Cindy's Tactic Corner
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Well, yeah, they look bery metallic indeed, but in Rockman.EXE logic reasearch, they are only 40% metallic.
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HOW IS THAT FRIGGING LOGIC!? IT. IS. A. GAME.
I'm 'bery' sorry, but that is just plain stupid. How can you know it's, APPARENTLY, 40% metallic? THEY'RE RANDOM NUMBERS. Do you LIVE in their world or something!?
I'm 'bery' sorry, but that is just plain stupid. How can you know it's, APPARENTLY, 40% metallic? THEY'RE RANDOM NUMBERS. Do you LIVE in their world or something!?
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Kind of getting close to flaming, so can I ask that Cindy only post things that are logical? The reason I ask is because it kind of drags out a bunch of flaming, plus it causes confusion. I'd really rather not have a bunch of newbies read this and then go around thinking that Boomerrangs are 40% metal or that a Rockcube can be blown up to cause extra damage. Its hard enough to explain all the rules as it is.
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Yup
You pick the left one guard and flip it over/ use a break battlechip, your wrong, timebomb kills you. BOOOOOMMM
33% chance the user lossed, or less and less as you guard battlechips.
You pick the left one guard and flip it over/ use a break battlechip, your wrong, timebomb kills you. BOOOOOMMM
33% chance the user lossed, or less and less as you guard battlechips.
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I used a guard as a surfboard once. It worked, but I rather not get into details. Actually I also remember using my guard as a board also. It's very useful when you have time limits.
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.....The sad thing is that these strange, nonsensical combos seem to be spreading. I can only hope that this trend doesn't last. Also, with any luck, Guard mechanics will soon be changing.
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SHOOT THE ELECREEL INTO THE ICE AND HAVE IT REFLECT ON ALL FOUR GUARDS FOR SOME EPIC WIN DAMAGE!
...
Yeah, that was an amazing feat pulled off by Skyrender.
However, the Boomerang thing blew up in our faces, literally. I mean, there was like shrapnel flying everywhere, EVERYWHERE I SAY!
...
Yeah, that was an amazing feat pulled off by Skyrender.
However, the Boomerang thing blew up in our faces, literally. I mean, there was like shrapnel flying everywhere, EVERYWHERE I SAY!
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And it is combos of that nature that make me want my proposition implemented all the sooner...At least Pally and I have been coming up with some logical combos.
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Lancer charge: Hide behind a guard, and run forward with a longsword. BOOM! Impaled enemies
Kobo's hide n' stick: Hide under guard. When it seems the opponent get their attention on it, areagrab behind them and stab with melee weapon.
Kobo's hide n' stick: Hide under guard. When it seems the opponent get their attention on it, areagrab behind them and stab with melee weapon.
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Logic has no place in an epic battle against a Cybeast! The only thing a man can count on is his fists (and ludicrous, high damage combos that work mostly for the novelty of the idea)!
...And Skyrendered posts!
But really, the only reason the combos appear to be spreading at the moment is because our group is whoring them out in our Electown Cybeast battle. It should stop afterwards. XD
Ultimate combo is, of course, the Dimension-Chariot, but it requires specific chips and what not. Anybody else got some fun sigs that let you move stuff? If so you should try it some time. :'D
...And Skyrendered posts!
But really, the only reason the combos appear to be spreading at the moment is because our group is whoring them out in our Electown Cybeast battle. It should stop afterwards. XD
Ultimate combo is, of course, the Dimension-Chariot, but it requires specific chips and what not. Anybody else got some fun sigs that let you move stuff? If so you should try it some time. :'D
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Yeah, the ElecReel thing worked for two reasons. One, if it messed up, Riccio would probly kill you all. Second, it was Skyrender.
And, honestly, I think the DimensionChariot would be cooler if it was pulled by Molokos. Like a Rokecube with two windboxes fused on the back, pulled by six Molokos.
OHHH! EIGHT Molokos. And one Red nosed Moloko in the front!
And, honestly, I think the DimensionChariot would be cooler if it was pulled by Molokos. Like a Rokecube with two windboxes fused on the back, pulled by six Molokos.
OHHH! EIGHT Molokos. And one Red nosed Moloko in the front!
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;>_> Urge to draw... Rising...
I've already given him a pizza business. Please don't tempt me to make him the bringer of yuletide cheer, too. D:
I've already given him a pizza business. Please don't tempt me to make him the bringer of yuletide cheer, too. D:
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Hrmmm....
Lockon viruses! Orbital DimensionChariot!
Rooks! Mobile DimensionCastle!
If we had Guardians, Mobile DimensionCastle of Creeping Suicide! >: D
Lockon viruses! Orbital DimensionChariot!
Rooks! Mobile DimensionCastle!
If we had Guardians, Mobile DimensionCastle of Creeping Suicide! >: D
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Meh, I'll post one of my old lessons due to lazyness.
Heatshot is flame based, or other known as fire. So, lets say you have a windbox, if you use a heatshot right on the wind it should pick up on power, this is due to a law very much like earth. Let's say you add lot oxygen to a fire, bam! Bigger fire. Let's now use the megaman system. The air of the cyberworld is based on an O program that's like oxygen, an E program like water vapor, and so on. All the O program is centered in a windbox's air current for the large amount of movement makes the O program take over as a S program, or wind, the S program burns better. So you add heatshot into the current of the windbox, you get one big flamethrower. Now, you add a zapring attachment to the main engine of the windbox, BAM! Super strong winds (Level 3, or Two and 1/3 windboxes all concentrated in one gust of wind.) that make a MUCH BIGGER fire. Now, let's add a magbolt to reverse pulse on the zapring attachment to repeat first level advance and BAM! REALLY BIG FIRE! With a ___ (I haven't figured out with that level yet.) level wind.
Heatshot is flame based, or other known as fire. So, lets say you have a windbox, if you use a heatshot right on the wind it should pick up on power, this is due to a law very much like earth. Let's say you add lot oxygen to a fire, bam! Bigger fire. Let's now use the megaman system. The air of the cyberworld is based on an O program that's like oxygen, an E program like water vapor, and so on. All the O program is centered in a windbox's air current for the large amount of movement makes the O program take over as a S program, or wind, the S program burns better. So you add heatshot into the current of the windbox, you get one big flamethrower. Now, you add a zapring attachment to the main engine of the windbox, BAM! Super strong winds (Level 3, or Two and 1/3 windboxes all concentrated in one gust of wind.) that make a MUCH BIGGER fire. Now, let's add a magbolt to reverse pulse on the zapring attachment to repeat first level advance and BAM! REALLY BIG FIRE! With a ___ (I haven't figured out with that level yet.) level wind.