Rhea, ACDC

Rhea's body rematerialized in a flash of light, dropping her most unceremoniously on the floor. Unfortunately, the teleportation mystery data had dumped her in the best of places: smack in front of a trio of Metools!

MetoolA: 40HP
MetoolB: 40HP
MetoolC: 40HP

Terrain: 100% Normal

Rhea.EXE: 60HP

-TELEPORT BATTLE ONE, FIGHT!!-
Camillia waited in anticipation at the contents of the data, and so did Rhea when she touched it...


... And found herself in front of a group of Metools, in a familiar network near home. "Okay. What was that?" Camillia said incredulously, busy scratching her head. "... A teleportation trap?" Rhea muttered, summoning data from her energy generator to project a thin, green-hued blade.

"Oh, heck. Whatever. Er, just butcher the Metools, Rhea-- I think my mood just got killed," Camillia complained in a dull tone, slotting in their signature sword chip. "Do what you do best in." Rhea obliged willingly, her agile footsteps taking her quickly into the range of the virii. Backed by slight irritation from her Operator, Rhea did her very best in trying to cut the cute, adorable Metools to bits with a slash or two.

Did Rhea's thought process mention 'cute' and 'adorable' for Metools?

... Eh. Nobody knows about that.

She hopped away after delivering two slashes, approaching the remaining Metool with rational malice of deleting viruses. Then Rhea rationally attempts to deliver a killing blow to a Metool. However, knowing that she was already injured beforehand, Rhea tumbled sideways again-- a sign of her dodging manuveur kicking in.


Summary of actions:
1) Sword - 80DMG, Slashing - MetoolA
2) Sword - 80DMG, Slashing - MetoolB
Passive) Swordplay - Dodge after 2 slashes
3) Sword - 80DMG, Slashing - MetoolC
4) Dodge
Hackslicekill, things dai.

MetoolA: DELETED
MetoolB: DELETED
MetoolC: DELETED

Terrain: 100% Normal

Rhea.EXE: 60HP

-BATTLE ONE, VICTORY!!-

Rewards: 270z
"... Should I make my way back to SciLab Net?" Rhea stated, awaiting further instructions from Camillia. "Nah, just stay here then.

And at that, Rhea nodded, her footsteps trekking through the relatively normal terrain of ACDC Net.

[[Battle 2, go!]]
Moving into the ACDC network, Rhea found herself on an elevated platform. Walking upon it, the ground beneath the platform slowly dropped until a sudden incline changed it into a deep abyss. Suddenly, a call was heard from in front of her. It was something like a bird-call, only more shrill and piercing. A Fishy's call. Two, to be precise, accompanied by a Swordy knight that brandished its purple blade. The Fishy were hovering at the sides of the platform over the abyss, one on each side, flanking the Swordy. Looks like a battle, if anything.

FishyA: 90HP [Missing]
FishyB: 90HP [Missing]
Swordy-N: 60HP [Normal]

Terrain: 70% Normal, 30% Missing (Left/right of Rhea)

Rhea.EXE: 60HP [Normal]

-BATTLE TWO, FIGHT!!-
Rhea soon walked into a bridge-like platform, hearing her feet clunk dully against the grounds. Then there was a shrill call, and the petite Navi knew there was another battle coming her way. She evaluated the situation... "Requesting Curseshield and Sword," Rhea mentioned, initiating battle sequence.

But there was silence.

"... Are you alright?" Rhea inquired again, even as she took the chance to start her own Troubleshooting processes, smoothening her mechanical operations. She was starting to be concerned for Camillia... The operator was spacing out more than usual, and there was no way for Rhea to find out, or to care for her. After all, their relationship span no more than as Operator and Navigator. Pretty much like a manager and their subordinate, there was no other relationship that connected them beyond Rhea's line of work.

The petite Navi wanted to be a friend, but she knew a mere program like her was not feasible to be a friend of a human.

But more disasterous would be Rhea's non-existence if Camillia failed to deliver chips for her self-preservation.

"Operator! Chips!" Rhea tried again, now with slightly firmer tone. "... Eh, ah, right!" Camillia responded finally, slotting in Rhea's requested chips (finally). Rhea would have to talk to Validus soon on her Operator's condition... She made a mental note in her databanks to talk to Camillia's cousin soon as well. But first, to settle the battle.

Conjuring the giant Curseshield, she did an abnormality-- she swung the gigantic shield behind her back, using it as a back-protection much like how one would wear a backpack. (Or, like a turtle shell.) Her priority was to settle the Swordy, first-- the Fishy can wait, considering how they were out of range from her for now. The Curseshield will serve to be her defense from the flying dashing virii.

Rhea charged towards the Swordy, trying her best not to allow the virus any chance of swinging it's sword as the purple Navi swung her own, the green-hued energy blade swinging in a wide diagonal arc at it.

Then Rhea could be seen running away from the Swordy's range, very quickly.


Summary of actions:
1) Troubleshooting - 30Heal, 2TCD - Self
2) Curseshield1 - Block 1 attack, 160DMG - "Strapped" to back
3) Sword [6/6] - 80DMG, Slashing - Swordy-N
4) Dodge
With her wounds healed once again with the magic of Troubleshooting powers, Rhea strapped a Curseshield to her back to serve as protection while the Swordy charged at her. Fortunately, she met the charge with one of her own slices before the armored virus could react, damaging it critically into deletion. The Fishy whizzed towards her in a high-speed tackle as she was seen running away. One of them went right past her, the other hit her CurseShield. The Dominerd that appeared shortly after made sure the Fishy was promptly dead.

FishyA: 90HP [Missing]
FishyB: DELETED
Swordy-N: DELETED

Terrain: 70% Normal, 30% Missing (Left/right of Rhea)

Rhea.EXE: 90HP [Normal] [CurseShield1 used] [Sword 5/6]
Grinding to a halt after her offensive, she turned around to eye the remaining Fishy over the missing terrain. "One remaining," Rhea said to herself, just aiming to finish the battle without further ado. Rhea stopped, paused, and froze in her tracks-- an attempt to lure the Fishy over. There was nothing she could do if it remained floating over the missing panels, anyway-- there was no way she could get close enough to it.

And if the Fishy ever came running at Rhea, she would be ready with her sword, propped earlier when she feinted weakness. Twice, if needed-- any amount needed to delete the virus. End the battle quick, the petite Navi spoke in her tiny mind. It was obvious that Camillia needed more rest thant how she portrayed herself to be.

Summary of actions:-
1) Lull of Battle - Gravity, Strengthen 20 - Fishy
2) Sword [5/6] - 80DMG + 20 Strengthen, Slashing - Fishy
3) Sword [4/6] - 80DMG, Slashing - Fishy
Passive) Swordplay - Dodge after 2 slashes
4) Dodge

With the Fishy lured towards her position by a faltering swagger, Rhea cleaved the metal-covered beast in half with a well-placed vertical slice. The Fishy-halves kept on going, surprisingly, only to fall down into the hole beneath the platform.

FishyA: DELETED
FishyB: DELETED
Swordy-N: DELETED

Terrain: 70% Normal, 30% Missing (Left/right of Rhea)

Rhea.EXE: 90HP

-BATTLE TWO, VICTORY!!-

Rewards:
- [DashAttack] Battlechip
- 180z
"Okay Rhea, next!" Camillia said happily.

Rhea did not even manage a response.

[[buu Battle 3 gogo]]
Moving on, Rhea got off the platform above the abyss soon enough, finding herself on flat, featureless terrain once again. She found some viruses on the expanse of the field, but not without barriers: a large crack between her and her enemies threatening to cave in, should she attempt to cross on foot.

OldStoveA: 50HP
OldStoveB: 50HP
PowieA: 60HP
PowieB: 60HP
PowieC: 60HP

Terrain: 70% Normal, 30% Cracked (Line between Rhea and viruses)

Rhea.EXE: 90HP

-BATTLE THREE, FIGHT!!-
"Okay, uh I guess making use of the chip we got last battle is fine, right?" Camillia said immediately, once again Rhea did not manage a response. If anything, the operator herself seemed to be getting obsessive over this for some reason. "It is not going to work. The viruses are widely spread across the field." At this, Camillia leaned back in her seat, plotting what to do next like an evil mastermind gone on wack. "Well then, let's make a bridge and do it the normal way."

At that, the operator slotted in two chips: One new, the other not as new. Rhea contemplated slightly to the arrangement of actions, and went to work. Making her way towards the cracked panels, she unceremoniously dropped the SolarSeed data onto the ground in an attempt to create a bridge across the cracked panels. Almost immediately, she bursted into a charge, head and shoulders lowered slightly to gain speed. Her sword-arm came up instinctively with a blade, ready to knock away any projectiles coming at her way.

Without even stopping for breath (not like she needed it), she went for the first Powie in sight, her aim to wipe the virus from the face of the Net apparent. "Just die," Rhea murmured, allowing her swordarm to guide her movements as she seemingly danced past and away from two of the Powies-- the result of her attacks unknown to her.


Summary of actions:-
1) SolarSeed - Medium Solar Terrain - Bridge across Cracked panels
2) Parried Charge - 2-hit shield, 1 Tactical Movement - Move on Solar Terrain to the other side
3) Sword [6/6] - 80DMG, Slashing - PowieA
4) Sword [5/6] - 80DMG, Slashing - PowieB
Passive) Swordplay - Dodge after 2 slashes
Using a SolarSeed to bridge the gap between her and the viruses, Rhea leapt across safely and without harm, but that was soon to change. Her swipes with the sword proved quick and easy, but one of them missed by an inch, leaving the Powie unharmed. The Powies slammed down on her, but they missed, thankfully. However, she did accidentally leap into an Oldstove's flamethrower. The charged sword she was holding allowed her to parry off the fire, fortunately, but she couldn't wait around long, for the flames also stressed the floor to such an extent that the panels cracked.

OldStoveA: 50HP
OldStoveB: 50HP
PowieA: 60HP
PowieB: DELETED
PowieC: 60HP

Terrain:
- 20% Normal (Where Rhea was)
- 10% Cracked, 20% Solar (Former line between Rhea and viruses)
- 40% Normal, 10% Cracked (Rhea's current position)

Rhea.EXE: 90HP [1-Hit Parry] [4/6 Sword]
No time for messing around, it seemed. Rhea gave a slight sigh of relief (emulated) when she did not collide with anything or got hurt, but that might soon change if she did not make a move. "Here Rhea, have these and have fun," Camillia said, slotting in a few seemingly random chips.

Rhea's initial plan was to actually make use of her sword, but it seemed that it was a risky plan as well-- reviewing the battle chips received, Rhea quickly moved into action. The first data was let loose immediately as a cloud of green particles, travelling high speed across the battlefield and turning into a gigantic boomerang right before approaching target virii. Her sword-arm outstretched before her, Rhea overclocked her mobility functions to initiate a speed dash-- one helped by a battlechip ability. That function seemed to conjure a Fishy instead, and Rhea just gladly hopped onto one as she felt the friendly virus seemingly zoom into the crowd of virii.

Admidst the zooming sensation, Rhea unloaded the remaining Guard chip on her free, left arm, using it to cover herself. As soon as the Fishy stopped and dispersed into thin air, Rhea was already on the evasive measures, hopefully onto safer ground.

Summary of actions:
1) Boomerang - 60DMG, Wood, 3 targets - PowieA, OldStoveA, OldStoveB
2) DashAttack - 90DMG, Impact - OldStoveA/OldStoveB/PowieB/PowieC
3) Guard1 - Reflect 60DMG, once, Breakable
4) Dodge - Towards Normal/Solar terrain
What the Boomerang failed to delete, the DashAttack finished off. However, one Powie was lucky enough to escape both attacks unscathed and bounded up in retaliation. Being the only one enemy on the field, it was hard to overlook and Rhea simply moved to the side as the fattened virus came crashing back down onto nothing. Rhea then activated a Guard chip that seemed to override her innate parrying ability after being created.

OldStoveA: DELETED
OldStoveB: DELETED
PowieA: DELETED
PowieB: DELETED
PowieC: 60HP

Terrain:
- 20% Normal (Rhea's current position)
- 10% Cracked, 20% Solar (Former line between Rhea and viruses)
- 40% Normal, 10% Cracked (Where Rhea was)

Rhea.EXE: 90HP [Guard1] [4/6 Sword]
Luckily for Rhea, she had avoided the final Powie's attacks. Taking up her trusty swordarm, she approached the virus quickly, circling around it to get to it's side or back (hopefully) before delivering two slashes from the sword she wielded. As much as she liked to stay near the enemy, however, she took paced, measured steps backwards and observed the enemy from a farther range.


Summary of actions:-
1) Sword - 80DMG, Slashing - PowieC
2) Sword - 80DMG, Slashing - PowieC
Passive) Swordplay - Dodge after 2 slashes
3) Dodge
4) Dodge
Hackslicekill, yet again. How appropriate.

OldStoveA: DELETED
OldStoveB: DELETED
PowieA: DELETED
PowieB: DELETED
PowieC: DELETED

Terrain:
- 20% Normal (Rhea's current position)
- 10% Cracked, 20% Solar (Former line between Rhea and viruses)
- 40% Normal, 10% Cracked (Where Rhea was)

Rhea.EXE: 90HP

-BATTLE THREE, VICTORY!!-

Rewards: 350z
"Okay, I'm good now-- washed my face a bit," Camillia said, creaking in her chair. "Do you mind continuing the bust until we have enough money? There's something I have my eyes on," she said, appearing normal to Rhea. Rhea just shrugged, and moved on deeper into the network.

[[BATTLE 4 GOGO]]
As Rhea moved onwards, she came to notice on the horizon a rather long fence of metal. Not very welcoming, but she pressed on. She soon found two groups of round tank viruses, one trio different from the other. They seemed to be guarding the fence. However, they weren't the only thing preventing her from crossing the fence, as it looked to glow and burst every now and then with yellow sparks. A plain square sign dictated its nature:

"Danger. Electrified Fence. Do Not Pass Without Authorization."

KabutankA: 80HP
KabutankB: 80HP
KabutankC: 80HP
BeetankA: 50HP
BeetankB: 50HP
BeetankC: 50HP

Electrical Fence Section x??: 40HP each (Stretches left-to-right, in sections)

Terrain: 100% Normal (30% is behind the fence)

Rhea.EXE: 90HP

-BATTLE FOUR, FIGHT!!
"Tch. They're all so far away..." Rhea commented, before she realized that the fencing could be used to her advantage. ... She lacked the firepower to do it from this distance, however-- and she had to remove at least a few before getting into melee range.

Almost as if in cue, Camillia sent over a few chips that were very useful in this case. "Send them some sunshine with a boomerang?" Camillia said, letting out a huge sigh. "I will do that. Thank you," Rhea replied, suddenly very formal at her operator. Seemed like things were tensing up between them again... Camillia could not help but to gave another inaudible sigh.

Rhea threw the SolarSeed data into the air, directing it wirelessly towards the center of the Kabutanks, the panels shining in resonance to the data before forming fully into sunlight-imbued panels. The Boomerang was then let loose in quick succession, the curved wood flinging itself and gaining momentum as it aimed to remove the Kabutanks from the face of ACDC Net.

Eyeing the Beetanks, Rhea got into action, herself-- running towards the Beetanks and attempting to dodge any projectiles that might be flying at her way as she closed their distance.


Summary of actions:-
1) SolarSeed - Medium Solar Terrain - Kabutank group A/B/C panels
2) Boomerang1 - 60DMG, Wood, x2 from Solar terrain? - KabutankA/B/C
3) Run-dodge towards Beetanks
4) Run-dodge towrads Beetanks