Mach is level 49, so guess what that means... the workhorse has *unknowingly* earned me a 4rd team slot!
Name: "Cap'n" Jack Canton
Physical Description: Jack is a "sailin' man," and definitely looks the part. He's a stocky 6'0" and just a tad above of 200lbs, and thanks to his naturally pale complexion, his years of toiling in the sun didn't result in a rich bronze as it did a mixture of tan and red. His tan looks quite thorough, but no so much to give him the overall appearance of a leather saddle or boot. Also unlike those who tan for the look, his hands and feet are calloused, while his muscles are lean and strong. Unfortunately his non-work activities have resulted in a bit of a gut, but it camouflaged a noteworthy degree of overall strength and endurance. His hair is naturally brown, but the sun has bleached his hair into a somewhat disorganized dirty blonde, which coincidentally complements his pale, nearly grey eyes bracketed by prominent eyebrows. His untamed looks was completed by a surprisingly neat 5 o'clock shadow, which was usually the result of him forgetting or flat out ignoring the need to shave. While working on deck he would usually wear whatever jeans or cotton pants were the least dirty, with a wifebeater shirt or none at all. Sans shirt one could see a simple tattoo on his right shoulder, an anchor propped on its side on a family crest-like shield. The arm and crown of the anchor (the main curved part) is centered in the crest, while the straight stock rests on the outline of the crest, so the anchor looks like the letter C, to signify his family name and way of life. Now that he's been forced onto dry land, he wears whatever slacks and light-colored collared shirts he can find; the lighter material, the better. He usually wears leather docksider-style shoes sans socks, as the extra material just seems too warm and stuffy. He used to smoke like a chimney, but thanks to his family's constant pestering, he's only occasionally seen with a cigarette or pipe in his mouth.
Personality/Background: Born and raised on the shoreline, Jack learned to love the sea and the bounties it brought. Taking up the family business when his father retired due to his old age, Jack became the captain of the family's multipurpose fishing/crabbing boat: the "Widget." As the lone captain of the single-person operation, save for the Widget's on-board Navi, he became a creature of habit. While that made for a fairly uncreative lifestyle, it made him very sensitive to anything out of the ordinary; a different octave or vibration from the Widget's engine, a subtle slack in the line, or smell of the catch indicating it's at risk of spoiling. He was a man in his element, and worked well to keep his operation debt-free. That is, until a new set of regulations came into effect. Thanks to a few "clueless idiots" involved in multiple ship mishaps and sinkings, the maritime safety codes were changed. When the inspectors looked over the Widget, the previously seaworthy and profitable vessel was deemed "in violation of safety codes," and required a lengthy, costly overhaul.
Now in the red with the Widget stuck in dry dock until further notice, Jack has to make due with life back on dry land. While originally bitter and downtrodden by recent events, his family convinced him it was an opportunity to take a much needed vacation. He has a better overall attitude, but still had several challenges ahead. He even got himself a job as a seafood shop-hand, which he is more or less unenthusiastic about. He prefers interacting with *mostly* live fish, not dead fish and annoying people. As a "fish out of water," he's trying to re-acclimatize himself in this now unfamiliar environment. New, unfamiliar things often cause confusion and frustration, but he's all too eager to voice his triumph upon "mastering" the new challenge. He treats his Navi like a first mate, with a "special" kind of respect that often takes the form of very dry humor that's nearly at the point of insult. He often refers to ClampMan as "Sea-bug" or "Mister Bubbles," often just to see the Navi's reaction. He's often boisterous, and loud, which was acceptable on his own boat, but not so much here...
PET Upgrades: ClampMan's pet is a slightly faded cobalt blue with greenish-brown trim. The entire PET looks faded and and worn from exposure from the elements, as Jack often had it up on deck so he had someone to banter with while he worked. The screen became mostly unusable due to the amount of scratches and stains, but Jack's more tech-savvy brother recently replaced the screen and outfitted its case with a waterproof coating. It'll take a while before Jack can abuse it enough to warrant additional repair.
Physical Description: ClampMan is obviously designed after a crustacean, very similar so to the "Fiddler Crab." Supported by eight armored, sandy-greenish brown legs, his overall stature reaches only around 4.5 net-standard feet, though he can stretch up to nearly 6 with his legs fully extended. His legs support his large, almost spherical main body, which appears to be a water reservoir. The lower half of his carapace is made of a highly durable, but transparent material which reveals his body is filled with lightly blue-tinged, bubbling water. Slung under his carapace just behind his rear legs are a pair brass axles complete with classic "screw" propellers, and two small brass rudders extending just behind the tips of each propeller. While they aren't capable of pushing the Navi at high speed, they give him much more control while submerged, especially if he doesn't sink to the bottom and dig in with his legs. The upper half of his carapace is slightly darker than his legs, save for the portions of his face, while the lower rim is lined with 6 blunted pikes. His eyes are quite large and angled, with two stalk-like "eyebrows" that swivel from a point just above the most inward upper point of his eyes. They can swivel from an angle slightly below horizontal to directly vertical (much like the eye stalks of real crabs), partially to convey emotion, but also curve 90 degrees at the tip to form a pair of periscopes, which ClampMan can use while mostly submerged. His mouth consists of two mandibles which look like a trapezoid split vertically down the middle, set just below his eyes. They do poorly to convey emotion, as they move fairly little while he speaks or expresses emotion.
His most prominent feature is a massive, red-tinged right claw, which almost dwarfs his central body. The claw appears to be a mix of natural and mechanical design; the claw's hinges and shape are very reminiscent of the crustaceans which inspired his design, but the inner surfaces of the claws form a hex-nut shape, like an adjustable wrench. Two ducts are attached between the inward-facing side of the claw and his hydraulic reservoir body, which provides the impressive crushing and locking force often displayed by that claw, which ClampMan naturally holds across the front of his body, like a makeshift shield. He has a left claw as well, but it's a significantly small fraction in size. While small, it's more capable of fine movement, and appears to work with smaller diameter hex-nuts. His Navi emblem, a closed upward-facing claw it a water droplet-shaped gap between the pincers is on the front of ClampMan's transparent, water-filled "chest," below his face
Personality/Background: ClampMan was made and employed as the one-man maintenance crew for the Widget's networked digital systems. As such, he spent the majority of his time scuttling around fixing and maintaining different monitoring and safety programs, including the Widget's bilge pumps, fuel and oil distribution, gearbox, performance indicators, and communications systems. Unfortunately with the Widget in dry dock, he didn't have much of a job save for the occasional progress update. Jack's nephew took the opportunity to outfit ClampMan with a basic virus-busting upgrade, to give both his Uncle and the Navi something to do in their off time.
ClampMan is naturally excitable and quick to react, often resulting in an attempt to intimidate his alleged aggressor. Such attempts include raising his body up and circling the "foe" while waving and snapping his claw threateningly. Jack finds the act hilarious, but ClampMan vehemently swears to its effectiveness. He usually expresses frustration or stress by slowly venting built up pressure in the form of a small stream of bubbles from his mouth. When truly steamed, ClampMan produces so many bubbles he starts to foam at the mouth.
His almost neurotic behavior is only partially diminished by being hard at work, or being submerged. Both are equally soothing, the former is more familiar to Jack, while the latter seems appropriate for the creatures from which ClampMan was designed. He too is used to working alone, so he naturally distrusts others at first. The only person he appears to fully trust is Jack, whom he refers to as "Cap'n" or "Skipper." An odd quirk previously unseen until now is a nearly compulsive fascination with pinching stuff, whether it be objects or Navis; usually while they're unaware. Of course their reaction often results in more attempts in intimidation, which only exacerbates Jack's increasing amusement and laughter.
Buster: Up close, ClampMan delivers a sharp pinch with his claw, or fires off a quick burst of pressurized water from his mouth to hit targets at range.
Battlechips: Cannon x1, Shotgun x1, RageClaw x1, AquaNeedle x1
NCP: Undershirt, SetSea
Signature Attack: 60 max (90 w/nerfs) / 15 passive
ClampMan's internal bilge pump is efficient enough to retain a significant amount of pressure whilst actuating his multiple limbs, allowing for an extra, albeit small, boost in raw strength. (Passive Strengthen15) (15x4=)[60pts]