Visiting Home

"Hah, well, this is new," said Aurora, as her boots touched down on solid grass, instead of sinking into inch-deep snowfall. Her feet gingerly adjusted to the new amount of force that she had to apply in order to simply put her foot forward, while the snow was still lightly falling about. The dissonance made Eternalis stop to pause and watch, half in curiosity and half in amusement.

"Well, it's not unthinkable if it was a small patch of tundra, but this is a pretty green patch... Think it has something to do with the reason why these Craggers are so prevalent?" commented Harke.

"Who knows... I probably wouldn't rule it out," said Eternalis, taking a moment to look ahead. "Oh, heads up, we've got another few coming in."

Aurora raised her head as well, taking in the various species that were spread out before them. Of note were the Elemperor lamps perched in the middle of the field, spreading grassy fields throughout the tiny area they had appeared to take over. A fair number of others had gathered around them, as if drawn to the strange terrain anomaly. Already, she had begun to blend into the grassy landscape, with her camouflage masking her image bit by bit in a hexagonal pattern.

"I'll be taking these chips for the Elemperors and Cragger, Harke, I leave you to figure out the rest," said Eternalis, already readying himself for battle as he lowered his stance.

"Got it, I'll send some Electric chips for you and Aurora," replied Harke, swiftly carrying out the operation.

The cue to move was a subtle 'click' that signaled a successful slot-in, whereupon Eternalis extended his arm forward in a wide sweep, causing part of it to swing off like a trebuchet's payload. The slime landed in the grass with a splat, where it quickly took form into a copy of a KillerEye virus, complete with wide-open eye staring directly forward at its target: the metallic Cragger virus. Meanwhile, the detached arm rapidly reformed itself into another configuration, with the PhoenixShot's data guiding the metamorphosis into a crossbow-esque construction.

His arm began to glow red as he turned towards another target -- the two Elemperors in the middle. Behind him, an invisible partner began charging her own attacks, with eight spheres of electricity conjuring themselves out of thin air. Then, instead of launching an arrow towards his target, Eternalis's entire crossbow-arm launched itself forward like a glider, where it sailed for a second before erupting in a conflagration of flames, and the electrical spheres divided themselves between the two Megalian heads.

The slime warrior heard feet shuffling behind him as he started up his next attack, this time using his other arm as his right side began to regenerate. The chaotic left side began to bubble in anticipation as he raised part of it above his head and swung it around in a large circle. A large chunk began to gather at the end, eventually revealing itself to be the morningstar from before, which he sent into the air with a whirling throw. The spiked ball sailed towards the remaining untargeted trio of viruses, after which it crashed into some snowy grass with a rumbling crash.

Though his attack was quite well-aimed, Harke seemed to have other ideas, as he fed more chips into Eternalis's chip queue. Three of the electrical spheres from before re-materialized, though now it was certain that it was coming from his own systems, and not Aurora's. Strength built up within the ball lightning simulants before they launched themselves forward at anything else that happened to still be moving. The thunderous boom was deafening, and ozone filled the air as Eternalis settled for a moment, his systems readying themselves to receive any counterattacks.

// Summary

[Ar.1] Sig: Infiltration Module: Invisibility + Self-Slow @ Self
[Et.1] Chip: Sensor2HP: 100
Properties: Anchored, ElecBody
Object Damage: 100 + Impact
Damage Method: Telekinesis
Attack Damage: 130 Elec + Beam Attack + Stun 1
Accuracy: S
Description: Summons a Killereye to search for enemies. Fires an eye-beam when it detects them. It can see through invisibility.
Duration: Until destroyed or until it attacks.
Element: Elec
Special: ElecBody: Immune to Elec damage. Special: Laser TAG: Attack triggers when something moves through the targeting laser beam, no matter who or what that may be.
Trader Rank: C
: 100HP Anchored ElecBody Object: (130 + Beam Attack + Stun + Self-Destruct): Laser TAG (Acc: S) @ MetalCragger

[Ar.2] Chip: ClusterShot2Damage: 10 x 8 Shots + Variable Targeting
Accuracy: B
Description: Launches a volley of eight plasma spheres at targets designated by the user.
Duration: Once
Element: Elec
Special: Variable Targeting: Allows the user to select a target for each individual hit of an attack. This means they may strike the same target multiple times, multiple different targets, or a mix of the two as they wish.
Trader Rank: C
: 10 x 8 Shots + Variable Targeting (Acc: B) @ Megalian-A2 A/B x4/x4 (Elec: SrcAtk+15, Aqua: +100%*SrcAtk)
[Et.2] Chip: PhoenixShot2Damage: 90 + Wide Attack
Accuracy: A
Description: Fires a wide wave of fire resembling a phoenix that can hit up to three enemies, depending on circumstances.
Duration: Once
Element: Fire
Special: Wide Attack: This attack hits a line of targets perpendicular to the direction the attack is launched in. Unless otherwise specified, a wide attack can hit up to 3 targets, max. Once a target is hit, the attack ends, thus all targets must be hit at roughly the same time.
Trader Rank: C
: 90 + Wide Attack (Acc: A) @ Elemperor2 A/B (Grass: +100%*SrcAtk)

[Ar.3] Act: Evade incoming attacks: Dodge
[Et.3] Chip: PanelGrabEffect: Accuracy Enhancement
Accuracy: S
Description: Increases the accuracy of all other attacks this turn by 1 Rank.
Duration: Until end of turn.
Element: Null
Trader Rank: D
: Accuracy Enhancement (Acc: S)

[Et.4] Chip: GolemHit2Damage: 190 + Break + Panel Crack + Wide Attack
Accuracy: C
Description: A fist of stone falls from the sky to smash an enemy, and create a shock wave that hits two nearby enemies. The area affected by the fist becomes Cracked terrain.
Duration: Once
Element: Null
Trader Rank: C
: 190 + Break + Panel Crack + Wide Attack (Acc: C) @ Snowmed/Swordy-A2/PulseBat (PanelGrab: Acc+)
[Et.5] Chip: DollThunder1Damage: 80 + Line-Attack5
Accuracy: B
Description: Fires a powerful bolt of lightning that pierces through objects and enemies alike.
Duration: Once
Element: Elec
Trader Rank: D
: 80 + Line-Attack5 (Acc: B) @ Swordy-A2/Snowmed (PanelGrab: Acc+)
[Et.6] Chip: Arrow2Damage: 130 + Homing
Accuracy: B
Description: Summons an Elewasp virus, and sends it flying at an enemy. The Elewasp is tenacious, and will hunt down its prey. It vanishes after stinging it's target, or after two turns.
Duration: Once
Element: Elec
Trader Rank: C
: 130 + Homing (Acc: B) @ Closest Remaining Enemy (PanelGrab: Acc+)
[Et.*] Sig: Influx Aegis: Support Base Heal 24x6 @ Self
[Et.*] Act: Panacea: Status Cure @ Self
At the beginning of the fight, in the middle of this highly unusual grassy area, Aurora activated her camo, Eternalis set up a nasty surprise for the Cragger on the far side, and the Cragger held very, very still as the laser trip beam rested on its front. Less positive, was the fact that the bat, seeing Aurora suddenly disappear form sight, let out a ear-splitting echo-location pulse which disrupted her invisibility before she cold really gain nay benefit from it.

It was at this point that the two Megalians made their first attack pass on the pair, one leading while the other curved around to the side. the large snow man wasn't pay any attention to this, and instead let out a loud bellow that sprayed snow and ice everywhere, and a sudden freezing and hardening spread out from it to cover the entire field in ice. In the chaos of various plans going awry, the projected head of the first Megalian missed both of the navis, but one of the lamps shot a concentrated blast of ice at Eternalis as well, and this one hit him solidly. The freezing cold crackled through his amorphous form, swiftly freezing much of him solid, but a moment later the ice shattered as she shook himself out of the debilitation; there was no stopping the goo.

the other elemental virus was trying to get a lean shot on Aurora, behind him, and it hopped over to the side slightly to try and line up. As it did so, however, it crossed over the laser beam being emitted by Eternalis' sensor, and the trigger clicked. The gooey replica eyeball shot a devastating beam attack down the line, scoring the lamp badly, but also completely annihilating the Cragger that had been the end point of the laser sight. Spinning from this assault, the lamp's own icy projectile went wide, peeling away into the ice field at nothing.

Eternalis was much more accurate, loosing his crossbow arm wholesale at the two Elemperors and nailing them both. The one that had tripped the laser beam didn't survive, while the other flt the ice beneath it melt suddenly, and with a splash it dropped into its own pool of swiftly thawed, though still icy freezing, water.

The Swordy, watching for its moment until now, capitalised on the confusion and warped in to drive a stab at the two navis in the centre of the battle. Aurora dodged left while Eternalis twisted right, but both of them felt the chilly sting the the virus' long blade slice into them, just that little bit too quick to dodge.

Unfazed, Eternalis continued his assault with his favourite morning star, aiming to crash the party on several viruses. Unfortunately, the Swordy was now too close for his aim, and even as he swung the weapon, the PulseBat winged up into the sky quickly, and out of the way. The Snowmed, however, had no options open to it, and the crushing weapon slammed into it, flattening the virus in a deeply satisfying manner.

The swordy, unhappy about being ignored in all this, swung again, but perhaps in its hasty frustration, this strike was very poor, and wasn't able to connect with either of the two navis that it was trying to make its targets. The remaining Elemperor bobbed to the surface of its frigid pool, then shot a fresh blast of utterly freezing water directly at aurora; caught blind-side, she was unable to do much beyond take the drenching full on, and deal with the near zero melt water soaking her.

Still on the offence, Eternalis had a lightning balls for the Swordy and the PulseBat. The Swordy got thoroughly electrocuted before it could respond, but the charge chasing the bat took a bit longer to get there. It didn't hit the flying virus right away, but curved after it as the bat, in turn, wheeled through the sky trying to outpace the ball of energy and find another opening to attack.

Somewhere amongst all of this, the second Megalian had made its own attack attempt on the pair, while its partner dodged away, but it had had no more luck than the first, and it was debatable whether either of them would even have noticed its effort, or identified the projected head as an attack aimed at them. Eternalis healed up his own damage swiftly. Aurora was not so fortunate, being now badly hurt as well as soaked through by frigid Sharo waters.

-=Viruses=-
Elemperor2Elemperor2 (Elmperor)

Elemperor viruses are Planeswalker viruses: their attacks and abilities all depend on the terrain they stand upon. Pay attention to the special sections of their stat sheets, as those will tell you what types of terrain must be present for an Elemperor to appear (this terrain requirement naturally overrides the Network's terrain selection). All Elemperor are immune to any adverse terrain effects... except damage multiplication, of course. They attack every action they are able to.

Area: Beach, Sharo, Yumland, Netfrica, NetVegas

HP: 180
Attack Damage/Effect: 45 (Elemental Rage) + Small Rage Terrain Change + Ground Attack
Attack Accuracy: A
Attack Description: Fires a magic flare that changes the ground beneath the enemy's feet.
Element: Null
Possible Rewards (Per Virus): ElementLeaf, ElementalRage2 (Rare), Zenny
Special: Immobile.
- Always appears on Grass Terrain.
- Gains Regen 90 when on any terrain but Normal.
- If this virus is on Normal Terrain, its attack power is halved.
- Attacks assume the element of the terrain this virus sits on, and attacks create more terrain of the same type.
A: 180Hp [Sea]
Elemperor2Elemperor2 (Elmperor)

Elemperor viruses are Planeswalker viruses: their attacks and abilities all depend on the terrain they stand upon. Pay attention to the special sections of their stat sheets, as those will tell you what types of terrain must be present for an Elemperor to appear (this terrain requirement naturally overrides the Network's terrain selection). All Elemperor are immune to any adverse terrain effects... except damage multiplication, of course. They attack every action they are able to.

Area: Beach, Sharo, Yumland, Netfrica, NetVegas

HP: 180
Attack Damage/Effect: 45 (Elemental Rage) + Small Rage Terrain Change + Ground Attack
Attack Accuracy: A
Attack Description: Fires a magic flare that changes the ground beneath the enemy's feet.
Element: Null
Possible Rewards (Per Virus): ElementLeaf, ElementalRage2 (Rare), Zenny
Special: Immobile.
- Always appears on Grass Terrain.
- Gains Regen 90 when on any terrain but Normal.
- If this virus is on Normal Terrain, its attack power is halved.
- Attacks assume the element of the terrain this virus sits on, and attacks create more terrain of the same type.
B: DELETED
SnowmedSnowmed (Snowlo)

A snowman with a top hat, a carrot nose, coal eyes, three coal buttons and monstrously large wooden stumps for arms.

Area: Sharo

HP: 150
Attack Damage/Effect: 50 wood + impact / (25 aqua + small ice terrain) x 3 targets
Attack Accuracy: B / D
Attack Description: Slams fists downwards in a hammerblow. If it misses, 3 clumps of snow will fall from above randomly and turn into ice panels.
Element: Wood
Possible Rewards (Per Virus): Avalanche2, Zenny
Special: If tricked into attacking a cracked / broken / missing panel, it will fall in and convert it into an ice panel. This counts as a deletion.
-- Can use IceStage once.
: DELETED
Swordy-A2Swordy-A2 (Swordy-A)

Area: Yoka, Sharo

HP: 160
Primary Attack Damage/Effect: 45 Aqua + Long Range Attack + Slashing
Primary Attack Accuracy: B
Primary Attack Description: When this virus is 2 panels away from the target, or its enemies are 2-deep, it will attack with Aqua Blade.
Secondary Attack Damage/Effect: 30 Aqua + Wide Range Attack + Slashing
Secondary Attack Accuracy: B
Secondary Attack Description: When this virus is standing directly adjacent to its target, or diagonally from it, it will attack with Aqua Sword.
Element: Aqua
Possible Rewards (Per Virus): AquaSword, Zenny
Special: Swordy-A's are immune to Freeze Status.
Special: Uses Area Grab to get into attack range.
: DELETED
PulseBat2PulseBat2 (PulseBat)

Area: ACDC, Okuden Valley, Kotobuki Town, Sharo, NetVegas

HP: 160
Attack Damage/Effect: 70 + Seeking
Attack Accuracy: A
Attack Description: Uses a sonic screech to damage its opponents.
Secondary Attack Effect: EchoLocation
Secondary Attack Description: Launches a sonic pulse to reveal hidden or illusory targets.
Element: None
Possible Rewards (Per Virus): Pulsar2, EchoLocation, Zenny.
Special: Airshoes. If PulseBat hits an object, its attack spreads to up to 8 other targets at half damage while dealing full damage to that object. Every other turn, this virus enters High Altitude (dropdown) status and does not attack.
: 160 HP [High Altitude][Arrow2 Homing]
Megalian-A2Megalian-A2 (Megalian-A)

All Megalian-A viruses are equipped with Omnishoes, and fight from the air. This virus type will spend an Action Dodging, and then Attack the following Action. If there are more than one Megalian (family does not matter) the viruses will work together, alternating their attack Actions or attacking as a group (mod's discretion). When attacking, both the head and the base can be damaged separately (if the Aura protecting the base has been destroyed).

Area: Beach, Sharo

HP: 190
Attack Damage/Effect: 80 Aqua + Break + Piercing + Group attack.
Attack Accuracy: B (special)
Attack Description: Lines up with a target and launches its head at the enemy. Accuracy decreases with each hit.
Element: Aqua
Possible Rewards (Per Virus): AuraHead2, Barrier100, Zenny
Special: Omnishoes: capable of free flight.
- Dodges every other Action. Attacks when not dodging.
- Has a 80HP Aqua Aura (Pierced and destroyed by Elec attacks).
- Can be attacked while head is extended.
A: 40Hp [Aura Destroyed][Omnishoes][High-Altitude]
Megalian-A2Megalian-A2 (Megalian-A)

All Megalian-A viruses are equipped with Omnishoes, and fight from the air. This virus type will spend an Action Dodging, and then Attack the following Action. If there are more than one Megalian (family does not matter) the viruses will work together, alternating their attack Actions or attacking as a group (mod's discretion). When attacking, both the head and the base can be damaged separately (if the Aura protecting the base has been destroyed).

Area: Beach, Sharo

HP: 190
Attack Damage/Effect: 80 Aqua + Break + Piercing + Group attack.
Attack Accuracy: B (special)
Attack Description: Lines up with a target and launches its head at the enemy. Accuracy decreases with each hit.
Element: Aqua
Possible Rewards (Per Virus): AuraHead2, Barrier100, Zenny
Special: Omnishoes: capable of free flight.
- Dodges every other Action. Attacks when not dodging.
- Has a 80HP Aqua Aura (Pierced and destroyed by Elec attacks).
- Can be attacked while head is extended.
B: 90Hp [Aura Destroyed][Omnishoes][High-Altitude]
MetalCraggerMetalCragger (Cragger)

Craggers are pretty easy targets, given their size. They also move very rarely, and when they do they move slowly. Their dodge rate is abysmal. They generally rely on their HardBody defense, which reduces non-break damage by half, but doubles break damage. They have high attack power and AoE, but their accuracy is generally bad as their attacks are easy to follow and take time to deliver. Their attack is executed as a Drop Attack, and thus attacks from above, and not head-on. Targets caught underground within this attack's AoE range take an additional 50 Null damage that ignores all defenses.

Area: Netopia, Sharo, Hades Isle

HP: 200
Attack Damage/Effect: 90 Null + Break + Panel Break + WideAttack
Attack Accuracy: D
Attack Description: Slams the enemy and surrounding area with fist. This is executed as a Drop Attack, and is more damaging to targets below ground (IE: Submerged or burrowed).
Element: None.
Possible Rewards (Per Virus): GolemHit2, Zenny
Special: Hardbody.
: DELETED

-=Navis=-
Eternalis.Exe: 400Hp [Normal]
Aurora.Exe: 10Hp [Ice]

-=Terrain=-
85% Ice
5% Cracked
5% Sea
5% Normal

"Ugh, okay, that really wasn't ideal," groaned Aurora, as the lightbending functions that allowed her camouflage function to work failed spectacularly, with only very brief moments of her body being obscured by hexagonal screens. The flash-frozen ice that stuck to her melted off rather soon, thanks to Eternalis funneling his healing through her processes. Even though the frostbite was already familiar to her, having worked in Sharo before, it was still quite appreciated.

"Thanks, Eternalis. So much for the grass... I'll need to restore my Planeswalker program sooner or later," she said, checking up on her condition and verifying that all systems were cleared. Trying to keep her footing on the sheer ice and checking her various displays was a bit of a feat in itself, though.

"Leave the rest to me. Harke, if you would?" said Eternalis.

"You know, I'm feeling like some overkill," the operator said. The chip selection screen before him filled up to its limit, and Eternalis received all of the armaments shortly after. Focusing on all of his airborne targets, he crouched briefly before vanishing into the air. The screeching bat and flying heads would find themselves face-to-face with a grinning blue monster, brandishing a shimmering energy broadsword on his right arm. Eternalis struck out with a wide horizontal slash, before the energy rapidly dissipated into his body.

The energy surrounding him glowed brightly, causing him to rocket forward like a shooting star. Blasting past the flying viruses, he quickly flew down and crash landed into the ice, sending ice shards flying every which way. The ice shards rose into the air, before raining down on Eternalis' previous targets, though Eternalis and Aurora themselves were relatively safe from the hailstorm.

Despite the highspeed landing, the sword on Eternalis' arm had now lost most of its volume, though still very much usable. Electrical power crackled through the blade with the MagBolt's power coursing through his systems. Grasping the sword with both hands, he lowered his stance, mimicking an Electopian samurai just before unsheathing his sword. Then, in the blink of an eye, he thrust forward at the Elemperor virus, smoothly transitioning into a second diagonal strike, and a third, and a fourth. Tracing out an imaginary asterisk, he finished his swordplay with a dashing uppercut before his sword-arm dissolved into his slime body.

// Summary
[Et.*] Sig: Influx Aegis: Support Base Heal 24x4 @ Aurora

[Ar.1-3] Act: Evade incoming attacks: Dodge (Ice: Eva+)

[Et.1] Chip: StepSwordDamage: 120 + Slashing + Wide Attack + Teleport
Accuracy: S for primary target, A for additional targets.
Description: The user warps in front of an enemy, then swings with a strong sword. Can hit up to 3 targets with good RP. Rare
Duration: Once.
Element: Null
Special: Teleport: When RP Quality is excellent, this attack also counts as a free dodge.
Trader Rank: C
: 120 + Slashing + Wide Attack + Teleport (Acc: S for primary target, A for additional targets.) @ PulseBat2 + Megalian-A2 A/B
[Et.2] Chip: DashAttack1Damage: 90 + Impact + LineAttack(5) + Movement
Accuracy: C
Description: The user charges forward at a great speed to ram a line of enemies. Hits a maximum of 5 enemies before the momentum is lost.
Duration: Once
Element: Null
Special: Direction of travel may be altered with chip, terrain, and sig use.
Trader Rank: D
: 90 + Impact + LineAttack(5) + Movement (Acc: C) @ PulseBat2 + Megalian-A2 A/B + Elemperor2 A (Movement @ Elemperor2 A)
[Et.3] Chip: MediumCloudDamage: 90 + Wide Attack + Drop Attack
Accuracy: C
Description: Cloud moves up and down three enemies, raining on them for two turns. Enemies can move out from under it if possible.
Duration: Two turns
Element: Aqua
Special: Drop Attack: This attack originates above the battlefield, and falls to the ground. It gains one rank of accuracy against High Altitude targets.
Trader Rank: C
: 90 + Wide Attack + Drop Attack + 2-Turn (Acc: C) @ PulseBat2 + Megalian-A2 A/B (Aqua: SrcAtk+15, DropAtk: Acc+)
[Et.4] Chip: MagBolt1Damage: 90 + Stun + Magnetic Pull
Accuracy: B
Description: Uses an electromagnet to pull the target into range, then stuns them with a close range electrical shock.
Duration: Once
Element: Elec
Special: Magnetic Pull: A stronger version of the Pull effect that either pulls the target towards you, or you towards the target over a greater distance than normal.
Trader Rank: D
: 90 + Stun + Magnetic Pull (Acc: B) @ Elemperor2 A (Sea/Ice: +100%*SrcAtk)
[Et.5] Chip: Katana2Damage: (80 + Slashing + Wide Attack) Then (80 + Slashing + Long Attack)
Accuracy: B
Description: Creates a long metal blade with exceptional cutting speed. Hits with a wide slash, then a long slash in the span of a single action, hitting 3 and 2 targets, respectively. Only one target can be hit with both slashes. Rare
Duration: Until Overridden/Broken. Breaks automatically after 2 uses.
Element: Null
Trader Rank: B
: (80 + Slashing + Wide Attack) Then (80 + Slashing + Long Attack) (Acc: B) @ Elemperor2 A (Use 1/2)
[Et.6] Chip: Katana2Damage: (80 + Slashing + Wide Attack) Then (80 + Slashing + Long Attack)
Accuracy: B
Description: Creates a long metal blade with exceptional cutting speed. Hits with a wide slash, then a long slash in the span of a single action, hitting 3 and 2 targets, respectively. Only one target can be hit with both slashes. Rare
Duration: Until Overridden/Broken. Breaks automatically after 2 uses.
Element: Null
Trader Rank: B
: (80 + Slashing + Wide Attack) Then (80 + Slashing + Long Attack) (Acc: B) @ Elemperor2 A (Use 2/2)

[Et.*] Sig: Influx Aegis: Support Base Heal 24x2 @ Self
[Et.*] Act: Panacea: Status Cure @ Self
Eternalis quickly healed Aurora to full, giving her another chance on life. Which is what she did by spending her next few actions using the slippery ice to become a hard-to-hit moving target. Eternalis then teleports high into the air and performs a wide slash with his StepSword. The first hit is so accurate and fast, as if the sword itself was alive and moving Eternalis' arm in just the right way, that the PulseBat screeches from the blow. Neither of the two Megalians are harmed by the wide attack. One was missed, while the other dodged. The one who was missed makes a head-butting attack against Eternalis while he is still in the air. However, the quickness of the teleport lets the navi avoid the attack.

The PulseBat suddenly dropped down and attacked Aurora with a sonic screech, but misses. And unfortunately it got out of the way too quickly, so Eternalis misses the PulseBat as he charges down from on high with a DashAttack. He plows right through the two Megalians, and causes their fragmenting corpses to crash into the ice and snow below in pieces. And as he reaches the ground he smashes into the Elemperor virus, damaging it heavily.

In retaliation, the Elemperor virus regens back up to full from his watery home, and attacks Eternalis with a magical watery flare. It hits Eternalis square on and melts the ice into more cold water. Eternalis creates a cloud of icy shards to rain on their parade, specifically the PulseBats'. Fortunately for the PulseBat, the rain of shards isn't entirely accurate as it falls, and misses the virus.

And even though the Elemperor was copying Eternalis' thing of healing all damage done to it, it couldn't stop an electrically-charged sword which pulled the virus into Eternalis and bisected him with a flurry of strikes.

The PulseBat didn't want any of this and so rushed for the sky again. However, an electric bee followed and stung the PulseBat with its stinger. The PulseBat screeched one final time before falling down to the ground, dead.

-=Viruses=-
Elemperor2Elemperor2 (Elmperor)

Elemperor viruses are Planeswalker viruses: their attacks and abilities all depend on the terrain they stand upon. Pay attention to the special sections of their stat sheets, as those will tell you what types of terrain must be present for an Elemperor to appear (this terrain requirement naturally overrides the Network's terrain selection). All Elemperor are immune to any adverse terrain effects... except damage multiplication, of course. They attack every action they are able to.

Area: Beach, Sharo, Yumland, Netfrica, NetVegas

HP: 180
Attack Damage/Effect: 45 (Elemental Rage) + Small Rage Terrain Change + Ground Attack
Attack Accuracy: A
Attack Description: Fires a magic flare that changes the ground beneath the enemy's feet.
Element: Null
Possible Rewards (Per Virus): ElementLeaf, ElementalRage2 (Rare), Zenny
Special: Immobile.
- Always appears on Grass Terrain.
- Gains Regen 90 when on any terrain but Normal.
- If this virus is on Normal Terrain, its attack power is halved.
- Attacks assume the element of the terrain this virus sits on, and attacks create more terrain of the same type.
A: DELETED
Elemperor2Elemperor2 (Elmperor)

Elemperor viruses are Planeswalker viruses: their attacks and abilities all depend on the terrain they stand upon. Pay attention to the special sections of their stat sheets, as those will tell you what types of terrain must be present for an Elemperor to appear (this terrain requirement naturally overrides the Network's terrain selection). All Elemperor are immune to any adverse terrain effects... except damage multiplication, of course. They attack every action they are able to.

Area: Beach, Sharo, Yumland, Netfrica, NetVegas

HP: 180
Attack Damage/Effect: 45 (Elemental Rage) + Small Rage Terrain Change + Ground Attack
Attack Accuracy: A
Attack Description: Fires a magic flare that changes the ground beneath the enemy's feet.
Element: Null
Possible Rewards (Per Virus): ElementLeaf, ElementalRage2 (Rare), Zenny
Special: Immobile.
- Always appears on Grass Terrain.
- Gains Regen 90 when on any terrain but Normal.
- If this virus is on Normal Terrain, its attack power is halved.
- Attacks assume the element of the terrain this virus sits on, and attacks create more terrain of the same type.
B: DELETED
SnowmedSnowmed (Snowlo)

A snowman with a top hat, a carrot nose, coal eyes, three coal buttons and monstrously large wooden stumps for arms.

Area: Sharo

HP: 150
Attack Damage/Effect: 50 wood + impact / (25 aqua + small ice terrain) x 3 targets
Attack Accuracy: B / D
Attack Description: Slams fists downwards in a hammerblow. If it misses, 3 clumps of snow will fall from above randomly and turn into ice panels.
Element: Wood
Possible Rewards (Per Virus): Avalanche2, Zenny
Special: If tricked into attacking a cracked / broken / missing panel, it will fall in and convert it into an ice panel. This counts as a deletion.
-- Can use IceStage once.
: DELETED
Swordy-A2Swordy-A2 (Swordy-A)

Area: Yoka, Sharo

HP: 160
Primary Attack Damage/Effect: 45 Aqua + Long Range Attack + Slashing
Primary Attack Accuracy: B
Primary Attack Description: When this virus is 2 panels away from the target, or its enemies are 2-deep, it will attack with Aqua Blade.
Secondary Attack Damage/Effect: 30 Aqua + Wide Range Attack + Slashing
Secondary Attack Accuracy: B
Secondary Attack Description: When this virus is standing directly adjacent to its target, or diagonally from it, it will attack with Aqua Sword.
Element: Aqua
Possible Rewards (Per Virus): AquaSword, Zenny
Special: Swordy-A's are immune to Freeze Status.
Special: Uses Area Grab to get into attack range.
: DELETED
PulseBat2PulseBat2 (PulseBat)

Area: ACDC, Okuden Valley, Kotobuki Town, Sharo, NetVegas

HP: 160
Attack Damage/Effect: 70 + Seeking
Attack Accuracy: A
Attack Description: Uses a sonic screech to damage its opponents.
Secondary Attack Effect: EchoLocation
Secondary Attack Description: Launches a sonic pulse to reveal hidden or illusory targets.
Element: None
Possible Rewards (Per Virus): Pulsar2, EchoLocation, Zenny.
Special: Airshoes. If PulseBat hits an object, its attack spreads to up to 8 other targets at half damage while dealing full damage to that object. Every other turn, this virus enters High Altitude (dropdown) status and does not attack.
: DELETED
Megalian-A2Megalian-A2 (Megalian-A)

All Megalian-A viruses are equipped with Omnishoes, and fight from the air. This virus type will spend an Action Dodging, and then Attack the following Action. If there are more than one Megalian (family does not matter) the viruses will work together, alternating their attack Actions or attacking as a group (mod's discretion). When attacking, both the head and the base can be damaged separately (if the Aura protecting the base has been destroyed).

Area: Beach, Sharo

HP: 190
Attack Damage/Effect: 80 Aqua + Break + Piercing + Group attack.
Attack Accuracy: B (special)
Attack Description: Lines up with a target and launches its head at the enemy. Accuracy decreases with each hit.
Element: Aqua
Possible Rewards (Per Virus): AuraHead2, Barrier100, Zenny
Special: Omnishoes: capable of free flight.
- Dodges every other Action. Attacks when not dodging.
- Has a 80HP Aqua Aura (Pierced and destroyed by Elec attacks).
- Can be attacked while head is extended.
A: DELETED
Megalian-A2Megalian-A2 (Megalian-A)

All Megalian-A viruses are equipped with Omnishoes, and fight from the air. This virus type will spend an Action Dodging, and then Attack the following Action. If there are more than one Megalian (family does not matter) the viruses will work together, alternating their attack Actions or attacking as a group (mod's discretion). When attacking, both the head and the base can be damaged separately (if the Aura protecting the base has been destroyed).

Area: Beach, Sharo

HP: 190
Attack Damage/Effect: 80 Aqua + Break + Piercing + Group attack.
Attack Accuracy: B (special)
Attack Description: Lines up with a target and launches its head at the enemy. Accuracy decreases with each hit.
Element: Aqua
Possible Rewards (Per Virus): AuraHead2, Barrier100, Zenny
Special: Omnishoes: capable of free flight.
- Dodges every other Action. Attacks when not dodging.
- Has a 80HP Aqua Aura (Pierced and destroyed by Elec attacks).
- Can be attacked while head is extended.
B: DELETED
MetalCraggerMetalCragger (Cragger)

Craggers are pretty easy targets, given their size. They also move very rarely, and when they do they move slowly. Their dodge rate is abysmal. They generally rely on their HardBody defense, which reduces non-break damage by half, but doubles break damage. They have high attack power and AoE, but their accuracy is generally bad as their attacks are easy to follow and take time to deliver. Their attack is executed as a Drop Attack, and thus attacks from above, and not head-on. Targets caught underground within this attack's AoE range take an additional 50 Null damage that ignores all defenses.

Area: Netopia, Sharo, Hades Isle

HP: 200
Attack Damage/Effect: 90 Null + Break + Panel Break + WideAttack
Attack Accuracy: D
Attack Description: Slams the enemy and surrounding area with fist. This is executed as a Drop Attack, and is more damaging to targets below ground (IE: Submerged or burrowed).
Element: None.
Possible Rewards (Per Virus): GolemHit2, Zenny
Special: Hardbody.
: DELETED

-=Navis=-
Eternalis.Exe: 355Hp [Sea] [MediumCloud (Duration: 1 Turn Remaining.)] [Katana Broken!]
Aurora.Exe: 100Hp [Ice]

-=Terrain=-
80% Ice
5% Cracked
10% Sea
5% Normal

-=Battle 4: Victory!!=-
Rewards: ElementLeafDamage: 40 + Line Attack(3) + Wood Terrain Boost 60
Accuracy: B
Description: Shoots a wave of plant energy along a straight line, and grows stronger when on earthy terrain.
Duration: Once
Element: Wood
Special: If the user is on Grass, Soil, or Mud terrain, this attack's power is increased by 60, and acquires unlimited Line Attack for the duration of the attack.
Special: StageReset: If the Wood Terrain Boost for this attack is triggered, a zone of Normal panels is created around the user.
Trader Rank: C
, 5200z, 72 BugFrags, MetalCragger Bounty +1
As the shards from his previous attack raining down on the field died down a little, Eternalis rose from his stance, with Aurora coming up to his side shortly. The slimy warrior exhaled as his body began to warp about, trying to repair the damage that had been done by the Elemperor's attack. "Guess that rules out the grass leading us to whatever they asked us to take out," said Eternalis, raising his hand into the air. "Good work."

Aurora stared at the hand with slight confusion, before the thought came to her, and she laughed and met Eternalis' proposed high five. "Let's just move on and see if we stumble on it. This place is big, but it's really not that big, I don't think," she said, looking back towards the path that they were originally taking. She began leading the way forward, with Eternalis tagging along by her side. A small diagnostic screen opened up to her side, prominently showing the title 'Planeswalker' at the top.

"It'll give me a bit of time to fine-tune my systems a little, anyway."

[Z > 17385, BF > 140 > 40, Bounty > 5, ExF > 8.]
[Rogue Battle 5 - Ready.]
[Eternalis.EXE: 355 HP, Aurora.EXE: 100HP.]
While the pair continued to track their targets, Eternalis and Aurora found themselves wandering through the snowy hills and only occasionally losing the path. More than any visual signs of the source they were seeking, however, was the sounds they soon began to hear. Sounds of crashing, smashing and pounding echoed through the mounds of snow and low foot-hills. Heavy thumps sent small tremors through the ground at discordant intervals, and eventually, through the frosted fog, movements of a massive shape in the distance.

Details were hard to discern at first, but as they drew closer, the massive mound, almost blending in with on of the hills on its own, began to take the form of a hard, rocky creature, with over-sized, thick arms that rose and slammed into the ground. It actually, for all intents and purposes, looked rather a lot like a giant Cragger, but where the chest was, a transparent bubble seemed to protect some kind of cockpit. Not a giant virus, then, but a massive construct made to look like one. It looked like there was a navi into the cockpit, but aside from a wild spray of tangled white hair, other details were impossible to see at this distance, and raised up as it was.

Amidst the hammering and pounding of the monstrous entity, a mad cackle began to filter through the air, sometimes mumbling to itself, and sometime just laughing. It sounded like it was playing through some kind of loud-hailer system, so odds on it was coming from the pilot of the device. The mech slammed its fists into the ground again, bringing them together and pounding a few more times, and when it moved away this time, Eternalis and Aurora would be able to see a freshly minted MetalCragger, beginning to shuffle away from its creator.

"Me-hehehe... More, not enough yet. Hehe! Must make more, more to smash it. Smash the bug with all of them. Crush it again and again. Has to be more, more than this. Hehe... Mahaha... Not enough... Make more, then it can't hurt us... that's right... hehe..." The voice playing through the speaker system was clearer now, though the mad navi didn't seem to have noticed them yet.

-=Mad Maker=-
CragSmashCrag.MD: 680Hp [???][Snow]
MetalCraggerMetalCragger (Cragger)

Craggers are pretty easy targets, given their size. They also move very rarely, and when they do they move slowly. Their dodge rate is abysmal. They generally rely on their HardBody defense, which reduces non-break damage by half, but doubles break damage. They have high attack power and AoE, but their accuracy is generally bad as their attacks are easy to follow and take time to deliver. Their attack is executed as a Drop Attack, and thus attacks from above, and not head-on. Targets caught underground within this attack's AoE range take an additional 50 Null damage that ignores all defenses.

Area: Netopia, Sharo, Hades Isle

HP: 200
Attack Damage/Effect: 90 Null + Break + Panel Break + WideAttack
Attack Accuracy: D
Attack Description: Slams the enemy and surrounding area with fist. This is executed as a Drop Attack, and is more damaging to targets below ground (IE: Submerged or burrowed).
Element: None.
Possible Rewards (Per Virus): GolemHit2, Zenny
Special: Hardbody.
A: 200Hp [HardBody][Snow][Right of Boss]
MetalCraggerMetalCragger (Cragger)

Craggers are pretty easy targets, given their size. They also move very rarely, and when they do they move slowly. Their dodge rate is abysmal. They generally rely on their HardBody defense, which reduces non-break damage by half, but doubles break damage. They have high attack power and AoE, but their accuracy is generally bad as their attacks are easy to follow and take time to deliver. Their attack is executed as a Drop Attack, and thus attacks from above, and not head-on. Targets caught underground within this attack's AoE range take an additional 50 Null damage that ignores all defenses.

Area: Netopia, Sharo, Hades Isle

HP: 200
Attack Damage/Effect: 90 Null + Break + Panel Break + WideAttack
Attack Accuracy: D
Attack Description: Slams the enemy and surrounding area with fist. This is executed as a Drop Attack, and is more damaging to targets below ground (IE: Submerged or burrowed).
Element: None.
Possible Rewards (Per Virus): GolemHit2, Zenny
Special: Hardbody.
B: 200Hp [HardBody][Snow][Left of area, closer to Eternalis]

-=Navis=-
Eternalis.Exe: 355Hp [Snow]
Aurora.Exe: 100Hp [Snow]

-=Terrain=-
60% Snow [Majority of the land]
15% Cracked [Scattered patches near the boss]
10% Ice [Thin strip of ice near Aurora]
15% Normal [Rocky peaks of the hills]

Terrain is an uneven area with several low hills and slight dips.

-=Rogue Battle 5, Ready!=-
"Alright, that should be it..." muttered Aurora, turning off the debug window and closing her eyes. A shimmering light enveloped her before her body began to float slightly upwards, and the light receded. She opened her eyes again, and tentatively lifted a boot from the snow, before taking a step forward. Her body was floating slightly above the packed snow, and she glided easily forward with her first step. She smiled in satisfaction -- her Planeswalker modification was now fully online once more, and in her Support Program shell, she only needed to borrow a little JIT execution from Eternalis in order to emulate the function instead of utilizing a huge chunk of NaviCustomizer modification memory to build it natively as a Navi.

"Someone looks happy," said Eternalis, watching Aurora do a little twirl in place with a bit of amusement himself. Suddenly, they were interrupted with a sudden thumping sound that shook the ground beneath them subtly. The silence that followed only lasted a second before another one took its place, and by the end of the second tremor, both of them had turned towards the sound's source. Aurora spent no time in activating her camouflage unit, whereupon she vanished from sight.

However, her face showed up moments later in Eternalis's peripheral as a heads-up display window. Various displays began to appear as well "Alright, I'll support you from the side. Harke?" she said.

"Ready when you guys are," the operator said.

Eternalis nodded, and he advanced forward, supported by his invisible allies, as his systems began to repair the last bits of damage from his previous encounter. Soon enough, they came upon the enormous figure of the Craggers' source. Eternalis laid himself against one of the snowy peaks. A brief wave of static overcame his vision before targeting information on all three targets on the field overlaid itself on his vision. In addition, Aurora's position was overlaid on his position as a thin red outline of her body.

"Alright, it seems to be a larger version of the Craggers, so I'm sending you both of your defense breakers against it, along with most of our damage. Let's try to wipe out in one shot."

As the outline showed him, Aurora was currently kneeling slightly in front of him, jutting out her rear as she scanned their targets intently. When he realized what he was staring at, Eternalis did a mental spittake before the chips started loading themselves into his systems, and he shook his head to clear it of his errant thoughts.

"Eternalis? Hello?" Harke repeated.

"Huh? Oh, er, yeah. Defense breakers and damage. Copy," he said.

"Still thinking about that bunny Navi from earlier, I see," said Aurora, giggling as Eternalis dryly returned a resigned chuckle. His first attack was already underway, as the snow in front of him began to draw itself upwards into a tiny little snowman. Except this snowman lacked any sort of carrot nose or button eyes, simply opting for an enormous round eye in the front, from which a tiny red laser was emitted towards the largest of the metal golems.

Then, with the initial setup completed, he put one foot forward, before immediately vanishing into the air. His body rematerialized in the middle of a spinning animation, wielding a huge blade that grew out of his arm, with a great gale swirling about his body. Swinging his weapon with great force in a horizontal swipe, the sword gathered the wind that surrounded him into a concentrated strike that combined the slashing force with an impactful burst of compressed air.

The sword lost its shape with the single strike, becoming a trail of blue slime that extended out far from Eternalis's arm. He then added another spin up to launch the whip-like trail into the air, detaching the slime and converting it into an airborne projectile. High in the sky, it grew in size rapidly into an enormous ball before falling down into the snow with a powerful crash. The impact cracked the ground beneath the snow and tossed up a great amount of it, shredding apart anything that happened to be in its path from the force of the snow's updraft alone.

In his peripheral vision, he noticed Aurora's outline starting to move, while his systems began to prepare to renew themselves for any incoming retaliation.

// Summary
[Et.*] Sig: Influx Aegis: Support Base Heal 24x2 @ Self

[Ar.1] Sig: Infiltration Module: Invisibility + Self-Slow @ Self
[Et.1] Chip: Sensor2HP: 100
Properties: Anchored, ElecBody
Object Damage: 100 + Impact
Damage Method: Telekinesis
Attack Damage: 130 Elec + Beam Attack + Stun 1
Accuracy: S
Description: Summons a Killereye to search for enemies. Fires an eye-beam when it detects them. It can see through invisibility.
Duration: Until destroyed or until it attacks.
Element: Elec
Special: ElecBody: Immune to Elec damage. Special: Laser TAG: Attack triggers when something moves through the targeting laser beam, no matter who or what that may be.
Trader Rank: C
: 100HP Anchored ElecBody Object: (130 + Beam Attack + Stun + Self-Destruct): Laser TAG (Acc: S) @ CragSmashCrag

[Ar.2] Chip: PanelGrabEffect: Accuracy Enhancement
Accuracy: S
Description: Increases the accuracy of all other attacks this turn by 1 Rank.
Duration: Until end of turn.
Element: Null
Trader Rank: D
: Accuracy Enhancement (Acc: S) @ Eternalis
[Et.2] Chip: StepSwordDamage: 120 + Slashing + Wide Attack + Teleport
Accuracy: S for primary target, A for additional targets.
Description: The user warps in front of an enemy, then swings with a strong sword. Can hit up to 3 targets with good RP. Rare
Duration: Once.
Element: Null
Special: Teleport: When RP Quality is excellent, this attack also counts as a free dodge.
Trader Rank: C
: 120 + Slashing + Wide Attack + Teleport (Acc: S for primary target, A for additional targets.) @ CragSmashCrag + MetalCraggerA/B (PanelGrab: Acc+)

[Ar.3] Act: Avoid incoming attacks: Dodge (Invis: BaseEva+50%)
[Et.3] Chip: WindRacketDamage: 100 + Northwind (On-Hit Only) + Microburst (On-Hit Only) + Gust + Wide Attack
Accuracy: A
Description: Description: Creates a fan to smack enemies with the power of wind. Destroys barriers and auras and sends enemies flying on contact, or just to manipulate their position. Hits up to 3 enemies with good RP.
Duration: Once
Element: Null
Special: Wind Type: This chip counts as Wind Type for the purposes of Wind triggered effects, such as traps and terrain.
Trader Rank: C
: 100 + Northwind (On-Hit Only) + Microburst (On-Hit Only) + Gust + Wide Attack (Acc: A) @ CragSmashCrag + MetalCraggerA/B (Wind: +100%*SrcAtk, PanelGrab: Acc+)

[Et.4] Act: Take Aim
[Et.5] Chip: GolemHit2Damage: 190 + Break + Panel Crack + Wide Attack
Accuracy: C
Description: A fist of stone falls from the sky to smash an enemy, and create a shock wave that hits two nearby enemies. The area affected by the fist becomes Cracked terrain.
Duration: Once
Element: Null
Trader Rank: C
: 190 + Break + Panel Crack + Wide Attack (Acc: C) @ CragSmashCrag + MetalCraggerA/B (Break: +100%*SrcAtk, PanelGrab/TakeAim: Acc++)
[Et.6] Chip: WaterLine2Damage: 130 + Ground Attack + Wide Attack
Accuracy: B
Description: A wall of water gushes from the ground, drowning up to 3 targets.
Duration: Once
Element: Aqua
Trader Rank: C
: 130 + Ground Attack + Wide Attack (Acc: B) @ CragSmashCrag + MetalCraggerA/B (Aqua: SrcAtk+15, PanelGrab: Acc+)

[Et.*] Sig: Influx Aegis: Support Base Heal 24x4 @ Self
[Et.*] Act: Panacea: Status Cure @ Self
Surveying the strange scene amidst the snow mounds, Eternalis finished healing himself up while Aurora cloaked herself in preparation to support. His first action was to set up a laser-sight, in the shape of an adorably dangerous snowman, but as the laser line activated, it came to rest directly on the front of the large cragger-machine's base, which was quite resolutely not moving at the time. It would probably trigger and fire its beam payload the moment the huge construct shifted its body, but before that could happen, the radio sound playing over the area began to sound a muffled beeping.

"What? What!? None of that! None of that, now, you little thing!!" One of the mech's arms lifted up, and to the sound of deranged cackling, a blast punch fired the first out and into the snow hill where the duo, and their new sensor were hiding. Snow was blasted up everywhere, and as sturdy as the little snowman was, it was completely destroyed by the attack without its beam being triggered.

"Who's there!? Who's doing that? Are you with the bug? No. No that's crazy talk. Doesn't matter! Doesn't matter at all. We'll just squish you. Squish you like a bug! The bug, it makes us bleed, so much blood, so much bleeding! Have to smash it! Smash it good, so it can't make us bleed any more!!" As the mad scientist piloting the machine raved at them over the speakers, the two craggers seemed more able to spot Eternalis — Aurora had already vanished, but they had both looked to where their creator had fired and seen the gooey wonder.

The first raised its fist to call down a hammering punch into the snow beside Eternalis, and the second was too slow in its own attack to do any better; the navi was already gone, making his first main assault on the bigger threat. The first stroke cut true over both the giant cragger, and the smaller one beside it, and he discovered that, perhaps unsurprisingly, the large one enjoyed the same hard outer body that the smaller viruses sported. The blade cut, but not nearly as deeply as he might have hoped.

He tired again, following up with a wind racket that blew the snow up and whipped at the two targets in range — the second Cragger was still back near the hill he'd started at, and wasn't close enough. The MetalCragger was caught up in the buffet and thrown back against the body of its creator, but the larger one seemed to weather being buffeted by the harsh winds without harm... Eternalis may not have connected properly with the boss itself.

"There you are! Stop that! Stop it now! I'm busy, you hear! Busy, making more, always more. Must make so many more. The more I make the less it hurts. Less bleeding, less piercing. More on them, less on me. That's how we stop the bug from bleeding us dry. Stop bugs like you! Go away, little bug, go away!!" The other giant arm lifted up and fired a sharp blasting punch at point blank range on Eternalis while he recovered from his first two strokes, slamming into his jelly form with enough force to send cracks spiralling outwards through the ground beneath him.

Eternalis, of course, wasn't about to be put off and continued his assault with an even bigger, heavier, breaking fist. The moment it began to form, though, another shout came over the loud-hailer in a borderline rabid panic.

"No! No!! None of that!! None of THAT!!" A snap reaction from the giant cragger belted Eternalis painfully across the head, hurling him back a few paces and sending his vision dancing with spots. Unfortunately for the mad scientist, though, this swift reaction wasn't enough to stop Eternalis's heavy fist from crashing down into its back, tearing open a portion of the outer body and leaving a gaping rend in the machine's outer hull. Another strike like that would finish it easily, if he could connect more breaking strikes. The falling fist didn't connect with the little cragger in front, but that hardly seemed relevant when the next thing to happen was a deafening shriek of unbridled rage blaring over the hills at maximum loud-hailer volume.

"Nooo!! Stop it Stop it Stopit StopitStopit!!!" The cragger by the far hill seemed to take the moment of distraction to land its own rocky fist on the navi in return, and as much as that concussive fist hurt him, the scientist was apparently not satisfied with that single retribution. The hulking mass of the mech moved and shifted suddenly, twisting to box Externalis against a hillside, and even as the following blast of snow did further damage to the machine, and destroyed the cragger virus by its base, the mad-man ignored all of this in favour of beginning to wrathfully pummel the navi with both of its fists in a series of liquefying pounds that didn't let up.

Try as he might, there was no avoiding each successive slam as the over-sized cragger wailed on him. For a creation of that size, the punches hammered him into the ground with alarming speed, and even his regenerative processes couldn't keep up.

"Stopit Stopit Stopit! You're ruining everything! I'll squish you, crush you, crush you like I'll crush that bug! Break you! Beat you!! Crush you again and again and again and again an again!!" Amidst the series of heavy blows, each one potent in its own right, Eternalis felt his undershirt trigger, just as the boss lifted both fists at once and brought them down on him again with pulverising force. Sense faded, and the battered navi would soon find himself waking up back in his PET, perhaps wondering how the encounter had gotten away from him, or where such a vicious onslaught had come from.


-=Mad Maker=-
CragSmashCrag.MD: 167Hp [Passive HardBody][Snow]
MetalCraggerMetalCragger (Cragger)

Craggers are pretty easy targets, given their size. They also move very rarely, and when they do they move slowly. Their dodge rate is abysmal. They generally rely on their HardBody defense, which reduces non-break damage by half, but doubles break damage. They have high attack power and AoE, but their accuracy is generally bad as their attacks are easy to follow and take time to deliver. Their attack is executed as a Drop Attack, and thus attacks from above, and not head-on. Targets caught underground within this attack's AoE range take an additional 50 Null damage that ignores all defenses.

Area: Netopia, Sharo, Hades Isle

HP: 200
Attack Damage/Effect: 90 Null + Break + Panel Break + WideAttack
Attack Accuracy: D
Attack Description: Slams the enemy and surrounding area with fist. This is executed as a Drop Attack, and is more damaging to targets below ground (IE: Submerged or burrowed).
Element: None.
Possible Rewards (Per Virus): GolemHit2, Zenny
Special: Hardbody.
A: DELETED
MetalCraggerMetalCragger (Cragger)

Craggers are pretty easy targets, given their size. They also move very rarely, and when they do they move slowly. Their dodge rate is abysmal. They generally rely on their HardBody defense, which reduces non-break damage by half, but doubles break damage. They have high attack power and AoE, but their accuracy is generally bad as their attacks are easy to follow and take time to deliver. Their attack is executed as a Drop Attack, and thus attacks from above, and not head-on. Targets caught underground within this attack's AoE range take an additional 50 Null damage that ignores all defenses.

Area: Netopia, Sharo, Hades Isle

HP: 200
Attack Damage/Effect: 90 Null + Break + Panel Break + WideAttack
Attack Accuracy: D
Attack Description: Slams the enemy and surrounding area with fist. This is executed as a Drop Attack, and is more damaging to targets below ground (IE: Submerged or burrowed).
Element: None.
Possible Rewards (Per Virus): GolemHit2, Zenny
Special: Hardbody.
B: 200Hp [HardBody][Snow][Left of area, closer to Eternalis]

-=Navis=-
Eternalis.Exe: EJO
Aurora.Exe: 100Hp [Invis][Self-Slow][Snow]

-=Terrain=-
60% Snow [Majority of the land]
15% Cracked [Scattered patches near the boss]
10% Ice [Thin strip of ice near Aurora]
15% Normal [Rocky peaks of the hills]

Terrain is an uneven area with several low hills and slight dips.

-=Rogue Battle 5, Ended=-

((This has never happened to me before, I don't know what to do. Help? What happens now?))
With Eternalis on the receiving end of an enormous beatdown, all was silent on the communications, before Harke's voice crackled on it. "Well... that was something. Damn, wasn't expecting something to override Eternalis's self-repair systems so easily like that," he said. Back in the network, Aurora reappeared on the side of a snowbank, a little distance away from where she had started. Her face was darkened as she stole another glance at the monstrous rampaging mech. "Did Eternalis exit properly?" she said into the voice link, keeping her voice low.

"Looks like it, he's fine. Can't exactly operate you alone, though. I'll have to pull you out, you guys deserve a break. It's damaged well enough that we can be relatively sure that the Cragger production's going to at least slow down for the moment," replied Harke.

"That's good to hear," sighed Aurora. Checking her own status, she nodded. "Aurora, jacking out."

[Emergency Jack Out.]
[>> Science Residence - SciLab.]
[>> Heated Waters - Yoka Net.]

In the lobby of a massive metal-plated area, a lone Mr. Prog floated around, bobbing its head as it traversed the entire perimeter of the area. The lobby was in front of a huge set of double doors, and opened up to the left and right into a pair of hallways on either end that extended outwards in a sort of X-shaped crossroads. With its high ceiling and long, empty halls, the Prog would be forgiven for being rather lonely. Of course, being a rather basic Prog, it wasn't affected much at all, and continued to bob along with a permanent smile plastered on its face the entire time.

Then, in the middle of the area, a small hole opened up in the floor, emitting a myriad of colorful light patterns. Two human figures rose up from the hole, shortly resolving their appearances into the forms of Eternalis and Aurora. "OH, HELLO! WELCOME BACK!" the Prog greeted in its usual high-pitched, overly happy robotic tone. Eternalis patted it on its head, happily returning its greeting with a warm "thanks".

Aurora stepped forward as she stood with arms akimbo and surveyed the area. The plain and cold interior of the Ezarith facility network was a stark contrast to the Yoka Net area that they had just left, and she couldn't help but suppress a feeling of sadness. Still, she had made some good memories to last her a lifetime for one day's worth of activity, and that was enough for her to smile once again.

"MASTER HARKE HAS JUST ARRIVED. WOULD YOU LIKE TO RETURN TO YOUR PET?" the Prog said.

Aurora raised an eyebrow. "Oh, that was right on the dot. Those martials really keep their reputation."

"Ahaha, I miss him already. Come on, let's go get him," laughed Eternalis. He extracted another data sphere from inside himself, this one containing the registration data that linked him to Harke's PET, with which he could immediately return to it as soon as it was in the same network space. He passed it to the Prog, which accepted it without delay.

"Yes, yes, can't keep him waiting, after all," said Aurora.

"LET'S GO! LINKER ESTABLISHED TO PET, CONFIRMED! STARTING TRANSFERAL JACK-IN SEQUENCE!" the Prog exclaimed. Two beams of light enveloped Eternalis and Aurora, causing both of them to vanish within an instant as they returned to their operator.

[>> Ezarith Research Facility - Sharo.]