John M and KaijuMan.EXE

Name: John Montagliati
Gender: Male
Age: 21
Description: John is a very tall individual at 6'6", but a scant 190lbs. He has light brown/dirty blond hair and blue eyes, and has fairly pale skin with very few freckles. His hands and feet are rather large, and has a prominent jawbone. His wardrobe is rather varied, for a good reason, but he normally wears baggy blue jeans, a white shirt, and a black leather jacket as dark as his size 16 shoes. He doesn't wear glasses or contacts, in fact he has 20/10 vision.
Personality: John is an average college student, bright-eyed, open minded, and curious. He's fairly extroverted and willing to start conversations with others, even in the midst of virus busting. However, he is truly fascinated by the abnormal; not so much alien or completely foreign, rather something simply outside of the norm. This is one of the reasons why he became so interested in KaijuMan, who he found in a park near his house. "Kai's" almost anarchic behavior is genuinely interesting to him, and wants to see how his Navi will develop.
PET Upgrades: The PET wasn't originally his, he found it along with KaijuMan. it has a green and gray color scheme with his emblem printed on the side. It has different buttons and switches, which have no function other than to look impressive, like a movie prop.

Name: KaijuMan.EXE
Element/Subtype: Fire/Break
Gender: Male
Description: This beast stands nearly 10 feet tall, but his length from nose to tail reaches almost 15 feet. He weighs in at almost 1 metric ton of muscle, armor, and teeth. However, KaijuMan looks more like a Navi in costume than an actual "b-movie" monster. KaijuMan's face is almost completely hidden inside the reptilian maw of his outfit, and the only features that can be seen are his eyes. The maw has a full range of movement, and moves very naturally, even when speaking. When his maw is completely closed, KaijuMan continues to see clearly thanks to the yellow, reptilian eyes affixed to the head of his outfit. His reptilian head is set down near his chest, with no neck to speak of, so turning his head is difficult, nigh impossible. His Navi emblem, a silhouette of a person towering over a city landscape, is situated between his eyes. He has three pairs of bumps lining the top of his head, and each one has a long, spine-like spike that extends almost 2 feet away from his head. These spines have a limited range of movement, and help convey emotion on top of making him look even more intimidating. His shoulders have long, blade like bones protruding from where his shoulderblades would be. These bones are a dull gray color with a partially rough surface.

KaijuMan's reptilian body is covered in small, dark olive drab scales to allow him a wide range of movement, from his neck all the way to his tail. His muscular arms are fairly human-like, but covered in muscles. His forearms are covered in dull gray vambraces, which have four claw-like blades circling the front edge, ready to spring forward and surround his clawed hands with jagged steel blades. His hands weren't the only sharpened parts of his body, the armor covering his thigh each have hardened spikes extending down to his clawed feet, and his spine is lined by dorsal spikes. To complete the pointy ensemble, a metal sleeve with four blades is secured at the end of his tail.

Personality: KaijuMan's personality is like a conglomeration of several different quirks; a mix of competitiveness, introversion, bloodlust, and a slight superiority complex. He prefers solo rampaging to a monster tag-team, and whenever he has allies he tends to become very competitive. He hates to have an ally defeat more enemies or cause more destruction than him, and may become aggressive towards him/her as a result. He tends to be rather stoic and silent outside of battle, but becomes much more outspoken and active in a fight. If he can't defeat a foe, he would still try to prove his superiority by destroying anything around him, anything to prove that he is the "king of destruction." KaijuMan tolerates John to a point, but he does appreciate the relatively high amount of freedom he now has thanks to his NetOp. After being trapped in his PET for months, he truly appreciates the opportunity to stomp around the open net.

Background: KaijuMan was originally created as a mascot/advertisement for an up-and-coming film company, specializing in monster movies. Unfortunately for them, Netopia wasn't really in the market for the genre, and the company went under. KaijuMan was out of a job, and was essentially caged in his PET for several months. Needless to say, the monster Navi was not amused by this. He became more and more aggressive, which caused the owner to have second thoughts about keeping the Navi, and abandoned the PET in a Yoka park. That was when John found him.

Custom Weapon:
Melee: KaijuMan uses any part of his body to bludgeon the enemy, like his claws, head, and tail.
Melee Charge Attack: KaijuMan charges his opponent and delivers a devastating headbutt and takes a bite out of his opponent.
Ranged: KaijuMan fires a blast of air from his mouth, damaging the enemy.
Ranged Charge Attack: KaijuMan adds a liquid propellant to his air blast, and ignites as it passes over his white-hot teeth

Signature Attacks: [60/60 (90)]
Drain Crunch: KaijuMan takes a bite out of the target, causing damage and restoring some of his health. The influx of energy into his system causes him to become slightly bloated and sluggish. (30 Drain Fire + Self Slow + 1TCD) (60pts + 30 Nerf pts to cooldown)

NCP: Undershirt, HP +50

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[[url=]Mazer Patrovski[/url]]  [[url=]Machman.EXE[/url]]
Zenny: 14675z
Navi & SPs style="color:#000000;width:294; border:0px solid #000000; background-image:url(;"
<a href="javascript: togglebar('1'); void(0);">Machman.EXE</a><div id="1" class="signaturetab">
Level: 35 (6 Battleships, 6 SpeedUp, 12SP, 8NC Expansions, 3HP Memory)
HP: 160
Actions: 6
Buster Upgrades: None
Subtype Special Abilities:
P: High Gear: 10% bonus to Base Evasion. (This is their evasion value before RP, Statuses, Movement, and Dodges are factored in. Not Applicable in some situations.)
A: Afterburner: As a free action, sacrifice 1 action from the next turn to add 1 additional action to this turn. Sacrificed action carries over between battles, and this can't be used in the same turn that the sacrificed action is being spent. (Once Per Battle)
NaviCust (80/80):  Undershirt (10), FloatShoes (30), AirShoes (40)
NaviCust Expansion x8
Process Upgrade x32
HPMem x3
SpeedUP x3
Electown Invite ((Substitute battle 4 in Electown for a race similar to this one))
Candy.EXE's email address
Silver Mattock
Subchips: MiniEnergy x1</div><br><a href="javascript: togglebar('2'); void(0);">Aera.SP</a><div id="2" class="signaturetab">
Name:  Aera
Gender:  Female
Level:  29 (HP V3, Dmg V5, Speed V2, Planeswalking, Second Chance, Chip Preset, Spread Strike)
HP:  70
Damage:  35
Actions:  3
BugFrags:  205
Sig Attacks:  (Total 230pts)
Tesla Pulse: Confusion + 2TCD (80pts)
Repulsion Shield: 2-hit shield + 1TCD (40pts)
De-bug: Status Cure + 1TCD (30pts)
Electro-Therapy: Heal 72 + 2TCD (80pts)
Recharge: [Passive] 18HP heal per turn (80pts)</div><br><a href="javascript: togglebar('3'); void(0);">Vector.SP</a><div id="3" class="signaturetab">
Name:  Vector
Gender:  Male
Level:  30 (HP V7, Speed V2, Attack V5, Second Chance, Brace, Planeswalker)
HP:  110
Damage:  35
Actions:  3
Sig Attacks: (Total 40pts)
Orbital Blade Defense System: 2-hit shield + 1TCD (40pts)[</div>]
BattleChips & Sigs style="color:#000000;width:294; border:0px solid #000000; background-image:url(;"
<a href="javascript: togglebar('4'); void(0);">BattleChips (45)</a><div id="4" class="signaturetab">MachFolder: 30/30
Shockwave x1 (40dmg + Piercing + Ground Attack + Group Attack)
DoubleShot x1 (60dmg Null x2 + Variable Targeting + Terrain Change {10% Broken})
Dash Attack x2 (90dmg Null + Impact {5 target max})
Quake1 x1 (100dmg Null + Impact + Medium Cracked Terrain)
Rageclaw3 x1 (100dmg Null + Slashing/ 50dmg Null + Impact {6 uses})
SonicBoom x1 (120dmg Null + Slashing + Wide Attack + Shot Eraser)
CannonBall x1 (150dmg Null + Break)
SummonBlack1 x1 (160dmg + Slashing + Wide Attack) {Can only be activated on broken or missing terrain}
FireHit1 x1 Fire (60dmg + Impact + Double Attack) {Can be close or long range}
PhoenixShot1 x1 Fire (70dmg + Wide Attack)
LavaCannon2 x1 Fire (120dmg + 40dmg Lava Panel Boost)
Magnum1 x1 Fire (120 + Breaking + Panel Breaking + 1 Target per charge {max 2 charges})
Burner x1 Fire (130 + Nova2)
MagBomb x1 Elec (30dmg + Blast2 + Stun)
Elecshock1 x1 Elec (80dmg + Panel Breaking + Cone Attack {max 4 opponents, melee range only}
MagBolt x1 Elec (90dmg + Stun {Pulls enemies towards user with magnetic field})
ElecPulse1 x1 Elec (100dmg + Seeking + Glitch + Cone Attack)
Cornshot1 x1 Wood (50dmg + Trick Shot Spread1)
RiskyHoney1 x1 Wood (1-Hit Wood Element Shield) + (Riposte(5x10 + Homing): On Hit)
Boomerang1 x1 Wood (60dmg x3)
BambooSword x1 Wood (80dmg + Slashing {Can hit 3 targets at once})
Spice2 x1 Wood (110dmg + Confusion + Ground Attack + To-All-Grass {Only affects enemies on Grass terrain})
BubbleStar1 x1 Aqua (20dmg x3 + Bubble Trap x3)
Bubble-V x1 Aqua (80dmg + Spread2 {V Shape})
Blizzard x1 Aqua (100dmg + Ice Panel Change + Cone Attack {Max 4 Targets, Close Range Only})
Rockcube x1 (Summon 200HP Rockcube)
Catcher x1 (Steals 1st chip used by enemy Navi or copies virus's attack to use next turn)
PoisonMask x1 ((2-Hit Shield) + (50 Poison + Miasma(Nova2))
Counter1 x1 (1-Hit I-Field) + (Counter(70dmg Null + Impact + Break): On-Hit) [blocks debuffs]

Spare Chips: 15
AirHockey1 x1 (50dmg Null + Break + Ground Attack + Reboundx3)
Sword x1 (80dmg Null)
PowerShot x1 (50dmg + Impact)
Shotgun x1 (50dmg + splash)
RageClaw x1 (40dmg Null)
Recover10 x1 (Heal 10HP)
Guard1 x2 (1 Hit Shield) + (Reflect(up to 60 + Piercing + Line Attack): On Hit)
DoubleNeedle x1 (50dmg x2 + Multi-Hit)
EnergyBomb x1 (40dmg Null x3 + Blast1)
TwinFang1 x1 (70dmg Null x2 + Multi-Target)
CactBall1 x1 Wood (20dmg x2-4 + Ground Attack)
Shockwave x1 (40dmg + Piercing + Ground Attack + Group Attack)
FireHit1 x2 Fire (60dmg + Impact + Double Attack) {Can be close or long range}
Wideshot x1 Aqua (60dmg + Wide Attack)
</div><br><a href="javascript: togglebar('5'); void(0);">Signature Attacks</a><div id="5" class="signaturetab">Sig Attacks: (Pool: 1340/1340) [PE #32]Max Cap: 300 (450 nerfed) 45 Passive
Superior Thrust Laser: 40dmg x2 + Multi-Hit + MicroBurst + 3TCD (120pts)
Rising Barrage: 35dmg x4 + Multi-hit + Breaking + Knockback + Movement + 5TCD (190pts)
SCRAM Boost:(x2) Teleport +2TCD (80pts)
Heavy Shielding: 6-hit Shield + 3TCD (80pts)
Enhanced Perception: Accuracy Enhancement x2 + 2TCD (80pts)
Anti-Gravity Engines: [Passive] Haste (160pts)
Force Multiplier: [Passive] Spawn 2 Machman Decoys (160pts)</div>
Crosses & .GMOs style="color:#000000;width:294; border:0px solid #000000; background-image:url(;"
<a href="javascript: togglebar('6'); void(0);">Crosses</a><div id="6" class="signaturetab">FXP: 77 (XIII.EXE) Level 2 Cross
89 (Sylk.EXE) Level 2 Cross
36 (Red.EXE) Level 1 Cross
38 (Rainfall.EXE)
9 (Curseman.EXE)
23 (Arachne.EXE)
22 (Aegir.APP)
XIICross:  Level 2 {+20HP, +0 Action, +15dmg to Fire Battlechips}
SylkCross:  Level 2 {+20 HP, +0 Action, + 15dmg to Fire Battlechips}
RedCross:  Level1 {+0HP, +0Action, + 10dmg to Wood Battlechips}
/</div><br><a href="javascript: togglebar('7'); void(0);">.GMOs</a><div id="7" class="signaturetab">Machman:


It's all fine, approved.

GET CHIP: Shotgun, Cannon, RageClaw1
GET NCP: Undershirt, HP +50
GET SUBCHIP: MiniEnergyPack x2

Be sure to put up Mach in shelved navis, put up this new navi's related sheets, and update your signature.
Flight window opened, requesting redeployment of Machman.EXE

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[[url=]KaijuMan's Profile[/url]] [[url=]John's Profile[/url]]
Zenny: 920z
<a href="javascript: togglebar('1'); void(0);">Navi Stats</a><div id="1" class="signaturetab">Level:  1
HP:  150
Element/Subtype:  Fire/Break
Actions:  3
Buster Upgrades:  None
Subchips:  MiniEnergy x2</div><br><a href="javascript: togglebar('2'); void(0);">Signature Attacks</a><div id="2" class="signaturetab">Drain Crunch: KaijuMan takes a bite out of the target, causing damage and restoring some of his health. The influx of energy into his system causes him to become slightly bloated and sluggish. (30 Drain Fire + Self Slow + 1TCD) (60pts + 30 Nerf pts to cooldown)</div><br><a href="javascript: togglebar('3'); void(0);">BattleChips (5)</a><div id="3" class="signaturetab">
Shotgun x1 Null(50dmg + Spread1)
RageClaw x1 Null(40dmg + Slashing/20dmg + Impact)
ShockWave x1 Null(40dmg + Ground Attack + Line Attack)
Zapring x1 Elec(40dmg + Stun1)
Magbolt1 x1 Elec(90dmg + Stun + Magnet Pull)</div>
Yup yup. Be sure to change your signature and store Kaiju in shelved op/navis.
Requesting pulling Kaiju off the shelf for my 2nd MultiNavi slot.
[[url=]KaijuMan's Profile[/url]] [[url=]John's Profile[/url]]
Zenny: 2930z
<a href="javascript: togglebar('1'); void(0);">Navi Stats</a><div id="1" class="signaturetab">Sketch by Chardes
Level: 6 (2 chip, 2 HP Mem, 1 Speed)
HP: 190
Element/Subtype: Fire/Break
Actions: 4
Buster Upgrades: None
NCP: [20/40] Undershirt (10), HP+50 (10)
Subchips: MiniEnergy x2</div><br><a href="javascript: togglebar('2'); void(0);">Signature Attacks</a><div id="2" class="signaturetab">[300/300] PU #6 Max Cap: 100 (150 Nerf) 20 Passive
Drain Crunch: KaijuMan takes a bite out of the target, causing damage and restoring some of his health. The influx of energy into his system causes him to become slightly bloated and sluggish.
(70 Drain Fire + Self Slow + 4TCD) (100pts + 40 Nerf)
Lava Mortar: KaijuMan launches a fiery chunk of molten rock from his mouth, which explodes on contact with a spray of lava and flames over a wide area.
(70dmg Fire Blast2 + Shot Type + Self-Slow + 2TCD) (100pts + 40 Nerf)
Scorched Earth: The immediate area around KaijuMan becomes so hot from his built up body heat, the data itself starts to smolder and burn, turning the area into a bed of hot coals. The heat focuses the Navi's mind and loosens up his muscles, improving the accuracy of his next attack.
(Medium Coal Terrain [centered on self] + Take Aim + 1TCD) (30pts)
Crushing Terror: KaijuMan lunges headlong into the thick of battle, whether it be a mad dash or a powerful leap. The sheer speed and force put into his assault can cause enemies to stop dead in their tracks, nearly crippled with fear or shock, due to the fact a very large beast is now standing within chomping range. The faint-hearted freeze up, while others are shocked only briefly.
(Movement + Stun Nova3 + Self Slow + 3TCD) (70pts + 40 Nerf)</div><br><a href="javascript: togglebar('3'); void(0);">BattleChips (13)</a><div id="3" class="signaturetab">
Shotgun x1 Null(50dmg + Spread1)
RageClaw x1 Null(40dmg + Slashing/20dmg + Impact)
ShockWave x1 Null(40dmg + Ground Attack + Line Attack)
MiniBomb x1 Null(60dmg Blast1)
Lock-On1 x1 Null(Summon 80HP Object, doing 10dmg + Lock-on x6)
Firehit1 x1 Fire(60dmg + Impact + Double Attack)
Zapring x1 Elec(40dmg + Stun1)
RemoteBit1 x1 Elec (Summon 100HP object, doing 80dmg + Panel Break for 3 turns)
Magbolt1 x1 Elec(90dmg + Stun + Magnet Pull)
Totem1 x1 Fire/Wood (Summon 100HP object, doing 100dmg Fire + Spread 2 / Healing 50 for 3 turns)
Rope1 x1 Wood (50dmg + Hold) [3 turn duration]
RollingLog1 x1 Wood (50dmg + Ground Attack + Wide Attack(2) + Double Attack)
BubbleWrap x1 Aqua (Blocks 1 non-elec attack per turn)</div><br><a href="javascript: togglebar('4'); void(0);">Crosses/FXP</a><div id="4" class="signaturetab">ZephyrMan.EXE: 62FXP (Level 1 Cross) Normal/Wind
Ante.EXE: 52FXP (Level 1 Cross) Normal/Break</div>
3rd slot get. Would like to throw the reptile back into the active team.
With the rern mod app, I can approve grim's topic on the go!