New Virus Master List

--Megalian-E--

Behavior: All Megalian-E viruses are equipped with Omnishoes, and fight from the air. This virus type will spend an Action Dodging, and then Attack the following Action. If there are more than one Megalian (family does not matter) the viruses will work together, alternating their attack Actions or attacking as a group (mod's discretion). When attacking, both the head and the base can be damaged separately (if the Aura protecting the base has been destroyed).

Virus Name: Megalian-E
HP: 130
Attack Damage/Effect: 40 Elec + Break + Piercing + Group attack.
Attack Accuracy: B (special)
Attack Description: Lines up with a target and launches its head at the enemy. Accuracy decreases with each hit.
Element: Elec
Possible Rewards (Per Virus): AuraHead1, Barrier, Zenny
Special: Omnishoes; capable of free flight.
- Dodges every other Action. Attacks when not dodging.
- Has a 10HP Elec Aura (Pierced and destroyed by Wood attacks).
- Can be attacked while head is extended.

Virus Name: Megalian-E EX
HP: 160
Attack Damage/Effect: 60 Elec + Break + Piercing + Group attack.
Attack Accuracy: B (special)
Attack Description: Lines up with a target and launches its head at the enemy. Accuracy decreases with each hit.
Element: Elec
Possible Rewards (Per Virus): AuraHead1, ElecAura1, Zenny
Special: Omnishoes; capable of free flight.
- Dodges every other Action. Attacks when not dodging.
- Has a 40HP Elec Aura (Pierced and destroyed by Wood attacks).
- Can be attacked while head is extended.

Virus Name: Megalian-E2
HP: 190
Attack Damage/Effect: 80 Elec + Break + Piercing + Group attack.
Attack Accuracy: B (special)
Attack Description: Lines up with a target and launches its head at the enemy. Accuracy decreases with each hit.
Element: Elec
Possible Rewards (Per Virus): AuraHead2, Barrier100, Zenny
Special: Omnishoes; capable of free flight.
- Dodges every other Action. Attacks when not dodging.
- Has a 80HP Elec Aura (Pierced and destroyed by Wood attacks).
- Can be attacked while head is extended.

Virus Name: Megalian-E2 EX
HP: 220
Attack Damage/Effect: 100 Elec + Break + Piercing + Group attack.
Attack Accuracy: B (special)
Attack Description: Lines up with a target and launches its head at the enemy. Accuracy decreases with each hit.
Element: Elec
Possible Rewards (Per Virus): AuraHead2, ElecAura2, Zenny
Special: Omnishoes; capable of free flight.
- Dodges every other Action. Attacks when not dodging.
- Has a 100HP Elec Aura (Pierced and destroyed by Wood attacks).
- Can be attacked while head is extended.

Virus Name: Megalian-E3
HP: 250
Attack Damage/Effect: 120 Elec + Break + Piercing + Group attack.
Attack Accuracy: B (special)
Attack Description: Lines up with a target and launches its head at the enemy. Accuracy decreases with each hit.
Element: Elec
Possible Rewards (Per Virus): AuraHead3, Barrier200, Zenny
Special: Omnishoes; capable of free flight.
- Dodges every other Action. Attacks when not dodging.
- Has a 120HP Elec Aura (Pierced and destroyed by Wood attacks).
- Can be attacked while head is extended.

Virus Name: Megalian-E3 EX
HP: 280
Attack Damage/Effect: 150 Aqua + Break + Piercing + Group attack.
Attack Accuracy: B (special)
Attack Description: Lines up with a target and launches its head at the enemy. Accuracy decreases with each hit.
Element: Aqua
Possible Rewards (Per Virus): AuraHead3, ElecAura3, Zenny
Special: Omnishoes; capable of free flight.
- Dodges every other Action. Attacks when not dodging.
- Has a 150HP Elec Aura (Pierced and destroyed by Wood attacks).
- Can be attacked while head is extended.

Virus Name: Megalian-M
HP: 520
Attack Damage/Effect: 200 Elec + Break + Piercing + Group attack.
Attack Accuracy: B (special)
Attack Description: Lines up with a target and launches its head at the enemy. Accuracy decreases with each hit.
Element: Elec
Possible Rewards (Per Virus): AuraHead3, ElecAura3, Barrier200, Zenny
Special: Omnishoes; capable of free flight.
- Dodges every other Action. Attacks when not dodging.
- Has a 200HP Elec Aura (Pierced and destroyed by Wood attacks).
- Can be attacked while head is extended.
--Dynamite--

Virus Name: Dynamite1
HP: 100
Attack Damage/Effect: 50 Null + Line attack
Attack Accuracy: A
Attack Description: Sets a 30 HP laser trip bomb. When something crosses the sensor beam, the bomb detonates a shaped charge that blasts an entire line. The beam can see through Invisibility.
Element: None
Possible Rewards (Per Virus): Dynamite1, Zenny
Special: Objects and creatures that cross the sensor beam after it is set will trigger the bomb.
-- Immobile objects and creatures that are in-line with the bomb's sensor beam when it is first set will not trigger the bomb.
-- Dynamite viruses cannot set off the laser trip bombs of other Dynamite viruses.

Virus Name: Dynamite1 EX
HP: 150
Attack Damage/Effect: 100 Null + Line attack
Attack Accuracy: A
Attack Description: Sets a 50 HP laser trip bomb. When something crosses the sensor beam, the bomb detonates a shaped charge that blasts an entire line. The beam can see through Invisibility.
Element: None
Possible Rewards (Per Virus): Dynamite1, Zenny
Special: Objects and creatures that cross the sensor beam after it is set will trigger the bomb.
-- Immobile objects and creatures that are in-line with the bomb's sensor beam when it is first set will not trigger the bomb.
-- Dynamite viruses cannot set off the laser trip bombs of other Dynamite viruses.

Virus Name: Dynamite2
HP: 200
Attack Damage/Effect: 150 Null + Line attack
Attack Accuracy: A
Attack Description: Sets an 80 HP laser trip bomb. When something crosses the sensor beam, the bomb detonates a shaped charge that blasts an entire line. The beam can see through Invisibility.
Element: None
Possible Rewards (Per Virus): Dynamite2, Zenny
Special: Objects and creatures that cross the sensor beam after it is set will trigger the bomb.
-- Immobile objects and creatures that are in-line with the bomb's sensor beam when it is first set will not trigger the bomb.
-- Dynamite viruses cannot set off the laser trip bombs of other Dynamite viruses.

Virus Name: Dynamite2 EX
HP: 250
Attack Damage/Effect: 200 Null + Line attack
Attack Accuracy: A
Attack Description: Sets a 100 HP laser trip bomb. When something crosses the sensor beam, the bomb detonates a shaped charge that blasts an entire line. The beam can see through Invisibility.
Element: None
Possible Rewards (Per Virus): Dynamite2, Zenny
Special: Objects and creatures that cross the sensor beam after it is set will trigger the bomb.
-- Immobile objects and creatures that are in-line with the bomb's sensor beam when it is first set will not trigger the bomb.
-- Dynamite viruses cannot set off the laser trip bombs of other Dynamite viruses.

Virus Name: Dynamite3
HP: 300
Attack Damage/Effect: 250 Null + Line attack
Attack Accuracy: A
Attack Description: Sets a 130 HP laser trip bomb. When something crosses the sensor beam, the bomb detonates a shaped charge that blasts an entire line. The beam can see through Invisibility.
Element: None
Possible Rewards (Per Virus): Dynamite3, Zenny
Special: Objects and creatures that cross the sensor beam after it is set will trigger the bomb.
-- Immobile objects and creatures that are in-line with the bomb's sensor beam when it is first set will not trigger the bomb.
-- Dynamite viruses cannot set off the laser trip bombs of other Dynamite viruses.

Virus Name: Dynamite3 EX
HP: 350
Attack Damage/Effect: 300 Null + Line attack
Attack Accuracy: A
Attack Description: Sets a 150 HP laser trip bomb. When something crosses the sensor beam, the bomb detonates a shaped charge that blasts an entire line. The beam can see through Invisibility.
Element: None
Possible Rewards (Per Virus): Dynamite3, Zenny
Special: Objects and creatures that cross the sensor beam after it is set will trigger the bomb.
-- Immobile objects and creatures that are in-line with the bomb's sensor beam when it is first set will not trigger the bomb.
-- Dynamite viruses cannot set off the laser trip bombs of other Dynamite viruses.

Virus Name: Dynamite Omega
HP: 500
Attack Damage/Effect: 400 Null + Line attack
Attack Accuracy: A
Attack Description: Sets a 200 HP laser trip bomb. When something crosses the sensor beam, the bomb detonates a shaped charge that blasts an entire line. The beam can see through Invisibility.
Element: None
Possible Rewards (Per Virus): FrontSensor, DoubleSensor, Zenny
Special: Laser trip bombs set by this virus emit 2 beams instead of one, and explode in both directions when set off.
-- Objects and creatures that cross the sensor beam after it is set will trigger the bomb.
-- Immobile objects and creatures that are in-line with the bomb's sensor beam when it is first set will not trigger the bomb.
-- Dynamite viruses cannot set off the laser trip bombs of other Dynamite viruses.
--Drixol--

Virus Name: Drixol
HP: 90
Primary Attack Damage/Effect: 20 Null + Break + Piercing
Primary Attack Accuracy: C
Primary Attack Description: Flies at a line of enemies, drilling through all in its path.
Secondary Attack Damage/Effect: (Teleport) + (20 Null + Break + Piercing)
Secondary Attack Accuracy: B
Secondary Attack Description: After the initial flying drill attack, this virus teleports through a hole in space, and makes a second pass at the chosen enemy target from a new direction.
Element: Null
Possible Rewards (Per Virus): DrillArm1, Zenny
Special: Omnishoes when attacking.
Special: This virus will never execute its secondary attack without using its primary attack first, and always in immediate succession. Any other actions it takes must occur outside of this sequence. If anything causes an interruption between its primary attack action and secondary attack action, they revert to starting their primary attack again.

Virus Name: Drixol EX
HP: 130
Primary Attack Damage/Effect: 40 Null + Break + Piercing
Primary Attack Accuracy: C
Primary Attack Description: Flies at a line of enemies, drilling through all in its path.
Secondary Attack Damage/Effect: (Teleport) + 40 Null + Break + Piercing)
Secondary Attack Accuracy: B
Secondary Attack Description: After the initial flying drill attack, this virus teleports through a hole in space, and makes a second pass at the chosen enemy target from a new direction.
Element: Null
Possible Rewards (Per Virus): DrillArm1, Zenny
Special: Omnishoes when attacking.
Special: This virus will never execute its secondary attack without using its primary attack first, and always in immediate succession. Any other actions it takes must occur outside of this sequence. If anything causes an interruption between its primary attack action and secondary attack action, they revert to starting their primary attack again.

Virus Name: Drixor
HP: 170
Primary Attack Damage/Effect: 60 Null + Break + Piercing
Primary Attack Accuracy: C
Primary Attack Description: Flies at a line of enemies, drilling through all in its path.
Secondary Attack Damage/Effect: (Teleport) + (60 Null + Break + Piercing)
Secondary Attack Accuracy: B
Secondary Attack Description: After the initial flying drill attack, this virus teleports through a hole in space, and makes a second pass at the chosen enemy target from a new direction.
Element: Null
Possible Rewards (Per Virus): DrillArm2, Zenny
Special: Omnishoes when attacking.
Special: This virus will never execute its secondary attack without using its primary attack first, and always in immediate succession. Any other actions it takes must occur outside of this sequence. If anything causes an interruption between its primary attack action and secondary attack action, they revert to starting their primary attack again.

Virus Name: Drixor EX
HP: 210
Primary Attack Damage/Effect: 80 Null + Break + Piercing
Primary Attack Accuracy: C
Primary Attack Description: Flies at a line of enemies, drilling through all in its path.
Secondary Attack Damage/Effect: (Teleport) + (80 Null + Break + Piercing)
Secondary Attack Accuracy: B
Secondary Attack Description: After the initial flying drill attack, this virus teleports through a hole in space, and makes a second pass at the chosen enemy target from a new direction.
Element: Null
Possible Rewards (Per Virus): DrillArm2, Zenny
Special: Omnishoes when attacking.
Special: This virus will never execute its secondary attack without using its primary attack first, and always in immediate succession. Any other actions it takes must occur outside of this sequence. If anything causes an interruption between its primary attack action and secondary attack action, they revert to starting their primary attack again.

Virus Name: Drixa
HP: 260
Primary Attack Damage/Effect: 100 Null + Break + Piercing
Primary Attack Accuracy: C
Primary Attack Description: Flies at a line of enemies, drilling through all in its path.
Secondary Attack Damage/Effect: (Teleport) + (100 Null + Break + Piercing)
Secondary Attack Accuracy: B
Secondary Attack Description: After the initial flying drill attack, this virus teleports through a hole in space, and makes a second pass at the chosen enemy target from a new direction.
Element: Null
Possible Rewards (Per Virus): DrillArm3, Zenny
Special: Omnishoes when attacking.
Special: This virus will never execute its secondary attack without using its primary attack first, and always in immediate succession. Any other actions it takes must occur outside of this sequence. If anything causes an interruption between its primary attack action and secondary attack action, they revert to starting their primary attack again.

Virus Name: Drixa EX
HP: 300
Primary Attack Damage/Effect: 120 Null + Break + Piercing
Primary Attack Accuracy: C
Primary Attack Description: Flies at a line of enemies, drilling through all in its path.
Secondary Attack Damage/Effect: (Teleport) + (120 Null + Break + Piercing)
Secondary Attack Accuracy: B
Secondary Attack Description: After the initial flying drill attack, this virus teleports through a hole in space, and makes a second pass at the chosen enemy target from a new direction.
Element: Null
Possible Rewards (Per Virus): DrillArm3, Zenny
Special: Omnishoes when attacking.
Special: This virus will never execute its secondary attack without using its primary attack first, and always in immediate succession. Any other actions it takes must occur outside of this sequence. If anything causes an interruption between its primary attack action and secondary attack action, they revert to starting their primary attack again.

Virus Name: Drixol Omega
HP: 400
Primary Attack Damage/Effect: 150 Null + Break + Piercing
Primary Attack Accuracy: C
Primary Attack Description: Flies at a line of enemies, drilling through all in its path.
Secondary Attack Damage/Effect: (Teleport) + (150 Null + Break + Piercing)
Secondary Attack Accuracy: B
Secondary Attack Description: After the initial flying drill attack, this virus teleports through a hole in space, and makes a second pass at the chosen enemy target from a new direction.
Element: Null
Possible Rewards (Per Virus): SuperDrill, Zenny
Special: Omnishoes when attacking.
Special: This virus will never execute its secondary attack without using its primary attack first, and always in immediate succession. Any other actions it takes must occur outside of this sequence. If anything causes an interruption between its primary attack action and secondary attack action, they revert to starting their primary attack again.
--Satellite--

Virus Name: Satellite
HP: 100
Primary Attack Damage/Effect: Trap(Enemy in Targeting Cursor) + Seeking: Movement (High-Alt) + Dodge + Lock-On + Nullify Invis
Primary Attack Accuracy: C
Primary Attack Description: Generates a targeting cursor that sweeps back and forth across the field, looking for a target. The cursor ignores decoys, objects, illusions, and invisibility. If the cursor intersects with an actual enemy, Lock-On is achieved, and the virus launches itself into the sky at High Altitude.
Secondary Attack Attack Damage/Effect: (3 Null + Seeking + Enhanced Accuracy) x 10 Shots
Secondary Attack Attack Accuracy: A
Secondary Attack Attack Description: When Lock-On is achieved, this virus fires a barrage of 10 highly accurate shots at its chosen target before landing in its original position. Accuracy debuffs on the Satellite while using this attack are reduced in severity by one rank.
Element: Null
Possible Rewards (Per Virus): Lock-On1, Zenny
Special: Immobile outside of its primary attack.
Special: This virus will repeat its primary attack until it finds a target, after which it will be able to use its secondary attack once. When it changes targets, either of its own volition or its current target's death, or uses its Secondary Attack and lands in its original position, it must repeat its primary attack until it finds a new target.
Notes: Triggering invisibility or an illusion, or moving the Satellite forcefully after Lock-On is achieved does not allow a target to escape Lock-On. Lock-On is a shift in the Satellite's state, not a status inflicted on its target, and thus cannot be removed.

Virus Name: Satellite EX
HP: 150
Primary Attack Damage/Effect: Trap(Enemy in Targeting Cursor) + Seeking: Movement (High-Alt) + Dodge + Lock-On + Nullify Invis
Primary Attack Accuracy: C
Primary Attack Description: Generates a targeting cursor that sweeps back and forth across the field, looking for a target. The cursor ignores decoys, objects, illusions, and invisibility. If the cursor intersects with an actual enemy, Lock-On is achieved, and the virus launches itself into the sky at High Altitude.
Secondary Attack Attack Damage/Effect: (6 Null + Seeking + Enhanced Accuracy) x 10 Shots
Secondary Attack Attack Accuracy: A
Secondary Attack Attack Description: When Lock-On is achieved, this virus fires a barrage of 10 highly accurate shots at its chosen target before landing in its original position. Accuracy debuffs on the Satellite while using this attack are reduced in severity by one rank.
Element: Null
Possible Rewards (Per Virus): Lock-On1, Zenny
Special: Immobile outside of its primary attack.
Special: This virus will repeat its primary attack until it finds a target, after which it will be able to use its secondary attack once. When it changes targets, either of its own volition or its current target's death, or uses its Secondary Attack and lands in its original position, it must repeat its primary attack until it finds a new target.
Notes: Triggering invisibility or an illusion, or moving the Satellite forcefully after Lock-On is achieved does not allow a target to escape Lock-On. Lock-On is a shift in the Satellite's state, not a status inflicted on its target, and thus cannot be removed.

Virus Name: Satellite2
HP: 200
Primary Attack Damage/Effect: Trap(Enemy in Targeting Cursor) + Seeking: Movement (High-Alt) + Dodge + Lock-On + Nullify Invis
Primary Attack Accuracy: C
Primary Attack Description: Generates a targeting cursor that sweeps back and forth across the field, looking for a target. The cursor ignores decoys, objects, illusions, and invisibility. If the cursor intersects with an actual enemy, Lock-On is achieved, and the virus launches itself into the sky at High Altitude.
Secondary Attack Attack Damage/Effect: (9 Null + Seeking + Enhanced Accuracy) x 10 Shots
Secondary Attack Attack Accuracy: A
Secondary Attack Attack Description: When Lock-On is achieved, this virus fires a barrage of 10 highly accurate shots at its chosen target before landing in its original position. Accuracy debuffs on the Satellite while using this attack are reduced in severity by one rank.
Element: Null
Possible Rewards (Per Virus): Lock-On2, Zenny
Special: Immobile outside of its primary attack.
Special: This virus will repeat its primary attack until it finds a target, after which it will be able to use its secondary attack once. When it changes targets, either of its own volition or its current target's death, or uses its Secondary Attack and lands in its original position, it must repeat its primary attack until it finds a new target.
Notes: Triggering invisibility or an illusion, or moving the Satellite forcefully after Lock-On is achieved does not allow a target to escape Lock-On. Lock-On is a shift in the Satellite's state, not a status inflicted on its target, and thus cannot be removed.

Virus Name: Satellite2 EX
HP: 250
Primary Attack Damage/Effect: Trap(Enemy in Targeting Cursor) + Seeking: Movement (High-Alt) + Dodge + Lock-On + Nullify Invis
Primary Attack Accuracy: C
Primary Attack Description: Generates a targeting cursor that sweeps back and forth across the field, looking for a target. The cursor ignores decoys, objects, illusions, and invisibility. If the cursor intersects with an actual enemy, Lock-On is achieved, and the virus launches itself into the sky at High Altitude.
Secondary Attack Attack Damage/Effect: (12 Null + Seeking + Enhanced Accuracy) x 10 Shots
Secondary Attack Attack Accuracy: A
Secondary Attack Attack Description: When Lock-On is achieved, this virus fires a barrage of 10 highly accurate shots at its chosen target before landing in its original position. Accuracy debuffs on the Satellite while using this attack are reduced in severity by one rank.
Element: Null
Possible Rewards (Per Virus): Lock-On2, Zenny
Special: Immobile outside of its primary attack.
Special: This virus will repeat its primary attack until it finds a target, after which it will be able to use its secondary attack once. When it changes targets, either of its own volition or its current target's death, or uses its Secondary Attack and lands in its original position, it must repeat its primary attack until it finds a new target.
Notes: Triggering invisibility or an illusion, or moving the Satellite forcefully after Lock-On is achieved does not allow a target to escape Lock-On. Lock-On is a shift in the Satellite's state, not a status inflicted on its target, and thus cannot be removed.

Virus Name: Satellite3
HP: 300
Primary Attack Damage/Effect: Trap(Enemy in Targeting Cursor) + Seeking: Movement (High-Alt) + Dodge + Lock-On + Nullify Invis
Primary Attack Accuracy: C
Primary Attack Description: Generates a targeting cursor that sweeps back and forth across the field, looking for a target. The cursor ignores decoys, objects, illusions, and invisibility. If the cursor intersects with an actual enemy, Lock-On is achieved, and the virus launches itself into the sky at High Altitude.
Secondary Attack Attack Damage/Effect: (15 Null + Seeking + Enhanced Accuracy) x 10 Shots
Secondary Attack Attack Accuracy: A
Secondary Attack Attack Description: When Lock-On is achieved, this virus fires a barrage of 10 highly accurate shots at its chosen target before landing in its original position. Accuracy debuffs on the Satellite while using this attack are reduced in severity by one rank.
Element: Null
Possible Rewards (Per Virus): Lock-On3, Zenny
Special: Immobile outside of its primary attack.
Special: This virus will repeat its primary attack until it finds a target, after which it will be able to use its secondary attack once. When it changes targets, either of its own volition or its current target's death, or uses its Secondary Attack and lands in its original position, it must repeat its primary attack until it finds a new target.
Notes: Triggering invisibility or an illusion, or moving the Satellite forcefully after Lock-On is achieved does not allow a target to escape Lock-On. Lock-On is a shift in the Satellite's state, not a status inflicted on its target, and thus cannot be removed.

Virus Name: Satellite3 EX
HP: 350
Primary Attack Damage/Effect: Trap(Enemy in Targeting Cursor) + Seeking: Movement (High-Alt) + Dodge + Lock-On + Nullify Invis
Primary Attack Accuracy: C
Primary Attack Description: Generates a targeting cursor that sweeps back and forth across the field, looking for a target. The cursor ignores decoys, objects, illusions, and invisibility. If the cursor intersects with an actual enemy, Lock-On is achieved, and the virus launches itself into the sky at High Altitude.
Secondary Attack Attack Damage/Effect: (18 Null + Seeking + Enhanced Accuracy) x 10 Shots
Secondary Attack Attack Accuracy: A
Secondary Attack Attack Description: When Lock-On is achieved, this virus fires a barrage of 10 highly accurate shots at its chosen target before landing in its original position. Accuracy debuffs on the Satellite while using this attack are reduced in severity by one rank.
Element: Null
Possible Rewards (Per Virus): Lock-On3, Zenny
Special: Immobile outside of its primary attack.
Special: This virus will repeat its primary attack until it finds a target, after which it will be able to use its secondary attack once. When it changes targets, either of its own volition or its current target's death, or uses its Secondary Attack and lands in its original position, it must repeat its primary attack until it finds a new target.
Notes: Triggering invisibility or an illusion, or moving the Satellite forcefully after Lock-On is achieved does not allow a target to escape Lock-On. Lock-On is a shift in the Satellite's state, not a status inflicted on its target, and thus cannot be removed.

Virus Name: Satellite Omega
HP: 500
Primary Attack Damage/Effect: Trap(Enemy in Targeting Cursor) + Seeking: Movement (High-Alt) + Dodge + Lock-On + Nullify Invis
Primary Attack Accuracy: C
Primary Attack Description: Generates a targeting cursor that sweeps back and forth across the field, looking for a target. The cursor ignores decoys, objects, illusions, and invisibility. If the cursor intersects with an actual enemy, Lock-On is achieved, and the virus launches itself into the sky at High Altitude.
Secondary Attack Attack Damage/Effect: (30 Null + Seeking + Enhanced Accuracy) x 10 Shots
Secondary Attack Attack Accuracy: A
Secondary Attack Attack Description: When Lock-On is achieved, this virus fires a barrage of 10 highly accurate shots at its chosen target before landing in its original position. Accuracy debuffs on the Satellite while using this attack are reduced in severity by one rank.
Element: Null
Possible Rewards (Per Virus): Lock-On3, Zenny
Special: Immobile outside of its primary attack.
Special: This virus will repeat its primary attack until it finds a target, after which it will be able to use its secondary attack once. When it changes targets, either of its own volition or its current target's death, or uses its Secondary Attack and lands in its original position, it must repeat its primary attack until it finds a new target.
Notes: Triggering invisibility or an illusion, or moving the Satellite forcefully after Lock-On is achieved does not allow a target to escape Lock-On. Lock-On is a shift in the Satellite's state, not a status inflicted on its target, and thus cannot be removed.
--Marina--

-- Note: Marina family viruses will only appear if there is at least 10% Sea Terrain present at the start of combat. They do not have to appear on Sea Terrain, but at least 10% of the field must be Sea Terrain.

Virus Name: Marina
HP: 120
Attack Damage/Effect: 30 Aqua / 30 Aqua
Attack Accuracy: C / A
Attack Description: Fires a bubble with an anchor in it. The bubble floats in a slow helix pattern. If the bubble is popped with an attack, the anchor flies towards the nearest enemy target.
Element: Aqua
Possible Rewards (Per Virus): SideBubble1, Zenny
Special: Automatically submerges when on sea panels.

Virus Name: Marina EX
HP: 160
Attack Damage/Effect: 50 Aqua / 50 Aqua
Attack Accuracy: C / A
Attack Description: Fires a bubble with an anchor in it. The bubble floats in a slow helix pattern. If the bubble is popped with an attack, the anchor flies towards the nearest enemy target.
Element: Aqua
Possible Rewards (Per Virus): SideBubble1, Zenny
Special: Automatically submerges when on sea panels.

Virus Name: Mariner
HP: 200
Attack Damage/Effect: 80 Aqua / 80 Aqua
Attack Accuracy: C / A
Attack Description: Fires a bubble with an anchor in it. The bubble floats in a slow helix pattern. If the bubble is popped with an attack, the anchor flies towards the nearest enemy target.
Element: Aqua
Possible Rewards (Per Virus): SideBubble2, Zenny
Special: Automatically submerges when on sea panels.

Virus Name: Mariner EX
HP:240
Attack Damage/Effect: 120 Aqua / 120 Aqua
Attack Accuracy: C / A
Attack Description: Fires a bubble with an anchor in it. The bubble floats in a slow helix pattern. If the bubble is popped with an attack, the anchor flies towards the nearest enemy target.
Element: Aqua
Possible Rewards (Per Virus): SideBubble2, Zenny
Special: Automatically submerges when on sea panels.

Virus Name: Marinee
HP: 280
Attack Damage/Effect: 160 Aqua / 160 Aqua
Attack Accuracy: C / A
Attack Description: Fires a bubble with an anchor in it. The bubble floats in a slow helix pattern. If the bubble is popped with an attack, the anchor flies towards the nearest enemy target.
Element: Aqua
Possible Rewards (Per Virus): SideBubble3, Zenny
Special: Automatically submerges when on sea panels.

Virus Name: Marinee EX
HP: 320
Attack Damage/Effect: 200 Aqua / 200 Aqua
Attack Accuracy: C / A
Attack Description: Fires a bubble with an anchor in it. The bubble floats in a slow helix pattern. If the bubble is popped with an attack, the anchor flies towards the nearest enemy target.
Element: Aqua
Possible Rewards (Per Virus): SideBubble3, Zenny
Special: Automatically submerges when on sea panels.

Virus Name: Marina Omega
HP: 480
Attack Damage/Effect: 300 Aqua / 300 Aqua
Attack Accuracy: C / A
Attack Description: Fires a bubble with an anchor in it. The bubble floats in a slow helix pattern. If the bubble is popped with an attack, the anchor flies towards the nearest enemy target.
Element: Aqua
Possible Rewards (Per Virus): SideBubble3, Zenny
Special: Automatically submerges when on sea panels.
--Puffy-F--

Virus Name: Puffy-F
HP: 100
Attack Damage/Effect: 10 Fire + Spread(8) + Homing + Ground Attack
Attack Accuracy: C
Attack Description: Fires a 10 HP bouncing bubble which explodes after hitting an object or enemy or being destroyed.
Element: Fire
Possible Rewards (Per Virus): Spreader1, HeatSpreader (Rare), Zenny
Special: Immobile.

Virus Name: Puffy-F EX
HP: 150
Attack Damage/Effect: 20 Fire + Spread(8) + Homing + Ground Attack
Attack Accuracy: C
Attack Description: Fires a 20 HP bouncing bubble which explodes after hitting an object or enemy or being destroyed.
Element: Fire
Possible Rewards (Per Virus): Spreader1, HeatSpreader (Rare), Zenny
Special: Immobile.

Virus Name: Buffy-F
HP: 200
Attack Damage/Effect: 30 Fire + Spread(8) + Homing + Ground Attack
Attack Accuracy: C
Attack Description: Fires a 30 HP bouncing bubble which explodes after hitting an object or enemy or being destroyed.
Element: Fire
Possible Rewards (Per Virus): Spreader2, HeatSpreader (Rare), Zenny
Special: Immobile.

Virus Name: Buffy-F EX
HP: 250
Attack Damage/Effect: 40 Fire + Spread(8) + Homing + Ground Attack
Attack Accuracy: C
Attack Description: Fires a 40 HP bouncing bubble which explodes after hitting an object or enemy or being destroyed.
Element: Fire
Possible Rewards (Per Virus): Spreader2, HeatSpreader (Rare), Zenny
Special: Immobile.

Virus Name: Poofy-F
HP: 300
Attack Damage/Effect: 50 Fire + Spread(8) + Homing + Ground Attack
Attack Accuracy: C
Attack Description: Fires a 50 HP bouncing bubble which explodes after hitting an object or enemy or being destroyed.
Element: Fire
Possible Rewards (Per Virus): Spreader3, HeatSpreader (Rare), Zenny
Special: Immobile.

Virus Name: Poofy-F EX
HP: 350
Attack Damage/Effect: 60 Fire + Spread(8) + Homing + Ground Attack
Attack Accuracy: C
Attack Description: Fires a 60 HP bouncing bubble which explodes after hitting an object or enemy or being destroyed.
Element: Fire
Possible Rewards (Per Virus): Spreader3, HeatSpreader (Rare), Zenny
Special: Immobile.

Virus Name: Puffy-F Omega
HP: 400
Attack Damage/Effect: 80 Fire + Spread(8) + Homing + Ground Attack
Attack Accuracy: C
Attack Description: Fires a 80 HP bouncing bubble which explodes after hitting an object or enemy or being destroyed.
Element: Fire
Possible Rewards (Per Virus): Spreader3, HeatSpreader (Rare), Zenny
--Whirly--

Virus Name: Whirly
HP: 90
Attack Damage/Effect: 20 Aqua x 3 targets
Attack Accuracy: C
Attack Description: Tries to spin into you along a boomerang shaped path.
Element: Aqua
Possible Rewards (Per Virus): AquaWhirl1, Zenny
Special: Omnishoes. Cannot fly into high altitude.

Virus Name: Whirly EX
HP: 110
Attack Damage/Effect: 30 Aqua x 3 targets
Attack Accuracy: C
Attack Description: Tries to spin into you along a boomerang shaped path.
Element: Aqua
Possible Rewards (Per Virus): AquaWhirl1, Zenny
Special: Omnishoes. Cannot fly into high altitude.

Virus Name: Swirly
HP: 140
Attack Damage/Effect: 40 Aqua x 3 targets
Attack Accuracy: C
Attack Description: Tries to spin into you along a boomerang shaped path.
Element: Aqua
Possible Rewards (Per Virus): AquaWhirl2, Zenny
Special: Omnishoes. Cannot fly into high altitude.

Virus Name: Swirly EX
HP: 170
Attack Damage/Effect: 50 Aqua x 3 targets
Attack Accuracy: C
Attack Description: Tries to spin into you along a boomerang shaped path.
Element: Aqua
Possible Rewards (Per Virus): AquaWhirl2, Zenny
Special: Omnishoes. Cannot fly into high altitude.

Virus Name: Spiraly
HP: 200
Attack Damage/Effect: 60 Aqua x 3 targets
Attack Accuracy: C
Attack Description: Tries to spin into you along a boomerang shaped path.
Element: Aqua
Possible Rewards (Per Virus): AquaWhirl3, Zenny
Special: Omnishoes. Cannot fly into high altitude.

Virus Name: Spiraly EX
HP: 230
Attack Damage/Effect: 70 Aqua x 3 targets
Attack Accuracy: C
Attack Description: Tries to spin into you along a boomerang shaped path.
Element: Aqua
Possible Rewards (Per Virus): AquaWhirl3, Zenny
Special: Omnishoes. Cannot fly into high altitude.

Virus Name: Whirly Omega
HP: 350
Attack Damage/Effect: 90 Aqua x 3 targets
Attack Accuracy: C
Attack Description: Tries to spin into you along a boomerang shaped path.
Element: Aqua
Possible Rewards (Per Virus): AquaWhirl3, Zenny
Special: Omnishoes. Cannot fly into high altitude.
--WuNote--

Notes: This virus moves and dodges solely by teleport-swapping with summoned bush objects. It may summon these objects anywhere on the field, but prefers to summon them upon solid or semi-solid ground before liquids. If most or all of the field is composed of non-solid terrain, this virus will use PanelReturn as a free action one time. If confronted with full lava stage, this virus will flee immediately.

Virus Name: WuNote
HP: 130
Primary Attack Damage/Effect: (Teleport) then (20 Wood + Long Range Attack + Piercing)
Primary Attack Accuracy: C
Primary Attack Description: Swaps places with an existing bush and stabs enemies with its nose. If no bushes exist, it can try attacking from where it is but it cannot teleport.
Secondary Attack Damage/Effect: 2x Summon 20 HP Bushes (Snare: 20 Wood on touch)
Secondary Attack Accuracy: S
Secondary Attack Description: Summons two 20 HP bushes on any unoccupied solid panel. Doing so banishes existing bushes summoned by this virus, but does not affect allied WuNotes. If something collides with a bush, it takes 20 Wood damage and destroys the bush. Bushes are anchored.
Element: Wood
Possible Rewards (Per Virus): WoodyNose1, Zenny
Special: Two 20HP bushes appear on the field with this virus at the start of battle.
Special: Auto-SlowGauge: When this virus is on the field, it automatically causes all enemies to be Slowed by 10%. This effect counts towards and is limited by the max of -20% from Slow. This may prevent Self-Slow nerfed signatures from operating, as this effect takes priority.
Special: Can use PanelReturn once as a free action.

Virus Name: WuNote EX
HP: 150
Primary Attack Damage/Effect: (Teleport) then (30 Wood + Long Range Attack + Piercing)
Primary Attack Accuracy: C
Primary Attack Description: Swaps places with an existing bush and stabs enemies with its nose. If no bushes exist, it can try attacking from where it is but it cannot teleport.
Secondary Attack Damage/Effect: 2x Summon 30 HP Bushes (Snare: 30 Wood on touch)
Secondary Attack Accuracy: S
Secondary Attack Description: Summons two 30 HP bushes on any unoccupied solid panel. Doing so banishes existing bushes summoned by this virus, but does not affect allied WuNotes. If something collides with a bush, it takes 30 Wood damage and destroys the bush. Bushes are anchored.
Element: Wood
Possible Rewards (Per Virus): WoodyNose1, Zenny
Special: Two 30HP bushes appear on the field with this virus at the start of battle.
Special: Auto-SlowGauge: When this virus is on the field, it automatically causes all enemies to be Slowed by 10%. This effect counts towards and is limited by the max of -20% from Slow. This may prevent Self-Slow nerfed signatures from operating, as this effect takes priority.
Special: Can use PanelReturn once as a free action.

Virus Name: WuLong
HP: 190
Primary Attack Damage/Effect: (Teleport) then (40 Wood + Long Range Attack + Piercing)
Primary Attack Accuracy: C
Primary Attack Description: Swaps places with an existing bush and stabs enemies with its nose. If no bushes exist, it can try attacking from where it is but it cannot teleport.
Secondary Attack Damage/Effect: 2x Summon 40 HP Bushes (Snare: 40 Wood on touch)
Secondary Attack Accuracy: S
Secondary Attack Description: Summons two 40 HP bushes on any unoccupied solid panel. Doing so banishes existing bushes summoned by this virus, but does not affect allied WuNotes. If something collides with a bush, it takes 40 Wood damage and destroys the bush. Bushes are anchored.
Element: Wood
Possible Rewards (Per Virus): WoodyNose2, Zenny
Special: Two 40HP bushes appear on the field with this virus at the start of battle.
Special: Auto-SlowGauge: When this virus is on the field, it automatically causes all enemies to be Slowed by 10%. This effect counts towards and is limited by the max of -20% from Slow. This may prevent Self-Slow nerfed signatures from operating, as this effect takes priority.
Special: Can use PanelReturn once as a free action.

Virus Name: WuLong EX
HP: 220
Primary Attack Damage/Effect: (Teleport) then (50 Wood + Long Range Attack + Piercing)
Primary Attack Accuracy: C
Primary Attack Description: Swaps places with an existing bush and stabs enemies with its nose. If no bushes exist, it can try attacking from where it is but it cannot teleport.
Secondary Attack Damage/Effect: 2x Summon 50 HP Bushes (Snare: 50 Wood on touch)
Secondary Attack Accuracy: S
Secondary Attack Description: Summons two 50 HP bushes on any unoccupied solid panel. Doing so banishes existing bushes summoned by this virus, but does not affect allied WuNotes. If something collides with a bush, it takes 50 Wood damage and destroys the bush. Bushes are anchored.
Element: Wood
Possible Rewards (Per Virus): WoodyNose2, Zenny
Special: Two 50HP bushes appear on the field with this virus at the start of battle.
Special: Auto-SlowGauge: When this virus is on the field, it automatically causes all enemies to be Slowed by 10%. This effect counts towards and is limited by the max of -20% from Slow. This may prevent Self-Slow nerfed signatures from operating, as this effect takes priority.
Special: Can use PanelReturn once as a free action.

Virus Name: WuMax
HP: 270
Primary Attack Damage/Effect: (Teleport) then (60 Wood + Long Range Attack + Piercing)
Primary Attack Accuracy: C
Primary Attack Description: Swaps places with an existing bush and stabs enemies with its nose. If no bushes exist, it can try attacking from where it is but it cannot teleport.
Secondary Attack Damage/Effect: 2x Summon 60 HP Bushes (Snare: 60 Wood on touch)
Secondary Attack Accuracy: S
Secondary Attack Description: Summons two 60 HP bushes on any unoccupied solid panel. Doing so banishes existing bushes summoned by this virus, but does not affect allied WuNotes. If something collides with a bush, it takes 60 Wood damage and destroys the bush. Bushes are anchored.
Element: Wood
Possible Rewards (Per Virus): WoodyNose3, Zenny
Special: Two 60HP bushes appear on the field with this virus at the start of battle.
Special: Auto-SlowGauge: When this virus is on the field, it automatically causes all enemies to be Slowed by 10%. This effect counts towards and is limited by the max of -20% from Slow. This may prevent Self-Slow nerfed signatures from operating, as this effect takes priority.
Special: Can use PanelReturn once as a free action.

Virus Name: WuMax EX
HP: 330
Primary Attack Damage/Effect: (Teleport) then (70 Wood + Long Range Attack + Piercing)
Primary Attack Accuracy: C
Primary Attack Description: Swaps places with an existing bush and stabs enemies with its nose. If no bushes exist, it can try attacking from where it is but it cannot teleport.
Secondary Attack Damage/Effect: 2x Summon 70 HP Bushes (Snare: 70 Wood on touch)
Secondary Attack Accuracy: S
Secondary Attack Description: Summons two 70 HP bushes on any unoccupied solid panel. Doing so banishes existing bushes summoned by this virus, but does not affect allied WuNotes. If something collides with a bush, it takes 70 Wood damage and destroys the bush. Bushes are anchored.
Element: Wood
Possible Rewards (Per Virus): WoodyNose3, Zenny
Special: Two 70HP bushes appear on the field with this virus at the start of battle.
Special: Auto-SlowGauge: When this virus is on the field, it automatically causes all enemies to be Slowed by 10%. This effect counts towards and is limited by the max of -20% from Slow. This may prevent Self-Slow nerfed signatures from operating, as this effect takes priority.
Special: Can use PanelReturn once as a free action.

Virus Name: WuNote Omega
HP: 450
Primary Attack Damage/Effect: (Teleport) then (90 Wood + Long Range Attack + Piercing)
Primary Attack Accuracy: C
Primary Attack Description: Swaps places with an existing bush and stabs enemies with its nose. If no bushes exist, it can try attacking from where it is but it cannot teleport.
Secondary Attack Damage/Effect: 2x Summon 90 HP Bushes (Snare: 90 Wood on touch)
Secondary Attack Accuracy: S
Secondary Attack Description: Summons two 90 HP bushes on any unoccupied solid panel. Doing so banishes existing bushes summoned by this virus, but does not affect allied WuNotes. If something collides with a bush, it takes 90 Wood damage and destroys the bush. Bushes are anchored.
Element: Wood
Possible Rewards (Per Virus): WoodyNose3, Zenny
Special: Two 90HP bushes appear on the field with this virus at the start of battle.
Special: Auto-SlowGauge: When this virus is on the field, it automatically causes all enemies to be Slowed by 10%. This effect counts towards and is limited by the max of -20% from Slow. This may prevent Self-Slow nerfed signatures from operating, as this effect takes priority.
Special: Can use PanelReturn once as a free action.
--Flashy--

Note: This virus is only encountered on battle 6 or later. This virus has the ability to fly, and its presence on or near panels does not trigger traps or cause panels to break. It is also more difficult to bury or submerge this virus. The virus is smart enough to counter a long-range attack it can see by teleporting out of the way and attacking. It does not do this at close range, and opts to dodge normally and attack with RingZap instead.

Virus Name: Flashy
HP: 100
Primary Attack Damage/Effect: (Teleport) then (30 Elec + Nova2)
Primary Attack Accuracy: B
Primary Attack Description: Teleports beside target and electrifies everything within melee range. It may use this attack to evade an enemy's attack.
Secondary Attack Damage/Effect: Shock(5) + Nova 3
Secondary Attack Accuracy: A
Secondary Attack Description: Create a powerful static field that affects all enemies in a large radius. If any enemy is caught in this field, damage is inflicted for each action the enemy makes during the turn when the field was present.
Element: Elec
Possible Rewards (Per Virus): Voltz1, RingZap1 (RARE), Zenny
Special: Haste: This virus is Hasted, gaining a 10% bonus to Evasion and a slight increase in movement speed.
Special: This virus gets one Movement per turn, free.
Special: OmniShoes, ShadowShoes
Special: Shock: Status effect lasting 1 turn. Deals Elec damage per action taken by the afflicted.
Special: Cannot use Primary Attack while the Secondary Attack is active.

Virus Name: Flashy EX
HP: 130
Primary Attack Damage/Effect: (Teleport) then (45 Elec + Nova2)
Primary Attack Accuracy: B
Primary Attack Description: Teleports beside target and electrifies everything within melee range. It may use this attack to evade an enemy's attack.
Secondary Attack Damage/Effect: Shock(10) + Nova 3
Secondary Attack Accuracy: A
Secondary Attack Description: Create a powerful static field that affects all enemies in a large radius. If any enemy is caught in this field, damage is inflicted for each action the enemy makes during the turn when the field was present.
Element: Elec
Possible Rewards (Per Virus): Voltz1, RingZap1 (RARE), Zenny
Special: Haste: This virus is Hasted, gaining a 10% bonus to Evasion and a slight increase in movement speed.
Special: This virus gets one Movement per turn, free.
Special: OmniShoes, ShadowShoes.
Special: Shock: Status effect lasting 1 turn. Deals Elec damage per action taken by the afflicted.
Special: Cannot use Primary Attack while the Secondary Attack is active.

Virus Name: Flashor
HP: 160
Primary Attack Damage/Effect: (Teleport) then (60 Elec + Nova2)
Primary Attack Accuracy: B
Primary Attack Description: Teleports beside target and electrifies everything within melee range. It may use this attack to evade an enemy's attack.
Secondary Attack Damage/Effect: Shock(15) + Nova 3
Secondary Attack Accuracy: A
Secondary Attack Description: Create a powerful static field that affects all enemies in a large radius. If any enemy is caught in this field, damage is inflicted for each action the enemy makes during the turn when the field was present.
Element: Elec
Possible Rewards (Per Virus): Voltz2, RingZap2 (RARE), Zenny
Special: Haste: This virus is Hasted, gaining a 10% bonus to Evasion and a slight increase in movement speed.
Special: This virus gets one Movement per turn, free.
Special: OmniShoes, ShadowShoes.
Special: Shock: Status effect lasting 1 turn. Deals Elec damage per action taken by the afflicted.
Special: Cannot use Primary Attack while the Secondary Attack is active.

Virus Name: Flashor EX
HP: 190
Primary Attack Damage/Effect: (Teleport) then (75 Elec + Nova2)
Primary Attack Accuracy: B
Primary Attack Description: Teleports beside target and electrifies everything within melee range. It may use this attack to evade an enemy's attack.
Secondary Attack Damage/Effect: Shock(20) + Nova 3
Secondary Attack Accuracy: A
Secondary Attack Description: Create a powerful static field that affects all enemies in a large radius. If any enemy is caught in this field, damage is inflicted for each action the enemy makes during the turn when the field was present.
Element: Elec
Possible Rewards (Per Virus): Voltz2, RingZap2 (RARE), Zenny
Special: Haste: This virus is Hasted, gaining a 10% bonus to Evasion and a slight increase in movement speed.
Special: This virus gets one Movement per turn, free.
Special: OmniShoes, ShadowShoes
Special: Shock: Status effect lasting 1 turn. Deals Elec damage per action taken by the afflicted.
Special: Cannot use Primary Attack while the Secondary Attack is active.

Virus Name: Flashlit
HP: 220
Primary Attack Damage/Effect: (Teleport) then (90 Elec + Nova2)
Primary Attack Accuracy: B
Primary Attack Description: Teleports beside target and electrifies everything within melee range. It may use this attack to evade an enemy's attack.
Secondary Attack Damage/Effect: Shock(25) + Nova 3
Secondary Attack Accuracy: A
Secondary Attack Description: Create a powerful static field that affects all enemies in a large radius. If any enemy is caught in this field, damage is inflicted for each action the enemy makes during the turn when the field was present.
Element: Elec
Possible Rewards (Per Virus): Voltz3, RingZap3 (RARE), Zenny
Special: Haste: This virus is Hasted, gaining a 10% bonus to Evasion and a slight increase in movement speed.
Special: This virus gets one Movement per turn, free.
Special: OmniShoes, ShadowShoes.
Special: Shock: Status effect lasting 1 turn. Deals Elec damage per action taken by the afflicted.
Special: Cannot use Primary Attack while the Secondary Attack is active.

Virus Name: Flashlit EX
HP: 250
Primary Attack Damage/Effect: (Teleport) then (100 Elec + Nova2)
Primary Attack Accuracy: B
Primary Attack Description: Teleports beside target and electrifies everything within melee range. It may use this attack to evade an enemy's attack.
Secondary Attack Damage/Effect: Shock(30) + Nova 3
Secondary Attack Accuracy: A
Secondary Attack Description: Create a powerful static field that affects all enemies in a large radius. If any enemy is caught in this field, damage is inflicted for each action the enemy makes during the turn when the field was present.
Element: Elec
Possible Rewards (Per Virus): Voltz3, RingZap3 (RARE), Zenny
Special: Haste: This virus is Hasted, gaining a 10% bonus to Evasion and a slight increase in movement speed.
Special: This virus gets one Movement per turn, free.
Special: OmniShoes, ShadowShoes
Special: Shock: Status effect lasting 1 turn. Deals Elec damage per action taken by the afflicted.
Special: Cannot use Primary Attack while the Secondary Attack is active.

Virus Name: Flashy Omega
HP: 310
Primary Attack Damage/Effect: (Teleport) then (120 Elec + Nova2)
Primary Attack Accuracy: B
Primary Attack Description: Teleports beside target and electrifies everything within melee range. It may use this attack to evade an enemy's attack.
Secondary Attack Damage/Effect: Shock(40) + Nova 3
Secondary Attack Accuracy: A
Secondary Attack Description: Create a powerful static field that affects all enemies in a large radius. If any enemy is caught in this field, damage is inflicted for each action the enemy makes during the turn when the field was present.
Element: Elec
Possible Rewards (Per Virus): Voltz3, RingZap3 (RARE), Zenny
Special: Haste: This virus is Hasted, gaining a 10% bonus to Evasion and a slight increase in movement speed.
Special: This virus gets one Movement per turn, free.
Special: OmniShoes, ShadowShoes
Special: Shock: Status effect lasting 1 turn. Deals Elec damage per action taken by the afflicted.
Special: Cannot use Primary Attack while the Secondary Attack is active.
--Typhoon--

Notes: This family is an upgrade to the viruses found in MMBN. Unlike their game version counterparts, these roll around on four wheels. They are thus able to move and dodge. All of their attacks have the Wind Type attribute, and thus deal extra damage and other added effects when used on Sand and Snow terrain. The viruses themselves are not able to summon this terrain, however. Their secondary attack is mainly used to counter Object chips or creatures that are closing in to attack them.

Virus Name: Typhoon
HP: 100
Primary Attack Damage/Effect: (10 Null x 3 Hits) + Homing
Primary Attack Accuracy: C
Primary Attack Description: Creates a tornado that chases the target. This attack is Wind Type.
Secondary Attack Damage/Effect: 10 Null + Microburst
Secondary Attack Accuracy: A
Secondary Attack Description: Shoots a single target with a concentrated blast of air that is virtually guaranteed to send them flying. This attack is Wind Type.
Element: Null
Possible Rewards (Per Virus): Typhoon, AirShot1, Zenny
Special: Wind Type: This Attack counts as Wind Type for the purposes of Wind triggered effects, such as traps and terrain.

Virus Name: Typhoon EX
HP: 140
Primary Attack Damage/Effect: (15 Null x 3 Hits) + Homing
Primary Attack Accuracy: C
Primary Attack Description: Creates a tornado that chases the target. This attack is Wind Type.
Secondary Attack Damage/Effect: 20 Null + Microburst
Secondary Attack Accuracy: A
Secondary Attack Description: Shoots a single target with a concentrated blast of air that is virtually guaranteed to send them flying. This attack is Wind Type.
Element: Null
Possible Rewards (Per Virus): Typhoon, AirShot1, Zenny
Special: Wind Type: This Attack counts as Wind Type for the purposes of Wind triggered effects, such as traps and terrain.

Virus Name: Hurricane
HP: 180 HP
Primary Attack Damage/Effect: (20 Null x 3 Hits) + Homing
Primary Attack Accuracy: C
Primary Attack Description: Creates a tornado that chases the target. This attack is Wind Type.
Secondary Attack Damage/Effect: 30 Null + Microburst
Secondary Attack Accuracy: A
Secondary Attack Description: Shoots a single target with a concentrated blast of air that is virtually guaranteed to send them flying. This attack is Wind Type.
Element: Null
Possible Rewards (Per Virus): Hurricane, AirShot2, Zenny
Special: Wind Type: This Attack counts as Wind Type for the purposes of Wind triggered effects, such as traps and terrain.

Virus Name: Hurricane EX
HP: 220 HP
Primary Attack Damage/Effect: (25 Null x 3 Hits) + Homing
Primary Attack Accuracy: C
Primary Attack Description: Creates a tornado that chases the target. This attack is Wind Type.
Secondary Attack Damage/Effect: 40 Null + Microburst
Secondary Attack Accuracy: A
Secondary Attack Description: Shoots a single target with a concentrated blast of air that is virtually guaranteed to send them flying. This attack is Wind Type.
Element: Null
Possible Rewards (Per Virus): Hurricane, AirShot2, Zenny
Special: Wind Type: This Attack counts as Wind Type for the purposes of Wind triggered effects, such as traps and terrain.

Virus Name: Cyclone
HP: 260 HP
Primary Attack Damage/Effect: (30 Null x 3 Hits) + Homing
Primary Attack Accuracy: C
Primary Attack Description: Creates a tornado that chases the target. This attack is Wind Type.
Secondary Attack Damage/Effect: 50 Null + Microburst
Secondary Attack Accuracy: A
Secondary Attack Description: Shoots a single target with a concentrated blast of air that is virtually guaranteed to send them flying. This attack is Wind Type.
Element: Null
Possible Rewards (Per Virus): Cyclone, AirShot3, Zenny
Special: Wind Type: This Attack counts as Wind Type for the purposes of Wind triggered effects, such as traps and terrain.

Virus Name: Cyclone EX
HP: 300 HP
Primary Attack Damage/Effect: (35 Null x 3 Hits) + Homing
Primary Attack Accuracy: C
Primary Attack Description: Creates a tornado that chases the target. This attack is Wind Type.
Secondary Attack Damage/Effect: 60 Null + Microburst
Secondary Attack Accuracy: A
Secondary Attack Description: Shoots a single target with a concentrated blast of air that is virtually guaranteed to send them flying. This attack is Wind Type.
Element: Null
Possible Rewards (Per Virus): Cyclone, AirShot3, Zenny
Special: Wind Type: This Attack counts as Wind Type for the purposes of Wind triggered effects, such as traps and terrain.

Virus Name: Typhoon Omega
HP: 380 HP
Primary Attack Damage/Effect: (50 Null x 3 Hits) + Homing
Primary Attack Accuracy: C
Primary Attack Description: Creates a tornado that chases the target. This attack is Wind Type.
Secondary Attack Damage/Effect: 100 Null + WideAttack + Impact + Microburst
Secondary Attack Accuracy: B
Secondary Attack Description: Fires an unbelievably strong blast of air in a wide arc directly ahead that will launch even the heaviest of targets like toys. This attack has extremely short range, however. This attack is Wind Type.
Possible Rewards (Per Virus): Cyclone, Tornado (RARE), WindRacket, Zenny
Special: Wind Type: This Attack counts as Wind Type for the purposes of Wind triggered effects, such as traps and terrain.
--Bluegon--

Notes: Bluegons do not appear before Battle 6. They are extremely territorial among their own kind, so only one HoleDragon can appear per battle. Because they live among holes, they cannot appear without at least 5% Missing terrain.

Virus Name: Bluegon
HP: 200
Primary Attack Damage/Effect: 40 Aqua + Wide Attack
Primary Attack Accuracy: A
Primary Attack Description: Exhales a wide stream of ice breath.
Secondary Attack Damage/Effect: 50 Aqua + Knockback + Ground Attack
Secondary Attack Accuracy: C
Secondary Attack Description: Creates a wave of ice water that crashes into an enemy.
Element: Aqua
Possible Rewards (Per Virus): AquaLine (Rare), IceDragon1 (Rare), Zenny
Special: As this virus is always in a hole, it is immune to all Ground attacks.
Special: While this virus will never leave holes, it may still swerve to avoid attacks.
Special: This virus can use an action to duck inside its hole. This counts as a dodge. It may reemerge from that same hole, or a different hole on the battlefield, as a free action afterward.

Virus Name: Bluegon EX
HP: 230
Primary Attack Damage/Effect: 50 Aqua + Wide Attack
Primary Attack Accuracy: A
Primary Attack Description: Exhales a wide stream of ice breath.
Secondary Attack Damage/Effect: 60 Aqua + Knockback + Ground Attack
Secondary Attack Accuracy: C
Secondary Attack Description: Creates a wave of ice water that crashes into an enemy.
Element: Aqua
Possible Rewards (Per Virus): AquaLine (Rare), IceDragon1 (Rare), Zenny
Special: As this virus is always in a hole, it is immune to all Ground attacks.
Special: While this virus will never leave holes, it may still swerve to avoid attacks.
Special: This virus can use an action to duck inside its hole. This counts as a dodge. It may reemerge from that same hole, or a different hole on the battlefield, as a free action afterward.

Virus Name: Bluegon2
HP: 290
Primary Attack Damage/Effect: 60 Aqua + Wide Attack
Primary Attack Accuracy: A
Primary Attack Description: Exhales a wide stream of ice breath.
Secondary Attack Damage/Effect: 70 Aqua + Knockback + Ground Attack
Secondary Attack Accuracy: C
Secondary Attack Description: Creates a wave of ice water that crashes into an enemy.
Element: Aqua
Possible Rewards (Per Virus): WaterStream (Rare), IceDragon2 (Rare), Zenny
Special: As this virus is always in a hole, it is immune to all Ground attacks.
Special: While this virus will never leave holes, it may still swerve to avoid attacks.
Special: This virus can use an action to duck inside its hole. This counts as a dodge. It may reemerge from that same hole, or a different hole on the battlefield, as a free action afterward.

Virus Name: Bluegon2 EX
HP: 320
Primary Attack Damage/Effect: 70 Aqua + Wide Attack
Primary Attack Accuracy: A
Primary Attack Description: Exhales a wide stream of ice breath.
Secondary Attack Damage/Effect: 80 Aqua + Knockback + Ground Attack
Secondary Attack Accuracy: C
Secondary Attack Description: Creates a wave of ice water that crashes into an enemy.
Element: Aqua
Possible Rewards (Per Virus): WaterStream (Rare), IceDragon2 (Rare), Zenny
Special: As this virus is always in a hole, it is immune to all Ground attacks.
Special: While this virus will never leave holes, it may still swerve to avoid attacks.
Special: This virus can use an action to duck inside its hole. This counts as a dodge. It may reemerge from that same hole, or a different hole on the battlefield, as a free action afterward.

Virus Name: Bluegon3
HP: 380
Primary Attack Damage/Effect: 80 Aqua + Wide Attack
Primary Attack Accuracy: A
Primary Attack Description: Exhales a wide stream of ice breath.
Secondary Attack Damage/Effect: 90 Aqua + Knockback + Ground Attack
Secondary Attack Accuracy: C
Secondary Attack Description: Creates a wave of ice water that crashes into an enemy.
Element: Aqua
Possible Rewards (Per Virus): Fountain (Rare), IceDragon3 (Rare), Zenny
Special: As this virus is always in a hole, it is immune to all Ground attacks.
Special: While this virus will never leave holes, it may still swerve to avoid attacks.
Special: This virus can use an action to duck inside its hole. This counts as a dodge. It may reemerge from that same hole, or a different hole on the battlefield, as a free action afterward.
Special: Can use IceZone once.

Virus Name: Bluegon3 EX
HP: 410
Primary Attack Damage/Effect: 90 Aqua + Wide Attack
Primary Attack Accuracy: A
Primary Attack Description: Exhales a wide stream of ice breath.
Secondary Attack Damage/Effect: 100 Aqua + Knockback + Ground Attack
Secondary Attack Accuracy: C
Secondary Attack Description: Creates a wave of ice water that crashes into an enemy.
Element: Aqua
Possible Rewards (Per Virus): Fountain (Rare), IceDragon3 (Rare), Zenny
Special: As this virus is always in a hole, it is immune to all Ground attacks.
Special: While this virus will never leave holes, it may still swerve to avoid attacks.
Special: This virus can use an action to duck inside its hole. This counts as a dodge. It may reemerge from that same hole, or a different hole on the battlefield, as a free action afterward.
Special: Can use IceZone once.

Virus Name: Bluegon Omega
HP: 500
Primary Attack Damage/Effect: 100 Aqua + Wide Attack
Primary Attack Accuracy: A
Primary Attack Description: Exhales a wide stream of ice breath.
Secondary Attack Damage/Effect: 120 Aqua + Knockback + Ground Attack
Secondary Attack Accuracy: C
Secondary Attack Description: Creates a wave of ice water that crashes into an enemy.
Element: Aqua
Possible Rewards (Per Virus): Fountain (Rare), IceDragon3 (Rare), Zenny
Special: As this virus is always in a hole, it is immune to all Ground attacks.
Special: While this virus will never leave holes, it may still swerve to avoid attacks.
Special: This virus can use an action to duck inside its hole. This counts as a dodge. It may reemerge from that same hole, or a different hole on the battlefield, as a free action afterward.
Special: Can use IceStage once.
--Lavagon--

Notes: Lavagons do not appear before Battle 6. They are extremely territorial among their own kind, so only one HoleDragon can appear per battle. Because they live among holes, they cannot appear without at least 5% Missing terrain.

Virus Name: Lavagon
HP: 200
Primary Attack Damage/Effect: 40 Fire + Wide Attack
Primary Attack Accuracy: A
Primary Attack Description: Exhales a wide stream of fire breath.
Secondary Attack Damage/Effect: 50 Fire + Impact
Secondary Attack Accuracy: C
Secondary Attack Description: Creates a fiery aura, then projects it at an enemy.
Element: Fire
Possible Rewards (Per Virus): StandOut (Rare), LavaDragon1 (Rare), Zenny
Special: As this virus is always in a hole, it is immune to all Ground attacks.
Special: While this virus will never leave holes, it may still swerve to avoid attacks.
Special: This virus can use an action to duck inside its hole. This counts as a dodge. It may reemerge from that same hole, or a different hole on the battlefield, as a free action afterward.

Virus Name: Lavagon EX
HP: 230
Primary Attack Damage/Effect: 50 Fire + Wide Attack
Primary Attack Accuracy: A
Primary Attack Description: Exhales a wide stream of fire breath.
Secondary Attack Damage/Effect: 60 Fire + Impact
Secondary Attack Accuracy: C
Secondary Attack Description: Creates a fiery aura, then projects it at an enemy.
Element: Fire
Possible Rewards (Per Virus): StandOut (Rare), LavaDragon1 (Rare), Zenny
Special: As this virus is always in a hole, it is immune to all Ground attacks.
Special: While this virus will never leave holes, it may still swerve to avoid attacks.
Special: This virus can use an action to duck inside its hole. This counts as a dodge. It may reemerge from that same hole, or a different hole on the battlefield, as a free action afterward.

Virus Name: Lavagon2
HP: 290
Primary Attack Damage/Effect: 60 Fire + Wide Attack
Primary Attack Accuracy: A
Primary Attack Description: Exhales a wide stream of fire breath.
Secondary Attack Damage/Effect: 70 Fire + Impact
Secondary Attack Accuracy: C
Secondary Attack Description: Creates a fiery aura, then projects it at an enemy.
Element: Fire
Possible Rewards (Per Virus): Prominence (Rare), LavaDragon2 (Rare), Zenny
Special: As this virus is always in a hole, it is immune to all Ground attacks.
Special: While this virus will never leave holes, it may still swerve to avoid attacks.
Special: This virus can use an action to duck inside its hole. This counts as a dodge. It may reemerge from that same hole, or a different hole on the battlefield, as a free action afterward.

Virus Name: Lavagon2 EX
HP: 320
Primary Attack Damage/Effect: 70 Fire + Wide Attack
Primary Attack Accuracy: A
Primary Attack Description: Exhales a wide stream of fire breath.
Secondary Attack Damage/Effect: 80 Fire + Impact
Secondary Attack Accuracy: C
Secondary Attack Description: Creates a fiery aura, then projects it at an enemy.
Element: Fire
Possible Rewards (Per Virus): Prominence (Rare), LavaDragon2 (Rare), Zenny
Special: As this virus is always in a hole, it is immune to all Ground attacks.
Special: While this virus will never leave holes, it may still swerve to avoid attacks.
Special: This virus can use an action to duck inside its hole. This counts as a dodge. It may reemerge from that same hole, or a different hole on the battlefield, as a free action afterward.

Virus Name: Lavagon3
HP: 380
Primary Attack Damage/Effect: 80 Fire + Wide Attack
Primary Attack Accuracy: A
Primary Attack Description: Exhales a wide stream of fire breath.
Secondary Attack Damage/Effect: 90 Fire + Impact
Secondary Attack Accuracy: C
Secondary Attack Description: Creates a fiery aura, then projects it at an enemy.
Element: Fire
Possible Rewards (Per Virus): Salamander (Rare), LavaDragon3 (Rare), Zenny
Special: As this virus is always in a hole, it is immune to all Ground attacks.
Special: While this virus will never leave holes, it may still swerve to avoid attacks.
Special: This virus can use an action to duck inside its hole. This counts as a dodge. It may reemerge from that same hole, or a different hole on the battlefield, as a free action afterward.
Special: Can use LavaZone once.

Virus Name: Lavagon3 EX
HP: 410
Primary Attack Damage/Effect: 90 Fire + Wide Attack
Primary Attack Accuracy: A
Primary Attack Description: Exhales a wide stream of fire breath.
Secondary Attack Damage/Effect: 100 Fire + Impact
Secondary Attack Accuracy: C
Secondary Attack Description: Creates a fiery aura, then projects it at an enemy.
Element: Fire
Possible Rewards (Per Virus): Salamander (Rare), LavaDragon3 (Rare), Zenny
Special: As this virus is always in a hole, it is immune to all Ground attacks.
Special: While this virus will never leave holes, it may still swerve to avoid attacks.
Special: This virus can use an action to duck inside its hole. This counts as a dodge. It may reemerge from that same hole, or a different hole on the battlefield, as a free action afterward.
Special: Can use LavaZone once.

Virus Name: Lavagon Omega
HP: 500
Primary Attack Damage/Effect: 100 Fire + Wide Attack
Primary Attack Accuracy: A
Primary Attack Description: Exhales a wide stream of fire breath.
Secondary Attack Damage/Effect: 120 Fire + Impact
Secondary Attack Accuracy: C
Secondary Attack Description: Creates a fiery aura, then projects it at an enemy.
Element: Fire
Possible Rewards (Per Virus): Salamander (Rare), LavaDragon3 (Rare), Zenny
Special: As this virus is always in a hole, it is immune to all Ground attacks.
Special: While this virus will never leave holes, it may still swerve to avoid attacks.
Special: This virus can use an action to duck inside its hole. This counts as a dodge. It may reemerge from that same hole, or a different hole on the battlefield, as a free action afterward.
Special: Can use LavaStage once.
--Greengon--

Notes: Greengons do not appear before Battle 6. They are extremely territorial among their own kind, so only one HoleDragon can appear per battle. Because they live among holes, they cannot appear without at least 5% Missing terrain.

Virus Name: Greengon
HP: 200
Primary Attack Damage/Effect: 40 Wood + Wide Attack
Primary Attack Accuracy: A
Primary Attack Description: Exhales a wide stream of hazardous spores.
Secondary Attack Damage/Effect: 50 Wood + Slashing
Secondary Attack Accuracy: C
Secondary Attack Description: Rends the air with its claws, then shoots the blade of air forward.
Element: Wood
Possible Rewards (Per Virus): GaiaSword (Rare), WindDragon1 (Rare), Zenny
Special: As this virus is always in a hole, it is immune to all Ground attacks.
Special: While this virus will never leave holes, it may still swerve to avoid attacks.
Special: This virus can use an action to duck inside its hole. This counts as a dodge. It may reemerge from that same hole, or a different hole on the battlefield, as a free action afterward.

Virus Name: Greengon EX
HP: 230
Primary Attack Damage/Effect: 50 Wood + Wide Attack
Primary Attack Accuracy: A
Primary Attack Description: Exhales a wide stream of hazardous spores.
Secondary Attack Damage/Effect: 60 Wood + Slashing
Secondary Attack Accuracy: C
Secondary Attack Description: Rends the air with its claws, then shoots the blade of air forward.
Element: Wood
Possible Rewards (Per Virus): GaiaSword (Rare), WindDragon1 (Rare), Zenny
Special: As this virus is always in a hole, it is immune to all Ground attacks.
Special: While this virus will never leave holes, it may still swerve to avoid attacks.
Special: This virus can use an action to duck inside its hole. This counts as a dodge. It may reemerge from that same hole, or a different hole on the battlefield, as a free action afterward.

Virus Name: Greengon2
HP: 290
Primary Attack Damage/Effect: 60 Wood + Wide Attack
Primary Attack Accuracy: A
Primary Attack Description: Exhales a wide stream of hazardous spores.
Secondary Attack Damage/Effect: 70 Wood + Slashing
Secondary Attack Accuracy: C
Secondary Attack Description: Rends the air with its claws, then shoots the blade of air forward.
Element: Wood
Possible Rewards (Per Virus): GaiaEdge (Rare), WindDragon2 (Rare), Zenny
Special: As this virus is always in a hole, it is immune to all Ground attacks.
Special: While this virus will never leave holes, it may still swerve to avoid attacks.
Special: This virus can use an action to duck inside its hole. This counts as a dodge. It may reemerge from that same hole, or a different hole on the battlefield, as a free action afterward.

Virus Name: Greengon2 EX
HP: 320
Primary Attack Damage/Effect: 70 Wood + Wide Attack
Primary Attack Accuracy: A
Primary Attack Description: Exhales a wide stream of hazardous spores.
Secondary Attack Damage/Effect: 80 Wood + Slashing
Secondary Attack Accuracy: C
Secondary Attack Description: Rends the air with its claws, then shoots the blade of air forward.
Element: Wood
Possible Rewards (Per Virus): GaiaEdge (Rare), WindDragon2 (Rare), Zenny
Special: As this virus is always in a hole, it is immune to all Ground attacks.
Special: While this virus will never leave holes, it may still swerve to avoid attacks.
Special: This virus can use an action to duck inside its hole. This counts as a dodge. It may reemerge from that same hole, or a different hole on the battlefield, as a free action afterward.

Virus Name: Greengon3
HP: 380
Primary Attack Damage/Effect: 80 Wood + Wide Attack
Primary Attack Accuracy: A
Primary Attack Description: Exhales a wide stream of hazardous spores.
Secondary Attack Damage/Effect: 90 Wood + Slashing
Secondary Attack Accuracy: C
Secondary Attack Description: Rends the air with its claws, then shoots the blade of air forward.
Element: Wood
Possible Rewards (Per Virus): GaiaBlade (Rare), WindDragon3 (Rare), Zenny
Special: As this virus is always in a hole, it is immune to all Ground attacks.
Special: While this virus will never leave holes, it may still swerve to avoid attacks.
Special: This virus can use an action to duck inside its hole. This counts as a dodge. It may reemerge from that same hole, or a different hole on the battlefield, as a free action afterward.
Special: Can use MudZone once.

Virus Name: Greengon3 EX
HP: 410
Primary Attack Damage/Effect: 90 Wood + Wide Attack
Primary Attack Accuracy: A
Primary Attack Description: Exhales a wide stream of hazardous spores.
Secondary Attack Damage/Effect: 100 Wood + Slashing
Secondary Attack Accuracy: C
Secondary Attack Description: Rends the air with its claws, then shoots the blade of air forward.
Element: Wood
Possible Rewards (Per Virus): GaiaBlade (Rare), WindDragon3 (Rare), Zenny
Special: As this virus is always in a hole, it is immune to all Ground attacks.
Special: While this virus will never leave holes, it may still swerve to avoid attacks.
Special: This virus can use an action to duck inside its hole. This counts as a dodge. It may reemerge from that same hole, or a different hole on the battlefield, as a free action afterward.
Special: Can use MudZone once.

Virus Name: Greengon Omega
HP: 500
Primary Attack Damage/Effect: 100 Wood + Wide Attack
Primary Attack Accuracy: A
Primary Attack Description: Exhales a wide stream of hazardous spores.
Secondary Attack Damage/Effect: 120 Wood + Slashing
Secondary Attack Accuracy: C
Secondary Attack Description: Rends the air with its claws, then shoots the blade of air forward.
Element: Wood
Possible Rewards (Per Virus): GaiaBlade (Rare), WindDragon3 (Rare), Zenny
Special: As this virus is always in a hole, it is immune to all Ground attacks.
Special: While this virus will never leave holes, it may still swerve to avoid attacks.
Special: This virus can use an action to duck inside its hole. This counts as a dodge. It may reemerge from that same hole, or a different hole on the battlefield, as a free action afterward.
Special: Can use MudStage once.
--Yellowgon---

Notes: Yellowgons do not appear before Battle 6. They are extremely territorial among their own kind, so only one HoleDragon can appear per battle. Because they live among holes, they cannot appear without at least 5% Missing terrain.

Virus Name: Yellowgon
HP: 200
Primary Attack Damage/Effect: 40 Elec + Wide Attack
Primary Attack Accuracy: A
Primary Attack Description: Exhales a wide stream of electrical breath.
Secondary Attack Damage/Effect: 50 Elec + Seeking
Secondary Attack Accuracy: C
Secondary Attack Description: Drops a thunderbolt on an enemy.
Element: Elec
Possible Rewards (Per Virus): Lightning (Rare), ThunderDragon1 (Rare), Zenny
Special: As this virus is always in a hole, it is immune to all Ground attacks.
Special: While this virus will never leave holes, it may still swerve to avoid attacks.
Special: This virus can use an action to duck inside its hole. This counts as a dodge. It may reemerge from that same hole, or a different hole on the battlefield, as a free action afterward.

Virus Name: Yellowgon EX
HP: 230
Primary Attack Damage/Effect: 50 Elec + Wide Attack
Primary Attack Accuracy: A
Primary Attack Description: Exhales a wide stream of electrical breath.
Secondary Attack Damage/Effect: 60 Elec + Seeking
Secondary Attack Accuracy: C
Secondary Attack Description: Drops a thunderbolt on an enemy.
Element: Elec
Possible Rewards (Per Virus): Lightning (Rare), ThunderDragon1 (Rare), Zenny
Special: As this virus is always in a hole, it is immune to all Ground attacks.
Special: While this virus will never leave holes, it may still swerve to avoid attacks.
Special: This virus can use an action to duck inside its hole. This counts as a dodge. It may reemerge from that same hole, or a different hole on the battlefield, as a free action afterward.

Virus Name: Yellowgon2
HP: 290
Primary Attack Damage/Effect: 60 Elec + Wide Attack
Primary Attack Accuracy: A
Primary Attack Description: Exhales a wide stream of electrical breath.
Secondary Attack Damage/Effect: 70 Elec + Seeking
Secondary Attack Accuracy: C
Secondary Attack Description: Drops a thunderbolt on an enemy.
Element: Elec
Possible Rewards (Per Virus): Strike (Rare), ThunderDragon2 (Rare), Zenny
Special: As this virus is always in a hole, it is immune to all Ground attacks.
Special: While this virus will never leave holes, it may still swerve to avoid attacks.
Special: This virus can use an action to duck inside its hole. This counts as a dodge. It may reemerge from that same hole, or a different hole on the battlefield, as a free action afterward.

Virus Name: Yellowgon2 EX
HP: 320
Primary Attack Damage/Effect: 70 Elec + Wide Attack
Primary Attack Accuracy: A
Primary Attack Description: Exhales a wide stream of electrical breath.
Secondary Attack Damage/Effect: 80 Elec + Seeking
Secondary Attack Accuracy: C
Secondary Attack Description: Drops a thunderbolt on an enemy.
Element: Elec
Possible Rewards (Per Virus): Strike (Rare), ThunderDragon2 (Rare), Zenny
Special: As this virus is always in a hole, it is immune to all Ground attacks.
Special: While this virus will never leave holes, it may still swerve to avoid attacks.
Special: This virus can use an action to duck inside its hole. This counts as a dodge. It may reemerge from that same hole, or a different hole on the battlefield, as a free action afterward.

Virus Name: Yellowgon3
HP: 380
Primary Attack Damage/Effect: 80 Elec + Wide Attack
Primary Attack Accuracy: A
Primary Attack Description: Exhales a wide stream of electrical breath.
Secondary Attack Damage/Effect: 90 Elec + Seeking
Secondary Attack Accuracy: C
Secondary Attack Description: Drops a thunderbolt on an enemy.
Element: Elec
Possible Rewards (Per Virus): Bolt (Rare), ThunderDragon3 (Rare), Zenny
Special: As this virus is always in a hole, it is immune to all Ground attacks.
Special: While this virus will never leave holes, it may still swerve to avoid attacks.
Special: This virus can use an action to duck inside its hole. This counts as a dodge. It may reemerge from that same hole, or a different hole on the battlefield, as a free action afterward.
Special: Can use MagnetZone once.

Virus Name: Yellowgon3 EX
HP: 410
Primary Attack Damage/Effect: 90 Elec + Wide Attack
Primary Attack Accuracy: A
Primary Attack Description: Exhales a wide stream of electrical breath.
Secondary Attack Damage/Effect: 100 Elec + Seeking
Secondary Attack Accuracy: C
Secondary Attack Description: Drops a thunderbolt on an enemy.
Element: Elec
Possible Rewards (Per Virus): Bolt (Rare), ThunderDragon3 (Rare), Zenny
Special: As this virus is always in a hole, it is immune to all Ground attacks.
Special: While this virus will never leave holes, it may still swerve to avoid attacks.
Special: This virus can use an action to duck inside its hole. This counts as a dodge. It may reemerge from that same hole, or a different hole on the battlefield, as a free action afterward.
Special: Can use MagnetZone once.

Virus Name: Yellowgon Omega
HP: 500
Primary Attack Damage/Effect: 100 Elec + Wide Attack
Primary Attack Accuracy: A
Primary Attack Description: Exhales a wide stream of electrical breath.
Secondary Attack Damage/Effect: 120 Elec + Seeking
Secondary Attack Accuracy: C
Secondary Attack Description: Drops a thunderbolt on an enemy.
Element: Elec
Possible Rewards (Per Virus): Bolt (Rare), ThunderDragon3 (Rare), Zenny
Special: As this virus is always in a hole, it is immune to all Ground attacks.
Special: While this virus will never leave holes, it may still swerve to avoid attacks.
Special: This virus can use an action to duck inside its hole. This counts as a dodge. It may reemerge from that same hole, or a different hole on the battlefield, as a free action afterward.
Special: Can use MagnetStage once.
--Jelly--

Jelly are floating, jellyfish-like viruses, that seem to simply float nonchalantly, yet are deceptively difficult to combat. Fortunately, their rarity ensures they they never appear before a Battle 6, and there are never more than 2 in a single battle. While their horizontal movement is terrible at best, they can easily adjust their altitude as needed. By default, however, they tend to hover a couple of feet above the ground. The exception to this is when they attack.

Jelly attack by launching large waves of water at enemies The attack cycle of Jelly is 2 actions long; it requires one action to charge before firing. If they are stunned or otherwise temporarily disabled, they resume their attack cycle where it was halted once the stun wears off. When they attack, they drop to the ground in order to pump out as much liquid as possible. This allows them to harness the power of certain kinds of terrain to boost their attacks, but it also makes them immobile and vulnerable to ground-based attacks for the duration.

Virus Name: Jelly
HP: 220
Attack Damage/Effect: 30 Aqua + Ground Attack + Wide Attack + Sea Terrain Boost 20 + 1 action charge
Attack Accuracy: A
Attack Description: It charges itself with innate elemental energy, then launches a hard-to-avoid wall of water at enemies. The attack is stronger if performed over Sea terrain.
Element: Aqua
Possible Rewards (Per Virus): Wave1 (Rare), Zenny
Special: OmniShoes
Special: This virus can move forward, backward, or to the side, but it does this so slowly that it cannot evade attacks this way.
Special: This virus can move up and down at high speed in order to avoid attacks while charging. While they can float fairly high, they cannot achieve High Altitude status.
Special: This virus is anchored and cannot move when attacking.

Virus Name: Jelly EX
HP: 240
Attack Damage/Effect: 50 Aqua + Ground Attack + Wide Attack + Sea Terrain Boost 30 + 1 action charge
Attack Accuracy: A
Attack Description: It charges itself with innate elemental energy, then launches a hard-to-avoid wall of water at enemies. The attack is stronger if performed over Sea terrain.
Element: Aqua
Possible Rewards (Per Virus): Wave1 (Rare), Zenny
Special: OmniShoes
Special: This virus can move forward, backward, or to the side, but it does this so slowly that it cannot evade attacks this way.
Special: This virus can move up and down at high speed in order to avoid attacks while charging. While they can float fairly high, they cannot achieve High Altitude status.
Special: This virus is anchored and cannot move when attacking.

Virus Name: Jelly2
HP: 270
Attack Damage/Effect: 70 Aqua + Ground Attack + Wide Attack + Sea Terrain Boost 40 + 1 action charge
Attack Accuracy: A
Attack Description: It charges itself with innate elemental energy, then launches a hard-to-avoid wall of water at enemies. The attack is stronger if performed over Sea terrain.
Element: Aqua
Possible Rewards (Per Virus): Wave2 (Rare), Zenny
Special: OmniShoes
Special: This virus can move forward, backward, or to the side, but it does this so slowly that it cannot evade attacks this way.
Special: This virus can move up and down at high speed in order to avoid attacks while charging. While they can float fairly high, they cannot achieve High Altitude status.
Special: This virus is anchored and cannot move when attacking.

Virus Name: Jelly2 EX
HP: 290
Attack Damage/Effect: 90 Aqua + Ground Attack + Wide Attack + Sea Terrain Boost 50 + 1 action charge
Attack Accuracy: A
Attack Description: It charges itself with innate elemental energy, then launches a hard-to-avoid wall of water at enemies. The attack is stronger if performed over Sea terrain.
Element: Aqua
Possible Rewards (Per Virus): Wave2 (Rare), Zenny
Special: OmniShoes
Special: This virus can move forward, backward, or to the side, but it does this so slowly that it cannot evade attacks this way.
Special: This virus can move up and down at high speed in order to avoid attacks while charging. While they can float fairly high, they cannot achieve High Altitude status.
Special: This virus is anchored and cannot move when attacking.

Virus Name: Jelly3
HP: 320
Attack Damage/Effect: 110 Aqua + Ground Attack + Wide Attack + Sea Terrain Boost 60 + 1 action charge
Attack Accuracy: A
Attack Description: It charges itself with innate elemental energy, then launches a hard-to-avoid wall of water at enemies. The attack is stronger if performed over Sea terrain.
Element: Aqua
Possible Rewards (Per Virus): Wave3 (Rare), Zenny
Special: OmniShoes
Special: This virus can move forward, backward, or to the side, but it does this so slowly that it cannot evade attacks this way.
Special: This virus can move up and down at high speed in order to avoid attacks while charging. While they can float fairly high, they cannot achieve High Altitude status.
Special: This virus is anchored and cannot move when attacking.

Virus Name: Jelly3 EX
HP: 350
Attack Damage/Effect: 130 Aqua + Ground Attack + Wide Attack + Sea Terrain Boost 70 + 1 action charge
Attack Accuracy: A
Attack Description: It charges itself with innate elemental energy, then launches a hard-to-avoid wall of water at enemies. The attack is stronger if performed over Sea terrain.
Element: Aqua
Possible Rewards (Per Virus): Wave3 (Rare), Zenny
Special: OmniShoes
Special: This virus can move forward, backward, or to the side, but it does this so slowly that it cannot evade attacks this way.
Special: This virus can move up and down at high speed in order to avoid attacks while charging. While they can float fairly high, they cannot achieve High Altitude status.
Special: This virus is anchored and cannot move when attacking.

Virus Name: Jelly Omega
HP: 420
Attack Damage/Effect: 170 Aqua + Ground Attack + Wide Attack + Sea Terrain Boost 90 + 1 action charge
Attack Accuracy: A
Attack Description: It charges itself with innate elemental energy, then launches a hard-to-avoid wall of water at enemies. The attack is stronger if performed over Sea terrain.
Element: Aqua
Possible Rewards (Per Virus): BigWave (Rare), Zenny
Special: OmniShoes
Special: This virus can move forward, backward, or to the side, but it does this so slowly that it cannot evade attacks this way.
Special: This virus can move up and down at high speed in order to avoid attacks while charging. While they can float fairly high, they cannot achieve High Altitude status.
Special: This virus is anchored and cannot move when attacking.
--HeatJelly--

HeatJelly are floating, jellyfish-like viruses, that seem to simply float nonchalantly, yet are deceptively difficult to combat. Fortunately, their rarity ensures they they never appear before a Battle 6, and there are never more than 2 in a single battle. While their horizontal movement is terrible at best, they can easily adjust their altitude as needed. By default, however, they tend to hover a couple of feet above the ground. The exception to this is when they attack.

HeatJelly attack by launching large waves of magma at enemies The attack cycle of HeatJelly is 2 actions long; it requires one action to charge before firing. If they are stunned or otherwise temporarily disabled, they resume their attack cycle where it was halted once the stun wears off. When they attack, they drop to the ground in order to pump out as much liquid as possible. This allows them to harness the power of certain kinds of terrain to boost their attacks, but it also makes them immobile and vulnerable to ground-based attacks for the duration.

Virus Name: HeatJelly
HP: 220
Attack Damage/Effect: 30 Fire + Ground Attack + Wide Attack + Lava Terrain Boost 20 + 1 action charge
Attack Accuracy: A
Attack Description: It charges itself with innate elemental energy, then launches a hard-to-avoid wall of magma at enemies. The attack is stronger if performed over Lava terrain.
Element: Fire
Possible Rewards (Per Virus): RedWave1 (Rare), Zenny
Special: OmniShoes
Special: This virus can move forward, backward, or to the side, but it does this so slowly that it cannot evade attacks this way.
Special: This virus can move up and down at high speed in order to avoid attacks while charging. While they can float fairly high, they cannot achieve High Altitude status.
Special: This virus is anchored and cannot move when attacking.

Virus Name: HeatJelly EX
HP: 240
Attack Damage/Effect: 50 Fire + Ground Attack + Wide Attack + Lava Terrain Boost 30 + 1 action charge
Attack Accuracy: A
Attack Description: It charges itself with innate elemental energy, then launches a hard-to-avoid wall of magma at enemies. The attack is stronger if performed over Lava terrain.
Element: Fire
Possible Rewards (Per Virus): RedWave1 (Rare), Zenny
Special: OmniShoes
Special: This virus can move forward, backward, or to the side, but it does this so slowly that it cannot evade attacks this way.
Special: This virus can move up and down at high speed in order to avoid attacks while charging. While they can float fairly high, they cannot achieve High Altitude status.
Special: This virus is anchored and cannot move when attacking.

Virus Name: HeatJelly2
HP: 270
Attack Damage/Effect: 70 Fire + Ground Attack + Wide Attack + Lava Terrain Boost 40 + 1 action charge
Attack Accuracy: A
Attack Description: It charges itself with innate elemental energy, then launches a hard-to-avoid wall of magma at enemies. The attack is stronger if performed over Lava terrain.
Element: Fire
Possible Rewards (Per Virus): RedWave2 (Rare), Zenny
Special: OmniShoes
Special: This virus can move forward, backward, or to the side, but it does this so slowly that it cannot evade attacks this way.
Special: This virus can move up and down at high speed in order to avoid attacks while charging. While they can float fairly high, they cannot achieve High Altitude status.
Special: This virus is anchored and cannot move when attacking.

Virus Name: HeatJelly2 EX
HP: 290
Attack Damage/Effect: 90 Fire + Ground Attack + Wide Attack + Lava Terrain Boost 50 + 1 action charge
Attack Accuracy: A
Attack Description: It charges itself with innate elemental energy, then launches a hard-to-avoid wall of magma at enemies. The attack is stronger if performed over Lava terrain.
Element: Fire
Possible Rewards (Per Virus): RedWave2 (Rare), Zenny
Special: OmniShoes
Special: This virus can move forward, backward, or to the side, but it does this so slowly that it cannot evade attacks this way.
Special: This virus can move up and down at high speed in order to avoid attacks while charging. While they can float fairly high, they cannot achieve High Altitude status.
Special: This virus is anchored and cannot move when attacking.

Virus Name: HeatJelly3
HP: 320
Attack Damage/Effect: 110 Fire + Ground Attack + Wide Attack + Lava Terrain Boost 60 + 1 action charge
Attack Accuracy: A
Attack Description: It charges itself with innate elemental energy, then launches a hard-to-avoid wall of magma at enemies. The attack is stronger if performed over Lava terrain.
Element: Fire
Possible Rewards (Per Virus): RedWave3 (Rare), Zenny
Special: OmniShoes
Special: This virus can move forward, backward, or to the side, but it does this so slowly that it cannot evade attacks this way.
Special: This virus can move up and down at high speed in order to avoid attacks while charging. While they can float fairly high, they cannot achieve High Altitude status.
Special: This virus is anchored and cannot move when attacking.

Virus Name: HeatJelly3 EX
HP: 350
Attack Damage/Effect: 130 Fire + Ground Attack + Wide Attack + Lava Terrain Boost 70 + 1 action charge
Attack Accuracy: A
Attack Description: It charges itself with innate elemental energy, then launches a hard-to-avoid wall of magma at enemies. The attack is stronger if performed over Lava terrain.
Element: Fire
Possible Rewards (Per Virus): RedWave3 (Rare), Zenny
Special: OmniShoes
Special: This virus can move forward, backward, or to the side, but it does this so slowly that it cannot evade attacks this way.
Special: This virus can move up and down at high speed in order to avoid attacks while charging. While they can float fairly high, they cannot achieve High Altitude status.
Special: This virus is anchored and cannot move when attacking.

Virus Name: HeatJelly Omega
HP: 420
Attack Damage/Effect: 170 Fire + Ground Attack + Wide Attack + Lava Terrain Boost 90 + 1 action charge
Attack Accuracy: A
Attack Description: It charges itself with innate elemental energy, then launches a hard-to-avoid wall of magma at enemies. The attack is stronger if performed over Lava terrain.
Element: Fire
Possible Rewards (Per Virus): BigRedWave (Rare), Zenny
Special: OmniShoes
Special: This virus can move forward, backward, or to the side, but it does this so slowly that it cannot evade attacks this way.
Special: This virus can move up and down at high speed in order to avoid attacks while charging. While they can float fairly high, they cannot achieve High Altitude status.
Special: This virus is anchored and cannot move when attacking.
--EarthJelly--

EarthJelly are floating, jellyfish-like viruses, that seem to simply float nonchalantly, yet are deceptively difficult to combat. Fortunately, their rarity ensures they they never appear before a Battle 6, and there are never more than 2 in a single battle. While their horizontal movement is terrible at best, they can easily adjust their altitude as needed. By default, however, they tend to hover a couple of feet above the ground. The exception to this is when they attack.

EarthJelly attack by launching large waves of mud at enemies The attack cycle of EarthJelly is 2 actions long; it requires one action to charge before firing. If they are stunned or otherwise temporarily disabled, they resume their attack cycle where it was halted once the stun wears off. When they attack, they drop to the ground in order to pump out as much liquid as possible. This allows them to harness the power of certain kinds of terrain to boost their attacks, but it also makes them immobile and vulnerable to ground-based attacks for the duration.

Virus Name: EarthJelly
HP: 220
Attack Damage/Effect: 30 Wood + Ground Attack + Wide Attack + Mud Terrain Boost 20 + 1 action charge
Attack Accuracy: A
Attack Description: It charges itself with innate elemental energy, then launches a hard-to-avoid wall of mud at enemies. The attack is stronger if performed over Mud terrain.
Element: Wood
Possible Rewards (Per Virus): MudWave1 (Rare), Zenny
Special: OmniShoes
Special: This virus can move forward, backward, or to the side, but it does this so slowly that it cannot evade attacks this way.
Special: This virus can move up and down at high speed in order to avoid attacks while charging. While they can float fairly high, they cannot achieve High Altitude status.
Special: This virus is anchored and cannot move when attacking.

Virus Name: EarthJelly EX
HP: 240
Attack Damage/Effect: 50 Wood + Ground Attack + Wide Attack + Mud Terrain Boost 30 + 1 action charge
Attack Accuracy: A
Attack Description: It charges itself with innate elemental energy, then launches a hard-to-avoid wall of mud at enemies. The attack is stronger if performed over Mud terrain.
Element: Wood
Possible Rewards (Per Virus): MudWave1 (Rare), Zenny
Special: OmniShoes
Special: This virus can move forward, backward, or to the side, but it does this so slowly that it cannot evade attacks this way.
Special: This virus can move up and down at high speed in order to avoid attacks while charging. While they can float fairly high, they cannot achieve High Altitude status.
Special: This virus is anchored and cannot move when attacking.

Virus Name: EarthJelly2
HP: 270
Attack Damage/Effect: 70 Wood + Ground Attack + Wide Attack + Mud Terrain Boost 40 + 1 action charge
Attack Accuracy: A
Attack Description: It charges itself with innate elemental energy, then launches a hard-to-avoid wall of mud at enemies. The attack is stronger if performed over Mud terrain.
Element: Wood
Possible Rewards (Per Virus): MudWave2 (Rare), Zenny
Special: OmniShoes
Special: This virus can move forward, backward, or to the side, but it does this so slowly that it cannot evade attacks this way.
Special: This virus can move up and down at high speed in order to avoid attacks while charging. While they can float fairly high, they cannot achieve High Altitude status.
Special: This virus is anchored and cannot move when attacking.

Virus Name: EarthJelly2 EX
HP: 290
Attack Damage/Effect: 90 Wood + Ground Attack + Wide Attack + Mud Terrain Boost 50 + 1 action charge
Attack Accuracy: A
Attack Description: It charges itself with innate elemental energy, then launches a hard-to-avoid wall of mud at enemies. The attack is stronger if performed over Mud terrain.
Element: Wood
Possible Rewards (Per Virus): MudWave2 (Rare), Zenny
Special: OmniShoes
Special: This virus can move forward, backward, or to the side, but it does this so slowly that it cannot evade attacks this way.
Special: This virus can move up and down at high speed in order to avoid attacks while charging. While they can float fairly high, they cannot achieve High Altitude status.
Special: This virus is anchored and cannot move when attacking.

Virus Name: EarthJelly3
HP: 320
Attack Damage/Effect: 110 Wood + Ground Attack + Wide Attack + Mud Terrain Boost 60 + 1 action charge
Attack Accuracy: A
Attack Description: It charges itself with innate elemental energy, then launches a hard-to-avoid wall of mud at enemies. The attack is stronger if performed over Mud terrain.
Element: Wood
Possible Rewards (Per Virus): MudWave3 (Rare), Zenny
Special: OmniShoes
Special: This virus can move forward, backward, or to the side, but it does this so slowly that it cannot evade attacks this way.
Special: This virus can move up and down at high speed in order to avoid attacks while charging. While they can float fairly high, they cannot achieve High Altitude status.
Special: This virus is anchored and cannot move when attacking.

Virus Name: EarthJelly3 EX
HP: 350
Attack Damage/Effect: 130 Wood + Ground Attack + Wide Attack + Mud Terrain Boost 70 + 1 action charge
Attack Accuracy: A
Attack Description: It charges itself with innate elemental energy, then launches a hard-to-avoid wall of mud at enemies. The attack is stronger if performed over Mud terrain.
Element: Wood
Possible Rewards (Per Virus): MudWave3 (Rare), Zenny
Special: OmniShoes
Special: This virus can move forward, backward, or to the side, but it does this so slowly that it cannot evade attacks this way.
Special: This virus can move up and down at high speed in order to avoid attacks while charging. While they can float fairly high, they cannot achieve High Altitude status.
Special: This virus is anchored and cannot move when attacking.

Virus Name: EarthJelly Omega
HP: 420
Attack Damage/Effect: 170 Wood + Ground Attack + Wide Attack + Mud Terrain Boost 90 + 1 action charge
Attack Accuracy: A
Attack Description: It charges itself with innate elemental energy, then launches a hard-to-avoid wall of mud at enemies. The attack is stronger if performed over Mud terrain.
Element: Wood
Possible Rewards (Per Virus): BigMudWave (Rare), Zenny
Special: OmniShoes
Special: This virus can move forward, backward, or to the side, but it does this so slowly that it cannot evade attacks this way.
Special: This virus can move up and down at high speed in order to avoid attacks while charging. While they can float fairly high, they cannot achieve High Altitude status.
Special: This virus is anchored and cannot move when attacking.
--Weather--

Notes: Weather viruses drop down from way up high, execute a breath attack, and rise back up. Dropping and attacking is an action, while moving back upward is a second action. They may also adjust where on the battlefield they drop next while in High Altitude as a free action. These are the only actions this virus family performs.

Virus Name: Weather
HP: 80
Attack Damage/Effect: 20 Aqua + Small Ice Terrain Change + Cone Attack
Attack Accuracy: C
Attack Description: Uses a freezing cold breath weapon to coat the enemy and the ground in ice.
Element: Aqua
Possible Rewards (Per Virus): Blizzard1, Zenny
Special: Has High Altitude every other action. This virus cannot attack while in High Altitude, but may adjust its positioning as a free action.

Virus Name: Weather EX
HP: 130
Attack Damage/Effect: 40 Aqua + Small Ice Terrain Change + Cone Attack
Attack Accuracy: C
Attack Description: Uses a freezing cold breath weapon to coat the enemy and the ground in ice.
Element: Aqua
Possible Rewards (Per Virus): Blizzard1, Zenny
Special: Has High Altitude every other action. This virus cannot attack while in High Altitude, but may adjust its positioning as a free action.

Virus Name: Weather2
HP: 180
Attack Damage/Effect: 60 Aqua + Small Ice Terrain Change + Cone Attack
Attack Accuracy: C
Attack Description: Uses a freezing cold breath weapon to coat the enemy and the ground in ice.
Element: Aqua
Possible Rewards (Per Virus): Blizzard2, Zenny
Special: Has High Altitude every other action. This virus cannot attack while in High Altitude, but may adjust its positioning as a free action.

Virus Name: Weather2 EX
HP: 240
Attack Damage/Effect: 80 Aqua + Small Ice Terrain Change + Cone Attack
Attack Accuracy: C
Attack Description: Uses a freezing cold breath weapon to coat the enemy and the ground in ice.
Element: Aqua
Possible Rewards (Per Virus): Blizzard2, Zenny
Special: Has High Altitude every other action. This virus cannot attack while in High Altitude, but may adjust its positioning as a free action.

Virus Name: Weather3
HP: 300
Attack Damage/Effect: 100 Aqua + Small Ice Terrain Change + Cone Attack
Attack Accuracy: C
Attack Description: Uses a freezing cold breath weapon to coat the enemy and the ground in ice.
Element: Aqua
Possible Rewards (Per Virus): Blizzard3, Zenny
Special: Has High Altitude every other action. This virus cannot attack while in High Altitude, but may adjust its positioning as a free action.

Virus Name: Weather3 EX
HP: 380
Attack Damage/Effect: 120 Aqua + Small Ice Terrain Change + Cone Attack
Attack Accuracy: C
Attack Description: Uses a freezing cold breath weapon to coat the enemy and the ground in ice.
Element: Aqua
Possible Rewards (Per Virus): Blizzard3, Zenny
Special: Has High Altitude every other action. This virus cannot attack while in High Altitude, but may adjust its positioning as a free action.

Virus Name: Weather Omega
HP: 500
Attack Damage/Effect: 160 Aqua + Medium Ice Terrain Change + Extended Cone Attack
Attack Accuracy: C
Attack Description: Uses a freezing cold breath weapon to coat the enemy and the ground in ice over a wide area.
Element: Aqua
Possible Rewards (Per Virus): MightyBlizzard, Zenny
Special: Has High Altitude every other action. This virus cannot attack while in High Altitude, but may adjust its positioning as a free action.
--Whomper--

Notes: Whomper viruses drop down from way up high, execute a breath attack, and rise back up. Dropping and attacking is an action, while moving back upward is a second action. They may also adjust where on the battlefield they drop next while in High Altitude as a free action. These are the only actions this virus family performs.

Virus Name: Whomper
HP: 80
Attack Damage/Effect: 20 Fire + Small Lava Terrain Change + Cone Attack
Attack Accuracy: C
Attack Description: Uses a scorching hot breath weapon to slag the enemy and the ground.
Element: Fire
Possible Rewards (Per Virus): HeatBreath1, Zenny
Special: Has High Altitude every other action. This virus cannot attack while in High Altitude, but may adjust its positioning as a free action.

Virus Name: Whomper EX
HP: 130
Attack Damage/Effect: 40 Fire + Small Lava Terrain Change + Cone Attack
Attack Accuracy: C
Attack Description: Uses a scorching hot breath weapon to slag the enemy and the ground.
Element: Fire
Possible Rewards (Per Virus): HeatBreath1, Zenny
Special: Has High Altitude every other action. This virus cannot attack while in High Altitude, but may adjust its positioning as a free action.

Virus Name: Whomper2
HP: 180
Attack Damage/Effect: 60 Fire + Small Lava Terrain Change + Cone Attack
Attack Accuracy: C
Attack Description: Uses a scorching hot breath weapon to slag the enemy and the ground.
Element: Fire
Possible Rewards (Per Virus): HeatBreath2, Zenny
Special: Has High Altitude every other action. This virus cannot attack while in High Altitude, but may adjust its positioning as a free action.

Virus Name: Whomper2 EX
HP: 240
Attack Damage/Effect: 80 Fire + Small Lava Terrain Change + Cone Attack
Attack Accuracy: C
Attack Description: Uses a scorching hot breath weapon to slag the enemy and the ground.
Element: Fire
Possible Rewards (Per Virus): HeatBreath2, Zenny
Special: Has High Altitude every other action. This virus cannot attack while in High Altitude, but may adjust its positioning as a free action.

Virus Name: Whomper3
HP: 300
Attack Damage/Effect: 100 Fire + Small Lava Terrain Change + Cone Attack
Attack Accuracy: C
Attack Description: Uses a scorching hot breath weapon to slag the enemy and the ground.
Element: Fire
Possible Rewards (Per Virus): HeatBreath3, Zenny
Special: Has High Altitude every other action. This virus cannot attack while in High Altitude, but may adjust its positioning as a free action.

Virus Name: Whomper3 EX
HP: 380
Attack Damage/Effect: 120 Fire + Small Lava Terrain Change + Cone Attack
Attack Accuracy: C
Attack Description: Uses a scorching hot breath weapon to slag the enemy and the ground.
Element: Fire
Possible Rewards (Per Virus): HeatBreath3, Zenny
Special: Has High Altitude every other action. This virus cannot attack while in High Altitude, but may adjust its positioning as a free action.

Virus Name: Whomper Omega
HP: 500
Attack Damage/Effect: 160 Fire + Medium Lava Terrain Change + Extended Cone Attack
Attack Accuracy: C
Attack Description: Uses a scorching hot breath weapon to slag the enemy and the ground over a wide area.
Element: Fire
Possible Rewards (Per Virus): AtomicHeatBreath, Zenny
Special: Has High Altitude every other action. This virus cannot attack while in High Altitude, but may adjust its positioning as a free action.
--Winger--

Notes: Winger viruses drop down from way up high, execute a breath attack, and rise back up. Dropping and attacking is an action, while moving back upward is a second action. They may also adjust where on the battlefield they drop next while in High Altitude as a free action. These are the only actions this virus family performs.

Virus Name: Winger
HP: 80
Attack Damage/Effect: 20 Elec + Small Solar Terrain Change + Cone Attack
Attack Accuracy: C
Attack Description: Uses a plasma breath weapon to give the enemy and the ground an unhealthy glow.
Element: Elec
Possible Rewards (Per Virus): ElecShock1, Zenny
Special: Has High Altitude every other action. This virus cannot attack while in High Altitude, but may adjust its positioning as a free action.

Virus Name: Winger EX
HP: 130
Attack Damage/Effect: 40 Elec + Small Solar Terrain Change + Cone Attack
Attack Accuracy: C
Attack Description: Uses a plasma breath weapon to give the enemy and the ground an unhealthy glow.
Element: Elec
Possible Rewards (Per Virus): ElecShock1, Zenny
Special: Has High Altitude every other action. This virus cannot attack while in High Altitude, but may adjust its positioning as a free action.

Virus Name: Winger2
HP: 180
Attack Damage/Effect: 60 Elec + Small Solar Terrain Change + Cone Attack
Attack Accuracy: C
Attack Description: Uses a plasma breath weapon to give the enemy and the ground an unhealthy glow.
Element: Elec
Possible Rewards (Per Virus): ElecShock2, Zenny
Special: Has High Altitude every other action. This virus cannot attack while in High Altitude, but may adjust its positioning as a free action.

Virus Name: Winger2 EX
HP: 240
Attack Damage/Effect: 80 Elec + Small Solar Terrain Change + Cone Attack
Attack Accuracy: C
Attack Description: Uses a plasma breath weapon to give the enemy and the ground an unhealthy glow.
Element: Elec
Possible Rewards (Per Virus): ElecShock2, Zenny
Special: Has High Altitude every other action. This virus cannot attack while in High Altitude, but may adjust its positioning as a free action.

Virus Name: Winger3
HP: 300
Attack Damage/Effect: 100 Elec + Small Solar Terrain Change + Cone Attack
Attack Accuracy: C
Attack Description: Uses a plasma breath weapon to give the enemy and the ground an unhealthy glow.
Element: Elec
Possible Rewards (Per Virus): ElecShock3, Zenny
Special: Has High Altitude every other action. This virus cannot attack while in High Altitude, but may adjust its positioning as a free action.

Virus Name: Winger3 EX
HP: 380
Attack Damage/Effect: 120 Elec + Small Solar Terrain Change + Cone Attack
Attack Accuracy: C
Attack Description: Uses a plasma breath weapon to give the enemy and the ground an unhealthy glow.
Element: Elec
Possible Rewards (Per Virus): ElecShock3, Zenny
Special: Has High Altitude every other action. This virus cannot attack while in High Altitude, but may adjust its positioning as a free action.

Virus Name: Winger Omega
HP: 500
Attack Damage/Effect: 160 Elec + Medium Solar Terrain Change + Extended Cone Attack
Attack Accuracy: C
Attack Description: Uses a plasma breath weapon to give the enemy and the ground an unhealthy glow over a wide area.
Element: Elec
Possible Rewards (Per Virus): StaticElecShock, Zenny
Special: Has High Altitude every other action. This virus cannot attack while in High Altitude, but may adjust its positioning as a free action.