Shelf? Me? ARE YOU DAFT?!

Swap swap swap.

[APPROVED]
Operator Name: Mike
Age: 21
Gender: Male
Appearance: In his early 20's, Mike is about 5'8 in height and is a little round in the belly with being around 200 pounds, but otherwise he's a bit bulky. Mike is a very pasty white from being inside quite a lot while he has piercing green eyes and short hair that barely reaches down to his forehead and is jet black in color. His usual attire includes a pair of sweat pants and a short sleeve shirt with a pair of boots that are a little loose (that have the bottom of the pant legs tucked into them) along with a thin jacket in breezy places, pockets pretty much covering the coat.

Personality: Calm and cool headed, Mike is generally calm in most situations even if he is a little paranoid on the various aspects of the net, the two factions and life in general, but he doesn't let that consume him. Not too keen on meeting people in the flesh, he tends to talk on message boards, mail, pretty much anything that doesn't involve face-to-face chatting and the use of an anonymous username and the like. However, one thing hasn't changed about him (since the transition to RERN), he's a major chip hoarder and enjoys getting new chips when he can and can very possessive of what he has if it isn't a long range or breaking chip.

PET Modifications: Nothing has really been modded except the casing is a stunning sliver-white color (not metallic-y paint thankfully) And the wiring and programing have been altered enough to prevent Navi to Navi interactions.

NetNavi Name: Kemix.exe (Version 2.5)
Gender: Male
Element: Elec
Subtype: Break

Appearance: Kemix.exe is a large navi, even by general standards, if he were human he'd be 6'6, 230 pounds (mostly muscle surprisingly), his body is very bulky to accommodate his muscle and strength. His hair is long and white (unlike several years ago), long enough that it needs to be put in a sort of pony-tail with a thin piece of "cloth" as it reaches about his mid-back, his eyes are a cold icy blue color and his body is very tanned and browned from his adventures since his data was recovered after his first (real) deletion in the Undernet. What he wears, however, is a different story. His old navi suit is tied around his neck like a cape or a scarf of sorts, parts of the upper torso and arms have holes in them while he wears what seems to be a large suit made of various navi suits in a patchwork manner, various colors appearing throughout the suit, surprisingly though it seems to perfectly contour to his body and seems strong enough to resist wear and tear.

Personality: Kemix is...well, gruff to say the least. He has been hardened for battle through several years of combat practices and training, he tends to be on the serious side of things and focuses (mostly) on a battle. When around other navis, he tends to be quiet and defensive of himself and his past, as well as trying to avoid other navis, though he can be persuaded to socialize be it through bribes or threats of his well being is up to his operator or the others around him.

Custom Weapon
Large Hammer: a hammer that is about half the height of Kemix with a large head on the end and a medium sized spike on the bottom of the pole.
Signature Attack

Improvised quake: Kemix smashes his hammer into the ground, cracking the panel under where he struck and sends a shock wave of sorts through the ground and disappears briefly before appearing from below his enemy, sending shards of rubble around at not only the target, but anything around it. (20 null+blast2, 1TCD) (40 points) Muscle enhancement: By focusing the adrenaline and excitement of killing an enemy, Kemix can power himself up even more than normal, giving his next attacks an increased boost in power. (Trigger (Enemy deletion), Strengthen20 to self; 1TCD) (20 points)

*throws jack and co onto the shelf next to the other two* Shelving the magician and his pets to bring back an old RECN pair. Oh, and I'll take an HP+50 as my starter NCP part.

character stuff
Jack Magi
Key Items
key Items: PET
Sub Chips
Mini energyx4, smallEnergypackx1, Sneakrunx0 escapex0, untrapx1, unlockerx0, Process Editx0
Battlechips
22(4 levels) Ironshell1 (40HP, immune to all damage and effects but break, 70X1-2+Break to four, lowers dodge and makes user immobile,melee) Binder1 (60, 1-4 hits, random targets after first) Firehit1 (60 fire+Impact, double attack) Cornshot1 (50+Trick-Shot Spread1, wood) RedFruit1 (summons apple, whoever hits it recovers 80HP) Double Needle (50X2) Fire Knife (60 slashing and fire) Hi-Cannon (80+Knockback) Countbomb1 (100 HP 2 turn delay 100to-all anchored) Candle1 (100 HP Object, Regen5 to all allies) Machinegun1 Shotgun(50+splash) Sword (80+slashing) Fireburn1 (50 fire+line attack to 3 enemies) Dashattack (90+impact, deals damage to 5 enemies in a line) AquaNeedle1 (20X3 Aqua) RingLog1 (50+Wood, Ground, Wide, Double Attack)(x3) ElemWood (40, line attack, ground, changes terrain to grass) Varitail1 (10X9 slashing) Rageclaw2 (70 slashing/45 impact) Powershot (50+Impact) Firebomb1 (60+burn, fire)
Freya.exe
Navi Stats
Wood/Cursor, Same Element Boost:+5/+10, Level:9, 1/2/1, speed:1/3, HP:120, Buster Element: NONE, Buster Effect: NONE
Navicust stats
Navicust points: 10/40 Used Parts: undershirt(10) Unused parts: NONE
Upgrades Obtained
PU ups:9/9 HP ups:1 NC ups:0 Speed ups:1/3 sub up:0/4 Buster UP: 1/12
Freya's Signature Attacks
Points:460/460 Passives ------------- Magic Armor (Passive 20 HP Casing)[80p] Wooden Exterior (Passive 20 HP Barrier)[80p] Scope Attachment (Passive Take Aim1)[40p] Program Drain (Passive 5 HP Drain)[20p] Actives ------------- Magic Bullet (70 wood, Take Aim, Shot Type, 2TCD)[80p] Magic Weave (60 Heal, 2TCD)[80p] Status Preservation (2 Status Cures, 2TCD)[60p]
FXP
Majinman: 4/30 Splitman: 9/30
Crosses
None
Mask.SP
Mask.SP's stats
Level: 6 Attack: 25 HP: 80 Actions: 1 Element: Fire Type: Guts
SP Upgrades
HP: 3 Damage: 3 Speed: 0/5 Special abilities: None Element Strike: None Effect Strike: none
SP Signature Attacks
None
Zenny: 1812z Bugfrags: 10
Everything's fine, approved. Be sure to fix up a new sig and post up information database stuff before you go back out.

GET CHIP: Shotgun, Cannon, RageClaw1
GET NCP: Undershirt, HP +50
GET SUBCHIP: MiniEnergyPack x2
Taking Jack and Co off the shelf since I has free spot.

character stuff
Jack Magi
Key Items
key Items: PET
Sub Chips
Mini energyx4, smallEnergypackx1, Sneakrunx0 escapex0, untrapx1, unlockerx0, Process Editx0
Battlechips
22(4 levels) Ironshell1 (40HP, immune to all damage and effects but break, 70X1-2+Break to four, lowers dodge and makes user immobile,melee) Binder1 (60, 1-4 hits, random targets after first) Firehit1 (60 fire+Impact, double attack) Cornshot1 (50+Trick-Shot Spread1, wood) RedFruit1 (summons apple, whoever hits it recovers 80HP) Double Needle (50X2) Fire Knife (60 slashing and fire) Hi-Cannon (80+Knockback) Countbomb1 (100 HP 2 turn delay 100to-all anchored) Candle1 (100 HP Object, Regen5 to all allies) Machinegun1 Shotgun(50+splash) Sword (80+slashing) Fireburn1 (50 fire+line attack to 3 enemies) Dashattack (90+impact, deals damage to 5 enemies in a line) AquaNeedle1 (20X3 Aqua) RingLog1 (50+Wood, Ground, Wide, Double Attack)(x3) ElemWood (40, line attack, ground, changes terrain to grass) Varitail1 (10X9 slashing) Rageclaw2 (70 slashing/45 impact) Powershot (50+Impact) Firebomb1 (60+burn, fire)
Freya.exe
Navi Stats
Wood/Cursor, Same Element Boost:+5/+10, Level:9, 1/2/1, speed:1/3, HP:120, Buster Element: NONE, Buster Effect: NONE
Navicust stats
Navicust points: 10/40 Used Parts: undershirt(10) Unused parts: NONE
Upgrades Obtained
PU ups:9/9 HP ups:1 NC ups:0 Speed ups:1/3 sub up:0/4 Buster UP: 1/12
Freya's Signature Attacks
Points:460/460 Passives ------------- Magic Armor (Passive 20 HP Casing)[80p] Wooden Exterior (Passive 20 HP Barrier)[80p] Scope Attachment (Passive Take Aim1)[40p] Program Drain (Passive 5 HP Drain)[20p] Actives ------------- Magic Bullet (70 wood, Take Aim, Shot Type, 2TCD)[80p] Magic Weave (60 Heal, 2TCD)[80p] Status Preservation (2 Status Cures, 2TCD)[60p]
FXP
Majinman: 4/30 Splitman: 9/30
Crosses
None
Mask.SP
Mask.SP's stats
Level: 6 Attack: 25 HP: 80 Actions: 1 Element: Fire Type: Guts
SP Upgrades
HP: 3 Damage: 3 Speed: 0/5 Special abilities: None Element Strike: None Effect Strike: none
SP Signature Attacks
None
Zenny: 1812z Bugfrags: 10
Fine by me, just be sure to add the info of all navi pairs you're using into your signature. Approved.
Name: Mask.exe
Gender: Female
Element: Fire
Subtype: Break

Appearance: Mask's body takes on a more humanoid form once her data is transferred and re-coded to a Navi from an SP. Mask, besides having a human face and general body structure, retains her rat-like claws and her tail, the claws dirty and yellowish while her tail is brown and scaly with small hairs growing out from it. Her body takes on the form of a 20-something gymnast, a toned and lithe form that clocks in at about five feet, give or take a few inches, her body weighing about as much as a 140 pound human with tan skin. Her claws about a foot in length with serrated under edges that she can smooth out on a whim.

Her tail is about two feet in length and generally it drags across the ground, regardless of terrain, but it also acts as a third limb for the navi, able to be moved around and used as a whip, wrap around something and a variety of other things. This does not, however, give her the ability to have more than two equipped battle chips/items/etc and if cut off during a battle, it regrows after the battle routine is cleared. Her body is covered with a red, skin tight body suit, a pair of claws and a tail being her crest on her chest where someone's heart would be. Her face is clear of most any blemishes, save a mole and a couple whiskers on her cheeks, her eyes a blazing ruby red and she does have hair, white as snow in color, only a few inches in length much like a tomboy's, but keeps it hidden under a black, sloppily spray painted, helmet that covers her mouth.

Personality: Mask is...a quiet navi to say the least, mainly nodding or shaking her head, though she has a lean towards flipping Jack and whomever she doesn't like, even with her large rat claws. When she DOES say something, mainly after removing her helmet, her voice is rough around the edges and a little raspy from the disuse of her vocal cords, but can be heard well and she also adds a little bit of an accent to her R's and S'es, often extending her words for an additional second or two. Usually, however, she's cold and calculating, trying to do things on her own without regard for her safety and well being of others, but Jack often blames the break subtype in her new programing.

Custom Weapon: Tail and claws: Her tail can whip enemies while her claws can slice and dice her foes for normal attacks, charge attacks glow red and catch on fire before attacking.

Signature Attack:

Tail Crack: Mask lifts her tail into the air and simply smacks it onto the ground, attacking the enemy without flair with fire. (60 fire, Melee, 2TCD)

I'm shelving Freya for her, but deleting Mike and Kemix for Mask here, so I get a basic pack. Shotgun, Cannon and Rageclaw as well as a Set Grass program.

Jack and Freya's stuff 2012z, 10 BF's
Jack Magi
Key Items
key Items: PET
Sub Chips
Mini energyx4, smallEnergypackx1, Sneakrunx0 escapex0, untrapx1, unlockerx0, Process Editx0
23 chips, +4 levels

Ironshell1 (40HP, immune to all damage and effects but break, 70X1-2+Break to four, lowers dodge and makes user immobile,melee)
Binder1 (60, 1-4 hits, random targets after first)
Firehit1[X2] (60 fire+Impact, double attack)
Cornshot1 (50+Trick-Shot Spread1, wood)
RedFruit1 (summons apple, whoever hits it recovers 80HP)
Double Needle (50X2)
Fire Knife (60 slashing and fire)
Hi-Cannon (80+Knockback)
Countbomb1 (100 HP 2 turn delay 100to-all anchored)
Candle1 (100 HP Object, Regen5 to all allies)
Machinegun1 (30X9, Spray Fire)
Shotgun(50+splash)
Sword (80+slashing)
Fireburn1 (50 fire+line attack to 3 enemies)
Dashattack (90+impact, deals damage to 5 enemies in a line)
AquaNeedle1 (20X3 Aqua)
RingLog1 (50+Wood, Ground, Wide, Double Attack)(x3)
ElemWood (40, line attack, ground, changes terrain to grass)
Varitail1 (10X9 slashing)
Rageclaw2 (70 slashing/45 impact)
Powershot (50+Impact)
Firebomb1 (60+burn, fire)
Freya.exe
Navi Stats
Wood/Cursor (+1 accuracy rank with shot type attacks/Add Seeking to one attack)
Same Element Boost:+5/+10
Level:9
Buster Stats (Attack/Rapid/Charge): 1/2/1
speed:1/3
HP:120
Buster Element: NONE
Buster Effect: NONE
Navicust stats
Navicust points: 10/40 Used Parts: undershirt(10) Unused parts: NONE
Upgrades Obtained
PU ups:9/9 HP ups:1 NC ups:0 Speed ups:1/3 sub up:0/4 Buster UP: 1/12
Freya's Signature Attacks
Points:460/460
Passives -------------
Magic Armor (Passive 20 HP Casing)[80p]
Wooden Exterior (Passive 20 HP Barrier)[80p]
Scope Attachment (Passive Take Aim1)[40p]
Program Drain (Passive 5 HP Drain)[20p]
Actives -------------
Magic Bullet (70 wood, Take Aim, Shot Type, 2TCD)[80p]
Magic Weave (60 Heal, 2TCD)[80p]
Status Preservation (2 Status Cures, 2TCD)[60p]
FXP
Majinman: 4/30 Splitman: 9/30
Crosses
None
Mask.SP
Mask.SP's stats
Level: 6 Attack: 25 HP: 80 Actions: 1 Element: Fire Type: Guts
SP Upgrades
HP: 3 Damage: 3 Speed: 0/5 Special abilities: None Element Strike: None Effect Strike: none
SP Signature Attacks
None
Alright, so Mike and Kemix are wiped, Freya's shelved, and Mask is now an active character. Just remember: if you ever want to RP Freya and Mask simultaneously, you're going to need to get one of them a new operator.

Make sure to put up your shelved navi's signature info in the shelved profiles section and also to put up your new navi's profile in the proper section. Get your sig ready before you start RPing.
I am rebirthing Freya and giving her a new netop to play around with.

Operator Name: Stephine Magi
Age: 16
Gender: Female
Appearance: This teenaged girl is Jack's kid sister and she doesn't take the same cues that Jack does in terms of clothing and fashion sense. She tends to be real basic on her clothing choice, usually a short sleeved shirt with a pattern resembling a zebra's stripes in a black and white color pattern, her paints are more brown shorts that reaches her knees, if just barely, quite loose fitting regardless.
The kid sister to Jack is a little on the chubbier side, her height being about 5'9, weighing in at about 190 pounds, a little belly bulge easily seen even under her clothes, she has a moderate bust of a C-cup despite her weight while she is more rounder than an average girl her age, a little flab here and there, rounding her out.
Her skin tone is just as white as Jack's, her eyes a blazing red color regardless of things, her face about as chubby as her belly is, she also wears braces on her teeth due to horrible maintaining of them when she was little, her usual footwear consisting of hiking boots and the like, sandals at the beach, her footwear changing from day to day regardless.

Personality: More or less, she is quiet and shy around people, having been given her navi by the scientists at Scilabs after said navi's incident. Stephine isn't afraid to speak her mind when she is passionate about something, be it computers, cars, video games and the like, she being an Otaku and being overly happy about getting something she doesn't have. She tries to keep calm under stress, trying to avoid going bonkers or hyperventilating, or the general things people do under extreme bits of stress.

PET Modifications: It's light blue in color, that's about it.

The reason to bring Freya back...well...the scientists at Scilabs would like her to go around the world to search for fragments of the Cybeasts so that they could analyze them and perhaps find a 'cure' for Freya. Unfortunately, since it's hard to live without a navi in tow these days and Jack has already turned Mask into his navi, Jack recommends that Freya go to his sister, help her and whatnot, let Freya spend time with someone she could potentially connect with.
I hath come up with a reason to bring Freya back. I would like potential approval please.
It's fine, approved. Just make sure your profiles and sig are all in order.