Eternalis took a moment to size up his targets, peering throug the blustery gale, but it proved to be a moment too long. Out of the blizzard, a trio of fists came rocketing towards him, far faster than anyone might suspect, and the first managed to thud into his squishy body before his vapour re-assimilation took him away from the other two.
Behind the windboxes, the gale was less forceful, but they began to turn to meet him, blowing up more snow as they rotated. Up close, he could see that the central virus was indeed much like the one he'd fought previously, but there were small differences; this one had no ball and chain, for starters, and seemed to be quite determined to attack with its bevy of six floating arms instead. It also began to back off slightly on its ball as Eternalis appeared near it. On the offence, the aqua navi attacked with his newest chip, and the breaking force of the puck crashed through the hardened out casing of armour, tearing it open. the puck continued to bounce on, managing to hit one of the windboxes as well, though the sparky it massed at next curled out of the way, and the puck wend wide as it bounced back at the same windbox it had attacked before, and missed the other sparky completely, before dissipating into the snow.
The two sparkies had been making a bee-line for Eternalis, but after his teleport they had to stop and change direction, careening back towards him again, though the redirection stopped them from getting close enough to attack him right away. This gave him enough time to take care of the fans with his windracket, blowing enough snow back into both of their systems to cause the two viruses to overload and break down. The Vishieg, however, had raised three of its arms across its body, and held its ground without budging against the blast. No sooner had the wind died down, than a pair of retaliating fists swung forward and belted Eternalis squarely for his troubles.
The gelid wonder dashed clear, but as he made a pass on the nearest sparkler, it not only dodged around the forcewave of his motion, but crowned him in the back of the head as he passed. The coursing jolt was more than a little severe. A strong enough blow as it was, the current electrocuted Eternalis' form with a brutal thoroughness, amplifying itself through the ice beneath them until the scent of burning slime filled the air.
Well cooked but still kicking, Eternalis turned on his assailant with some retribution of his own, and amidst a flurry of quick slashes managed to destroy both of the electrical viruses before they could do him any more harm. His regeneration recovered at least a portion of the excessive damage, but it would take a short while before it could patch all of it back up.
-=Viruses=-
RareWindBoxRareWindBox (Wind & Fan)
All viruses in this family are immobile during combat, with the exception of being able to turn to face any direction it wishes. Later versions of this virus may switch between Wind and Fan effects, which requires one action, during which time all wind or fan effects cease. Bonuses and penalties do not stack if multiples of the same virus family exist on the field. Wind and Fan do not push or pull Objects, only creatures.
Area: SciLab, Yoka, Beach, Sharo, Netfrica, Hades Isle
HP: 200
Attack Damage/Effect: Wind Effect, Northwind
Attack Accuracy: S
Attack Description: Causes a large scale gale of wind to blow across the entire field in the direction the virus is facing. This gale will constantly move all targets this virus considers to be enemies in the direction the wind is blowing, which makes it difficult to land many kinds of attacks on it and allied viruses, such as thrown attacks and close ranged attacks. All those affected by the wind will also have their barriers and auras blown off by a constant Northwind effect.
Element: None
Possible Rewards (Per Virus): Wind, Zenny
Special: Causes short ranged attacks, such as (but not limited to) swords, melee attacks, and flame thrower style weapons, to suffer from a 30% accuracy penalty against targets they are being pushed away from. Both sides of the engagement suffer a 30% accuracy penalty with direct attacks perpendicular to the direction of the wind, and all thrown attacks.
Special: Those allied with this virus may opt to take advantage of the wind to increase movement speed or evasion by going with the wind. They do not suffer any penalties, however. Conversely, anyone may move along with the wind to increase accuracy by 10% for close ranged attacks, assuming the target is in that direction.
Special: Northwind effect to all enemies once per virus action while maintaining wind effect.A: DELETED
RareWindBoxRareWindBox (Wind & Fan)
All viruses in this family are immobile during combat, with the exception of being able to turn to face any direction it wishes. Later versions of this virus may switch between Wind and Fan effects, which requires one action, during which time all wind or fan effects cease. Bonuses and penalties do not stack if multiples of the same virus family exist on the field. Wind and Fan do not push or pull Objects, only creatures.
Area: SciLab, Yoka, Beach, Sharo, Netfrica, Hades Isle
HP: 200
Attack Damage/Effect: Wind Effect, Northwind
Attack Accuracy: S
Attack Description: Causes a large scale gale of wind to blow across the entire field in the direction the virus is facing. This gale will constantly move all targets this virus considers to be enemies in the direction the wind is blowing, which makes it difficult to land many kinds of attacks on it and allied viruses, such as thrown attacks and close ranged attacks. All those affected by the wind will also have their barriers and auras blown off by a constant Northwind effect.
Element: None
Possible Rewards (Per Virus): Wind, Zenny
Special: Causes short ranged attacks, such as (but not limited to) swords, melee attacks, and flame thrower style weapons, to suffer from a 30% accuracy penalty against targets they are being pushed away from. Both sides of the engagement suffer a 30% accuracy penalty with direct attacks perpendicular to the direction of the wind, and all thrown attacks.
Special: Those allied with this virus may opt to take advantage of the wind to increase movement speed or evasion by going with the wind. They do not suffer any penalties, however. Conversely, anyone may move along with the wind to increase accuracy by 10% for close ranged attacks, assuming the target is in that direction.
Special: Northwind effect to all enemies once per virus action while maintaining wind effect.B: DELETED
VishiegeVishiege (Ashuraid)
The Ashuraid are a new strain of 6 foot tall semi-humanoid viruses with bodies made of durable metal alloys. Ashuraid viruses lack legs, and instead roll around on a 1 ton solid steel ball 1-foot in diameter that rests in a cupola. Rising from the top of the cupola is an alloy pillar that supports their smooth and curving metal bodies. The key defining feature of Ashuraid viruses are their half dozen free-floating arm segments constructed of an indestructible alloy. Three of these arms feature metallic rights hands, and the other three feature metallic left hands, thus they are differentiated. In combat, the virus will ball these hands up into fists, and launch volleys of rocket punches at their foes. The virus' helmeted head rests upon a short metallic rod-like neck with their faces hidden behind a metallic faceplate. The exception being their mouths, which are generally curved downwards in a permanent frown while in the presence of Navigators. It is speculated that Ashuraid are a hacked derivative of the Bladia viruses spliced together with fragments of other viruses and a healthy dose of battlechip program data. This would account for their size, strength, and malicious nature. Where and how this was possibly accomplished is unknown. Ashuraid viruses move and dodge at better than average speeds, although they rarely choose to dodge at all. Ashuraid viruses are ranged attackers, and prefer to hold the range open against their enemies as melee range attacks with their Impacting abilities generally render Counters useless. Ashuraids attack by launching their six free-floating indestructible alloy arms at one or more enemies in volleys of 3 rocket punches. It takes 3 arms to execute a MeteorKnucke attack, 3 to execute a Counter attack, and all 6 to execute their GiantHook attack. It takes roughly an action of cooldowm time after executing a long distance attack for the arms used in the attack to return to the Ashuraid's side. During this time, they may not execute a Counter Attack if they do not have enough arms available. Ergo if all 6 arms are either being used in an attack, or in cool-down following an attack or counter attack, the Ashuraid cannot use a Counter. The rest of their attacks do not require their arms to return to their side. The return feature is automatic, and does not require actions to perform. Ashuraid can move while attacking or defending, and are allowed to counter while dodging if enough arms are available. Setting a counter requires an action while executing one does not. Ashuraid are extremely heavy viruses that will sink like the lead weights they are in liquid, and they know it. They will avoid liquid terrain entirely, if possible, and will never appear near these types of naturally occurring terrain for this reason. Only an Ashuraid's body is damageable. Striking an Ashuraid's floating arms will not damage the virus or the arms themselves, no matter what you hit them with. The Ashuraids will not intentionally defend themselves with their arms outside of their Counter ability, which is nullified by Impact. Do not abuse this.
Area: Sharo, NAXA
HP: 180
Primary Attack Damage/Effect: 15 Null + Impact + Break x 3 Fists
Primary Attack Accuracy: B
Primary Attack Description: Launches three rocket fists at distant opponents. Each fist may target individually, meaning multi-hit and/or multi-target both work up to a max of 3 punches.
Secondary Attack Damage/Effect: Counter vs Damage: 15 Null + Impact + Break x 2 Hits
Secondary Attack Accuracy: S (Block) / B (Counter)
Secondary Attack Description: Uses a trio of fists to block a non-Impact attack while executing a double punch counterstrike. Only two Counters may be active at any given time, and the virus must be physically able to execute a counter in order to use one. Counters work at any range. An action is required to set this effect, but no actions are required to execute the Counter when triggered, as it is automatic. Impact attacks nullify this Counter ability.
Tertiary Attack Damage/Effect: 15 Null + Impact + Break + LifeSword Range x 2 Attacks
Tertiary Attack Accuracy: B
Tertiary Attack Description: Sweeps the field with a salvo of flying fists from the left, and then the right. Does not damage friendlies, and may be executed at any range. The virus cannot use Counters while executing this attack.
Element: Null
Possible Rewards (Per Virus): MeteorKnuckle2, Counter2, Zenny
Special: SuperArmor: Immunity to Knockback, Microburst, Pull, Gravity, and similar effects.
Special: HardCase: Damage is reduced by half until hit with a Break attack, at which time this effect is nullified and they take standard damage. Break does not deal extra damage.: 120 HP [Ice][In front of Eternalis][HardCase broken; damage normal]
SparklerSparkler (Sparky)
Area: Netopia, Sharo, NAXA, SciLab
HP: 160
Attack Damage/Effect: 80 Elec to close group, break, impact
Attack Accuracy: B
Attack Description: Zips in rotation around the battlefield, attempting to slam its electrically-charged body into enemies.
Element: Elec
Possible Rewards (Per Virus): Satellite2, Zenny
Special: Omnishoes. One free dodge against each opponent. If this virus makes contact with an object on the battlefield, it will begin to slowly orbit the object and loses its ability to dodge.A: DELETED
SparklerSparkler (Sparky)
Area: Netopia, Sharo, NAXA, SciLab
HP: 160
Attack Damage/Effect: 80 Elec to close group, break, impact
Attack Accuracy: B
Attack Description: Zips in rotation around the battlefield, attempting to slam its electrically-charged body into enemies.
Element: Elec
Possible Rewards (Per Virus): Satellite2, Zenny
Special: Omnishoes. One free dodge against each opponent. If this virus makes contact with an object on the battlefield, it will begin to slowly orbit the object and loses its ability to dodge.B: DELETED
-=Navi=-
Eternalis.Exe: 183Hp [Ice]
-=Terrain=-
25% Snow [the greater part of the area]
35% Ice [Many scattered patches — more around the main combat area now]
15% Normal [Fewer scattered patches of rock]
15% Cracked [Around the missing hole]
10% Missing [Gap in the ground, on the right, mid field]
Heavy Snow: Visibility is poor in this downfall, and all targets suffer a minor penalty to accuracy. Targets more than a movement away suffer a greater penalty.