Custom Virus Master List

--FortFighter--

Description: A short little humanoid virus no more than 2 feet tall, the FortFighter uses it stature to its advantage in its combat style of choice: snowball fighting. Being able to endlessly produce snow forts and snowballs, FortFighter will harass you endlessly with below-freezing balls of pain. Its body is outfitted in miniaturized winter gear, including a snow cap, winter coat, and snowshoes. Its only exposure comes from its head, which is just a grey sphere with two big eyes on it. Its hands, which only have 3 fingers each, are a bit disproportionately large compared to the rest of its body. The difference between the virus levels is the outfit: FortFighter's is green, FortWarrior's is blue, and FortChampion's is red.

Virus Name: FortFighter
HP: 50
Attack Damage/Effect: 15 Aqua
Attack Accuracy: C
Attack Description: Throws a snowball.
Element: Aqua
Possible Rewards (Per Virus): SnowFort1, Zenny
Special: SnowFort: Creates a 1-hit AquaBody shield at the beginning of each turn. Becomes a 2-hit AquaBody shield on Ice and Snow terrain. While considered Aqua element, the shield is negated and pierced by Fire instead of Elec, and will auto-fail on Fire elemental terrain. The shield spawns on the field like an object, and remains in place until destroyed. It cannot be equipped.
Special: If there is already a shield in place at the beginning of a turn, this virus will make a new shield. It cannot simply refresh an existing shield to maximum strength.
Special: This virus has Haste (+10%) when unshielded.
Special: Immobile when shielded.

Virus Name: FortFighter EX
HP: 80
Attack Damage/Effect: 25 Aqua
Attack Accuracy: C
Attack Description: Throws a snowball.
Element: Aqua
Possible Rewards (Per Virus): SnowFort1, Zenny
Special: SnowFort: Creates a 1-hit AquaBody shield at the beginning of each turn. Becomes a 2-hit AquaBody shield on Ice and Snow terrain. While considered Aqua element, the shield is negated and pierced by Fire instead of Elec, and will auto-fail on Fire elemental terrain. The shield spawns on the field like an object, and remains in place until destroyed. It cannot be equipped.
Special: If there is already a shield in place at the beginning of a turn, this virus will make a new shield. It cannot simply refresh an existing shield to maximum strength.
Special: This virus has Haste (+10%) when unshielded.
Special: Immobile when shielded.

Virus Name: FortWarrior
HP: 120
Attack Damage/Effect: 40 Aqua
Attack Accuracy: C
Attack Description: Throws a snowball.
Element: Aqua
Possible Rewards (Per Virus): SnowFort2, Zenny
Special: SnowFort: Creates a 1-hit AquaBody shield at the beginning of each turn. Becomes a 2-hit AquaBody shield on Ice and Snow terrain. While considered Aqua element, the shield is negated and pierced by Fire instead of Elec, and will auto-fail on Fire elemental terrain. The shield spawns on the field like an object, and remains in place until destroyed. It cannot be equipped.
Special: If there is already a shield in place at the beginning of a turn, this virus will make a new shield. It cannot simply refresh an existing shield to maximum strength.
Special: This virus has Haste (+10%) when unshielded.
Special: Immobile when shielded.

Virus Name: FortWarrior EX
HP: 150
Attack Damage/Effect: 50 Aqua
Attack Accuracy: C
Attack Description: Throws a snowball.
Element: Aqua
Possible Rewards (Per Virus): SnowFort2, Zenny
Special: SnowFort: Creates a 1-hit AquaBody shield at the beginning of each turn. Becomes a 2-hit AquaBody shield on Ice and Snow terrain. While considered Aqua element, the shield is negated and pierced by Fire instead of Elec, and will auto-fail on Fire elemental terrain. The shield spawns on the field like an object, and remains in place until destroyed. It cannot be equipped.
Special: If there is already a shield in place at the beginning of a turn, this virus will make a new shield. It cannot simply refresh an existing shield to maximum strength.
Special: This virus has Haste (+10%) when unshielded.
Special: Immobile when shielded.

Virus Name: FortChampion
HP: 190
Attack Damage/Effect: 65 Aqua
Attack Accuracy: C
Attack Description: Throws a snowball.
Element: Aqua
Possible Rewards (Per Virus): SnowFort3, Zenny
Special: SnowFort: Creates a 1-hit AquaBody shield at the beginning of each turn. Becomes a 2-hit AquaBody shield on Ice and Snow terrain. While considered Aqua element, the shield is negated and pierced by Fire instead of Elec, and will auto-fail on Fire elemental terrain. The shield spawns on the field like an object, and remains in place until destroyed. It cannot be equipped.
Special: If there is already a shield in place at the beginning of a turn, this virus will make a new shield. It cannot simply refresh an existing shield to maximum strength.
Special: This virus has Haste (+10%) when unshielded.
Special: Immobile when shielded.

Virus Name: FortChampion EX
HP: 220
Attack Damage/Effect: 75 Aqua
Attack Accuracy: C
Attack Description: Throws a snowball.
Element: Aqua
Possible Rewards (Per Virus): SnowFort3, Zenny
Special: SnowFort: Creates a 1-hit AquaBody shield at the beginning of each turn. Becomes a 2-hit AquaBody shield on Ice and Snow terrain. While considered Aqua element, the shield is negated and pierced by Fire instead of Elec, and will auto-fail on Fire elemental terrain. The shield spawns on the field like an object, and remains in place until destroyed. It cannot be equipped.
Special: If there is already a shield in place at the beginning of a turn, this virus will make a new shield. It cannot simply refresh an existing shield to maximum strength.
Special: This virus has Haste (+10%) when unshielded.
Special: Immobile when shielded.

Virus Name: FortFighter Omega
HP: 300
Attack Damage/Effect: 115 Aqua
Attack Accuracy: C
Attack Description: Throws a snowball.
Element: Aqua
Possible Rewards (Per Virus): SnowFort3, FreezeBomb (Rare), Zenny
Special: SnowFort: Creates a 1-hit AquaBody shield at the beginning of each turn. Becomes a 2-hit AquaBody shield on Ice and Snow terrain. While considered Aqua element, the shield is negated and pierced by Fire instead of Elec, and will auto-fail on Fire elemental terrain. The shield spawns on the field like an object, and remains in place until destroyed. It cannot be equipped.
Special: If there is already a shield in place at the beginning of a turn, this virus will make a new shield. It cannot simply refresh an existing shield to maximum strength.
Special: This virus has Haste (+10%) when unshielded.
Special: Immobile when shielded.
--BigBang--

Description: A large spherical virus designed like a planet with its surface reflecting its element (red = fire, blue = aqua, green = wood, yellow = elec, grey = null). They are circled by two loose chains of large rocks.
Notes: All other viruses in the vicinity orbit the BigBang in a circular pattern, slightly improving their dodge (+1 rank). While Navis are completely unaffected by this gravitational effect, objects and certain "Other" chips may also become affected (not guaranteed). BigBangs attack passively by slamming their orbiting debris into their targets. The closer a navi gets, the more likely the success of this attack. Melee range would be rank A with a 1 rank drop in accuracy with each panel separating the virus and the navi. Limit 1 per group.

Virus Name: BigBang
HP: 120
Primary Attack Damage/Effect: 20 Null
Primary Attack Accuracy: Dependent on navi's location.
Primary Attack Description: Passively attacks with orbiting planetoids.
Secondary Attack Damage/Effect: 10 Null + Impact
Secondary Attack Accuracy: Dependent on navi's location.
Secondary Attack Description: Passively launches a virus at the enemy. The virus and enemy each take damage upon collision.
Element: Dependent on location and mod.
Possible Rewards (Per Virus): G-Force1, Zenny
Special: Immobile.
-- Passively increases dodge for all other viruses.

Virus Name: BigBang EX
HP: 180
Primary Attack Damage/Effect: 30 Null
Primary Attack Accuracy: Dependent on navi's location.
Primary Attack Description: Passively attacks with orbiting planetoids.
Secondary Attack Damage/Effect: 15 Null + Impact
Secondary Attack Accuracy: Dependent on navi's location.
Secondary Attack Description: Passively launches a virus at the enemy. The virus and enemy each take damage upon collision.
Element: Dependent on location and mod.
Possible Rewards (Per Virus): G-Force1, Zenny
Special: Immobile.
-- Passively increases dodge for all other viruses.

Virus Name: BiggerBang
HP: 240
Primary Attack Damage/Effect: 40 Null
Primary Attack Accuracy: Dependent on navi's location.
Primary Attack Description: Passively attacks with orbiting planetoids.
Secondary Attack Damage/Effect: 20 Null + Impact
Secondary Attack Accuracy: Dependent on navi's location.
Secondary Attack Description: Passively launches a virus at the enemy. The virus and enemy each take damage upon collision.
Element: Dependent on location and mod.
Possible Rewards (Per Virus): G-Force2, Zenny
Special: Immobile.
-- Passively increases dodge for all other viruses.

Virus Name: BiggerBang EX
HP: 300
Primary Attack Damage/Effect: 50 Null
Primary Attack Accuracy: Dependent on navi's location.
Primary Attack Description: Passively attacks with orbiting planetoids.
Secondary Attack Damage/Effect: 25 Null + Impact
Secondary Attack Accuracy: Dependent on navi's location.
Secondary Attack Description: Passively launches a virus at the enemy. The virus and enemy each take damage upon collision.
Element: Dependent on location and mod.
Possible Rewards (Per Virus): G-Force2, Zenny
Special: Immobile.
-- Passively increases dodge for all other viruses.

Virus Name: BiggestBang
HP: 360
Primary Attack Damage/Effect: 60 Null
Primary Attack Accuracy: Dependent on navi's location.
Primary Attack Description: Passively attacks with orbiting planetoids.
Secondary Attack Damage/Effect: 30 Null + Impact
Secondary Attack Accuracy: Dependent on navi's location.
Secondary Attack Description: Passively launches a virus at the enemy. The virus and enemy each take damage upon collision.
Element: Dependent on location and mod.
Possible Rewards (Per Virus): G-Force3, Zenny
Special: Immobile.
-- Passively increases dodge for all other viruses.

Virus Name: BiggestBang EX
HP: 420
Primary Attack Damage/Effect: 70 Null
Primary Attack Accuracy: Dependent on navi's location.
Primary Attack Description: Passively attacks with orbiting planetoids.
Secondary Attack Damage/Effect: 35 Null + Impact
Secondary Attack Accuracy: Dependent on navi's location.
Secondary Attack Description: Passively launches a virus at the enemy. The virus and enemy each take damage upon collision.
Element: Dependent on location and mod.
Possible Rewards (Per Virus): G-Force3, Zenny
Special: Immobile.
-- Passively increases dodge for all other viruses.

Virus Name: BigBang Omega
HP: 600
Primary Attack Damage/Effect: 90 Null
Primary Attack Accuracy: Dependent on navi's location.
Primary Attack Description: Passively attacks with orbiting planetoids.
Secondary Attack Damage/Effect: 45 Null + Impact
Secondary Attack Accuracy: Dependent on navi's location.
Secondary Attack Description: Passively launches a virus at the enemy. The virus and enemy each take damage upon collision.
Element: Dependent on location and mod.
Possible Rewards (Per Virus): G-Force3, Poltergeist (rare), Zenny
Special: Immobile.
-- Passively increases dodge for all other viruses.
--Snoozy--

Description: Snoozy are about 2 feet tall, and are shaped like a white translucent blob of goo, forming a basic head, body, and arm, with the body trailing behind. The head has an oversized nightcap covering most of it, colored dark blue, with white dots as stars. The end of the nightcap has a hanging moon from it. The lone arm carries a thick white pillow by the corner, with some down leaking out of a tear. The coloring scheme of its main body changes with its version. Snoozier are red, and Snooziest are blue. A menacing black Snoozy DS has an additional feature of serrated teeth forming a giant jaw. EX forms are darker shades of their originals.

Combat Notes: Snoozy attack by flailing their white pillows around and spreading their apparent sleepiness around. They start their attack by teleporting up to their targets. The teleport counts as a dodge if utilized correctly. They then teleport back to their original spot, and do not move otherwise. They may use their secondary full-heal at any time, though they are more likely to do so when they are injured.

Snoozy viruses only appear when there is cover to hide behind, and will stay behind this cover for the entirety of the battle except to attack. They will not appear otherwise. If their cover is destroyed, they will attempt to flee starting next turn if they do not have a specified object chip to be dispensed first.

Virus Name: Snoozy
HP: 60
Primary Attack Damage/Effect: (Teleport) then (Aqua 15 + Sleep)
Primary Attack Accuracy: C
Primary Attack Description: Teleports near an enemy, and whacks its pillow at them. Teleports back to original position shortly after.
Secondary Attack Effect: Self Recover Max + Self Status Cure Max + Self Sleep (1)
Secondary Attack Accuracy: S
Secondary Attack Description: Goes to sleep, and recovers from all of its ailments and injuries. This attack may be used at any time, even when status effects would usually deny it, except for Sleep. This attack has a one turn cooldown after the virus wakes up.
Element: Aqua
Possible Rewards (Per Virus): Pillow1, Zenny
Special: Will not attack sleeping targets.

Virus Name: Snoozy EX
HP: 90
Primary Attack Damage/Effect: (Teleport) then (Aqua 25 + Sleep)
Primary Attack Accuracy: C
Primary Attack Description: Teleports near an enemy, and whacks its pillow at them. Teleports back to original position shortly after.
Secondary Attack Effect: Self Recover Max + Self Status Cure Max + Self Sleep (1)
Secondary Attack Accuracy: S
Secondary Attack Description: Goes to sleep, and recovers from all of its ailments and injuries. This attack may be used at any time, even when status effects would usually deny it, except for Sleep. This attack has a one turn cooldown after the virus wakes up.
Element: Aqua
Possible Rewards (Per Virus): Pillow1, Zenny
Special: Will not attack sleeping targets.

Virus Name: Snoozier
HP: 120
Primary Attack Damage/Effect: (Teleport) then (Aqua 35 + Sleep)
Primary Attack Accuracy: C
Primary Attack Description: Teleports near an enemy, and whacks its pillow at them. Teleports back to original position shortly after.
Secondary Attack Effect: Self Recover Max + Self Status Cure Max + Self Sleep (1)
Secondary Attack Accuracy: S
Secondary Attack Description: Goes to sleep, and recovers from all of its ailments and injuries. This attack may be used at any time, even when status effects would usually deny it, except for Sleep. This attack has a one turn cooldown after the virus wakes up.
Element: Aqua
Possible Rewards (Per Virus): Pillow2, Zenny
Special: Will not attack sleeping targets.
Special: May use RockCube at any time once per battle as a standard action.

Virus Name: Snoozier EX
HP: 150
Primary Attack Damage/Effect: (Teleport) then (Aqua 45 + Sleep)
Primary Attack Accuracy: C
Primary Attack Description: Teleports near an enemy, and whacks its pillow at them. Teleports back to original position shortly after.
Secondary Attack Effect: Self Recover Max + Self Status Cure Max + Self Sleep (1)
Secondary Attack Accuracy: S
Secondary Attack Description: Goes to sleep, and recovers from all of its ailments and injuries. This attack may be used at any time, even when status effects would usually deny it, except for Sleep. This attack has a one turn cooldown after the virus wakes up.
Element: Aqua
Possible Rewards (Per Virus): Pillow2, Zenny
Special: Will not attack sleeping targets.
Special: May use RockCube at any time once per battle as a standard action.

Virus Name: Snooziest
HP: 180
Primary Attack Damage/Effect: (Teleport) then (Aqua 55 + Sleep)
Primary Attack Accuracy: C
Primary Attack Description: Teleports near an enemy, and whacks its pillow at them. Teleports back to original position shortly after.
Secondary Attack Effect: Self Recover Max + Self Status Cure Max + Self Sleep (1)
Secondary Attack Accuracy: S
Secondary Attack Description: Goes to sleep, and recovers from all of its ailments and injuries. This attack may be used at any time, even when status effects would usually deny it, except for Sleep. This attack has a one turn cooldown after the virus wakes up.
Element: Aqua
Possible Rewards (Per Virus): Pillow3, Zenny
Special: Will not attack sleeping targets.
Special: May use RockCube at any time twice per battle as a standard action.

Virus Name: Snooziest EX
HP: 210
Primary Attack Damage/Effect: (Teleport) then (Aqua 65 + Sleep)
Primary Attack Accuracy: C
Primary Attack Description: Teleports near an enemy, and whacks its pillow at them. Teleports back to original position shortly after.
Secondary Attack Effect: Self Recover Max + Self Status Cure Max + Self Sleep (1)
Secondary Attack Accuracy: S
Secondary Attack Description: Goes to sleep, and recovers from all of its ailments and injuries. This attack may be used at any time, even when status effects would usually deny it, except for Sleep. This attack has a one turn cooldown after the virus wakes up.
Element: Aqua
Possible Rewards (Per Virus): Pillow3, Zenny
Special: Will not attack sleeping targets.
Special: May use RockCube at any time twice per battle as a standard action.

Virus Name: Snoozy DS
HP: 300
Primary Attack Damage/Effect: (Teleport) then (Aqua 80 + Sleep)
Primary Attack Accuracy: C
Primary Attack Description: Teleports near an enemy, and whacks its pillow at them. Teleports back to original position shortly after.
Secondary Attack Effect: Self Recover Max + Self Status Cure Max + Self Sleep (1)
Secondary Attack Accuracy: S
Secondary Attack Description: Goes to sleep, and recovers from all of its ailments and injuries. This attack may be used at any time, even when status effects would usually deny it, except for Sleep. This attack has a one turn cooldown after the virus wakes up.
Element: Aqua
Possible Rewards (Per Virus): Pillow3, Zenny
Special: Will not attack sleeping targets.
Special: May use RockCube at any time thrice per battle as a standard action.
Special: May use Rook at any time once per battle as a standard action.
--PogoJack--

Description: A virus that looks like a green/blue/pink/red/orange/yellow/black jackhammer and moves across the net cracking the earth with its ever-activated pile-driver. Two arms with gloves hands extend up from the sides and hold its own handle. A silly face adorns the front with an angry scowl.

Virus Name: PogoJack
HP: 80
Attack Damage/Effect: 10 x 2 Drop Attack + Break + Impact + Movement
Attack Accuracy: C
Attack Description: PogoJack jumps a short distance into the air and then comes down on a target, hammering them with its piledriver.
Element: Normal
Possible Rewards (Per Virus): PileDriver1, Zenny
Special: Whenever this virus moves, the next panel it lands on becomes cracked. This virus does not break cracked panels it lands on, but breaks them when it moves away.

Virus Name: PogoJackEX
HP: 120
Attack Damage/Effect: 15 x 2 Drop Attack + Break + Impact + Movement
Attack Accuracy: C
Attack Description: PogoJackEX jumps a short distance into the air and then comes down on a target, hammering them with its piledriver.
Element: Normal
Possible Rewards (Per Virus): PileDriver1, Zenny
Special: Whenever this virus moves, the next panel it lands on becomes cracked. This virus does not break cracked panels it lands on, but breaks them when it moves away.

Virus Name: PogoJill
HP: 160
Attack Damage/Effect: 20 x 2 Drop Attack + Break + Impact + Movement
Attack Accuracy: C
Attack Description: PogoJill jumps a short distance into the air and then comes down on a target, hammering them with its piledriver.
Element: Normal
Possible Rewards (Per Virus): PileDriver2, Zenny
Special: Whenever this virus moves, the next panel it lands on becomes cracked. This virus does not break cracked panels it lands on, but breaks them when it moves away.

Virus Name: PogoJillEX
HP: 200
Attack Damage/Effect: 25 x 2 Drop Attack + Break + Impact + Movement
Attack Accuracy: C
Attack Description: PogoJillEX jumps a short distance into the air and then comes down on a target, hammering them with its piledriver.
Element: Normal
Possible Rewards (Per Virus): PileDriver2, Zenny
Special: Whenever this virus moves, the next panel it lands on becomes cracked. This virus does not break cracked panels it lands on, but breaks them when it moves away.

Virus Name: PogoJerk
HP: 240
Attack Damage/Effect: 30 x 2 Drop Attack + Break + Impact + Movement
Attack Accuracy: C
Attack Description: PogoJerk jumps a short distance into the air and then comes down on a target, hammering them with its piledriver.
Element: Normal
Possible Rewards (Per Virus): PileDriver3, Zenny
Special: Whenever this virus moves, the next panel it lands on becomes cracked. This virus does not break cracked panels it lands on, but breaks them when it moves away.

Virus Name: PogoJerkEX
HP: 280
Attack Damage/Effect: 35 x 2 Drop Attack + Break + Impact + Movement
Attack Accuracy: C
Attack Description: PogoJerkEX jumps a short distance into the air and then comes down on a target, hammering them with its piledriver.
Element: Normal
Possible Rewards (Per Virus): PileDriver3, Zenny
Special: Whenever this virus moves, the next panel it lands on becomes cracked. This virus does not break cracked panels it lands on, but breaks them when it moves away.

Virus Name: PogoJack Omega
HP: 360
Attack Damage/Effect: 25 x 4 Drop Attack + Break + Impact + Movement
Attack Accuracy: C
Attack Description: PogoJack Omega jumps a short distance into the air and then comes down on a target, hammering them with its piledriver.
Element: Normal
Possible Rewards (Per Virus): PileDriver3, Zenny
Special: Whenever this virus moves, the next panel it lands on becomes cracked. This virus does not break cracked panels it lands on, but breaks them when it moves away.
--Mudfeesh--


Description: This virus looks like a sausage shaped fish with a brown underbelly, a blue/green/red/black back (depending on the version) with a wavy dorsal fin, a mouth that constantly gasps for air, beady little eyes and a large flat tail that it uses to propel itself. It moves by flopping around very erratically, granting the family a passive dodge effect.

Virus Name: Mudfeesh
HP: 60
Attack Damage/Effect: 15 Wood + Impact + Slow
Attack Accuracy: B
Attack Description: It leaps at its target, attempting to slam into it with its slimy belly.
Element: Wood
Possible Rewards (Per Virus): MudFlop1, Zenny
Special: One passive dodge per turn.
-Creates mud terrain where it moves.

Virus Name: Mudfeesh EX
HP: 80
Attack Damage/Effect: 30 Wood + Impact + Slow
Attack Accuracy: B
Attack Description: It leaps at its target, attempting to slam into it with its slimy belly.
Element: Wood
Possible Rewards (Per Virus): MudFlop1, Zenny
Special: One passive dodge per turn.
-Creates mud terrain where it moves.

Virus Name: Muckfeesh
HP: 100
Attack Damage/Effect: 45 Wood + Impact + Blind
Attack Accuracy: B
Attack Description: It leaps at its target, attempting to slam into it with its slimy belly.
Element: Wood
Possible Rewards (Per Virus): MudFlop2, Zenny
Special: One passive dodge per turn.
-Creates mud terrain where it moves.

Virus Name: Muckfeesh EX
HP: 120
Attack Damage/Effect: 60 Wood + Impact + Blind
Attack Accuracy: B
Attack Description: It leaps at its target, attempting to slam into it with its slimy belly.
Element: Wood
Possible Rewards (Per Virus): MudFlop2, Zenny
Special: One passive dodge per turn.
-Creates mud terrain where it moves.

Virus Name: Sludgefeesh
HP: 140
Attack Damage/Effect: 75 Wood + Impact + Poison(10)
Attack Accuracy: B
Attack Description: It leaps at its target, attempting to slam into it with its poisonous belly.
Element: Wood
Possible Rewards (Per Virus): MudFlop3, Zenny
Special: One passive dodge per turn.
-Creates poison terrain where it moves.
-Immune to poison terrain and poison effects.
-Poison(10): Deals 10 poison damage per action to the victim starting the turn after this attack hits. This effect stacks with other timed damage effects, including other Poison effects. Poison lasts for one turn. Can be cured with Status Cure.

Virus Name: Sludgefeesh EX
HP: 160
Attack Damage/Effect: 90 Wood + Impact + Poison(10)
Attack Accuracy: B
Attack Description: It leaps at its target, attempting to slam into it with its poisonous belly.
Element: Wood
Possible Rewards (Per Virus): MudFlop3, Zenny
Special: One passive dodge per turn.
-Creates poison terrain where it moves.
-Immune to poison terrain and poison effects.
-Poison(10): Deals 10 poison damage per action to the victim starting the turn after this attack hits. This effect stacks with other timed damage effects, including other Poison effects. Poison lasts for one turn. Can be cured with Status Cure.

Virus Name: Mudfeesh Omega
HP: 200
Attack Damage/Effect: 120 Wood + Impact + Blind + Slow + Poison(15)
Attack Accuracy: B
Attack Description: It leaps at its target, attempting to slam into it with its CRIPPLING belly.
Element: Wood
Possible Rewards (Per Virus): MudFlop3, Zenny
Special: One passive dodge per turn.
-Creates Poison terrain where it moves.
-Immune to poison terrain and poison effects.
-Poison(15): Deals 15 poison damage per action to the victim starting the turn after this attack hits. This effect stacks with other timed damage effects, including other Poison effects. Poison lasts for one turn. Can be cured with Status Cure.
--Cregg--

Description: The Cregg version is a brown scaly egg with red spots. Most notably, it possesses a long gray tail that extends from a crack in the egg's rear, which is constantly on fire. It moves around by emitting flames from cracks in the scaly shell, trying to hit an enemy.

The Lizegg is the same, but grows four gray scaly legs and feet that pop out of the egg and two holes at the front for two shining yellow eyes. It retains the tail from its weaker form, though the flames are a bit more intense. The egg grows slightly. Its scales also become stronger which allows it to pop back in for a defensive action.

The Raptegg's hind legs grow more so it can stand on them. Its head, similar to that of a raptor but gray, pops out of the egg too and a long gray scaly tail that moves behind him frantically, which is covered in roaring fire. The egg grows slightly again. Same as the Lizegg, it can also pop everything back in for a defensive action, though it is better than its lower version at this.

Virus Name: Cregg
HP: 90
Attack Damage/Effect: 20 Fire + Impact
Attack Accuracy: B
Attack Description: Spins to create a ring of flames around itself, then tries to ram an enemy.
Element: Fire
Possible Rewards (Per Virus): FlameScales1, Zenny
Special: Fire-element HardBody: Non-Aqua or Break attack damage is halved. Aqua and Break attacks deal double damage and ignore the HardBody effect.

Virus Name: Cregg EX
HP: 120
Attack Damage/Effect: 30 Fire + Impact
Attack Accuracy: B
Attack Description: Spins to create a ring of flames around itself, then tries to ram an enemy.
Element: Fire
Possible Rewards (Per Virus): FlameScales1, Zenny
Special: Fire-element HardBody: Non-Aqua or Break attack damage is halved. Aqua and Break attacks deal double damage and ignore the HardBody effect.

Virus Name: Lizegg
HP: 150
Attack Damage/Effect: 40 Fire + Impact
Attack Accuracy: B
Attack Description: Spins to create a ring of flames around itself, then tries to ram an enemy.
Element: Fire
Possible Rewards (Per Virus): FlameScales2, Zenny
Special: Fire-element HardBody: Non-Aqua or Break attack damage is halved. Aqua and Break attacks deal double damage and ignore the HardBody effect.
Special: Can use an action to retreat into its shell, protecting it from all hits of a single attack. Break penetrates this effect.

Virus Name: Lizegg EX
HP: 180
Attack Damage/Effect: 50 Fire + Impact
Attack Accuracy: B
Attack Description: Spins to create a ring of flames around itself, then tries to ram an enemy.
Element: Fire
Possible Rewards (Per Virus): FlameScales2, Zenny
Special: Fire-element HardBody: Non-Aqua or Break attack damage is halved. Aqua and Break attacks deal double damage and ignore the HardBody effect.
Special: Can use an action to retreat into its shell, protecting it from all hits of a single attack. Break penetrates this effect.

Virus Name: Raptegg
HP: 210
Attack Damage/Effect: 60 Fire + Impact
Attack Accuracy: B
Attack Description: Spins to create a ring of flames around itself, then tries to ram an enemy.
Element: Fire
Possible Rewards (Per Virus): FlameScales3, Zenny
Special: Fire-element HardBody: Non-Aqua or Break attack damage is halved. Aqua and Break attacks deal double damage and ignore the HardBody effect.
Special: Can use an action to retreat into its shell, protecting it from all hits of a single attack twice. Break penetrates this effect. Impact does not penetrate this efect, but will instantly end the effect.

Virus Name: Raptegg EX
HP: 240
Attack Damage/Effect: 70 Fire + Impact
Attack Accuracy: B
Attack Description: Spins to create a ring of flames around itself, then tries to ram an enemy.
Element: Fire
Possible Rewards (Per Virus): FlameScales3, Zenny
Special: Fire-element HardBody: Non-Aqua or Break attack damage is halved. Aqua and Break attacks deal double damage and ignore the HardBody effect.
Special: Can use an action to retreat into its shell, protecting it from all hits of a single attack twice. Break penetrates this effect. Impact does not penetrate this efect, but will instantly end the effect.

Virus Name: Cregg Omega
HP: 300
Attack Damage/Effect: 90 Fire + Impact
Attack Accuracy: B
Attack Description: Spins to create a ring of flames around itself, then tries to ram an enemy.
Element: Fire
Possible Rewards (Per Virus): FlameScales3, Zenny
Special: Fire-element HardBody: Non-Aqua or Break attack damage is halved. Aqua and Break attacks deal double damage and ignore the HardBody effect.
Special: Can use an action to retreat into its shell, protecting it from all hits of a single attack three times. Break penetrates this effect. Impact does not penetrate this efect, but will instantly end the effect.
--Super-X--

Description: The Super-X series of viruses are miniature super robots, all generally humanoid in appearance, but not reaching any higher than 3 feet tall or so. A Super's armor plating is fairly complete, with the only gaps being at the joints to allow for mobility. The inner machinery that can be seen at the joints is a dark gray, while the armor color is dependent on the version. Super-1 is the standard model with white armor, while Super-2 is the speedy model with blue, lightweight armor and Super-3 is the strong model with red, heavyweight armor. Super-Omega is the same as Super-1 in terms of design, but its armor is pure black. All Supers have yellow, opaque visors for eyes, secured by a finned crest that reaches around their heads. Supers don't have any immediately visible weapons, but that is a mere formality because a full arsenal of beam weaponry is stored within their bodies.

Super-X1
HP: 100
Primary Attack Damage/Effect: 30 Elec + Break + Impact
Primary Attack Accuracy: C
Primary Attack Description: Fires a large laser beam from the main chest cannon.
Secondary Attack Damage/Effect: 15 Elec x 2 hits
Secondary Attack Accuracy: B
Secondary Attack Description: Fires an array of lasers from various points on its' body.
Tertiary Attack Damage/Effect: 10 Elec x 5 Targets
Tertiary Attack Accuracy: B
Tertiary Attack Description: Fires a spread of energy bolts from its hand.
Element: Elec
Possible Rewards (Per Virus): Arsenal1, ClusterShot1, Zenny

Super-X1 EX
HP: 140
Primary Attack Damage/Effect: 45 Elec + Break + Impact
Primary Attack Accuracy: C
Primary Attack Description: Fires a large laser beam from the main chest cannon.
Secondary Attack Damage/Effect: 15 Elec x 3 hits
Secondary Attack Accuracy: B
Secondary Attack Description: Fires an array of lasers from various points on its' body.
Tertiary Attack Damage/Effect: 20 Elec x 5 Targets
Tertiary Attack Accuracy: B
Tertiary Attack Description: Fires a spread of energy bolts from its hand.
Element: Elec
Possible Rewards (Per Virus): Arsenal1, ClusterShot1, Arsenal2 (Rare), Zenny

Super-X2
HP: 180
Primary Attack Damage/Effect: 60 Elec + Break + Impact
Primary Attack Accuracy: C
Primary Attack Description: Fires a large laser beam from the main chest cannon.
Secondary Attack Damage/Effect: 15 Elec x 4 hits
Secondary Attack Accuracy: B
Secondary Attack Description: Fires an array of lasers from various points on its' body.
Tertiary Attack Damage/Effect: 30 Elec x 5 Targets
Tertiary Attack Accuracy: B
Tertiary Attack Description: Fires a spread of energy bolts from its hand.
Element: Elec
Possible Rewards (Per Virus): Arsenal2, ClusterShot2, Zenny
Special: Can use SolarSeed once.

Super-X2 EX
HP: 220
Primary Attack Damage/Effect: 75 Elec + Break + Impact
Primary Attack Accuracy: C
Primary Attack Description: Fires a large laser beam from the main chest cannon.
Secondary Attack Damage/Effect: 15 Elec x 5 hits
Secondary Attack Accuracy: B
Secondary Attack Description: Fires an array of lasers from various points on its' body.
Tertiary Attack Damage/Effect: 40 Elec x 5 Targets
Tertiary Attack Accuracy: B
Tertiary Attack Description: Fires a spread of energy bolts from its hand.
Element: Elec
Possible Rewards (Per Virus): Arsenal2, ClusterShot2, Arsenal3 (Rare), Zenny
Special: Can use SolarSeed once.

Super-X3
HP: 260
Primary Attack Damage/Effect: 90 Elec + Break + Impact
Primary Attack Accuracy: C
Primary Attack Description: Fires a large laser beam from the main chest cannon.
Secondary Attack Damage/Effect: 15 Elec x 6 hits
Secondary Attack Accuracy: B
Secondary Attack Description: Fires an array of lasers from various points on its' body.
Tertiary Attack Damage/Effect: 50 Elec x 5 Targets
Tertiary Attack Accuracy: B
Tertiary Attack Description: Fires a spread of energy bolts from its hand.
Element: Elec
Possible Rewards (Per Virus): Arsenal3, ClusterShot3, Zenny
Special: Can use SolarZone once.

Super-X3 EX
HP: 300
Primary Attack Damage/Effect: 105 Elec + Break + Impact
Primary Attack Accuracy: C
Primary Attack Description: Fires a large laser beam from the main chest cannon.
Secondary Attack Damage/Effect: 15 Elec x 7 hits
Secondary Attack Accuracy: B
Secondary Attack Description: Fires an array of lasers from various points on its' body.
Tertiary Attack Damage/Effect: 60 Elec x 5 Targets
Tertiary Attack Accuracy: B
Tertiary Attack Description: Fires a spread of energy bolts from its hand.
Element: Elec
Possible Rewards (Per Virus): Arsenal3, ClusterShot3, Zenny
Special: Can use SolarZone once.

Super-X Omega
HP: 380
Primary Attack Damage/Effect: 120 Elec + Break + Impact
Primary Attack Accuracy: C
Primary Attack Description: Fires a large laser beam from the main chest cannon.
Secondary Attack Damage/Effect: 15 Elec x 8 hits
Secondary Attack Accuracy: B
Secondary Attack Description: Fires an array of lasers from various points on its' body.
Tertiary Attack Damage/Effect: 80 Elec x 5 Targets
Tertiary Attack Accuracy: B
Tertiary Attack Description: Fires a spread of energy bolts from its hand.
Element: Elec
Possible Rewards (Per Virus): Arsenal3, ClusterShot3, Zenny
Special: Can use SolarStage once.
--Grinner--

Description: The Grinner virus possesses a body consisting of only one large solar panel, coated in colored metal with a design like a stoic, robotic face. The color of its body varies according to its strength. (yellow/orange/red/purple/blue/green/black). The virus attacks by opening its "mouth" to reveal its panel, then firing a beam of refracted light towards its enemies. When other solar panels are nearby, its attack will magnify additional light and become even more powerful. The Grinner moves very slowly, but is entirely invulnerable to attacks while its mouth is closed. It has been described jokingly as "the energy efficient Dominerd" due to the similarities between the viruses. The virus itself is electric, but its beam burns like fire, so wood navis need be wary.

Virus Name: Grinner
HP: 100
Primary Attack Damage/Effect: 20 Fire Shot + Piercing + Solar Terrain Boost 10 + Self-Cancel Body Effects
Primary Attack Accuracy: A
Primary Attack Description: Fires a scorching beam of refracted, magnified light. The beam deals extra damage when fired by a Grinner floating over solar terrain. When using this attack, the Grinner voids all protection granted by its metallic body and remains vulnerable until it closes its mouth again.
Secondary Attack Damage/Effect: 1 turn self IronBody
Secondary Attack Accuracy: S
Secondary Attack Description: Protects self using its metallic "face" encasing.
Element: Elec
Possible Rewards (Per Virus): SolarShield1, Zenny
Special: Omnishoes, cannot dodge

Virus Name: GrinnerEX
HP: 140
Primary Attack Damage/Effect: 30 Fire Shot + Piercing + Solar Boost 20 + Self-Cancel Body Effects
Primary Attack Accuracy: A
Primary Attack Description: Fires a scorching beam of refracted, magnified light. The beam deals extra damage when fired by a Grinner floating over solar terrain. When using this attack, the Grinner voids all protection granted by its metallic body and remains vulnerable until it closes its mouth again.
Secondary Attack Damage/Effect: 1 turn self IronBody
Secondary Attack Accuracy: S
Secondary Attack Description: Protects self using its metallic "face" encasing.
Element: Elec
Possible Rewards (Per Virus): SolarShield1, SolarShield2 (Rare), Zenny
Special: Omnishoes, cannot dodge

Virus Name: Gridder
HP: 190
Primary Attack Damage/Effect: 50 Fire Shot + Piercing + Solar Boost 30+ Self-Cancel Body Effects
Primary Attack Accuracy: A
Primary Attack Description: Fires a scorching beam of refracted, magnified light. The beam deals extra damage when fired by a Grinner floating over solar terrain. When using this attack, the Grinner voids all protection granted by its metallic body and remains vulnerable until it closes its mouth again.
Secondary Attack Damage/Effect: 1 turn self IronBody
Secondary Attack Accuracy: S
Secondary Attack Description: Protects self using its metallic "face" encasing.
Element: Elec
Possible Rewards (Per Virus): SolarShield2, Zenny
Special: Omnishoes, cannot dodge

Virus Name: GridderEX
HP: 230
Primary Attack Damage/Effect: 60 Fire Shot + Piercing + Solar Terrain Boost 40 + Self-Cancel Body Effects
Primary Attack Accuracy: A
Primary Attack Description: Fires a scorching beam of refracted, magnified light. The beam deals extra damage when fired by a Grinner floating over solar terrain. When using this attack, the Grinner voids all protection granted by its metallic body and remains vulnerable until it closes its mouth again.
Secondary Attack Damage/Effect: 1 turn self IronBody
Secondary Attack Accuracy: S
Secondary Attack Description: Protects self using its metallic "face" encasing.
Element: Elec
Possible Rewards (Per Virus): SolarShield2, SolarShield3 (Rare), Zenny
Special: Omnishoes, cannot dodge

Virus Name: Griller
HP: 280
Primary Attack Damage/Effect: 80 Fire Shot + Piercing + Solar Terrain Boost 50 + Self-Cancel Body Effects
Primary Attack Accuracy: A
Primary Attack Description: Fires a scorching beam of refracted, magnified light. The beam deals extra damage when fired by a Grinner floating over solar terrain. When using this attack, the Grinner voids all protection granted by its metallic body and remains vulnerable until it closes its mouth again.
Secondary Attack Damage/Effect: 1 turn self IronBody
Secondary Attack Accuracy: S
Secondary Attack Description: Protects self using its metallic "face" encasing.
Element: Elec
Possible Rewards (Per Virus): SolarShield3, Zenny
Special: Omnishoes, cannot dodge

Virus Name: GrillerEX
HP: 310
Primary Attack Damage/Effect: 90 Fire Shot + Piercing + Solar Terrain Boost 60 + Self-Cancel Body Effects
Primary Attack Accuracy: A
Primary Attack Description: Fires a scorching beam of refracted, magnified light. The beam deals extra damage when fired by a Grinner floating over solar terrain. When using this attack, the Grinner voids all protection granted by its metallic body and remains vulnerable until it closes its mouth again.
Secondary Attack Damage/Effect: 1 turn self IronBody
Secondary Attack Accuracy: S
Secondary Attack Description: Protects self using its metallic "face" encasing.
Element: Elec
Possible Rewards (Per Virus): SolarShield3, Zenny
Special: Omnishoes, cannot dodge

Virus Name: Grinner Omega
HP: 380
Primary Attack Damage/Effect: 120 Fire Shot + Piercing + Solar Boost 70 + Self-Cancel Body Effects
Primary Attack Accuracy: A
Primary Attack Description: Fires a scorching beam of refracted, magnified light. The beam deals extra damage when fired by a Grinner floating over solar terrain. When using this attack, the Grinner voids all protection granted by its metallic body and remains vulnerable until it closes its mouth again.
Secondary Attack Damage/Effect: 1 turn self IronBody
Secondary Attack Accuracy: S
Secondary Attack Description: Protects self using its metallic "face" encasing.
Element: Elec
Possible Rewards (Per Virus): SolarShield3, Zenny
Special: Omnishoes, cannot dodge
--Invader--

Description: Flying about with its eyes bloodshot, its lips permanently scowling, and its comically tiny arms folded, the Invader is a mostly humanoid-shaped virus, about 5 feet tall, wearing a tight bodysuit that covers its body from neck to toe. It is much shorter in reality, however, if you look past the gigantic cranium it has on its head, which easily takes up a third of its total size. Bulging with folds and creases, it seems to pulse every few moments with electrical arcs running over its surface. With intelligence up and above most viruses (and some Navis), they will not hesitate to use more complex tactics than normal viruses.

The V1, V2, and V3 versions have blue, purple and red skin respectively. Normal versions wear a white bodysuit with black trim, while EX versions wear a black bodysuit with white trim. The Z version has light green skin with purple bodysuit and black trim, and its eyes are entirely purple.

Invader
HP: 110
Primary Attack Damage/Effect: 20 Elec + Piercing + Chain 3
Primary Attack Accuracy: B
Primary Attack Description: Generates a powerful ray from its massive brain, which can arc towards nearby targets when it hits.
Element: Elec
Possible Rewards (Per Virus): Synapse1, Zenny
Special: Omnishoes
Special: Chain 2: This attack, upon striking a target, may change directions towards a new target. This may be done up to 2 times in one attack.

InvaderEX
HP: 150
Primary Attack Damage/Effect: 30 Elec + Piercing + Chain 3
Primary Attack Accuracy: B
Primary Attack Description: Generates a powerful ray from its massive brain, which can arc towards nearby targets when it hits.
Element: Elec
Possible Rewards (Per Virus): Synapse1, Zenny
Special: Omnishoes
Special: Chain 2: This attack, upon striking a target, may change directions towards a new target. This may be done up to 2 times in one attack.

Invader2
HP: 190
Primary Attack Damage/Effect: 50 Elec + Piercing + Chain 3
Primary Attack Accuracy: B
Primary Attack Description: Generates a powerful ray from its massive brain, which can arc towards nearby targets when it hits.
Element: Elec
Possible Rewards (Per Virus): Synapse2, Mindbender (Rare), Zenny
Special: Omnishoes
Special: Chain 2: This attack, upon striking a target, may change directions towards a new target. This may be done up to 2 times in one attack.
Special: Can use Mindbender once as a free action.

Invader2EX
HP: 230
Primary Attack Damage/Effect: 60 Elec + Piercing + Chain 3
Primary Attack Accuracy: B
Primary Attack Description: Generates a powerful ray from its massive brain, which can arc towards nearby targets when it hits.
Element: Elec
Possible Rewards (Per Virus): Synapse2, Mindbender (Uncommon), Zenny
Special: Omnishoes
Special: Chain 2: This attack, upon striking a target, may change directions towards a new target. This may be done up to 2 times in one attack.
Special: Can use Mindbender once as a free action.

Invader3
HP: 270
Primary Attack Damage/Effect: 80 Elec + Piercing + Chain 3
Primary Attack Accuracy: B
Primary Attack Description: Generates a powerful ray from its massive brain, which can arc towards nearby targets when it hits.
Element: Elec
Possible Rewards (Per Virus): Synapse3, Mindbender, Zenny
Special: Omnishoes
Special: Chain 2: This attack, upon striking a target, may change directions towards a new target. This may be done up to 2 times in one attack.
Special: Can use Mindbender once as a free action.
Special: Can use Blinder once as a free action.

Invader3EX
HP: 310
Primary Attack Damage/Effect: 90 Elec + Piercing + Chain 3
Primary Attack Accuracy: B
Primary Attack Description: Generates a powerful ray from its massive brain, which can arc towards nearby targets when it hits.
Element: Elec
Possible Rewards (Per Virus): Synapse3, Mindbender, Zenny
Special: Omnishoes
Special: Chain 2: This attack, upon striking a target, may change directions towards a new target. This may be done up to 2 times in one attack.
Special: Can use Mindbender once as a free action.
Special: Can use Blinder once as a free action.

Invader-Z
HP: 400
Primary Attack Damage/Effect: 120 Elec + Piercing + Chain 3
Primary Attack Accuracy: B
Primary Attack Description: Generates a powerful ray from its massive brain, which can arc towards nearby targets when it hits.
Element: Elec
Possible Rewards (Per Virus): Synapse3, Mindbender, Zenny
Special: Omnishoes
Special: Chain 2: This attack, upon striking a target, may change directions towards a new target. This may be done up to 2 times in one attack.
Special: Can use Mindbender once as a free action.
Special: Can use Blinder once as a free action.
-- Solarite --

Description: A reddish space rock with a diameter of around two feet, that is always giving off a soft glow.

Notes: Solarite NEVER appears without an accompanying Lunaroid. Multiple Solarite may appear, but there will also be multiple Lunaroid with them. Each pair operates in a set pattern; one dodges by orbiting the other, while the other attacks, then vice versa on their next actions. Which attacks first is random, but they never deviate from the pattern.

Virus Name: Solarite
HP: 80
Attack Damage/Effect: 20 Null + Recover 10 x 3 Targets
Attack Accuracy: A
Attack Description: Launches solar energy at 3 targets. For every non-object target it successfully hits, it heals 10 HP.
Element: Fire
Possible Rewards (Per Virus): SunFlare1, Zenny
Special: OmniShoes
Special: Codependent: If its paired Lunaroid is deleted, it will check for any unpaired Lunaroid. If there is one, it will pair with it and begin their pattern anew. If there isn't, it will attack every action, and never dodge.

Virus Name: Solarite EX
HP: 110
Attack Damage/Effect: 30 Null + Recover 15 x 3 Targets
Attack Accuracy: A
Attack Description: Launches solar energy at 3 targets. For every non-object target it successfully hits, it heals 15 HP.
Element: Fire
Possible Rewards (Per Virus): SunFlare1, Zenny
Special: OmniShoes
Special: Codependent: If its paired Lunaroid is deleted, it will check for any unpaired Lunaroid. If there is one, it will pair with it and begin their pattern anew. If there isn't, it will attack every action, and never dodge.

Virus Name: Solarite2
HP: 140
Attack Damage/Effect: 40 Null + Recover 20 x 3 Targets
Attack Accuracy: A
Attack Description: Launches solar energy at 3 targets. For every non-object target it successfully hits, it heals 20 HP.
Element: Fire
Possible Rewards (Per Virus): SunFlare2, Zenny
Special: OmniShoes
Special: Codependent: If its paired Lunaroid is deleted, it will check for any unpaired Lunaroid. If there is one, it will pair with it and begin their pattern anew. If there isn't, it will attack every action, and never dodge.

Virus Name: Solarite2 EX
HP: 170
Attack Damage/Effect: 50 Null + Recover 25 x 3 Targets
Attack Accuracy: A
Attack Description: Launches solar energy at 3 targets. For every non-object target it successfully hits, it heals 25 HP.
Element: Fire
Possible Rewards (Per Virus): SunFlare2, Zenny
Special: OmniShoes
Special: Codependent: If its paired Lunaroid is deleted, it will check for any unpaired Lunaroid. If there is one, it will pair with it and begin their pattern anew. If there isn't, it will attack every action, and never dodge.

Virus Name: Solarite3
HP: 200
Attack Damage/Effect: 60 Null + Recover 30 x 3 Targets
Attack Accuracy: A
Attack Description: Launches solar energy at 3 targets. For every non-object target it successfully hits, it heals 30 HP.
Element: Fire
Possible Rewards (Per Virus): SunFlare3, Zenny
Special: OmniShoes
Special: Codependent: If its paired Lunaroid is deleted, it will check for any unpaired Lunaroid. If there is one, it will pair with it and begin their pattern anew. If there isn't, it will attack every action, and never dodge.

Virus Name: Solarite3 EX
HP: 230
Attack Damage/Effect: 80 Null + Recover 40 x 3 Targets
Attack Accuracy: A
Attack Description: Launches solar energy at 3 targets. For every non-object target it successfully hits, it heals 40 HP.
Element: Fire
Possible Rewards (Per Virus): SunFlare3, Zenny
Special: OmniShoes
Special: Codependent: If its paired Lunaroid is deleted, it will check for any unpaired Lunaroid. If there is one, it will pair with it and begin their pattern anew. If there isn't, it will attack every action, and never dodge.

Virus Name: Solarite Omega
HP: 290
Attack Damage/Effect: 100 Null + Recover 50 x 3 Targets
Attack Accuracy: A
Attack Description: Launches solar energy at 3 targets. For every non-object target it successfully hits, it heals 50 HP.
Element: Fire
Possible Rewards (Per Virus): RedSun, Zenny
Special: OmniShoes
Special: Codependent: If its paired Lunaroid is deleted, it will check for any unpaired Lunaroid. If there is one, it will pair with it and begin their pattern anew. If there isn't, it will attack every action, and never dodge.
-- Lunaroid --

Description: A bluish space rock with a diameter of around two feet, that is always giving off a soft glow.

Notes: Lunaroid NEVER appears without an accompanying Solarite. Multiple Lunaroid may appear, but there will also be multiple Solarite with them. Each pair operates in a set pattern; one dodges by orbiting the other, while the other attacks, then vice versa on their next actions. Which attacks first is random, but they never deviate from the pattern.

Virus Name: Lunaroid
HP: 80
Attack Damage/Effect: 20 Null + Beam Attack
Attack Accuracy: A
Attack Description: Launches lunar energy at a target with laser intensity.
Element: Aqua
Possible Rewards (Per Virus): MoonRay1, Zenny
Special: OmniShoes
Special: Codependent: If its paired Solarite is deleted, it will check for any unpaired Solarite. If there is one, it will pair with it and begin their pattern anew. If there isn't, it will attack every action, and never dodge.

Virus Name: Lunaroid EX
HP: 110
Attack Damage/Effect: 30 Null + Beam Attack
Attack Accuracy: A
Attack Description: Launches lunar energy at a target with laser intensity.
Element: Aqua
Possible Rewards (Per Virus): MoonRay1, Zenny
Special: OmniShoes
Special: Codependent: If its paired Solarite is deleted, it will check for any unpaired Solarite. If there is one, it will pair with it and begin their pattern anew. If there isn't, it will attack every action, and never dodge.

Virus Name: Lunaroid2
HP: 140
Attack Damage/Effect: 40 Null + Beam Attack
Attack Accuracy: A
Attack Description: Launches lunar energy at a target with laser intensity.
Element: Aqua
Possible Rewards (Per Virus): MoonRay2, Zenny
Special: OmniShoes
Special: Codependent: If its paired Solarite is deleted, it will check for any unpaired Solarite. If there is one, it will pair with it and begin their pattern anew. If there isn't, it will attack every action, and never dodge.

Virus Name: Lunaroid2 EX
HP: 170
Attack Damage/Effect: 50 Null + Beam Attack
Attack Accuracy: A
Attack Description: Launches lunar energy at a target with laser intensity.
Element: Aqua
Possible Rewards (Per Virus): MoonRay2, Zenny
Special: OmniShoes
Special: Codependent: If its paired Solarite is deleted, it will check for any unpaired Solarite. If there is one, it will pair with it and begin their pattern anew. If there isn't, it will attack every action, and never dodge.

Virus Name: Lunaroid3
HP: 200
Attack Damage/Effect: 60 Null + Beam Attack
Attack Accuracy: A
Attack Description: Launches lunar energy at a target with laser intensity.
Element: Aqua
Possible Rewards (Per Virus): MoonRay3, Zenny
Special: OmniShoes
Special: Codependent: If its paired Solarite is deleted, it will check for any unpaired Solarite. If there is one, it will pair with it and begin their pattern anew. If there isn't, it will attack every action, and never dodge.

Virus Name: Lunaroid3 EX
HP: 230
Attack Damage/Effect: 80 Null + Beam Attack
Attack Accuracy: A
Attack Description: Launches lunar energy at a target with laser intensity.
Element: Aqua
Possible Rewards (Per Virus): MoonRay3, Zenny
Special: OmniShoes
Special: Codependent: If its paired Solarite is deleted, it will check for any unpaired Solarite. If there is one, it will pair with it and begin their pattern anew. If there isn't, it will attack every action, and never dodge.

Virus Name: Lunaroid Omega
HP: 290
Attack Damage/Effect: 100 Null + Beam Attack
Attack Accuracy: A
Attack Description: Launches lunar energy at a target with laser intensity.
Element: Aqua
Possible Rewards (Per Virus): BlueMoon, Zenny
Special: OmniShoes
Special: Codependent: If its paired Solarite is deleted, it will check for any unpaired Solarite. If there is one, it will pair with it and begin their pattern anew. If there isn't, it will attack every action, and never dodge.