Name:Note.EXE
Element: Normal
Subtype: Variable
Gender: Female
Physical Description:
Standing at a digital equivalent of 5' 2", Note takes on the appearance of a lean preteen, complete with a round, childish face and bright eyes of orangish-red. As expected of an AI, however, other than her human appearance and face, there was nothing else that spelt human-like-- she had no human equivalent of ears, hair, nor eyebrows.
Note's outfit is what she's basically representing-- music. Her headgear, after the forehead guard and hairband, for example, featured a huge slab of extended, pale yellow cloth, which widened ever slightly behind Note's back all the way to her ankles in terms of length, as if it was a huge musical note. Covering the sides to the back of her head were two pieces of mushroom green cloth, acting as replacement of hair, or shades from the bright, digital sun. Replacing where her ears would've been are ear covers, stylised unconventionally as a yellow and black tailed note.
Her bodysuit is a plain black, adorned by a simple stripe of yellow down the sides of each of her limb. The yellow side stripes on her body, however, were slightly different; it was a combination between a reversed note and a flat-symbol. Two more stripes extended from both her sides at waist level towards the center of her stomach in descending lengths. Her emblem is prominently displayed on her chest as two reversing notes facing each other. Another yellow stripe runs through this emblem, beginning as a loop from her neck and ending on where her belly button would be. Completing her bodysuit is a cute little pale yellow miniskirt, pleated into 3 segments, attached to the sides and back of her waist, with the left side of her skirt having an extra little cloth loop for her to keep her microphone.
Her microphone is a standard cardioid dynamic microphone, much like those typically used in live shows and performances. You'll occasionally find the microphone with a cord, or not-- it could be used both ways.
Note dons a pair of long gloves and knee-high boots, basked in yellow and adorned with the same mushroom-green shade on the top rim of each gear. Her gloves have an additional opening to reveal frequency and density data to Note, as well as a bright yellow stripe beneath it before ending with a fingerless part of the gloves. Her boots, on the other hand, featured wide mushroom stripes around the lower part of her boots and the back of her feet. In addition to the additional note design attached to her ankles which resembled her ear covers, her boots also featured a black stripe across the top of her feet and thickened soles, completing her simple, yet complicated-to-explain-in-words design.
Personality:
Quiet and meek to strangers, Note only reveals her true self when approached further; where she explodes into a little bundle of hyperactive cheekiness, where she embraces everything fun-loving... Or in attempting to make other people embrace the love and fun in the process. Note's personality takes to a whole new level when she interacts with Art, however; on top of childish teasing, it was entirely normal for her to make Art's life more difficult at times with music. Lots of it.
Her main weapon outside of battle is her huge staring powers (read: big, beady eyes) and her innocent child-like behaviour.
History:
- information currently unavailable -
Custom Weapon:
Note rarely sang as a form of attack-- instead, she manipulates the air around her to emit frequencies that resembled the 7-note string found in music theory. She is essentially a music player on-the-go. When a push comes to a shove, however, her ability to manipulate airwaves could be turned into a deadly, formless weapon.
Her voice is on a totally different level of firepower, however; and she only brandishes it in some of her later, more powerful signature attacks.
Level: 5
HP: 150
Speed: 3
Buster: 1/5/1
NaviCust (40/40)
Undershirt (5)
EJO (5)
HP +50 (10)
4 x First Armor (40HP Casing at start of battle) (20)
EJO (5)
HP +50 (10)
4 x First Armor (40HP Casing at start of battle) (20)
Folder (09/30)
Cannon1
Shotgun
RageClaw1
Vulcan1
SonicBlade1
Attack +10
EchoLocation
G-Force1
Pulsar1
Shotgun
RageClaw1
Vulcan1
SonicBlade1
Attack +10
EchoLocation
G-Force1
Pulsar1
Signature Attacks (260/260)
Max active (max nerf) / max passive
100 (150) / 20
1. Solfege
Passive: (20 points x 4 = 80 points)
"A tone a turn. Easy, no?" - Release of a soundwave at a target, emitting a randomised pitch.
Randomised effect of d7, single target at the beginning of the round. Effects:
Do - 20 Null
Re- Tactical Movement x1
Mi - Knockback x2
Fa - 1-hit Shield
So - Glitch x1
La - 20 Strengthen
Ti - Support Buster base x1
2. Allegro
Active: (80 points, 2TCD)
"A good piece doesn't end short."
Trigger effect based on the third note randomised in Solfege. Effects:
Do - 40 Null + Spread2 (80pts)
Re - Teleport (80pts)
Mi - 10 Null + 1 x Microburst + Stun (80pts)
Fa - 1 x shield, 30HP barrier, 30HP casing (80pts)
So - 1 x Confusion (80pts)
La - 80 Strengthen (80pts)
Ti - 2 x 30 heal (80pts)
3. Interlude
Active: (Strengthen 60; 60 points, 2TCD)
"A good piece also starts with a good intro!" - Amassing of frequencies into many tiny wave pockets, awaiting Note's command.
4. Chord
Active: (3 instances of 10 heal; 40 points, 1TCD)
"A soothing three-note wonder, for those within reach." - Spins a 3-note chord into the earshot of 3 target allies, providing slight regenerative power to their systems.
100 (150) / 20
1. Solfege
Passive: (20 points x 4 = 80 points)
"A tone a turn. Easy, no?" - Release of a soundwave at a target, emitting a randomised pitch.
Randomised effect of d7, single target at the beginning of the round. Effects:
Do - 20 Null
Re- Tactical Movement x1
Mi - Knockback x2
Fa - 1-hit Shield
So - Glitch x1
La - 20 Strengthen
Ti - Support Buster base x1
2. Allegro
Active: (80 points, 2TCD)
"A good piece doesn't end short."
Trigger effect based on the third note randomised in Solfege. Effects:
Do - 40 Null + Spread2 (80pts)
Re - Teleport (80pts)
Mi - 10 Null + 1 x Microburst + Stun (80pts)
Fa - 1 x shield, 30HP barrier, 30HP casing (80pts)
So - 1 x Confusion (80pts)
La - 80 Strengthen (80pts)
Ti - 2 x 30 heal (80pts)
3. Interlude
Active: (Strengthen 60; 60 points, 2TCD)
"A good piece also starts with a good intro!" - Amassing of frequencies into many tiny wave pockets, awaiting Note's command.
4. Chord
Active: (3 instances of 10 heal; 40 points, 1TCD)
"A soothing three-note wonder, for those within reach." - Spins a 3-note chord into the earshot of 3 target allies, providing slight regenerative power to their systems.