade, lending penetrating power as it leaps about the area like electricity before dissipating into the ground.

1 - Movement (To Kabutank)

Passive Sig "Attunement" (Take Aim) @ Kabutank
2 - Use Sword (80+Slashing) @ Kabutank

3 - Use Sword (80+Slashing) @ Kabutank

[Attunement: Used (Pre-Action2)]
[Bash: USED (Action3)]
[Sword Uses Remaining: 3/6]
[Battlechips Used: DashAttack1, Meteor9, DashAttack1, Pulsar1, Sword, Guard1, Recover30]
[Sig Stunning Blow cooldown: 0 READY]
[Sig Absorb Data cooldown: 0 READY]
[Sig Data Shield cooldown: 0 READY]
The Navi rushes forward and delivers a series of quick slashes. Deleting the virus and activating his "Absorb Data" Trap, healing himself. The Metool sees that he is alone and flees.

The Swordies, finished with their skirmish with the Metool forces, appear around Musou. The leader gives him a thumbs up before he orders the group to the doors in an effort to force their way in.

-Enemies-
CannonDumb EXA: DELETED
CannonDumb EXB: DELETED
CannonDumb EXC: DELETED
CannonDumb EXD: DELETED
Kabutank EX: DELETED
MetoolA: DELETED
MetoolB: FLED

-Terrain-
100% Normal

-Objects-
PillarA: 200HP [Anchored]
PillarB: 110HP [Anchored]
PillarC: 110HP [Anchored]
PillarD: 110HP [Anchored]

-Allies-
Musou.EXE: 165HP [4-Hit Shield]

~Battle 6: Victory!!~
Rewards: SeekerBomb1, 600z

Does Musou follow the Swordies deeper into the fortress? Y/N
((After a long hiatus, I've kind of forgotten what all is going on. I don't know how many more battles till my SP is back and since I don't see a seeker bomb on my chip list I'm gonna assume I didn't accept the last fights rewards yet. Sorry, bear with me a little?))

Yes!

The navi breathes a deep sigh as the battle ends abruptly and returns the thumbs up with a grin.. Until he realizes that things have only just begun. He had just taken out the outer turrets while the Swordys held off the army, for the most part. It was a fortress and who knows what was inside? Sounded like adventure!
Busting through the front gate the strike team had entered what looked like the ground floor of a large arms manufacturing facility. Conveyor belts rumbled along at a brisk pace, carting partially completed machinery. It was clear that the pieces were parts of Kabu- and Beetanks. The Swordies fanned out in small groups to engage the nearby Metool workers. Several of the completed tanks turned on and began moving to assist the workers in repelling the assault. Musou was beset by a large group of those tanks.

-Enemies-
East Group:
Kabutank EX-A: 120HP
Kabutank EX-B: 120HP
Kabutank EX-C: 120HP

West Group:
Beetank EX-A: 120HP
Beetank EX-B: 120HP
Beetank EX-C: 120HP


-Terrain-
100% Normal

-Allies-
Musou.EXE: 165HP

~Battle 7: Start!!~
Musou rushes into the weapons factory, along with the Swords , taking a moment to adjust his senses to the new sights, sounds and smells. An.. Arms factory? With Metool workers? For all those people out there that said viruses were just mindless beasts they needed to see this stuff. But would it wind up being yet another highly-sensitive piece of info the Net Police would ask him not to release?

"S-Sensei, are you getting this? What the heck's going on?", the navi asks to no one in particular. A voice seemingly coming from over his shoulder replies, however "Yeah, I'm taking some screenshots.. I'm not sure how safe people would feel if they knew that right here in our little net something like this is going on.."

The navi gritted his teeth and clenched his fists as he saw the Swordsy begin to engage, things were heating up fast. "I mean, they are obviously making weapons here but.. Why? To what end? Is it related to the factory we broke up before? A-and, what is these guys' part in all this?" The navi looks over to the Swordys, wondering their intentions. He had rather blindly agreed to help them, seeking allies and now.. Well he would have to consider the ramifications later, more of those 'blasted' tanks were coming his way.

From his navi's viewpoint, Kenji takes a few screenshots, noting the Metools at work, the tanks being built, and the battle between the workers and the Swordys about to begins. He shook his head as he saw tanks break off and head towards Musou. "Seems the longer we stick around ACDC, the more we find is going on behind the scenes, Musou. I wonder how many locals have just spent a few minutes around here and moved on.. They would have no idea. I'm starting to think your whole battle career could be in this place.." The boy moves to slide in his navi's favorite battle chips without even asking.

The martial arts navi frowned as he sized up the tanks.. He was going to have to keep on his feet or he would be blown to pieces. And not just nimble dodging either, it was time to fly across the battlefield. Chip data entered his mind as he began to give thought to the idea that the fight to free ACDC from corruption and make it safe was an impossible one, a never ending war with no end. But that was why he needed to gather allies and train a militia. If the net could defend it's self then peace could be had. Even here, Swordys were trying to take down a tank factory. He didn't need to know why, it was good enough that it was happening.

Green energy sprouted from the navi's back as wings began to form from ambient data. He took only a moment to attune himself to his foes and the battlefield, tracking their movements and energy with his mind's eye. Musou lunged forwards suddenly as the scattered energy on his back solidified. Metalic green wings reflected the room's lights about wildly as they moved. His speed increased as his feet left the ground and the navi seemed to only become a green flash of light, aimed at a group of the tanks!

But he had fought these viruses often enough to know that this alone wouldn't cut it, and more importantly than damaging all of his foes was reducing their numbers, and thus the number of bombs and blasts incoming towards him, right now. Apparently his operator had been thinking the same thing as additional chip data flooded his mind.

The navi held a hand behind him as he began to slow and regain his form. Energy built within him as he approached a wall and did a front-flip in mid air, bringing his feet towards the wall and using what was left of his forward momentum to press himself against it, almost crouching sideways. More energy built in him, passing to his left hand as his right hand reached out and the melee type literally grabbed the wall, crushing material and leaving gouges the shapes of his fingers to get a grip.

Musou raised his face towards the group of tanks he had charged and extended his left hand as his powerful shoulder muscles tensed and the fingers of his right hand locked into place. Energy began to fly wildly at the tanks, blast after blast, blowing up random debris where they missed, as the navi slid down the wall and touched down to the floor.

1 - Activate Sig "Absorb Data": [Opponent(Deleted): 30 Healing; 1 TCD]

Passive Sig Attunement: [Take Aim (1x per turn)] @ Kabutank EX-A, to line up multiple tanks if possible, or at least to improve accuracy.
2 - Use Battlechip DashAttack1 (90+Impact+LineAttack5)+Bash @ Kabutank EX-A

3 - Use Battlechip MachineGun1 (30 x 9 Shots + Spray Fire) @ Kabutank EX-A

[Attunement: USED (Action2)]
[Bash: USED (Action2)]
[Battlechips Used: DashAttack1, MachineGun1]
[Sig Absorb Data cooldown: 1]
[Note: Bash adds Impact to an attack. DashAttack already has Impact. Also any Melee attacks get an extra accuracy rank since Musou is Melee Subtype. Accuracy with Melee type attacks can surpass A rank (which is A+, A++, A+++, etc. Think of every accuracy rank and "+" added to A rank as +10% more than the previous rank.]

Musou attuned himself to the battle ahead and took off on the green wings of freedom. The three Kabutanks see the attack coming with their enhanced intelligence over the basic Beetank, and activate tiny maneuvering thrusters on their bodies. The DashAttack was too quick for the leader of the group to dodge, but the other two manage to move away as Musou blasts through the eastern group. The heavily damaged Kabutank turned its gun upon Musou as the Navi released a hail of blasts from his palm. The Kabutank eats an astonishing seven out of nine blasts, shredding the advanced tank. Musou absorbs the data energy from the fallen virus and heals (+30). Also, one of the two scattered shots manages to graze one of the two remaining Kabutanks.

Then all the tanks move into range of the Navi and fire. The Kabutanks fire a pair of bombs each while the Beetanks fire a single bomb. Due to the movement of Musou, only one of the four Kabutank bombs (-15) and one of the three Beetank bombs (-30) strike him.

-Enemies-
Kabutank EX-A: DELETED
Kabutank EX-B: 120HP
Kabutank EX-C: 90HP
Beetank EX-A: 120HP
Beetank EX-B: 120HP
Beetank EX-C: 120HP

-Terrain-
100% Normal

-Allies-
Musou.EXE: 150HP
((It's been awhile, thanks for the reminders. With bash though, sometimes I just like adding it to be flashy though even if it doesn't do anything. As for accuracy, I thought it was fine, using aim actions to line up multiple foes and/or get a better angle on an attack? Or would that be a movement, instead? Positioning?))

Musou winces, digging into the wall more as the Kabutank blasts washes over him, the Beetank bomb, on the other hand, knocks him loose, landing down to the floor in a crouch. The navi looks up at the Beetanks, noting himself worse for the wear with only a fraction of their attacks successful. These things were dangerous.

Kenji silently passes his navi another battlechip, the boy hates to see Musou get blown up and knocked around but sadly it's becoming pretty routine by now. Besides, he knows better than to panic since he is the only support his navi, friend and ally has.

As chip data floods his mind, Musou pauses a moment to draw ambient data into himself, using his own chi to hold it several inches in front of himself, as an armor. He knew though, that like just moments ago, it would be mobility that kept him most safe. The tanks, after all only had to get close. Wasn't there some kind of saying in Electopia about that? Something about hand grenades and.. Something?

The navi let the thought go and his mind clear as green energy once again sprouted from his back. He knew that the tanks had just seen this moments before, so he would have to do something to mix things up if he had any hope of striking anything, let alone avoiding blasts. To that end, as his wings became solid and he began to lift off the ground, he suddenly made eye contact with one of the tanks, in a moment a piercing stare with unknown intention. And then he simply wasn't there anymore.

Musou had vanished from the spot, appearing behind his target and spun around in place for a moment, snapping not jus ta kick, but a chi-loaded kick at the tank's back, energy leaping along his leg like golden electricity. Hopefully it would hit, but he knew better than most how these tanks had armor plating here and there, especially the beefed up versions.

His senses shifted along with his location, attuning quickly. Though his sixth sense was dulled from the recent flood of data and energy that he used to repair himself, his perception was alert and alive. From his new position the navi flipped backwards in the air, his wings flapping once to bring him up and again with a powerful thrust as he became a green blur and cut across the battlefield like a laser, a different direction than where he started. Had to keep these things off guard as best he could, but he was quickly running out of mobility tools, he would have to come up with something else fast..

1 - Activate Sig Data Shield[4-hit shield; 2TCD]

2 - Activate Sig Flash Kick[ Teleport+20 (Melee); 3TCD ] @ Beetank EX-A

Passive Sig Attunement: [Take Aim (1x per turn)] @ Beeank EX-A
3 - Use Battlechip DashAttack1 (90+Impact+LineAttack5)+Bash @ Beetank EX-A

[Attunement: USED (Action3)]
[Bash: USED (Action2)]
[Battlechips Used: DashAttack1, DashAttack1, MachineGun1]
[Sig Absorb Data cooldown: 0 READY]
[Sig Data Shield cooldown: 2]
[Sig Flash Kick cooldown: 3]
[Mod Suggestion: You may use Aim for lining up multiple foes/getting a better angle on an attack. But since you don't really move while you do that, I would suggest a Movement/Feint to get a better position. Otherwise you are just hoping that they fall into line on their own accord. Also you should dodge more.]

Musou channeled his chi in front of him as a shield before teleporting behind one of the Beetanks and delivering a kick to the virus. Followed by a dash through the Beetank on green wings, leaving the Beetank pitted and heavily damaged. It attempted to move away on its own power as the other tanks advanced, lobbing bombs everywhere. Four of the eight blasts hit the moving Navi and are absorbed by his shield, breaking it after the last one is absorbed. Leaving the Navi unharmed.

-Enemies-
Kabutank EX-A: DELETED
Kabutank EX-B: 120HP
Kabutank EX-C: 90HP
Beetank EX-A: 10HP
Beetank EX-B: 120HP
Beetank EX-C: 120HP

-Terrain-
100% Normal

-Allies-
Musou.EXE: 150HP [Shield Broken!]
((The theory was if I spent actions dodging I would defeat them at least 30% slower and take more damage. Besides, as soon as I get hit I loose the bonus, further negating the point of dodging. Unfortunately, these tanks have lots of hp and take a while to burn down.. I also thought teleports/areagrabs had a dodge effect built in?))

Musou gritted his teeth and held out against the multiple blasts.. He thought his leaping around would fake them out but somehow he was wrong.. Was he that much faster than the tanks or did they just wait for his flurry of actions to slow before shooting? This was going to require less wild movements and more intentional evasive maneuvers.. As his mind tries to quickly and go over what he should be doing, a battle chip passes through which seems to be perfect..

The martial artist vanished from sight as the invisibility overtook him, and He took the opportunity to quickly move to a new location, trying to avoid being blasted again. To finish things up, the navi focused his senses, locking them on to his foes and adjusting to the battlefield once again.. Short and simple, perhaps, but this few seconds was for him to try and catch his breath, and it's hard to engage in a flurry of inactivity.

1 - Use Battlechip: Invis1 [Invisibility status, 1 turn]

2 - Movement (Relocate, maybe behind the tanks?)

3 - Activate Sig Absorb Data [Opponent(Deleted): 30 Healing; 1 TCD]

[Battlechips Used: DashAttack1, DashAttack1, MachineGun1, Invis1]
[Sig Data Shield cooldown: 1]
[Sig Flash Kick cooldown: 2]
[Sig Absorb Data cooldown: 1]
[Note: You shouldn't lose an Aim bonus by being hit. And Teleport/AreaGrab does give a dodge bonus that I did not apply because of derp.]

Time seemed to rewind a bit as the explosions didn't actually hit the Navi. He was totally unharmed and still had his full shieldedness.

Musou then went invisible and moved somewhere. The Beetanks were outright confused and started wandering around. The two Kabutanks however aimed their barrels skyward. Each shot a single bomb into the air. When each bomb reached the top of its arc, it lit up like a Christmas tree and little maneuvering rockets fired from its surface. They seemed to begin to seek out other sources of data in the area. Trying to find Musou. However, Musou was able to dodge the smaller blasts the bombs made as they landed nearby him.

-Enemies-
Kabutank EX-A: DELETED
Kabutank EX-B: 120HP
Kabutank EX-C: 90HP
Beetank EX-A: 10HP
Beetank EX-B: 120HP
Beetank EX-C: 120HP

-Terrain-
100% Normal

-Allies-
Musou.EXE: 150HP [4-Hit Shield] [Invis] [Absorb Data]
((I meant as soon as you get hit, your dodge wears off for the rest of the turn, doesn't it? Also no dodge = 4 hits, dodge = 4 misses? I think I'll be dodging more often lol. I got tired of dodging with HighwayMan, a speed type who should have been awesome at dodging.. still getting hit at least 1 or 2x per turn. Must have just been bad dice ))

Kenji watched intently, trying to spot his own navi, despite having a vantage point in a rough third-person over his shoulder.. His thoughts matched his navi's with trying to figure out how to take down so many foes quickly.. The base was bound to go deeper and they couldn't get torn up here.. And this could mean allies! They had to see this through! The boy tapped his chin a moment with an idle finger, looking over the rest of their battle chips, spread on his desk. He narrowed his eyes and raised an eyebrow as he looked over one.. It might be time to try that one. May as well. He slid the chip in and caught the used Invis1 chip as it dropped from the spring-loaded ejection port.

Musou clenches his fists and a realization hits him.. He had forgotten about his SP and that was, frankly, the reason he had come back into ACDC net at all (though finding this fort had reminded him that the place was endless and greatly needed his attention still).

The navi kept light on his feet, staying limber and nimble as he expected to dodge bombs and more bombs, using his heightened senses and strength to spring away suddenly if needed. Despite his fancy footwork, he still wasn't really sure what to do for offense, at least until chip data entered his mind. A look of surprise crossed his face as he thought to himself Really? That one?. None the less, the martial arts navi raised his left arm and his hand seemed to slide into his gi and vanish. In a flash of light it was replaced by a round disk that made it look like he was holding a frisbee flat in his palm. It seemed harmless enough, at least until he resumed his fighting stance and the dish dropped at his side, seemingly tethered to him by a silver string of energy. The navi spun around in place, pivoting his body and twisting at the last moment with a thrust forward, using the momentum to pick up the disk and hurl it directly at the tanks near him. As it rose into the air jagged silvery teeth of energy extended from it and began to make a screeching sound akin to a buzz saw. The blade would travel and hang in the air, or hopefully in the body of a tank virus, spinning and spitting sparks and noise, before returning to him.

He then rose his right hand and let out and called from within him a seed of energy that had fled many battles ago to safety. His companion and young, inexperienced SP, the wolf Arteru... Hopefully to not eat several bomb blasts immediately. That would be, well, awkward.

1 - Dodge Maneuver (at least to counter the loss from yo yo, hopefully)

Passive Sig Attunement [Take Aim]
2 - Use Battlechip Yo-Yo1 (40x2-3 +Slashing +Long list of effects in my sig) @ Beetank EX-B, as target to attack 3x

3 - Summon SP Arteru (as far away as I'm allowed. Trying to avoid instant blasting EJO here)

[Battlechips Used: DashAttack1, DashAttack1, MachineGun1, Invis1, Yo-Yo1]
[Sig Data Shield cooldown: 0 READY]
[Sig Flash Kick cooldown: 1]
[Sig Absorb Data cooldown: 0 READY]
[Note: In a normal virus fight, it is common practice to make each movement/feint/dodge/teleport/etc. count against most if not all dodgeable attacks thrown that round.]

Musou got into a defensive stance and spun out a yo-yo... with buzz-saw action!

BZZZZZT!

And the Beetank is torn apart by the sharp blades, deleting it. Musou absorbs the tasty data and heals.

Then the other tanks bring their cannons down and begin to lob bombs at Musou. But the magical buzz-saw yo-yo is not done and blocks all the directed attacks, leaving Musou unharmed.

...

Oh yeah, then Arteru shows up on the outskirts of the skirmish.

-Enemies-
Kabutank EX-A: DELETED
Kabutank EX-B: 120HP
Kabutank EX-C: 90HP
Beetank EX-A: 10HP
Beetank EX-B: DELETED
Beetank EX-C: 120HP

-Terrain-
100% Normal

-Allies-
Musou.EXE: 180HP [4-Hit Shield]
Arteru.SP: 40HP
The martial artist and martial-arts navi both blink in brief disbelief, from their respective.. perspectives, as they watch the yo-yo blocking the attacks like some kind of magical super shield, at least before it vanishes.

"Whoa, that was pretty cool, Musou", the boy says as he looses his concentration on the fight. Had no idea that would work quite that well.

"I know right? Pretty awesome", the navi said as he scratched the back of his head and grinned sheepishly. As they tend to, a sudden noise snapped him back to the battle at hand.

"AHEM. Forgetting something? There's a freakin' fight going on!" Arteru growled at the tanks, feeling their combined might (probably even their individual might) several times his own. "What the hell did you drag me into? Did you find another super-virus factory like before?!" The wolf catches movement out of the corner of his eye and dares a glance, spotting some of Musou's Swordy 'allies' fighting nearby. He hunkers down and just.. tries not to get blown to pieces. "S-seriously?! What the hell is going on?!"

Musou, taking a fighting stance, faces his opponents once again "Long story, tell you later. Stop everything but those Swordys", he adds.

The wolf, for his part, chooses to focus his attention on the obvious threat and worry about all the Swordys and workers later..

Staying on his toes worked well enough before, why stop right? As his operator passes him a couple battle chips, the navi darts over towards the Beetank he heavily injured earlier and raises both hands, palms outward towards the virus. Energy builds as chip data flows through him and the navi interprets the data as a double helping of volatile energy balls; the first is smaller and comes in a rapid tripple-shot; the second was aimed at a target behind the Beetank (at least from Musou's new location), and fires off a stronger single ball that threatens to detonate in every which way on contact.

Arteru - Dodge

1 - Movement (To Beetank EX-A)

2 - Use Battlechip Vulcan1 (10 + Spread 1 x 3 Shots) @ Beetank EX-A

Passive Sig Attunement (Take Aim) @ Kabutank EX-C
3 - Use Battlechip Shotgun (50+Spread1) @ Kabutank EX-C

[Battlechips Used: DashAttack1, DashAttack1, MachineGun1, Invis1, Yo-Yo1, Vulcan1, Shotgun]
[Sig Flash Kick cooldown: 0 READY
Arteru stays the heck out of the way of the fighting as Musou runs up and launches a rapid triple attack on the heavily damaged Beetank EX-A. The Beetank quickly begins to backpedal as Musou runs up to it to launch his attack, but is struck twice and is deleted by the quick energy blasts.

Musou then launches another blast at the damaged Kabutank EX-C. It is struck soundly as it launches its own attack along with the others. Two blasts strike upon Musou's guard.

-Enemies-
Kabutank EX-A: DELETED
Kabutank EX-B: 120HP
Kabutank EX-C: 40HP
Beetank EX-A: DELETED
Beetank EX-B: DELETED
Beetank EX-C: 120HP

-Terrain-
100% Normal

-Allies-
Musou.EXE: 180HP [2-Hit Shield]
Arteru.SP: 40HP