The Metool tentatively peeks out from under the helmet and notices that the Navi had stopped attacking. Emboldened, the Metool hefts its pickaxe and strikes the ground with it, creating a shockwave. Unfortunately for the Metool, the attack is dodged.
-Viruses-
MetoolA: DELETED
MetoolB: 40HP
Bunny: DELETED
-Terrain-
100% Normal
-Navi-
Sporeman.EXE: 100HP
Day off troubles: Net
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"A ruse, not unexpected." Sporeman says reaching up to the hilt of his large knife. Clutching it in both of his hands he brings it down in a powerful diagonal downward swing towards his behelmeted foe, following through until he feels the tip hit the floor. He steps back and looks around, wary that the quick little thing might have been able to get out of the way of his swing.
Turn Summary
1 Activate Chop signature attack. 40 null
2 Dodge
3 Dodge
Chop- 1 turn Cooldown
Used Chips
Shotgun
Cannon
Turn Summary
1 Activate Chop signature attack. 40 null
2 Dodge
3 Dodge
Chop- 1 turn Cooldown
Used Chips
Shotgun
Cannon
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After deftly avoiding the metool's clever ploy, Sporeman countered with devastating crushing slash that split the helpless virus in two, only for it to burst apart into digital dust a second later, leaving only the navi as the victor to this battle.
Enemies
Metool A: Deleted
Metool B: Deleted
Metool C: Deleted
Terrain
100% Normal
Ally
Sporeman.EXE: 100HP
—Battle 1, Victory!—
Sporeman: 180z, Guard1
Enemies
Metool A: Deleted
Metool B: Deleted
Metool C: Deleted
Terrain
100% Normal
Ally
Sporeman.EXE: 100HP
—Battle 1, Victory!—
Sporeman: 180z, Guard1
Quote ()
Guard1
Effect: (1 Hit Shield) + (Reflect(up to 60 + Piercing + Line Attack): On Hit)
Accuracy: S
Description: Generates a 1-Hit Shield upon activation. When this shield blocks one hit from a non-Break attack, it responds with a hyper-fast damage ray.
Duration: Until broken or overridden.
Element: Null
Special: Negated by Break. Ignores Impact.
Special: Reflect: Damage returned is equal to the damage of the attack blocked or the damage cap listed, whichever comes first. Reflect is not subject to negation by Impact.
Special: Status Guard: This chip blocks debuffs.
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" It seems we are headed in the right direction" Sporeman says, looking over the field on which he defeated his foes. He pauses a minute as his operator ejects the used chips from the PET and hears the telltale whir and click of a new chip being copied onto a blank.
"Well then, lets continue in that direction. Hopefully we find the ignition soon."
Requesting encounter 2
"Well then, lets continue in that direction. Hopefully we find the ignition soon."
Requesting encounter 2
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Coming upon a small park. A quartet of cute little bunnies emerged from the bushes.
Then one threw a ring of electricity at the Navi.
-Viruses-
BunnyA: 50HP
BunnyB: 50HP
BunnyC: 50HP
BunnyD: 50HP
-Terrain-
100% Normal
-Navi-
Sporeman.EXE: 100HP
~Battle 2: Start!!~
Then one threw a ring of electricity at the Navi.
-Viruses-
BunnyA: 50HP
BunnyB: 50HP
BunnyC: 50HP
BunnyD: 50HP
-Terrain-
100% Normal
-Navi-
Sporeman.EXE: 100HP
~Battle 2: Start!!~
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"More hostiles approaching." Sporeman says, ducking out of the way of the first shot. "Woah, they mean business."
"I've got you covered, Guard1 and Shotgun, battlechips in and download. Hey, remember with a properly timed shot Shotgun can hit more than one opponent, that should make this a lot easier on us if we can pull that off."
"Agreed" Sporeman responds as he feels the chip data enter enter his programming. He overrides his left hand data with the yellow shield and his right arm with the blaster, hunkers down to put as much of his body behind it as he can, and uses the side of the shield to steady his aim. He sits their for a moment, sighting down the barrel on his arm to his opponents and quickly analyzes their movement pattern. When he feels it is time he fires at where he predicts their current direction and speed will put them in time to be hit with his shot.
Turn summary
1 Use Battlechip: Guard1
(1 Hit Shield) + (Reflect(up to 60 + Piercing + Line Attack): On Hit)
2 Take aim at Bunny A and B
3 Use Battlechip: Shotgun on Bunny A and B
(50+ Spread 1)
"I've got you covered, Guard1 and Shotgun, battlechips in and download. Hey, remember with a properly timed shot Shotgun can hit more than one opponent, that should make this a lot easier on us if we can pull that off."
"Agreed" Sporeman responds as he feels the chip data enter enter his programming. He overrides his left hand data with the yellow shield and his right arm with the blaster, hunkers down to put as much of his body behind it as he can, and uses the side of the shield to steady his aim. He sits their for a moment, sighting down the barrel on his arm to his opponents and quickly analyzes their movement pattern. When he feels it is time he fires at where he predicts their current direction and speed will put them in time to be hit with his shot.
Turn summary
1 Use Battlechip: Guard1
(1 Hit Shield) + (Reflect(up to 60 + Piercing + Line Attack): On Hit)
2 Take aim at Bunny A and B
3 Use Battlechip: Shotgun on Bunny A and B
(50+ Spread 1)
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Instead of hopping all over the place as the Bunnies were doing, SporeMan decided to stand his ground and try a different approach to the situation. Raising a shield and a blaster against the rodent viruses, he went on to bide his time and observe the bunnies. The viruses simply reacted by launching a couple of electrical rings his way, one of which manages to hit him and reflect off of his Guard shield. The gleaming yellow shield reflected off a hyper-fast shockwave, which returned the damage to its dealer. The Bunnies stopped hopping at that moment to register what happened, and SporeMan took the opportunity to fire at them, lining up two for a perfect double delete.
-Viruses-
BunnyA: DELETED
BunnyB: DELETED
BunnyC: 40HP
BunnyD: 50HP
-Terrain-
100% Normal
-Navi-
Sporeman.EXE: 100HP (Guard1 Broken)
-Viruses-
BunnyA: DELETED
BunnyB: DELETED
BunnyC: 40HP
BunnyD: 50HP
-Terrain-
100% Normal
-Navi-
Sporeman.EXE: 100HP (Guard1 Broken)
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Sporeman takes advantages of the viruses surprise to close in on them. Drawing his large blade he slices down at the rabbit like virus. Realizing his strategy Henry sends him the Rageclaw battlechip, hopeing to finish this off quuick. Sporeman pivots and brings the claw down at his other opponent, counting on the viruses distraction to keep them from agilely leaping out of the way.
Turn Summery
1 Move between Bunny C and D
2 Use Signature: Chop on Bunny C
(40)
3 Use Battlechip: Rageclaw on Bunny D
(40+Slashing)
Chop Cooldown: 1 turn
Battlechips used: Guard1, Shotgun
Turn Summery
1 Move between Bunny C and D
2 Use Signature: Chop on Bunny C
(40)
3 Use Battlechip: Rageclaw on Bunny D
(40+Slashing)
Chop Cooldown: 1 turn
Battlechips used: Guard1, Shotgun
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Thinking fast, SporeMan kept on his assault without rest, leaping into the fray and dealing the remaining Bunnies a substantial blow, leaving only one mortally wounded. Of course, it continued to attack as well, leaping backwards before launching a ZapRing at him, which gave him a bit of a shock. (10, Stun!)
-Viruses-
BunnyA: DELETED
BunnyB: DELETED
BunnyC: DELETED
BunnyD: 10HP
-Terrain-
100% Normal
-Navi-
Sporeman.EXE: 90HP (Stunned, -1 Action) (RageClaw 5/6)
-Viruses-
BunnyA: DELETED
BunnyB: DELETED
BunnyC: DELETED
BunnyD: 10HP
-Terrain-
100% Normal
-Navi-
Sporeman.EXE: 90HP (Stunned, -1 Action) (RageClaw 5/6)
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Sporeman froze as the small ring of electricity hit him in the gut. It momentarily overrid his movement programs, making it impossible for him to fight back. When the effect wore off he felt an immense anger flow through him and he lept at the remaining virus, slashing wildly with the large claw upon his right hand.
Turn summary
1 Stunned
2 Use Battlechip:Rageclaw on Bunny D
3 Repeat rageclaw
Used chips
Shotgun
Guard1
Rageclaw
Rageclaw (3/6)
Turn summary
1 Stunned
2 Use Battlechip:Rageclaw on Bunny D
3 Repeat rageclaw
Used chips
Shotgun
Guard1
Rageclaw
Rageclaw (3/6)
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With one swift strike after recovering, the bunny was no more.
-Viruses-
BunnyA: DELETED
BunnyB: DELETED
BunnyC: DELETED
BunnyD: DELETED
-Terrain-
100% Normal
-Navi-
Sporeman.EXE: 90HP (RageClaw 3/6)
~Battle 2: Victory!!~
Rewards: Zapring1, 180z
-Viruses-
BunnyA: DELETED
BunnyB: DELETED
BunnyC: DELETED
BunnyD: DELETED
-Terrain-
100% Normal
-Navi-
Sporeman.EXE: 90HP (RageClaw 3/6)
~Battle 2: Victory!!~
Rewards: Zapring1, 180z
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Sporeman let out a sigh as he felt the chips data leave him, Rageclaw indeed. It was a powerful chip, but one, he decided, they should use sparingly. It had surprised him that he had suddenly felt such anger when hit with the ring like projectile but had been unable to stop himself from attempting to tear his opponent to bits. Acting as though nothing had happened he says "Everything looks good here." before continuing on towards the ignition program.
Requesting encounter 3
Requesting encounter 3
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Moving onward from the park, SporeMan came upon a roundabout. A tank-like virus was driving around a small, raised island in the center. Sitting on top of the concrete island was a glowing green crystal. A pair of bats and a pair of paper dolls flitted about the area. One of the bats saw the Navi and gave out a screech to warn the others, who prepared for battle.
-Viruses-
Beetank: 80HP
PulseBatA: 80HP
PulseBatB: 80HP
PowieA: 60HP
PowieB: 60HP
-Objects-
GMD: 25HP
-Terrain-
100% Normal
-Navi-
Sporeman.EXE: 90HP
~Battle 3: Start!!~
-Viruses-
Beetank: 80HP
PulseBatA: 80HP
PulseBatB: 80HP
PowieA: 60HP
PowieB: 60HP
-Objects-
GMD: 25HP
-Terrain-
100% Normal
-Navi-
Sporeman.EXE: 90HP
~Battle 3: Start!!~