The SolarSeed-Boomerang combo was a rousing success, with two Kabutanks out of the game for good. The last few tanks that remained took a few shots at Rhea, but none hit their mark.
KabutankA: DELETED
KabutankB: 80HP
KabutankC: DELETED
BeetankA: 50HP
BeetankB: 50HP
BeetankC: 50HP
Electrical Fence Section x??: 40HP each (Stretches left-to-right, in sections)
Terrain:
- 60% Normal (Front of fence)
- 10% Solar (Kabutank area)
- 30% Normal (Behind the fence)
Rhea.EXE: 90HP
Rhea, ACDC
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"Next up, LilBomb and CurseShield coming your way!" Camillia announced next, slotting in the stated chips. Rhea cracked her knuckles a bit-- as if trying to loosen the joints on her fingers. Camillia sent her a tough set of chips... Was she actually trying to help her, or to see her capability? No, she doesn't think like that, Rhea quickly corrected herself-- if anything, it would be something far from that.
Or Camillia was changing.
Focus! Rhea mentally slapped at herself, and put her mind back to busting. A LilBomb materialized in her palm, and the petite Navi unceremoniously threw it at the Beetanks. Taking a few steps backwards and running out of the blast radius, she moved towards the remaining Kabutank, loading her arm generator to conjure an energy sword. Rather than pure firepower, the sword was packed with charged particles that can send a target flying once connected-- a new programmed function made available to Rhea's systems.
The moment she got near to the Kabutank, she thrusted forward at the virus with the said blade, before dragging it across in a ripping-slashing fashion. Rhea intended for the virus to connect with the fencing to at least drain part of it's electricity-- so that to save her (a portion of) effort in trying to dismantle it later (if she needed to).
Finally summoning her trusty shield of a Dominerd, Rhea seemed to set her footing securely planted onto the panels beneath her steadily, holding her ground against any upcoming attacks.
Summary of actions:-
1) Lilbomb - 50DMG, Blast2 - BeetankA/B/C
2) Dodge - Away from blast radius
3) Fury - 10DMG, Slashing, Stun, Microburst to Fences - KabutankB
4) Curseshield1 - Blocks 1 attack, 160 DMG
Or Camillia was changing.
Focus! Rhea mentally slapped at herself, and put her mind back to busting. A LilBomb materialized in her palm, and the petite Navi unceremoniously threw it at the Beetanks. Taking a few steps backwards and running out of the blast radius, she moved towards the remaining Kabutank, loading her arm generator to conjure an energy sword. Rather than pure firepower, the sword was packed with charged particles that can send a target flying once connected-- a new programmed function made available to Rhea's systems.
The moment she got near to the Kabutank, she thrusted forward at the virus with the said blade, before dragging it across in a ripping-slashing fashion. Rhea intended for the virus to connect with the fencing to at least drain part of it's electricity-- so that to save her (a portion of) effort in trying to dismantle it later (if she needed to).
Finally summoning her trusty shield of a Dominerd, Rhea seemed to set her footing securely planted onto the panels beneath her steadily, holding her ground against any upcoming attacks.
Summary of actions:-
1) Lilbomb - 50DMG, Blast2 - BeetankA/B/C
2) Dodge - Away from blast radius
3) Fury - 10DMG, Slashing, Stun, Microburst to Fences - KabutankB
4) Curseshield1 - Blocks 1 attack, 160 DMG
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After her successful Boomerang gambit felled two of the stronger viruses, Rhea tossed a LilBomb into the weaker tanks' midst. The irony of their own weapon being used against them was lost as the bomb exploded, deleting two on the spot and leaving the final Beetank praising its luck at escaping the blast radius. Rhea had also moved away to avoid the blast, and was now preparing to strike again.
The last Kabutank had no more dodging ability than its allies, making it easy for Rhea to land a hit with her blade and send the virus flying into the electric fence. She could hear the almost explosive sound as the tank was fried for a good portion of its health. It was left lying on the ground near the fence looking a bit punch-drunk while the section of fence it collided with bore a slight indent.
Finally, Rhea put up a Curseshield to protect herself from the two remaining viruses. Unsurprisingly, that number soon lowered to one as the last Beetank tried its luck against the Navi's shield and lost. The Dominerd struck out after blocking the bomb and dealt a powerful blow to the virus, ending it.
KabutankA: DELETED
KabutankB: 50HP (in front of damaged fence section)
KabutankC: DELETED
BeetankA: DELETED
BeetankB: DELETED
BeetankC: DELETED
Electrical Fence Section x??: 40HP each (Stretches left-to-right, in sections)
Damaged Fence Section: 30HP
Terrain:
- 60% Normal (Front of fence)
- 10% Solar (Kabutank area)
- 30% Normal (Behind the fence)
Rhea.EXE: 90HP
The last Kabutank had no more dodging ability than its allies, making it easy for Rhea to land a hit with her blade and send the virus flying into the electric fence. She could hear the almost explosive sound as the tank was fried for a good portion of its health. It was left lying on the ground near the fence looking a bit punch-drunk while the section of fence it collided with bore a slight indent.
Finally, Rhea put up a Curseshield to protect herself from the two remaining viruses. Unsurprisingly, that number soon lowered to one as the last Beetank tried its luck against the Navi's shield and lost. The Dominerd struck out after blocking the bomb and dealt a powerful blow to the virus, ending it.
KabutankA: DELETED
KabutankB: 50HP (in front of damaged fence section)
KabutankC: DELETED
BeetankA: DELETED
BeetankB: DELETED
BeetankC: DELETED
Electrical Fence Section x??: 40HP each (Stretches left-to-right, in sections)
Damaged Fence Section: 30HP
Terrain:
- 60% Normal (Front of fence)
- 10% Solar (Kabutank area)
- 30% Normal (Behind the fence)
Rhea.EXE: 90HP
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Once the Dominerd dispersed itself, Rhea took a few evasive maneuvers just in case. It would seem that the fencing could be quite durable, from the looks of it. Of course, Camillia seemed to think of the same, as Rhea realized that she had slotted in Cannon and Shotgun battlechips.
"Oh, I have not used these in a while..." Rhea said to herself, loading the two weapons in her arms. Lifting both barrels to aim at the sole remaining Kabutank, pulling the two triggers at once before diving for cover. ... It wasn't much of a dive, though-- more like she rolled across the ground away from the Kabutanks.
Summary of actions:
1) Dodge
2&3) GUNNERY COMBO - Cannon & Shotgun - 40DMG + Knockback, 50DMG + Spread1 - KabutankB and fencing behind him
4) Dodge
"Oh, I have not used these in a while..." Rhea said to herself, loading the two weapons in her arms. Lifting both barrels to aim at the sole remaining Kabutank, pulling the two triggers at once before diving for cover. ... It wasn't much of a dive, though-- more like she rolled across the ground away from the Kabutanks.
Summary of actions:
1) Dodge
2&3) GUNNERY COMBO - Cannon & Shotgun - 40DMG + Knockback, 50DMG + Spread1 - KabutankB and fencing behind him
4) Dodge
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Rhea's dive-and-gun maneuver was more than enough to delete the Kabutank. The spread from the Shotgun damaged the fence behind the virus as well, destroying it and leaving a sizable gap in the long fence.
KabutankA: DELETED
KabutankB: DELETED
KabutankC: DELETED
BeetankA: DELETED
BeetankB: DELETED
BeetankC: DELETED
Electrical Fence Section x??: 40HP each (Stretches left-to-right, in sections)
Damaged Fence Section: DESTROYED
Terrain:
- 60% Normal (Front of fence)
- 10% Solar (Kabutank area)
- 30% Normal (Behind the fence)
Battle 4 Complete!
Rhea.EXE: 90HP
Rewards: 650z
KabutankA: DELETED
KabutankB: DELETED
KabutankC: DELETED
BeetankA: DELETED
BeetankB: DELETED
BeetankC: DELETED
Electrical Fence Section x??: 40HP each (Stretches left-to-right, in sections)
Damaged Fence Section: DESTROYED
Terrain:
- 60% Normal (Front of fence)
- 10% Solar (Kabutank area)
- 30% Normal (Behind the fence)
Battle 4 Complete!
Rhea.EXE: 90HP
Rewards: 650z
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"Alright-- Let's jack out while I count how much we have gotten so far," Camillia noted, shuffling through her PET options with familiar jiggles.
"Understood."
[[JACKOUT]]
"Understood."
[[JACKOUT]]
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[[Back from ACDC town]]
"Arrived in the Net. Now searching for virii," Rhea announced, and proceeded onwards.
[[Battle1 go!]]
"Arrived in the Net. Now searching for virii," Rhea announced, and proceeded onwards.
[[Battle1 go!]]
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Rehashed back into the network, the swordswoman found herself surrounded on four corners by an illustrious quartet of viruses. They were quite weak, though, as weak as a couple of Metool and Bunny could be.
MetoolA: 40HP
MetoolB: 40HP
BunnyA: 50HP
BunnyB: 50HP
Terrain: 100% Normal
Rhea.EXE: 100HP
-BATTLE ONE, FIGHT!!-
MetoolA: 40HP
MetoolB: 40HP
BunnyA: 50HP
BunnyB: 50HP
Terrain: 100% Normal
Rhea.EXE: 100HP
-BATTLE ONE, FIGHT!!-
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"Cornered..."
Rhea eyed the 4 targets, keeping aware of their movement as she moved herself out of being surrounded. Camillia sent in Boomerang and MarkCannon-- what puzzled her was the Markcannon, and how to use it.
Throwing the MarkCannon data on one of the panels out of her surrounded area, the data seemed to grow like a seed on fertile grounds into a turret. Seemingly turning to set up and locking on a random target, it fired off a resounding cannon shot before disappearing. Rhea, after running out, skidded to a stop as she unloaded the Boomerang chip data.
Trying her best to aim the Boomerang at the three remaining targets, she swung it like a sword, before letting loose at the last moment for it to fly at low-altitude towards the virii group. The moment she lost her grip on the Boomerang, Rhea skipped and turned to evasive measures.
Summary of actions:-
1) Tactical movement - Move out of surrounded circle
2) MarkCannon1 - 70DMG, Seeking, Lockon(Take Aim) - BunnyA
3) Boomerang - 60DMG, Wood - MetoolA, MetoolB, BunnyB
4) Dodge
Rhea eyed the 4 targets, keeping aware of their movement as she moved herself out of being surrounded. Camillia sent in Boomerang and MarkCannon-- what puzzled her was the Markcannon, and how to use it.
Throwing the MarkCannon data on one of the panels out of her surrounded area, the data seemed to grow like a seed on fertile grounds into a turret. Seemingly turning to set up and locking on a random target, it fired off a resounding cannon shot before disappearing. Rhea, after running out, skidded to a stop as she unloaded the Boomerang chip data.
Trying her best to aim the Boomerang at the three remaining targets, she swung it like a sword, before letting loose at the last moment for it to fly at low-altitude towards the virii group. The moment she lost her grip on the Boomerang, Rhea skipped and turned to evasive measures.
Summary of actions:-
1) Tactical movement - Move out of surrounded circle
2) MarkCannon1 - 70DMG, Seeking, Lockon(Take Aim) - BunnyA
3) Boomerang - 60DMG, Wood - MetoolA, MetoolB, BunnyB
4) Dodge
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The viruses weren't willing to let her pass so easily and one of the Bunnies fired off an electric spark as Rhea tried to slip by. It struck cleanly but before the paralysis took hold, she picked off her assailant with a MarkCannon and haphazardly threw her Boomerang into the rest of the group. The two Metools were too slow to avoid being struck but the second Bunny was fast enough to step out of the way. It also attacked but Rhea avoided the attack before finally succumbing to the numb feeling spreading from the point of impact.
MetoolA: DELETED
MetoolB: DELETED
BunnyA: DELETED
BunnyB: 50HP
Terrain: 100% Normal
Rhea.EXE: 80HP [stun -1 action]
MetoolA: DELETED
MetoolB: DELETED
BunnyA: DELETED
BunnyB: 50HP
Terrain: 100% Normal
Rhea.EXE: 80HP [stun -1 action]
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"Rhea?" Camillia said, getting slightly worried. "It is... only temporary," Rhea managed to speak through the paralyzed state, frowning as her systems rushed to troubleshoot the cause. She slumped for a moment, then sprang back into action once more.
Rhea sped to the Bunny, relentlessly summoning the sword chip that Camillia sent over-- the energy blade beamed from her swordarm generator. The purple Navi spun and slashed, attempting to connect twice before sidestepping away from the Bunny. Rhea wanted to add some more destruction to the remaining virus but... It might be wasteful and redundant.
Summary of actions:-
1) STUN'D
2) Sword [6/6] - 80DMG, Slashing - BunnyB
3) Sword [5/6] - 80DMG, Slashing - BunnyB
Passive) Swordplay - Dodge after 2 slashes
4) Dodge
Rhea sped to the Bunny, relentlessly summoning the sword chip that Camillia sent over-- the energy blade beamed from her swordarm generator. The purple Navi spun and slashed, attempting to connect twice before sidestepping away from the Bunny. Rhea wanted to add some more destruction to the remaining virus but... It might be wasteful and redundant.
Summary of actions:-
1) STUN'D
2) Sword [6/6] - 80DMG, Slashing - BunnyB
3) Sword [5/6] - 80DMG, Slashing - BunnyB
Passive) Swordplay - Dodge after 2 slashes
4) Dodge
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Death isn't always pretty, but what is?
MetoolA: DELETED
MetoolB: DELETED
BunnyA: DELETED
BunnyB: DELETED
Terrain: 100% Normal
Rhea.EXE: 80HP
-BATTLE ONE, VICTORY!!-
Rewards:
- 320z
MetoolA: DELETED
MetoolB: DELETED
BunnyA: DELETED
BunnyB: DELETED
Terrain: 100% Normal
Rhea.EXE: 80HP
-BATTLE ONE, VICTORY!!-
Rewards:
- 320z
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Collecting the zenny data, Camillia was poking at a calculator and was saying something along the lines of 'not enough'. That was enough to get Rhea to move again.
[[Battle 2, Ready]]
[[Battle 2, Ready]]
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Moving on, Rhea found a troupe of Champu being led on by a strange tall being. It was standing on its hind legs like some man-like thing, which wouldn't be that strange, if it wasn't a wolf of a Spikey. The Spikey pointed its front paw at Rhea calmly, as if guiding the Champu. As if understanding, the Champu readied themselves for battle, if a bit clumsily.
Spikey: 90HP
ChampuA: 60HP
ChampuB: 60HP
ChampuC: 60HP
Terrain: 100% Normal
Rhea.EXE: 80HP
-BATTLE TWO, FIGHT!!-
Spikey: 90HP
ChampuA: 60HP
ChampuB: 60HP
ChampuC: 60HP
Terrain: 100% Normal
Rhea.EXE: 80HP
-BATTLE TWO, FIGHT!!-
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"That's odd. Leader of a pack? That's a rare sight for viruses." "Priority is set on defeating the leader." "Got that, Rhea. I got a nifty chip from a trade earlier, I think it's something you would like... So enjoy yourself," Camillia finalized the brief conversation with slotting of two chips, both of which was Rhea's forte. Camillia delivered information on the new chip to Rhea, as well-- allowing her a quick debrief on the usage of MoonBlade.
"I will see what I can do," Rhea announced, conjuring the curved blade into her waiting palms. She held it raised, doing her signature charge towards the enemy group, staring at the leader straight on with no hesitation. In order to strike, she first had to get into range-- which was what she was doing as she seemed to run head-first like a suicidal maniac.
The moment they were within her slashing radius, however, Rhea took a brief micro-moment to plan her attack-- how it should go, how many times she should slash... But found that it was irrelevant as she let the blade guide her across the enemies blocking her way. Such was the power of the Moonblade-- something that Rhea had not used before.
But as soon as she finished her act, the blade disappeared.
So it comes with a price, Rhea thought, allowing her arm generator to summon her normal blade, preparing to counterattack at anything that was still moving at that point.
Summary of actions:-
1) Parried Charge - 2-hit shield, Tactical Movement - Move into range
2) Take Aim
3) MoonBlade1 - 90DMG, Slashing, Accuracy C + Sword Mastery - Spikey, ChampuA, ChampuB, ChampuC
4) [Prepared] Sword [6/6] - 80DMG, Slashing - Remaining targets
If applicable, Swordplay - Dodge after 2 slashes
"I will see what I can do," Rhea announced, conjuring the curved blade into her waiting palms. She held it raised, doing her signature charge towards the enemy group, staring at the leader straight on with no hesitation. In order to strike, she first had to get into range-- which was what she was doing as she seemed to run head-first like a suicidal maniac.
The moment they were within her slashing radius, however, Rhea took a brief micro-moment to plan her attack-- how it should go, how many times she should slash... But found that it was irrelevant as she let the blade guide her across the enemies blocking her way. Such was the power of the Moonblade-- something that Rhea had not used before.
But as soon as she finished her act, the blade disappeared.
So it comes with a price, Rhea thought, allowing her arm generator to summon her normal blade, preparing to counterattack at anything that was still moving at that point.
Summary of actions:-
1) Parried Charge - 2-hit shield, Tactical Movement - Move into range
2) Take Aim
3) MoonBlade1 - 90DMG, Slashing, Accuracy C + Sword Mastery - Spikey, ChampuA, ChampuB, ChampuC
4) [Prepared] Sword [6/6] - 80DMG, Slashing - Remaining targets
If applicable, Swordplay - Dodge after 2 slashes
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Damn, that Moonblade is so hax.
Spikey: DELETED
ChampuA: DELETED
ChampuB: DELETED
ChampuC: DELETED
Terrain: 100% Normal
Rhea.EXE: 80HP
-BATTLE TWO, VICTORY!!-
Rewards:
- [HeatShot] Battlechip
- 240z
Spikey: DELETED
ChampuA: DELETED
ChampuB: DELETED
ChampuC: DELETED
Terrain: 100% Normal
Rhea.EXE: 80HP
-BATTLE TWO, VICTORY!!-
Rewards:
- [HeatShot] Battlechip
- 240z
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Picking up yet another new chip, Rhea scrutinized it before sending it to Camillia. "Okay. Let's continue," the operator said, and Rhea trudged forwards as usual.
[[Battle 3!]]
[[Battle 3!]]
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Rhea continued on her way. As the winding path carried her through ACDC, she had to skirt occasional patches of cracked or broken panels that told of past battles.
The road bent around a desolate rear corner of a shopping centre. As she rounded the corner, Rhea saw a trio of Canodumbs thirty feet ahead. She heard something behind her; a Spooky and two Beetanks hopped out of a loading bay not too far behind her. It was an obvious ambush set up to trap wandering Navis.
Terrain: 85% Normal, 10% Cracked, 5% Missing
AHEAD:
CanodumbA: 50 HP
CanodumbB: 50 HP
CanodumbC: 50 HP
BEHIND:
Spooky: 30 HP
BeetankA: 50 HP
BeetankB: 50 HP
Rhea.EXE: 80 HP
[[color=green]Fight your way out! HERE WE GO![/color]]
ROUND 3, FIGHT!
The road bent around a desolate rear corner of a shopping centre. As she rounded the corner, Rhea saw a trio of Canodumbs thirty feet ahead. She heard something behind her; a Spooky and two Beetanks hopped out of a loading bay not too far behind her. It was an obvious ambush set up to trap wandering Navis.
Terrain: 85% Normal, 10% Cracked, 5% Missing
AHEAD:
CanodumbA: 50 HP
CanodumbB: 50 HP
CanodumbC: 50 HP
BEHIND:
Spooky: 30 HP
BeetankA: 50 HP
BeetankB: 50 HP
Rhea.EXE: 80 HP
[[color=green]Fight your way out! HERE WE GO![/color]]
ROUND 3, FIGHT!
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"Surrounded, Rhea. Beware," Camillia said, eyeing the Spooky. "We met one of those before, Rhea. Curb it with this." Rhea blinked, collecting the data of the battlechip from Camillia's PET. A Markcannon. Giving it a slight bit of thought, Rhea threw the chip on the ground, allowing a turret to grow on the panel beneath as she moved into action personally. The turret's barrel seemed to turn 360 degrees before laying aim on the Spooky, firing a comedic missile at it even as the turret disappeared into thin data particles.
Rhea, on the other hand, was moving in a zig-zagged motion towards the Canodumbs in order to gain melee range. Without warning, she brandished her latest arsenal-- the curved, giant Moonblade. No matter how dangerous it looked and how huge it was, Rhea was wielding it with one hand. There were no given elaborate moves as she swung it unceremoniously at the group of virii; fingers letting the blade go loose as it seemed to dance on it's own accord before disappearing like the Markcannon did.
Then Rhea was gone, rolling like a ball of purple out of danger's way. Hopefully.
Summary of action:-
1) Markcannon - 70DMG, Seeking, Lockon (TakeAim) - Spooky
2) Zigzag move (Dodge?) towards Canodumb group
3) MoonBlade1 - 90DMG, Slashing - 3 targets: CanodumbA, B, C (Accuracy B + Sword Mastery)
4) Dodge
Rhea, on the other hand, was moving in a zig-zagged motion towards the Canodumbs in order to gain melee range. Without warning, she brandished her latest arsenal-- the curved, giant Moonblade. No matter how dangerous it looked and how huge it was, Rhea was wielding it with one hand. There were no given elaborate moves as she swung it unceremoniously at the group of virii; fingers letting the blade go loose as it seemed to dance on it's own accord before disappearing like the Markcannon did.
Then Rhea was gone, rolling like a ball of purple out of danger's way. Hopefully.
Summary of action:-
1) Markcannon - 70DMG, Seeking, Lockon (TakeAim) - Spooky
2) Zigzag move (Dodge?) towards Canodumb group
3) MoonBlade1 - 90DMG, Slashing - 3 targets: CanodumbA, B, C (Accuracy B + Sword Mastery)
4) Dodge
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The Spooky behind Rhea stood no chance against the turret and disappeared without a trace, just like its offender. The navi, filled with confidence with her new chip, approached the three Canodumbs in a zigzag pattern. However...Rhea should have realized that even with a powerful chip and speedy movement, rushing head on against a line of fire was going to have its consequence.
Just before approaching the desired distance, the navi faced a painful slug right at her chest! Fighting against the pain, the Moonblade was swung and cleaved all three Canodumbs in halves. The Beetanks began to fire their bombs towards Rhea's general direction, but the navi nimbly dodged them all without any more harm to her delicate body.
Terrain: 70% Normal, 10% Cracked, 5% Missing, 15% Cracked [Front of Rhea]
AHEAD:
CanodumbA: DELETED
CanodumbB: DELETED
CanodumbC: DELETED
BEHIND: [Far Away!]
Spooky: DELETED
BeetankA: 50 HP
BeetankB: 50 HP
Rhea.EXE: 60 HP
Just before approaching the desired distance, the navi faced a painful slug right at her chest! Fighting against the pain, the Moonblade was swung and cleaved all three Canodumbs in halves. The Beetanks began to fire their bombs towards Rhea's general direction, but the navi nimbly dodged them all without any more harm to her delicate body.
Terrain: 70% Normal, 10% Cracked, 5% Missing, 15% Cracked [Front of Rhea]
AHEAD:
CanodumbA: DELETED
CanodumbB: DELETED
CanodumbC: DELETED
BEHIND: [Far Away!]
Spooky: DELETED
BeetankA: 50 HP
BeetankB: 50 HP
Rhea.EXE: 60 HP